This is the opening view of blender.

Size: px
Start display at page:

Download "This is the opening view of blender."

Transcription

1 This is the opening view of blender. Note that interacting with Blender is a little different from other programs that you may be used to. For example, left clicking won t select objects on the scene, or left click-dragging won t select multiple objects inside a rectangle. You ll use the right click to select things in the scene. It s a little confusing at first By default, blender gives you a cube in your opening scene. We don t want it. Press X to delete the cube and then choose Erase Selected Object(s) from the popup menu. After you delete the cube, there should be three things left in your scene. If you can t see them, you can use the mouse scroll wheel to zoom out until you can. 1) The scene s light (or lamp in some tutorials) 2) The cursor 3) The scene s camera Objects get added at the cursor position. If your cursor isn t at the origin (intersection of green and red lines), click on the origin to move it there.

2 We re going to build our mushroom from a circular base. From the Add menu, select Mesh, and then Circle. A popup window will appear that allows you to set the number of vertices and the radius of the circle. 32 and 1 are fine values to start with. So, press OK. In the center of your scene, you should now see a circle. You can use the arrows to move it around. Then either move it back to the origin or use CTRL Z to undo your moves.

3 Blender initially shows a view of the scene from the top. In order to build a mushroom, we want to view the scene from the front. Below the scene, click on the View menu and choose Front. Your circle should now look like this. We want to start editing the actual geometry. To switch to edit mode, click on the Object Mode combo box below the scene and choose Edit Mode

4 Now, your circle should look like this. The yellow dots represent vertices in the geometry. We re going to build a mushroom out of two basic operations: extrude and scale. To extrude, you need to have your circle selected (the dots should be yellow). If the circle isn t selected, press a to select it. With the circle selected, press e and choose Only Edges from the popup menu. Move the mouse up to extrude the circle into a cylinder.

5 When the cylinder looks right, click to accept the extrusion. At this point, the added circle will be selected. Sometimes it s useful to resize. To resize the current selection, press s and move your mouse. When the selection is the right size, click the mouse to accept it. Using just extrude and resize (scale), my mushroom looks like this. One potential problem is that the mushroom has a hole in its top. And, we can t see it.

6 To change the camera view, hold down the middle mouse button (or scroll wheel) and drag. Rotate the camera to get a view of the hole in the mushroom top. Note: if you hold down shift and the middle mouse button you can pan the current camera view. You can also press 5 on the numpad (or use the view menu below) to switch between the default orthographic view and the perspective view. The perspective view feels more 3D, but orthographic view can be easier to deal with. To fill in the hole, select the Mesh menu below the scene, choose Faces and then Fill

7 When filled, the hole should look something like this. To see what the model might look like, we can render it. From the top menu, select Render and then Render Current Frame A new window will appear with a rendering of the model. In this one, we don t have a particularly good view of the mushroom.

8 To fix this, rotate the camera in the scene editor to a view you like. Now, we ll move the render camera to this view. From the View menu below the scene, select Align View and Align Active Camera to View The view now shows what the camera will see if you render it again. And, now our rendered version has lighting problems. To fix this, we need to move the light so that it s near the camera.

9 Go back to object mode by clicking on the Edit Mode combo box and selecting Object Mode Switch to the top view and scroll until you can see the light icon and the camera icon.

10 Now we need to move the light so it s near the camera so the light will be coming from a good direction. Right click on the camera to select it. When selected, the light should look like this. Now, click and drag on the arrows to move the light over to near the camera.

11 It should look something like this when you re done. And, the rendering will now look a little better.

Object Manipulation and Basic Animation

Object Manipulation and Basic Animation Object Manipulation and Basic Animation By Immer Baldos This document is a tutorial on basic modeling and animation using Blender version 2.49b. The goals are to create a Windmill using blender s built-in

More information

Autodesk Inventor - Basics Tutorial Exercise 1

Autodesk Inventor - Basics Tutorial Exercise 1 Autodesk Inventor - Basics Tutorial Exercise 1 Launch Inventor Professional 2015 1. Start a New part. Depending on how Inventor was installed, using this icon may get you an Inch or Metric file. To be

More information

First Animated Model Yellow Submarine

First Animated Model Yellow Submarine Course: 3D Design Title: First Animated Model Yellow Submarine Blender: Version 2.6X Level: Beginning Author; Neal Hirsig (May 2012) First Animated Model Yellow Submarine Most of you are perhaps too young

More information

3D Design with 123D Design

3D Design with 123D Design 3D Design with 123D Design Introduction: 3D Design involves thinking and creating in 3 dimensions. x, y and z axis Working with 123D Design 123D Design is a 3D design software package from Autodesk. A

More information

Reference Image. Source:

Reference Image. Source: Mesh Modeling By Immer Baldos This document is a tutorial on mesh modeling using Blender version 2.49b. The goal is to create a model of an elevator. This tutorial will tackle creating the elevator cart,

