CHAPTER 1: A CRASH COURSE IN C++ 3 CHAPTER 2: DESIGNING PROFESSIONAL C++ PROGRAMS 49

Size: px
Start display at page:

Download "CHAPTER 1: A CRASH COURSE IN C++ 3 CHAPTER 2: DESIGNING PROFESSIONAL C++ PROGRAMS 49"

Transcription

1 INTRODUCTION xxv PART I: INTRODUCTION TO PROFESSIONAL C++ CHAPTER 1: A CRASH COURSE IN C++ 3 The Basics of C++ 3 The Obligatory Hello, World 4 Namespaces 7 Variables 8 Operators 11 Types 13 Conditionals 16 Loops 19 Arrays 20 Functions 22 Those Are the Basics 24 Diving Deeper into C++ 24 Pointers and Dynamic Memory 24 Strings in C++ 28 References 29 Exceptions 30 The Many Uses of const 31 C++ as an Object-Oriented Language 33 Declaring a Class 33 The Standard Library 35 Your First Useful C++ Program 37 An Employee Records System 37 The Employee Class 37 The Database Class 41 The User Interface 44 Evaluating the Program 47 Summary 47 COPYRIGHTED MATERIAL CHAPTER 2: DESIGNING PROFESSIONAL C++ PROGRAMS 49 What Is Programming Design? 50 The Importance of Programming Design 50 What s Different about C++ Design? 52 Two Rules for C++ Design 53 Abstraction 54 Reuse 55

2 Reusing Code 57 A Note on Terminology 57 Deciding Whether or Not to Reuse Code 58 Strategies for Reusing Code 60 Bundling Third-Party Applications 65 Open-Source Libraries 66 The C++ Standard Library 67 Designing with Patterns and Techniques 68 Designing a Chess Program 69 Requirements 69 Design Steps 69 Summary 75 CHAPTER 3: DESIGNING WITH OBJECTS 77 Am I Thinking Procedurally? 78 The Object-Oriented Philosophy 78 Classes 78 Components 79 Properties 79 Behaviors 80 Bringing It All Together 80 Living in a World of Objects 81 Overobjectification 81 Overly General Objects 82 Object Relationships 83 The Has-A Relationship 83 The Is-A Relationship (Inheritance) 84 The Fine Line between Has-A and Is-A 86 The Not-A Relationship 89 Hierarchies 90 Multiple Inheritance 91 Mix-in Classes 92 Abstraction 92 Interface versus Implementation 93 Deciding on an Exposed Interface 93 Designing a Successful Abstraction 95 Summary 96 CHAPTER 4: DESIGNING FOR REUSE 97 The Reuse Philosophy 97 How to Design Reusable Code 98 Use Abstraction 99 Structure Your Code for Optimal Reuse 100 Design Usable Interfaces 104 Reconciling Generality and Ease of Use 109 Summary 110 x

3 CHAPTER 5: CODING WITH STYLE 111 The Importance of Looking Good 111 Thinking Ahead 112 Elements of Good Style 112 Documenting Your Code 112 Reasons to Write Comments 112 Commenting Styles 116 Comments in This Book 120 Decomposition 120 Decomposition through Refactoring 121 Decomposition by Design 121 Decomposition in This Book 122 Naming 122 Choosing a Good Name 122 Naming Conventions 123 Using Language Features with Style 125 Use Constants 125 Use References Instead of Pointers 125 Use Custom Exceptions 126 Formatting 126 The Curly Brace Alignment Debate 126 Coming to Blows over Spaces and Parentheses 128 Spaces and Tabs 128 Stylistic Challenges 128 Summary 129 PART II: C++ CODING THE PROFESSIONAL WAY CHAPTER 6: GAINING PROFICIENCY WITH CLASSES AND OBJECTS 133 Introducing the Spreadsheet Example 134 Writing Classes 134 Class Defi nitions 134 Defi ning Methods 137 Using Objects 141 Object Life Cycles 142 Object Creation 143 Object Destruction 160 Assigning to Objects 162 Distinguishing Copying from Assignment 165 Summary 167 CHAPTER 7: MASTERING CLASSES AND OBJECTS 169 Dynamic Memory Allocation in Objects 169 The Spreadsheet Class 170 xi

4 Freeing Memory with Destructors 172 Handling Copying and Assignment 172 Different Kinds of Data Members 181 static Data Members 181 const Data Members 183 Reference Data Members 184 const Reference Data Members 185 More about Methods 186 static Methods 186 const Methods 186 Method Overloading 188 Default Parameters 190 Inline Methods 191 Nested Classes 192 Enumerated Types Inside Classes 194 Friends 195 Operator Overloading 197 Example: Implementing Addition for SpreadsheetCells 197 Overloading Arithmetic Operators 202 Overloading Comparison Operators 204 Building Types with Operator Overloading 206 Building Stable Interfaces 206 Using Interface and Implementation Classes 206 Summary 210 CHAPTER 8: DISCOVERING INHERITANCE TECHNIQUES 211 Building Classes with Inheritance 211 Extending Classes 212 Overriding Methods 215 Inheritance for Reuse 219 The WeatherPrediction Class 219 Adding Functionality in a Subclass 220 Replacing Functionality in a Subclass 222 Respect Your Parents 223 Parent Constructors 223 Parent Destructors 224 Referring to Parent Names 226 Casting Up and Down 229 Inheritance for Polymorphism 230 Return of the Spreadsheet 230 Designing the Polymorphic Spreadsheet Cell 231 The Spreadsheet Cell Base Class 231 The Individual Subclasses 233 Leveraging Polymorphism 236 Future Considerations 237 xii

