RenderMonkey 1.6. Natalya Tatarchuk ATI Research
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1 RenderMonkey 1.6 Natalya Tatarchuk ATI Research Game Developer Conference, San Francisco, CA, March 2005
2 Overview > What is RenderMonkey? > What s New In RenderMonkey 1.6? 2
3 What is RenderMonkey? > Shader development environment > Rapid prototyping of shader effects > Integrated Preview Window allows for immediate visualization of changes > Support for DirectX and OpenGL > DirectX HLSL > DirectX Assembler > OpenGL GLSL > Encompasses all Resources Required for a Shader Effect > Shader Code > Shader Parameters (Constants) > Models / Texture Resources > Render / Texture / Sampler States > Multiple Passes (Draw Calls) 3
4 Shader Editor > Environment for writing DirectX or OpenGL shader code > Context sensitive for target shader language > Keyword highlighting > Error highlighting for easy correction > Provides instruction counts / instruction limits based on the shader compile target 4
5 Variable Editors > Edit all shader parameters using intuitive GUI widgets > Scalar Editor > Vector Editor > Matrix Editor > Color Editor > Dynamic Variable Editor > All variable editors are dockable and will remember the last used position for each individual shader parameter 5
6 Workspace Editor > Manages Resources for Effects > Easy to navigate tree view > Tree nodes have tooltips and thumbnails (where appropriate) > Cut / Copy / Paste all nodes, even across application instances > Drag & Drop using the mouse > Use context menus to manipulate the effect and add effect resources 6
7 Render and Texture State Editors > Editors for managing all applicable states for each pass in an effect > Shows current state information, plus any inherited states from a previous rendering pass > Texture State Editor includes texture thumbnails for the current texture variable attached to the texture object 7
8 Artist Editor > Allows artists to tweak shader parameters to achieve the desired effect > Supports all variable types in RenderMonkey > Artist-Editable variables must be flagged by the programmer as Artist Editable > Easy manipulation of colors, vectors, scalars, and textures 8
9 Included Plug-ins for Maximized Productivity > Geometry Loaders add support for all standard model formats > Geometry Generators for standard shapes > Geometry Saver for saving generated geometry > Texture Loaders add support for all standard texture formats > Procedural Texture Generator (2D, 3D, cubemap) > Texture Saver for saving procedural textures / renderable textures > Package Importer / Exporter > Microsoft.fx Exporter 9
10 Extensible Shader Development Tool > Use the included RenderMonkey SDK to integrate custom functionality > Custom shader import / export modules > The RenderMonkey.rfx file format is in XML, with a published XML DTD. > Easy translation to and from custom game engine formats > Custom variable editors > Custom texture / model import / export modules 10
11 What s New In RenderMonkey 1.6? > Improved stability and robustness > Improved Plug-ins > OpenGL / DirectX Preview Windows > Artist Editor > Shader Editor > Workspace Editor > New Plug-ins > Texture Viewer > Fur Generator > Fin Geometry Generator 11
12 Preview Window Improvements > Full DirectX SM3.0 support > Additional runtime error checking and reporting for shader constant types, sampler types, supported texture formats, etc. > Outputs compilation warnings 12
13 Artist Editor Improvements > Re-written to support all artisteditable variables including booleans, integers, floats, vectors, matrices, dynamics, and textures (2D, 3D, and cubemap) > Each item is resizable and collapsible > Each item will also display a child node note, which itself is collapsible 13
14 Shader Editor Improvements > Now contains IntelliSense > Makes function parameters easier to remember > Makes struct or vector component selection much quicker and easier > Improved syntax highlighting for all shader models > Improved menu with icons for selecting shader constants (DirectX assembly shaders) 14
15 Workspace Editor Improvements > Texture thumbnails for both color and alpha channels displayed right in the tree view > Thumbnails for all color variables are displayed, showing both the color and alpha components > Error conditions in nodes are now better visualized by node text being displayed red, as well as the appropriate icon error overlay > Multiple node selection and drag and drop operations 15
16 New Texture Viewer > Views 2D, 3D, and cubemap textures > View renderable textures, updated at the touch of a button for animated textures > View all available mip-map levels > Zoom into displayed texture contents 16
17 New Fur Generator > Creates fur textures for shell and fin rendering > User can modify fur properties such as curliness, density, length variation, etc. > Creates an example workspace that shows how to use the data encoded into the generated textures 17
18 New Fin Geometry Generator > Creates degenerate fin geometry based on a loaded model > Can be used in conjunction with the Fur Generator, or used in other applications 18
19 Conclusion > RenderMonkey now at 4th major release > Very stable, robust shader development platform > In use by many leading game development studios and academic institutions > Used by ATI s demo team for effect development > Allows for shader prototyping for next-gen shader models > Support for OpenGL and DirectX real-time shader models > Designed for both artists and programmers 19
20 Acknowledgements > Ben Mistal current lead of the project 20
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