Heuristic Evaluation of NUIG Participate Module 1
|
|
- Stephen Jones
- 5 years ago
- Views:
Transcription
1 Heuristic Evaluation of NUIG Participate Module 1 Nielsen s 10 Usability Heuristics (Nielsen & Mack, 1994) 1. Aesthetic & Minimalist Design Pages should not contain information which is irrelevant or rarely needed. While there is a sense of minimalism in the design of certain pages of Module 1, where scrolling is not necessary (see screenshot 1), there are several pages (see screenshot 2 example) where too much information results in a dialogue competition, leaving the user frustrated and ignoring potentially important information, e.g., instructions. When instructions are provided with the activities, many users are not bothered to read through the instructions, instead they immediately begin to attempt to complete the activity. Using bold words, italics, and underlined text can guide users to read information, however be careful not to use too many variations because the user may be put off trying to work out what they are being informed of. Also it is important NOT TO SHOUT when giving instructions, because some users may be put off, and may find it more difficult to read, causing them to skip over the information. Screenshot 1 Screenshot 2
2 2. Match between System & the Real World The system should speak the users language, and follow real-world conventions, making information appear in a natural and logical order. While the menu along the left hand side of the screen (see screenshot 3) may appear to follow a logical order because each section is numbered, it may not seem as natural or logical to users who are unfamiliar with psychological terms, e.g., Lsas Questionnaire. It is important that information is clear for the target users. Consider renaming certain sections to entice participants, rather than confuse, e.g., change Lsas Questionnaire to Social Anxiety Scale/Questionnaire ; the user may recognise this more easily and quickly. Screenshot 3
3 3. Recognition Rather Than Recall Minimise the user s memory load by making objects, actions, and options visible; the user should not have to remember information from one part of the dialogue to another. In other words, users should not have to think when on your site. This is particularly important when the users are completing modules and tasks. For example, if a user does not have time to complete a full module and must leave on page 12, when they return to the module at a later time they should be brought to that page automatically, so that their memory load is minimised when using the system. Users are most likely not going to enjoy trying to remember what they were doing the last time they were on the site, or where they were. It is also important for users to know where they are in a system, especially when they are going through steps of a process, like in the modules. While the section headings on the left hand side of the screen are beneficial, and allow the user to navigate easily through the process, it also distracts users because they can skip sections, ignoring the designated steps. A potential way to avoid this, while still allowing the user to avoid thinking is by including a previous and next section button with the titles of these sections. For example: Previous Welcome Next Lsas Feedback 4. Consistency & Standards Users should not have to wonder whether different words, situations, or actions mean the same thing: the same information should be presented in the same location on all screens and dialogue boxes, and it should be formatted in the same way to facilitate recognition. The system should be consistent with the users task expectations and other user interfaces. In general, the consistency of the website remains the same, but there are elements that may confuse participants or cause flow to be disrupted. For example, on one page users are asked to rate how hopeful they feel on a scale from 1-10, but then two pages later they are asked to rate their commitment on a scale from (screenshot 4). While this may appear to be a small detail (which it is), it causes the user to have to think more, because now they have a different way of answering the same question. Having users define their commitment so specifically may even cause users to feel unsure about their commitment, leading them to abandon the module. It is recommended to have scales, and all features on the website, remain consistent throughout to ensure high usability and user experience. Other areas of consistency to remain vigilant of is font size and type. Screenshot 4
