CMU-Q Lecture 4: Path Planning. Teacher: Gianni A. Di Caro

Size: px
Start display at page:

Download "CMU-Q Lecture 4: Path Planning. Teacher: Gianni A. Di Caro"

Transcription

1 CMU-Q Lecture 4: Path Planning Teacher: Gianni A. Di Caro

2 APPLICATION: MOTION PLANNING Path planning: computing a continuous sequence ( a path ) of configurations (states) between an initial configuration (start) and a final configuration (goal) in a physical environment o Respecting constraints (e.g., avoiding obstacles, physical limitations in rotations and translations) o Optimizing metrics (length, energy, time, smoothness, ) start goal Trajectory planning: pp + time parameter ( velocity profile) 2

3 MOTION PLANNING EXAMPLES Kia car factory 3

4 PATH PLANNING SEARCH PROBLEM Let s consider an omnidirectional point agent Let s discretize the free world representing it into a graph Let s search for a (discrete) path in the graph Let the world be static Let the cost be the length of the path Let s forget about time and velocity Combinatorial planning We have the entire graph over the planning horizon (A* vs. Dijkstra?) Roadmap graphs The graph can be huge depending on discretization 4

5 PATH PLANNING EXAMPLES (WITH A* AND RELATIVES) Baldur s gate Mario AI Competition 5

6 CELL DECOMPOSITION The continuous world is covered by a discrete set of cells How to make the coverage? First guess: a grid Mark cells that intersect obstacles as blocked, free otherwise The motion through a cell happens through its center Each cell has n=8 neighbors Find path through centers of free cells Which are the nodes and the edges of the roadmap graph? Is cell decomposition Complete? Optimal? The way we perform decomposition matters for completeness! The shortest path through cell centers is the optimal path on the graph! 6

7 COMBINATORIAL EXPLOSION How many cells (vertices, edges) do we need? Mobile planar robot moving in an area of 100 m % We want cm-level precision: 100 & 100 % = 100 & 10 ( cells If the robot moves in the 3D space 100 & 100 ) = 1 & 10 *% cells! Articulated robots move in 3D spaces and have multiple dimensions (one for each joint) We need to find smart ways to define the grid, and, in general to trade some precision off 7

8 ITERATIVE CELL DECOMPOSITION Distinguish between o Cells that are fully contained in obstacles o Cells that intersect obstacles Iterate: If no path found, subdivide the cells intersecting obstacles Any n-tree decomposition can be used (e.g., quad- / oct-trees) High resolution (# cells) only where needed, save on states 8

9 IS IT COMPLETE NOW? A path planning algorithm is resolution complete when: a. If a path exists, it finds it in finite time b. If a path does not exist, it returns in finite time Cell decomposition satisfies: 1. a but not b 2. b but not a 3. Both a and b 4. Neither a nor b 9

10 CELL SHAPES AND PATH EXECUTION Navigation inside a cell can be done in many different ways Cells can have different shapes Reduce distance distortion Small area / Large perimeter Cells centers can be replaced by edges or vertices More flexibility for local motion 10

11 CELL SHAPES AND PATH EXECUTION Meshes can be used instead of uniform cells 11

12 A* WITH TILES AND CENTERS A* is complete and optimal: it will find the shortest path, on the road map graph, moving between neighbor nodes Shortest paths through cell centers Shortest path A shortest path on the road map graph is not equivalent to a shortest path in the continuous environment! 12

13 A* WITH TILES AND CENTERS: IMPLEMENTATION Node data structure Moves and step costs g(cur) = 20, h(cur) = 48 f(cur) = 68 Current Goal Obstruction Node id (x, y) coordinates on the grid g-cost h-cost = Obstacle-free distance on the graph Cost f = g + h Parent node id Free / Obstruction node Explored / Frontier / Unseen Note: The graph is given Start 13

14 A* WITH TILES AND CENTERS: IMPLEMENTATION 14

15 A* WITH TILES AND CENTERS: IMPLEMENTATION Select node with least f 15

16 A* WITH TILES AND CENTERS: IMPLEMENTATION Select node with least f Resolve ties considering least h 16

17 A* WITH TILES AND CENTERS: IMPLEMENTATION Keep going 17

18 A* WITH TILES AND CENTERS: IMPLEMENTATION f increases along any expanded path from start to goal No node with f > f is expanded A number of nodes with f = f have been expanded 18

19 WAVE FRONT EXPANSION This is one-query: from a specific start to a destination What if, we keep the destination fixed and try to be ready to answer queries from any starting state? IF we have enough time, we can compute the distance to the goal from any starting state All collision-free 4 neighbors are given a cost of 1 Iterative wave front construction Follow the downhill path! 19

20 SOLUTION 1 TO NON OPTIMALITY: POST SMOOTHING Allow connections to further states than neighbors on the graph! Key observation: o If x *, x 7, x 8 x 9 is a valid path o And x 8 is visible from x 7 (in line-of-sight) o Then x *,, x 7, x 8,, x 9 is a valid path being contained in the free space (in the real world) o We can then iterate on this new path (i.e., previous nodes are out) o It s a post-processing of the initially obtained path 20

21 SMOOTHING WORKS! A shortest path through cell centers Smoothed shortest path Shortest path What is left are only the navigation points that go around the corners of obstacles (not in line-of-sight) 21

22 SMOOTHING DOESN T WORK! A shortest path through cell centers Shortest path Even going through a different direction doesn t help to find the (real-world) optimal path! A* can have many turns, it doesn t look realistic 22

