Overview of Traditional Surface Tracking Methods

Size: px
Start display at page:

Download "Overview of Traditional Surface Tracking Methods"

Transcription

1

2 Liquid Simulation With Mesh-Based Surface Tracking Overview of Traditional Surface Tracking Methods Matthias Müller

3 Introduction Research lead of NVIDIA PhysX team PhysX GPU acc. Game physics engine [Fast and Robust Tracking of Fluid Surfaces, SCA 09]

4 The Problem initial surface deformation field deformed surface

5 Applications Shape deformation Displacement field Liquid surface tracking Fluid velocity field

6 Applications [Sumner et al., Embedded Deformation for Shape Manipulation, SIGGRAPH 2007] [Thürey et al., A Multiscale Approach to Meshbased Surface Tension Flows, SIGGRAPH 2010]

7 Solver Tracker Interaction Solver Update velocity field getvelat(pos) Tracker Update surface Solve Navier Stokes Eqs. inside liquid isliquid(pos) Solve advection eqn. on liquid surface

8 Eulerian vs. Lagrangian Solver Eulerian: solve Navier Stokes Eqns. on grid Lagrangian: particle based, e.g. SPH Tracker Eulerian: solve advection eqn. φ = u φ t Lagrangian: move particles using dx = u(x) dt

9 getvelat(pos) Eulerian simulation: tri-linear interpolation Lagrangian simulation: spherical basis functions

10 Handling Topological Changes Eulerian Lagrangian iso surface of advected scalar field iso surface of scalar field induced by particles

11 Combinations Eulerian Lagrangian This course Solver Tracker

12 Eulerian Tracking Methods Level Set Method (LSM) Volume Of Fluid method (VOF) Density based

13 Scalar Field LSM: Signed distance VOF: Volume fraction Pseudo density

14 Level Set Method [Osher and Fedkiw, The Level Set Method and Dynamic Implicit Surfaces, 2003] Initialize: construct signed distance field φ Advect using fluid velocity: φ t = u φ Advection destroys distance field property φ = 1 Periodically re-initialize φ

15 Fast Marching 2D upwind discretization of φ = 1 max φ i,j φ i 1,j, φ i,j φ i+1,j, max φ i,j φ i,j 1, φ i,j φ i,j+1, 0 2 = 1 (1) Explicitly φ values near the surface, others are Compute adjacent φ i,j by solving (1) and push on heap Pop smallest φ i,j from heap, mark as fixed Compute all adjacent values of φ i,j by solving (1) and push on heap

16 Advection Solve φ t = u φ with finite differences Semi-Lagrangian advection (uncond. stable) [Jos Stam, Stable fuids, SIGGRAPH 99] t n+1 t n

17 Semi Lagrangian Advection Update φ x, t n+1 = φ x tu(x, t n+1, t n ) Euler backtrace tri-linear interpolation Simple version: feature and volume loss!

18 Accuracy Improvements Back-tracing Runge Kutta 2 scheme: use midway velocity MacCormack: backward + forward error estimation Interpolation Cubic Interpolation Propagation (CIP) also advects spatial derivatives of φ [Selle et al., J.Sci.Comp. 2008] [Kim et al., Eurographics 2008]

19 Back Tracing Methods Correct vs. Euler Runge Kutta 2 MacCormack

20 Particle Level Set Method [Enright et al., SIGGRAPH 2002] Add passively advected signed particles Sign inversion indicates error Periodical particle re-seeding

21 Other Correction Methods Semi-Lagrangian Contouring [Bargteil et al., SIGGRAPH 2006] Explicit mesh, recreated at each time step Volume controller [Kim et al., SIGGRAPH 2007] Global volume pressure correction Octree for feature preservation Feature thickening [Losasso et al., SIGGRAPH 2004] [Chentanez et al., SCA 2007]

22 Semi-Lagrangian Contouring [Bargteil et al., SIGGRAPH 2006]

23 Octree for feature preservation [Losasso et al., SIGGRAPH 2004]

24 Feature thickening [Chentanez et al., SCA 2007]

25 Volume Of Fluid [Puckett et al., A high-order projection method for tracking fluid interfaces in variable density incompressible flows, J. Comp. Phys. 1997]

26 Basic Idea Signed distance field does not contain global volume information Store fluid volume contained in each cell Keep sum constant using conserving exchange operations

27 Surface Reconstruction Fluid volume fraction per cell: 0 f i,j 1 Assume planar in cell, not unique: Unique with specified normal Least squares VOF Interface Reconstruction Algorithm (LVIRA) Optimize to cut adjacent cells according to their f i±1,j±1

28 Advection For each face: subtract from upwind cell, add to downwind cell u u t VOF difficulty: Definition of smooth normal and curvature Straight forward in LSM: n= φ, κ = n

29 CLSVOF [Sussman et al., A coupled level set and volume-of-fluid method for computing 3d and axisymmetric incompressible two-phase flows. J. Comp. Phys. 2000] Coupling Level Sets and an Volume Of Fluid Volume conservation and smooth interface VOF interface used to re-distance φ Curvature computed from φ

30 VOF Demo More popular in computational sciences than in graphics: Software FLUENT 12.1 CPU: 19 hours [Mario Saavedra]

31 CLSVOF Demo [Kang et al., Computer Graphics forum 2010]

32 Density Based Approach [Mullen et al., A variational approach to eulerian geometry processing. SIGGRAPH 2007]

33 Pseudo Density Each cell stores density ρ i,j Surface defined as an iso-surface Pseudo density fluid density ρ i,j > 0 liquid in cell

34 Advection Mass conserving advection equation ρ t = ρu = u ρ - ρ( u) ρ i,j t h u i+ 1 2,j Subtract from upwind cell, ρ i,j ρ i+1,j add to downwind cell u 1 i+ 2,j h

35 Remarks Finite difference advection: CFL condition must hold Due to numerical errors ρ i,j > 1: add divergence to the fluid simulation Blurred density profile at liquid surface: apply sharpening flow.

