USING THE TRIBALL FOR POSITIONING

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1 USING THE TRIBALL FOR POSITIONING Although many important positioning tools are available, none are as versatile as the TriBall tool. This TriBall tool offers complete repositioning of many items: Shapes Parts Assemblies Groups Grids TriBall Itself 2D Shapes Attachment Points Lights Camera Texture/Decals/Bumps Faces on Parts Profiles 3D Curves In addition, you can copy and link shapes, parts, groups, assemblies, and attachment points with the TriBall, as well as use it to create patterns of shapes. The TriBall allows you to move these items in any direction and, as its name suggests, allows you to rotate them around any of their three axes using its translation and orientation controls. The TriBall is ideal for orienting shapes relative to each other. It also provides measurements similar to SmartDimensions. By default, one red translation and one blue orientation handle are displayed for each of the TriBall s three axes, as illustrated above. Selecting one of the handles for an axis will automatically display the handle at the opposite end. If desired, however, you can choose to display all translation and orientation handles at all times. To do so, right-click inside the TriBall and select Show All Handles from the resulting pop-up menu. While the default handles retain their original color, the secondary translation handles are displayed as red circular outlines and secondary orientation handles as blue circular outlines. As you move the cursor within the TriBall and over its handles, you will notice the cursor icon changes to indicate various TriBall actions. It will be helpful to familiarize yourself here with each icon:

2 TriBall Positioning Icons Quick Links: Activating the TriBall TriBall Translation Controls Positioning Objects Using the TriBall Translation Controls TriBall orientation controls Modifying the TriBall configuration options Repositioning the TriBall on an object Copying shapes and parts (arrays) with the TriBall Creating Patterns with the TriBall

3 ACTIVATING THE TRIBALL To use the TriBall, you need to activate it on the desired shape you wish to position. To activate the TriBall tool: Choose the Select tool if it isn t already selected. Select a shape or part in the scene. To display the TriBall over the shape or part, click the TriBall option on the Standard toolbar, choose it from the Tools menu, select from the Quick Access Toolbar, select from the Tools Fluent Ribbon Bar, or press the F10 function key. (The F10 function key acts as a quick toggle to alternately activate/deactivate the TriBall on a shape.) The center of the TriBall is displayed over the anchor of the shape/part, as shown in the following illustration. If the part is large, it may be necessary to use the Camera tools to zoom out to access the TriBall controls. Part with TriBall activated

4 TRIBALL TRANSLATION CONTROLS The TriBall translation controls consist of three handles and three planes on its surface that allow you to move a part along or around any of its axes. The following paragraphs explain how to move an object in any dimension: 1D (line movement). Drag a 1D handle to move an object along an axis. As you drag, a distance value appears beside the handle, indicating how far the object has been moved from its original location. You can enter a distance value directly after dragging the handle or after the direct input field is deselected you can rightclick the distance value, choose Edit Value from the resulting pop-up menu, and enter the desired distance value in the dialog box. Keep this feature in mind, in addition to SmartDimensions, when you require precise distances between objects. 2D (plane movement). When you place the cursor inside a plane, the cursor is displayed as four arrows, indicating that the shape or part can be dragged up, down, left, or right along the 2D plane. As you drag, a distance value for each direction in the plan will appear indicating how far the object has been moved from its original location. 3D (rotation). When you click a 1D handle, its axis of rotation is selected and highlighted. To rotate an object around the selected axis, move the cursor within the TriBall. When the cursor changes to a hand and arrow, click and drag to rotate the object around the axis. As you drag, the current angle of rotation is displayed in degrees. You can enter a angle value directly after dragging or after the direct input field is deselected you can rightclick the angle value, choose Edit Value from the resulting pop-up menu, and enter the desired angle value in the dialog box. If movement relative to a particular axis or plane isn t necessary, the shape or part can be rotated in other ways: Rotation around the center. To rotate the object around the center point of the TriBall, place your cursor on the TriBall s circumference. When its color changes to yellow and the cursor becomes a circular arrow, click and drag around the circumference of the TriBall. Rotation around all three axes at once. This option is disabled by default. To enable it, right-click within the TriBall and select the Allow Unconstrained Rotation option from the resulting pop-up menu. Move the cursor inside the TriBall until it changes to four curved arrows and then click and drag freely to rotate the TriBall in any direction.