23 SOLUTION 2: THETA* Idea: Allow parents that are non-neighbors in the graph to be used during search, looking backward. In Post Smoothing this kind of process is done on the final path, in Theta* while the path is built Standard A* o Cost-to-come: g(y) = g(x) + c(x, y) o Insert y in frontier with cost estimate, y is a successor of its parent f y = g(x) + c(x, y) + h(y) Theta* o If parent(x) is visible from y, insert y with cost estimate f(y) = g(parent(x)) + c(parent(x), y) + h(y) o parent(x) becomes the parent of y, allowing the two-step stretching to iterate, if possible parent(x) y x 23

24 THETA* TRACES goal Each vertex is labeled with its g-value and an arrow pointing to its parent vertex. h, not shown, is computed as the Euclidean distance to the goal. The hollow circle indicates the vertex being expanded 24

25 THETA* WORKS! Theta* path, likely J Shortest path 25

26 THETA* WORKS!

27 THE OPTIMAL (SHORTEST) PATH? Polygonal path: sequence of connected straight lines Inner vertex of polygonal path: vertex that is not beginning or end Theorem: Assuming polygonal obstacles, a shortest path is a polygonal path whose inner vertices are vertices of obstacles 27

28 PROOF OF THEOREM Suppose for contradiction that shortest path is not polygonal Obstacles are polygonal point p in interior of free space such that (shortest) path through p is curved p p in free space disc of free space around p Path through disc can be shortened by connecting points of entry and exit à Path it s polygonal! (also true in free space) 28

29 PROOF OF THEOREM ü Path is polygonal Vertex cannot lie in interior of free space, otherwise we can do the same trick and shorten the path (that would not then be the shortest) p Vertex cannot lie on an edge, otherwise we can do the same trick ü Inner vertices are vertices of obstacles p 29

30 A* FOR THE OPTIMAL PATH? Can the theorem help us to define a roadmap graph on which A* is optimal? Vertices and edges of A*-optimal road map graph: 1. V = regular grid, vertices are the middle points 2. V = in the middle point of the polygons 3. V = vertices of the polygons 4. No graph guarantees optimality Need to include also start and end nodes 30

31 VISIBILITY GRAPHS Sweeping, O(n 2 ) complexity 31

32 Terminology: SUMMARY o Informed Search problems o Algorithms: tree search / graph search, best-first search, uniform cost search, greedy, A*, Theta* o Admissible and consistent heuristics o A* for path planning on roadmap graphs Big ideas: o Properties of the heuristic A* optimality o Don t be too pessimistic! o Be consistent! o Automatic pruning o Monotonicity o Beyond neighborhood relations for finding shortcuts 32

Motion Planning, Part IV Graph Search Part II. Howie Choset

Motion Planning, Part IV Graph Search Part II. Howie Choset Motion Planning, Part IV Graph Search Part II Howie Choset Map-Based Approaches: Properties of a roadmap: Roadmap Theory Accessibility: there exists a collision-free path from the start to the road map

More information

CMU-Q Lecture 2: Search problems Uninformed search. Teacher: Gianni A. Di Caro

CMU-Q Lecture 2: Search problems Uninformed search. Teacher: Gianni A. Di Caro CMU-Q 15-381 Lecture 2: Search problems Uninformed search Teacher: Gianni A. Di Caro RECAP: ACT RATIONALLY Think like people Think rationally Agent Sensors? Actuators Percepts Actions Environment Act like

More information

Spring 2010: Lecture 9. Ashutosh Saxena. Ashutosh Saxena

Spring 2010: Lecture 9. Ashutosh Saxena. Ashutosh Saxena CS 4758/6758: Robot Learning Spring 2010: Lecture 9 Why planning and control? Video Typical Architecture Planning 0.1 Hz Control 50 Hz Does it apply to all robots and all scenarios? Previous Lecture: Potential

More information

Computational Geometry csci3250. Laura Toma. Bowdoin College

Computational Geometry csci3250. Laura Toma. Bowdoin College Computational Geometry csci3250 Laura Toma Bowdoin College Motion Planning Input: a robot R and a set of obstacles S = {O 1, O 2, } start position p start end position p end Find a path from start to end

More information

Can work in a group of at most 3 students.! Can work individually! If you work in a group of 2 or 3 students,!

Can work in a group of at most 3 students.! Can work individually! If you work in a group of 2 or 3 students,! Assignment 1 is out! Due: 26 Aug 23:59! Submit in turnitin! Code + report! Can work in a group of at most 3 students.! Can work individually! If you work in a group of 2 or 3 students,! Each member must

More information

Class Overview. Introduction to Artificial Intelligence COMP 3501 / COMP Lecture 2. Problem Solving Agents. Problem Solving Agents: Assumptions

Class Overview. Introduction to Artificial Intelligence COMP 3501 / COMP Lecture 2. Problem Solving Agents. Problem Solving Agents: Assumptions Class Overview COMP 3501 / COMP 4704-4 Lecture 2 Prof. JGH 318 Problem Solving Agents Problem Solving Agents: Assumptions Requires a goal Assume world is: Requires actions Observable What actions? Discrete

More information

Computer Game Programming Basic Path Finding

Computer Game Programming Basic Path Finding 15-466 Computer Game Programming Basic Path Finding Robotics Institute Path Planning Sven Path Planning needs to be very fast (especially for games with many characters) needs to generate believable paths

More information

Motion Planning. Howie CHoset

Motion Planning. Howie CHoset Motion Planning Howie CHoset Questions Where are we? Where do we go? Which is more important? Encoders Encoders Incremental Photodetector Encoder disk LED Photoemitter Encoders - Incremental Encoders -

More information

Navigation and Metric Path Planning

Navigation and Metric Path Planning Navigation and Metric Path Planning October 4, 2011 Minerva tour guide robot (CMU): Gave tours in Smithsonian s National Museum of History Example of Minerva s occupancy map used for navigation Objectives

