CHAPTER 1: A CRASH COURSE IN C++ 3 CHAPTER 2: DESIGNING PROFESSIONAL C++ PROGRAMS 49
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1 INTRODUCTION xxv PART I: INTRODUCTION TO PROFESSIONAL C++ CHAPTER 1: A CRASH COURSE IN C++ 3 The Basics of C++ 3 The Obligatory Hello, World 4 Namespaces 7 Variables 8 Operators 11 Types 13 Conditionals 16 Loops 19 Arrays 20 Functions 22 Those Are the Basics 24 Diving Deeper into C++ 24 Pointers and Dynamic Memory 24 Strings in C++ 28 References 29 Exceptions 30 The Many Uses of const 31 C++ as an Object-Oriented Language 33 Declaring a Class 33 The Standard Library 35 Your First Useful C++ Program 37 An Employee Records System 37 The Employee Class 37 The Database Class 41 The User Interface 44 Evaluating the Program 47 Summary 47 COPYRIGHTED MATERIAL CHAPTER 2: DESIGNING PROFESSIONAL C++ PROGRAMS 49 What Is Programming Design? 50 The Importance of Programming Design 50 What s Different about C++ Design? 52 Two Rules for C++ Design 53 Abstraction 54 Reuse 55
2 Reusing Code 57 A Note on Terminology 57 Deciding Whether or Not to Reuse Code 58 Strategies for Reusing Code 60 Bundling Third-Party Applications 65 Open-Source Libraries 66 The C++ Standard Library 67 Designing with Patterns and Techniques 68 Designing a Chess Program 69 Requirements 69 Design Steps 69 Summary 75 CHAPTER 3: DESIGNING WITH OBJECTS 77 Am I Thinking Procedurally? 78 The Object-Oriented Philosophy 78 Classes 78 Components 79 Properties 79 Behaviors 80 Bringing It All Together 80 Living in a World of Objects 81 Overobjectification 81 Overly General Objects 82 Object Relationships 83 The Has-A Relationship 83 The Is-A Relationship (Inheritance) 84 The Fine Line between Has-A and Is-A 86 The Not-A Relationship 89 Hierarchies 90 Multiple Inheritance 91 Mix-in Classes 92 Abstraction 92 Interface versus Implementation 93 Deciding on an Exposed Interface 93 Designing a Successful Abstraction 95 Summary 96 CHAPTER 4: DESIGNING FOR REUSE 97 The Reuse Philosophy 97 How to Design Reusable Code 98 Use Abstraction 99 Structure Your Code for Optimal Reuse 100 Design Usable Interfaces 104 Reconciling Generality and Ease of Use 109 Summary 110 x
3 CHAPTER 5: CODING WITH STYLE 111 The Importance of Looking Good 111 Thinking Ahead 112 Elements of Good Style 112 Documenting Your Code 112 Reasons to Write Comments 112 Commenting Styles 116 Comments in This Book 120 Decomposition 120 Decomposition through Refactoring 121 Decomposition by Design 121 Decomposition in This Book 122 Naming 122 Choosing a Good Name 122 Naming Conventions 123 Using Language Features with Style 125 Use Constants 125 Use References Instead of Pointers 125 Use Custom Exceptions 126 Formatting 126 The Curly Brace Alignment Debate 126 Coming to Blows over Spaces and Parentheses 128 Spaces and Tabs 128 Stylistic Challenges 128 Summary 129 PART II: C++ CODING THE PROFESSIONAL WAY CHAPTER 6: GAINING PROFICIENCY WITH CLASSES AND OBJECTS 133 Introducing the Spreadsheet Example 134 Writing Classes 134 Class Defi nitions 134 Defi ning Methods 137 Using Objects 141 Object Life Cycles 142 Object Creation 143 Object Destruction 160 Assigning to Objects 162 Distinguishing Copying from Assignment 165 Summary 167 CHAPTER 7: MASTERING CLASSES AND OBJECTS 169 Dynamic Memory Allocation in Objects 169 The Spreadsheet Class 170 xi