5 To select a different handle or axis, first left-click outside the TriBall to deselect the current selection.

6 POSITIONING OBJECT USING THE TRIBALL TRANSLATION CONTROLS The following details the steps needed to reposition an object using the TriBall Translation Handles. To reposition shapes or parts using the TriBall's translation controls: Select a shape/part in the scene and select the TriBall from the Standard toolbar or Quick Access Toolbar. Drag the shape/part to a new location To do this, place the cursor in one of the TriBall s 2D planes. When the cursor changes to four arrows, drag the shape or part to reposition it. Note: Right-click and drag on the plane for options to Move, Copy, Link, or Create Rectangular Pattern of the selected shape while maintaining the 2D plane orientation. Right-click on the plane for options to Move to Point or Move to Center-Point. Move the cursor over a point on the host shape that displays its green SmartSnap dot and left-click. Optional: Right-click on the placement point for options to Move, Copy, or Link. Select one of the TriBall s 1D handles to display its associated axis of rotation Click and drag the selected 1D handle to reposition the shape or part. Rotate the selected shape/part, as desired. To do this, again select one of the TriBall s 1D handles. When its axis of rotation is highlighted, move the cursor inside the TriBall. When the cursor changes to a hand and arrow, click and drag to rotate the shape or part around the axis. Optional: Right-click and drag to rotate with options to Move, Copy, or Link. Additional options in the Move, Copy, and Link are available like Step Up and rotate. If you d like to fine-tune your positioning, enter an angle value in the direct entry field or right-click the angle of rotation value and choose Edit Value from the resulting pop-up menu. In the Edit Rotation dialog box, edit the angle value, as desired. You can enable SmartSnap feedback when using the translation controls by depressing the Shift key.

7 TRIBALL ORIENTATION CONTROLS In addition to the outer translation controls, the TriBall tool has orientation controls at its center. These tools offer quick axis positioning of an object relative to selected surfaces, edges, or points on another object. Positioning with these controls can be accomplished relative to any of an object s three axes, just as with the translation controls. After selecting an axis, specific positioning behavior is determined by right-clicking the axis and choosing from the following options on the resulting pop-up menu: To Point. Choose this option to align the selected axis of the TriBall parallel to an imaginary line extending from the TriBall s center to a selected point on a second object. To Center Point. Select this option to align the selected axis of the TriBall parallel to an imaginary line extending from the TriBall s center to the center of an end or side surface of a cylindrical object. Point to Point. Choose this option to align the selected axis of the TriBall parallel to an imaginary line between two selected points on a second object. Parallel to Edge. Choose this option to align the selected axis of the TriBall parallel to the selected edge of a second object. Perpendicular to Face. Choose this option to align the selected axis of the TriBall perpendicular to the selected face of a second object. Parallel to Axis. Choose this option to align the selected axis of the TriBall parallel to the axis of a second, cylindrical object. Reverse. Choose this option to reverse the current position of the TriBall, relative to the specified axis. Mirror. Choose from the following options to define the Mirror operation: Move. Choose this option to mirror the current position of the TriBall, relative to the specified axis, and move the object. Copy. Choose this option to mirror the current position of the TriBall, relative to the specified axis, and create a copy of the object. Link. Choose this option to mirror the current position of the TriBall, relative to the specified axis, and create a linked copy of the object. Note: Links are not supported on Features of Structured Parts. From the same pop-up menu, you also can choose: Edit Direction. Choose this option to set the desired coordinates for the direction of the selected TriBall handle. You also can position an object relative to the center handle of the TriBall by selecting one of the following options from its pop-up menu:

8 To Point. Choose this option to align the center of the TriBall with a selected point on a second object. To Center Point. Choose this option to align the center of the TriBall with the center point of an end or side surface of a cylindrical object. To Midpoint. Choose this option to position the center of the TriBall to the midpoint of an edge, midpoint between two points, or midpoint between two faces. Right-clicking on the placement point on the above items will allow options to move, copy, or link (Note: Links are not supported on Features of Structured Parts). From the same pop-up menu, you also can choose: Edit Position. Choose this option to set length, width, and height values to define the center position of the TriBall, relative to the scene grid axes. To freely reposition the center point by editing its position values, make sure that no axis is selected before right-clicking on the TriBall s center point. Quick Links: Repositioning a part using an orientation handle and the To Point option Repositioning a part using the TriBall's center handle and the To Point option Repositioning a part using the Point to Point, Parallel to Edge, and Perpendicular to Face options Repositioning a part using the Parallel to Axis option Repositioning a part using the To Center Point option Repositioning a part using the Reverse option Repositioning a part using the Mirror option

9 TO POINT ORIENTATION OPTION To reposition a part on a host shape/part with an orientation handle and the To Point option: Select a part to reposition on a host shape/part at the IntelliShape editing level and then select the TriBall tool. Right-click one of the TriBall s orientation handles and, from the resulting pop-up menu, select To Point. The selected axis will appear highlighted in yellow. Selected axis with pop-up menu Move the cursor over a point on the host shape that displays a green SmartSnap dot and left-click. Notice that the highlighted TriBall axis moves to align itself with the selected point on the host shape, repositioning the selected part accordingly. Aligning an axis To Point

10 CENTER POINT HANDLE TO POINT OPTION To reposition a part on a host shape/part using the TriBall's center handle and the To Point option: 4. Select a part to reposition on a host shape/part at the IntelliShape editing level and then select the TriBall tool. Right-click the center handle of the TriBall and, from the resulting pop-up menu, select To Point. Move the cursor over a point on the host shape that displays its green SmartSnap dot and left-click. Optional: Right-click on the placement point for options to move, copy, or link. Notice that the selected moves to align with the selected point on the host shape. Aligning TriBall s center handle To Point

11 POINT TO POINT, PARALLEL TO EDGE, PERPENDICULAR TO FACE OPTION To reposition a part on a host shape/part using the Point to Point, Parallel to Edge, and Perpendicular to Face options: Select a part to reposition on a host shape/part at the IntelliShape editing level and then select the TriBall tool. Right-click one of the TriBall s orientation handles and then select Point to Point from the resulting pop-menu. Click on the first point of an imaginary line on the host shape with which to align the selected TriBall axis. Move the cursor to the end point of the line and click again. The axis is now parallel to an imaginary line on the host shape, designated by the two selected points. Repositioning an Axis Point to Point Now right-click an orientation handle and select Parallel to Edge from the pop-up menu. Move the cursor over the desired edge of the host shape until the green SmartSnap highlight appears. Leftclick to select this as the edge of the host shape with which to align the selected TriBall axis. The axis is now aligned with the selected edge of the host shape. Aligning an axis Parallel to Edge Finally, right-click an orientation handle and choose Perpendicular to Face. Move the cursor over the desired face of the host shape until the green SmartSnap highlight outlines the desired face and then select it to align the selected TriBall axis with the highlighted face of the host shape. NOTE: You can also now just left click and drag an orientation handle onto a face and it will automatically align that handle to be "Perpendicular" to the selected face. NOTE: You can also now just left click and drag an orientation handle onto a linear edge and it will automatically

12 align that handle to be "Parallel" to the selected edge. Aligning an axis Perpendicular to Face