5 Multiple Inheritance 239 Inheriting from Multiple Classes 239 Naming Collisions and Ambiguous Base Classes 240 Interesting and Obscure Inheritance Issues 243 Changing the Overridden Method s Characteristics 243 Inherited Constructors 247 Special Cases in Overriding Methods 251 Copy Constructors and the Equals Operator in Subclasses 258 The Truth about virtual 259 Run Time Type Facilities 263 Non-Public Inheritance 264 Virtual Base Classes 265 Summary 266 CHAPTER 9: UNDERSTANDING C++ QUIRKS AND ODDITIES 267 References 268 Reference Variables 268 Reference Data Members 271 Reference Parameters 271 Reference Return Values 273 Deciding between References and Pointers 273 Rvalue References 277 Keyword Confusion 282 The const Keyword 282 The static Keyword 288 Order of Initialization of Nonlocal Variables 292 Types and Casts 292 typedefs 292 typedefs for Function Pointers 294 Type Aliases 295 Casts 296 Scope Resolution 300 C Uniform Initialization 302 Alternative Function Syntax 304 Null Pointer Constant 304 Angle Brackets 305 Initializer Lists 306 Explicit Conversion Operators 306 Attributes 308 User Defi ned Literals 308 Header Files 310 C Utilities 312 Variable-Length Argument Lists 312 Preprocessor Macros 314 Summary 316 xiii

6 CHAPTER 10: HANDLING ERRORS 317 Errors and Exceptions 317 What Are Exceptions, Anyway? 318 Why Exceptions in C++ Are a Good Thing 318 Why Exceptions in C++ Are a Bad Thing 320 Our Recommendation 320 Exception Mechanics 320 Throwing and Catching Exceptions 321 Exception Types 324 Throwing and Catching Multiple Exceptions 326 Uncaught Exceptions 329 Throw Lists 331 Exceptions and Polymorphism 336 The Standard Exception Hierarchy 336 Catching Exceptions in a Class Hierarchy 337 Writing Your Own Exception Classes 339 Nested Exceptions 342 Stack Unwinding and Cleanup 344 Use Smart Pointers 346 Catch, Cleanup, and Rethrow 346 Common Error-Handling Issues 347 Memory Allocation Errors 347 Errors in Constructors 350 Function-Try-Blocks for Constructors 352 Errors in Destructors 354 Putting It All Together 355 Summary 359 CHAPTER 11: DELVING INTO THE STANDARD LIBRARY 361 Coding Principles 362 Use of Templates 362 Use of Operator Overloading 366 Overview of the C++ Standard Library 366 Strings 366 I/O Streams 366 Localization 367 Smart Pointers 367 Exceptions 367 Mathematical Utilities 368 Time Utilities 368 Random Numbers 368 Compile-Time Rational Arithmetic 369 Tuples 369 Regular Expressions 369 The Standard Template Library 369 xiv

7 STL Algorithms 376 What s Missing from the STL 384 Summary 384 CHAPTER 12: UNDERSTANDING CONTAINERS AND ITERATORS 385 Containers Overview 386 Requirements on Elements 387 Exceptions and Error Checking 388 Iterators 388 C++11 Changes 391 Sequential Containers 393 vector 393 The vector<bool> Specialization 412 deque 413 list 413 array 418 forward_list 418 Container Adapters 421 queue 421 priority_queue 424 stack 427 Associative Containers 428 The pair Utility Class 428 map 430 multimap 438 set 441 multiset 444 Unordered Associative Containers/Hash Tables 444 Hash Functions 444 unordered_map 445 unordered_map Example: Phone Book 448 unordered_multimap 449 unordered_set/unordered_multiset 449 Other Containers 450 Standard C-Style Arrays 450 strings 451 Streams 451 bitset 452 Summary 456 CHAPTER 13: MASTERING STL ALGORITHMS 457 Overview of Algorithms 457 The fi nd and fi nd_if Algorithms 458 The accumulate Algorithms 461 C++11 Move Semantics with Algorithms 462 xv

8 Lambda Expressions 463 Syntax 463 Capture Block 465 Lambda Expressions as Return Type 465 Lambda Expressions as Parameters 467 Examples 467 Function Objects 469 Arithmetic Function Objects 470 Comparison Function Objects 471 Logical Function Objects 472 Bitwise Function Objects 473 Function Object Adapters 473 Writing Your Own Function Objects 480 Algorithm Details 481 Utility Algorithms 482 Non-Modifying Algorithms 483 Modifying Algorithms 490 Sorting Algorithms 499 Set Algorithms 501 Algorithms Example: Auditing Voter Registrations 503 The Voter Registration Audit Problem Statement 503 The auditvoterrolls Function 504 The getduplicates Function 505 Testing the auditvoterrolls Function 506 Summary 507 CHAPTER 14: USING STRINGS AND REGULAR EXPRESSIONS 509 Dynamic Strings 510 C-Style Strings 510 String Literals 512 The C++ string Class 513 Raw String Literals 516 Localization 517 Localizing String Literals 518 Wide Characters 518 Non-Western Character Sets 519 Locales and Facets 521 Regular Expressions 523 ECMAScript Syntax 524 The regex Library 530 regex_match() 531 regex_search() 534 regex_iterator 536 regex_token_iterator 537 regex_replace() 540 Summary 543 xvi

