Dave s Phenomenal Maya Cheat Sheet Polygon Modeling Menu Set By David Schneider

Size: px
Start display at page:

Download "Dave s Phenomenal Maya Cheat Sheet Polygon Modeling Menu Set By David Schneider"

Transcription

1 Dave s Phenomenal Maya Cheat Sheet Polygon Modeling Menu Set By David Schneider POLYGONS NURBS to Polygons This allows the user to change the objects created with NURBS into polygons so that polygon tools may then be used on the object. Usually the Options do not need to be played with. Note: There is no way reversing the process once it has been done! Extrude Select a face or faces of a polygon. Then select the Extrude tool. A new manipulator will appear with handles for the Move, Scale, and Rotate tools. The selected face(s) can now be manipulated independently of the rest of the polygon, but the face remains attached. New faces may be automatically created as well if the extruded face is translated from its original position. The extrude tool can also be used repeatedly on the same face. This is done by selecting the face, selecting the Extrude tool, modifying the face as desired and then selecting the extrude tool again. This is a good way to create square edges with your extrusions, i.e. scale down an extruded face, extrude again and then translate the face to create an extruded block. The last item in the Channel Box for an extrusion will be Keep Facet Together. If you are extruding more than one face at a time that are next to each other and you wish keep the faces next to each other as you extrude make sure the Keep Facet Together value is on. To allow the faces to extrude independently set the value to off Note: Maya sometimes has difficulties mapping 2D textures to extruded surfaces. To get around this you may have to set up a series of Texture Projections. Please see Emril s Punch It Up A Click Maya Hypershade Guide for more details. Mirror Geometry Select an object and create a duplicate of the object as if a mirror was placed parallel to a specified axis and the reflection became real. The axis or side of the object that the mirror is placed on can be specified in the Mirror Geometry Options window. Note: Personal experience shows that the new object and the original will be stitched together, i.e. be treated as one object, whether the box in the Mirror Geometry Options is checked or not.

2 Make Hole Allows you to make a hole in a polygon, using another polygon as a template for the hole. First select the Make Hole Tool in the menu. Then click on the polygon face you want to make a hole in. Then click on the polygon you are using as a template; a duplicated polygon face or a 2D polygon works best. Press enter to make the hole. In the Make Hole Tool Options, there are several merge modes available. The default None causes the face selected on the polygon to reach out around the template. In most cases you will want to set the merge mode to First, or Project First. First will line up the center of the template onto the center of the selected polygon face and then make the hole. Project First projects the template onto the polygon face without lining up the centers. Fill Hole Lets you fill a hole in a polygon. Switch to select component, poly edges, and select the border edge of the hole you want to fill. Then select Fill Hole from the menu. Display Poly Count This toggles on and off a listing of the components of the selected polygon(s). The white listing is the total amount of a component. The red listing is the number of the kind of component(s) selected.

3 EDIT POLYGONS Subdivide If more definition is needed in a certain area, select the face or faces of the polygon in that area and select Subdivide to divide the existing faces into several more. The shape of the polygon will not change by doing this! In Subdivide Options you can set how many times the area will be subdivided and the basic shape of that the new faces of the subdivision will have. The shape that is the best will depend on the face that is being subdivided. Try one, undo it, and then try the other and see which fits what your looking for the best Split Polygon Tool This tool is an alternative to Subdivide and gives the user more control. Here you can actually draw new edges, dividing existing polygon faces into two new faces. Just like Subdivide this will not change the shape of the polygon. First choose the tool from the menu. Then click and hold on an edge of a polygon face. Drag the point along the edge until you are satisfied with its position. Click and hold on another edge of the same face and drag this second point until you are satisfied with its position. The edge line should be visible as you are doing this. Press Enter to finish the process. Although not usually needed, you can create more than one new edge at a time too. For example, you can make a face in the corner of an already existing face. Note: You will most likely not need to change the Options and it is Highly suggested that you keep Edge Snapping on to prevent yourself from creating open faces. With Edge Snapping on, you can also click on the exact middle of an edge by setting the Snapping Tolerance to Smooth Smooth rounds the entire polygon by subdividing the polygon s faces and rotating the edges to create an overall curved shape. Smooth will work on just a few faces or an entire object. Typically you will only need one division but in the Smooth Options, you can increase the number of divisions dramatically. Usually you will not want to go to more than two divisions if you are still modeling the object heavily. In order to round your polygon object more using less divisions you can also decrease the Continuity.

4 Bevel Bevel rounds the corners of a polygon giving the object a more natural look. This is done by creating new faces along the edges that create an overall curve effect. Unlike Smooth, Bevel must be used on an entire object. The Bevel Options though gives a great deal of control to the user. Offset controls how large the new faces will be. A small offset is usually best for giving just a rounded edge natural look. A large offset is used to modify the overall shape more. Sometimes using Smooth may produce better results than using a large offset. Roundness controls how much of a curve the new faces will create. Segments controls how many new faces will be created. Two to five usually works well. Triangulate Change the face(s) of a polygon object to a basic triangle shape instead of a rectangular shape. This can be done to aid in the material/texture rendering process, but costs considerably more in the poly count. It can also be used as a quick way to divide a face into two new faces. Quadrangulate This can be used to undo the effects of Triangulate, changing triangular shaped faces into rectangular ones. This can also be used to help reduce the poly count in an area of an object or for the entire object itself. The Quadrangulate Options give you some control over the process. The most important one is the Angle Threshold which determines how non-co-planer two triangular faces can be and still be merged into one rectangular face. Normals Normals define the front and back of a face. The side the normal is sticking out of is the front and the side that can be lighted and textured. Sometimes in modifying an object normals can get switched. To deal with this you can: 1. Select the face(s) or object(s) that needs to have their normals on the other side and use the menu item Reverse, or 2. To ensure all the normals of the object are facing the same way, select one face whose normals you want to change and use the menu item Reverse and Propagate. This will reverse the normals on the selected face and any other faces on that object whose normals were facing the same way as the selected face.