4 5. Visibility of System Status The system should always keep users informed about what is going on, through appropriate feedback within reasonable time. Examples of visibility of system status: 6. User Control & Freedom Users often choose system functions by mistake and will need a clearly marked emergency exit to leave the unwanted state without having to go through an extended dialogue. This is dealt with in the current website by having back buttons placed throughout module pages, and having the menu available to users at all times to escape from a page they may have accidentally selected. While user freedom is important in design and usability, it is also important to have constraints in place to help and guide the user. For example, when users are required to answer questions on a quiz and they do not, they are informed that the answers are required to move forward (screenshot 5); however, users can simply select the next page of the module along the left hand side. In this case, a constraint may be beneficial to encourage users to attempt to answer the quiz questions. Screenshot 5
5 7. Flexibility & Efficiency of Use Accelerators allow users to tailor frequent actions. For the expert user, they may also speed up the interaction with the system, such that the system can cater to both inexperienced and experienced users. These are basically cheats, or shortcuts, for the experienced user; keystrokes that generate shortcuts etc. 8. Help Users Recognise, Diagnose & Recover From Errors Error messages should be expressed in plain language, precisely indicating the problem, and constructively suggest a solution. While most error messages appear to be straightforward and precise (screenshot 6), others should be edited to incorporate this heuristic (screenshot 7). Screenshot 6 Screenshot 7
6 9. Error Prevention Even better than good error messages is a careful design which prevents a problem from occurring in the first place. Either eliminate error-prone conditions or check for them and present users with a confirmation option before they commit to be action. Taking inspiration from other quizzes online (screenshot 8), it may be beneficial to inform users that there is information required / missing before they have selected the save or next button. Screenshot Help & Documentation It may be necessary to provide help and documentation. Any such information should be easy to search, list concrete steps to be carried out, and not be too large. Help and documentation is clearly available on the Participate site, where stages of each module is available to the user at all times (screenshot 9). While this information may be important to the user, it can be equally valuable in another place, e.g., at the bottom of the screen, as an option to view separately, on the homepage of the module, or as seen in Heuristic 3. It is important to remember of the important of the flow of the user when completing a module, and that this may hinder the flow experience. Screenshot 9
Heuristic Evaluation of Enable Ireland
Heuristic Evaluation of Enable Ireland Aesthetic and minimalist design Pages should not contain information which is irrelevant or rarely needed. Currently, there is too much content on the Enable Ireland
More informationJakob Nielsen s Heuristics (
Jakob Nielsen s Heuristics (http://www.useit.com/papers/heuristic/heuristic_list.html) What is heuristic evaluation: Heuristic evaluation is done as a systematic inspection of a user interface design for
More informationCraigslist Heuristic Evaluation
Heuristic Evaluation Introduction This document is a heuristic evaluation of part of the website. Due to the size of the website, this is a partial examination ed to showcase Al Strauss analytical capabilities.
More informationComputer Systems & Application
For updated version, please click on http://ocw.ump.edu.my Computer Systems & Application Computer System and Application Development Process By Mr. Nor Azhar Ahmad Faculty of Computer Systems & Software
More informationHeuristic Evaluation. Jon Kolko Professor, Austin Center for Design
Heuristic Evaluation Jon Kolko Professor, Austin Center for Design Heuristic Evaluation Compare an interface to an established list of heuristics best practices to identify usability problems. Heuristic
More informationHeuristic Evaluation
Heuristic Evaluation For CS4760 & HU4628 Group 3 -- BAER Can Li (canli@mtu.edu) 2/17/2015 Background: The primary mission of BAER Teams is to protect lives, property and sensitive habitats from post-fire
More informationUsability in Multimedia. By Pınar Koçer Aydın and Özgür Bayram
Usability in Multimedia By Pınar Koçer Aydın and Özgür Bayram 1 OUTLINE: Part 1: What is usability and what it isn t Part 2: Jakob Nielsen s 10 principles Part 3: The user experience testing Part 4: Application
More informationAssignment 5 is posted! Heuristic evaluation and AB testing. Heuristic Evaluation. Thursday: AB Testing
HCI and Design Topics for today Assignment 5 is posted! Heuristic evaluation and AB testing Today: Heuristic Evaluation Thursday: AB Testing Formal Usability Testing Formal usability testing in a lab:
More informationiscreen Usability INTRODUCTION
INTRODUCTION Context and motivation The College of IST recently installed an interactive kiosk called iscreen, designed to serve as an information resource for student/visitors to the College of IST. The
