Knowledge. Skills. Image: courtesy of commercial licence for 2015 by The Computing Teacher

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1 Design Concepts 1. Identify the elements of design and the principles of design in an existing digital product and/or solution 2. Apply the elements of design and the principles of design to page layouts / 1. Identify and explain the elements of design and the principles of design in an existing digital product and/or 2. Modify a digital product and/or to meet a design need/consideration 3. Apply the elements of design and the principles of design developing a digital product and/or * create accurate visuals/layouts * apply principles of layout and composition 4. Apply the elements of design and the principles of design relevant to a particular design brief 5. Develop and apply detailed annotations for digital designs, relevant to a particular design brief 5. Develop and apply detailed annotations for digital designs relevant to a design brief demonstrating the following considerations: * elements of design and the principles of design * use of appropriate typography * visual composition * rule of thirds * form of content * grid and alignment 1. Annotate designs when working on a digital product and/ or 2. Use appropriate elements of design and the principles of design for a chosen digital medium 3. Create logical and hierarchical organisation of content 4. Develop navigation controls suitable to the chosen digital medium 5. Critically analyse the relationship(s) between the elements of design and the principles of design 1. The elements of design * line * shape * space * texture * colour 2. The principles of design * balance * emphasis (contrast and proportion) * dominance 3. Typography * typeface * size * alignment * format * spacing 4. Compositional rules * rule of thirds * grid and alignment 1. Relationship(s) between the elements of design and the principles of design 2. Features of a user interface * logical and hierarchical organisation of content * graphical user interface (GUI) suitable for target audience * relevant help features of a graphical user interface o usability o inclusivity o accessibility / 1. The elements of design * line * shape * space * texture * colour * 3D form * tone 2. The principles of design * balance * emphasis (contrast and proportion) * dominance * unity (proximity and repetition) 3. Relationship between the elements of design and the principles of design 4. Typography * typeface * size * alignment * format * spacing 5. Compositional rules * rule of thirds * grid and alignment 2. Extra principles of design pattern movement 5. Extra compositional rules reading gravity form of content

2 Managing Data 1. Use a variety of search engines to locate similar data 2. Use Boolean search operators for detailed searches 3. Create and save data using different file types 4. Apply personal data organisation methods 1. Characteristics of the accuracy and reliability of sources of data, * currency * author 2. Types of internet search tools, * subject directory * search engine * meta-search * internet search strategies, including the use of Boolean search operators (AND, OR, NOT) 3. Difference between data and information 4. Awareness of common file formats for: * documents * graphics * audio * video 5. Personal data organisation methods, * files and folders * appropriate file and folder naming * version control / 1. Purpose of file optimisation for use in print, digital and/or online environments 2. Considerations for the compression of files for the transfer and display of data * lossy compression * lossless compression * file sizes 3. Techniques for file size minimisation * cropping * resampling 4. Strategies for efficient online data management 5. Strategies for efficient document version control 6. The concept of cloud computing 7. System utility tools and accessories for the efficient operation and maintenance of data, * disk clean-up tools * deletion of temporary files/internet cache * disk fragmentation * anti-malware, anti-virus, SPAM filter, spyware / 1. Use compression to optimise transfer and display of data 2. Use system utility tools and accessories to ensure efficient operation and maintenance of data 3. Apply document version control 4. Use digital communications media 1. Analyse sources of information for verifiability, accuracy and currency 2. Test and evaluate online applications for browser compatibility and apply W3C as relevant 1. Security techniques for the management of data, * disaster recovery plan * audit trail 2. Types of backup techniques and archiving of data * full * differential * incremental * daily 3. Online data storage methods * data warehouses * data marts * data in the cloud 4. Purpose of data mining 5. Processing of data considering security of data through the use of * passwords * firewalls * biometrics * anti-virus software * digital signatures * digital certificates * encryption 6. Concept of user-generated content 7. Advantages and disadvantages of user generated content 8. Concept of hypertext markup language (.htm/.html) 9. Concept of Web 2.0 and Web Purpose and features of content management systems (CMS) 11. Purpose of world wide web consortium (W3C) 12. Purpose of W3C conventions 13. Validation techniques for online forms