More information

SolidWorks Intro Part 1b

SolidWorks Intro Part 1b SolidWorks Intro Part 1b Dave Touretzky and Susan Finger 1. Create a new part We ll create a CAD model of the 2 ½ D key fob below to make on the laser cutter. Select File New Templates IPSpart If the SolidWorks

More information

Notes on Blender: By Matthew Evett

Notes on Blender: By Matthew Evett Notes on Blender: By Matthew Evett A synopsis of the Wiki: http://en.wikibooks.org/wiki/blender_3d:_noob_to_pro The Blender GUI is implemented via opengl. Thus the GUI is not Windowsstandard. Can resize

More information

WAYLAND FREE PUBLIC LIBRARY 3D Design and Printing Tutorial: Create a Keychain

WAYLAND FREE PUBLIC LIBRARY 3D Design and Printing Tutorial: Create a Keychain WAYLAND FREE PUBLIC LIBRARY 3D Design and Printing Tutorial: Create a Keychain Welcome! In this tutorial we will be creating a 3D printed keychain. You will personalize this name tag with text to make

More information

Blender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 1 The Blender Interface and Basic Shapes

Blender Notes. Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 1 The Blender Interface and Basic Shapes Blender Notes Introduction to Digital Modelling and Animation in Design Blender Tutorial - week 1 The Blender Interface and Basic Shapes Introduction Blender is a powerful modeling, animation and rendering

More information

SolidWorks 2½D Parts

SolidWorks 2½D Parts SolidWorks 2½D Parts IDeATe Laser Micro Part 1b Dave Touretzky and Susan Finger 1. Create a new part In this lab, you ll create a CAD model of the 2 ½ D key fob below to make on the laser cutter. Select

More information

Week 1 The Blender Interface and Basic Shapes

Week 1 The Blender Interface and Basic Shapes Week 1 The Blender Interface and Basic Shapes Blender Blender is an open-source 3d software that we will use for this class to create our 3d game. Blender is as powerful as 3d Studio Max and Maya and has

More information

Chapter 3- Creating & Editing Objects

Chapter 3- Creating & Editing Objects ` Chapter 3- Creating & Editing Objects Edit Mode- Mesh Editing Object Mode After you have created a mesh, you can go into Edit mode (Tab key or Mode option in window) and change its shape. In edit mode,

More information

Mesh Modeling Vase and Flower

Mesh Modeling Vase and Flower Course: 3D Design Title: Mesh Modeling Vase and Flower Dropbox File: VaseAndFlower.zip Blender: Version 2.45 Level: Beginning Author: Neal Hirsig (nhirsig@tufts.edu) Mesh Modeling Vase and Flower In this

More information

A Guide to Autodesk Maya 2015

A Guide to Autodesk Maya 2015 A Guide to Autodesk Maya 2015 Written by Mitchell Youngerman Table of Contents Layout of Toolbars...pg 1 Creating Objects...pg 2 Selecting & Deselecting Objects...pg 3 Changing Perspective... pg 4 Transforming

More information

This lesson introduces Blender, covering the tools and concepts necessary to set up a minimal scene in virtual 3D space.

This lesson introduces Blender, covering the tools and concepts necessary to set up a minimal scene in virtual 3D space. 3D Modeling with Blender: 01. Blender Basics Overview This lesson introduces Blender, covering the tools and concepts necessary to set up a minimal scene in virtual 3D space. Concepts Covered Blender s

More information

Autodesk Inventor Design Exercise 2: F1 Team Challenge Car Developed by Tim Varner Synergis Technologies

Autodesk Inventor Design Exercise 2: F1 Team Challenge Car Developed by Tim Varner Synergis Technologies Autodesk Inventor Design Exercise 2: F1 Team Challenge Car Developed by Tim Varner Synergis Technologies Tim Varner - 2004 The Inventor User Interface Command Panel Lists the commands that are currently

More information

Blender Lesson Ceramic Bowl

Blender Lesson Ceramic Bowl Blender Lesson Ceramic Bowl This lesson is going to show you how to create a ceramic looking bowl using the free program Blender. You will learn how to change the view, add, delete, scale and edit objects

More information

Basic Blender Commands This is just a partial list of Blender commands. Please visit the Blender.org website for more details.

Basic Blender Commands This is just a partial list of Blender commands. Please visit the Blender.org website for more details. Basic Key Commands Basic Blender Commands This is just a partial list of Blender commands. Please visit the Blender.org website for more details. TAB key- Toggles between edit mode (vertex editing) and

More information

Dice in Google SketchUp

Dice in Google SketchUp A die (the singular of dice) looks so simple. But if you want the holes placed exactly and consistently, you need to create some extra geometry to use as guides. Plus, using components for the holes is

More information

Course: 3D Design Title: Mesh Modeling Hand Dropbox File: Hand.zip Blender: Version 2.41 Level: Beginning Author; Neal Hirsig

