Michael Clarke CG Supervisor 3D Generalist Compositor
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1 Michael Clarke CG Supervisor 3D Generalist Compositor New York Profile: 17 years of CG experience using Nuke, Fusion, Maya, Lightwave, 3D Studio Max, XSI, Vray, Renderman and Mental Ray on feature film productions. Strong working knowledge of multiple 3D software packages and pipelines. An experienced and honed creative eye. Able to work in a collaborative, fast-paced environment. Ability to successfully delegate, mentor and manage people and projects. Ability to understand client approval process, while building multi-tiered relationships A sense of strong team dynamics and a positive morale-generating style Education: Associate of Applied Arts Computer Animation and Multimedia from The Art Institute of Dallas June 1998 Skills: Art Skills: Lighting, Compositing, Stereo Compositing, 3D Modeling, Texturing, Previz, Layout Software Skills: Nuke, Maya, XSI, 3D Max, Renderman, Mental Ray, Vray, RealFlow, Photoshop, After Effects, Premiere, Final Cut, Illustrator, Z-brush, Vue, Linux, Fusion 5+, Shake, Lightwave , Experience: Zoic NY Brooklyn,NY Nuke Artist (Oct Dec 2014) All work was created for the new series pilot "Man in The High Castle, Quantico, Blind Spot, Frankenstien and season 3 of Hemlock Grove. World Wide Effects Sheeveport,LA Nuke/ Maya Artist (May June 2014) All work was created for the film "Expendables 3 Crazy Horse Effects New Paltz,NY Nuke Supervisor (March May 2014) All work was created for the film "The Giver Dark Square FX Brooklyn, NY co-owner /Senior 3D/2D Artist (May current) Responsible for all 3D(Maya) and compositing for final film output. (Nuke) All work was created for the film "Christmas Dreams", Knightmares, "Helberger in Paradise" and "The Crumb of It".
2 Prime Focus Vancouver, BC Senior 3D/2D Staff Artist (Dec April 2013) Responsible for 3D(Maya/Vray) All work was created for the film "White House Down", and Great Gatsby. Prime Focus NYC Manhattan, NY Senior 3D/2D Staff Artist (July December 2012) Responsible for all 3D(Maya) and compositing for final film output. (Nuke) All work was created for the film "Untitled Woody Allen Project", Emmanuel, The Good Wife, and Very Good Girls. Brainstrom Digital Brooklyn, NY - Compositing (June July 2012) Responsible for compositing for final film output. (Nuke) All work was created for the film "Untitled James Grey Project". Sony Pictures Imageworks Culver City, CA Lighting,CompositingTD (Feb 2012-May 2012) Responsible for Lighting/ compositing for final film output. (Katana,Nuke, Linux) All work was created for the film "Amazing Spider-Man". Marvel Manhattan CA - CompositingTD (Nov 2011-Feb 2012) Responsible for compositing for final film output. (Nuke) All work was created for the film "Avengers". Buster Design/Stun Creative Los Angeles, CA CG Supervisor (July Nov 2011) Responsible for supervising artist, re-building pipeline, archiving, on-set supervising and technical direction of projects. (Maya,C4D,AE) StarDust Santa Monica, CA Lighting,Texture, Modeling (July 2011-July 2011) Responsible for stereo modeling,texture, and lighting. (Maya) All work was created for the film "T-Mobil". Sony Pictures Imageworks Culver City, CA - Stereo CompositingTD (March 2011-June 2011) Responsible for stereo compositing for final film output. (Katana,Nuke, Linux) All work was created for the film "Green Lantern". Zoic Culver City, CA - Texturing/Lighting/Comp (Feb March 2011) Responsible for textures, lighting and comp for game cinematic. (Maya, Photoshop, Nuke) All work was created for "Transformers" Brand New School Santa Monica, CA- Texturing/Lighting/Comp (Oct Feb 2011) Responsible for textures, lighting and comp for a commercial spot. (Maya, Photoshop, AE) All work was created for "Toyota", HotWheels. Psyop Venice, CA- Lighting (Aug Oct 2010) Responsible for lighting for a commercial spot. (Maya) All work was created for "Nissan Juke".