More informationHCI and Design SPRING 2016
HCI and Design SPRING 2016 Topics for today Heuristic Evaluation 10 usability heuristics How to do heuristic evaluation Project planning and proposals Usability Testing Formal usability testing in a lab
More informationDesign Heuristics and Evaluation
Design Heuristics and Evaluation Rapid Evaluation Selected material from The UX Book, Hartson & Pyla Heuristic Evaluation Another method for finding usability problems in a UI design Validation during
More informationCO328- Human Computer Interaction Michael Kölling Caroline Li. Heuristic Evaluation
CO328- Human Computer Interaction Michael Kölling Caroline Li Heuristic Evaluation Signage: What does this tells you? - History, what went earlier there before - Tells you more about a problematic situation
More informationUsability. Daniela Rosner. Web Architecture, October 9, School of Information UC Berkeley
Usability Daniela Rosner Web Architecture, 290-03 October 9, 2007 School of Information UC Berkeley Outline Introduction what is usability Best Practices common solutions Design Patterns shared languages
More informationUser Interface Evaluation
User Interface Evaluation Heuristic Evaluation Lecture #17 Agenda Evaluation through Expert Analysis Cognitive walkthrough Heuristic evaluation Model-based evaluation Cognitive dimension of notations 2
More informationUser Experience Report: Heuristic Evaluation
User Experience Report: Heuristic Evaluation 1 User Experience Report: Heuristic Evaluation Created by Peter Blair for partial fulfillment of the requirements for MichiganX: UX503x Principles of Designing
More information1. Select/view stores based on product type/category- 2. Select/view stores based on store name-
COMPETITIVE ANALYSIS Context The world of mobile computing is fast paced. There are many developers providing free and subscription based applications on websites like www.palmsource.com. Owners of portable
More informationCrab Shack Kitchen Web Application
Crab Shack Kitchen Web Application EVALUATION ASSIGNMENT 2 HEURISTIC EVALUATION Author: Sachin FERNANDES Graduate 8 Undergraduate Team 2 Instructor: Dr. Robert PASTEL February 16, 2016 LIST OF FIGURES
More informationHeuristic Evaluation. Ananda Gunawardena. Carnegie Mellon University Computer Science Department Fall 2008
Heuristic Evaluation Ananda Gunawardena Carnegie Mellon University Computer Science Department Fall 2008 Background Heuristic evaluation is performed early in the development process to understand user
More informationDue on: May 12, Team Members: Arpan Bhattacharya. Collin Breslin. Thkeya Smith. INFO (Spring 2013): Human-Computer Interaction
Week 6 Assignment: Heuristic Evaluation of Due on: May 12 2013 Team Members: Arpan Bhattacharya Collin Breslin Thkeya Smith INFO 608-902 (Spring 2013): Human-Computer Interaction Group 1 HE Process Overview
More informationCSE 440: Introduction to HCI User Interface Design, Prototyping, and Evaluation
CSE 440: Introduction to HCI User Interface Design, Prototyping, and Evaluation Lecture 12: Inspection-Based Methods James Fogarty Daniel Epstein Brad Jacobson King Xia Tuesday/Thursday 10:30 to 11:50
More informationCSE 440: Introduction to HCI User Interface Design, Prototyping, and Evaluation
CSE 440: Introduction to HCI User Interface Design, Prototyping, and Evaluation Lecture 11: Inspection Tuesday / Thursday 12:00 to 1:20 James Fogarty Kailey Chan Dhruv Jain Nigini Oliveira Chris Seeds
More informationIntroduction to Internet Applications
to Internet Applications Internet Applications, ID1354 1 / 36 Contents 2 / 36 Section 3 / 36 Local Application We are familiar with an architecture where the entire application resides on the same computer.
More informationHyper Mesh Code analyzer
Hyper Mesh Code analyzer ABSTRACT Hyper Mesh Code Analyzer (HMCA) is a text based programming environment, designed for programmers to write their source code in a more organized and manageable fashion.
More informationLose It! Weight Loss App Heuristic Evaluation Report
Lose It! Weight Loss App Heuristic Evaluation Report By Manuel Ryan Espinsa Manuel Ryan Espinosa 1-27-2017 Heuristic Evaluation IN4MATX 283 LEC A: USER EXPERIENCE (37000) TABLE OF CONTENTS EXECUTIVE SUMMARY
More informationUX DESIGN BY JULIA MITELMAN
UX DESIGN BY JULIA MITELMAN TOPICS Why should we care? Usability Heuristics It s all about Context The Visual Applied Psychology The Pursuit of Product Design WHY SHOULD WE CARE? (IT S ALWAYS THE DESIGNER
More informationUsability Inspection Methods. Overview. Usability Measures. SMD157 Human-Computer Interaction Fall 2003
INSTITUTIONEN FÖR SYSTEMTEKNIK LULEÅ TEKNISKA UNIVERSITET Usability Inspection Methods SMD157 Human-Computer Interaction Fall 2003 Nov-20-03 SMD157, Usability Inspection Methods 1 L Overview Usability
More informationSoftware Quality. Martin Glinz. Thomas Fritz. Lecture 7 UI Design, Usability & Testing. Many thanks to Meghan Allen and Daniel Greenblatt.