More information

Road Map Methods. Including material from Howie Choset / G.D. Hager S. Leonard

Road Map Methods. Including material from Howie Choset / G.D. Hager S. Leonard Road Map Methods Including material from Howie Choset The Basic Idea Capture the connectivity of Q free by a graph or network of paths. 16-735, Howie Choset, with significant copying from who loosely based

More information

Robotics Tasks. CS 188: Artificial Intelligence Spring Manipulator Robots. Mobile Robots. Degrees of Freedom. Sensors and Effectors

Robotics Tasks. CS 188: Artificial Intelligence Spring Manipulator Robots. Mobile Robots. Degrees of Freedom. Sensors and Effectors CS 188: Artificial Intelligence Spring 2006 Lecture 5: Robot Motion Planning 1/31/2006 Dan Klein UC Berkeley Many slides from either Stuart Russell or Andrew Moore Motion planning (today) How to move from

More information

Class Overview. Introduction to Artificial Intelligence COMP 3501 / COMP Lecture 2: Search. Problem Solving Agents

Class Overview. Introduction to Artificial Intelligence COMP 3501 / COMP Lecture 2: Search. Problem Solving Agents Class Overview COMP 3501 / COMP 4704-4 Lecture 2: Search Prof. 1 2 Problem Solving Agents Problem Solving Agents: Assumptions Requires a goal Assume world is: Requires actions Observable What actions?

More information

Informed search. Soleymani. CE417: Introduction to Artificial Intelligence Sharif University of Technology Spring 2016

Informed search. Soleymani. CE417: Introduction to Artificial Intelligence Sharif University of Technology Spring 2016 Informed search CE417: Introduction to Artificial Intelligence Sharif University of Technology Spring 2016 Soleymani Artificial Intelligence: A Modern Approach, Chapter 3 Outline Best-first search Greedy

More information

Motion Planning for a Point Robot (2/2) Point Robot on a Grid. Planning requires models. Point Robot on a Grid 1/18/2012.

Motion Planning for a Point Robot (2/2) Point Robot on a Grid. Planning requires models. Point Robot on a Grid 1/18/2012. Motion Planning for a Point Robot (/) Class scribing Position paper 1 Planning requires models Point Robot on a Grid The Bug algorithms are reactive motion strategies ; they are not motion planners To

More information

Path Planning. Marcello Restelli. Dipartimento di Elettronica e Informazione Politecnico di Milano tel:

Path Planning. Marcello Restelli. Dipartimento di Elettronica e Informazione Politecnico di Milano   tel: Marcello Restelli Dipartimento di Elettronica e Informazione Politecnico di Milano email: restelli@elet.polimi.it tel: 02 2399 3470 Path Planning Robotica for Computer Engineering students A.A. 2006/2007

More information

Planning in Mobile Robotics

Planning in Mobile Robotics Planning in Mobile Robotics Part I. Miroslav Kulich Intelligent and Mobile Robotics Group Gerstner Laboratory for Intelligent Decision Making and Control Czech Technical University in Prague Tuesday 26/07/2011

More information

Sung-Eui Yoon ( 윤성의 )

Sung-Eui Yoon ( 윤성의 ) Path Planning for Point Robots Sung-Eui Yoon ( 윤성의 ) Course URL: http://sglab.kaist.ac.kr/~sungeui/mpa Class Objectives Motion planning framework Classic motion planning approaches 2 3 Configuration Space:

More information

I may not have gone where I intended to go, but I think I have ended up where I needed to be. Douglas Adams

I may not have gone where I intended to go, but I think I have ended up where I needed to be. Douglas Adams Disclaimer: I use these notes as a guide rather than a comprehensive coverage of the topic. They are neither a substitute for attending the lectures nor for reading the assigned material. I may not have

More information

Computational Geometry

Computational Geometry More on Voronoi diagrams 1 Can we move a disc from one location to another amidst obstacles? 2 Since the Voronoi diagram of point sites is locally furthest away from those sites, we can move the disc if

More information

Informed Search A* Algorithm

Informed Search A* Algorithm Informed Search A* Algorithm CE417: Introduction to Artificial Intelligence Sharif University of Technology Spring 2018 Soleymani Artificial Intelligence: A Modern Approach, Chapter 3 Most slides have

More information

Visual Navigation for Flying Robots. Motion Planning

Visual Navigation for Flying Robots. Motion Planning Computer Vision Group Prof. Daniel Cremers Visual Navigation for Flying Robots Motion Planning Dr. Jürgen Sturm Motivation: Flying Through Forests 3 1 2 Visual Navigation for Flying Robots 2 Motion Planning

More information

Lecture 3: Motion Planning (cont.)

Lecture 3: Motion Planning (cont.) CS 294-115 Algorithmic Human-Robot Interaction Fall 2016 Lecture 3: Motion Planning (cont.) Scribes: Molly Nicholas, Chelsea Zhang 3.1 Previously in class... Recall that we defined configuration spaces.

More information

Principles of Robot Motion

Principles of Robot Motion Principles of Robot Motion Theory, Algorithms, and Implementation Howie Choset, Kevin Lynch, Seth Hutchinson, George Kantor, Wolfram Burgard, Lydia Kavraki, and Sebastian Thrun A Bradford Book The MIT

More information

Planning Techniques for Robotics Planning Representations: Skeletonization- and Grid-based Graphs

Planning Techniques for Robotics Planning Representations: Skeletonization- and Grid-based Graphs 16-350 Planning Techniques for Robotics Planning Representations: Skeletonization- and Grid-based Graphs Maxim Likhachev Robotics Institute 2D Planning for Omnidirectional Point Robot Planning for omnidirectional

More information

CS4733 Class Notes. 1 2-D Robot Motion Planning Algorithm Using Grown Obstacles

CS4733 Class Notes. 1 2-D Robot Motion Planning Algorithm Using Grown Obstacles CS4733 Class Notes 1 2-D Robot Motion Planning Algorithm Using Grown Obstacles Reference: An Algorithm for Planning Collision Free Paths Among Poyhedral Obstacles by T. Lozano-Perez and M. Wesley. This

More information

Assignment 1 is out! Due: 9 Sep 23:59! Can work in a group of 2-3 students.! NO cheating!!!! Submit in turnitin! Code + report!