Course: 3D Design Title: Mesh Modeling Hand Dropbox File: Hand.zip Blender: Version 2.41 Level: Beginning Author; Neal Hirsig Course: 3D Design Title: Mesh Modeling Hand Dropbox File: Hand.zip Blender: Version 2.41 Level: Beginning Author; Neal Hirsig (nhirsig@tufts.edu) Mesh Modeling Hand Open a new Blender file. We will be

More information

solidthinking Environment...1 Modeling Views...5 Console...13 Selecting Objects...15 Working Modes...19 World Browser...25 Construction Tree...

solidthinking Environment...1 Modeling Views...5 Console...13 Selecting Objects...15 Working Modes...19 World Browser...25 Construction Tree... Copyright 1993-2009 solidthinking, Inc. All rights reserved. solidthinking and renderthinking are trademarks of solidthinking, Inc. All other trademarks or service marks are the property of their respective

More information

Blender: Introduction, Modelling and Exporting

Blender: Introduction, Modelling and Exporting Blender: Introduction, Modelling and Exporting 4076/GV07: Virtual Environments (VE) MSci 4th year, MSc VIVE, EngD Will Steptoe Room 6.22, Computer Science W.Steptoe@cs.ucl.ac.uk http://www.cs.ucl.ac.uk/staff/w.steptoe

More information

3 Polygonal Modeling. Getting Started with Maya 103

3 Polygonal Modeling. Getting Started with Maya 103 3 Polygonal Modeling In Maya, modeling refers to the process of creating virtual 3D surfaces for the characters and objects in the Maya scene. Surfaces play an important role in the overall Maya workflow

More information

Basic Blender Commands This is just a partial list of Blender commands. Please visit the Blender.org website for more details.

Basic Blender Commands This is just a partial list of Blender commands. Please visit the Blender.org website for more details. Basic Key Commands Basic Blender Commands This is just a partial list of Blender commands. Please visit the Blender.org website for more details. TAB key- Toggles between edit mode (vertex editing) and

More information

lundi 7 janvier 2002 Blender: tutorial: Building a Castle Page: 1

lundi 7 janvier 2002 Blender: tutorial: Building a Castle Page: 1 lundi 7 janvier 2002 Blender: tutorial: Building a Castle Page: 1 www.blender.nl this document is online at http://www.blender.nl/showitem.php?id=4 Building a Castle 2000 07 19 Bart Veldhuizen id4 Introduction

More information

Split the 3D Editor Viewport

Split the 3D Editor Viewport Split the 3D Editor Viewport To create two viewports where there was previously one (the 3D Editor Viewport), click on the cross hatch in the upper right hand corner of the 3D Editor Viewport. When the

More information

MatterHackers. How to make a 3D model using Google Earth. Written By: Ryan Lutz. How to make a 3D model using Google Earth data

MatterHackers. How to make a 3D model using Google Earth. Written By: Ryan Lutz. How to make a 3D model using Google Earth data MatterHackers How to make a 3D model using Google Earth data Written By: Ryan Lutz 2017 matterhackers.dozuki.com Page 1 of 20 INTRODUCTION EDIT 7/25/17: Sadly, Sketchup has changed the map service they

More information

Chapter 3- Creating & Editing Objects

Chapter 3- Creating & Editing Objects Working with Basic Meshes Chapter 3- Creating & Editing Objects Now that we know how to move around in Blender, let s start doing some basic building and shaping. In this chapter we will talk about creating

More information

NURBS Sailboat on Ocean (Modeling/Animation)

NURBS Sailboat on Ocean (Modeling/Animation) Course: 3D Design Title: NURBS Sailboat Blender: Version 2.6X Level: Beginning Author; Neal Hirsig (nhirsig@tufts.edu) (April 2013) NURBS Sailboat on Ocean (Modeling/Animation) The objective of this PDF

More information

A Guide to Processing Photos into 3D Models Using Agisoft PhotoScan

A Guide to Processing Photos into 3D Models Using Agisoft PhotoScan A Guide to Processing Photos into 3D Models Using Agisoft PhotoScan Samantha T. Porter University of Minnesota, Twin Cities Fall 2015 Index 1) Automatically masking a black background / Importing Images.

More information

User InterfaceChapter1:

User InterfaceChapter1: Chapter 1 User InterfaceChapter1: In this chapter you will learn about several aspects of the User Interface. You will learn about the overall layout of the UI, and then about the details of each element.

More information

Inventor 201. Work Planes, Features & Constraints: Advanced part features and constraints

Inventor 201. Work Planes, Features & Constraints: Advanced part features and constraints Work Planes, Features & Constraints: 1. Select the Work Plane feature tool, move the cursor to the rim of the base so that inside and outside edges are highlighted and click once on the bottom rim of the

More information

5 Subdivision Surfaces

5 Subdivision Surfaces 5 Subdivision Surfaces In Maya, subdivision surfaces possess characteristics of both polygon and NURBS surface types. This hybrid surface type offers some features not offered by the other surface types.