Institut für Informatik Software Quality Lecture 7 UI Design, Usability & Testing Thomas Fritz Martin Glinz Many thanks to Meghan Allen and Daniel Greenblatt. Overview Introduction to UI design User-centered
More informationUser Experience Design
User Experience Design PRESENTED BY Morgan Bibbs Director of Creative Services J. William Fulbright College of Arts & Sciences John C. Dailey, Ph.D. Content Strategist University Relations WHAT IS USER
More information1. The Best Practices Section < >
DRAFT A Review of the Current Status of the Best Practices Project Website and a Proposal for Website Expansion August 25, 2009 Submitted by: ASTDD Best Practices Project I. Current Web Status A. The Front
More informationChapter 10 Interactive Systems And Usability Organizational Requirements Engineering
Chapter 10 Interactive Systems And Usability Organizational Requirements Engineering Prof. Dr. Armin B. Cremers Sascha Alda Overview Introduction: What is usability? Why is usability an important non-functional
More informationGroup #: Evaluation Proposal For Digital Libraries, LIS 5472, Fall 2010, Professor Sanghee Oh
Group #: Evaluation Proposal For Digital Libraries, LIS 5472, Fall 2010, Professor Sanghee Oh Background constraints. Group 3 worked within set background constraints which may or may not apply to other
More informationHeuristic Evaluation of Math Out of the Box
Heuristic Evaluation of Math Out of the Box Evaluator #A: Joanie Hollberg Evaluator #B: Rassan Walker Evaluator #C: Alex Wang Evaluator #D: Carlos Araujo 1. Problem Math Out of The Box is a mobile application
More information1. Problem Mix connects people who are interested in meeting new people over similar interests and activities.
1. Problem Mix connects people who are interested in meeting new people over similar interests and activities. 2. Violations Found 1. [H2 1 Visibility of Status][Severity 2][Found by: A] The interface
More informationUsability analysis and inspection
Usability analysis and inspection Why and how? 1MD113 Why? Iterative design Prototyping Measuring usability Objective/subjective feedback Quick and dirty Slow and clean With or without users 1 Evaluation
More informationWhy? Usability analysis and inspection. Evaluation. Evaluation. Measuring usability. Evaluating usability
Usability analysis and inspection Why and how? Iterative design Prototyping Measuring usability Why? Objective/subjective feedback Quick and dirty Slow and clean With or without users 1MD113 Evaluation
More informationCogSysIII Lecture 9: User Modeling with GOMS
CogSysIII Lecture 9: User Modeling with GOMS Human Computer Interaction Ute Schmid Applied Computer Science, University of Bamberg last change June 26, 2007 CogSysIII Lecture 9: User Modeling with GOMS
More informationIntroduction to Usability and its evaluation
Introduction to Usability and its evaluation ~ Greg Ralph What is usability? Attributes ISO 9241-11 (1998) The extent to which a product can be used: by specified users to achieve specified goals with
More informationHeuristic Evaluation of [ Quest ]
Heuristic Evaluation of [ Quest ] 1. Problem Quest is an app that allows you to stay involved in, participate in, and create local clubs and events happening in your community 2. Violations Found 1. [H10.
