Considerations of a Consistent Model for the Reflection of Light from Human Hair

Size: px
Start display at page:

Download "Considerations of a Consistent Model for the Reflection of Light from Human Hair"

Transcription

1 HairS 13 Luebeck, 4 6 Sep 2013 Considerations of a Consistent Model for the Reflection of Light from Human Hair FJ Wortmann, G Wortmann School of Materials, University of Manchester, UK A Schulze zur Wiesche Fiantec GmbH, Hamburg, GER H-M Haake BASF Personal Care and Nutrition GmbH, Duesseldorf, GER 1 Hair Shine & Hair Cosmetics For the consumer the quality of hair shine is an important indicator of hair health. A popular hypothesis: Hair shine (lustre, gloss) is a very complex, largely subjective phenomenon, which is not realistically accessible to measurement. Pioneering work to measure hair shine has been undertaken by Reich & Robbins, using bent hair tresses in a shine box and an empirical correlation between perception and test results. C Reich & CR Robbins. JSCC 44, 221 (1993) Numerous attempts have been undertaken to refine the underlying principles of this approach. PD Kaplan et al. JCS 60, 111 (2009) 2 1

2 Hair Shine & Computer Graphics The successful implementation of shine for hair collectives on animals or humans in dynamic situations of body and light movements is an important condition for the realistic, natural appearance of a film character. One approach: Hair shine (lustre, gloss) is such a complex phenomenon, that the best option for its modelling is empirical, reverse engineering. wallpaper-sid-ice-age.html K Ward et al. IEEE Trans. Visualization and Comp.Graph.. 13, 213 (2007) 3 The Fundamental CG Approach: The Marschner Model A quite simple,two component model for light reflection specular & backside reflection already leads to a realistic appearance of hair, namely, when including hair cross sectionalgeometry. R Marschner et al. ACM Trans.Graphics 22, 780 (2003) Role of fibre geometry 4 2

3 Light reflection analysis by laser goniometry Progressive model developments (1) S? I DD B B S (1) On the basis of goniophotometric curves for hair of different colours, 3 components of light reflection were considered specular reflection - S backside reflection - B directional diffuse DD no uniform diffuse component FJ Wortmann, E Schulze zur Wiesche, A Bierbaum. J Cosm. Sci 54, 301 (2003) FJ Wortmann, E Schulze zur Wiesche, B Bourceau. J Cosmet Sci 55, 81 (2004) 5 Franz. J.Wortmann Light reflection analysis by laser goniometry Progressive model developments (2) Investigations have shown that light reflection in hair can show rather complex patterns, which requires to summarise distinct reflection modes into specific groups. B I S D (2) Current approach inclusion of 4 components specular reflection B-group of reflections I-group of reflections ideal diffuse reflection 6 Franz. J.Wortmann 3

4 Material for Experiments Asian, commercial hair 1-7x 30 standard, persulphate bleach Colour Changes of Asian Hair Tresses Lightness & red (+)/green ( ) L 40 a 35 b No of Bleaches Yellow (+)/blue ( ) CIE-Lab colour sphere Lightness (L+) increases with No of bleaches towards a limiting value of Redness (a+) increases & then decreases towards neutral. Yellowness (b+) increases & then decreases towards an equilibrium value of about 20. Changes are associated with the responses of the two types of melanin to the bleach. 8 4

5 Goniophotometric Curves for Asian Hair Virgin Asian Hair Simultaneous detection through 100 o Angle of incidence 40 o Hardware: Fiantec GmbH, Hamburg, GER Software: Obscure Systems UG, Aachen, GER Asian Hair, 3x bleach 9 Ternary Data Plot: Data Variability Variability of light reflection is very high between Samples Individual hairs Different points on single hairs Data groups drift towards higher I-, B- and D-values with bleaching, with increasing numbers of S=0 cases. D 10 5

6 Specular Reflection Despite low precision of the data, specular reflection shows a high degree of accuracy. With the number of bleaches a continuous drop is observed, which follows apparent 1 st order kinetics As is plausible, the fraction of specular reflection drops, when lightness increases with bleaching and interior and backside reflection become more pronounced. The logarithmic fit to the data roughly predicts a limiting value of about 60% for L=0. This is in good agreement with observations for gold-coated hair. Specular Refl., % Lightness 11 Internal & Backside Reflections Changes of internal reflection (I) and backside reflection (B) can be associated with the way reflection planes in hair interact with light. 12 6

7 Ideal Diffuse Reflection Ideal diffuse reflection goes through a maximum at around 4 bleaches. This is attributed to the increased visibility of the medulla and decreasing surface roughness through bleaching Strongly bleached hair 13 Overview of Light Reflections: Some Considerations For virgin, black (L=20) hair, there is a reasonable balance between surface and internal reflection. Effects of diffuse reflection, associated with dullness are small. For 1x bleach (L=30) the turn-over points for S as well as for (I+B) signify the change from primary, white, specular to secondary, coloured, silk gloss Beyond the turn-over point, the gloss -types approach their limiting values. For 3x bleach a maximum in D occurs, which signifies a maximum in hair dullness. 14 7

