FITTED CLOTHES. Cloth simulation in Blender
|
|
- Preston Booker
- 6 years ago
- Views:
Transcription
1 Cloth simulation in Blender FITTED CLOTHES Cloth simulation is one of the most accessible and useful physics simulations for digital modelers. In this exercise we ll create some board shorts for our default figure and drape them over the form. We ll also pin a cloth to his head to keep the sun off. Begin by opening our basic box modeled figure 0-BasicFigure.blend. He s at edu/~yonge/05_homework_resources/ Render him and confirm he looks as below:
2 Select the figure and take him into Edit mode. Go to front view and select the faces that will become the shorts; make sure you have selected the back as well as the front faces by doing this in wireframe view. Now use Shift-D to duplicate these faces, and immediately hit return so that they don t move from their original position. With the faces still selected hit P and choose Separate by Selection. Now go back into Object mode. Just for interest let s render the figure again. The odd pattern in the render is called Z-fighting and happens when two or more faces occupy the same position. The renderer cannot decide which material to show for these faces (even when they re the same material, as here) and so it produces this characteristic random pattern. It s interesting but not what we want.
3 Let s go back to the 3D window. The shorts will be called 0-Figure.001; rename them to 0_shorts. Because they were produced by duplication they will have the same material and texture as the object they were created from. This is shown by the small number 2 in the material tab. Click on that number to create a unique material and then give it a different color. Apply a Shrinkwrap modifier to the shorts. The Target will be the original figure and Mode should be Project. The original faces will remain in the same place, but a shadowed offset surface will move out as you increase the Offset amount from zero. Don t make so much of an offset that faces overlap, as that will result in a bad model and rendering artefacts - see the gray preview lines in the images below. You may need at least one level of subsurf.
4 Apply the modifier. The mesh will be fairly low resolution. Use Control-1 to add a level 1 subdivision surface. At this point, with the geometry defined, you may want to make a UV map and apply a pattern to the shorts. Remember to run a seam up each side and along the inseam to produce a good map. If you use the default checkerboard pattern as a map the result should look like this: If the figure and shorts look as if they have the same material, you may not have broken the instancing of the Texture as well as the Material. tab, go to the texture tab, and deactivate or delete the texture. Make a texture for the shorts using the UV mapping and the image you can find in the pop-up menu in the Image panel. You may find that the texture is instanced to the figure when you render as left. If so simply select the figure, click on the small number 2 next to the name in the material Make sure both materials have specularity reduced to zero unless you want the figure to look like he s just come out of the water.
5 Now we ll run a cloth simulation to drape the shorts over the figure. Go back to Object mode. With the shorts selected, go to the Physics tab (the extreme right tab above the Properties window). Choose Cloth and a preset of Denim. Note that for presets to work realistically your figure must have an equally realistic size (say 1.8 Blender units, or metres) and a scale of Under Cloth Collision check the Self Collision box (this stops the cloth passing through itself, though in this case it s unlikely; it s just good practice). Then select the figure and enable Collision physics for it. In Shaded mode hit Alt-A to animate, though you may want to reduce the animation length to around sixty or seventy frames. Depending on the speed of your computer, the shorts will slowly settle around the figure. When rendering is complete the animation will cycle through the drape procedure. Stop the animation with Escape and slide the green bar in the Timeline panel at bottom until you find a frame where the cloth looks good. Go to the Modifier tab and apply first the Subdivision surface modifier, then the cloth modifier (you will lose your cloth sim the other way) The cloth is now frozen in place. If you want to go on to create an animation of course you keep the modifier in place. Change the point light to a sun to brighten the scene, give it an energy of around 1.5, and reduce the ambient occlusion to about 0.5.