More informationHeuristic Evaluation
Heuristic Evaluation Assignment 11: HE of Prototypes (Individual) PROBLEM PlateList is a mobile application designed to help people overcome small obstacles when trying to cook by allowing users to (1)
More informationHeuristic Evaluation of igetyou
Heuristic Evaluation of igetyou 1. Problem i get you is a social platform for people to share their own, or read and respond to others stories, with the goal of creating more understanding about living
More informationAssistant Professor Computer Science. Introduction to Human-Computer Interaction
CMSC434 Introduction to Human-Computer Interaction Week 12 Lecture 24 Nov 21, 2013 Intro to Evaluation Human Computer Interaction Laboratory @jonfroehlich Assistant Professor Computer Science Hall of Fame
More informationWikitude Usability testing and heuristic evaluation
Wikitude Usability testing and heuristic evaluation O. Perutka a a Faculty of Information Technology, CTU, Prague, Czech Republic Abstract Since augmented reality mobile applications depend on surrounding
More informationHeuristic Evaluation of MPowered Entrepreneurship s Slack Workspace. Presented By Dylan Rabin. SI 110 Section 003
Heuristic Evaluation of MPowered Entrepreneurship s Slack Workspace Presented By Dylan Rabin SI 110 Section 003 You have so little time to attract their attention every little thing counts. Stewart Butterfield
More informationHeuristic Evaluation of Covalence
Heuristic Evaluation of Covalence Evaluator #A: Selina Her Evaluator #B: Ben-han Sung Evaluator #C: Giordano Jacuzzi 1. Problem Covalence is a concept-mapping tool that links images, text, and ideas to
More informationHeuristic Evaluation of PLATELIST
1. Problem Heuristic Evaluation of PLATELIST https://platelist.proto.io/share/?id=5793e1ea-5fd2-4f9c-9af9-4f745e2e30f2&v=1 This is an evaluation of Platelist, a mobile application that aims to facilitate
More informationHeuristic Evaluation. Hall of Fame or Shame? Hall of Fame or Shame? Hall of Fame! Heuristic Evaluation
1 USER INTERFACE DESIGN + PROTOTYPING + EVALUATION Hall of Fame or Shame? Heuristic Evaluation Prof. James A. Landay University of Washington Pocket By Read It Later 11/1/2012 2 Hall of Fame or Shame?
More informationUser-Centered Design. SWE 432, Fall 2017 Design and Implementation of Software for the Web
User-Centered Design SWE 432, Fall 2017 Design and Implementation of Software for the Web In class exercise As you come in and take a seat Write down at least 3 characteristics that makes something usable
More informationUSER INTERFACE DESIGN + PROTOTYPING + EVALUATION. Heuristic Evaluation. Prof. James A. Landay University of Washington CSE 440
USER INTERFACE DESIGN + PROTOTYPING + EVALUATION Heuristic Evaluation Prof. James A. Landay University of Washington CSE 440 February 19, 2013 Hall of Fame or Shame? Pocket By Read It Later Jan. 14-18,
More informationDesign Principles. Overview. User-Center Design. SMD157 Human-Computer Interaction Fall User-center design Guidelines
INSTITUTIONEN FÖR SYSTEMTEKNIK LULEÅ TEKNISKA UNIVERSITET Design Principles SMD157 Human-Computer Interaction Fall 2005 Nov-4-05 SMD157, Human-Computer Interaction 1 L Overview User-center design Guidelines
More informationCS 160: Evaluation. Outline. Outline. Iterative Design. Preparing for a User Test. User Test
CS 160: Evaluation Professor John Canny Spring 2006 2/15/2006 1 2/15/2006 2 Iterative Design Prototype low-fi paper, DENIM Design task analysis contextual inquiry scenarios sketching 2/15/2006 3 Evaluate
More informationDesign Principles. Overview. User-Center Design. SMD157 Human-Computer Interaction Fall User-center design Guidelines
INSTITUTIONEN FÖR SYSTEMTEKNIK LULEÅ TEKNISKA UNIVERSITET Design Principles SMD157 Human-Computer Interaction Fall 2003 Nov-6-03 SMD157, Human-Computer Interaction 1 L Overview User-center design Guidelines
More informationCS 160: Evaluation. Professor John Canny Spring /15/2006 1
CS 160: Evaluation Professor John Canny Spring 2006 2/15/2006 1 Outline User testing process Severity and Cost ratings Discount usability methods Heuristic evaluation HE vs. user testing 2/15/2006 2 Outline
More informationCS 147 Autumn 2017: Assignment 9 (Heuristic Evaluation Group Template) Instructor: James Landay. Fix: make web also block the desktop screen.
Fix: make web also block the desktop screen. 5. H10 Help and documentation / Severity: 2 / Found by: A On the web calendar, there aren t any detailed instructions on how to engage in self-care activities,
More informationHeuristic Evaluation of [Slaptitude]
Heuristic Evaluation of [Slaptitude] 1. Problem I am evaluating Slaptitude, a mobile app that allows you to set a timer and monitor leaderboards to help achieve and improve focus. 2. Violations Found 1.