8 Conclusions The analysis of the goniophotometric reflection curve of small areas on single hairs, using a single wavelength, provides a large body of data, which gives insight into the complex mechanisms of light reflection, which can be related to hair gloss. Goniophotometric curves can be well analysed on the basis of 4 components of reflection. A distinct correlation is observed between decreasing specular reflection and increasing lightness of hair. The overview of the various types of light reflection identifies the range, where silk gloss takes precedence over specular reflection. A maximum for ideal diffuse reflection signifies a maximum of dullness, which is detrimental to hair shine. 15 Thank you for your attention! 16 8

New luster formula for the characterization of hair tresses using polarization imaging

New luster formula for the characterization of hair tresses using polarization imaging J. Cosmet. Sci., 60, 153 169 (March/April 2009) New luster formula for the characterization of hair tresses using polarization imaging N. LEFAUDEUX, N. LECHOCINSKI, P. CLEMENCEAU, and S. BREUGNOT, Bossa

More information

CSE 167: Lecture #7: Color and Shading. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2011

CSE 167: Lecture #7: Color and Shading. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2011 CSE 167: Introduction to Computer Graphics Lecture #7: Color and Shading Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2011 Announcements Homework project #3 due this Friday,

More information

BOSSA NOVA TECHNOLOGIES,

BOSSA NOVA TECHNOLOGIES, SAMBA Hair System Objective measurement of parameters involved in the visual appearance of hair BOSSA NOVA TECHNOLOGIES, California Robert George - Sebastien Breugnot Company Overview Located in Los Angeles

More information

Samba Hair System User manual Jefferson Blvd. Culver City, CA 90230, USA Tel: (310) Fax: (310)

Samba Hair System User manual Jefferson Blvd. Culver City, CA 90230, USA Tel: (310) Fax: (310) Samba Hair System User manual 11922 Jefferson Blvd. Culver City, CA 90230, USA Tel: (310) 577-8110 Fax: (310) 943-3280 http://www.bossanovatech.com Page 1/32 About This Manual This Manual describes SAMBA

More information

Chapter 23 Reflection and Refraction. Copyright 2010 Pearson Education, Inc.

Chapter 23 Reflection and Refraction. Copyright 2010 Pearson Education, Inc. Chapter 23 Reflection and Refraction C O L O R S White light contains all colors. White objects reflect all colors. Black objects absorb all colors. Green objects absorb all colors but reflect green. Red,

More information

New luster formula for the characterization of hair tresses using polarization imaging

New luster formula for the characterization of hair tresses using polarization imaging New luster formula for the characterization of hair tresses using polarization imaging N.Lefaudeux, N.Lechocinski, P.Clemenceau and.breugnot Bossa Nova Technologies 606 Venice Blvd, uite B Venice, CA 90291

More information

CSE 167: Introduction to Computer Graphics Lecture #6: Colors. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2013

CSE 167: Introduction to Computer Graphics Lecture #6: Colors. Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2013 CSE 167: Introduction to Computer Graphics Lecture #6: Colors Jürgen P. Schulze, Ph.D. University of California, San Diego Fall Quarter 2013 Announcements Homework project #3 due this Friday, October 18

More information

Understanding Visual Performance A Pacific Energy Center Factsheet

Understanding Visual Performance A Pacific Energy Center Factsheet Understanding Visual Performance A Pacific Energy Center Factsheet Factors Affecting Visual Performance Our ability to perform a visual task depends on how well our eyes perceive the details of the task.

More information

CS6670: Computer Vision

CS6670: Computer Vision CS6670: Computer Vision Noah Snavely Lecture 21: Light, reflectance and photometric stereo Announcements Final projects Midterm reports due November 24 (next Tuesday) by 11:59pm (upload to CMS) State the

More information

CS6670: Computer Vision

CS6670: Computer Vision CS6670: Computer Vision Noah Snavely Lecture 20: Light, reflectance and photometric stereo Light by Ted Adelson Readings Szeliski, 2.2, 2.3.2 Light by Ted Adelson Readings Szeliski, 2.2, 2.3.2 Properties

More information

4. Refraction. glass, air, Perspex and water.

4. Refraction. glass, air, Perspex and water. Mr. C. Grima 11 1. Rays and Beams A ray of light is a narrow beam of parallel light, which can be represented by a line with an arrow on it, in diagrams. A group of rays makes up a beam of light. In laboratory

More information

Reflection and Refraction of Light

Reflection and Refraction of Light PC1222 Fundamentals of Physics II Reflection and Refraction of Light 1 Objectives Investigate for reflection of rays from a plane surface, the dependence of the angle of reflection on the angle of incidence.