9 CHAPTER 15: DEMYSTIFYING C++ I/O 545 Using Streams 546 What Is a Stream, Anyway? 546 Stream Sources and Destinations 547 Output with Streams 547 Input with Streams 552 Input and Output with Objects 559 String Streams 560 File Streams 562 Jumping around with seek() and tell() 563 Linking Streams Together 565 Bidirectional I/O 566 Summary 567 CHAPTER 16: ADDITIONAL LIBRARY UTILITIES 569 std::function 569 Ratios 571 The Chrono Library 574 Duration 574 Clock 578 Time Point 580 Random Number Generation 581 Random Number Engines 582 Random Number Engine Adapters 584 Predefi ned Engines and Engine Adapters 584 Generating Random Numbers 585 Random Number Distributions 587 Tuples 590 Summary 594 CHAPTER 17: CUSTOMIZING AND EXTENDING THE STL 595 Allocators 596 Iterator Adapters 596 Reverse Iterators 596 Stream Iterators 598 Insert Iterators 599 Move Iterators 600 Extending the STL 602 Why Extend the STL? 602 Writing an STL Algorithm 602 Writing an STL Container 605 Summary 641 xvii

10 PART III: MASTERING ADVANCED FEATURES OF C++ CHAPTER 18: OVERLOADING C++ OPERATORS 645 Overview of Operator Overloading 646 Why Overload Operators? 646 Limitations to Operator Overloading 646 Choices in Operator Overloading 647 Operators You Shouldn t Overload 649 Summary of Overloadable Operators 650 Rvalue References 653 Overloading the Arithmetic Operators 654 Overloading Unary Minus and Unary Plus 654 Overloading Increment and Decrement 655 Overloading the Bitwise and Binary Logical Operators 656 Overloading the Insertion and Extraction Operators 657 Overloading the Subscripting Operator 659 Providing Read-Only Access with operator[] 662 Non-Integral Array Indices 663 Overloading the Function Call Operator 664 Overloading the Dereferencing Operators 666 Implementing operator* 667 Implementing operator-> 668 What in the World Is operator ->*? 669 Writing Conversion Operators 669 Ambiguity Problems with Conversion Operators 671 Conversions for Boolean Expressions 672 Overloading the Memory Allocation and Deallocation Operators 675 How new and delete Really Work 675 Overloading operator new and operator delete 677 Overloading operator new and operator delete with Extra Parameters 679 Explicitly Deleting/Defaulting operator new and operator delete 681 Summary 682 CHAPTER 19: WRITING GENERIC CODE WITH TEMPLATES 683 Overview of Templates 684 Class Templates 684 Writing a Class Template 685 How the Compiler Processes Templates 693 Distributing Template Code between Files 694 Template Parameters 695 Method Templates 698 Template Class Specialization 703 Subclassing Template Classes 706 xviii

11 Inheritance versus Specialization 708 Template Aliases 708 Alternative Function Syntax 709 Function Templates 710 Function Template Specialization 711 Function Template Overloading 712 Friend Function Templates of Class Templates 713 Summary 714 CHAPTER 20: ADVANCED TEMPLATES 715 More about Template Parameters 715 More about Template Type Parameters 715 Introducing Template Template Parameters 719 More about Non-Type Template Parameters 721 Template Class Partial Specialization 724 Another Form of Partial Specialization 726 Emulating Function Partial Specialization with Overloading 729 More on Deduction 730 Template Recursion 731 An N-Dimensional Grid: First Attempt 731 A Real N-Dimensional Grid 733 Type Inference 738 The auto Keyword 738 The decltype Keyword 739 auto and decltype with Templates 739 Variadic Templates 742 Type-Safe Variable-Length Argument Lists 743 Variable Number of Mix-In Classes 745 Metaprogramming 746 Factorial at Compile Time 746 Loop Unrolling 747 Printing Tuples 749 Type Traits 751 Conclusion 757 Summary 757 CHAPTER 21: EFFECTIVE MEMORY MANAGEMENT 759 Working with Dynamic Memory 759 How to Picture Memory 760 Allocation and Deallocation 761 Arrays 763 Working with Pointers 769 Array-Pointer Duality 771 Arrays Are Pointers! 772 Not All Pointers Are Arrays! 773 xix

12 Low-Level Memory Operations 774 Pointer Arithmetic 774 Custom Memory Management 775 Garbage Collection 775 Object Pools 776 Function Pointers 776 Pointers to Methods and Members 778 Smart Pointers 779 The Old Deprecated auto_ptr 780 The New C++11 Smart Pointers 781 Writing Your Own Smart Pointer Class 784 Common Memory Pitfalls 790 Underallocating Strings 790 Memory Leaks 791 Double-Deleting and Invalid Pointers 794 Accessing Out-of-Bounds Memory 795 Summary 796 CHAPTER 22: MULTITHREADED PROGRAMMING WITH C Introduction 798 Race Conditions and Deadlocks 799 Atomic Operations Library 802 Atomic Type Example 803 Atomic Operations 805 Threads 806 Thread with Function Pointer 806 Thread with Function Object 808 Thread with Lambda 810 Thread with Member Function 811 Thread Local Storage 811 Cancelling Threads 812 Retrieving Results from Threads 812 Copying and Rethrowing Exceptions 812 Mutual Exclusion 815 Mutex Classes 815 Locks 817 std::call_once 819 Mutex Usage Examples 820 Condition Variables 823 Futures 825 Example: Multithreaded Logger Class 827 Thread Pools 833 Threading Design and Best Practices 834 Summary 835 xx