5 Sculpt Polygon Tool This tool offers a variety of ways to manipulate the surface of a polygon and is therefore almost always best to check the settings in the Sculpt Polygon Tool Options before using it. This tool does not add or remove faces but does modify their shape. For the best results, the Sculpting Tool requires the polygon to have a large number faces to work with. Note: Object s with extensive histories may not behave as expected when a sculpt tool is used. To avoid this problem, Delete the object s history. Please see EDIT. The size of the sculpt tool can be thought of as a 3D Oval whose area of effect is specified by the U radius. The depth of the effect is controlled by the Opacity, where a value of 1 will have the strongest effect. The Flood button effects the entire surface of the selected object with the selected Operation (see below). Note: The L radius is only used when you are using a stylus. The shape of the tool s effect can also be modified. An icon menu provides a listing of the stencils available. The effect is specified by the operation: Operation Abbreviation Function Push Pl Create Indents in the surface Pull Ps Create Raises in the surface Smooth S Blends high and low areas Erase E Erases the effects of the Sculpting Tool Under the Script Variable headings you can specify the Max Displacement that the Sculpt Tool can cause. The Script Tool will not exceed this surface displacement regardless of how many times you use the Sculpt Tool on the same spot. To overcome this maximum, under the Surface section, check the Update On Each Stroke box and the Sculpt Tool will then be able to further effect previously sculpted areas.

Character Modeling COPYRIGHTED MATERIAL

Character Modeling COPYRIGHTED MATERIAL 38 Character Modeling p a r t _ 1 COPYRIGHTED MATERIAL 39 Character Modeling Character Modeling 40 1Subdivision & Polygon Modeling Many of Maya's features have seen great improvements in recent updates

More information

Editing Polygons. Adding material/volume: Extrude. Learning objectives

Editing Polygons. Adding material/volume: Extrude. Learning objectives Learning objectives Be able to: use the Extrude tool to add volume to a polygon know what edge loops are and how to insert edge loops in a polygon cut edges in a polygon know multiple methods of sewing

More information

Modeling Technology Group

Modeling Technology Group Modeling Technology Group Hiroshi Hayashi David Ogirala Matt Nedrich Jeff Ridenbaugh Spencer Smith Saba Bokhari John Gray Charles Hellstrom Bryan Linthicum Polygon Models (part-1) What are polygons? -

More information

Character Modeling IAT 343 Lab 6. Lanz Singbeil

Character Modeling IAT 343 Lab 6. Lanz Singbeil Character Modeling IAT 343 Lab 6 Modeling Using Reference Sketches Start by creating a character sketch in a T-Pose (arms outstretched) Separate the sketch into 2 images with the same pixel height. Make

More information

Key 3D Modeling Terms Beginners Need To Master

Key 3D Modeling Terms Beginners Need To Master Key 3D Modeling Terms Beginners Need To Master Starting your 3D modeling journey is an exciting and rewarding experience. As you begin to learn and practice, there are essential terms you need to know

More information

3 Polygonal Modeling. Getting Started with Maya 103

3 Polygonal Modeling. Getting Started with Maya 103 3 Polygonal Modeling In Maya, modeling refers to the process of creating virtual 3D surfaces for the characters and objects in the Maya scene. Surfaces play an important role in the overall Maya workflow

More information

1st Point. 2nd Point. hold shift & drag along Y. Splines

1st Point. 2nd Point. hold shift & drag along Y. Splines Splines STEP 1: open 3DS Max _ from the Command Panel under the Create tab click on Shapes (note: shapes are really Splines) _ under Object Type click on Ellipse STEP 2: Expand the Keyboard Entry tab type

More information

Images from 3D Creative Magazine. 3D Modelling Systems

Images from 3D Creative Magazine. 3D Modelling Systems Images from 3D Creative Magazine 3D Modelling Systems Contents Reference & Accuracy 3D Primitives Transforms Move (Translate) Rotate Scale Mirror Align 3D Booleans Deforms Bend Taper Skew Twist Squash

More information

Lesson 1: Creating T- Spline Forms. In Samples section of your Data Panel, browse to: Fusion 101 Training > 03 Sculpt > 03_Sculpting_Introduction.

Lesson 1: Creating T- Spline Forms. In Samples section of your Data Panel, browse to: Fusion 101 Training > 03 Sculpt > 03_Sculpting_Introduction. 3.1: Sculpting Sculpting in Fusion 360 allows for the intuitive freeform creation of organic solid bodies and surfaces by leveraging the T- Splines technology. In the Sculpt Workspace, you can rapidly

More information

Dave s Phenomenal Maya Cheat Sheet The 7 Default Menus By Dave

Dave s Phenomenal Maya Cheat Sheet The 7 Default Menus By Dave Dave s Phenomenal Maya Cheat Sheet The 7 Default Menus By Dave Menu Set Hot Keys F2 F3 F4 F5 Animation Modeling Dynamics Rendering Transformation / Manipulator Hot Keys Q W E R T Y Select Tool Move Tool

More information

5 Subdivision Surfaces

5 Subdivision Surfaces 5 Subdivision Surfaces In Maya, subdivision surfaces possess characteristics of both polygon and NURBS surface types. This hybrid surface type offers some features not offered by the other surface types.