6 Scaling along normals Note that it s easy to create faces that intersect when using the Shrinkwrap tool. You may want to try an alternative method, scaling faces along normals. With the shorts as a separate object, take them into Edit mode, choose Face Select, and select all the faces. Hit Alt_S to scale them out along their normals. This is sometimes more controllable than Shrinkwrap; it depends on the geometry of the figure and which faces are selected. Chris Yonge
LOOSE FITTING CLOTHES
LOOSE FITTING CLOTHES Begin by opening the basic box modeled figure 0-BasicFigure.blend. He s at https://users.soe.ucsc. edu/~yonge/05_homework_resources/. This exercise uses some retopology techniques
More informationChapter 13 - Modifiers
Chapter 13 - Modifiers The modifier list continues to grow with each new release of Blender. We have already discussed the Subdivision Surface (SubSurf) and Ocean modifiers in previous chapters and will
More informationMia Round Corners Node
Mia Round Corners Node NAKHLE Georges - july 2007 This tutorial describes how to use the mental ray MIA Round Corners node. 1) Create a polygonal cube, and make sure that mental ray plug-in is loaded.
More informationChapter 3- Creating & Editing Objects
` Chapter 3- Creating & Editing Objects Edit Mode- Mesh Editing Object Mode After you have created a mesh, you can go into Edit mode (Tab key or Mode option in window) and change its shape. In edit mode,
More informationLIGHTING - 1. Note. Lights. Ambient occlusion
Note LIGHTING - 1 The creation and use of lights varies greatly between the default Blender renderer and the Cycles renderer. This section refers only to simple lighting in the default renderer. Lights
More informationChapter 23- UV Texture Mapping
Chapter 23- UV Texture Mapping Since games need to be able to process operations as fast as possible, traditional rendering techniques (specular, ray tracing reflections and refractions) cannot typically
More informationChapter 19- Object Physics
Chapter 19- Object Physics Flowing water, fabric, things falling, and even a bouncing ball can be difficult to animate realistically using techniques we have already discussed. This is where Blender's
More informationShadows. COMP 575/770 Spring 2013
Shadows COMP 575/770 Spring 2013 Shadows in Ray Tracing Shadows are important for realism Basic idea: figure out whether a point on an object is illuminated by a light source Easy for ray tracers Just
More informationChapter 4- Materials and Textures
Chapter 4- Materials and Textures Materials and textures are what change your model from being gray to brilliant. You can add color, make things glow, become transparent like glass or make them look like
More informationAs we said Procedural Textures are not images but textures that Blender creates automatically. They are good to use as a foundation to start with.
Textures There are two types of Textures in Blender. Procedural Textures that are by default created by the program and Image Textures that use external images. We will first see how you can apply a Procedural
More informationCloth Simulations. 9.2 Physics - Cloth Simulations
9.2 Physics - Cloth Simulations Cloth Simulations...1 Description...2 Workflow...2 Cloth Panel...3 Material...3 Damping...3 Pinning...4 Pinning Clothing To An Armature...4 Cloth Sewing Springs...5 Collisions...5
More informationHow to Create a Simple Animation Using MAYA
How to Create a Simple Animation Using MAYA Jennifer Soltz July 29, 2011 0 Table of Contents Introduction Safety Information. 2. 3 What you need Materials Overview Diagram. 4. 4 Instructions Setup Modeling
More informationComputer graphics Labs: Blender (1/3) Modelling, transparency and reflection
Computer graphics Labs: Blender (1/3) Modelling, transparency and reflection University of Liège Department of Aerospace and Mechanical engineering Designed with Blender 2.76b Introduction to the interface
More informationActions and Graphs in Blender - Week 8
Actions and Graphs in Blender - Week 8 Sculpt Tool Sculpting tools in Blender are very easy to use and they will help you create interesting effects and model characters when working with animation and
More informationChapter 9- Animation Basics
Timing, Moving, Rotating and Scaling Now that we know how to make stuff and make it look good, it s time to figure out how to move it around in your scene. Another name for an animation is Interpolation
More informationGuide Contents Introduction Useful Information Navigating the Scene Hotkeys Placing and Manipulating Objects The Builder Cube Builder Cube Edit
Guide Contents Introduction Useful Information Navigating the Scene Hotkeys Placing and Manipulating Objects The Builder Cube Builder Cube Edit Geometry Builder Cube Edit UVs Static Meshes Materials Mat.