13 PARALLEL TO AXIS ORIENTATION OPTION To reposition a part on a host shape/part using the Parallel to Axis option: 4. This option applies only to alignment relative to a cylindrical shape/part. Select a part to reposition on a host shape/part at the IntelliShape editing level and then select the TriBall tool. Right-click one of the TriBall s orientation handles and select Parallel to Axis from the resulting pop-up menu. Move the cursor over a cylindrical shape/part component of the host shape until a green SmartSnap highlight appears around both ends of the cylindrical shape. Left-click to align the TriBall axis with the cylindrical shape s height axis. NOTE: You can also now just left click and drag an orientation handle onto a cylindrical face and it will automatically align that handle to be "Parallel to Axis" of the selected cylindrical face. Aligning an axis Parallel to Axis

14 TO CENTER POINT ORIENTATION OPTION To reposition a part on a host shape/part using the To Center Point option: This option applies only to alignment relative to a cylindrical shape/part. Select a part to reposition on a host shape/part at the IntelliShape editing level and then select the TriBall tool. Right-click the center handle of the TriBall tool and select To Center Point from the resulting pop-up menu. Drag the cursor over a cylindrical shape on the host shape until its center point is displayed as a green dot within a circle and left-click. Optional: Right-click on the placement point for options to move, copy, or link (Note: Link operations are not supported on Feature of Structured Parts). The selected part moves to align with the center point of the cylindrical shape. NOTE: You can also now just left click and drag an orientation handle onto a circular edge and it will automatically align that handle to the "Center Point" of the selected edge. Aligning TriBall s center handle To Center Point

15 REVERSE ORIENTATION OPTION To reposition a part using the Reverse option: Select a part to reposition on a host shape/part at the IntelliShape editing level and then select the TriBall tool. Right-click the perpendicular orientation handle of the TriBall and select Reverse from the resulting pop-up menu. The part flips its end-to-end.

16 MIRROR ORIENTATION OPTION To reposition a part using the Mirror option: Select a part to reposition on a host shape/part at the IntelliShape editing level and then select the TriBall tool. Right-click the perpendicular orientation handle of the TriBall, select Mirror, and then select Move from the Mirror drop-down menu. The part flips to a mirrored position relative to its original location.

17 MODIFYING THE TRIBALL CONFIGURATION OPTIONS Because of the TriBall s versatility, all of its options and associated feedback may not always be required. Consequently, you can disable certain options until you need them. To modify the TriBall configuration options when it is displayed on an object, right-click anywhere in the scene. A pop-up menu is displayed with the options below. Several options are selected by default. When an option is selected, a check mark is displayed beside it on the pop-up menu. The following configuration options are available for the TriBall: Move Shape and Anchor. When you select this option, the TriBall s actions affect both the selected object and its anchor. This option is selected by default. Move Shape Only. When you select this option, the TriBall s actions affect only the selected object; the anchor s position is not affected. Note: The TriBall will change color to green to denote a different behavior of the TriBall. Position TriBall Only. Select this option to reposition the TriBall itself, without moving the object. Position TriBall Center. Select this option to reposition the TriBall s center to a specified point on the object. Reset TriBall to Anchor. Select this option to revert back to the default positioning of the TriBall, which is on the object s anchor. Orient TriBall to Global. Select this option to align the TriBall orientation axes to the global axes (L, W, H). Show Planes. Select this option to display 2D planes on the TriBall. Show Constrained Dimensions. When this option is selected, the angles and distances a shape or part is moved are reported. Show Orientation Handles. When this option is selected, the orientation handles attached to the center point of the TriBall are displayed. This option is selected by default. Show All Handles. When this option is selected, the orientation and translation handles are displayed at both ends of each TriBall axis. Allow Unconstrained Rotation. For free rotation of an object with the TriBall, select this option. Change Snap Increments. This option allows you to set distance and angle snap increments to be used in repositioning an object. After setting the increments, activate the option by depressing the CTRL key before moving the TriBall.