Assignment 1 is out! Due: 9 Sep 23:59! Can work in a group of 2-3 students.! NO cheating!!!! Submit in turnitin! Code + report! Assignment 1 is out! Due: 9 Sep 23:59! Submit in turnitin! Code + report! Can work in a group of 2-3 students.! Please register your group in the website linked from the assignment description before tomorrow

More information

Visibility Graph. How does a Mobile Robot get from A to B?

Visibility Graph. How does a Mobile Robot get from A to B? Robot Path Planning Things to Consider: Spatial reasoning/understanding: robots can have many dimensions in space, obstacles can be complicated Global Planning: Do we know the environment apriori? Online

More information

Lecture 11 Combinatorial Planning: In the Plane

Lecture 11 Combinatorial Planning: In the Plane CS 460/560 Introduction to Computational Robotics Fall 2017, Rutgers University Lecture 11 Combinatorial Planning: In the Plane Instructor: Jingjin Yu Outline Convex shapes, revisited Combinatorial planning

More information

Motion Planning, Part III Graph Search, Part I. Howie Choset

Motion Planning, Part III Graph Search, Part I. Howie Choset Motion Planning, Part III Graph Search, Part I Howie Choset Happy President s Day The Configuration Space What it is A set of reachable areas constructed from knowledge of both the robot and the world

More information

Game AI: The set of algorithms, representations, tools, and tricks that support the creation and management of real-time digital experiences

Game AI: The set of algorithms, representations, tools, and tricks that support the creation and management of real-time digital experiences Game AI: The set of algorithms, representations, tools, and tricks that support the creation and management of real-time digital experiences : A rule of thumb, simplification, or educated guess that reduces

More information

ECE276B: Planning & Learning in Robotics Lecture 5: Configuration Space

ECE276B: Planning & Learning in Robotics Lecture 5: Configuration Space ECE276B: Planning & Learning in Robotics Lecture 5: Configuration Space Lecturer: Nikolay Atanasov: natanasov@ucsd.edu Teaching Assistants: Tianyu Wang: tiw161@eng.ucsd.edu Yongxi Lu: yol070@eng.ucsd.edu

More information

Local Search Methods. CS 188: Artificial Intelligence Fall Announcements. Hill Climbing. Hill Climbing Diagram. Today

Local Search Methods. CS 188: Artificial Intelligence Fall Announcements. Hill Climbing. Hill Climbing Diagram. Today CS 188: Artificial Intelligence Fall 2006 Lecture 5: Robot Motion Planning 9/14/2006 Local Search Methods Queue-based algorithms keep fallback options (backtracking) Local search: improve what you have

More information

Planning and Control: Markov Decision Processes

Planning and Control: Markov Decision Processes CSE-571 AI-based Mobile Robotics Planning and Control: Markov Decision Processes Planning Static vs. Dynamic Predictable vs. Unpredictable Fully vs. Partially Observable Perfect vs. Noisy Environment What

More information

Foundations of AI. 4. Informed Search Methods. Heuristics, Local Search Methods, Genetic Algorithms. Wolfram Burgard & Bernhard Nebel

Foundations of AI. 4. Informed Search Methods. Heuristics, Local Search Methods, Genetic Algorithms. Wolfram Burgard & Bernhard Nebel Foundations of AI 4. Informed Search Methods Heuristics, Local Search Methods, Genetic Algorithms Wolfram Burgard & Bernhard Nebel Contents Best-First Search A* and IDA* Local Search Methods Genetic Algorithms

More information

6.141: Robotics systems and science Lecture 10: Implementing Motion Planning

6.141: Robotics systems and science Lecture 10: Implementing Motion Planning 6.141: Robotics systems and science Lecture 10: Implementing Motion Planning Lecture Notes Prepared by N. Roy and D. Rus EECS/MIT Spring 2011 Reading: Chapter 3, and Craig: Robotics http://courses.csail.mit.edu/6.141/!

More information

Approximate path planning. Computational Geometry csci3250 Laura Toma Bowdoin College

Approximate path planning. Computational Geometry csci3250 Laura Toma Bowdoin College Approximate path planning Computational Geometry csci3250 Laura Toma Bowdoin College Outline Path planning Combinatorial Approximate Combinatorial path planning Idea: Compute free C-space combinatorially

More information

CS 763 F16. Moving objects in space with obstacles/constraints.

CS 763 F16. Moving objects in space with obstacles/constraints. Moving objects in space with obstacles/constraints. Objects = robots, vehicles, jointed linkages (robot arm), tools (e.g. on automated assembly line), foldable/bendable objects. Objects need not be physical

More information

Foundations of AI. 4. Informed Search Methods. Heuristics, Local Search Methods, Genetic Algorithms

Foundations of AI. 4. Informed Search Methods. Heuristics, Local Search Methods, Genetic Algorithms Foundations of AI 4. Informed Search Methods Heuristics, Local Search Methods, Genetic Algorithms Luc De Raedt and Wolfram Burgard and Bernhard Nebel Contents Best-First Search A* and IDA* Local Search

More information

6.141: Robotics systems and science Lecture 10: Motion Planning III

6.141: Robotics systems and science Lecture 10: Motion Planning III 6.141: Robotics systems and science Lecture 10: Motion Planning III Lecture Notes Prepared by N. Roy and D. Rus EECS/MIT Spring 2012 Reading: Chapter 3, and Craig: Robotics http://courses.csail.mit.edu/6.141/!