36 Density Based Approach [Mullen et al., A variational approach to eulerian geometry processing. SIGGRAPH 2007]

37 Lagrangian Tracking Methods

38 Tracking Particles Particle based simulation Tracking particles = simulation particles Eulerian simulation Marker particles (MAC) [Harlow and Welch, Phys. Fluids 1965] [Foster and Metaxas, GMIP 1996] Mesh vertices (this course)

39 Marker Particles Large number render particles directly (many in 3D!) Liquid Houdini Ink Simulation

40 Implicit Surface Two steps Derive scalar field from particles Extract iso-surface (Marching Cubes) Advantage Topological changes handled automatically Global volume conserved

41 Blobby [Blinn, ACM Trans. Graph. 1982] Popular kernel: 1 w i x = 1 h 2 h2 x x i 2 3 if x x i h 0 -h 0 h Scalar field: ρ x = w i (x) i Surface: S = x: ρ x = 0.5

42 Blobby Example Image courtesy of Jihun Yu

43 Averaged Centers [Zhu and Bridson, ACM Trans. Graph. 2005] Compute averaged center i a x = x iw i x i w i x Evaluate kernel at this center ρ x = 1 h 2 h2 x a(x) 2 3

44 Averaged Centers Example Blobby Averaged centers

45 Anisotropic Kernels [Yu and Turk, SCA 2010] Multiply distance by matrix G i R 3 3 w i x = 1 h 2 h2 G i (x x i ) 2 3 Yields anisotropic kernels G i from PCA of neighboring particle positions

46 Anisotropic Kernels Example Blobby Averaged centers Anisotropic kernels

47 Comparison [Yu and Turk. Reconstructing surfaces of particle-based fluids using anisotropic kernels. SCA 2010]

48 Explicit Surface Tracking Skip scalar field generation Simply advect vertices of a triangle mesh Use triangles as surface

49 Naïve Mesh Tracking Implicit Explicit Videos by Nuttapong Chentanez

50 My Mesh-Based Tracking? Previous Eulerian and Lagrangian tracking methods are implicit Topological changes handled automatically Detail limited by grid resolution Mesh-based tracking Detail perfectly preserved! Explicit handling of topological changes and mesh quality

Navier-Stokes & Flow Simulation

Navier-Stokes & Flow Simulation Last Time? Navier-Stokes & Flow Simulation Implicit Surfaces Marching Cubes/Tetras Collision Detection & Response Conservative Bounding Regions backtracking fixing Today Flow Simulations in Graphics Flow

More information

Navier-Stokes & Flow Simulation

Navier-Stokes & Flow Simulation Last Time? Navier-Stokes & Flow Simulation Pop Worksheet! Teams of 2. Hand in to Jeramey after we discuss. Sketch the first few frames of a 2D explicit Euler mass-spring simulation for a 2x3 cloth network

More information

Navier-Stokes & Flow Simulation

Navier-Stokes & Flow Simulation Last Time? Navier-Stokes & Flow Simulation Optional Reading for Last Time: Spring-Mass Systems Numerical Integration (Euler, Midpoint, Runge-Kutta) Modeling string, hair, & cloth HW2: Cloth & Fluid Simulation

More information

CGT 581 G Fluids. Overview. Some terms. Some terms

CGT 581 G Fluids. Overview. Some terms. Some terms CGT 581 G Fluids Bedřich Beneš, Ph.D. Purdue University Department of Computer Graphics Technology Overview Some terms Incompressible Navier-Stokes Boundary conditions Lagrange vs. Euler Eulerian approaches

More information

CS-184: Computer Graphics Lecture #21: Fluid Simulation II

CS-184: Computer Graphics Lecture #21: Fluid Simulation II CS-184: Computer Graphics Lecture #21: Fluid Simulation II Rahul Narain University of California, Berkeley Nov. 18 19, 2013 Grid-based fluid simulation Recap: Eulerian viewpoint Grid is fixed, fluid moves

More information

CS 231. Fluid simulation

CS 231. Fluid simulation CS 231 Fluid simulation Why Simulate Fluids? Feature film special effects Computer games Medicine (e.g. blood flow in heart) Because it s fun Fluid Simulation Called Computational Fluid Dynamics (CFD)

More information

Realtime Water Simulation on GPU. Nuttapong Chentanez NVIDIA Research

Realtime Water Simulation on GPU. Nuttapong Chentanez NVIDIA Research 1 Realtime Water Simulation on GPU Nuttapong Chentanez NVIDIA Research 2 3 Overview Approaches to realtime water simulation Hybrid shallow water solver + particles Hybrid 3D tall cell water solver + particles

More information

Water. Notes. Free surface. Boundary conditions. This week: extend our 3D flow solver to full 3D water We need to add two things:

Water. Notes. Free surface. Boundary conditions. This week: extend our 3D flow solver to full 3D water We need to add two things: Notes Added a 2D cross-section viewer for assignment 6 Not great, but an alternative if the full 3d viewer isn t working for you Warning about the formulas in Fedkiw, Stam, and Jensen - maybe not right

More information

Smoke Simulation using Smoothed Particle Hydrodynamics (SPH) Shruti Jain MSc Computer Animation and Visual Eects Bournemouth University

Smoke Simulation using Smoothed Particle Hydrodynamics (SPH) Shruti Jain MSc Computer Animation and Visual Eects Bournemouth University Smoke Simulation using Smoothed Particle Hydrodynamics (SPH) Shruti Jain MSc Computer Animation and Visual Eects Bournemouth University 21st November 2014 1 Abstract This report is based on the implementation

More information

Fluid Simulation. [Thürey 10] [Pfaff 10] [Chentanez 11]