More informationIntroduction to Digital Modelling and Animation in Design week 4 Textures
Introduction to Digital Modelling and Animation in Design week 4 Textures Thaleia Deniozou - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
More informationFull Screen Layout. Main Menu Property-specific Options. Object Tools ( t ) Outliner. Object Properties ( n ) Properties Buttons
Object Tools ( t ) Full Screen Layout Main Menu Property-specific Options Object Properties ( n ) Properties Buttons Outliner 1 Animation Controls The Create and Add Menus 2 The Coordinate and Viewing
More informationChapter 4- Materials and Textures
Chapter 4- Materials and Textures Materials and textures are what change your model from being gray to brilliant. You can add color, make things glow, become transparent like glass or make them look like
More informationLathe Modeling Wine Glass
Course: 3D Design Title: Bezier Curve Modeling Column Dropbox File: WineGlass.zip Blender: Version 2.41 Level: Beginning Author: Neal Hirsig (nhirsig@tufts.edu) Lathe Modeling Wine Glass In this tutorial,
More informationChapter 3- Creating & Editing Objects
Working with Basic Meshes Chapter 3- Creating & Editing Objects Now that we know how to move around in Blender, let s start doing some basic building and shaping. In this chapter we will talk about creating
More informationChapter 11. Caustics and Global Illumination
11 and Global Illumination Chapter 11 Direct illumination occurs when a light source directly illuminates an object or objects in a scene. Indirect illumination occurs if light illuminates objects by reflection
More informationSimple Glass TNT Molecule Tutorial
Simple Glass TNT Molecule Tutorial Quinten Kilborn Today, I ll be showing you how to make an awesome looking glass TNT molecule. I was messing with glass textures and found that it makes an awesome science
More informationStep 2: Add Material and Texture
Step 2: Add Material and Texture Material This part is easy as the Default Cube already has a material assigned. All we need to do is rename it as materials in Trainz assets need to have specific file
More informationChapter 9- Ray-Tracing
Ray-tracing is used to produce mirrored and reflective surfaces. It is also being used to create transparency and refraction (bending of images through transparent surfaceslike a magnifying glass or a
More informationMesh Modeling Dice Boolean
Course: 3D Design Title: Mesh Modeling Dice - Boolean Dropbox File: Dice.zip Blender: Version 2.41 Level: Beginning Author: Neal Hirsig (nhirsig@tufts.edu) Mesh Modeling Dice Boolean In this tutorial,
More informationChapter 12- NURBS & Meta Shape Basics
Chapter 12- NURBS & Meta Shape Basics When you press Shift-A for Add, you will notice other object types beside meshes, cameras and lights that can be created. Two types of objects that can be created
More informationFirst Animated Model Yellow Submarine
Course: 3D Design Title: First Animated Model Yellow Submarine Blender: Version 2.6X Level: Beginning Author; Neal Hirsig (May 2012) First Animated Model Yellow Submarine Most of you are perhaps too young
More informationChapter 5- Materials & Textures
Chapter 5- Materials & Textures As mentioned in the past chapter, materials and textures are what change your model from being gray to brilliant. You can add color, make things glow, become transparent
More informationPhotoshop PSD Export. Basic Tab. Click here to expand Table of Contents... Basic Tab Additional Shading Tab Material Tab Motion Tab Geometry Tab
Photoshop PSD Export Click here to expand Table of Contents... Basic Tab Additional Shading Tab Material Tab Motion Tab Geometry Tab The Photoshop PSD Export image filter is an image saver masquerading
More informationCreating the Tilt Game with Blender 2.49b
Creating the Tilt Game with Blender 2.49b Create a tilting platform. Start a new blend. Delete the default cube right click to select then press X and choose Erase Selected Object. Switch to Top view (NUM
More informationChapter 5- Setting Up a World
Chapter 5- Setting Up a World Using Color, Stars and Mist You ve created a nice scene for your lighthouse, but we re missing a really nice background. Depending on which release of Blender you re running,
More informationComputer graphics Labs: Blender (1bis/3) SketchUp model importation and animation