More information

Sampling-based Planning 2

Sampling-based Planning 2 RBE MOTION PLANNING Sampling-based Planning 2 Jane Li Assistant Professor Mechanical Engineering & Robotics Engineering http://users.wpi.edu/~zli11 Problem with KD-tree RBE MOTION PLANNING Curse of dimension

More information

Advanced Robotics Path Planning & Navigation

Advanced Robotics Path Planning & Navigation Advanced Robotics Path Planning & Navigation 1 Agenda Motivation Basic Definitions Configuration Space Global Planning Local Planning Obstacle Avoidance ROS Navigation Stack 2 Literature Choset, Lynch,

More information

Humanoid Robotics. Path Planning and Walking. Maren Bennewitz

Humanoid Robotics. Path Planning and Walking. Maren Bennewitz Humanoid Robotics Path Planning and Walking Maren Bennewitz 1 Introduction Given the robot s pose in a model of the environment Compute a path to a target location First: 2D path in a 2D grid map representation

More information

Robot Motion Planning

Robot Motion Planning Robot Motion Planning James Bruce Computer Science Department Carnegie Mellon University April 7, 2004 Agent Planning An agent is a situated entity which can choose and execute actions within in an environment.

More information

Announcements. CS 188: Artificial Intelligence Fall Robot motion planning! Today. Robotics Tasks. Mobile Robots

Announcements. CS 188: Artificial Intelligence Fall Robot motion planning! Today. Robotics Tasks. Mobile Robots CS 188: Artificial Intelligence Fall 2007 Lecture 6: Robot Motion Planning 9/13/2007 Announcements Project 1 due (yesterday)! Project 2 (Pacman with ghosts) up in a few days Reminder: you are allowed to

More information

CS 188: Artificial Intelligence Fall Announcements

CS 188: Artificial Intelligence Fall Announcements CS 188: Artificial Intelligence Fall 2007 Lecture 6: Robot Motion Planning 9/13/2007 Dan Klein UC Berkeley Many slides over the course adapted from either Stuart Russell or Andrew Moore Announcements Project

More information

Lecture 3: Motion Planning 2

Lecture 3: Motion Planning 2 CS 294-115 Algorithmic Human-Robot Interaction Fall 2017 Lecture 3: Motion Planning 2 Scribes: David Chan and Liting Sun - Adapted from F2016 Notes by Molly Nicholas and Chelsea Zhang 3.1 Previously Recall

More information

Discrete Motion Planning

Discrete Motion Planning RBE MOTION PLANNING Discrete Motion Planning Jane Li Assistant Professor Mechanical Engineering & Robotics Engineering http://users.wpi.edu/~zli11 Announcement Homework 1 is out Due Date - Feb 1 Updated

More information

CS 354R: Computer Game Technology

CS 354R: Computer Game Technology CS 354R: Computer Game Technology A* Heuristics Fall 2018 A* Search f(n): The current best estimate for the best path through a node: f(n)=g(n)+h(n) g(n): current known best cost for getting to a node

More information

University of Nevada, Reno. Dynamic Path Planning and Replanning for Mobile Robot Team Using RRT*

University of Nevada, Reno. Dynamic Path Planning and Replanning for Mobile Robot Team Using RRT* University of Nevada, Reno Dynamic Path Planning and Replanning for Mobile Robot Team Using RRT* A thesis submitted in partial fulfillment of the requirements for the degree of Master of Science in Computer

More information

Path Planning. Jacky Baltes Dept. of Computer Science University of Manitoba 11/21/10

Path Planning. Jacky Baltes Dept. of Computer Science University of Manitoba   11/21/10 Path Planning Jacky Baltes Autonomous Agents Lab Department of Computer Science University of Manitoba Email: jacky@cs.umanitoba.ca http://www.cs.umanitoba.ca/~jacky Path Planning Jacky Baltes Dept. of

More information

Robot Motion Control Matteo Matteucci

Robot Motion Control Matteo Matteucci Robot Motion Control Open loop control A mobile robot is meant to move from one place to another Pre-compute a smooth trajectory based on motion segments (e.g., line and circle segments) from start to

More information

EE631 Cooperating Autonomous Mobile Robots

EE631 Cooperating Autonomous Mobile Robots EE631 Cooperating Autonomous Mobile Robots Lecture 3: Path Planning Algorithm Prof. Yi Guo ECE Dept. Plan Representing the Space Path Planning Methods A* Search Algorithm D* Search Algorithm Representing

More information

CMU-Q Lecture 9: Optimization II: Constrained,Unconstrained Optimization Convex optimization. Teacher: Gianni A. Di Caro

CMU-Q Lecture 9: Optimization II: Constrained,Unconstrained Optimization Convex optimization. Teacher: Gianni A. Di Caro CMU-Q 15-381 Lecture 9: Optimization II: Constrained,Unconstrained Optimization Convex optimization Teacher: Gianni A. Di Caro GLOBAL FUNCTION OPTIMIZATION Find the global maximum of the function f x (and

More information

Highway Hierarchies (Dominik Schultes) Presented by: Andre Rodriguez

Highway Hierarchies (Dominik Schultes) Presented by: Andre Rodriguez Highway Hierarchies (Dominik Schultes) Presented by: Andre Rodriguez Central Idea To go from Tallahassee to Gainesville*: Get to the I-10 Drive on the I-10 Get to Gainesville (8.8 mi) (153 mi) (1.8 mi)

More information

Probabilistic Methods for Kinodynamic Path Planning

Probabilistic Methods for Kinodynamic Path Planning 16.412/6.834J Cognitive Robotics February 7 th, 2005 Probabilistic Methods for Kinodynamic Path Planning Based on Past Student Lectures by: Paul Elliott, Aisha Walcott, Nathan Ickes and Stanislav Funiak

More information

Heuristic Search and Advanced Methods

Heuristic Search and Advanced Methods Heuristic Search and Advanced Methods Computer Science cpsc322, Lecture 3 (Textbook Chpt 3.6 3.7) May, 15, 2012 CPSC 322, Lecture 3 Slide 1 Course Announcements Posted on WebCT Assignment1 (due on Thurs!)