13 PART IV: C++ SOFTWARE ENGINEERING CHAPTER 23: MAXIMIZING SOFTWARE ENGINEERING METHODS 839 The Need for Process 840 Software Life Cycle Models 841 The Stagewise Model and Waterfall Model 841 The Spiral Model 843 The Rational Unifi ed Process 845 Software Engineering Methodologies 847 Agile 847 Scrum 848 Extreme Programming (XP) 850 Software Triage 854 Building Your Own Process and Methodology 854 Be Open to New Ideas 854 Bring New Ideas to the Table 855 Recognize What Works and What Doesn t Work 855 Don t Be a Renegade 855 Source Code Control 855 Summary 857 CHAPTER 24: WRITING EFFICIENT C Overview of Performance and Efficiency 859 Two Approaches to Efficiency 860 Two Kinds of Programs 860 Is C++ an Inefficient Language? 860 Language-Level Efficiency 861 Handle Objects Efficiently 862 Use Inline Methods and Functions 866 Design-Level Efficiency 866 Cache as Much as Possible 866 Use Object Pools 867 Profiling 871 Profi ling Example with gprof 872 Profi ling Example with Visual C Summary 882 CHAPTER 25: DEVELOPING CROSS-PLATFORM AND CROSS-LANGUAGE APPLICATIONS 883 Cross-Platform Development 884 Architecture Issues 884 Implementation Issues 886 Platform-Specifi c Features 888 xxi

14 Cross-Language Development 888 Mixing C and C Shifting Paradigms 889 Linking with C Code 892 Mixing C# with C Mixing Java and C++ with JNI 896 Mixing C++ with Perl and Shell Scripts 898 Mixing C++ with Assembly Code 902 Summary 903 CHAPTER 26: BECOMING ADEPT AT TESTING 905 Quality Control 906 Whose Responsibility Is Testing? 906 The Life Cycle of a Bug 906 Bug-Tracking Tools 907 Unit Testing 909 Approaches to Unit Testing 909 The Unit Testing Process 910 Unit Testing in Action 914 Higher-Level Testing 921 Integration Tests 921 System Tests 923 Regression Tests 923 Tips for Successful Testing 924 Summary 925 CHAPTER 27: CONQUERING DEBUGGING 927 The Fundamental Law of Debugging 928 Bug Taxonomies 928 Avoiding Bugs 928 Planning for Bugs 929 Error Logging 929 Debug Traces 930 Asserts 943 Static Asserts 944 Debugging Techniques 945 Reproducing Bugs 945 Debugging Reproducible Bugs 946 Debugging Nonreproducible Bugs 947 Debugging Memory Problems 948 Debugging Multithreaded Programs 952 Debugging Example: Article Citations 953 Lessons from the ArticleCitations Example 966 Summary 966 xxii

15 CHAPTER 28: INCORPORATING DESIGN TECHNIQUES AND FRAMEWORKS 967 I Can Never Remember How to Write a Class Subclass an Existing Class Throw and Catch Exceptions Read from a File Write to a File Write a Template Class 972 There Must Be a Better Way 973 Double Dispatch 973 Mix-In Classes 979 Object-Oriented Frameworks 981 Working with Frameworks 982 The Model-View-Controller Paradigm 982 Summary 983 CHAPTER 29: APPLYING DESIGN PATTERNS 985 The Iterator Pattern 986 The Singleton Pattern 987 Example: A Logging Mechanism 987 Implementation of a Singleton 987 Using a Singleton 991 Singletons and Multithreading 992 The Factory Pattern 995 Example: A Car Factory Simulation 995 Implementation of a Factory 996 Using a Factory 998 Other Uses of Factories 1000 The Proxy Pattern 1000 Example: Hiding Network Connectivity Issues 1000 Implementation of a Proxy 1001 Using a Proxy 1002 The Adapter Pattern 1002 Example: Adapting a Logger Class 1002 Implementation of an Adapter 1003 Using an Adapter 1004 The Decorator Pattern 1004 Example: Defi ning Styles in Web Pages 1004 Implementation of a Decorator 1005 Using a Decorator 1006 The Chain of Responsibility Pattern 1007 Example: Event Handling 1008 Implementation of a Chain of Responsibility 1008 Using a Chain of Responsibility 1009 xxiii

16 The Observer Pattern 1009 Example: Event Handling 1009 Implementation of an Observer 1009 Using an Observer 1011 Summary 1012 APPENDIX A: C++ INTERVIEWS 1013 APPENDIX B: ANNOTATED BIBLIOGRAPHY 1035 APPENDIX C: STANDARD LIBRARY HEADER FILES 1045 INDEX 1053 xxiv

Absolute C++ Walter Savitch

Absolute C++ Walter Savitch Absolute C++ sixth edition Walter Savitch Global edition This page intentionally left blank Absolute C++, Global Edition Cover Title Page Copyright Page Preface Acknowledgments Brief Contents Contents

More information

Preface to the Second Edition Preface to the First Edition Brief Contents Introduction to C++ p. 1 A Review of Structures p.