4 Freeing Memory with Destructors 172 Handling Copying and Assignment 172 Different Kinds of Data Members 181 static Data Members 181 const Data Members 183 Reference Data Members 184 const Reference Data Members 185 More about Methods 186 static Methods 186 const Methods 186 Method Overloading 188 Default Parameters 190 Inline Methods 191 Nested Classes 192 Enumerated Types Inside Classes 194 Friends 195 Operator Overloading 197 Example: Implementing Addition for SpreadsheetCells 197 Overloading Arithmetic Operators 202 Overloading Comparison Operators 204 Building Types with Operator Overloading 206 Building Stable Interfaces 206 Using Interface and Implementation Classes 206 Summary 210 CHAPTER 8: DISCOVERING INHERITANCE TECHNIQUES 211 Building Classes with Inheritance 211 Extending Classes 212 Overriding Methods 215 Inheritance for Reuse 219 The WeatherPrediction Class 219 Adding Functionality in a Subclass 220 Replacing Functionality in a Subclass 222 Respect Your Parents 223 Parent Constructors 223 Parent Destructors 224 Referring to Parent Names 226 Casting Up and Down 229 Inheritance for Polymorphism 230 Return of the Spreadsheet 230 Designing the Polymorphic Spreadsheet Cell 231 The Spreadsheet Cell Base Class 231 The Individual Subclasses 233 Leveraging Polymorphism 236 Future Considerations 237 xii
5 Multiple Inheritance 239 Inheriting from Multiple Classes 239 Naming Collisions and Ambiguous Base Classes 240 Interesting and Obscure Inheritance Issues 243 Changing the Overridden Method s Characteristics 243 Inherited Constructors 247 Special Cases in Overriding Methods 251 Copy Constructors and the Equals Operator in Subclasses 258 The Truth about virtual 259 Run Time Type Facilities 263 Non-Public Inheritance 264 Virtual Base Classes 265 Summary 266 CHAPTER 9: UNDERSTANDING C++ QUIRKS AND ODDITIES 267 References 268 Reference Variables 268 Reference Data Members 271 Reference Parameters 271 Reference Return Values 273 Deciding between References and Pointers 273 Rvalue References 277 Keyword Confusion 282 The const Keyword 282 The static Keyword 288 Order of Initialization of Nonlocal Variables 292 Types and Casts 292 typedefs 292 typedefs for Function Pointers 294 Type Aliases 295 Casts 296 Scope Resolution 300 C Uniform Initialization 302 Alternative Function Syntax 304 Null Pointer Constant 304 Angle Brackets 305 Initializer Lists 306 Explicit Conversion Operators 306 Attributes 308 User Defi ned Literals 308 Header Files 310 C Utilities 312 Variable-Length Argument Lists 312 Preprocessor Macros 314 Summary 316 xiii
6 CHAPTER 10: HANDLING ERRORS 317 Errors and Exceptions 317 What Are Exceptions, Anyway? 318 Why Exceptions in C++ Are a Good Thing 318 Why Exceptions in C++ Are a Bad Thing 320 Our Recommendation 320 Exception Mechanics 320 Throwing and Catching Exceptions 321 Exception Types 324 Throwing and Catching Multiple Exceptions 326 Uncaught Exceptions 329 Throw Lists 331 Exceptions and Polymorphism 336 The Standard Exception Hierarchy 336 Catching Exceptions in a Class Hierarchy 337 Writing Your Own Exception Classes 339 Nested Exceptions 342 Stack Unwinding and Cleanup 344 Use Smart Pointers 346 Catch, Cleanup, and Rethrow 346 Common Error-Handling Issues 347 Memory Allocation Errors 347 Errors in Constructors 350 Function-Try-Blocks for Constructors 352 Errors in Destructors 354 Putting It All Together 355 Summary 359 CHAPTER 11: DELVING INTO THE STANDARD LIBRARY 361 Coding Principles 362 Use of Templates 362 Use of Operator Overloading 366 Overview of the C++ Standard Library 366 Strings 366 I/O Streams 366 Localization 367 Smart Pointers 367 Exceptions 367 Mathematical Utilities 368 Time Utilities 368 Random Numbers 368 Compile-Time Rational Arithmetic 369 Tuples 369 Regular Expressions 369 The Standard Template Library 369 xiv