More information

An Introduction to Autodesk Inventor 2013 and AutoCAD

An Introduction to Autodesk Inventor 2013 and AutoCAD An Introduction to Autodesk Inventor 2013 and AutoCAD 2013 Randy H. Shih SDC PUBLICATIONS Schroff Development Corporation Better Textbooks. Lower Prices. www.sdcpublications.com Visit the following websites

More information

CH. 1 How To Use This Book 12

CH. 1 How To Use This Book 12 CH. 1 How To Use This Book 12 Play Video Content With BookText 12 Navigate Within The Book 14 Searching Within The Book 15 VIDEO: Make the Most of This Book 14 CH. 2 Setting Up SketchUp 18 Setting Preferences

More information

Editing Polygons. Adding material/volume: Extrude. Learning objectives

Editing Polygons. Adding material/volume: Extrude. Learning objectives Learning objectives Be able to: use the Extrude tool to add volume to a polygon know what edge loops are and how to insert edge loops in a polygon cut edges in a polygon know multiple methods of sewing

More information

Autodesk Fusion 360 Training: The Future of Making Things Attendee Guide

Autodesk Fusion 360 Training: The Future of Making Things Attendee Guide Autodesk Fusion 360 Training: The Future of Making Things Attendee Guide Abstract After completing this workshop, you will have a basic understanding of editing 3D models using Autodesk Fusion 360 TM to

More information

https://blenderzen.com/

https://blenderzen.com/ Blender Shortcut Keys Cheat Sheet Blender is a vast multi-purpose program designed to do some very complex things. Luckily for us the creators of Blender simplified the interface and squeezed most commands

More information

Fuselage and Sharks Tooth

Fuselage and Sharks Tooth Chapter 4 Glider Fuselage and Sharks Tooth A. Save as "FUSELAGE". Step 1. Open your FUSELAGE BLANK file. Step 2. Click File Menu > Save As. Step 3. Key-in FUSELAGE for the filename and press ENTER. B.

More information

Full Screen Layout. Main Menu Property-specific Options. Object Tools ( t ) Outliner. Object Properties ( n ) Properties Buttons

Full Screen Layout. Main Menu Property-specific Options. Object Tools ( t ) Outliner. Object Properties ( n ) Properties Buttons Object Tools ( t ) Full Screen Layout Main Menu Property-specific Options Object Properties ( n ) Properties Buttons Outliner 1 Animation Controls The Create and Add Menus 2 The Coordinate and Viewing

More information

XSI TO SINS: COMMANDS & SHORTCUTS

XSI TO SINS: COMMANDS & SHORTCUTS XSI TO SINS: COMMANDS & SHORTCUTS I. Commonly Used Basic Modeling Commands and Shortcuts in XSI: Section A: The Main Control Panel Select Menu Group/Cluster Selection (See Fig. 1.1 for a quick visual overview)

More information

3D Modeler Creating Custom myhouse Symbols

3D Modeler Creating Custom myhouse Symbols 3D Modeler Creating Custom myhouse Symbols myhouse includes a large number of predrawn symbols. For most designs and floorplans, these should be sufficient. For plans that require that special table, bed,

More information

Solid Edge ST4 Update Training (Display)

Solid Edge ST4 Update Training (Display) Solid Edge ST4 Update Training (Display) Presented By: Steve Webb Topic Middle Mouse Button Rotate Model Edge Display Display Performance View Style Thread and Weld Bead Texture Page 2 Middle Mouse Button

More information

Getting Started with Silo

Getting Started with Silo CHAPTER 1 Getting Started with Silo In this chapter, we discuss how to view, select, and manipulate models in Silo. If you are not familiar with Silo or polygon modeling, make sure to read the About Silo

More information

TUTORIAL 2. OBJECTIVE: Use SolidWorks/COSMOS to model and analyze a cattle gate bracket that is subjected to a force of 100,000 lbs.

TUTORIAL 2. OBJECTIVE: Use SolidWorks/COSMOS to model and analyze a cattle gate bracket that is subjected to a force of 100,000 lbs. TUTORIAL 2 OBJECTIVE: Use SolidWorks/COSMOS to model and analyze a cattle gate bracket that is subjected to a force of 100,000 lbs. GETTING STARTED: 1. Open the SolidWorks program. 2. Open a new part file.