Computer graphics Labs: Blender (1bis/3) SketchUp model importation and animation University of Liège Department of Aerospace and Mechanical engineering Designed with Blender 2.76b and SketchUp 8 From
More informationQuick Start Tutorial
Tutorial Tutorial: Build an Apple Welcome to Design 3D CX 7. This is a quick tutorial to get you started. In this tutorial you ll learn how to import an Adobe Illustrator file, Lathe it into a 3D object,
More information2nd Set of Gollum s Hotkeys
2nd Set of Gollum s Hotkeys Hotkeys and Maps In Maya Display Settings 4 Shading > Wireframe 5 Shaded display 6 Shaded and Textured display 7 Lighting > Use All Lights 1 Rough Quality Display Setting 2
More informationMODELING EYES ESTIMATED TIME REQUIRED
MODELING EYES This tutorial will teach you how to model a pair of realistic-looking eyes and insert them into the head of a character. ESTIMATED TIME REQUIRED 30 Minutes LEARNING GOALS In this tutorial,
More informationMaya tutorial. 1 Camera calibration
Maya tutorial In this tutorial we will augment a real scene with virtual objects. This tutorial assumes that you have downloaded the file Maya.zip from the course web page and extracted it somewhere. 1
More informationSequence settings for this project. Sequence settings for this project. source monitor. The Program Window: The Bin. The Sequence Window: The Timeline
John Roach - Parsons the New School for Design Adobe Premier - Editing Video 1. Open Premiere and start a new project In the New Project Window name your project and then click BROWSE to either create
More informationSAM Animation: Importing. Importing Photos 40 Importing Video 41 Recording Audio 43 Importing Audio 45
SAM Animation: Importing Importing Photos 40 Importing Video 41 Recording Audio 43 Importing Audio 45 Importing Photos Select Frame Begin by selecting the frame immediately before the position where you
More informationBasic Blender Commands This is just a partial list of Blender commands. Please visit the Blender.org website for more details.
Basic Key Commands Basic Blender Commands This is just a partial list of Blender commands. Please visit the Blender.org website for more details. TAB key- Toggles between edit mode (vertex editing) and
More information12 APPLYING EFFECTS. Lesson overview
12 APPLYING EFFECTS Lesson overview In this lesson, you ll learn how to do the following: Use various effects, such as Pathfinder, Scribble, and Drop Shadow. Use Warp effects to distort type. Create three-dimensional
More informationChapter 4- Blender Render Engines
Chapter 4- Render Engines What is a Render Engine? As you make your 3D models in, your goal will probably be to generate (render) an image or a movie as a final result. The software that determines how
More informationNURBS Sailboat on Ocean (Modeling/Animation)
Course: 3D Design Title: NURBS Sailboat Blender: Version 2.6X Level: Beginning Author; Neal Hirsig (nhirsig@tufts.edu) (April 2013) NURBS Sailboat on Ocean (Modeling/Animation) The objective of this PDF
More informationBlender Texture Painting Tutorial
Blender Texture Painting Tutorial Blender Version: 2.74 Author: Chaven Yenketswamy Date: Aug 2015 The Texture painting interface in Blender can be rather confusing and frustrating for beginners. This tutorial
More informationRock Tutorial: Creating A Rock Like Seen In Gears Of War With A Focus On Normal
http://www.icantbelieveitsnothighpoly.com/tutorials_new.html To view finished product 360 degrees around Instructions // Download: Video (Rotation of Final Mesh)/// (Right click and save) This is an advanced
More informationReference Image. Source:
Mesh Modeling By Immer Baldos This document is a tutorial on mesh modeling using Blender version 2.49b. The goal is to create a model of an elevator. This tutorial will tackle creating the elevator cart,
More informationText Page 1 Chris Shaw
Text 101 www.fridgemonsters.com Page 1 Chris Shaw Copyright and Terms of Use Please leave all references to FridgeMonsters intact in the documentation and code examples. 1. Except as otherwise provided,
More informationHow-To Guide SAP 3D Visual Enterprise Author 8.0 Document Version: How To Work with Textures
How-To Guide SAP 3D Visual Enterprise Author 8.0 Document Version: 1.0-2014-07-04 Document History Document Version Description 1.0 First version Document History 2014 SAP AG or an SAP affiliate company.
