CS4670: Computer Vision

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1 CS4670: Computer Vision Noah Snavely Lecture 9: Image alignment

2 Szeliski: Chapter 6.1 Reading

3 All 2D Linear Transformations Linear transformations are combinations of Scale, Rotation, Shear, and Mirror Properties of linear transformations: Origin maps to origin Lines map to lines Parallel lines remain parallel Ratios are preserved Closed under composition x ' y ' a c x' a y' c be d g bx d y f i h k jx l y

4 Affine Transformations Affine transformations are combinations of Linear transformations, and Translations Properties of affine transformations: Origin does not necessarily map to origin Lines map to lines Parallel lines remain parallel Ratios are preserved Closed under composition w y x f e d c b a w y x ' '

5 Projective Transformations aka Homographies aka Planar Perspective Maps Called a homography (or planar perspective map)

6 Homographies What happens when the denominator is 0?

7 Example on board Homographies

8 Points at infinity

9 Image warping with homographies image plane in front black area where no pixel maps to image plane below

10 Homographies

11 Homographies Homographies Affine transformations, and Projective warps Properties of projective transformations: Origin does not necessarily map to origin Lines map to lines Parallel lines do not necessarily remain parallel Ratios are not preserved Closed under composition

12 2D image transformations These transformations are a nested set of groups Closed under composition and inverse is a member

13 Questions?

14 Image Warping Given a coordinate xform (x,y ) = T(x,y) and a source image f(x,y), how do we compute an xformed image g(x,y ) = f(t(x,y))? T(x,y) y y x x f(x,y) g(x,y )

15 Forward Warping Send each pixel f(x) to its corresponding location (x,y ) = T(x,y) in g(x,y ) What if pixel lands between two pixels? T(x,y) y y x x f(x,y) g(x,y )

16 Forward Warping Send each pixel f(x,y) to its corresponding location x = h(x,y) in g(x,y ) What if pixel lands between two pixels? Answer: add contribution to several pixels, normalize later (splatting) Can still result in holes T(x,y) y y x x f(x,y) g(x,y )

17 Inverse Warping Get each pixel g(x,y ) from its corresponding location (x,y) = T -1 (x,y) in f(x,y) Requires taking the inverse of the transform What if pixel comes from between two pixels? T -1 (x,y) y y x x f(x,y) g(x,y )

18 Inverse Warping Get each pixel g(x ) from its corresponding location x = h(x) in f(x) What if pixel comes from between two pixels? Answer: resample color value from interpolated (prefiltered) source image T -1 (x,y) y y x x f(x,y) g(x,y )

19 Interpolation Possible interpolation filters: nearest neighbor bilinear bicubic (interpolating) sinc Needed to prevent jaggies and texture crawl (with prefiltering)

20 Computing transformations Given a set of matches between images A and B How can we compute the transform T from A to B? Find transform T that best agrees with the matches

21 Computing transformations?

22 Simple case: translations How do we solve for?

23 Simple case: translations Displacement of match i = Mean displacement =

24 Another view System of linear equations What are the knowns? Unknowns? How many unknowns? How many equations (per match)?

25 Another view Problem: more equations than unknowns Overdetermined system of equations We will find the least squares solution

26 Least squares formulation For each point we define the residuals as

27 Least squares formulation Goal: minimize sum of squared residuals Least squares solution For translations, is equal to mean displacement

28 Least squares formulation Can also write as a matrix equation 2n x 2 2 x 1 2n x 1

29 Least squares Find t that minimizes To solve, form the normal equations

30 Questions?

31 Affine transformations How many unknowns? How many equations per match? How many matches do we need?

32 Affine transformations Residuals: Cost function:

33 Affine transformations Matrix form 2n x 6 6 x 1 2n x 1

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