Fluid Simulation. [Thürey 10] [Pfaff 10] [Chentanez 11] Fluid Simulation [Thürey 10] [Pfaff 10] [Chentanez 11] 1 Computational Fluid Dynamics 3 Graphics Why don t we just take existing models from CFD for Computer Graphics applications? 4 Graphics Why don t

More information

The Level Set Method. Lecture Notes, MIT J / 2.097J / 6.339J Numerical Methods for Partial Differential Equations

The Level Set Method. Lecture Notes, MIT J / 2.097J / 6.339J Numerical Methods for Partial Differential Equations The Level Set Method Lecture Notes, MIT 16.920J / 2.097J / 6.339J Numerical Methods for Partial Differential Equations Per-Olof Persson persson@mit.edu March 7, 2005 1 Evolving Curves and Surfaces Evolving

More information

Level set methods Formulation of Interface Propagation Boundary Value PDE Initial Value PDE Motion in an externally generated velocity field

Level set methods Formulation of Interface Propagation Boundary Value PDE Initial Value PDE Motion in an externally generated velocity field Level Set Methods Overview Level set methods Formulation of Interface Propagation Boundary Value PDE Initial Value PDE Motion in an externally generated velocity field Convection Upwind ddifferencingi

More information

Interactive Fluid Simulation using Augmented Reality Interface

Interactive Fluid Simulation using Augmented Reality Interface Interactive Fluid Simulation using Augmented Reality Interface Makoto Fuisawa 1, Hirokazu Kato 1 1 Graduate School of Information Science, Nara Institute of Science and Technology, 8916-5 Takayama, Ikoma,

More information

Surface Tension Approximation in Semi-Lagrangian Level Set Based Fluid Simulations for Computer Graphics

Surface Tension Approximation in Semi-Lagrangian Level Set Based Fluid Simulations for Computer Graphics Surface Tension Approximation in Semi-Lagrangian Level Set Based Fluid Simulations for Computer Graphics Israel Pineda and Oubong Gwun Chonbuk National University israel_pineda_arias@yahoo.com, obgwun@jbnu.ac.kr

More information

Interaction of Fluid Simulation Based on PhysX Physics Engine. Huibai Wang, Jianfei Wan, Fengquan Zhang

Interaction of Fluid Simulation Based on PhysX Physics Engine. Huibai Wang, Jianfei Wan, Fengquan Zhang 4th International Conference on Sensors, Measurement and Intelligent Materials (ICSMIM 2015) Interaction of Fluid Simulation Based on PhysX Physics Engine Huibai Wang, Jianfei Wan, Fengquan Zhang College

More information

PHYSICALLY BASED ANIMATION

PHYSICALLY BASED ANIMATION PHYSICALLY BASED ANIMATION CS148 Introduction to Computer Graphics and Imaging David Hyde August 2 nd, 2016 WHAT IS PHYSICS? the study of everything? WHAT IS COMPUTATION? the study of everything? OUTLINE

More information

Robust Simulation of Sparsely Sampled Thin Features in SPH-Based Free Surface Flows

Robust Simulation of Sparsely Sampled Thin Features in SPH-Based Free Surface Flows Copyright of figures and other materials in the paper belong to original authors. Robust Simulation of Sparsely Sampled Thin Features in SPH-Based Free Surface Flows Xiaowei He et al. ACM SIGGRAPH 2015

More information

Interactive Fluid Simulation Using Augmented Reality Interface

Interactive Fluid Simulation Using Augmented Reality Interface Interactive Fluid Simulation Using Augmented Reality Interface Makoto Fuisawa and Hirokazu Kato Graduate School of Information Science, Nara Institute of Science and Technology, 8916-5 Takayama, Ikoma,

More information

Divergence-Free Smoothed Particle Hydrodynamics

Divergence-Free Smoothed Particle Hydrodynamics Copyright of figures and other materials in the paper belongs to original authors. Divergence-Free Smoothed Particle Hydrodynamics Bender et al. SCA 2015 Presented by MyungJin Choi 2016-11-26 1. Introduction

More information

CUDA. Fluid simulation Lattice Boltzmann Models Cellular Automata

CUDA. Fluid simulation Lattice Boltzmann Models Cellular Automata CUDA Fluid simulation Lattice Boltzmann Models Cellular Automata Please excuse my layout of slides for the remaining part of the talk! Fluid Simulation Navier Stokes equations for incompressible fluids

More information

Realistic Animation of Fluids

Realistic Animation of Fluids 1 Realistic Animation of Fluids Nick Foster and Dimitris Metaxas Presented by Alex Liberman April 19, 2005 2 Previous Work Used non physics-based methods (mostly in 2D) Hard to simulate effects that rely

More information

Shape of Things to Come: Next-Gen Physics Deep Dive

Shape of Things to Come: Next-Gen Physics Deep Dive Shape of Things to Come: Next-Gen Physics Deep Dive Jean Pierre Bordes NVIDIA Corporation Free PhysX on CUDA PhysX by NVIDIA since March 2008 PhysX on CUDA available: August 2008 GPU PhysX in Games Physical

More information

The 3D DSC in Fluid Simulation

The 3D DSC in Fluid Simulation The 3D DSC in Fluid Simulation Marek K. Misztal Informatics and Mathematical Modelling, Technical University of Denmark mkm@imm.dtu.dk DSC 2011 Workshop Kgs. Lyngby, 26th August 2011 Governing Equations

More information

An Adaptive Sampling Approach to Incompressible Particle-Based Fluid

An Adaptive Sampling Approach to Incompressible Particle-Based Fluid EG UK Theory and Practice of Computer Graphics (2009) Ik Soo Lim, Wen Tang (Editors) An Adaptive Sampling Approach to Incompressible Particle-Based Fluid Woosuck Hong 1, Donald H. House 2 and John Keyser