18 REPOSITIONING THE TRIBALL ON OBJECTS For pinpoint placement of an object, you can reposition the TriBall itself without moving the object. This option is useful in countless instances, such as rotating a shape around an axis that is difficult to align because of other orientations already established in your part. By repositioning the TriBall and its controls, you reorient the coordinate system of the object that, by default, is determined by its anchor. All TriBall controls used for repositioning a shape translation and orientation can be applied to repositioning the TriBall itself. To access the TriBall s translation and orientation controls to move itself, right-click inside the TriBall and select Position TriBall Only from the resulting pop-up menu. This option can also be toggled on and off with the Space Bar. The TriBall s outline changes to white after selecting this option. Your subsequent actions affect only the TriBall itself, not the selected object. Since the functions of repositioning the TriBall are very similar to that of repositioning an object, refer to "TriBall Translation Controls " and "TriBall Orientation Controls " for help in repositioning the TriBall.

19 CREATE ATTACHMENT POINTS BASED ON TRIBALL LOCATION The TriBall can use the Attachment Points to define specific reference locations for the TriBall. Using the Tab Key, the TriBall can toggle through the various attachment points on the selected object to reset the current TriBall location. To create Attachment Points using the TriBall: Select a shape at the Assembly/Part /IntelliShape editing level. Select the TriBall tool. Right-click inside the TriBall and choose "Create Attachment Point Based on TriBall Orientation". Type the desired name for the Attachment Point or use the default name selected. Hit Ok to create the Attachment Point at the TriBall current orientation. To Toggle the TriBall Location using Attachment Points: Select a shape at the Assembly/Part /IntelliShape editing level. Select the TriBall tool. Hit the "Tab" key or right-click inside the TriBall and select "Orient TriBall to Attachment Point"and select the desired attachment point to orient the TriBall with. Hitting "Tab" will toggle through all the available attachment point locations.

20 COPY (ARRAY) OBJECTS WITH THE TRIBALL Using the TriBall facilitates making multiple copies of a shape or part, creating uniform spacing between copied objects, and specifying the location of copied objects. You can perform the entire procedure in a few simple steps. To create multiple copies of a shape and position them simultaneously: Select a shape at the IntelliShape editing level. Select the TriBall tool. Click one of the TriBall s 1D handles to select its axis of rotation. Right-click the selected 1D handle and drag the selected shape to a new location. As you drag, note that the shape s outline moves with the TriBall. When the outline clears the shape, release the cursor. Choose Copy Here from the resulting pop-up menu and enter the desired number of copies in the Number field. If desired, edit the value in the distance field for spacing between copies. Select "Reset triball" if you want to transfer the active TriBall to the soon to be created copied object. Choose OK to copy the shape. Deselect the TriBall tool. If necessary, select the Fit Scene tool to view the copied shapes.

21 CREATE MULTIPLE COPIES/LINKS AT MULTIPLE LOCATIONS WITH THE TRIBALL Using the TriBall, multiple copies/links can be placed at specified locations. This allows you to use all the positioning capabilities of the TriBall to place copies/links of selected objects To create multiple copies/links of a shape at Specified Locations: Select a shape at the Assembly/Part /IntelliShape editing level. Select the TriBall tool. Right-click the Center Point handle of the TriBall and select "Create Multiple - Copies/Links". Position the TriBall using any handle desired. Hit "P" on the keyboard to place a location for the copy/link. Repeat this to place multiple locations. Hit undo to remove the last placed location. Choose Enter to Finish the command and to create the copies/links. Note: Links are not supported on Features of Structured Parts. The Link option will be disabled on feature of Structured Parts.