More information

1.6 Rough Surface Scattering Applications Computer Graphic Shading and Rendering

1.6 Rough Surface Scattering Applications Computer Graphic Shading and Rendering 20 Durgin ECE 3065 Notes Rough Surface Scattering Chapter 1 1.6 Rough Surface Scattering Applications 1.6.1 Computer Graphic Shading and Rendering At optical frequencies, nearly every object in our everyday

More information

Illumination Models & Shading

Illumination Models & Shading Illumination Models & Shading Lighting vs. Shading Lighting Interaction between materials and light sources Physics Shading Determining the color of a pixel Computer Graphics ZBuffer(Scene) PutColor(x,y,Col(P));

More information

Application Note. Measuring the Geometric Attributes of Your Products AN

Application Note. Measuring the Geometric Attributes of Your Products AN Application Note AN 1007.01 Measuring the Geometric Attributes of Your Products Abstract Consumers have a choice and when all other factors are equal, they buy what looks best. All industries are concerned

More information

Shading. Brian Curless CSE 557 Autumn 2017

Shading. Brian Curless CSE 557 Autumn 2017 Shading Brian Curless CSE 557 Autumn 2017 1 Reading Optional: Angel and Shreiner: chapter 5. Marschner and Shirley: chapter 10, chapter 17. Further reading: OpenGL red book, chapter 5. 2 Basic 3D graphics

More information

On the Visibility of the Shroud Image. Author: J. Dee German ABSTRACT

On the Visibility of the Shroud Image. Author: J. Dee German ABSTRACT On the Visibility of the Shroud Image Author: J. Dee German ABSTRACT During the 1978 STURP tests on the Shroud of Turin, experimenters observed an interesting phenomenon: the contrast between the image

More information

Data-Driven Face Modeling and Animation

Data-Driven Face Modeling and Animation 1. Research Team Data-Driven Face Modeling and Animation Project Leader: Post Doc(s): Graduate Students: Undergraduate Students: Prof. Ulrich Neumann, IMSC and Computer Science John P. Lewis Zhigang Deng,

More information

Visual Perception. Visual contrast

Visual Perception. Visual contrast TEXTURE Visual Perception Our perception of the visual shape, size, color, and texture of things is affected by the optical environment in which we see them and the relationships we can discern between

More information

Lecture 1 Image Formation.

Lecture 1 Image Formation. Lecture 1 Image Formation peimt@bit.edu.cn 1 Part 3 Color 2 Color v The light coming out of sources or reflected from surfaces has more or less energy at different wavelengths v The visual system responds

More information

Unit 3: Chapter 5. Reflection

Unit 3: Chapter 5. Reflection Unit 3: Chapter 5 Reflection The Law of Reflection To show how light is reflected from a solid surface, we can use ray diagrams. A ray diagram has 5 main components: this is the incoming ray that will

More information

Ch. 22 Properties of Light HW# 1, 5, 7, 9, 11, 15, 19, 22, 29, 37, 38

Ch. 22 Properties of Light HW# 1, 5, 7, 9, 11, 15, 19, 22, 29, 37, 38 Ch. 22 Properties of Light HW# 1, 5, 7, 9, 11, 15, 19, 22, 29, 37, 38 Brief History of the Nature of Light Up until 19 th century, light was modeled as a stream of particles. Newton was a proponent of

More information

MODELING LED LIGHTING COLOR EFFECTS IN MODERN OPTICAL ANALYSIS SOFTWARE LED Professional Magazine Webinar 10/27/2015

MODELING LED LIGHTING COLOR EFFECTS IN MODERN OPTICAL ANALYSIS SOFTWARE LED Professional Magazine Webinar 10/27/2015 MODELING LED LIGHTING COLOR EFFECTS IN MODERN OPTICAL ANALYSIS SOFTWARE LED Professional Magazine Webinar 10/27/2015 Presenter Dave Jacobsen Senior Application Engineer at Lambda Research Corporation for

More information

Lecture Ray Model of Light. Physics Help Q&A: tutor.leiacademy.org

Lecture Ray Model of Light. Physics Help Q&A: tutor.leiacademy.org Lecture 1201 Ray Model of Light Physics Help Q&A: tutor.leiacademy.org Reflection of Light A ray of light, the incident ray, travels in a medium. When it encounters a boundary with a second medium, part

More information

D&S Technical Note 09-2 D&S A Proposed Correction to Reflectance Measurements of Profiled Surfaces. Introduction

D&S Technical Note 09-2 D&S A Proposed Correction to Reflectance Measurements of Profiled Surfaces. Introduction Devices & Services Company 10290 Monroe Drive, Suite 202 - Dallas, Texas 75229 USA - Tel. 214-902-8337 - Fax 214-902-8303 Web: www.devicesandservices.com Email: sales@devicesandservices.com D&S Technical

More information

Science of Appearance

Science of Appearance Science of Appearance Color Gloss Haze Opacity ppt00 1 1 Three Key Elements Object Observer Light Source ppt00 2 2 1 What happens when light interacts with an Object? Reflection Refraction Absorption Transmission

More information

Color and Shading. Color. Shapiro and Stockman, Chapter 6. Color and Machine Vision. Color and Perception

Color and Shading. Color. Shapiro and Stockman, Chapter 6. Color and Machine Vision. Color and Perception Color and Shading Color Shapiro and Stockman, Chapter 6 Color is an important factor for for human perception for object and material identification, even time of day. Color perception depends upon both

More information

Light: Geometric Optics

Light: Geometric Optics Light: Geometric Optics The Ray Model of Light Light very often travels in straight lines. We represent light using rays, which are straight lines emanating from an object. This is an idealization, but

More information

Texture Mapping. Images from 3D Creative Magazine

Texture Mapping. Images from 3D Creative Magazine Texture Mapping Images from 3D Creative Magazine Contents Introduction Definitions Light And Colour Surface Attributes Surface Attributes: Colour Surface Attributes: Shininess Surface Attributes: Specularity