More information

Computer animation for fluid simulation of a high viscous fluid melting

Computer animation for fluid simulation of a high viscous fluid melting 2 nd WIETE Annual Conference on Engineering and Technology Education 2011 WIETE Pattaya, Thailand, 25-28 January 2011 Computer animation for fluid simulation of a high viscous fluid melting S. Lertkulvanich

More information

AN ADAPTIVE SAMPLING APPROACH TO INCOMPRESSIBLE PARTICLE-BASED FLUID. A Dissertation WOO-SUCK HONG

AN ADAPTIVE SAMPLING APPROACH TO INCOMPRESSIBLE PARTICLE-BASED FLUID. A Dissertation WOO-SUCK HONG AN ADAPTIVE SAMPLING APPROACH TO INCOMPRESSIBLE PARTICLE-BASED FLUID A Dissertation by WOO-SUCK HONG Submitted to the Office of Graduate Studies of Texas A&M University in partial fulfillment of the requirements

More information

Adarsh Krishnamurthy (cs184-bb) Bela Stepanova (cs184-bs)

Adarsh Krishnamurthy (cs184-bb) Bela Stepanova (cs184-bs) OBJECTIVE FLUID SIMULATIONS Adarsh Krishnamurthy (cs184-bb) Bela Stepanova (cs184-bs) The basic objective of the project is the implementation of the paper Stable Fluids (Jos Stam, SIGGRAPH 99). The final

More information

CS205b/CME306. Lecture 9

CS205b/CME306. Lecture 9 CS205b/CME306 Lecture 9 1 Convection Supplementary Reading: Osher and Fedkiw, Sections 3.3 and 3.5; Leveque, Sections 6.7, 8.3, 10.2, 10.4. For a reference on Newton polynomial interpolation via divided

More information

Fluid Simulation. Dhruv Kore, Giancarlo Gonzalez, and Jenny Sum CS 488: Introduction to Computer Graphics Professor Angus Forbes

Fluid Simulation. Dhruv Kore, Giancarlo Gonzalez, and Jenny Sum CS 488: Introduction to Computer Graphics Professor Angus Forbes Fluid Simulation Dhruv Kore, Giancarlo Gonzalez, and Jenny Sum CS 488: Introduction to Computer Graphics Professor Angus Forbes 1) Introduction Figure 1.1: Realistic water and ice simulation using Blender,

More information

FLUID SIMULATION. Kristofer Schlachter

FLUID SIMULATION. Kristofer Schlachter FLUID SIMULATION Kristofer Schlachter The Equations Incompressible Navier-Stokes: @u @t = (r u)u 1 rp + vr2 u + F Incompressibility condition r u =0 Breakdown @u @t The derivative of velocity with respect

More information

Adaptive Particles for Incompressible Fluid Simulation (Technical Report tamu-cs-tr )

Adaptive Particles for Incompressible Fluid Simulation (Technical Report tamu-cs-tr ) Adaptive Particles for Incompressible Fluid Simulation (Technical Report tamu-cs-tr 2007-7-2) Woosuck Hong Dept. of Computer Science Texas A&M University wshong@cs.tamu.edu Donald H. House Visualization

More information

An Overview of Surface Tracking and Representation in Fluid Simulation

An Overview of Surface Tracking and Representation in Fluid Simulation An Overview of Surface Tracking and Representation in Fluid Simulation Listy Stephen Master of Technology, Computer Science and Engineering VJEC, Kannur University, India Anoop Jose Asst. Professor, Computer

More information

T6: Position-Based Simulation Methods in Computer Graphics. Jan Bender Miles Macklin Matthias Müller

T6: Position-Based Simulation Methods in Computer Graphics. Jan Bender Miles Macklin Matthias Müller T6: Position-Based Simulation Methods in Computer Graphics Jan Bender Miles Macklin Matthias Müller Jan Bender Organizer Professor at the Visual Computing Institute at Aachen University Research topics

More information

Considerations about level-set methods: Accuracy, interpolation and reinitialization

Considerations about level-set methods: Accuracy, interpolation and reinitialization Considerations about level-set methods: Accuracy, interpolation and reinitialization Gustavo C. Buscaglia Coll: E. Dari, R. Ausas, L. Ruspini Instituto de Ciências Matemáticas e de Computação Universidade

More information

Mass-Spring Systems. Last Time?

Mass-Spring Systems. Last Time? Mass-Spring Systems Last Time? Implicit Surfaces & Marching Cubes/Tetras Collision Detection & Conservative Bounding Regions Spatial Acceleration Data Structures Octree, k-d tree, BSF tree 1 Today Particle

More information

2.7 Cloth Animation. Jacobs University Visualization and Computer Graphics Lab : Advanced Graphics - Chapter 2 123

2.7 Cloth Animation. Jacobs University Visualization and Computer Graphics Lab : Advanced Graphics - Chapter 2 123 2.7 Cloth Animation 320491: Advanced Graphics - Chapter 2 123 Example: Cloth draping Image Michael Kass 320491: Advanced Graphics - Chapter 2 124 Cloth using mass-spring model Network of masses and springs

More information

Simulation of Swirling Bubbly Water using Bubble Particles

Simulation of Swirling Bubbly Water using Bubble Particles Noname manuscript No. (will be inserted by the editor) Simulation of Swirling Bubbly Water using Bubble Particles Ho-Young Lee Jeong-Mo Hong Chang-Hun Kim Received: date / Accepted: date Abstract The effect

More information

Moment of fluid method for multimaterial flows

Moment of fluid method for multimaterial flows Moment of fluid method for multimaterial flows M. Jemison, M. Sussman, M. Shashkov Department of Mathematics, Florida State University October 1, 2012 Recent Motivating Work Volume preserving Moment-of-Fluid

More information

Textured Liquids based on the Marker Level Set

Textured Liquids based on the Marker Level Set EUROGRAPHICS 2007 / D. Cohen-Or and P. Slavík (Guest Editors) Volume 26 (2007), Number 3 Textured Liquids based on the Marker Level Set 1067 Abstract In this work we propose a new Eulerian method for handling