More information

Freeform / Freeform PLUS

Freeform / Freeform PLUS Freeform / Freeform PLUS WORKING WITH FREEFORM Work from Coarse Clay to Fine When creating new models from scratch, it is best to first create a rough shape using a coarse clay setting such as Rough Shape

More information

3D Design with 123D Design

3D Design with 123D Design 3D Design with 123D Design Introduction: 3D Design involves thinking and creating in 3 dimensions. x, y and z axis Working with 123D Design 123D Design is a 3D design software package from Autodesk. A

More information

How to model a car body in T-Splines

How to model a car body in T-Splines How to model a car body in T-Splines My name is and I ll show you how to model complex cars like the Alfa Romeo 147 gta using the T-Splines Maya plugin and various techniques. This will be useful if you

More information

Transforming Objects and Components

Transforming Objects and Components 4 Transforming Objects and Components Arrow selection Lasso selection Paint selection Move Rotate Scale Universal Manipulator Soft Modification Show Manipulator Last tool used Figure 4.1 Maya s manipulation

More information

Scale Rate by Object Size: Only available when the current Emitter Type is Surface, Curve, or Volume. If you turn on this attribute, the

Scale Rate by Object Size: Only available when the current Emitter Type is Surface, Curve, or Volume. If you turn on this attribute, the Basic Emitter Attributes Emitter Name: The name helps you identify the emitter object in the Outliner. If you don t enter a name, the emitter object receives a default name such as emitter1. Solver: (For

More information

ARCHITECTURE & GAMES. A is for Architect Simple Mass Modeling FORM & SPACE. Industry Careers Framework. Applied. Getting Started.

ARCHITECTURE & GAMES. A is for Architect Simple Mass Modeling FORM & SPACE. Industry Careers Framework. Applied. Getting Started. A is for Architect Simple Mass Modeling One of the first introductions to form and space usually comes at a very early age. As an infant, you might have played with building blocks to help hone your motor

More information

Photography by Christina Sizemore. Mudbox Hotkeys

Photography by Christina Sizemore. Mudbox Hotkeys Digital Sculpting with Mudbox FIG 2.12 Digital Images Are Composed of a Pixel Grid. Each Pixel Stores Information Like Color and Transparency. Mudbox Uses Digital Images as Stencils and Stamps and Creates

More information

An Introduction to Maya. Maya. Used in industrial design, CAD, computer games and motion picture effects. The ambition is what get

An Introduction to Maya. Maya. Used in industrial design, CAD, computer games and motion picture effects. The ambition is what get An Introduction to Maya Gustav Taxén gustavt@nada.kth.se 2D1640 Grafik och Interaktionsprogrammering VT 2006 Maya Used in industrial design, CAD, computer games and motion picture effects Special focus

More information

Inventor 201. Work Planes, Features & Constraints: Advanced part features and constraints

Inventor 201. Work Planes, Features & Constraints: Advanced part features and constraints Work Planes, Features & Constraints: 1. Select the Work Plane feature tool, move the cursor to the rim of the base so that inside and outside edges are highlighted and click once on the bottom rim of the

More information

Lesson 11. Polygonal Spaceship

Lesson 11. Polygonal Spaceship 11 Polygonal Spaceship In this lesson, you will build and texture map a polygonal spaceship. Starting with a polygonal cube, you will extrude facets until you have a completed ship. You will then be able

More information

Autodesk Fusion 360: Model. Overview. Modeling techniques in Fusion 360

Autodesk Fusion 360: Model. Overview. Modeling techniques in Fusion 360 Overview Modeling techniques in Fusion 360 Modeling in Fusion 360 is quite a different experience from how you would model in conventional history-based CAD software. Some users have expressed that it

More information

Extrude & Revolve Maya 2013

Extrude & Revolve Maya 2013 2000-2013 Michael O'Rourke Extrude & Revolve Maya 2013 Concept There are several basic modeling techniques shared by all 3D programs These can be used either to create your final model For example, a vase

More information

XSI TO SINS: COMMANDS & SHORTCUTS

XSI TO SINS: COMMANDS & SHORTCUTS XSI TO SINS: COMMANDS & SHORTCUTS I. Commonly Used Basic Modeling Commands and Shortcuts in XSI: Section A: The Main Control Panel Select Menu Group/Cluster Selection (See Fig. 1.1 for a quick visual overview)

More information

6D Embroidery Software - Pretty Paisleys

6D Embroidery Software - Pretty Paisleys 6D Embroidery Software - Pretty Paisleys By: Soni Grint Learn what type of picture is best to use for a background while digitizing these pretty paisleys. Adjust the picture as needed before placing stitches.