7 STL Algorithms 376 What s Missing from the STL 384 Summary 384 CHAPTER 12: UNDERSTANDING CONTAINERS AND ITERATORS 385 Containers Overview 386 Requirements on Elements 387 Exceptions and Error Checking 388 Iterators 388 C++11 Changes 391 Sequential Containers 393 vector 393 The vector<bool> Specialization 412 deque 413 list 413 array 418 forward_list 418 Container Adapters 421 queue 421 priority_queue 424 stack 427 Associative Containers 428 The pair Utility Class 428 map 430 multimap 438 set 441 multiset 444 Unordered Associative Containers/Hash Tables 444 Hash Functions 444 unordered_map 445 unordered_map Example: Phone Book 448 unordered_multimap 449 unordered_set/unordered_multiset 449 Other Containers 450 Standard C-Style Arrays 450 strings 451 Streams 451 bitset 452 Summary 456 CHAPTER 13: MASTERING STL ALGORITHMS 457 Overview of Algorithms 457 The fi nd and fi nd_if Algorithms 458 The accumulate Algorithms 461 C++11 Move Semantics with Algorithms 462 xv
8 Lambda Expressions 463 Syntax 463 Capture Block 465 Lambda Expressions as Return Type 465 Lambda Expressions as Parameters 467 Examples 467 Function Objects 469 Arithmetic Function Objects 470 Comparison Function Objects 471 Logical Function Objects 472 Bitwise Function Objects 473 Function Object Adapters 473 Writing Your Own Function Objects 480 Algorithm Details 481 Utility Algorithms 482 Non-Modifying Algorithms 483 Modifying Algorithms 490 Sorting Algorithms 499 Set Algorithms 501 Algorithms Example: Auditing Voter Registrations 503 The Voter Registration Audit Problem Statement 503 The auditvoterrolls Function 504 The getduplicates Function 505 Testing the auditvoterrolls Function 506 Summary 507 CHAPTER 14: USING STRINGS AND REGULAR EXPRESSIONS 509 Dynamic Strings 510 C-Style Strings 510 String Literals 512 The C++ string Class 513 Raw String Literals 516 Localization 517 Localizing String Literals 518 Wide Characters 518 Non-Western Character Sets 519 Locales and Facets 521 Regular Expressions 523 ECMAScript Syntax 524 The regex Library 530 regex_match() 531 regex_search() 534 regex_iterator 536 regex_token_iterator 537 regex_replace() 540 Summary 543 xvi
9 CHAPTER 15: DEMYSTIFYING C++ I/O 545 Using Streams 546 What Is a Stream, Anyway? 546 Stream Sources and Destinations 547 Output with Streams 547 Input with Streams 552 Input and Output with Objects 559 String Streams 560 File Streams 562 Jumping around with seek() and tell() 563 Linking Streams Together 565 Bidirectional I/O 566 Summary 567 CHAPTER 16: ADDITIONAL LIBRARY UTILITIES 569 std::function 569 Ratios 571 The Chrono Library 574 Duration 574 Clock 578 Time Point 580 Random Number Generation 581 Random Number Engines 582 Random Number Engine Adapters 584 Predefi ned Engines and Engine Adapters 584 Generating Random Numbers 585 Random Number Distributions 587 Tuples 590 Summary 594 CHAPTER 17: CUSTOMIZING AND EXTENDING THE STL 595 Allocators 596 Iterator Adapters 596 Reverse Iterators 596 Stream Iterators 598 Insert Iterators 599 Move Iterators 600 Extending the STL 602 Why Extend the STL? 602 Writing an STL Algorithm 602 Writing an STL Container 605 Summary 641 xvii
10 PART III: MASTERING ADVANCED FEATURES OF C++ CHAPTER 18: OVERLOADING C++ OPERATORS 645 Overview of Operator Overloading 646 Why Overload Operators? 646 Limitations to Operator Overloading 646 Choices in Operator Overloading 647 Operators You Shouldn t Overload 649 Summary of Overloadable Operators 650 Rvalue References 653 Overloading the Arithmetic Operators 654 Overloading Unary Minus and Unary Plus 654 Overloading Increment and Decrement 655 Overloading the Bitwise and Binary Logical Operators 656 Overloading the Insertion and Extraction Operators 657 Overloading the Subscripting Operator 659 Providing Read-Only Access with operator[] 662 Non-Integral Array Indices 663 Overloading the Function Call Operator 664 Overloading the Dereferencing Operators 666 Implementing operator* 667 Implementing operator-> 668 What in the World Is operator ->*? 