More information

Investigating The Stability of The Balance-force Continuum Surface Force Model of Surface Tension In Interfacial Flow

Investigating The Stability of The Balance-force Continuum Surface Force Model of Surface Tension In Interfacial Flow Investigating The Stability of The Balance-force Continuum Surface Force Model of Surface Tension In Interfacial Flow Vinh The Nguyen University of Massachusetts Dartmouth Computational Science Training

More information

Fluids in Games. Jim Van Verth Insomniac Games

Fluids in Games. Jim Van Verth Insomniac Games Fluids in Games Jim Van Verth Insomniac Games www.insomniacgames.com jim@essentialmath.com Introductory Bits General summary with some details Not a fluids expert Theory and examples What is a Fluid? Deformable

More information

A Geometric Approach to Animating Thin Surface Features in SPH Water

A Geometric Approach to Animating Thin Surface Features in SPH Water A Geometric Approach to Animating Thin Surface Features in SPH Water Taekwon Jang et al. Computer Animation and Social Agents 2013 (CASA) Jong-Hyun Kim 2013. 11.08 Abstract We propose a geometric approach

More information

Chapter 3: Computer Animation Reminder: Descriptive animation. Procedural animation : Examples. Towards methods that generate motion?

Chapter 3: Computer Animation Reminder: Descriptive animation. Procedural animation : Examples. Towards methods that generate motion? Chapter 3 : Computer Animation (continued) Chapter 3: Computer Animation Reminder: Descriptive animation Describes a single motion, with manual control Ex: direct kinematics with key-frames, inverse kinematics

More information

Animation of Bubbles in Liquid

Animation of Bubbles in Liquid EUROGRAPHICS 2003 / P. Brunet and D. Fellner (Guest Editors) Volume 22 (2003), Number 3 Animation of Bubbles in Liquid Jeong-Mo Hong and Chang-Hun Kim Department of Computer Science, Korea University Abstract

More information

Unstructured Mesh Generation for Implicit Moving Geometries and Level Set Applications

Unstructured Mesh Generation for Implicit Moving Geometries and Level Set Applications Unstructured Mesh Generation for Implicit Moving Geometries and Level Set Applications Per-Olof Persson (persson@mit.edu) Department of Mathematics Massachusetts Institute of Technology http://www.mit.edu/

More information

weighted minimal surface model for surface reconstruction from scattered points, curves, and/or pieces of surfaces.

weighted minimal surface model for surface reconstruction from scattered points, curves, and/or pieces of surfaces. weighted minimal surface model for surface reconstruction from scattered points, curves, and/or pieces of surfaces. joint work with (S. Osher, R. Fedkiw and M. Kang) Desired properties for surface reconstruction:

More information

Deforming meshes that split and merge

Deforming meshes that split and merge Deforming meshes that split and merge Chris Wojtan Nils Th urey Markus Gross Greg Turk Chris Wojtan, Nils Thurey, Markus Gross, Greg Turk Introduction ž Presents a method for accurately tracking the moving

More information

BACK AND FORTH ERROR COMPENSATION AND CORRECTION METHODS FOR REMOVING ERRORS INDUCED BY UNEVEN GRADIENTS OF THE LEVEL SET FUNCTION

BACK AND FORTH ERROR COMPENSATION AND CORRECTION METHODS FOR REMOVING ERRORS INDUCED BY UNEVEN GRADIENTS OF THE LEVEL SET FUNCTION BACK AND FORTH ERROR COMPENSATION AND CORRECTION METHODS FOR REMOVING ERRORS INDUCED BY UNEVEN GRADIENTS OF THE LEVEL SET FUNCTION TODD F. DUPONT AND YINGJIE LIU Abstract. We propose a method that significantly

More information

Abstract. Introduction. Kevin Todisco

Abstract. Introduction. Kevin Todisco - Kevin Todisco Figure 1: A large scale example of the simulation. The leftmost image shows the beginning of the test case, and shows how the fluid refracts the environment around it. The middle image

More information

Particle-based Fluid Simulation

Particle-based Fluid Simulation Simulation in Computer Graphics Particle-based Fluid Simulation Matthias Teschner Computer Science Department University of Freiburg Application (with Pixar) 10 million fluid + 4 million rigid particles,

More information

Fluid Simulation Quality with Violated CFL Condition

Fluid Simulation Quality with Violated CFL Condition Fluid Simulation Quality with Violated CFL Condition Philipp Erler Supervised by: Christian Hafner, Michael Wimmer Institute of Computer Graphics and Algorithms TU Wien Vienna / Austria Abstract Fluid

More information

A TSTT integrated FronTier code and its applications in computational fluid physics

A TSTT integrated FronTier code and its applications in computational fluid physics Institute of Physics Publishing Journal of Physics: Conference Series 16 (2005) 471 475 doi:10.1088/1742-6596/16/1/064 SciDAC 2005 A TSTT integrated FronTier code and its applications in computational

More information

A Survey of Interface Tracking Methods in Multi-phase Fluid Visualization

A Survey of Interface Tracking Methods in Multi-phase Fluid Visualization A Survey of Interface Tracking Methods in Multi-phase Fluid Visualization Fang Chen 1 and Hans Hagen 2 1 University of Kaiserslautern AG Computer Graphics and HCI Group, TU Kaiserslautern, Germany chen@cs.uni-kl.de

More information

Alex Li 11/20/2009. Chris Wojtan, Nils Thurey, Markus Gross, Greg Turk

Alex Li 11/20/2009. Chris Wojtan, Nils Thurey, Markus Gross, Greg Turk Alex Li 11/20/2009 Chris Wojtan, Nils Thurey, Markus Gross, Greg Turk duction Overview of Lagrangian of Topological s Altering the Topology 2 Presents a method for accurately tracking the moving surface