More information

SketchUp Quick Start For Surveyors

SketchUp Quick Start For Surveyors SketchUp Quick Start For Surveyors Reason why we are doing this SketchUp allows surveyors to draw buildings very quickly. It allows you to locate them in a plan of the area. It allows you to show the relationship

More information

The Pilot Bust: Low-Poly Head CHAPTER Modeling 7

The Pilot Bust: Low-Poly Head CHAPTER Modeling 7 Li kewhatyou see? Buyt hebookat t hefocalbookst or e Mayaf orgames Ingr assi a ISBN 9780240810645 The Pilot Bust: Low-Poly Head CHAPTER Modeling 7 The Pilot Bust: Low-Poly Head Modeling This lesson will

More information

Generating Vectors Overview

Generating Vectors Overview Generating Vectors Overview Vectors are mathematically defined shapes consisting of a series of points (nodes), which are connected by lines, arcs or curves (spans) to form the overall shape. Vectors can

More information

Google SketchUp. and SketchUp Pro 7. The book you need to succeed! CD-ROM Included! Kelly L. Murdock. Master SketchUp Pro 7 s tools and features

Google SketchUp. and SketchUp Pro 7. The book you need to succeed! CD-ROM Included! Kelly L. Murdock. Master SketchUp Pro 7 s tools and features CD-ROM Included! Free version of Google SketchUp 7 Trial version of Google SketchUp Pro 7 Chapter example files from the book Kelly L. Murdock Google SketchUp and SketchUp Pro 7 Master SketchUp Pro 7 s

More information

Create a Rubber Duck. This tutorial shows you how to. Create simple surfaces. Rebuild a surface. Edit surface control points. Draw and project curves

Create a Rubber Duck. This tutorial shows you how to. Create simple surfaces. Rebuild a surface. Edit surface control points. Draw and project curves Page 1 of 24 Create a Rubber Duck This exercise focuses on the free form, squishy aspect. Unlike the flashlight model, the exact size and placement of the objects is not critical. The overall form is the

More information

Chapter 10. Creating 3D Objects Delmar, Cengage Learning

Chapter 10. Creating 3D Objects Delmar, Cengage Learning Chapter 10 Creating 3D Objects 2011 Delmar, Cengage Learning Objectives Extrude objects Revolve objects Manipulate surface shading and lighting Map artwork to 3D objects Extrude Objects Extrude & Bevel

More information

Mia Round Corners Node

Mia Round Corners Node Mia Round Corners Node NAKHLE Georges - july 2007 This tutorial describes how to use the mental ray MIA Round Corners node. 1) Create a polygonal cube, and make sure that mental ray plug-in is loaded.

More information

How to create shapes. Drawing basic shapes. Adobe Photoshop Elements 8 guide

How to create shapes. Drawing basic shapes. Adobe Photoshop Elements 8 guide How to create shapes With the shape tools in Adobe Photoshop Elements, you can draw perfect geometric shapes, regardless of your artistic ability or illustration experience. The first step to drawing shapes

More information

Walls and Windows. Here is a useful link to explore for later -- AutoCAD drawing tutorials:

Walls and Windows. Here is a useful link to explore for later -- AutoCAD drawing tutorials: Walls and Windows Eventually we will import your CAD drawings and you will need well-constructed files which we will then use extrude, loft, and sweep, etc., in Max. Here is a useful link to explore for

More information

How to Create a Fountain Pen

How to Create a Fountain Pen How to Create a Fountain Pen Lesson 4 How to Create a Fountain Pen This lesson will guide you in building a fountain pen. You will use the following tools: NURBS curves. Extrusion. Mirror. Trim. Blend

More information

Autodesk Maya 2018 BASICS GUIDE

Autodesk Maya 2018 BASICS GUIDE Kelly L. Murdock Autodesk Maya 2018 BASICS GUIDE SDC P U B L I C AT I O N S Better Textbooks. Lower Prices. www.sdcpublications.com ACCESS CODE UNIQUE CODE INSIDE Powered by TCPDF (www.tcpdf.org) Visit

More information

Beginners Guide Maya. To be used next to Learning Maya 5 Foundation. 15 juni 2005 Clara Coepijn Raoul Franker

Beginners Guide Maya. To be used next to Learning Maya 5 Foundation. 15 juni 2005 Clara Coepijn Raoul Franker Beginners Guide Maya To be used next to Learning Maya 5 Foundation 15 juni 2005 Clara Coepijn 0928283 Raoul Franker 1202596 Index Index 1 Introduction 2 The Interface 3 Main Shortcuts 4 Building a Character

More information

SWITCHING FROM SKETCHUP TO VECTORWORKS

SWITCHING FROM SKETCHUP TO VECTORWORKS SWITCHING FROM SKETCHUP TO VECTORWORKS INTRODUCTION There are a lot of 3D modeling software programs to choose from and each has its own strengths and weaknesses. For architects, flexibility and ease of

More information

3D Modeling and Design Glossary - Beginner

3D Modeling and Design Glossary - Beginner 3D Modeling and Design Glossary - Beginner Align: to place or arrange (things) in a straight line. To use the Align tool, select at least two objects by Shift left-clicking on them or by dragging a box

More information

2nd Set of Gollum s Hotkeys

2nd Set of Gollum s Hotkeys 2nd Set of Gollum s Hotkeys Hotkeys and Maps In Maya Display Settings 4 Shading > Wireframe 5 Shaded display 6 Shaded and Textured display 7 Lighting > Use All Lights 1 Rough Quality Display Setting 2

More information

TUTORIAL 07: RHINO STEREOTOMIC MODELING PART 2. By Jeremy L Roh, Professor of Digital Methods I UNC Charlotte s School of Architecture