More information

Volume Illumination & Vector Field Visualisation

Volume Illumination & Vector Field Visualisation Volume Illumination & Vector Field Visualisation Visualisation Lecture 11 Institute for Perception, Action & Behaviour School of Informatics Volume Illumination & Vector Vis. 1 Previously : Volume Rendering

More information

Chapter 35. The Nature of Light and the Laws of Geometric Optics

Chapter 35. The Nature of Light and the Laws of Geometric Optics Chapter 35 The Nature of Light and the Laws of Geometric Optics Introduction to Light Light is basic to almost all life on Earth. Light is a form of electromagnetic radiation. Light represents energy transfer

More information

Virtual Reality for Human Computer Interaction

Virtual Reality for Human Computer Interaction Virtual Reality for Human Computer Interaction Appearance: Lighting Representation of Light and Color Do we need to represent all I! to represent a color C(I)? No we can approximate using a three-color

More information

Lecture Outline Chapter 26. Physics, 4 th Edition James S. Walker. Copyright 2010 Pearson Education, Inc.

Lecture Outline Chapter 26. Physics, 4 th Edition James S. Walker. Copyright 2010 Pearson Education, Inc. Lecture Outline Chapter 26 Physics, 4 th Edition James S. Walker Chapter 26 Geometrical Optics Units of Chapter 26 The Reflection of Light Forming Images with a Plane Mirror Spherical Mirrors Ray Tracing

More information

Estimation of Reflection Properties of Silk Textile with Multi-band Camera

Estimation of Reflection Properties of Silk Textile with Multi-band Camera Estimation of Reflection Properties of Silk Textile with Multi-band Camera Kosuke MOCHIZUKI*, Norihiro TANAKA**, Hideaki MORIKAWA* *Graduate School of Shinshu University, 12st116a@shinshu-u.ac.jp ** Faculty

More information

Colour and gloss. Colour and gloss. 15 November 2016 David Saunders. Colour and gloss. Colour and gloss. Why do we measure colour?

Colour and gloss. Colour and gloss. 15 November 2016 David Saunders. Colour and gloss. Colour and gloss. Why do we measure colour? Why do we measure colour? 15 November 2016 David Saunders 1.To help with the identification of materials 2.To map the presence of materials across an object 3.To measure and predict the change in colour

More information

Computer Graphics. Bing-Yu Chen National Taiwan University The University of Tokyo

Computer Graphics. Bing-Yu Chen National Taiwan University The University of Tokyo Computer Graphics Bing-Yu Chen National Taiwan University The University of Tokyo Introduction The Graphics Process Color Models Triangle Meshes The Rendering Pipeline 1 What is Computer Graphics? modeling

More information

Specular reflection. Lighting II. Snell s Law. Refraction at boundary of media

Specular reflection. Lighting II. Snell s Law. Refraction at boundary of media Specular reflection Lighting II CS 465 Lecture 19 Smooth surfaces of pure materials have ideal specular reflection (said this before) Metals (conductors) and dielectrics (insulators) behave differently

More information

EFFECTS OF MEASUREMENT GEOMETRY ON SPECTRAL REFLECTANCE AND COLOR

EFFECTS OF MEASUREMENT GEOMETRY ON SPECTRAL REFLECTANCE AND COLOR Approved for public release; distribution is unlimited. EFFECTS OF MEASUREMENT GEOMETRY ON SPECTRAL REFLECTANCE AND COLOR Austin Yingst, Ph. D. Night Vision and Electronic Sensors Directorate US Army CECOM

More information

Visual cues to 3D geometry. Light Reflection and Advanced Shading. Shading. Recognizing materials. size (perspective) occlusion shading

Visual cues to 3D geometry. Light Reflection and Advanced Shading. Shading. Recognizing materials. size (perspective) occlusion shading Visual cues to 3D geometry Light Reflection and Advanced Shading size (perspective) occlusion shading CS 4620 Lecture 17 1 2 Shading Recognizing materials Variation in observed color across an object strongly

More information

11.1 CHARACTERISTICS OF LIGHT

11.1 CHARACTERISTICS OF LIGHT CHARACTERISTICS OF LIGHT 11.1 An electromagnetic wave has both electric and magnetic parts; it does not require a medium, and it travels at the speed of light. As wavelength decreases, energy increases.

More information

Light. Properties of light. What is light? Today What is light? How do we measure it? How does light propagate? How does light interact with matter?