Preface to the Second Edition Preface to the First Edition Brief Contents Introduction to C++ p. 1 A Review of Structures p. Preface to the Second Edition p. iii Preface to the First Edition p. vi Brief Contents p. ix Introduction to C++ p. 1 A Review of Structures p. 1 The Need for Structures p. 1 Creating a New Data Type Using

More information

CONTENTS. PART 1 Structured Programming 1. 1 Getting started 3. 2 Basic programming elements 17

CONTENTS. PART 1 Structured Programming 1. 1 Getting started 3. 2 Basic programming elements 17 List of Programs xxv List of Figures xxix List of Tables xxxiii Preface to second version xxxv PART 1 Structured Programming 1 1 Getting started 3 1.1 Programming 3 1.2 Editing source code 5 Source code

More information

PROFESSIONAL C++ Second Edition

PROFESSIONAL C++ Second Edition PROFESSIONAL C++ Second Edition Marc Gregoire Nicholas A. Solter Scott J. Kleper John Wiley & Sons, Inc. Professional C++, Second Edition Published by John Wiley & Sons, Inc. 10475 Crosspoint Boulevard

More information

Preface... (vii) CHAPTER 1 INTRODUCTION TO COMPUTERS

Preface... (vii) CHAPTER 1 INTRODUCTION TO COMPUTERS Contents Preface... (vii) CHAPTER 1 INTRODUCTION TO COMPUTERS 1.1. INTRODUCTION TO COMPUTERS... 1 1.2. HISTORY OF C & C++... 3 1.3. DESIGN, DEVELOPMENT AND EXECUTION OF A PROGRAM... 3 1.4 TESTING OF PROGRAMS...

More information

Contents. Figures. Tables. Examples. Foreword. Preface. 1 Basics of Java Programming 1. xix. xxi. xxiii. xxvii. xxix

Contents. Figures. Tables. Examples. Foreword. Preface. 1 Basics of Java Programming 1. xix. xxi. xxiii. xxvii. xxix PGJC4_JSE8_OCA.book Page ix Monday, June 20, 2016 2:31 PM Contents Figures Tables Examples Foreword Preface xix xxi xxiii xxvii xxix 1 Basics of Java Programming 1 1.1 Introduction 2 1.2 Classes 2 Declaring

More information

CHAPTER 1 Introduction to Computers and Programming CHAPTER 2 Introduction to C++ ( Hexadecimal 0xF4 and Octal literals 031) cout Object

CHAPTER 1 Introduction to Computers and Programming CHAPTER 2 Introduction to C++ ( Hexadecimal 0xF4 and Octal literals 031) cout Object CHAPTER 1 Introduction to Computers and Programming 1 1.1 Why Program? 1 1.2 Computer Systems: Hardware and Software 2 1.3 Programs and Programming Languages 8 1.4 What is a Program Made of? 14 1.5 Input,

More information

C++11 and Compiler Update

C++11 and Compiler Update C++11 and Compiler Update John JT Thomas Sr. Director Application Developer Products About this Session A Brief History Features of C++11 you should be using now Questions 2 Bjarne Stroustrup C with Objects

More information

Welcome to Teach Yourself Acknowledgments Fundamental C++ Programming p. 2 An Introduction to C++ p. 4 A Brief History of C++ p.

Welcome to Teach Yourself Acknowledgments Fundamental C++ Programming p. 2 An Introduction to C++ p. 4 A Brief History of C++ p. Welcome to Teach Yourself p. viii Acknowledgments p. xv Fundamental C++ Programming p. 2 An Introduction to C++ p. 4 A Brief History of C++ p. 6 Standard C++: A Programming Language and a Library p. 8

More information

C++ for System Developers with Design Pattern

C++ for System Developers with Design Pattern C++ for System Developers with Design Pattern Introduction: This course introduces the C++ language for use on real time and embedded applications. The first part of the course focuses on the language

More information

C++11/14 Rocks. Clang Edition. Alex Korban

C++11/14 Rocks. Clang Edition. Alex Korban C++11/14 Rocks Clang Edition Alex Korban 1 Contents Introduction 9 C++11 guiding principles... 9 Type Inference 11 auto... 11 Some things are still manual... 12 More than syntactic sugar... 12 Why else

More information

Distance Learning Advanced C++ - Programming Models, boost and Parallel Computing

Distance Learning Advanced C++ - Programming Models, boost and Parallel Computing Distance Learning Advanced C++ - Programming Models, boost and Parallel Computing Module 1: Quick Review of C++ Essentials General Considerations The canonical class definition Why const is important Raw

More information

Table of Contents. Preface... xxi

Table of Contents. Preface... xxi Table of Contents Preface... xxi Chapter 1: Introduction to Python... 1 Python... 2 Features of Python... 3 Execution of a Python Program... 7 Viewing the Byte Code... 9 Flavors of Python... 10 Python

More information

Problem Solving with C++

Problem Solving with C++ GLOBAL EDITION Problem Solving with C++ NINTH EDITION Walter Savitch Kendrick Mock Ninth Edition PROBLEM SOLVING with C++ Problem Solving with C++, Global Edition Cover Title Copyright Contents Chapter

More information

PROFESSIONAL C++ INTRODUCTION TO PROFESSIONAL C++ PROFESSIONAL C++ SOFTWARE DESIGN PART III C++ CODING THE PROFESSIONAL WAY.