More information

An Efficient Adaptive Vortex Particle Method for Real-Time Smoke Simulation

An Efficient Adaptive Vortex Particle Method for Real-Time Smoke Simulation 2011 12th International Conference on Computer-Aided Design and Computer Graphics An Efficient Adaptive Vortex Particle Method for Real-Time Smoke Simulation Shengfeng He 1, *Hon-Cheng Wong 1,2, Un-Hong

More information

A Multigrid Fluid Pressure Solver Handling Separating Solid Boundary Conditions

A Multigrid Fluid Pressure Solver Handling Separating Solid Boundary Conditions Eurographics/ ACM SIGGRAPH Symposium on Computer Animation (2011) A. Bargteil and M. van de Panne (Editors) A Multigrid Fluid Pressure Solver Handling Separating Solid Boundary Conditions Nuttapong Chentanez

More information

Particle-Based Fluid Simulation. CSE169: Computer Animation Steve Rotenberg UCSD, Spring 2016

Particle-Based Fluid Simulation. CSE169: Computer Animation Steve Rotenberg UCSD, Spring 2016 Particle-Based Fluid Simulation CSE169: Computer Animation Steve Rotenberg UCSD, Spring 2016 Del Operations Del: = x Gradient: s = s x y s y z s z Divergence: v = v x + v y + v z x y z Curl: v = v z v

More information

Simulation in Computer Graphics. Deformable Objects. Matthias Teschner. Computer Science Department University of Freiburg

Simulation in Computer Graphics. Deformable Objects. Matthias Teschner. Computer Science Department University of Freiburg Simulation in Computer Graphics Deformable Objects Matthias Teschner Computer Science Department University of Freiburg Outline introduction forces performance collision handling visualization University

More information

Smoothed Particle Hydrodynamics on GPUs

Smoothed Particle Hydrodynamics on GPUs The Visual Computer manuscript No. (will be inserted by the editor) Takahiro Harada Seiichi Koshizuka Yoichiro Kawaguchi Smoothed Particle Hydrodynamics on GPUs Abstract In this paper, we present a Smoothed

More information

Realistic Animation of Fluids

Realistic Animation of Fluids Realistic Animation of Fluids p. 1/2 Realistic Animation of Fluids Nick Foster and Dimitri Metaxas Realistic Animation of Fluids p. 2/2 Overview Problem Statement Previous Work Navier-Stokes Equations

More information

A Novel Approach to High Speed Collision

A Novel Approach to High Speed Collision A Novel Approach to High Speed Collision Avril Slone University of Greenwich Motivation High Speed Impact Currently a very active research area. Generic projectile- target collision 11 th September 2001.

More information

(LSS Erlangen, Simon Bogner, Ulrich Rüde, Thomas Pohl, Nils Thürey in collaboration with many more

(LSS Erlangen, Simon Bogner, Ulrich Rüde, Thomas Pohl, Nils Thürey in collaboration with many more Parallel Free-Surface Extension of the Lattice-Boltzmann Method A Lattice-Boltzmann Approach for Simulation of Two-Phase Flows Stefan Donath (LSS Erlangen, stefan.donath@informatik.uni-erlangen.de) Simon

More information

Chapter 2 Water and Bubbles

Chapter 2 Water and Bubbles Chapter 2 Water and Bubbles 2.1 Animation of Bubbles in Liquid Abstract This section introduces a new fluid animation technique in which liquid and gas interact with each other, using the example of bubbles

More information

Droplet collisions using a Level Set method: comparisons between simulation and experiments

Droplet collisions using a Level Set method: comparisons between simulation and experiments Computational Methods in Multiphase Flow III 63 Droplet collisions using a Level Set method: comparisons between simulation and experiments S. Tanguy, T. Ménard & A. Berlemont CNRS-UMR6614-CORIA, Rouen

More information

A High Quality, Eulerian 3D Fluid Solver in C++ A Senior Project. presented to. the Faculty of the Computer Science Department of

A High Quality, Eulerian 3D Fluid Solver in C++ A Senior Project. presented to. the Faculty of the Computer Science Department of A High Quality, Eulerian 3D Fluid Solver in C++ A Senior Project presented to the Faculty of the Computer Science Department of California Polytechnic State University, San Luis Obispo In Partial Fulfillment

More information

Permeable and Absorbent Materials in Fluid Simulations

Permeable and Absorbent Materials in Fluid Simulations Permeable and Absorbent Materials in Fluid Simulations Nate Andrysco Bedrich Benes Department of Computer Science Slide 1 Motivation Fluid simulations are geared toward impermeable materials What if you

More information

Conservative high order semi-lagrangian finite difference WENO methods for advection in incompressible flow. Abstract

Conservative high order semi-lagrangian finite difference WENO methods for advection in incompressible flow. Abstract Conservative high order semi-lagrangian finite difference WENO methods for advection in incompressible flow Jing-Mei Qiu 1 and Chi-Wang Shu Abstract In this paper, we propose a semi-lagrangian finite difference

More information

Procedural Synthesis using Vortex Particle Method for Fluid Simulation

Procedural Synthesis using Vortex Particle Method for Fluid Simulation Volume 28 (2009), Number 7 Procedural Synthesis using Vortex Particle Method for Fluid Simulation Jong-Chul Yoon 1, Hyeong Ryeol Kam 2, Jeong-Mo Hong 3, Shin Jin Kang 4 and Chang-Hun Kim 2 1 FXGear Inc.