More informationcs465 principles of user interface design, implementation and evaluation
cs465 principles of user interface design, implementation and evaluation Karrie G. Karahalios 24. September 2008 1. Heuristic Evaluation 2. Cognitive Walkthrough 3. Discuss Homework 3 4. Discuss Projects
More informationUsability & User Centered Design. SWE 432, Fall 2018 Design and Implementation of Software for the Web
Usability & User Centered Design SWE 432, Fall 2018 Design and Implementation of Software for the Web Review: Mental models Only single temperature sensor. Controls not independent, need to adjust both.
More informationHeuristic Evaluation! Hall of Fame or Shame?! Hall of Fame or Shame?! Hall of Fame or Shame?! Hall of Fame!!
CS 147: HCI+D UI Design, Prototyping, and Evaluation, Autumn 2014 HCI+D: USER INTERFACE DESIGN + PROTOTYPING + EVALUATION Hall of Fame or Shame? Heuristic Evaluation Computer Science Department Autumn
More informationactivated is a platform that allows students to create, organize, and share the steps on their road to college.
Heuristic Evaluation of [ activated ] 1. Problem activated is a platform that allows students to create, organize, and share the steps on their road to college. 2. Violations Found 1. H7: Flexibility and
More informationHeuristic Evaluation. Heuristic evaluation evaluates the interface to identify usability problems against recognized usability design heuristics.
Heuristic Evaluation Heuristic evaluation evaluates the interface to identify usability problems against recognized usability design heuristics. Usability heuristics are best practices developed and identified
More informationApplying Usability to elearning
Applying Usability to elearning 6 December 08 John Wooden, PhD Director of Usability Services Fredrickson Communications jwooden@fredcomm.com We make information useful! About Fredrickson Communications
More informationassignment #9: usability study and website design
assignment #9: usability study and website design group #3 christina carrasquilla sarah hough stacy rempel executive summary This report will examine the usability of the website http://iwantsandy.com
More informationevaluation techniques goals of evaluation evaluation by experts cisc3650 human-computer interaction spring 2012 lecture # II.1
topics: evaluation techniques usability testing references: cisc3650 human-computer interaction spring 2012 lecture # II.1 evaluation techniques Human-Computer Interaction, by Alan Dix, Janet Finlay, Gregory
More informationUSER RESEARCH Website portfolio prototype
USER RESEARCH Website portfolio prototype Researcher & Author: Álvaro Ibargüen Villa UX, UI & Visual Designer Tel. E-mail Online +34 695 42 17 92 alvaroiv1@gmail.com aivweb.es INTRODUCTION 2 OBJECTIVES
More informationE2: Heuristic Evaluation A usability analysis of decorativethings.com. Jordana Carlin LIS Spring 2014
E2: Heuristic Evaluation A usability analysis of decorativethings.com Jordana Carlin LIS-644-01 Spring 2014 2 E2: HEURISTIC EVALUATION Executive Summary Decorative Things is an online retailer of unique
More informationHeuristic evaluation is a usability inspection technique developed by Jakob Nielsen. The original set of heuristics was derived empirically from an
Heuristic evaluation is a usability inspection technique developed by Jakob Nielsen. The original set of heuristics was derived empirically from an analysis of 249 usability problems (Nielsen, 1994). -Preece
More informationPage 1. Ideas to windows. Lecture 7: Prototyping & Evaluation. Levels of prototyping. Progressive refinement
Ideas to windows Lecture 7: Prototyping & Evaluation How do we go from ideas to windows? Prototyping... rapid initial development, sketching & testing many designs to determine the best (few?) to continue
More informationInteraction Design. Heuristic Evaluation & Cognitive Walkthrough
Interaction Design Heuristic Evaluation & Cognitive Walkthrough Interaction Design Iterative user centered design and development Requirements gathering Quick design Build prototype Evaluate and refine
More informationEvaluating myat&t Redesign. Conner Drew
Evaluating myat&t Redesign Conner Drew Types of 1. Think Aloud Protocol Evaluation 2. Cognitive Walkthrough 3. Heuristic Evaluation Think Aloud Protocol Think Aloud Protocol Evaluate the usability of designs
More informationEvaluation of Interactive Systems. Inspection methods
Evaluation of Interactive Systems Inspection methods Caroline Appert - 2018/2019 Inspection Methods Walkthroughs Norman and Nielsen s usability heuristics Green and Blackwell s cognitive dimensions Predictive
More informationImplementing Games User Research Processes Throughout Development: Beyond Playtesting
Implementing Games User Research Processes Throughout Development: Beyond Playtesting Graham McAllister Founder, Player Research @grmcall Introduction Founder - Player Research, a User Research studio
More information10 Usability Heuristics by Nielsen; Lazada and Shopee Review
10 Usability Heuristics by Nielsen; Lazada and Shopee Review Summary Over decade to give user best experience, lot of designers had research and evaluate all possible user experience on digital platforms.