More information

Basic Motion Planning Algorithms

Basic Motion Planning Algorithms Basic Motion Planning Algorithms Sohaib Younis Intelligent Robotics 7 January, 2013 1 Outline Introduction Environment Map Dijkstra's algorithm A* algorithm Summary 2 Introduction Definition: Motion Planning

More information

Course Outline. Video Game AI: Lecture 7 Heuristics & Smoothing. Finding the best location out of several. Variable size units / special movement?

Course Outline. Video Game AI: Lecture 7 Heuristics & Smoothing. Finding the best location out of several. Variable size units / special movement? Course Outline Video Game AI: Lecture 7 Heuristics & Smoothing Nathan Sturtevant COMP 3705 http://aigamedev.com/ now has free interviews! Miscellaneous details Heuristics How better heuristics can be built

More information

CMU Lecture 5: Planning I. Teacher: Gianni A. Di Caro

CMU Lecture 5: Planning I. Teacher: Gianni A. Di Caro CMU 15-781 Lecture 5: Planning I Teacher: Gianni A. Di Car MOTION PLANNING SEARCH PROBLEM Path planning: cmputing a cntinuus sequence ( a path ) f cnfiguratins (states) between an initial cnfiguratin (start)

More information

Unit 1, Lesson 1: Moving in the Plane

Unit 1, Lesson 1: Moving in the Plane Unit 1, Lesson 1: Moving in the Plane Let s describe ways figures can move in the plane. 1.1: Which One Doesn t Belong: Diagrams Which one doesn t belong? 1.2: Triangle Square Dance m.openup.org/1/8-1-1-2

More information

Prediction-Based Path Planning with Obstacle Avoidance in Dynamic Target Environment

Prediction-Based Path Planning with Obstacle Avoidance in Dynamic Target Environment 48 Prediction-Based Path Planning with Obstacle Avoidance in Dynamic Target Environment Zahraa Y. Ibrahim Electrical Engineering Department University of Basrah Basrah, Iraq Abdulmuttalib T. Rashid Electrical

More information

Jane Li. Assistant Professor Mechanical Engineering Department, Robotic Engineering Program Worcester Polytechnic Institute

Jane Li. Assistant Professor Mechanical Engineering Department, Robotic Engineering Program Worcester Polytechnic Institute Jane Li Assistant Professor Mechanical Engineering Department, Robotic Engineering Program Worcester Polytechnic Institute A search-algorithm prioritizes and expands the nodes in its open list items by

More information

Notes. Video Game AI: Lecture 5 Planning for Pathfinding. Lecture Overview. Knowledge vs Search. Jonathan Schaeffer this Friday

Notes. Video Game AI: Lecture 5 Planning for Pathfinding. Lecture Overview. Knowledge vs Search. Jonathan Schaeffer this Friday Notes Video Game AI: Lecture 5 Planning for Pathfinding Nathan Sturtevant COMP 3705 Jonathan Schaeffer this Friday Planning vs localization We cover planning today Localization is just mapping a real-valued

More information

Lecture 5 Heuristics. Last Time: A* Search

Lecture 5 Heuristics. Last Time: A* Search CSE 473 Lecture 5 Heuristics CSE AI Faculty Last Time: A* Search Use an evaluation function f(n) for node n. f(n) = estimated total cost of path thru n to goal f(n) = g(n) + h(n) g(n) = cost so far to

More information

Polygon decomposition. Motivation: Art gallery problem

Polygon decomposition. Motivation: Art gallery problem CG Lecture 3 Polygon decomposition 1. Polygon triangulation Triangulation theory Monotone polygon triangulation 2. Polygon decomposition into monotone pieces 3. Trapezoidal decomposition 4. Convex decomposition

More information

Any-Angle Search Case Study: Theta* slides by Alex Nash / with contributions by Sven Koenig

Any-Angle Search Case Study: Theta* slides by Alex Nash / with contributions by Sven Koenig Any-Angle Search Case Study: Theta* slides by Alex Nash anash@usc.edu / alexwnash@gmail.com with contributions by Sven Koenig skoenig@usc.edu Table of Contents o Introduction o Analysis of Path Lengths

More information

Homework #2 Posted: February 8 Due: February 15

Homework #2 Posted: February 8 Due: February 15 CS26N Motion Planning for Robots, Digital Actors and Other Moving Objects (Winter 2012) Homework #2 Posted: February 8 Due: February 15 How to complete this HW: First copy this file; then type your answers

More information

Chapter 5.4 Artificial Intelligence: Pathfinding

Chapter 5.4 Artificial Intelligence: Pathfinding Chapter 5.4 Artificial Intelligence: Pathfinding Introduction Almost every game requires pathfinding Agents must be able to find their way around the game world Pathfinding is not a trivial problem The

More information

Configuration Space of a Robot

Configuration Space of a Robot Robot Path Planning Overview: 1. Visibility Graphs 2. Voronoi Graphs 3. Potential Fields 4. Sampling-Based Planners PRM: Probabilistic Roadmap Methods RRTs: Rapidly-exploring Random Trees Configuration