TUTORIAL 07: RHINO STEREOTOMIC MODELING PART 2. By Jeremy L Roh, Professor of Digital Methods I UNC Charlotte s School of Architecture TUTORIAL 07: RHINO STEREOTOMIC MODELING PART 2 By Jeremy L Roh, Professor of Digital Methods I UNC Charlotte s School of Architecture This tutorial will explore the Stereotomic Modeling Methods within

More information

Polygon Modeling Basics Chapter 1 - Vertices

Polygon Modeling Basics Chapter 1 - Vertices Polygon Modeling Basics Chapter 1 - Vertices In this tutorial we will cover the basic tools necessary for Polygon Modeling using the Vertex sub-object selection. It is less of a how to tutorial and more

More information

CS148: Maya Lecture. October 9th, 2017 David Hyde

CS148: Maya Lecture. October 9th, 2017 David Hyde CS148: Maya Lecture October 9th, 2017 David Hyde Outline Rendering: A Bird s Eye View 3D Art Tools Maya Outline Demo Rendering: A Bird s Eye View AND WHERE DOES CS148 FIT IN? Image: CS148 2015 Scanline

More information

Auto Texture Tiling Tool

Auto Texture Tiling Tool Table of Contents Auto Texture Tiling Tool Version 1.80 Read Me 1. Basic Functionality...2 1.1 Usage...2 1.1.1 Dynamic Texture Tiling...2 1.1.2 Basic Texture Tiling...3 1.1.3 GameObject menu item...3 1.2

More information

Auto Texture Tiling Tool

Auto Texture Tiling Tool Table of Contents Auto Texture Tiling Tool Version 1.77 Read Me 1. Basic Functionality...2 1.1 Usage...2 1.2 Unwrap Method...3 1.3 Mesh Baking...4 1.4 Prefabs...5 2. Gizmos and Editor Window...6 1.1 Offset...6

More information

CHAPTER 6 THE SUITES VECTOR DRAWING SUITE

CHAPTER 6 THE SUITES VECTOR DRAWING SUITE CHAPTER 6 THE SUITES There are two additional tool bar suites for Project Designer sold separately as add-on modules. These are the Vector Drawing Suite, and the Pattern Modeling Suite. This section will

More information

Module 1: Basics of Solids Modeling with SolidWorks

Module 1: Basics of Solids Modeling with SolidWorks Module 1: Basics of Solids Modeling with SolidWorks Introduction SolidWorks is the state of the art in computer-aided design (CAD). SolidWorks represents an object in a virtual environment just as it exists

More information

T-Splines for Rhino manual Part IV: How to model with T-Splines

T-Splines for Rhino manual Part IV: How to model with T-Splines T-Splines for Rhino manual Part IV: How to model with T-Splines When modeling with T-splines, the concept of control is important. In one sense, T-splines give more control over each portion of the surface

More information

Exercise Guide. Published: August MecSoft Corpotation

Exercise Guide. Published: August MecSoft Corpotation VisualCAD Exercise Guide Published: August 2018 MecSoft Corpotation Copyright 1998-2018 VisualCAD 2018 Exercise Guide by Mecsoft Corporation User Notes: Contents 2 Table of Contents About this Guide 4

More information

Spring 2011 Workshop ESSENTIALS OF 3D MODELING IN RHINOCEROS February 10 th 2011 S.R. Crown Hall Lower Core Computer Lab

Spring 2011 Workshop ESSENTIALS OF 3D MODELING IN RHINOCEROS February 10 th 2011 S.R. Crown Hall Lower Core Computer Lab [1] Open Rhinoceros. PART 1 INTRODUCTION [4] Click and hold on the Boundary Lines in where they form a crossing and Drag from TOP RIGHT to BOTTOM LEFT to enable only the PERSPECTIVE VIEW. [2] When the

More information

How to draw and create shapes

How to draw and create shapes Adobe Flash Professional Guide How to draw and create shapes You can add artwork to your Adobe Flash Professional documents in two ways: You can import images or draw original artwork in Flash by using

More information

Maya Lesson 3 Temple Base & Columns

Maya Lesson 3 Temple Base & Columns Maya Lesson 3 Temple Base & Columns Make a new Folder inside your Computer Animation Folder and name it: Temple Save using Save As, and select Incremental Save, with 5 Saves. Name: Lesson3Temple YourName.ma

More information

3 AXIS STANDARD CAD. BobCAD-CAM Version 28 Training Workbook 3 Axis Standard CAD

3 AXIS STANDARD CAD. BobCAD-CAM Version 28 Training Workbook 3 Axis Standard CAD 3 AXIS STANDARD CAD This tutorial explains how to create the CAD model for the Mill 3 Axis Standard demonstration file. The design process includes using the Shape Library and other wireframe functions

More information

Autodesk Fusion 360 Training: The Future of Making Things Attendee Guide

Autodesk Fusion 360 Training: The Future of Making Things Attendee Guide Autodesk Fusion 360 Training: The Future of Making Things Attendee Guide Abstract After completing this workshop, you will have a basic understanding of editing 3D models using Autodesk Fusion 360 TM to

More information

SolidWorks 2½D Parts

SolidWorks 2½D Parts SolidWorks 2½D Parts IDeATe Laser Micro Part 1b Dave Touretzky and Susan Finger 1. Create a new part In this lab, you ll create a CAD model of the 2 ½ D key fob below to make on the laser cutter. Select

More information

Heightmap Translator v1.0 User Guide. Document Version 1.0. Heightmap Translator V Sigrasoft, Inc.