More information

Mesh Modeling Dice Boolean

Mesh Modeling Dice Boolean Course: 3D Design Title: Mesh Modeling Dice - Boolean Dropbox File: Dice.zip Blender: Version 2.41 Level: Beginning Author: Neal Hirsig (nhirsig@tufts.edu) Mesh Modeling Dice Boolean In this tutorial,

More information

123D Catch - Tutorial

123D Catch - Tutorial 123D Catch - Tutorial Autodesk s 123D Catch software (formerly Project Photofly) is based on photogrammetry. Photogrammetry is a process which derives geometric properties of an object from a series of

More information

Photocopiable/digital resources may only be copied by the purchasing institution on a single site and for their own use ZigZag Education, 2013

Photocopiable/digital resources may only be copied by the purchasing institution on a single site and for their own use ZigZag Education, 2013 SketchUp Level of Difficulty Time Approximately 15 20 minutes Photocopiable/digital resources may only be copied by the purchasing institution on a single site and for their own use ZigZag Education, 2013

More information

Photocopiable/digital resources may only be copied by the purchasing institution on a single site and for their own use ZigZag Education, 2013

Photocopiable/digital resources may only be copied by the purchasing institution on a single site and for their own use ZigZag Education, 2013 SketchUp Level of Difficulty Time Approximately 15 20 minutes Photocopiable/digital resources may only be copied by the purchasing institution on a single site and for their own use ZigZag Education, 2013

More information

The Villa Savoye ( ), Poisy, Paris.

The Villa Savoye ( ), Poisy, Paris. Learning SketchUp Villa Savoye This tutorial will involve modeling the Villa Savoye by Le Corbusier Files needed to complete this tutorial are available in Mr. Cochran s Web Site The Villa Savoye (1929-1931),

More information

Getting Started. Moving Around in 3D

Getting Started. Moving Around in 3D Getting Started 1 Double-click the SketchUp icon or click: Start All Programs SketchUp 2018 SketchUp 2018 The start screen should look something like this: This person is about 5 5 tall this sets the scale

More information

Getting Started. Double-click the SketchUp icon or click: Start All Programs SketchUp 2018 SketchUp 2018

Getting Started. Double-click the SketchUp icon or click: Start All Programs SketchUp 2018 SketchUp 2018 Getting Started 1 Double-click the SketchUp icon or click: Start All Programs SketchUp 2018 SketchUp 2018 The start screen should look something like this: This person is about 5 5 tall this sets the scale

More information

XnView 1.9. a ZOOMERS guide. Introduction...2 Browser Mode... 5 Image View Mode...15 Printing Image Editing...28 Configuration...

XnView 1.9. a ZOOMERS guide. Introduction...2 Browser Mode... 5 Image View Mode...15 Printing Image Editing...28 Configuration... XnView 1.9 a ZOOMERS guide Introduction...2 Browser Mode... 5 Image View Mode...15 Printing... 22 Image Editing...28 Configuration... 36 Written by Chorlton Workshop for hsbp Introduction This is a guide

More information

Create a Rubber Duck. This tutorial shows you how to. Create simple surfaces. Rebuild a surface. Edit surface control points. Draw and project curves

Create a Rubber Duck. This tutorial shows you how to. Create simple surfaces. Rebuild a surface. Edit surface control points. Draw and project curves Page 1 of 24 Create a Rubber Duck This exercise focuses on the free form, squishy aspect. Unlike the flashlight model, the exact size and placement of the objects is not critical. The overall form is the

More information

INVESTIGATE: PARAMETRIC AND CUSTOMIZABLE MODELS

INVESTIGATE: PARAMETRIC AND CUSTOMIZABLE MODELS LEARNING OBJECTIVES General Confidence writing basic code with simple parameters Understanding measurement and dimensions 3D Design (Parametric Modeling) Modifying parameters Basic OpenSCAD code Translation

More information

An Introduction to Autodesk Inventor 2012 and AutoCAD Randy H. Shih SDC PUBLICATIONS. Schroff Development Corporation

An Introduction to Autodesk Inventor 2012 and AutoCAD Randy H. Shih SDC PUBLICATIONS.  Schroff Development Corporation An Introduction to Autodesk Inventor 2012 and AutoCAD 2012 Randy H. Shih SDC PUBLICATIONS www.sdcpublications.com Schroff Development Corporation Visit the following websites to learn more about this book:

More information

Designing Simple Buildings

Designing Simple Buildings Designing Simple Buildings Contents Introduction 2 1. Pitched-roof Buildings 5 2. Flat-roof Buildings 25 3. Adding Doors and Windows 27 9. Windmill Sequence 45 10. Drawing Round Towers 49 11. Drawing Polygonal

More information

Drawing Tools. Drawing a Rectangle

Drawing Tools. Drawing a Rectangle Chapter Microsoft Word provides extensive DRAWING TOOLS that allow you to enhance the appearance of your documents. You can use these tools to assist in the creation of detailed publications, newsletters,

More information

Textures and UV Mapping in Blender

Textures and UV Mapping in Blender Textures and UV Mapping in Blender Categories : Uncategorised Date : 21st November 2017 1 / 25 (See below for an introduction to UV maps and unwrapping) Jim s Notes regarding Blender objects, the UV Editor

More information

3D Modeling and Design Glossary - Beginner

3D Modeling and Design Glossary - Beginner 3D Modeling and Design Glossary - Beginner Align: to place or arrange (things) in a straight line. To use the Align tool, select at least two objects by Shift left-clicking on them or by dragging a box

More information

Chapter 1- The Blender Interface

Chapter 1- The Blender Interface The Blender Screen When I first looked at Blender and read some tutorials I thought that this looked easy and made sense. After taking the program for a test run, I decided to forget about it for a while