Light. Properties of light. What is light? Today What is light? How do we measure it? How does light propagate? How does light interact with matter? Light Properties of light Today What is light? How do we measure it? How does light propagate? How does light interact with matter? by Ted Adelson Readings Andrew Glassner, Principles of Digital Image

More information

Method of determining the optical properties of ceramics and ceramic pigments: measurement of the refractive index

Method of determining the optical properties of ceramics and ceramic pigments: measurement of the refractive index Method of determining the optical properties of ceramics and ceramic pigments: measurement of the refractive index A. Tolosa (1), N. Alcón (1), F. Sanmiguel (2), O. Ruiz (2). (1) AIDO, Instituto tecnológico

More information

Adrián Álvarez, Miguel A. Pérez I. INTRODUCTION

Adrián Álvarez, Miguel A. Pérez I. INTRODUCTION 13th IMEKO TC10 Workshop on Technical Diagnostics Advanced measurement tools in technical diagnostics for systems' reliability and safety June 26-27, 2014, Warsaw, Poland LOW-COST DEVELOPMENT AND TESTING

More information

Lecture 22: Basic Image Formation CAP 5415

Lecture 22: Basic Image Formation CAP 5415 Lecture 22: Basic Image Formation CAP 5415 Today We've talked about the geometry of scenes and how that affects the image We haven't talked about light yet Today, we will talk about image formation and

More information

Reflective Illumination for DMS 803 / 505

Reflective Illumination for DMS 803 / 505 APPLICATION NOTE // Dr. Michael E. Becker Reflective Illumination for DMS 803 / 505 DHS, SDR, VADIS, PID & PLS The instruments of the DMS 803 / 505 series are precision goniometers for directional scanning

More information

Light and refractive index

Light and refractive index 17 Fig. 7.1 shows a ray of light incident on a rectangular glass block at point X. W P X air glass Q R S Fig. 7.1 The ray of light is refracted at X. On Fig. 7.1, (a) draw the normal at X, [1] (b) draw

More information

So far, we have considered only local models of illumination; they only account for incident light coming directly from the light sources.

So far, we have considered only local models of illumination; they only account for incident light coming directly from the light sources. 11 11.1 Basics So far, we have considered only local models of illumination; they only account for incident light coming directly from the light sources. Global models include incident light that arrives

More information

this is the incoming ray that will hit the solid surface/barrier (e.g. a mirror)

this is the incoming ray that will hit the solid surface/barrier (e.g. a mirror) To show how light is reflected from a solid surface, we can use ray diagrams. A ray diagram has 5 main components: this is the incoming ray that will hit the solid surface/barrier (e.g. a mirror) barrier.

More information

Light Tec. Characterization of ultra-polished surfaces in UV and IR. ICSO October 2016 Biarritz, France

Light Tec. Characterization of ultra-polished surfaces in UV and IR. ICSO October 2016 Biarritz, France ICSO 2016 17-21 October 2016 Biarritz, France Light Tec Characterization of ultra-polished surfaces in UV and IR Quentin Kuperman, Author, Technical Manager Yan Cornil, Presenter, CEO Workshop 2016, 12/09

More information

Diffraction and Interference of Plane Light Waves

Diffraction and Interference of Plane Light Waves PHY 92 Diffraction and Interference of Plane Light Waves Diffraction and Interference of Plane Light Waves Introduction In this experiment you will become familiar with diffraction patterns created when

More information

Analysis of spectrophotometer specular performance using goniometric information

Analysis of spectrophotometer specular performance using goniometric information Analysis of spectrophotometer specular performance using goniometric information David R. Wyble * Munsell Color Science Laboratory Rochester Institute of Technology, Rochester, NY 14623 ABSTRACT The 1986

More information

Measurements of Flexible Displays - Challenges and Solutions -

Measurements of Flexible Displays - Challenges and Solutions - Measurements of Flexible Displays - Challenges and Solutions - Andrej Sycev, Anatolij Marsal, Karlheinz Blankenbach, Display Lab, Germany SID-ME Fall Meeting 2014, Stuttgart Prof. Dr. Karlheinz Blankenbach

More information

Imaging Sphere Measurement of Luminous Intensity, View Angle, and Scatter Distribution Functions

Imaging Sphere Measurement of Luminous Intensity, View Angle, and Scatter Distribution Functions Imaging Sphere Measurement of Luminous Intensity, View Angle, and Scatter Distribution Functions Hubert Kostal, Vice President of Sales and Marketing Radiant Imaging, Inc. 22908 NE Alder Crest Drive, Suite

More information

Optics Test Science What are some devices that you use in everyday life that require optics?

Optics Test Science What are some devices that you use in everyday life that require optics? Optics Test Science 8 Introduction to Optics 1. What are some devices that you use in everyday life that require optics? Light Energy and Its Sources 308-8 identify and describe properties of visible light

More information

Chapter 32 Light: Reflection and Refraction. Copyright 2009 Pearson Education, Inc.

Chapter 32 Light: Reflection and Refraction. Copyright 2009 Pearson Education, Inc. Chapter 32 Light: Reflection and Refraction Units of Chapter 32 The Ray Model of Light Reflection; Image Formation by a Plane Mirror Formation of Images by Spherical Mirrors Index of Refraction Refraction:

More information

Announcements. Light. Properties of light. Light. Project status reports on Wednesday. Readings. Today. Readings Szeliski, 2.2, 2.3.