22 CREATING PATTERNS WITH THE TRIBALL The TriBall can also implement linear, rectangular, and radial pattern creation using IntelliShapes, parts, or assemblies as master shapes. Pattern shapes are fully parametric for efficient and precise definition. It is important to note that: Reference and constrained dimensions can be placed on pattern skeletons. Pattern shapes cannot be created from pattern shapes. IntelliShapes cannot contain multiple master patterns. Both master shapes and instances can be suppressed. Master shapes can be removed from a pattern shape. The same limitations that apply to linking shapes apply to pattern shapes. Patterns included in an assembly can only be repositioned within that assembly (its parent) hierarchy. Note: The TriBall pattern is a grouping of link shapes. To create a pattern feature where there is a parent feature and child features that can refer to objects and can support pattern-of-pattern, refer to the Pattern Feature command. Since the TriBall is a grouping of links, this type of pattern is not supported on Structured Part features. Quick Links: Creating a linear pattern of shapes Creating a radial pattern of shapes Creating a rectangular pattern of shapes Adding dimension references to pattern skeletons

23 CREATING A LINEAR PATTERN To create a linear pattern of shapes: 4. Open a scene and drop in a part to be used as the master shape for creating a pattern. Select the part at the part editing level and then select the TriBall tool. Right-click the 1D handle in the direction the pattern is to be created and then click Create Linear Pattern from the resulting pop-up menu. (Similarly, you can right-click and drag the 1D handle in the appropriate direction and, upon release, select Create Linear Pattern from the menu.) In the Create Pattern dialog box, enter values for the desired number of shapes (including the master shape) and the distance between shapes and then click OK. The pattern shape is created. A blue profile skeleton connecting the shapes displays the distance between each. Clicking on the profile skeleton or one of the shapes in the pattern displays a green outline on the master shape and blue outlines on each of the dependent instances To edit the pattern values, right-click the distance value on the profile skeleton to display the Edit Linear Pattern dialog box, edit the values, and click OK. (Similarly, the values can be edited using the Parameter Table.) Open the Scene Browser to view the scene contents. Note the pattern icon representing the new pattern shape in the scene. Expand it to view the master shape and the dependent instances that comprise the pattern shape. 7. From the Shapes catalog, add a second part to the scene as an independent part and then relocate it to the center of the top surface of the master shape. In the Scene Browser, the new part is added at the same level in the hierarchy as the Pattern shape.

24 To add the new part to the existing pattern as a second master shape, drag/drop its icon in the Scene Browser to place it just below the original master shape. The new part is added to the pattern as a second master shape. If desired, dimension references can be added to the pattern skeleton. Note: The TriBall pattern is a grouping of link shapes. To create a pattern feature where there is a parent feature and child features that can refer to objects and can support pattern-of-pattern, refer to the Pattern Feature command. Since the TriBall is a grouping of links, this type of pattern is not supported on Structured Part features.

25 CREATING A RADIAL PATTERN To create a radial pattern of shapes: 4. After activating the TriBall on the desired object to specify as a master shape, reposition the TriBall to the desired location of the pattern center. Select the 1D handle for the axis about which to rotate the pattern. Right-click within the TriBall, drag to rotate, and release. From the resulting pop-up menu, select Create Radial Pattern, enter the desired number and angle values, and click OK. (Similarly, you can right-click the 1D handle and select Create Radial Pattern from the menu.) 5. Edit in the same manner as for a linear pattern. If desired, dimension references can be added to the pattern skeleton. Note: The TriBall pattern is a grouping of link shapes. To create a pattern feature where there is a parent feature and child features that can refer to objects and can support pattern-of-pattern, refer to the Pattern Feature command. Since the TriBall is a grouping of links, this type of pattern is not supported on Structured Part features.