More information

Beginning Paint 3D A Step by Step Tutorial. By Len Nasman

Beginning Paint 3D A Step by Step Tutorial. By Len Nasman A Step by Step Tutorial By Len Nasman Table of Contents Introduction... 3 The Paint 3D User Interface...4 Creating 2D Shapes...5 Drawing Lines with Paint 3D...6 Straight Lines...6 Multi-Point Curves...6

More information

Autodesk Fusion 360: Model. Overview. Modeling techniques in Fusion 360

Autodesk Fusion 360: Model. Overview. Modeling techniques in Fusion 360 Overview Modeling techniques in Fusion 360 Modeling in Fusion 360 is quite a different experience from how you would model in conventional history-based CAD software. Some users have expressed that it

More information

Technique or Feature Where Introduced

Technique or Feature Where Introduced Part 6: Keypad 4 Mirrored features Patterned features First extrusion Rounded corners In the earpiece part, you defined a radial pattern, one that created new instances of a feature at intervals around

More information

4) Finish the spline here. To complete the spline, double click the last point or select the spline tool again.

4) Finish the spline here. To complete the spline, double click the last point or select the spline tool again. 1) Select the line tool 3) Move the cursor along the X direction (be careful to stay on the X axis alignment so that the line is perpendicular) and click for the second point of the line. Type 0.5 for

More information

Parametric Modeling with. Autodesk Fusion 360. First Edition. Randy H. Shih SDC. Better Textbooks. Lower Prices.

Parametric Modeling with. Autodesk Fusion 360. First Edition. Randy H. Shih SDC. Better Textbooks. Lower Prices. Parametric Modeling with Autodesk Fusion 360 First Edition Randy H. Shih SDC PUBLICATIONS Better Textbooks. Lower Prices. www.sdcpublications.com Powered by TCPDF (www.tcpdf.org) Visit the following websites

More information

Delta Dart. Propeller. in the Feature Manager and click Sketch from the Content toolbar, Fig. 1. on the Sketch toolbar.

Delta Dart. Propeller. in the Feature Manager and click Sketch from the Content toolbar, Fig. 1. on the Sketch toolbar. Chapter 8 Delta Dart Propeller A. Base for Blade. Step 1. Click File Menu > New, click Part Metric and OK. Step 2. Click Top Plane in the Feature Manager and click Sketch from the Content toolbar, Fig.

More information

CAD Tutorial 23: Exploded View

CAD Tutorial 23: Exploded View CAD TUTORIAL 23: Exploded View CAD Tutorial 23: Exploded View Level of Difficulty Time Approximately 30 35 minutes Starter Activity It s a Race!!! Who can build a Cube the quickest: - Pupils out of Card?

More information

Parametric Modeling. With. Autodesk Inventor. Randy H. Shih. Oregon Institute of Technology SDC PUBLICATIONS

Parametric Modeling. With. Autodesk Inventor. Randy H. Shih. Oregon Institute of Technology SDC PUBLICATIONS Parametric Modeling With Autodesk Inventor R10 Randy H. Shih Oregon Institute of Technology SDC PUBLICATIONS Schroff Development Corporation www.schroff.com www.schroff-europe.com 2-1 Chapter 2 Parametric

More information

Propeller. Chapter 13. Airplane. A. Base for Blade. Step 1. Click File Menu > New, click Part and OK.

Propeller. Chapter 13. Airplane. A. Base for Blade. Step 1. Click File Menu > New, click Part and OK. Chapter 13 Airplane Propeller A. Base for Blade. Step 1. Click File Menu > New, click Part and OK. Step 2. Click Top Plane in the Feature Manager and click Sketch toolbar, Fig. 1. from the Content Step

More information

Course: 3D Design Title: Mesh Modeling Shark Dropbox File: Shark.zip Blender: Version 2.45 Level: Beginning Author: Neal Hirsig

Course: 3D Design Title: Mesh Modeling Shark Dropbox File: Shark.zip Blender: Version 2.45 Level: Beginning Author: Neal Hirsig Course: 3D Design Title: Mesh Modeling Shark Dropbox File: Shark.zip Blender: Version 2.45 Level: Beginning Author: Neal Hirsig (nhirsig@tufts.edu) Mesh Modeling Shark In this tutorial, we ll model a Shark.