PROFESSIONAL C++ INTRODUCTION TO PROFESSIONAL C++ PROFESSIONAL C++ SOFTWARE DESIGN PART III C++ CODING THE PROFESSIONAL WAY. PROFESSIONAL C++ INTRODUCTION.... xlvii PART I INTRODUCTION TO PROFESSIONAL C++ CHAPTER 1 A Crash Course in C++ and the Standard Library...3 CHAPTER 2 Working with Strings and String Views....57 CHAPTER

More information

Microsoft. Microsoft Visual C# Step by Step. John Sharp

Microsoft. Microsoft Visual C# Step by Step. John Sharp Microsoft Microsoft Visual C#- 2010 Step by Step John Sharp Table of Contents Acknowledgments Introduction xvii xix Part I Introducing Microsoft Visual C# and Microsoft Visual Studio 2010 1 Welcome to

More information

Advanced C++ Programming Workshop (With C++11, C++14, C++17) & Design Patterns

Advanced C++ Programming Workshop (With C++11, C++14, C++17) & Design Patterns Advanced C++ Programming Workshop (With C++11, C++14, C++17) & Design Patterns This Advanced C++ Programming training course is a comprehensive course consists of three modules. A preliminary module reviews

More information

Contents. 1 Introduction to Computers, the Internet and the World Wide Web 1. 2 Introduction to C Programming 26

Contents. 1 Introduction to Computers, the Internet and the World Wide Web 1. 2 Introduction to C Programming 26 Preface xix 1 Introduction to Computers, the Internet and the World Wide Web 1 1.1 Introduction 2 1.2 What Is a Computer? 4 1.3 Computer Organization 4 1.4 Evolution of Operating Systems 5 1.5 Personal,

More information

Study Guide to Exam 2

Study Guide to Exam 2 YALE UNIVERSITY DEPARTMENT OF COMPUTER SCIENCE CPSC 427a: Object-Oriented Programming Handout #10 Professor M. J. Fischer November 27, 2011 Study Guide to Exam 2 This exam covers the entire course, but

More information

Contents. 2 Introduction to C++ Programming,

Contents. 2 Introduction to C++ Programming, cppfp2_toc.fm Page vii Thursday, February 14, 2013 9:33 AM Chapter 24 and Appendices F K are PDF documents posted online at www.informit.com/title/9780133439854 Preface xix 1 Introduction 1 1.1 Introduction

More information

Contents. Acknowledgments Parachutes: Coda. About the Author. Presentation Conventions. PART ONE Foundations 1

Contents. Acknowledgments Parachutes: Coda. About the Author. Presentation Conventions. PART ONE Foundations 1 fm01.qxd 5/24/07 11:16 AM Page ix Preface Aims Subject Matter Structure Supplementary Material Acknowledgments Parachutes: Coda About the Author Prologue A Dichotomy of Character Principles of UNIX Programming

More information

"Charting the Course... Java Programming Language. Course Summary

Charting the Course... Java Programming Language. Course Summary Course Summary Description This course emphasizes becoming productive quickly as a Java application developer. This course quickly covers the Java language syntax and then moves into the object-oriented

More information

About Codefrux While the current trends around the world are based on the internet, mobile and its applications, we try to make the most out of it. As for us, we are a well established IT professionals

More information

Java Fundamentals p. 1 The Origins of Java p. 2 How Java Relates to C and C++ p. 3 How Java Relates to C# p. 4 Java's Contribution to the Internet p.

Java Fundamentals p. 1 The Origins of Java p. 2 How Java Relates to C and C++ p. 3 How Java Relates to C# p. 4 Java's Contribution to the Internet p. Preface p. xix Java Fundamentals p. 1 The Origins of Java p. 2 How Java Relates to C and C++ p. 3 How Java Relates to C# p. 4 Java's Contribution to the Internet p. 5 Java Applets and Applications p. 5

More information

Short Notes of CS201

Short Notes of CS201 #includes: Short Notes of CS201 The #include directive instructs the preprocessor to read and include a file into a source code file. The file name is typically enclosed with < and > if the file is a system

More information

Microsoft Visual C# Step by Step. John Sharp

Microsoft Visual C# Step by Step. John Sharp Microsoft Visual C# 2013 Step by Step John Sharp Introduction xix PART I INTRODUCING MICROSOFT VISUAL C# AND MICROSOFT VISUAL STUDIO 2013 Chapter 1 Welcome to C# 3 Beginning programming with the Visual

More information

The Foundation of C++: The C Subset An Overview of C p. 3 The Origins and History of C p. 4 C Is a Middle-Level Language p. 5 C Is a Structured

The Foundation of C++: The C Subset An Overview of C p. 3 The Origins and History of C p. 4 C Is a Middle-Level Language p. 5 C Is a Structured Introduction p. xxix The Foundation of C++: The C Subset An Overview of C p. 3 The Origins and History of C p. 4 C Is a Middle-Level Language p. 5 C Is a Structured Language p. 6 C Is a Programmer's Language

More information

CS201 - Introduction to Programming Glossary By

CS201 - Introduction to Programming Glossary By CS201 - Introduction to Programming Glossary By #include : The #include directive instructs the preprocessor to read and include a file into a source code file. The file name is typically enclosed with