3 Hardware 1. Describe criteria when selecting hardware and software for a specified purpose, including the minimum hardware requirements to run software 1. Apply troubleshooting techniques to the following situations: * faulty monitor * no power to computer * printer not working 1. Types of computer systems * desktop systems * mobile devices * server 2. Purpose of the central processing unit 3. Purpose of memory * primary memory * secondary memory 4. Purpose of input devices 5. Purpose of output devices 6. Types of peripheral devices * printer/scanner/photocopier (multi-function devices) * microphone * speakers * webcam * cameras video and still 7. Troubleshooting techniques to resolve common computer system faults 1. Specifications of digital devices and their impact upon usability 2. Characteristics of development trends in emerging mobile devices 3. Suitability of emerging mobile devices to meet client (user) needs 4. Usability of digital devices for specified client requirements / 1. Purpose of the central processing unit (CPU) 2. Purpose of memory/storage 3. Types of memory/storage * primary * secondary 4. Types of peripheral devices 5. Types of computer systems * desktop systems * mobile devices * server 6. Purpose of an operating system 7. Types of operating systems * Windows * Mac OS * ios * Android * Linux 8. Identification of software compatibility issues, * running older software on current hardware * running newer software on older hardware 9. Functions of an operating system (OS) * user interface * managing system resources * managing security and access rights * running applications 10. Hhardware components of a computer system 9. Considerations for the purchase of hardware, * cost * specifications * user needs 10. Physical maintenance strategies for use of a computer system, * use of an uninterruptible power supply (UPS) * environmental temperature control 1. Select hardware and software for a specified purpose, including the minimum hardware requirements to run software 2. Apply problem-solving skills for a range of simple computer problems, * no sound * frozen screen, keyboard and mouse * no connection to a data projector 1. evaluate computer system specifications for usability compare various mobile devices with other computer systems

4 Networks 1. Connect to a wireless network 2. Check connectivity of a wireless network 1. Design a suitable LAN topology 1. Design a suitable LAN topology for a home network 1. Components of a personal wireless network, * networking adapter * router * access point 2. Considerations for selecting hardware for a personal wireless network, * hardware compatibility * usability * internet service providers (ISP) 3. Considerations for network security, * use of a firewall * virus protection 1. Design a LAN 2. Justify the design of a LAN 1. Types and characteristics of communication protocols, * transmission control protocol/internet protocol (TCP/IP) * hypertext transfer protocol (HTTP) * hypertext transfer protocol over secure socket layer (HTTPS) * wireless application protocol (WAP) 2. Types and characteristics of communication standards, * x (wireless) * (ethernet) * types of network security measures * firewalls * passwords * physical security / 1. The concept and purpose of computer networking 2. Advantages and disadvantages of computer networking 3. Types of transmission media, * optic fibre * wired * wireless 4. The concept of transmission rates 5. Network topologies for local area network (LANs) * wired star * wireless * client server * peer-to-peer 6. Network components for internet connection * server * router * network interface card (NIC) * switch * modem