669 Writing Conversion Operators 669 Ambiguity Problems with Conversion Operators 671 Conversions for Boolean Expressions 672 Overloading the Memory Allocation and Deallocation Operators 675 How new and delete Really Work 675 Overloading operator new and operator delete 677 Overloading operator new and operator delete with Extra Parameters 679 Explicitly Deleting/Defaulting operator new and operator delete 681 Summary 682 CHAPTER 19: WRITING GENERIC CODE WITH TEMPLATES 683 Overview of Templates 684 Class Templates 684 Writing a Class Template 685 How the Compiler Processes Templates 693 Distributing Template Code between Files 694 Template Parameters 695 Method Templates 698 Template Class Specialization 703 Subclassing Template Classes 706 xviii
11 Inheritance versus Specialization 708 Template Aliases 708 Alternative Function Syntax 709 Function Templates 710 Function Template Specialization 711 Function Template Overloading 712 Friend Function Templates of Class Templates 713 Summary 714 CHAPTER 20: ADVANCED TEMPLATES 715 More about Template Parameters 715 More about Template Type Parameters 715 Introducing Template Template Parameters 719 More about Non-Type Template Parameters 721 Template Class Partial Specialization 724 Another Form of Partial Specialization 726 Emulating Function Partial Specialization with Overloading 729 More on Deduction 730 Template Recursion 731 An N-Dimensional Grid: First Attempt 731 A Real N-Dimensional Grid 733 Type Inference 738 The auto Keyword 738 The decltype Keyword 739 auto and decltype with Templates 739 Variadic Templates 742 Type-Safe Variable-Length Argument Lists 743 Variable Number of Mix-In Classes 745 Metaprogramming 746 Factorial at Compile Time 746 Loop Unrolling 747 Printing Tuples 749 Type Traits 751 Conclusion 757 Summary 757 CHAPTER 21: EFFECTIVE MEMORY MANAGEMENT 759 Working with Dynamic Memory 759 How to Picture Memory 760 Allocation and Deallocation 761 Arrays 763 Working with Pointers 769 Array-Pointer Duality 771 Arrays Are Pointers! 772 Not All Pointers Are Arrays! 773 xix
12 Low-Level Memory Operations 774 Pointer Arithmetic 774 Custom Memory Management 775 Garbage Collection 775 Object Pools 776 Function Pointers 776 Pointers to Methods and Members 778 Smart Pointers 779 The Old Deprecated auto_ptr 780 The New C++11 Smart Pointers 781 Writing Your Own Smart Pointer Class 784 Common Memory Pitfalls 790 Underallocating Strings 790 Memory Leaks 791 Double-Deleting and Invalid Pointers 794 Accessing Out-of-Bounds Memory 795 Summary 796 CHAPTER 22: MULTITHREADED PROGRAMMING WITH C Introduction 798 Race Conditions and Deadlocks 799 Atomic Operations Library 802 Atomic Type Example 803 Atomic Operations 805 Threads 806 Thread with Function Pointer 806 Thread with Function Object 808 Thread with Lambda 810 Thread with Member Function 811 Thread Local Storage 811 Cancelling Threads 812 Retrieving Results from Threads 812 Copying and Rethrowing Exceptions 812 Mutual Exclusion 815 Mutex Classes 815 Locks 817 std::call_once 819 Mutex Usage Examples 820 Condition Variables 823 Futures 825 Example: Multithreaded Logger Class 827 Thread Pools 833 Threading Design and Best Practices 834 Summary 835 xx