Announcements. Light. Properties of light. Light. Project status reports on Wednesday. Readings. Today. Readings Szeliski, 2.2, 2.3. Announcements Project status reports on Wednesday prepare 5 minute ppt presentation should contain: problem statement (1 slide) description of approach (1 slide) some images (1 slide) current status +

More information

Instruction manual for T3DS calculator software. Analyzer for terahertz spectra and imaging data. Release 2.4

Instruction manual for T3DS calculator software. Analyzer for terahertz spectra and imaging data. Release 2.4 Instruction manual for T3DS calculator software Release 2.4 T3DS calculator v2.4 16/02/2018 www.batop.de1 Table of contents 0. Preliminary remarks...3 1. Analyzing material properties...4 1.1 Loading data...4

More information

HW Chapter 20 Q 2,3,4,5,6,10,13 P 1,2,3. Chapter 20. Classic and Modern Optics. Dr. Armen Kocharian

HW Chapter 20 Q 2,3,4,5,6,10,13 P 1,2,3. Chapter 20. Classic and Modern Optics. Dr. Armen Kocharian HW Chapter 20 Q 2,3,4,5,6,10,13 P 1,2,3 Chapter 20 Classic and Modern Optics Dr. Armen Kocharian Electromagnetic waves and matter: A Brief History of Light 1000 AD It was proposed that light consisted

More information

MATERIAL TYPES CLO VIRTUAL FASHION

MATERIAL TYPES CLO VIRTUAL FASHION M A T E R I A L T Y P E S CONTENTS GENERAL SETTINGS 3 PRESET 9 NEW MATERIALS (CLO 4.2) 16 GENERAL SETTINGS Changing Material Type Set the appropriate Type for the material. Select the fabric and apply

More information

Textbook Reference: Physics (Wilson, Buffa, Lou): Chapter 24

Textbook Reference: Physics (Wilson, Buffa, Lou): Chapter 24 AP Physics-B Physical Optics Introduction: We have seen that the reflection and refraction of light can be understood in terms of both rays and wave fronts of light. Light rays are quite compatible with

More information

Refraction of Light Finding the Index of Refraction and the Critical Angle

Refraction of Light Finding the Index of Refraction and the Critical Angle Finding the Index of Refraction and the Critical Angle OBJECTIVE Students will verify the law of refraction for light passing from water into air. Measurements of the angle of incidence and the angle of

More information

Computer Graphics Fundamentals. Jon Macey

Computer Graphics Fundamentals. Jon Macey Computer Graphics Fundamentals Jon Macey jmacey@bournemouth.ac.uk http://nccastaff.bournemouth.ac.uk/jmacey/ 1 1 What is CG Fundamentals Looking at how Images (and Animations) are actually produced in

More information

WHITE PAPER. Application of Imaging Sphere for BSDF Measurements of Arbitrary Materials

WHITE PAPER. Application of Imaging Sphere for BSDF Measurements of Arbitrary Materials Application of Imaging Sphere for BSDF Measurements of Arbitrary Materials Application of Imaging Sphere for BSDF Measurements of Arbitrary Materials Abstract BSDF measurements are broadly applicable to

More information

COLOR FIDELITY OF CHROMATIC DISTRIBUTIONS BY TRIAD ILLUMINANT COMPARISON. Marcel P. Lucassen, Theo Gevers, Arjan Gijsenij

COLOR FIDELITY OF CHROMATIC DISTRIBUTIONS BY TRIAD ILLUMINANT COMPARISON. Marcel P. Lucassen, Theo Gevers, Arjan Gijsenij COLOR FIDELITY OF CHROMATIC DISTRIBUTIONS BY TRIAD ILLUMINANT COMPARISON Marcel P. Lucassen, Theo Gevers, Arjan Gijsenij Intelligent Systems Lab Amsterdam, University of Amsterdam ABSTRACT Performance

More information

Thank you for choosing NCS Colour Services, annually we help hundreds of companies to manage their colours. We hope this Colour Definition Report

Thank you for choosing NCS Colour Services, annually we help hundreds of companies to manage their colours. We hope this Colour Definition Report Thank you for choosing NCS Colour Services, annually we help hundreds of companies to manage their colours. We hope this Colour Definition Report will support you in your colour management process and

More information

Illumination and Shading

Illumination and Shading Illumination and Shading Light sources emit intensity: assigns intensity to each wavelength of light Humans perceive as a colour - navy blue, light green, etc. Exeriments show that there are distinct I

More information

All forms of EM waves travel at the speed of light in a vacuum = 3.00 x 10 8 m/s This speed is constant in air as well

All forms of EM waves travel at the speed of light in a vacuum = 3.00 x 10 8 m/s This speed is constant in air as well Pre AP Physics Light & Optics Chapters 14-16 Light is an electromagnetic wave Electromagnetic waves: Oscillating electric and magnetic fields that are perpendicular to the direction the wave moves Difference

More information

CS5620 Intro to Computer Graphics

CS5620 Intro to Computer Graphics So Far wireframe hidden surfaces Next step 1 2 Light! Need to understand: How lighting works Types of lights Types of surfaces How shading works Shading algorithms What s Missing? Lighting vs. Shading

More information

Images in Plane Mirrors. Monday, May 23, 16

Images in Plane Mirrors. Monday, May 23, 16 Images in Plane Mirrors Reflection: Light bouncing off of an object and entering our eye. You can use light rays and the laws of reflection to show how a plane mirror produces a virtual image and where

More information

PHY 112: Light, Color and Vision. Lecture 11. Prof. Clark McGrew Physics D 134. Review for Exam. Lecture 11 PHY 112 Lecture 1