More information

A* optimality proof, cycle checking

A* optimality proof, cycle checking A* optimality proof, cycle checking CPSC 322 Search 5 Textbook 3.6 and 3.7.1 January 21, 2011 Taught by Mike Chiang Lecture Overview Recap Admissibility of A* Cycle checking and multiple path pruning Slide

More information

Stable Trajectory Design for Highly Constrained Environments using Receding Horizon Control

Stable Trajectory Design for Highly Constrained Environments using Receding Horizon Control Stable Trajectory Design for Highly Constrained Environments using Receding Horizon Control Yoshiaki Kuwata and Jonathan P. How Space Systems Laboratory Massachusetts Institute of Technology {kuwata,jhow}@mit.edu

More information

ME/CS 132: Advanced Robotics: Navigation and Vision

ME/CS 132: Advanced Robotics: Navigation and Vision ME/CS 132: Advanced Robotics: Navigation and Vision Lecture #5: Search Algorithm 1 Yoshiaki Kuwata 4/12/2011 Lecture Overview Introduction Label Correcting Algorithm Core idea Depth-first search Breadth-first

More information

Strict Theta*: Shorter Motion Path Planning Using Taut Paths

Strict Theta*: Shorter Motion Path Planning Using Taut Paths Proceedings of the Twenty-Sixth International Conference on Automated Planning and Scheduling (ICAPS 2016) Strict Theta*: Shorter Motion Path Planning Using Taut Paths Shunhao Oh and Hon Wai Leong Department

More information

Geometric Path Planning McGill COMP 765 Oct 12 th, 2017

Geometric Path Planning McGill COMP 765 Oct 12 th, 2017 Geometric Path Planning McGill COMP 765 Oct 12 th, 2017 The Motion Planning Problem Intuition: Find a safe path/trajectory from start to goal More precisely: A path is a series of robot configurations

More information

Problem Solving as Search. CMPSCI 383 September 15, 2011

Problem Solving as Search. CMPSCI 383 September 15, 2011 Problem Solving as Search CMPSCI 383 September 15, 2011 1 Today s lecture Problem-solving as search Uninformed search methods Problem abstraction Bold Claim: Many problems faced by intelligent agents,

More information

Autonomous and Mobile Robotics Prof. Giuseppe Oriolo. Motion Planning 1 Retraction and Cell Decomposition

Autonomous and Mobile Robotics Prof. Giuseppe Oriolo. Motion Planning 1 Retraction and Cell Decomposition Autonomous and Mobile Robotics Prof. Giuseppe Oriolo Motion Planning 1 Retraction and Cell Decomposition motivation robots are expected to perform tasks in workspaces populated by obstacles autonomy requires

More information

Mesh Generation. Quadtrees. Geometric Algorithms. Lecture 9: Quadtrees

Mesh Generation. Quadtrees. Geometric Algorithms. Lecture 9: Quadtrees Lecture 9: Lecture 9: VLSI Design To Lecture 9: Finite Element Method To http://www.antics1.demon.co.uk/finelms.html Lecture 9: To Lecture 9: To component not conforming doesn t respect input not well-shaped

More information

Informed Search and Exploration for Agents

Informed Search and Exploration for Agents Informed Search and Exploration for Agents R&N: 3.5, 3.6 Michael Rovatsos University of Edinburgh 29 th January 2015 Outline Best-first search Greedy best-first search A * search Heuristics Admissibility

More information

A* and 3D Configuration Space

A* and 3D Configuration Space Homework #4 A* and 3D Configuration Space Part I: Star Algorithm to build 3D Configuration Space I have implemented again the Star Algorithm to compute the 3-dimensional configuration space Q starting

More information

Problem Solving and Search

Problem Solving and Search Artificial Intelligence Problem Solving and Search Dae-Won Kim School of Computer Science & Engineering Chung-Ang University Outline Problem-solving agents Problem types Problem formulation Example problems

More information

CS 387/680: GAME AI PATHFINDING

CS 387/680: GAME AI PATHFINDING CS 387/680: GAME AI PATHFINDING 4/16/2015 Instructor: Santiago Ontañón santi@cs.drexel.edu Class website: https://www.cs.drexel.edu/~santi/teaching/2015/cs387/intro.html Reminders Check BBVista site for

More information

I may not have gone where I intended to go, but I think I have ended up where I needed to be. Douglas Adams

I may not have gone where I intended to go, but I think I have ended up where I needed to be. Douglas Adams Disclaimer: I use these notes as a guide rather than a comprehensive coverage of the topic. They are neither a substitute for attending the lectures nor for reading the assigned material. I may not have

More information

The Art Gallery Problem: An Overview and Extension to Chromatic Coloring and Mobile Guards

The Art Gallery Problem: An Overview and Extension to Chromatic Coloring and Mobile Guards The Art Gallery Problem: An Overview and Extension to Chromatic Coloring and Mobile Guards Nicole Chesnokov May 16, 2018 Contents 1 Introduction 2 2 The Art Gallery Problem 3 2.1 Proof..................................