Heightmap Translator v1.0 User Guide. Document Version 1.0. Heightmap Translator V Sigrasoft, Inc. Heightmap Translator v1.0 User Guide Document Version 1.0 This is a brief User Guide for the Heightmap Translator included with the WaxLab tool set. For information regarding installation, licensing or

More information

Tutorial 4: Texture Mapping Techniques

Tutorial 4: Texture Mapping Techniques Tutorial 4: Texture Mapping Techniques Completion time 40 minutes In the previous tutorial we learned how to create materials, and how to assign texture maps to those materials. In this tutorial we will

More information

SolidWorks Intro Part 1b

SolidWorks Intro Part 1b SolidWorks Intro Part 1b Dave Touretzky and Susan Finger 1. Create a new part We ll create a CAD model of the 2 ½ D key fob below to make on the laser cutter. Select File New Templates IPSpart If the SolidWorks

More information

CGS 3220 Lecture 13 Polygonal Character Modeling

CGS 3220 Lecture 13 Polygonal Character Modeling CGS 3220 Lecture 13 Polygonal Character Modeling Introduction to Computer Aided Modeling Instructor: Brent Rossen Overview Box modeling Polygon proxy Mirroring Polygonal components Topology editing Procedural

More information

Structural & Thermal Analysis Using the ANSYS Workbench Release 12.1 Environment

Structural & Thermal Analysis Using the ANSYS Workbench Release 12.1 Environment ANSYS Workbench Tutorial Structural & Thermal Analysis Using the ANSYS Workbench Release 12.1 Environment Kent L. Lawrence Mechanical and Aerospace Engineering University of Texas at Arlington SDC PUBLICATIONS

More information

Lesson 01 Polygon Basics 17. Lesson 02 Modeling a Body 27. Lesson 03 Modeling a Head 63. Lesson 04 Polygon Texturing 87. Lesson 05 NURBS Basics 117

Lesson 01 Polygon Basics 17. Lesson 02 Modeling a Body 27. Lesson 03 Modeling a Head 63. Lesson 04 Polygon Texturing 87. Lesson 05 NURBS Basics 117 Table of Contents Project 01 Lesson 01 Polygon Basics 17 Lesson 02 Modeling a Body 27 Lesson 03 Modeling a Head 63 Lesson 04 Polygon Texturing 87 Project 02 Lesson 05 NURBS Basics 117 Lesson 06 Modeling

More information

Do Now # 1 Label the Photoshop Interface.

Do Now # 1 Label the Photoshop Interface. Class Warmup AVTECH Do Now # 1 Label the Photoshop Interface. The Menu Bar The Options Panel The Canvas The Navigator Panel The History Panel Button The Workspace Button The Tool Bar The Layers Panel The

More information

A Guide to Autodesk Maya 2015

A Guide to Autodesk Maya 2015 A Guide to Autodesk Maya 2015 Written by Mitchell Youngerman Table of Contents Layout of Toolbars...pg 1 Creating Objects...pg 2 Selecting & Deselecting Objects...pg 3 Changing Perspective... pg 4 Transforming

More information

Lecture 4, 5/27/2017, Rhino Interface an overview

Lecture 4, 5/27/2017, Rhino Interface an overview 數字建築與城市设计 Spring 2017 Lecture 4, 5/27/2017, Rhino Interface an overview Copyright 2017, Chiu-Shui Chan. All Rights Reserved. This lecture concentrates on the use of tools, 3D solid modeling and editing

More information

4) Finish the spline here. To complete the spline, double click the last point or select the spline tool again.

4) Finish the spline here. To complete the spline, double click the last point or select the spline tool again. 1) Select the line tool 3) Move the cursor along the X direction (be careful to stay on the X axis alignment so that the line is perpendicular) and click for the second point of the line. Type 0.5 for

More information

3D Modeling Course Outline

3D Modeling Course Outline 3D Modeling Course Outline Points Possible Course Hours Course Overview 4 Lab 1: Start the Course Identify computer requirements. Learn how to move through the course. Switch between windows. Lab 2: Set

More information

GIMP WEB 2.0 ICONS. GIMP is all about IT (Images and Text) OPEN GIMP

GIMP WEB 2.0 ICONS. GIMP is all about IT (Images and Text) OPEN GIMP GIMP WEB 2.0 ICONS Web 2.0 Banners: Download E-Book WEB 2.0 ICONS: DOWNLOAD E-BOOK OPEN GIMP GIMP is all about IT (Images and Text) Step 1: To begin a new GIMP project, from the Menu Bar, select File New.

More information

O Hailey: Chapter 3 Bonus Materials

O Hailey: Chapter 3 Bonus Materials O Hailey: Chapter 3 Bonus Materials Maya s Toon Line For those familiar with toon lines in Maya, you may skip ahead past this section. Those not familiar might find it useful to understand the basics of

More information

EXPERIMENT NO: NAME OF EXPERIMENT: -01 2D & 3D CAD modelling methodology using package AutoCAD.

EXPERIMENT NO: NAME OF EXPERIMENT: -01 2D & 3D CAD modelling methodology using package AutoCAD. SHRI SHIVAJI EDUCATION SOCIETY, AMRAVATI S, COLLEGE OF ENGINEERING & TECHNOLOGY, AKOLA Babhulgaon (JH) N.H.No.6, Akola-444104 DEPARTMENT OF MECHANICAL ENGINEERING COMPUTER SOFTWARE APPLICATIONS -I LAB.