26 CREATING A RECTANGULAR PATTERN To create a rectangular pattern of shapes: Option 1: After activating the TriBall on the desired object to be used as a master shape, right-click and drag on a 2D Plane Handle. Select Create Rectangular Pattern from the resulting pop-up menu. Option 2: After activating the TriBall on the desired object to be used as a master shape, select an axis to specify the first direction of the rectangular pattern. Right-click on an alternate 1D handle, specifying that axis as the second direction. From the resulting pop-up menu, select Create Rectangular Pattern, enter the desired number and distance values, as well as stagger offset distance, and then click OK. (Similarly, after locking the first axis of the TriBall, you can right-click/drag on the plane above the locked axis in one of the four possible quadrants. The pattern will be created in that plane with the second direction determined by the side of the fist axis on which the cursor lies. Upon release, select Create Rectangular Pattern from the menu.) 4. Edit in the same manner as for a linear pattern. If desired, dimension references can be added to the pattern skeleton. Note: The TriBall pattern is a grouping of link shapes. To create a pattern feature where there is a parent feature and child features that can refer to objects and can support pattern-of-pattern, refer to the Pattern Feature command. Since the TriBall is a grouping of links, this type of pattern is not supported on Structured Part features.

27 DIMENSIONING PATTERN SKELETONS Pattern shape functionality supports placement of dimension references to the pattern skeleton, for more control in creating reference and constrained dimensions for parameter-driven models. To add dimension references to a pattern skeleton: Click twice slowly on a shape in the pattern to select the pattern skeleton, as indicated by green highlighting. Click on the SmartDimension toolbar button corresponding to the type of dimension to be placed. Click on any location on the pattern skeleton to initiate the dimension placement. The start point of the dimension automatically snaps to the origin point of the pattern skeleton. Move the cursor over any existing geometry on which to place the end point until the entity displays a green highlight. Click to place the end point of the dimension. At this point, the new dimension would serve as a reference rather than constrained dimension. To create a constrained dimension, right-click on the dimension value display and click Lock.

28 REPOSITIONING THE ANCHOR The anchor location determines the default junction point of shapes. The anchor is displayed as a green dot with two green whiskers on the shape or part. Using the TriBall tool, you can reposition the anchor to specify an alternate junction point and/or orientation on the target shape. When you right-click the anchor of a shape or part, the pop-up menu allows you to specify how the shape or part interacts with other objects in the scene. To reposition a part's anchor with the TriBall: 4. Select the part s anchor. When properly selected, the anchor color changes to yellow, a yellow anchor icon is displayed beside it, and the part s outline is grayed out. Select the TriBall tool. Rotate or move the position of the anchor, as desired. To reposition a part's anchor using the Anchor Properties options: Right-click the part at the part editing level and select Part Properties from the resulting pop-up menu. Select the Anchor tab to display the anchor properties options. Specify a new position for the anchor, either by rotation or by moving it along a 2D plane. Use the available fields to specify distances for up to three directions of movement or a new angle of rotation relative to the current position. To specify an axis for rotation, enter a value of 1 in the L, W, or H Orientation field, as appropriate. Enter a value of 0 in the remaining two fields. Next, enter the desired angle of rotation value in the By this angle field. Select Apply to preview the new location of the anchor. If necessary, move the dialog box out of the way. If necessary, enter new values and select Apply again. When you are satisfied with the new position, select OK. The same procedure applies to repositioning the anchor of a part created from multiple IntelliShapes or an assembly created from multiple parts/shapes. To reposition a shape's anchor with the Move Anchor option: From the Shape menu, select Move Anchor. Left-click to select the desired new location on the shape for the anchor. The anchor is immediately repositioned. Depending on the anchor drag positioning behavior, a shape may reorient itself once the anchor is repositioned, or may do so the next time the shape is moved. This occurs because the action of repositioning the anchor changes its drag positioning behavior to Slide along surfaces. If the anchor had a setting of Slide along Surface prior to its repositioning, it maintains this setting but if its shape is attached to a second shape, the shape flips onto its anchor so it can slide along the surface of the second shape. To reposition a part's anchor using SmartDimensions and SmartSnap feedback:

29 Select the anchor and then use SmartDimensions or SmartSnap feedback to reposition the anchor just as you would for shapes and parts.

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