5 Impacts of Technology 1. Work health and safety (WHS) considerations for a personal work area, * lighting * ventilation * ergonomics 2. Responsibilities of users when storing and maintaining private/personal information 3. The concept of digital citizenship 4. Consequences of different methods of disposal of out-dated technologies 5. Recycling of technology products 6. Consequences of using digital media compared to traditional methods of communication 7. Implications of placing information and images online, * identity theft * cyber stalking * impact of changes in digital technology on: * personal values * productivity in the workplace * lifestyle 8. Types of computer crime, * development of computer viruses * hacking * identity theft * cyber stalking 9. Introduction to the relevant regulations that apply to personal ICT use, * copyright acknowledgement * slander * cyber bullying * piracy 10. Purpose of the fair dealing amendment of the Copyright Act 1968 (Australia) for educational purposes 11. Purpose of the SPAM Act 2003, (Australia) including appropriate use of: * * instant messaging (IM) * short message service (SMS) * multimedia messaging service (MMS) 12. Responsible digital citizenship related to cyber bullying 13. Impact of digital technology on: * the health of individuals * communication methods 1. Intent and purpose of the Copyright Act 1968 (Australia), * fair dealing * private use * moral rights 2. Appropriate referencing techniques for digital publications 3. Acknowledgement of the intellectual property (IP) owner 4. Concept of digital citizenship * responsible use of social networking * forms of cyber bullying * strategies to manage/limit cyber bullying 5. The impact of digital technologies on work-life balance 6. Concept of social networking 7. Types of social networking and their features 8. Types of virtual communities, * online chat rooms * virtual worlds 9. Impact of the Privacy Act 1988 (Australia) on: * the collection of personal information * how personal information is used * access to personal information * implications of identity theft * safe disposal of data 10. Concept of the digital divide and associated issues, * availability of digital resources * use of digital technologies * availability of web-based applications 11. Concept of electronic commerce, * implications of improved digital communications * 24/7 communications * online retail opportunities 12. Issues related to the dependency of society upon electronic and visual communication in business 1. Purpose of the Copyright Act 1968 (Australia), * fair dealing * private use * moral rights 2. Referencing techniques for digital publications 3. Acknowledgement of the intellectual property (IP) owner 4. Concept of digital citizenship * responsible use of social networking * forms of cyber bullying * strategies to manage/limit cyber bullying 5. The impact of digital technologies on work-life balance 6. The concept of social networking 7. The impact of social networking technologies on traditional methods of information publication and distribution, including use of mobile devices 8. Role of the Privacy Act 1988 (Australia) on: * collection of personal information * use of personal information * access to personal information * identity theft * safe disposal of data 9. The concept of the digital divide and associated issues, * availability of digital resources * dependency of society upon electronic communication * use of digital technologies * availability of web based applications 10. The concept of electronic commerce, * implications of improved digital communications * 24/7 communications 11. Issues related to the dependency of society upon electronic and visual communication, * requirement for personal development of technology skills * responsibility for maintaining privacy when using technology 1. The concept of intellectual property (IP) 2. Intention and purpose of IP in Australia in relation to copyright and/or design of digital products 3. The concept of online defamation in Australia 4. Legal action available in Australia to counteract online defamation 5. The concept of freedom of information (FOI) in Australia 6. Key provisions of FOI in Australia in relation to digital products 7. Advantages, disadvantages and implications of virtual and physical collaboration 8. Impact of convergence trends in contemporary digital technologies 9. Data and information security related to personal or sensitive information 10. Purpose of a code of conduct 11. Elements of a code of conduct, work hours * employee use * employee internet use * employee privacy * employer s monitoring of work s, internet access and computer use 12. Online censorship of information in a global context 13. Issues with the use of cloud computing * confidentiality of data * sensitivity of documents * level of accessibility * availability of online applications 14. Impact of digital technologies and global markets on: * productivity * access to knowledge or resources * outsourcing 15. Impact of Web 2.0/Web 3.0 on the use of digital technologies / 1. apply appropriate referencing techniques for digital publications

6 Application 1. Apply a design strategy to ensure: usability visual design accessibility 2. Use word processing software for personal use 3. Use spreadsheet software for personal budgets 4. Use software for personal use 5. Use presentation software 6. Use audio software 7. Use image manipulation software 8. Use online databases 9. Use appropriate collaborative software tools for personal communication 10. Apply layout and design considerations for the construction of digital product and/or 11. Apply software troubleshooting and training options 12. Plan, design and present an interactive project / 1. Apply data organisation techniques for user and/or client needs 2. Apply appropriate graphic and audio file types, * raster graphics * vector graphics * audio files 3. Use animation software 4. Edit audio files 5. Create a navigation map 6. Use web authoring software 7. Use multimedia applications to edit and create digital product and or 8. Apply sort filters in spreadsheets 9. Use lookup tables in spreadsheets, hlookup vlookup 10. Composition, layout and design considerations for the construction of spreadsheets 1. Use appropriate application software 2. Create templates suitable for use in appropriate application software 3. Use video and/or sound application for multi-layer track editing 4. Use multimedia software to create interactive digital products and/or s 5. Use of the specific standards and conventions for a chosen digital medium * colour profiles * layers * frames * typography * print/display options 6. Create digital publications 7. Use available functions of online software 8. Use online tools for tutorials/learning 9. Use forms for online data collection 1. Features of word processing applications for personal use, * formatting text * tables * headers and footers * drawing objects 2. Features of spreadsheet applications for personal use, * simple formulas (addition, subtraction, multiplication and division) * functions (sum, average, max, min) * formatting and graphs 3. features of and webmail for personal use, * attachments * storage * sorting * address book 4. Considerations for document design and development, * target audience 5. Considerations for the layout and design of documents, * typography * alignment * white space * insertion and placement of images * compositional rules * bulleted lists * readability * usability 6. Types of collaborative management tools * groupware * conferencing 7. Features of presentation software, * design layout * transitions * animation * hyperlinks 8. Features of audio software, * editing * effects 9. Features of image manipulation software, * select * copy * paste * crop * rotate/flip * resize * filters 10.Features of online database tools, data input data submission data searching 11. Strategies for troubleshooting software issues and undertaking online training, * manuals * online help * peer assistance * online tutorials 1. Online software tools 2. Video application features * multi-layer track editing * titles * transitions * effects 3. Sound application features, including sound effects 4. Publishing features * colour schemes * layers * frames * typography * templates * print/display option 5. Types of digital publications 6. Advantages and disadvantages of different types of digital publications 7. How digital communication is used for educational purposes / 1. Purpose of data organisation 2. Common file formats for graphics and audio * vector graphics * raster graphics * audio files 3. Management of software * installation of software * update of software 4. Types of software licences * open and closed source * proprietary * shareware * freeware 5. Organisation and management of data using sort filters in spreadsheets 6. Features of animation software * frame by frame * tweens * buttons * simple actions o stop o start o move object 7. Features of audio software, * editing * converting * exporting 8. Features of web authoring, * hyper-links * graphics * templates * types of files o cascading style sheet (.css) o hypertext markup language file (.htm/.html) 9. Types of online collaboration 10. The concept of responsive design 11. Composition, layout and design considerations for the construction of spreadsheets 2. Common File Formats (continued) * computer graphics metafile (.cgm) * scalable vector graphic (.svg) * bitmap (.bmp) image file * graphical interchange format (.gif) file * joint photographic expert group (JPEG) image file (.jpg/.jpeg) * tagged image file (.tif) * portable network graphics (.png) * moving pictures experts group (.mp3 ) * waveform audio file format (.wav) * Windows media audio file (.wma) 11. Considerations for the construction and design of lookup tables in spreadsheets, * hlookup * vlookup