13 PART IV: C++ SOFTWARE ENGINEERING CHAPTER 23: MAXIMIZING SOFTWARE ENGINEERING METHODS 839 The Need for Process 840 Software Life Cycle Models 841 The Stagewise Model and Waterfall Model 841 The Spiral Model 843 The Rational Unifi ed Process 845 Software Engineering Methodologies 847 Agile 847 Scrum 848 Extreme Programming (XP) 850 Software Triage 854 Building Your Own Process and Methodology 854 Be Open to New Ideas 854 Bring New Ideas to the Table 855 Recognize What Works and What Doesn t Work 855 Don t Be a Renegade 855 Source Code Control 855 Summary 857 CHAPTER 24: WRITING EFFICIENT C Overview of Performance and Efficiency 859 Two Approaches to Efficiency 860 Two Kinds of Programs 860 Is C++ an Inefficient Language? 860 Language-Level Efficiency 861 Handle Objects Efficiently 862 Use Inline Methods and Functions 866 Design-Level Efficiency 866 Cache as Much as Possible 866 Use Object Pools 867 Profiling 871 Profi ling Example with gprof 872 Profi ling Example with Visual C Summary 882 CHAPTER 25: DEVELOPING CROSS-PLATFORM AND CROSS-LANGUAGE APPLICATIONS 883 Cross-Platform Development 884 Architecture Issues 884 Implementation Issues 886 Platform-Specifi c Features 888 xxi
14 Cross-Language Development 888 Mixing C and C Shifting Paradigms 889 Linking with C Code 892 Mixing C# with C Mixing Java and C++ with JNI 896 Mixing C++ with Perl and Shell Scripts 898 Mixing C++ with Assembly Code 902 Summary 903 CHAPTER 26: BECOMING ADEPT AT TESTING 905 Quality Control 906 Whose Responsibility Is Testing? 906 The Life Cycle of a Bug 906 Bug-Tracking Tools 907 Unit Testing 909 Approaches to Unit Testing 909 The Unit Testing Process 910 Unit Testing in Action 914 Higher-Level Testing 921 Integration Tests 921 System Tests 923 Regression Tests 923 Tips for Successful Testing 924 Summary 925 CHAPTER 27: CONQUERING DEBUGGING 927 The Fundamental Law of Debugging 928 Bug Taxonomies 928 Avoiding Bugs 928 Planning for Bugs 929 Error Logging 929 Debug Traces 930 Asserts 943 Static Asserts 944 Debugging Techniques 945 Reproducing Bugs 945 Debugging Reproducible Bugs 946 Debugging Nonreproducible Bugs 947 Debugging Memory Problems 948 Debugging Multithreaded Programs 952 Debugging Example: Article Citations 953 Lessons from the ArticleCitations Example 966 Summary 966 xxii
15 CHAPTER 28: INCORPORATING DESIGN TECHNIQUES AND FRAMEWORKS 967 I Can Never Remember How to Write a Class Subclass an Existing Class Throw and Catch Exceptions Read from a File Write to a File Write a Template Class 972 There Must Be a Better Way 973 Double Dispatch 973 Mix-In Classes 979 Object-Oriented Frameworks 981 Working with Frameworks 982 The Model-View-Controller Paradigm 982 Summary 983 CHAPTER 29: APPLYING DESIGN PATTERNS 985 The Iterator Pattern 986 The Singleton Pattern 987 Example: A Logging Mechanism 987 Implementation of a Singleton 987 Using a Singleton 991 Singletons and Multithreading 992 The Factory Pattern 995 Example: A Car Factory Simulation 995 Implementation of a Factory 996 Using a Factory 998 Other Uses of Factories 1000 The Proxy Pattern 1000 Example: Hiding Network Connectivity Issues 1000 Implementation of a Proxy 1001 Using a Proxy 1002 The Adapter Pattern 1002 Example: Adapting a Logger Class 1002 Implementation of an Adapter 1003 Using an Adapter 1004 The Decorator Pattern 1004 Example: Defi ning Styles in Web Pages 1004 Implementation of a Decorator 1005 Using a Decorator 1006 The Chain of Responsibility Pattern 1007 Example: Event Handling 1008 Implementation of a Chain of Responsibility 1008 Using a Chain of Responsibility 1009 xxiii
16 The Observer Pattern 1009 Example: Event Handling 1009 Implementation of an Observer 1009 Using an Observer 1011 Summary 1012 APPENDIX A: C++ INTERVIEWS 1013 APPENDIX B: ANNOTATED BIBLIOGRAPHY 1035 APPENDIX C: STANDARD LIBRARY HEADER FILES 1045 INDEX 1053 xxiv
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