PHY 112: Light, Color and Vision. Lecture 11. Prof. Clark McGrew Physics D 134. Review for Exam. Lecture 11 PHY 112 Lecture 1 PHY 112: Light, Color and Vision Lecture 11 Prof. Clark McGrew Physics D 134 Review for Exam Lecture 11 PHY 112 Lecture 1 From Last Time Lenses Ray tracing a Convex Lens Announcements The midterm is Thursday

More information

COLOR HELPS TO SELL VEHICLES

COLOR HELPS TO SELL VEHICLES COLOR HELPS TO SELL VEHICLES Like/Dislike decisions made in seconds 40% of buyers will choose a different vehicle if their color choice is not available. Emotional connection with owner 1 VEHICLE DESIGN

More information

SerraGlaze Q&A. What is SerraGlaze? Why do you want it? How does it work?

SerraGlaze Q&A. What is SerraGlaze? Why do you want it? How does it work? Harnessing the Power of Daylight SerraGlaze Q&A SerraLux is in the business of daylighting, and our product is called SerraGlaze. We will begin the discussion with three questions, each of which will be

More information

CS770/870 Spring 2017 Color and Shading

CS770/870 Spring 2017 Color and Shading Preview CS770/870 Spring 2017 Color and Shading Related material Cunningham: Ch 5 Hill and Kelley: Ch. 8 Angel 5e: 6.1-6.8 Angel 6e: 5.1-5.5 Making the scene more realistic Color models representing the

More information

SPRINGFIELD SOLUTIONS BARCODE GUIDELINES

SPRINGFIELD SOLUTIONS BARCODE GUIDELINES SPRINGFIELD SOLUTIONS BARCODE GUIDELINES The development of any artwork intended to include a barcode should always take into account the guidelines set down in the GS1 UK document entitled Bar Coding

More information

Today we will start to look at illumination models in computer graphics

Today we will start to look at illumination models in computer graphics 1 llumination Today we will start to look at illumination models in computer graphics Why do we need illumination models? Different kinds lights Different kinds reflections Basic lighting model 2 Why Lighting?

More information

Local Illumination. CMPT 361 Introduction to Computer Graphics Torsten Möller. Machiraju/Zhang/Möller

Local Illumination. CMPT 361 Introduction to Computer Graphics Torsten Möller. Machiraju/Zhang/Möller Local Illumination CMPT 361 Introduction to Computer Graphics Torsten Möller Graphics Pipeline Hardware Modelling Transform Visibility Illumination + Shading Perception, Interaction Color Texture/ Realism

More information

Game Programming. Bing-Yu Chen National Taiwan University

Game Programming. Bing-Yu Chen National Taiwan University Game Programming Bing-Yu Chen National Taiwan University What is Computer Graphics? Definition the pictorial synthesis of real or imaginary objects from their computer-based models descriptions OUTPUT

More information

Red Orange the reflected ray. Yellow Green and the normal. Blue Indigo line. Colours of visible reflection

Red Orange the reflected ray. Yellow Green and the normal. Blue Indigo line. Colours of visible reflection distance the carrying the moves away from rest position Brightness Loudness The angle between the incident ray and the normal line Amplitude Amplitude of a light Amplitude of a sound incidence Angle between

More information

Diffraction and Interference of Plane Light Waves

Diffraction and Interference of Plane Light Waves 1 Diffraction and Interference of Plane Light Waves Introduction In this experiment you will become familiar with diffraction patterns created when a beam of light scatters from objects placed in its path.

More information

Ch. 25 The Reflection of Light

Ch. 25 The Reflection of Light Ch. 25 The Reflection of Light 25. Wave fronts and rays We are all familiar with mirrors. We see images because some light is reflected off the surface of the mirror and into our eyes. In order to describe

More information

Mu lt i s p e c t r a l

Mu lt i s p e c t r a l Viewing Angle Analyser Revolutionary system for full spectral and polarization measurement in the entire viewing angle EZContrastMS80 & EZContrastMS88 ADVANCED LIGHT ANALYSIS by Field iris Fourier plane

More information

Perfect Hair. Manual Version 1.0

Perfect Hair. Manual Version 1.0 Perfect Hair Manual Version 1.0 Content Important Information...1 Copyright...1 Disclaimer...1 Usage Rights...1 1. Overview...2 2. User Interface...2 3. Perfect Hair Options...3 3.1. Color...3 3.2. Ambient...4

More information

Physics 202, Lecture 23

Physics 202, Lecture 23 Physics 202, Lecture 23 Today s Topics Lights and Laws of Geometric Optics Nature of Light Reflection and Refraction Law of Reflection Law of Refraction Index of Reflection, Snell s Law Total Internal

More information

Analysis of paper gloss

Analysis of paper gloss Rochester Institute of Technology RIT Scholar Works Articles --26 Analysis of paper gloss Jonathan Arney Ling Ye Jiff Wible Follow this and additional works at: http://scholarworks.rit.edu/article Recommended

More information

Shading. Reading. Pinhole camera. Basic 3D graphics. Brian Curless CSE 557 Fall Required: Shirley, Chapter 10

Shading. Reading. Pinhole camera. Basic 3D graphics. Brian Curless CSE 557 Fall Required: Shirley, Chapter 10 Reading Required: Shirley, Chapter 10 Shading Brian Curless CSE 557 Fall 2014 1 2 Basic 3D graphics With affine matrices, we can now transform virtual 3D objects in their local coordinate systems into

More information

Shading & Material Appearance

Shading & Material Appearance Shading & Material Appearance ACM. All rights reserved. This content is excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/help/faq-fair-use/. MIT EECS 6.837 Matusik

More information

Reflection and Mirrors

Reflection and Mirrors Reflection and Mirrors 1 The Law of Reflection The angle of incidence equals the angle of reflection. 2 The Law of Reflection When light strikes a surface it is reflected. The light ray striking the surface

More information

What is it? How does it work? How do we use it?