7 Project Management 1. Identify the purpose and intended audience for a digital product and/or 2. Apply selected design elements and principles to create a personal digital product and/or 3. Evaluate the completed product and/or solution 4. Apply a design process to create a digital product and/or digital solution 5. Apply time management skills 6. Apply the elements of design and the principles of design to create a to meet user requirements 7. Present a completed project for user evaluation / 1. Apply the elements of design and the principles of design relevant to a particular design brief 2. Apply a design process to create a digital product and/or digital solution 3. Apply techniques for representing the design of a digital product and/or 4. Apply project management techniques to meet client requirements or a design brief 5. Apply a design process to create a digital product and/or digital solution 1. Considerations for the development of a digital product and/ or, * target audience * content * presentation medium * design concepts 2. Criteria and methods for evaluating a digital product and/or, * peer * self * target audience 3. Components of a design process to develop a digital product and/or * identify a need * schedule of tasks (timeline) * research ideas * specifications * develop ideas * develop solutions * test solutions * modify and adapt * evaluate 4. Time management skills * scheduling of events * prioritisation of tasks * development of timelines * following up of tasks * backup of data 5. Techniques for representing the design of a digital product and/or, * annotated diagrams/sketches * storyboards * wireframe and grid 6. Ensure the digital product and/or meets identified user requirements 1. Choose an appropriate project management approach for the development of the chosen 2. Develop processes and documentation to build a project brief(s) 3. Plan a project in detail 4. Apply project management techniques to meet client requirements when creating a 5. Produce draft design plans/drawings to represent concepts 6. Use appropriate functionality tools to create visual layouts 7. Apply a design process to create a 8. Use appropriate tools to evaluate the effectiveness of a digital solution in accordance with the design brief * surveys * client feedback * self-reflection 1. Components of a project design process * product purpose and design criteria * target audience characteristics * project presentation medium * situation analysis * style guide 2. Project management techniques * user/client requirements * plan of action * time management strategies * resources requirements * evaluation 3. Components of a design plan * storyboard * thumbnails (hand/digital) * wireframes/sketches (hand/digital) 4. Criteria required to evaluate a digital product and/or 1. Components of a project design process, * product purpose and design criteria * target audience characteristics * project presentation medium 2. Project management techniques, * plan of action * time management strategies * resource requirements * managing resources * evaluation 3. Techniques for the representation of a design plan, * annotated digital diagrams/sketches * storyboards * annotated notes * thumbnails (hand/digital) 4. Criteria required to evaluate a digital product and/or 5. Project management considerations, * scope * time * resources * client brief 1. Project management approaches * prototype * structured 2. Project planning tools * storyboards * site maps * flow charts * Gantt charts * project management software 3. Appearance considerations for a digital product and/or * structure * usability * accessibility * user experience (UX) * user interface (UI) 4. Concept of service level agreements 5. Features of service level agreements, * availability of service * type of services 6. Advantages of local and global outsourcing compared with in-house production 7. Purpose of outsourcing data management 8. Evaluation of software, including usability

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