More information

Convergent Modeling and Reverse Engineering

Convergent Modeling and Reverse Engineering Convergent Modeling and Reverse Engineering 25 October 2017 Realize innovation. Tod Parrella NX Design Product Management Product Engineering Solutions tod.parrella@siemens.com Realize innovation. Siemens

More information

CGS 3220 Lecture 17 Subdivision Surfaces

CGS 3220 Lecture 17 Subdivision Surfaces CGS 3220 Lecture 17 Subdivision Surfaces Introduction to Computer Aided Modeling Instructor: Brent Rossen Overview Converting from polygons to subdivision surfaces (sub-d) Modeling with sub-d using polygon

More information

Acknowledgement INTRODUCTION

Acknowledgement INTRODUCTION Submitted by: 1 Acknowledgement INTRODUCTION Computers are increasingly being used for doing engineering drawings and graphics work because computers allow the graphics designer or the draughtsman to change

More information

Photocopiable/digital resources may only be copied by the purchasing institution on a single site and for their own use ZigZag Education, 2013

Photocopiable/digital resources may only be copied by the purchasing institution on a single site and for their own use ZigZag Education, 2013 SketchUp Level of Difficulty Time Approximately 15 20 minutes Photocopiable/digital resources may only be copied by the purchasing institution on a single site and for their own use ZigZag Education, 2013

More information

https://blenderzen.com/

https://blenderzen.com/ Blender Shortcut Keys Cheat Sheet Blender is a vast multi-purpose program designed to do some very complex things. Luckily for us the creators of Blender simplified the interface and squeezed most commands

More information

Steven Holzner. Sams Teach Yourself. Google. SketchUp 8

Steven Holzner. Sams Teach Yourself. Google. SketchUp 8 Steven Holzner Sams Teach Yourself Google SketchUp 8 Table of Contents Introduction 1 1 Welcome to SketchUp 5 Getting Started with SketchUp 5 Drawing Lines 7 Drawing Simpie Figures 7 Pushing (or Pulling)

More information

CAD Tutorial 23: Exploded View

CAD Tutorial 23: Exploded View CAD TUTORIAL 23: Exploded View CAD Tutorial 23: Exploded View Level of Difficulty Time Approximately 30 35 minutes Starter Activity It s a Race!!! Who can build a Cube the quickest: - Pupils out of Card?

More information

Box Modeling a Character Model Maya 2013

Box Modeling a Character Model Maya 2013 2007-2013 Michael O'Rourke Box Modeling a Character Model Maya 2013 Concept When modeling a polygon character model, it can be faster to create a symmetrical model at first by working on only one half

More information

Ansoft HFSS Windows Screen Windows. Topics: Side Window. Go Back. Contents. Index

Ansoft HFSS Windows Screen Windows. Topics: Side Window. Go Back. Contents. Index Modifying Coordinates Entering Data in the Side Windows Modifying Snap To Absolute Relative Each screen in divided up into many windows. These windows can allow you to change the coordinates of the model,

More information

PLAY VIDEO. Fences can be any shape from a simple rectangle to a multisided polygon, even a circle.

PLAY VIDEO. Fences can be any shape from a simple rectangle to a multisided polygon, even a circle. Chapter Eight Groups PLAY VIDEO INTRODUCTION There will be times when you need to perform the same operation on several elements. Although this can be done by repeating the operation for each individual

More information

Module 5: Creating Sheet Metal Transition Piece Between a Square Tube and a Rectangular Tube with Triangulation

Module 5: Creating Sheet Metal Transition Piece Between a Square Tube and a Rectangular Tube with Triangulation 1 Module 5: Creating Sheet Metal Transition Piece Between a Square Tube and a Rectangular Tube with Triangulation In Module 5, we will learn how to create a 3D folded model of a sheet metal transition

More information

3ds Max certification prep

3ds Max certification prep 3ds Max certification prep Study online at quizlet.com/_25oorz 1. 24 Frames per second 2. 25 Frames per second, Europe 3. 30 Frames per second, Americas and Japan 4. Absolute mode, off set mode 5. How

More information

3ds Max Cottage Step 1. Always start out by setting up units: We re going with this setup as we will round everything off to one inch.

3ds Max Cottage Step 1. Always start out by setting up units: We re going with this setup as we will round everything off to one inch. 3ds Max Cottage Step 1 Always start out by setting up units: We re going with this setup as we will round everything off to one inch. File/Import the CAD drawing Be sure Files of Type is set to all formats

More information

InDesign Tools Overview

InDesign Tools Overview InDesign Tools Overview REFERENCE If your palettes aren t visible you can activate them by selecting: Window > Tools Transform Color Tool Box A Use the selection tool to select, move, and resize objects.

More information

STUDIO 12 MANUAL PROCESSING GUIDE

STUDIO 12 MANUAL PROCESSING GUIDE STUDIO 12 MANUAL PROCESSING GUIDE www.artec3d.com Artec Studio offers Autopilot for automatic processing of scan data. While this works very well, sometimes manual processing may be desired or needed.