More informationSpark is a mobile application that allows teachers to capture, track, and and share their students important learning moments.
Heuristic Evaluation of Spark Problem Spark is a mobile application that allows teachers to capture, track, and and share their students important learning moments. Violations Found 1 [H2-10: Help & Documentation]
More informationOverview of Today s Lecture. Analytical Evaluation / Usability Testing. ex: find a book at Amazon.ca via search
Overview of Today s Lecture Analytical Evaluation / Usability Testing November 17, 2017 Analytical Evaluation Inspections Recapping cognitive walkthrough Heuristic evaluation Performance modelling 1 2
More informationIntroducing Evaluation
Chapter 12 Introducing Evaluation 1 The aims Explain the key concepts used in evaluation. Introduce different evaluation methods. Show how different methods are used for different purposes at different
More informationProperty of Shree Dhavale. Not for public distribution. Practicum Report. Shree Dhavale
Practicum Report By Shree Dhavale Submitted in fulfillment of the HIT 5000: Practicum in Applied Health Informatics Shree Dhavale Student Signature Faculty: Susan H. Fenton, PhD, RHIA, FAHIMA Associate
More informationHCI CA1 (ii) Redesign Implementation
HCI CA1 (ii) Redesign Implementation A redesign of Waitron KatedeBoeAgnew N00100104 Overview Review of the Research Original Redesign Ideas Focus Group #1 Feedback from Focus Group #1 Redesign #1 Focus
More informationAnalytical Evaluation
Analytical Evaluation November 7, 2016 1 Questions? 2 Overview of Today s Lecture Analytical Evaluation Inspections Performance modelling 3 Analytical Evaluations Evaluations without involving users 4
More informationEvaluation Plan for Fearless Fitness Center Website
Evaluation Plan for Fearless Fitness Center Website A three-step process will be used to prepare the Fearless Fitness website for use. First, at the outset of the project, Back-of-the-Envelope Task Analysis
More informationHeuristic Evaluation Google Play Store
Heuristic Evaluation Google Play Store Daniel J. Black April 2016 Contents EXECUTIVE SUMMARY... 3 INTRODUCTION... 4 Product Information... 4 Product Description... 4 Target Population... 4 HEURISTIC EVALUATION
More informationSeverity Definitions:
Heuristic Evaluation: Death by Hypothermia Overall, this project does a good job keeping the user interface simple. It is not difficult to go from one place to another within the application, but navigation
More informationUsability Testing Methods An Overview
Usability Testing Methods An Overview Usability Examples of user interfaces that you like or dislike Are you the only one? What about other audiences? Have your preferences changed over time? Are there
More informationTen Usability Heuristics J. Nielsen https://www.nngroup.com/articles/ten-usability-heuristics/
COMS W4170 UI Design Principles 2 Steven Feiner Department of Computer Science Columbia University New York, NY 10027 September 19, 2017 1 Ten Usability Heuristics J. Nielsen https://www.nngroup.com/articles/ten-usability-heuristics/
More informationIntroduction. Heuristic Evaluation. Methods. Heuristics Used
Introduction This is the report of Usability Study Phase I, the first of two initial testing phases of the bswift online enrollment software, version 5. The report details a Heuristic Evaluation conducted,
More informationLearnability of software
Learnability of software Aim: Evaluating learnability Writing on-line help Basis for Assignment 2 1 Qualities of IT applications Learnability From novice to expert user Time from first encounter to use
More informationNielsen s 10 Usability Heuristics. Heuristics evaluations and identifying heuristics violations
Nielsen s 10 Usability Heuristics Heuristics evaluations and identifying heuristics violations Introduction About me - background with HCI HCI/usability in educational software Game based and gamified
More informationHeuristic Evaluation of WAGER