More information

SketchUp Tool Basics

SketchUp Tool Basics SketchUp Tool Basics Open SketchUp Click the Start Button Click All Programs Open SketchUp Scroll Down to the SketchUp 2013 folder Click on the folder to open. Click on SketchUp. Set Up SketchUp (look

More information

SketchUp: an Overview. By Norm Berls

SketchUp: an Overview. By Norm Berls SketchUp: an Overview By Norm Berls Objectives and Non-Objectives Introduction to the SketchUp mindset. Highlights Best Practices Pitfalls Not a Class Won t cover every aspect Hardware Toshiba laptop S70B

More information

Exercise Guide. Published: August MecSoft Corpotation

Exercise Guide. Published: August MecSoft Corpotation VisualCAD Exercise Guide Published: August 2018 MecSoft Corpotation Copyright 1998-2018 VisualCAD 2018 Exercise Guide by Mecsoft Corporation User Notes: Contents 2 Table of Contents About this Guide 4

More information

SOLIDWORKS: Lesson III Patterns & Mirrors. UCF Engineering

SOLIDWORKS: Lesson III Patterns & Mirrors. UCF Engineering SOLIDWORKS: Lesson III Patterns & Mirrors UCF Engineering Solidworks Review Last lesson we discussed several more features that can be added to models in order to increase their complexity. We are now

More information

K e y b o a r d s h o rt c ut s

K e y b o a r d s h o rt c ut s Keyboard shortcuts Mouse navigation Middle button (wheel) Click + drag = pan Double-click = re-center view Left button Click = tool operation Click + spacebar = pan Shift + click + drag = multi-select

More information

SketchUp + Google Earth LEARNING GUIDE by Jordan Martin. Source (images): Architecture

SketchUp + Google Earth LEARNING GUIDE by Jordan Martin. Source (images):  Architecture SketchUp + Google Earth LEARNING GUIDE by Jordan Martin Source (images): www.sketchup.com Part 1: Getting Started with SketchUp GETTING STARTED: Throughout this manual users will learn different tools

More information

Esrefoglu Pattern, in Google SketchUp

Esrefoglu Pattern, in Google SketchUp One of my favorite geometry books is Islamic Geometry Patterns by Eric Broug. The book contains instructions on 19 beautiful patterns found throughout the Middle East and Asia, and Eric s main tools are

More information

Creating Fill-able Forms using Acrobat 7.0: Part 1

Creating Fill-able Forms using Acrobat 7.0: Part 1 Creating Fill-able Forms using Acrobat 7.0: Part 1 The first step in creating a fill-able form in Adobe Acrobat is to generate the form with all its formatting in a program such as Microsoft Word. Then

More information

Lesson 2 Constructive Solid Geometry Concept. Parametric Modeling with I-DEAS 2-1

Lesson 2 Constructive Solid Geometry Concept. Parametric Modeling with I-DEAS 2-1 Lesson 2 Constructive Solid Geometry Concept Parametric Modeling with I-DEAS 2-1 2-2 Parametric Modeling with I-DEAS Introduction In the 1980s, one of the main advancements in Solid Modeling was the development

More information

Lesson for levels K-5 Time to complete: min

Lesson for levels K-5 Time to complete: min Lesson Plan: Lesson for levels K-5 Time to complete: 45-90 min Lesson Plan: Level: Grades K-5 (ages 5-10) Time to complete: ~45-90 minutes Learn how to build basic geometry, apply materials, and import

More information

Introduction to SolidWorks for Technology. No1: Childs Toy

Introduction to SolidWorks for Technology. No1: Childs Toy Introduction to SolidWorks for Technology No1: Childs Toy Table of Contents Table of Contents... 1 Introduction... 2 Part Modelling: Cab... 3 Part Modelling: Base... 6 Part Modelling: Wheel... 12 Assembly:

More information

CS148: Maya Lecture. October 9th, 2017 David Hyde

CS148: Maya Lecture. October 9th, 2017 David Hyde CS148: Maya Lecture October 9th, 2017 David Hyde Outline Rendering: A Bird s Eye View 3D Art Tools Maya Outline Demo Rendering: A Bird s Eye View AND WHERE DOES CS148 FIT IN? Image: CS148 2015 Scanline

More information

Autodesk Navisworks Freedom Quick Reference Guide

Autodesk Navisworks Freedom Quick Reference Guide WP CAD 00074 March 2012 Guide by Andy Davis Autodesk Navisworks Freedom Quick Reference Guide Quick Reference Guide to Autodesk Navisworks Freedom Opening a Model To open a model, click on the Application

More information

The Menger Sponge in Google SketchUp

The Menger Sponge in Google SketchUp The Sierpinsky Carpet (shown below on the left) is a 2D fractal made from squares repeatedly divided into nine smaller squares. The Menger Sponge (shown below on the right) is the 3D version of this fractal.

More information

Quick Tips to Using I-DEAS. Learn about:

Quick Tips to Using I-DEAS. Learn about: Learn about: Quick Tips to Using I-DEAS I-DEAS Tutorials: Fundamental Skills windows mouse buttons applications and tasks menus icons part modeling viewing selecting data management using the online tutorials

More information

Adobe illustrator Introduction

Adobe illustrator Introduction Adobe illustrator Introduction This document was prepared by Luke Easterbrook 2013 1 Summary This document is an introduction to using adobe illustrator for scientific illustration. The document is a filleable

More information

Tutorial 2: Particles convected with the flow along a curved pipe.