3 Gradient Effect Venice, CA- Texturing/Lighting/Comp (June Aug 2010) Responsible for textures, lighting and comp for two films. (Maya, Photoshop, Shake) All work was created for "Priest" and Piranha 3D. Brand New School Santa Monica, CA -Texturing/Lighting/Comp (April 1st May 2010) Responsible for textures, lighting and comp for a commercial spot. (Maya, Photoshop, AE) All work was created for "AT&T Rethink". Mosaik Studios Studio City-Art Director (Jan June 2010) Charge of the overall visual appearance and how it communicates visually, stimulates moods, contrasts features, and psychologically appeals to a target audience. I made decisions about visual elements used, what artistic style to use, and when to use motion. (Maya, Max, Vue 8, Photoshop) All work was created for Arcania Imaginary Forces Hollywood, CA -Texturing/Lighting (Dec Jan 2010) Responsible for photo real textures and lighting for a commercial spot. (Maya, Photoshop) All work was created for "Hefty Bags". Origami Digital Culver City, CA -Compositing (Sept 2009 Dec 2009) Responsible for rotos, wire removal, sky replacements, green/blue screen and compositing live-action and CG elements. (Fusion 5.3) All work was created for the movie Bunraku. Imaginary Forces Hollywood, CA- Texturing/Lighting (Aug 2009-Sept 2009) Responsible for photo real textures and base lighting setup for a commercial spot. (Maya, Photoshop) All work was created for "Yoplait". Sony Pictures Imageworks Culver City, CA -Lighting/Compositing (March 2009-June 2009) Responsible for lighting and compositing for final film output.(katana, Linux) All work was created for the film "G-Force". Technicolor Burbank, CA -Lighting/Compositing (Feb 2009-March 2009) Lighting lead. Responsible for leading lighters, compositors, and SFX for final game cinematics.(maya, After Effects, Shake) All work was created for the game "DinoHunter, Hot Wheels, and icarly". Motion Theory Venice, CA- Lighting (Oct Feb 2009) Responsible for lighting, compositing for commercials.(maya, Renderman for Maya, Nuke) All work was created for "Nintendo Holiday spot", McCain Chips", NFL Super bowl spot, Callaway s Golf Main Street Pictures/ Warner Brothers Burbank, CA-Lighting/Compositing (Aug Oct 2008) Responsible for lighting, compositing, and SFX. (XSI, After Effects, Shake, Fusion) All work was created for "President's Emergency Plan for AIDS Relief (PEPFAR)".
4 Cartoon Network/ Technicolor Burbank, CA -Lighting/Compositing (July 2008-Aug 2008) Responsible for lighting, compositing, and SFX for final game cinematic (Maya, After Effects, Shake) All work was created for the game "Ben 10, Alien Force". Unknown Entity Compositing (June June 2008) Responsible for rotoscoping, wire removal, sky replacements and compositing live-action and CG elements. (Fusion 5.3) All work was created for the movie Opposite Day. Lions Gate/Threshold Santa Monica, CA -Director of Lighting & Compositing/ CG Supervisor (June 2007 June 2008) Worked closely with the VFX Supervisor to identify potential strategies, technical options and evaluate production schedules. Participated as a leader and hands-on contributor through all stages of Development, Modeling, FX, Lighting and Compositing. Lighting/ Compositing of Master Shots and Color Keys. Set the look of the film based on the Director's ideas. Responsible for leading lighters and compositors, in house and outsource.(maya, Fusion 5.1) All work was created for the movie Food Fight. Eden FX Hollywood,CA -Compositing (March 2007 April 2007) Responsible for rotoscoping and compositing live-action and CG elements. (Fusion 5.1) All work was created for the movie Spiderman 3. 1 st Ave Machine/ I Spy Recruiting New York, NY-3D Modeling/texturing (Oct 2006 Nov 2006) Responsible for modeling and texturing for billboard printing.(3d Max 8, Photoshop) All work was created for Microsoft Vista. Paramount Pictures / Omation San Clemente, CA-Lighting/Compositing (May 2004-Dec 2005) Responsible for lighting, compositing, and SFX for final film output. Digital Fusion trainer. Lighting of Master Shots. (XSI, Fusion 4) All work was created for the film "Barnyard, the Movie". DNA Productions/ Nickelodeon Irving, TX-Technical Director of Lighting/ SFX (March 2004-Sept 2003) Responsible for lighting, compositing, and SFX for TV output. ( Lightwave 7.5b, Fusion 4) All work for DNA Productions was created for the TV series "Jimmy Neutron, Seasons 1, 2 & 3". Paramount Pictures / Neutronium Irving, TX - Lighting/ SFX, 3D Modeling, Texturing ( ) Modeled non-organic objects in low and high poly. Created 3D and 2D textures. Responsible for lighting, compositing, and SFX for final film output. Layout and setup of scenes and sets. (Lightwave 7b, Fusion 4) All work was created for the film "Jimmy Neutron".
5 Nomadic Display Carrollton, TX - Assistant Creative Director ( ) Created 3D models for trade show booth designs. Worked closely with the client to create ad and booth designs. Created an interactive CD for potential clients. (3D Max) founder and central artist of Dark Square FX, LLC
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