Heuristic Evaluation of WAGER 1. Problem Wager is an app that allows friends to wager certain punishments and rewards for accomplishing certain goals. 2. Violations Found 1. [H1: Visibility of System Status]
More informationUsability. HCI - Human Computer Interaction
Usability HCI - Human Computer Interaction Computer systems optimization for easy access and communication Definition design Basic principles Testing assessment implementation Quality Utility funcionality
More informationHuman-Computer Interaction
Human-Computer Interaction The Trouble With Computers (and other computer-based devices) 2 The Trouble With Computers (and other computer-based devices) Confusion Panic Boredom Frustration Inefficient
More informationA Redesign Implementation of Waitron. HCI CA1(ii): A Redesign Implementation of Waitron Kate de Boe Agnew N
HCI CA1(ii): Kate de Boe Agnew Contents Introduction... 2 Review of the Research... 2 Original Redesign Ideas... 2 Focus Group #1... 4 Feedback from Focus Group #1... 4 Redesign #1... 5 Aesthetic and minimalist
More informationNektarios Kostaras, Mixalis Xenos. Hellenic Open University, School of Sciences & Technology, Patras, Greece
Kostaras N., Xenos M., Assessing Educational Web-site Usability using Heuristic Evaluation Rules, 11th Panhellenic Conference on Informatics with international participation, Vol. B, pp. 543-550, 18-20
More informationChapter 15: Analytical evaluation
Chapter 15: Analytical evaluation Aims: Describe inspection methods. Show how heuristic evaluation can be adapted to evaluate different products. Explain how to do doing heuristic evaluation and walkthroughs.
More information15/16 CSY2041 Quality and User-Centred Systems
15/16 CSY2041 Quality and User-Centred Systems INTERACTION DESIGN 1 Heuristic evaluation and walkthroughs 2 1 Aims: Describe the key concepts associated with inspection methods. Explain how to do heuristic
More informationTeacher name: Mrs. Gramiak Names. CATEGORY Excellent Good Satisfactory Needs Improvement
Teacher name: Mrs. Gramiak Names CATEGORY Excellent Good Satisfactory Needs Improvement Requirements Learning of Material All information accurate all the requirements of the assignment In other words,
More informationContent Author's Reference and Cookbook
Sitecore CMS 6 Content Author's Reference and Cookbook Rev. 080627 Sitecore CMS 6 Content Author's Reference and Cookbook A Conceptual Overview and Practical Guide to Using Sitecore Table of Contents Chapter
More informationUser Experience Research Report: Heuristic Evaluation
User Experience Research Report: Heuristic Evaluation SI 622 003 Group 3: Yunqi Hu, Diane Pham, Chieh-Lin Wu, Ruofan Zhang Date: March 31, 2016 Word Count: 2,610 Table of Contents Executive Summary...
More informationEvaluation in Information Visualization. An Introduction to Information Visualization Techniques for Exploring Large Database. Jing Yang Fall 2005
An Introduction to Information Visualization Techniques for Exploring Large Database Jing Yang Fall 2005 1 Evaluation in Information Visualization Class 3 2 1 Motivation What are the advantages and limitations
More informationWhat is interaction design? What is Interaction Design? Example of bad and good design. Goals of interaction design
What is interaction design? What is Interaction Design? Designing interactive products to support people in their everyday and working lives Sharp, Rogers and Preece (2002) The design of spaces for human
More informationHUMAN COMPUTER INTERACTION
HUMAN COMPUTER INTERACTION 3. USABILITY AND CONCEPTUAL MODEL I-Chen Lin, National Chiao Tung University, Taiwan "One most unfortunate product is the type of engineer who does not realize that in order
More informationAnalytical evaluation
Chapter 15 Analytical evaluation 1 Aims: Describe the key concepts associated with inspection methods. Explain how to do heuristic evaluation and walkthroughs. Explain the role of analytics in evaluation.
More informationUser Interfaces Assignment 3: Heuristic Re-Design of Craigslist (English) Completed by Group 5 November 10, 2015 Phase 1: Analysis of Usability Issues Homepage Error 1: Overall the page is overwhelming
More information