More information

Tutorial Model the perfect 3D face

Tutorial Model the perfect 3D face Model the perfect D face Want to get your head around D modelling? We use Maya to show you how to build an animatable face feature by feature T here are many ways in which to model a head in D. In this

More information

SignGO Pro // SignGO Lite Features Listing

SignGO Pro // SignGO Lite Features Listing SignGO Pro // SignGO Lite Features Listing Features Design Text Entry SignGO Lite SignGO Pro Artistic Text Text On Arc Text On Path Frame Text AutoMerge Script Drawing Shape drawing Freehand drawing Logos

More information

Adding Objects Creating Shapes Adding. Text Printing and Exporting Getting Started Creating a. Creating Shapes Adding Text Printing and Exporting

Adding Objects Creating Shapes Adding. Text Printing and Exporting Getting Started Creating a. Creating Shapes Adding Text Printing and Exporting Getting Started Creating a Workspace Pages, Masters and Guides Adding Objects Creating Shapes Adding Text Printing and Exporting Getting Started Creating a Workspace Pages, Masters and Guides Adding Objects

More information

Solidworks 2006 Surface-modeling

Solidworks 2006 Surface-modeling Solidworks 2006 Surface-modeling (Tutorial 2-Mouse) Surface-modeling Solid-modeling A- 1 Assembly Design Design with a Master Model Surface-modeling Tutorial 2A Import 2D outline drawing into Solidworks2006

More information

Autodesk Inventor 6 Essentials Instructor Guide Chapter Four: Creating Placed Features Chapter Outline This chapter provides instruction on the follow

Autodesk Inventor 6 Essentials Instructor Guide Chapter Four: Creating Placed Features Chapter Outline This chapter provides instruction on the follow Chapter Four: Creating Placed Features Chapter Outline This chapter provides instruction on the following topics and provides exercises for students to practice their skills. Day Two Topic: How to create

More information

Krita Vector Tools

Krita Vector Tools Krita 2.9 05 Vector Tools In this chapter we will look at each of the vector tools. Vector tools in Krita, at least for now, are complementary tools for digital painting. They can be useful to draw clean

More information

Modeling. Anuj Agrawal Dan Bibyk Joe Pompeani Hans Winterhalter

Modeling. Anuj Agrawal Dan Bibyk Joe Pompeani Hans Winterhalter Modeling Anuj Agrawal Dan Bibyk Joe Pompeani Hans Winterhalter Modeling Joe o Polygon Models o NURBS o Subdivision Surfaces o Locators Hans o Splitting polygons, joining objects, extruding faces o Extrude,

More information

SketchUp. SketchUp. Google SketchUp. Using SketchUp. The Tool Set

SketchUp. SketchUp. Google SketchUp. Using SketchUp. The Tool Set Google Google is a 3D Modelling program which specialises in making computer generated representations of real-world objects, especially architectural, mechanical and building components, such as windows,

More information

Adobe Illustrator CS5 Part 2: Vector Graphic Effects

Adobe Illustrator CS5 Part 2: Vector Graphic Effects CALIFORNIA STATE UNIVERSITY, LOS ANGELES INFORMATION TECHNOLOGY SERVICES Adobe Illustrator CS5 Part 2: Vector Graphic Effects Summer 2011, Version 1.0 Table of Contents Introduction...2 Downloading the

More information

Digitizing and Editing Polygons in the STS Gypsy Moth Project. M. Dodd 2/10/04

Digitizing and Editing Polygons in the STS Gypsy Moth Project. M. Dodd 2/10/04 Digitizing and Editing Polygons in the STS Gypsy Moth Project M. Dodd 2/10/04 Digitizing and Editing Polygons in the STS Gypsy Moth Project OVERVIEW OF DIGITIZING IN STS 3 THE DIGITIZING WINDOW 4 DIGITIZING

More information

The Wireframe Update Buttons. The Frontface and Backface Buttons. The Project Designer 265

The Wireframe Update Buttons. The Frontface and Backface Buttons. The Project Designer 265 The Wireframe Update Buttons The speed at which objects can be manipulated in the Project Designer viewport depends in part on the complexity of the object being moved. An object that is made up of many

More information

Structural & Thermal Analysis using the ANSYS Workbench Release 11.0 Environment. Kent L. Lawrence

Structural & Thermal Analysis using the ANSYS Workbench Release 11.0 Environment. Kent L. Lawrence ANSYS Workbench Tutorial Structural & Thermal Analysis using the ANSYS Workbench Release 11.0 Environment Kent L. Lawrence Mechanical and Aerospace Engineering University of Texas at Arlington SDC PUBLICATIONS

More information

Actions and Graphs in Blender - Week 8

Actions and Graphs in Blender - Week 8 Actions and Graphs in Blender - Week 8 Sculpt Tool Sculpting tools in Blender are very easy to use and they will help you create interesting effects and model characters when working with animation and

More information

S206E Lecture 3, 5/15/2017, Rhino 2D drawing an overview

S206E Lecture 3, 5/15/2017, Rhino 2D drawing an overview Copyright 2017, Chiu-Shui Chan. All Rights Reserved. S206E057 Spring 2017 Rhino 2D drawing is very much the same as it is developed in AutoCAD. There are a lot of similarities in interface and in executing

More information

Shape Sculptor Version 5 Release 13. Shape Sculptor

Shape Sculptor Version 5 Release 13. Shape Sculptor Shape Sculptor Page 1 Overview Using This Guide Where to Find More Information What's New? Getting Started Entering the Workbench Importing a Polygonal Mesh Decimating a Polygonal Mesh User Tasks Input

More information

Text Page 1 Chris Shaw

Text Page 1 Chris Shaw Text 101 www.fridgemonsters.com Page 1 Chris Shaw Copyright and Terms of Use Please leave all references to FridgeMonsters intact in the documentation and code examples. 1. Except as otherwise provided,

More information