More information

Today s s lecture. Lecture 3: Search - 2. Problem Solving by Search. Agent vs. Conventional AI View. Victor R. Lesser. CMPSCI 683 Fall 2004

Today s s lecture. Lecture 3: Search - 2. Problem Solving by Search. Agent vs. Conventional AI View. Victor R. Lesser. CMPSCI 683 Fall 2004 Today s s lecture Search and Agents Material at the end of last lecture Lecture 3: Search - 2 Victor R. Lesser CMPSCI 683 Fall 2004 Continuation of Simple Search The use of background knowledge to accelerate

More information

Heuristic (Informed) Search

Heuristic (Informed) Search Heuristic (Informed) Search (Where we try to choose smartly) R&N: Chap. 4, Sect. 4.1 3 1 Recall that the ordering of FRINGE defines the search strategy Search Algorithm #2 SEARCH#2 1. INSERT(initial-node,FRINGE)

More information

Computational Geometry

Computational Geometry Lecture 12: Lecture 12: Motivation: Terrains by interpolation To build a model of the terrain surface, we can start with a number of sample points where we know the height. Lecture 12: Motivation: Terrains

More information

Manipulator trajectory planning

Manipulator trajectory planning Manipulator trajectory planning Václav Hlaváč Czech Technical University in Prague Faculty of Electrical Engineering Department of Cybernetics Czech Republic http://cmp.felk.cvut.cz/~hlavac Courtesy to

More information

Theta*: Any-Angle Path Planning on Grids

Theta*: Any-Angle Path Planning on Grids Theta*: ny-ngle Path Planning on Grids lex Nash and Kenny Daniel and Sven Koenig riel Felner omputer Science Department Department of Information Systems Engineering University of Southern alifornia en-gurion

More information

9/17/2015 7:56 AM. CSCE 625 Programing Assignment #1 due: Tues, Sep 22 (by start of class) Objective

9/17/2015 7:56 AM. CSCE 625 Programing Assignment #1 due: Tues, Sep 22 (by start of class) Objective CSCE 625 Programing Assignment #1 due: Tues, Sep 22 (by start of class) Objective The goal of this assignment is to implement and compare the performance of Breadth-first search (BFS), Depth-First Search

More information

Notice that the height of each rectangle is and the width of each rectangle is.

Notice that the height of each rectangle is and the width of each rectangle is. Math 1410 Worksheet #40: Section 6.3 Name: In some cases, computing the volume of a solid of revolution with cross-sections can be difficult or even impossible. Is there another way to compute volumes

More information

1. Meshes. D7013E Lecture 14

1. Meshes. D7013E Lecture 14 D7013E Lecture 14 Quadtrees Mesh Generation 1. Meshes Input: Components in the form of disjoint polygonal objects Integer coordinates, 0, 45, 90, or 135 angles Output: A triangular mesh Conforming: A triangle

More information

Template Matching Rigid Motion. Find transformation to align two images. Focus on geometric features

Template Matching Rigid Motion. Find transformation to align two images. Focus on geometric features Template Matching Rigid Motion Find transformation to align two images. Focus on geometric features (not so much interesting with intensity images) Emphasis on tricks to make this efficient. Problem Definition

More information

Introduction to Mobile Robotics Path and Motion Planning. Wolfram Burgard, Cyrill Stachniss, Maren Bennewitz, Diego Tipaldi, Luciano Spinello

Introduction to Mobile Robotics Path and Motion Planning. Wolfram Burgard, Cyrill Stachniss, Maren Bennewitz, Diego Tipaldi, Luciano Spinello Introduction to Mobile Robotics Path and Motion Planning Wolfram Burgard, Cyrill Stachniss, Maren Bennewitz, Diego Tipaldi, Luciano Spinello 1 Motion Planning Latombe (1991): eminently necessary since,

More information

Geo-Routing. Chapter 2. Ad Hoc and Sensor Networks Roger Wattenhofer

Geo-Routing. Chapter 2. Ad Hoc and Sensor Networks Roger Wattenhofer Geo-Routing Chapter 2 Ad Hoc and Sensor Networks Roger Wattenhofer 2/1 Application of the Week: Mesh Networking (Roofnet) Sharing Internet access Cheaper for everybody Several gateways fault-tolerance

More information

6.3 Poincare's Theorem

6.3 Poincare's Theorem Figure 6.5: The second cut. for some g 0. 6.3 Poincare's Theorem Theorem 6.3.1 (Poincare). Let D be a polygon diagram drawn in the hyperbolic plane such that the lengths of its edges and the interior angles

More information

CMPUT 396 Sliding Tile Puzzle

CMPUT 396 Sliding Tile Puzzle CMPUT 396 Sliding Tile Puzzle Sliding Tile Puzzle 2x2 Sliding Tile States Exactly half of the states are solvable, the other half are not. In the case of 2x2 puzzles, I can solve it if I start with a configuration

More information

Algorithms for Sensor-Based Robotics: Sampling-Based Motion Planning

Algorithms for Sensor-Based Robotics: Sampling-Based Motion Planning Algorithms for Sensor-Based Robotics: Sampling-Based Motion Planning Computer Science 336 http://www.cs.jhu.edu/~hager/teaching/cs336 Professor Hager http://www.cs.jhu.edu/~hager Recall Earlier Methods

More information

Announcements. CS 188: Artificial Intelligence

Announcements. CS 188: Artificial Intelligence Announcements Projects: Looking for project partners? --- Come to front after lecture. Try pair programming, not divide-and-conquer Account forms available up front during break and after lecture Assignments

More information

Lesson 1 Introduction to Path Planning Graph Searches: BFS and DFS

Lesson 1 Introduction to Path Planning Graph Searches: BFS and DFS Lesson 1 Introduction to Path Planning Graph Searches: BFS and DFS DASL Summer Program Path Planning References: http://robotics.mem.drexel.edu/mhsieh/courses/mem380i/index.html http://dasl.mem.drexel.edu/hing/bfsdfstutorial.htm

More information

Distance-Optimal Navigation in an Unknown Environment without Sensing Distances

Distance-Optimal Navigation in an Unknown Environment without Sensing Distances SUBMITTED TO IEEE TRANSACTIONS ON ROBOTICS 1 Distance-Optimal Navigation in an Unknown Environment without Sensing Distances Benjamín Tovar, Rafael Murrieta-Cid, and Steven M. LaValle Abstract This paper

More information