More information

FLUID SIMULATION BY PARTICLE LEVEL SET METHOD WITH AN EFFICIENT DYNAMIC ARRAY IMPLEMENTATION ON GPU

FLUID SIMULATION BY PARTICLE LEVEL SET METHOD WITH AN EFFICIENT DYNAMIC ARRAY IMPLEMENTATION ON GPU FLUID SIMULATION BY PARTICLE LEVEL SET METHOD WITH AN EFFICIENT DYNAMIC ARRAY IMPLEMENTATION ON GPU Yasuhiro Matsuda The University of Tokyo Yoshinori Dobashi Hokkaido University Tomoyuki Nishita The University

More information

Comparison between incompressible SPH solvers

Comparison between incompressible SPH solvers 2017 21st International Conference on Control Systems and Computer Science Comparison between incompressible SPH solvers Claudiu Baronea, Adrian Cojocaru, Mihai Francu, Anca Morar, Victor Asavei Computer

More information

A New Incompressibility Discretization for a Hybrid Particle MAC Grid Representation with Surface Tension

A New Incompressibility Discretization for a Hybrid Particle MAC Grid Representation with Surface Tension A New Incompressibility Discretization for a Hybrid Particle MAC Grid Representation with Surface Tension Wen Zheng, Bo Zhu, Byungmoon Kim, Ronald Fedkiw Stanford University, 353 Serra Mall Room 207, Stanford,

More information

Bubble Dynamics using Free Surfaces in a VOF framework

Bubble Dynamics using Free Surfaces in a VOF framework Bubble Dynamics using Free Surfaces in a VOF framework Sevilla Meeting: Numerical Challenges in two-phase flows 27 October 2014 Léon MALAN Supervisor: Prof. Stéphane ZALESKI 1 Contents Introduction: Simulation

More information

Adaptive Fluid Simulation Using a Linear Octree Structure

Adaptive Fluid Simulation Using a Linear Octree Structure Brigham Young University BYU ScholarsArchive All Theses and Dissertations 2018-05-01 Adaptive Fluid Simulation Using a Linear Octree Structure Sean A. Flynn Brigham Young University Follow this and additional

More information

Spatially Adaptive Techniques for Level Set Methods and Incompressible Flow

Spatially Adaptive Techniques for Level Set Methods and Incompressible Flow Spatially Adaptive Techniques for Level Set Methods and Incompressible Flow Frank Losasso Ronald Fedkiw Stanley Osher May 3, 2005 Abstract Since the seminal work of [92] on coupling the level set method

More information

Literature Report. Daniël Pols. 23 May 2018

Literature Report. Daniël Pols. 23 May 2018 Literature Report Daniël Pols 23 May 2018 Applications Two-phase flow model The evolution of the momentum field in a two phase flow problem is given by the Navier-Stokes equations: u t + u u = 1 ρ p +

More information

Introduction to Computer Graphics. Animation (2) May 26, 2016 Kenshi Takayama

Introduction to Computer Graphics. Animation (2) May 26, 2016 Kenshi Takayama Introduction to Computer Graphics Animation (2) May 26, 2016 Kenshi Takayama Physically-based deformations 2 Simple example: single mass & spring in 1D Mass m, position x, spring coefficient k, rest length

More information

CMPT 898 Final Report. Adam L. Preuss. Numerical Simulation Laboratory. Department of Computer Science. University of Saskatchewan

CMPT 898 Final Report. Adam L. Preuss. Numerical Simulation Laboratory. Department of Computer Science. University of Saskatchewan A GPU implementation of massively parallel direction splitting for the incompressible Navier Stokes equations CMPT 898 Final Report Adam L. Preuss Numerical Simulation Laboratory Department of Computer

More information

Deforming Meshes that Split and Merge

Deforming Meshes that Split and Merge Deforming Meshes that Split and Merge Chris Wojtan Georgia Institute of Technology Nils Thu rey ETH Zu rich Markus Gross ETH Zu rich Greg Turk Georgia Institute of Technology Figure 1: Dropping viscoelastic

More information

FEM techniques for interfacial flows

FEM techniques for interfacial flows FEM techniques for interfacial flows How to avoid the explicit reconstruction of interfaces Stefan Turek, Shu-Ren Hysing (ture@featflow.de) Institute for Applied Mathematics University of Dortmund Int.

More information

Real-Time Marker Level Set on GPU

Real-Time Marker Level Set on GPU Real-Time Marker Level Set on GPU Xing Mei 1, Philippe Decaudin 2, Baogang Hu 1, Xiaopeng Zhang 1 1 LIAMA/NLPR, CASIA, Beijing, China 2 Evasion, INRIA, Grenoble, France xmei@(nospam) nlpr.ia.ac.cn, philippe.decaudin@(nospam)

More information

LIQUID SIMULATION WITH MESH-BASED SURFACE TRACKING

LIQUID SIMULATION WITH MESH-BASED SURFACE TRACKING LIQUID SIMULATION WITH MESH-BASED SURFACE TRACKING Siggraph 2011 Submitted Sample Course Notes Half Day Course Course organizer: Chris Wojtan Institute of Science and Technology Austria Lecturers: Matthias

More information

A 3D VOF model in cylindrical coordinates

A 3D VOF model in cylindrical coordinates A 3D VOF model in cylindrical coordinates Marmar Mehrabadi and Markus Bussmann Department of Mechanical and Industrial Engineering, University of Toronto Recently, volume of fluid (VOF) methods have improved

More information

Simple and Fast Fluids

Simple and Fast Fluids Simple and Fast Fluids Martin Guay, Fabrice Colin, Richard Egli To cite this version: Martin Guay, Fabrice Colin, Richard Egli. Simple and Fast Fluids. GPU Pro, A.K. Peters, Ltd., 2011, GPU Pro, pp.433-444.

More information

Divergence-Free Smoothed Particle Hydrodynamics

Divergence-Free Smoothed Particle Hydrodynamics Divergence-Free Smoothed Particle Hydrodynamics Jan Bender Dan Koschier Graduate School CE TU Darmstadt Figure 1: Our new SPH method allows a stable simulation of incompressible fluids with high velocities

More information

A Toolbox of Level Set Methods

A Toolbox of Level Set Methods A Toolbox of Level Set Methods Ian Mitchell Department of Computer Science University of British Columbia http://www.cs.ubc.ca/~mitchell mitchell@cs.ubc.ca research supported by the Natural Science and

More information

SPH: Why and what for?