More informationO Hailey: Chapter 3 Bonus Materials
O Hailey: Chapter 3 Bonus Materials Maya s Toon Line For those familiar with toon lines in Maya, you may skip ahead past this section. Those not familiar might find it useful to understand the basics of
More informationTextures and UV Mapping in Blender
Textures and UV Mapping in Blender Categories : Uncategorised Date : 21st November 2017 1 / 25 (See below for an introduction to UV maps and unwrapping) Jim s Notes regarding Blender objects, the UV Editor
More informationTUTORIAL 7: Global Illumination & Ambient Occlusion
TUTORIAL 7: Global Illumination & Ambient Occlusion The goal of this short tutorial is to introduce a few select aspects of mental ray so that you may consider incorporating them in your projects if appropriate.
More informationCourse: 3D Design Title: Mesh Modeling Shark Dropbox File: Shark.zip Blender: Version 2.45 Level: Beginning Author: Neal Hirsig
Course: 3D Design Title: Mesh Modeling Shark Dropbox File: Shark.zip Blender: Version 2.45 Level: Beginning Author: Neal Hirsig (nhirsig@tufts.edu) Mesh Modeling Shark In this tutorial, we ll model a Shark.
More informationComputer graphics Labs: Blender (2/3) LuxRender: Interior Scene Rendering
Computer graphics Labs: Blender (2/3) LuxRender: Interior Scene Rendering University of Liège Department of Aerospace and Mechanical engineering Designed with Blender 2.76b LuxRender During the first tutorial
More informationFlowmap Generator River Tutorial
Flowmap Generator River Tutorial Table of Contents First steps... 3 Preview Material Setup... 3 Creating a Generator... 5 Assign to preview material... 9 Fields... 10 Simulating... 11 Using the baked flowmap
More informationComputer Graphics I Lecture 11
15-462 Computer Graphics I Lecture 11 Midterm Review Assignment 3 Movie Midterm Review Midterm Preview February 26, 2002 Frank Pfenning Carnegie Mellon University http://www.cs.cmu.edu/~fp/courses/graphics/
More informationSurface Tension. Liquid Effects in The Last of Us. Eben Cook Lead Visual Effects Artist, Naughty Dog Inc. Wednesday, March 19, 14
Surface Tension Liquid Effects in The Last of Us Eben Cook Lead Visual Effects Artist, Naughty Dog Inc. Surface Tension Liquid Effects in The Last of Us Eben Cook Lead Visual Effects Artist, Naughty Dog
More informationChapter 5- Materials & Textures
Chapter 5- Materials & Textures As mentioned in the past chapter, materials and textures are what change your model from being gray to brilliant. You can add color, make things glow, become transparent
More informationTexture Mapping. Images from 3D Creative Magazine
Texture Mapping Images from 3D Creative Magazine Contents Introduction Definitions Light And Colour Surface Attributes Surface Attributes: Colour Surface Attributes: Shininess Surface Attributes: Specularity
More informationBlender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 1 The Blender Interface and Basic Shapes
Blender Notes Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 1 The Blender Interface and Basic Shapes Introduction Blender is a powerful modeling, animation and rendering
More informationTR17699 InfraWorks 360 in Motion: Getting Things Moving in Your Model Willy Campbell Autodesk
TR17699 InfraWorks 360 in Motion: Getting Things Moving in Your Model Willy Campbell Autodesk Dave Lawrence Autodesk Learning Objectives Learn how to create paths using InfraWorks 360 road tools: Design
