Rendering Synthetic Objects into Real Scenes. based on [Debevec98]
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1 Rendering Synthetic Objects into Real Scenes based on [Debevec98]
2 Compositing of synthetic objects Geometry consistency needed: geometric model of synthetic objects needed: (coarse) geometric model of the real scene needed: camera calibration (extrinsics & intrinsics) procedure: rendering of synthetic and real scene with virtual camera identical to real camera 2
3 Compositing of synthetic objects Lighting consistency subproblem 1: the synthetic objects need to be lit by the natural light sources that affect the real scene subproblem 2: the synthetic objects affect the real scene 3
4 1. Illumination of synthetic objects with real light Solution 1 modeling the real light sources light source surveying photographing reference object analysis of photographs Solution 2 recording scene illumination using high dynamic range photography 4
5 High dynamic range photography Natural light requires many more intensity levels than the usual 256 More levels can be acquired by varying exposure times Cameras are fast enough to avoid saturation of the brightest natural light sources 5
6 2. Scene affected by synthetic Shadows objects synthetic objects should cast shadows in the scene Reflections synthetic objects should be reflected by shiny scene objects synthetic objects should cast light in the scene 6
7 Overview Introduction Illumination of synthetic objects Complete method for integrating synthetic objects in natural scenes 7
8 Overview Introduction Illumination of synthetic objects Complete method for integrating synthetic objects in natural scenes 8
9 Recording light using radiance maps Radiance: energy of radiation per unit transverse area, in a given direction, of a source of radiation <W sr-1 m-2> Radiance map: in a point, measure radiance in all directions Practical construction: panorama centered in that point or using spherical or parabolic mirrors 9
10 Radiance map example 10
11 Radiance map example 11
12 Radiance map example 12
13 Inter-register exposures to obtain high range radiance map obtained by photographing polished steel sphere (light probe) 13
14 Illuminate synthetic object using a global illumination algorithm 14
15 Another example 15
16 Another example 16
17 Light probe distortions Not all directions are treated equally poor sampling close to the half-sphere edge Camera acquiring the light-probe image can image itself Solution is to take several images of the light probe additional difficulty of interregistering the images 17
18 Reducing distortions using two light-probe images 18
19 Videos 19
20 Overview Introduction Illumination of synthetic objects Complete method for integrating synthetic objects in natural scenes 20
21 Overview Introduction Illumination of synthetic objects Complete method for integrating synthetic objects in natural scenes 21
22 The general method 22
23 Step 1: background acquisition 23
24 Step 2: light probe 24
25 Step 3: constr. the light-based model 25
26 Step 4: camera calibration 26
27 Step 5: global illumination solution 27
28 Step 7: compositing a. render local scene w/o synthetic objects 28
29 Step 7: compositing b. create synthetic objects mask 29
30 Step 7: compositing c. isolate synthetic objects contribution to local scene subtract apply mask 30
31 add Step 7: compositing d. add to the background the synthetic objects and their contribution to the local scene add 31
32 Results: before and after 32
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