Tutorial 2: Particles convected with the flow along a curved pipe. Tutorial 2: Particles convected with the flow along a curved pipe. Part 1: Creating an elbow In part 1 of this tutorial, you will create a model of a 90 elbow featuring a long horizontal inlet and a short

More information

Introduction to SolidWorks Basics Materials Tech. Wood

Introduction to SolidWorks Basics Materials Tech. Wood Introduction to SolidWorks Basics Materials Tech. Wood Table of Contents Table of Contents... 1 Book End... 2 Introduction... 2 Learning Intentions... 2 Modelling the Base... 3 Modelling the Front... 10

More information

To build shapes from scratch, use the tools are the far right of the top tool bar. These

To build shapes from scratch, use the tools are the far right of the top tool bar. These 3D GAME STUDIO TUTORIAL EXERCISE #5 USE MED TO SKIN AND ANIMATE A CUBE REVISED 11/21/06 This tutorial covers basic model skinning and animation in MED the 3DGS model editor. This exercise was prepared

More information

An Introduction to Autodesk Inventor 2010 and AutoCAD Randy H. Shih SDC PUBLICATIONS. Schroff Development Corporation

An Introduction to Autodesk Inventor 2010 and AutoCAD Randy H. Shih SDC PUBLICATIONS. Schroff Development Corporation An Introduction to Autodesk Inventor 2010 and AutoCAD 2010 Randy H. Shih SDC PUBLICATIONS Schroff Development Corporation www.schroff.com 2-1 Chapter 2 Parametric Modeling Fundamentals Create Simple Extruded

More information

Blender for Trainz > Table of Contents > Blender Tools > 3D Editor > Edit Mode > Edge Intersect VTX Last updated: October 16, 2015

Blender for Trainz > Table of Contents > Blender Tools > 3D Editor > Edit Mode > Edge Intersect VTX Last updated: October 16, 2015 Edge Intersect VTX Access: Keyboard shortcut: Mode: Panel: Menu: W-KEY > TinyCAD > VTX AUTO 3D Editor: Edit mode None None Add-on: tinycad Edge Tools http://wiki.blender.org/index.php/extensions:2.6/py/scripts/modeling/mesh_tinycad

More information

How to...create a Video VBOX Gauge in Inkscape. So you want to create your own gauge? How about a transparent background for those text elements?

How to...create a Video VBOX Gauge in Inkscape. So you want to create your own gauge? How about a transparent background for those text elements? BASIC GAUGE CREATION The Video VBox setup software is capable of using many different image formats for gauge backgrounds, static images, or logos, including Bitmaps, JPEGs, or PNG s. When the software

More information

GETTING STARTED TABLE OF CONTENTS

GETTING STARTED TABLE OF CONTENTS Sketchup Tutorial GETTING STARTED Sketchup is a 3D modeling program that can be used to create 3D objects in a 2D environment. Whether you plan to model for 3D printing or for other purposes, Sketchup

More information

Chapter 1- The Blender Interface

Chapter 1- The Blender Interface Chapter 1- The Blender Interface The Blender Screen Years ago, when I first looked at Blender and read some tutorials I thought that this looked easy and made sense. After taking the program for a test

More information

Introduction Panning the View...9 Zooming the View...9 Zooming into the Selection...10 Zooming into a Rectangle...10 Adding Objects...

Introduction Panning the View...9 Zooming the View...9 Zooming into the Selection...10 Zooming into a Rectangle...10 Adding Objects... Copyright Hengestone Holdings, Inc. All Rights Reserved. Copyright Idea Spectrum, Inc. All Rights Reserved. Idea Spectrum, and the Idea Spectrum logo are all trademarks of Idea Spectrum, Inc. Windows is

More information

Chapter 6- Lighting and Cameras

Chapter 6- Lighting and Cameras Lighting Types and Settings When you create a scene in Blender, you start with a few basic elements that will include a camera, but may or may not include a light. Remember that what the camera sees is

More information

Learning Autodesk Inventor 2014

Learning Autodesk Inventor 2014 Learning Autodesk Inventor 2014 Modeling, Assembly and Analysis Randy H. Shih SDC P U B L I C AT I O N S Better Textbooks. Lower Prices. www.sdcpublications.com Visit the following websites to learn more

More information

Parametric Modeling with UGS NX 4

Parametric Modeling with UGS NX 4 Parametric Modeling with UGS NX 4 Randy H. Shih Oregon Institute of Technology SDC PUBLICATIONS Schroff Development Corporation www.schroff.com www.schroff-europe.com 2-1 Chapter 2 Parametric Modeling

More information

CO2 Rail Car. Wheel Rear Px. on the Command Manager toolbar.

CO2 Rail Car. Wheel Rear Px. on the Command Manager toolbar. Chapter 6 CO2 Rail Car Wheel Rear Px A. Sketch Construction Lines. Step 1. Click File Menu > New, click Part Metric and OK. Step 2. Click Front (plane) in the Feature Manager (left panel), Fig. 1. Step

More information