More informationBy Roland Hess -- Based on the Blender Summer of Code tutorial by Michael Worcester
Mesh Modeling Tutorial By Roland Hess -- Based on the Blender Summer of Code tutorial by Michael Worcester In the previous chapter, you learned how to manipulate objects in Blender. You've seen how to
More informationNotes on Blender: By Matthew Evett
Notes on Blender: By Matthew Evett A synopsis of the Wiki: http://en.wikibooks.org/wiki/blender_3d:_noob_to_pro The Blender GUI is implemented via opengl. Thus the GUI is not Windowsstandard. Can resize
More informationRETOPOLOGY. Introduction. Technique
Introduction RETOPOLOGY Occationally we need to convert a high resolution mesh into a low resolution version for animation or game development. Working entirely in Blender we can do this automatically
More information03 RENDERING PART TWO
03 RENDERING PART TWO WHAT WE HAVE SO FAR: GEOMETRY AFTER TRANSFORMATION AND SOME BASIC CLIPPING / CULLING TEXTURES AND MAPPING MATERIAL VISUALLY DISTINGUISHES 2 OBJECTS WITH IDENTICAL GEOMETRY FOR NOW,
More informationPoint based global illumination is now a standard tool for film quality renderers. Since it started out as a real time technique it is only natural
1 Point based global illumination is now a standard tool for film quality renderers. Since it started out as a real time technique it is only natural to consider using it in video games too. 2 I hope that
More informationAR-media TUTORIALS IMPROVING REALISM AMBIENT OCCLUSION. (June, 2011)
AR-media TUTORIALS IMPROVING REALISM AMBIENT OCCLUSION (June, 2011) Copyright Copyright 2008/2011 Inglobe Technologies S.r.l. All rights reserved. No part of this publication may be reproduced, transmitted,
More informationObject Manipulation and Basic Animation
Object Manipulation and Basic Animation By Immer Baldos This document is a tutorial on basic modeling and animation using Blender version 2.49b. The goals are to create a Windmill using blender s built-in
More informationLearning to use the drawing tools
Create a blank slide This module was developed for Office 2000 and 2001, but although there are cosmetic changes in the appearance of some of the tools, the basic functionality is the same in Powerpoint
More informationComputer Graphics I. Assignment 3
UNIVERSITÄT DES SAARLANDES Dr.-Ing. Hendrik P.A. Lensch Max Planck Institut Informatik Art Tevs (tevs@mpi-inf.mpg.de) Boris Ajdin (bajdin@mpi-inf.mpg.de) Matthias Hullin (hullin@mpi-inf.mpg.de) 12. November
More informationIray Worlds-Plus User Guide
Iray Worlds-Plus User Guide DEFAULT SCENES These are very simple and easy to understand, the 1st is empty and the others have different types of trees, or skies added. These are either beginning scenes,
More informationIntro to Ray-Tracing & Ray-Surface Acceleration
Lecture 12 & 13: Intro to Ray-Tracing & Ray-Surface Acceleration Computer Graphics and Imaging UC Berkeley Course Roadmap Rasterization Pipeline Core Concepts Sampling Antialiasing Transforms Geometric
More information12 APPLYING EFFECTS. Lesson overview
12 APPLYING EFFECTS Lesson overview In this lesson, you ll learn how to do the following: Use various effects like Pathfinder, Distort & Transform, Offset Path, and Drop Shadow effects. Use Warp effects
More information3D Modeling Course Outline