SPH: Why and what for? SPH: Why and what for? 4 th SPHERIC training day David Le Touzé, Fluid Mechanics Laboratory, Ecole Centrale de Nantes / CNRS SPH What for and why? How it works? Why not for everything? Duality of SPH SPH

More information

Modeling of Granular Materials

Modeling of Granular Materials Modeling of Granular Materials Abhinav Golas COMP 768 - Physically Based Simulation April 23, 2009 1 Motivation Movies, games Spiderman 3 Engineering design grain silos Avalanches, Landslides The Mummy

More information

NVIDIA. Interacting with Particle Simulation in Maya using CUDA & Maximus. Wil Braithwaite NVIDIA Applied Engineering Digital Film

NVIDIA. Interacting with Particle Simulation in Maya using CUDA & Maximus. Wil Braithwaite NVIDIA Applied Engineering Digital Film NVIDIA Interacting with Particle Simulation in Maya using CUDA & Maximus Wil Braithwaite NVIDIA Applied Engineering Digital Film Some particle milestones FX Rendering Physics 1982 - First CG particle FX

More information

Simulating Smoke with an Octree Data Structure and Ray Marching

Simulating Smoke with an Octree Data Structure and Ray Marching Simulating Smoke with an Octree Data Structure and Ray Marching Edward Eisenberger Maria Montenegro Abstract We present a method for simulating and rendering smoke using an Octree data structure and Monte

More information

Support for Multi physics in Chrono

Support for Multi physics in Chrono Support for Multi physics in Chrono The Story Ahead Overview of multi physics strategy in Chrono Summary of handling rigid/flexible body dynamics using Lagrangian approach Summary of handling fluid, and

More information

An explicit and conservative remapping strategy for semi-lagrangian advection

An explicit and conservative remapping strategy for semi-lagrangian advection An explicit and conservative remapping strategy for semi-lagrangian advection Sebastian Reich Universität Potsdam, Potsdam, Germany January 17, 2007 Abstract A conservative semi-lagrangian advection scheme

More information

Sand Simulation. Abhinav Golas. COMP Physically Based Simulation. Final Project Presentation. May 6,

Sand Simulation. Abhinav Golas. COMP Physically Based Simulation. Final Project Presentation. May 6, Sand Simulation Abhinav Golas COMP 768 - Physically Based Simulation Final Project Presentation May 6, 2009 1 Motivation Movies, games Spiderman 3 Engineering design grain silos Avalanches, Landslides

More information

Debojyoti Ghosh. Adviser: Dr. James Baeder Alfred Gessow Rotorcraft Center Department of Aerospace Engineering

Debojyoti Ghosh. Adviser: Dr. James Baeder Alfred Gessow Rotorcraft Center Department of Aerospace Engineering Debojyoti Ghosh Adviser: Dr. James Baeder Alfred Gessow Rotorcraft Center Department of Aerospace Engineering To study the Dynamic Stalling of rotor blade cross-sections Unsteady Aerodynamics: Time varying

More information

Screen Space Meshes. Matthias Müller Simon Schirm Stephan Duthaler. Abstract

Screen Space Meshes. Matthias Müller Simon Schirm Stephan Duthaler. Abstract Eurographics/ ACM SIGGRAPH Symposium on Computer Animation (2007) D. Metaxas and J. Popovic (Editors) Screen Space Meshes Matthias Müller Simon Schirm Stephan Duthaler AGEIA Abstract We present a simple

More information

Two-Phase flows on massively parallel multi-gpu clusters

Two-Phase flows on massively parallel multi-gpu clusters Two-Phase flows on massively parallel multi-gpu clusters Peter Zaspel Michael Griebel Institute for Numerical Simulation Rheinische Friedrich-Wilhelms-Universität Bonn Workshop Programming of Heterogeneous

More information

Lattice Boltzmann with CUDA

Lattice Boltzmann with CUDA Lattice Boltzmann with CUDA Lan Shi, Li Yi & Liyuan Zhang Hauptseminar: Multicore Architectures and Programming Page 1 Outline Overview of LBM An usage of LBM Algorithm Implementation in CUDA and Optimization

More information

USE OF THE PARTICLE LEVEL SET METHOD FOR ENHANCED RESOLUTION OF FREE SURFACE FLOWS

USE OF THE PARTICLE LEVEL SET METHOD FOR ENHANCED RESOLUTION OF FREE SURFACE FLOWS USE OF THE PARTICLE LEVEL SET METHOD FOR ENHANCED RESOLUTION OF FREE SURFACE FLOWS a dissertation submitted to the program in scientific computing and computational mathematics and the committee on graduate

More information

Conservative Semi-Lagrangian solvers on mapped meshes

Conservative Semi-Lagrangian solvers on mapped meshes Conservative Semi-Lagrangian solvers on mapped meshes M. Mehrenberger, M. Bergot, V. Grandgirard, G. Latu, H. Sellama, E. Sonnendrücker Université de Strasbourg, INRIA Grand Est, Projet CALVI, ANR GYPSI

More information

An Unconditionally Stable MacCormack Method

An Unconditionally Stable MacCormack Method An Unconditionally Stable MacCormack Method Andrew Selle Ronald Fedkiw ByungMoon Kim Yingjie Liu Jarek Rossignac June 7, 2007 Abstract The back and forth error compensation and correction (BFECC) method

More information

Simulation in Computer Graphics. Introduction. Matthias Teschner. Computer Science Department University of Freiburg

Simulation in Computer Graphics. Introduction. Matthias Teschner. Computer Science Department University of Freiburg Simulation in Computer Graphics Introduction Matthias Teschner Computer Science Department University of Freiburg Contact Matthias Teschner Computer Graphics University of Freiburg Georges-Koehler-Allee

More information