What is it? How does it work? How do we use it? What is it? How does it work? How do we use it? Dual Nature http://www.youtube.com/watch?v=dfpeprq7ogc o Electromagnetic Waves display wave behavior o Created by oscillating electric and magnetic fields

More information

Geometrical Optics INTRODUCTION. Wave Fronts and Rays

Geometrical Optics INTRODUCTION. Wave Fronts and Rays Geometrical Optics INTRODUCTION In this experiment, the optical characteristics of mirrors, lenses, and prisms will be studied based on using the following physics definitions and relationships plus simple

More information

Reflection & Mirrors

Reflection & Mirrors Reflection & Mirrors Geometric Optics Using a Ray Approximation Light travels in a straight-line path in a homogeneous medium until it encounters a boundary between two different media A ray of light is

More information

GEOMETRIC OPTICS. LENSES refract light, so we need to know how light bends when entering and exiting a lens and how that interaction forms an image.

GEOMETRIC OPTICS. LENSES refract light, so we need to know how light bends when entering and exiting a lens and how that interaction forms an image. I. What is GEOMTERIC OPTICS GEOMETRIC OPTICS In geometric optics, LIGHT is treated as imaginary rays. How these rays interact with at the interface of different media, including lenses and mirrors, is

More information

specular diffuse reflection.

specular diffuse reflection. Lesson 8 Light and Optics The Nature of Light Properties of Light: Reflection Refraction Interference Diffraction Polarization Dispersion and Prisms Total Internal Reflection Huygens s Principle The Nature

More information

Homework #2. Shading, Ray Tracing, and Texture Mapping

Homework #2. Shading, Ray Tracing, and Texture Mapping Computer Graphics Prof. Brian Curless CSE 457 Spring 2000 Homework #2 Shading, Ray Tracing, and Texture Mapping Prepared by: Doug Johnson, Maya Widyasari, and Brian Curless Assigned: Monday, May 8, 2000

More information

Rendering: Reality. Eye acts as pinhole camera. Photons from light hit objects

Rendering: Reality. Eye acts as pinhole camera. Photons from light hit objects Basic Ray Tracing Rendering: Reality Eye acts as pinhole camera Photons from light hit objects Rendering: Reality Eye acts as pinhole camera Photons from light hit objects Rendering: Reality Eye acts as

More information

Announcement. Lighting and Photometric Stereo. Computer Vision I. Surface Reflectance Models. Lambertian (Diffuse) Surface.

Announcement. Lighting and Photometric Stereo. Computer Vision I. Surface Reflectance Models. Lambertian (Diffuse) Surface. Lighting and Photometric Stereo CSE252A Lecture 7 Announcement Read Chapter 2 of Forsyth & Ponce Might find section 12.1.3 of Forsyth & Ponce useful. HW Problem Emitted radiance in direction f r for incident

More information

Image-based BRDF Representation

Image-based BRDF Representation JAMSI, 11 (2015), No. 2 47 Image-based BRDF Representation A. MIHÁLIK AND R. ĎURIKOVIČ Abstract: To acquire a certain level of photorealism in computer graphics, it is necessary to analyze, how the materials

More information

CS4670: Computer Vision

CS4670: Computer Vision CS4670: Computer Vision Noah Snavely Lecture 30: Light, color, and reflectance Light by Ted Adelson Readings Szeliski, 2.2, 2.3.2 Light by Ted Adelson Readings Szeliski, 2.2, 2.3.2 Properties of light

More information

Supplementary Materials for

Supplementary Materials for advances.sciencemag.org/cgi/content/full/2/11/e1601102/dc1 Supplementary Materials for Multicolor 3D meta-holography by broadband plasmonic modulation Xiong Li, Lianwei Chen, Yang Li, Xiaohu Zhang, Mingbo

More information

Computer Graphics. Illumination and Shading

Computer Graphics. Illumination and Shading () Illumination and Shading Dr. Ayman Eldeib Lighting So given a 3-D triangle and a 3-D viewpoint, we can set the right pixels But what color should those pixels be? If we re attempting to create a realistic

More information

dq dt I = Irradiance or Light Intensity is Flux Φ per area A (W/m 2 ) Φ =

dq dt I = Irradiance or Light Intensity is Flux Φ per area A (W/m 2 ) Φ = Radiometry (From Intro to Optics, Pedrotti -4) Radiometry is measurement of Emag radiation (light) Consider a small spherical source Total energy radiating from the body over some time is Q total Radiant

More information