3D Modeling Course Outline Points Possible Course Hours Course Overview 4 Lab 1: Start the Course Identify computer requirements. Learn how to move through the course. Switch between windows. Lab 2: Set
More informationCGS 3220 Lecture 4 Shaders, Textures, and Light
CGS 3220 Lecture 4 Shaders, Textures, and Light Introduction to Computer Aided Modeling Instructor: Brent Rossen Overview Working with the menu-less UI Working with the Hypershade Creating shading groups
More informationDive into Mobile VR/AR Games
Pre-Meeting Practical Course SS 2015 24th March, 2015 1 Meeting Outline 1. Course Goal 2. Organizational stuff 3. Important Dates 4. Intro to VR/AR 5. Introducing Dive 6. Tasks per Team 7. Tasks Samples
More informationCourse: 3D Design Title: Mesh Modeling Hand Dropbox File: Hand.zip Blender: Version 2.41 Level: Beginning Author; Neal Hirsig
Course: 3D Design Title: Mesh Modeling Hand Dropbox File: Hand.zip Blender: Version 2.41 Level: Beginning Author; Neal Hirsig (nhirsig@tufts.edu) Mesh Modeling Hand Open a new Blender file. We will be
More informationSEOUL NATIONAL UNIVERSITY
Fashion Technology 5. 3D Garment CAD-1 Sungmin Kim SEOUL NATIONAL UNIVERSITY Overview Design Process Concept Design Scalable vector graphics Feature-based design Pattern Design 2D Parametric design 3D
More informationThis is the opening view of blender.
This is the opening view of blender. Note that interacting with Blender is a little different from other programs that you may be used to. For example, left clicking won t select objects on the scene,
More information8 Human Skin Materials and Faking Sub Surface Scattering in Cycles
8 Human Skin Materials and Faking Sub Surface Scattering in Cycles In this chapter, we will cover: Simulating SSS in Cycles by using the Translucent shader Simulating SSS in Cycles by using the Vertex
More informationRender-To-Texture Caching. D. Sim Dietrich Jr.
Render-To-Texture Caching D. Sim Dietrich Jr. What is Render-To-Texture Caching? Pixel shaders are becoming more complex and expensive Per-pixel shadows Dynamic Normal Maps Bullet holes Water simulation
More informationA Blender Tutorial. Building a Simple Loco Part 2 Mapping and Texturing. Paul Hobbs 2008
A Blender Tutorial Building a Simple Loco Part 2 Mapping and Texturing Paul Hobbs 2008 Page 1 of 24 Contents What is Mapping?...3 A Practical Example Using Auto Mapping...3 Optimising the Mapping...5 A
More informationChapter 3- Creating & Editing Objects
` Chapter 3- Creating & Editing Objects Working with Basic Meshes Now that you can move around in Blender, let s start doing some basic building and shaping. In this chapter we will talk about creating
More informationAfter saving out your Rhino model as an IGES file: Open up Maya Go to File - Import
After saving out your Rhino model as an IGES file: Open up Maya Go to File - Import Select your file at the saved location Click Import *NOTE: If your model imports rotated 90 degrees, you can change the
More informationUV Mapping to avoid texture flaws and enable proper shading
UV Mapping to avoid texture flaws and enable proper shading Foreword: Throughout this tutorial I am going to be using Maya s built in UV Mapping utility, which I am going to base my projections on individual
More informationThe train and the track will be generated using a curve path which defines the shape of the track and the position of the train on the track.