More information

Learning Objectives. C++ For Artists 2003 Rick Miller All Rights Reserved xli

Learning Objectives. C++ For Artists 2003 Rick Miller All Rights Reserved xli Identify and overcome the difficulties encountered by students when learning how to program List and explain the software development roles played by students List and explain the phases of the tight spiral

More information

RAD Studio XE3 The Developer Force Multiplier

RAD Studio XE3 The Developer Force Multiplier RAD Studio XE3 The Developer Force Multiplier Windows 8 Mac OS X Mountain Lion C++11 64-bit Metropolis UI C99 Boost Visual LiveBindings C++ Bjarne Stroustrup C with Objects (1979) Modeled OO after Simula

More information

COPYRIGHTED MATERIAL. Contents. Part I: C# Fundamentals 1. Chapter 1: The.NET Framework 3. Chapter 2: Getting Started with Visual Studio

COPYRIGHTED MATERIAL. Contents. Part I: C# Fundamentals 1. Chapter 1: The.NET Framework 3. Chapter 2: Getting Started with Visual Studio Introduction XXV Part I: C# Fundamentals 1 Chapter 1: The.NET Framework 3 What s the.net Framework? 3 Common Language Runtime 3.NET Framework Class Library 4 Assemblies and the Microsoft Intermediate Language

More information

CHAPTER 1: INTRODUCING C# 3

CHAPTER 1: INTRODUCING C# 3 INTRODUCTION xix PART I: THE OOP LANGUAGE CHAPTER 1: INTRODUCING C# 3 What Is the.net Framework? 4 What s in the.net Framework? 4 Writing Applications Using the.net Framework 5 What Is C#? 8 Applications

More information

C++11/14 Rocks. VS2013 Edition. Alex Korban

C++11/14 Rocks. VS2013 Edition. Alex Korban C++11/14 Rocks VS2013 Edition Alex Korban 1 Contents Introduction 18 Type Inference 20 auto... 20 decltype... 24 Side e ects... 25 Trailing return types... 26 Non-standard behavior and bugs in Visual Studio

More information

Introduction to Computers and C++ Programming p. 1 Computer Systems p. 2 Hardware p. 2 Software p. 7 High-Level Languages p. 8 Compilers p.

Introduction to Computers and C++ Programming p. 1 Computer Systems p. 2 Hardware p. 2 Software p. 7 High-Level Languages p. 8 Compilers p. Introduction to Computers and C++ Programming p. 1 Computer Systems p. 2 Hardware p. 2 Software p. 7 High-Level Languages p. 8 Compilers p. 9 Self-Test Exercises p. 11 History Note p. 12 Programming and

More information

Programming. Principles and Practice Using C++ Bjarne Stroustrup. / Addison-Wesley. Second Edition

Programming. Principles and Practice Using C++ Bjarne Stroustrup. / Addison-Wesley. Second Edition Programming Principles and Practice Using C++ Second Edition Bjarne Stroustrup / Addison-Wesley Upper Saddle River, NJ Boston Indianapolis San Francisco New York Toronto Montreal London Munich Paris Madrid

More information

CERTIFICATE IN WEB PROGRAMMING

CERTIFICATE IN WEB PROGRAMMING COURSE DURATION: 6 MONTHS CONTENTS : CERTIFICATE IN WEB PROGRAMMING 1. PROGRAMMING IN C and C++ Language 2. HTML/CSS and JavaScript 3. PHP and MySQL 4. Project on Development of Web Application 1. PROGRAMMING

More information

C++ (Non for C Programmer) (BT307) 40 Hours

C++ (Non for C Programmer) (BT307) 40 Hours C++ (Non for C Programmer) (BT307) 40 Hours Overview C++ is undoubtedly one of the most widely used programming language for implementing object-oriented systems. The C++ language is based on the popular

More information

Get Unique study materials from

Get Unique study materials from Downloaded from www.rejinpaul.com VALLIAMMAI ENGNIEERING COLLEGE SRM Nagar, Kattankulathur 603203. DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING Year & Semester : IV Section : EEE - 1 & 2 Subject Code

More information

Introduction. Assessment Test. Part I The Programmer s Exam 1

Introduction. Assessment Test. Part I The Programmer s Exam 1 4276FM.fm Page ix Thursday, October 2, 2003 11:22 AM at a Glance Introduction Assessment Test xix xxv Part I The Programmer s Exam 1 Chapter 1 Language Fundamentals 3 Chapter 2 Operators and Assignments

More information

Writing an ANSI C Program Getting Ready to Program A First Program Variables, Expressions, and Assignments Initialization The Use of #define and

Writing an ANSI C Program Getting Ready to Program A First Program Variables, Expressions, and Assignments Initialization The Use of #define and Writing an ANSI C Program Getting Ready to Program A First Program Variables, Expressions, and Assignments Initialization The Use of #define and #include The Use of printf() and scanf() The Use of printf()

More information

Programming in Scala Second Edition

Programming in Scala Second Edition Programming in Scala Second Edition Martin Odersky, Lex Spoon, Bill Venners artima ARTIMA PRESS WALNUT CREEK, CALIFORNIA Contents Contents List of Figures List of Tables List of Listings Foreword Foreword

More information

Professional. haxe and Neko. Franco Ponticelli Lee McColl-Sylvester WILEY. Wiley Publishing, Inc.