The Complete Guide to Blender Graphics Supplement-06 A Train on a Track. In this demonstration, an animation will be created of a train moving around a circular track. To produce the animation you require
More informationfor Blender v2.42a Software Box Bas van Dijk v1.1 February 2007
for Blender v2.42a Software Box Bas van Dijk v1.1 February 2007 Copyright (c) 2007 - Bas van Dijk You may redistribute and copy this document as long as it keeps unchanged and it is provided in its original
More informationMethod I. 3ds max to zbrush
Throughout this article I will be demonstrating the various methods I make my game models. The reason for this article is in case I want to highlight previous workflow methods or if I want to share my
More informationBasic Rendering Techniques Part B
Basic Rendering Techniques Part B Using Materials in 3d Max The simplest method for changing g the default gray color of a 3d object is to apply hue to the object using the diffuse color feature. The physical
More informationCGS 3220 Lecture 13 Polygonal Character Modeling
CGS 3220 Lecture 13 Polygonal Character Modeling Introduction to Computer Aided Modeling Instructor: Brent Rossen Overview Box modeling Polygon proxy Mirroring Polygonal components Topology editing Procedural
More informationChapter Adding 1- T Mo he tio B n le to nde Yo r ur Inte Scerfac ne e Landscape Scene Stormy Night.mp4 End 200 Default Animation frame 1 Location
1- The Blender Interface Adding Motion to Your Scene Open your Landscape Scene file and go to your scene buttons. It s time to animate our dark and stormy night. We will start by making the correct setting
More informationGlass Gambit: Chess set and shader presets for DAZ Studio
Glass Gambit: Chess set and shader presets for DAZ Studio This product includes a beautiful glass chess set, 70 faceted glass shader presets and a 360 degree prop with 5 material files. Some people find
More informationRay Cast Geometry. RayCast Node for Motion, Displacements and Instancing. New to The Ray Cast Geometry node has received an upgrade for 2018.
Ray Cast Geometry New to 2018 The Ray Cast Geometry node has received an upgrade for 2018. The Clipped Ray, Object item ID and Point Index of nearest vertex of the found intersection have been added as
More informationSTARTING COMPOSITING PROJECT
STARTING COMPOSITING PROJECT This tutorial is divided in two parts: Lighting in Maya and compositing in Nuke. Only describe basics techniques but it is your task to learn them and go beyond. These are
More information1 INTRoduCTIon to BLENDER 1. 3 PREPARATIon 19
INTRoduCTIoN xv 2 INTRoduCTIon to GIMP 13 Topics Covered... xv What Isn t Covered...xvi Requirements....xvi The Projects....xvi The Bat Creature... xvii The Spider Bot... xvii The Jungle Temple... xvii
More informationCreating a Snowman Scene
Creating a Snowman Scene By: Shane Trautsch Blender 2.72 What you will learn Basic Modeling Particle systems sculpting Materials and Textures Lighting Creating a Snow By now, you have created a snowman.
More informationCOS 116 The Computational Universe Laboratory 10: Computer Graphics
COS 116 The Computational Universe Laboratory 10: Computer Graphics As mentioned in lecture, computer graphics has four major parts: imaging, rendering, modeling, and animation. In this lab you will learn
More information4) Finish the spline here. To complete the spline, double click the last point or select the spline tool again.
1) Select the line tool 3) Move the cursor along the X direction (be careful to stay on the X axis alignment so that the line is perpendicular) and click for the second point of the line. Type 0.5 for
More informationThe Blender Quick Start Guide
The Blender Quick Start Guide by Darrin Lile Blender Foundation Certified Trainer It takes time and practice to learn and internalize Blender s workflow. But given the right guidance, anyone can quickly
More informationKey 3D Modeling Terms Beginners Need To Master
Key 3D Modeling Terms Beginners Need To Master Starting your 3D modeling journey is an exciting and rewarding experience. As you begin to learn and practice, there are essential terms you need to know
More informationTangents. In this tutorial we are going to take a look at how tangents can affect an animation.
Tangents In this tutorial we are going to take a look at how tangents can affect an animation. One of the 12 Principles of Animation is called Slow In and Slow Out. This refers to the spacing of the in
More information