Professional. haxe and Neko. Franco Ponticelli Lee McColl-Sylvester WILEY. Wiley Publishing, Inc. Professional haxe and Neko Franco Ponticelli Lee McColl-Sylvester WILEY Wiley Publishing, Inc. Acknowledgments Foreword Introduction xi xiii xxv Part I: The Core Language Chapter 1: Introducing haxe 3

More information

CS 6456 OBJCET ORIENTED PROGRAMMING IV SEMESTER/EEE

CS 6456 OBJCET ORIENTED PROGRAMMING IV SEMESTER/EEE CS 6456 OBJCET ORIENTED PROGRAMMING IV SEMESTER/EEE PART A UNIT I 1. Differentiate object oriented programming from procedure oriented programming. 2. Define abstraction and encapsulation. 3. Differentiate

More information

Computer Science 306 Study Guide

Computer Science 306 Study Guide Computer Science 306 Study Guide C++ for Programmers Computer Science 306 Study Guide (Print Version) Copyright and Credits - Unit 0 - Introduction to C++ for Programmers Section 1 - The programming environment

More information

Contents. iii Copyright 1998 Sun Microsystems, Inc. All Rights Reserved. Enterprise Services August 1998, Revision B

Contents. iii Copyright 1998 Sun Microsystems, Inc. All Rights Reserved. Enterprise Services August 1998, Revision B Contents About the Course...xv Course Overview... xvi Course Map... xvii Module-by-Module Overview... xviii Course Objectives... xxii Skills Gained by Module... xxiii Guidelines for Module Pacing... xxiv

More information

WITH C+ + William Ford University of the Pacific. William Topp University of the Pacific. Prentice Hall, Englewood Cliffs, New Jersey 07632

WITH C+ + William Ford University of the Pacific. William Topp University of the Pacific. Prentice Hall, Englewood Cliffs, New Jersey 07632 DATA STRUCTURES WITH C+ + William Ford University of the Pacific William Topp University of the Pacific Prentice Hall, Englewood Cliffs, New Jersey 07632 CONTENTS Preface xvii CHAPTER 1 INTRODUCTION 1

More information

List of Code Samples. xiii

List of Code Samples. xiii xiii List of Code Samples Sample 1-1 Driving the APB pins 16 Sample 1-2 A task to drive the APB pins 17 Sample 1-3 Low-level Verilog test 17 Sample 1-4 Basic transactor code 21 Sample 2-1 Using the logic

More information

C# Programming: From Problem Analysis to Program Design. Fourth Edition

C# Programming: From Problem Analysis to Program Design. Fourth Edition C# Programming: From Problem Analysis to Program Design Fourth Edition Preface xxi INTRODUCTION TO COMPUTING AND PROGRAMMING 1 History of Computers 2 System and Application Software 4 System Software 4

More information

Cpt S 122 Data Structures. Course Review Midterm Exam # 2

Cpt S 122 Data Structures. Course Review Midterm Exam # 2 Cpt S 122 Data Structures Course Review Midterm Exam # 2 Nirmalya Roy School of Electrical Engineering and Computer Science Washington State University Midterm Exam 2 When: Monday (11/05) 12:10 pm -1pm

More information

VALLIAMMAI ENGINEERING COLLEGE

VALLIAMMAI ENGINEERING COLLEGE VALLIAMMAI ENGINEERING COLLEGE SRM Nagar, Kattankulathur 603 203 DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING QUESTION BANK B.E. - Electrical and Electronics Engineering IV SEMESTER CS6456 - OBJECT ORIENTED

More information

Index. Symbols. bit sequence, 27 ^ (exclusive OR) operator, 30 hexadecimal number, 27 left shift (<<) operator, 31 right shift (>>) operator, 32

Index. Symbols. bit sequence, 27 ^ (exclusive OR) operator, 30 hexadecimal number, 27 left shift (<<) operator, 31 right shift (>>) operator, 32 Symbols && operator, 32 operator, 32 A AddDynamicOption method, 188 AddItem method, 192 Addition operator, 18 Allocating memory, 228 overloaded delete function, 233 overloaded new function, 232 unnamed

More information

C++ Primer, Fifth Edition

C++ Primer, Fifth Edition C++ Primer, Fifth Edition Stanley B. Lippman Josée Lajoie Barbara E. Moo Upper Saddle River, NJ Boston Indianapolis San Francisco New York Toronto Montreal London Munich Paris Madrid Capetown Sidney Tokyo

More information

Introduction to Programming Using Java (98-388)

Introduction to Programming Using Java (98-388) Introduction to Programming Using Java (98-388) Understand Java fundamentals Describe the use of main in a Java application Signature of main, why it is static; how to consume an instance of your own class;

More information

Learning C# 3.0. Jesse Liberty and Brian MacDonald O'REILLY. Beijing Cambridge Farnham Köln Sebastopol Taipei Tokyo

Learning C# 3.0. Jesse Liberty and Brian MacDonald O'REILLY. Beijing Cambridge Farnham Köln Sebastopol Taipei Tokyo Learning C# 3.0 Jesse Liberty and Brian MacDonald O'REILLY Beijing Cambridge Farnham Köln Sebastopol Taipei Tokyo Table of Contents Preface xv 1. C# and.net Programming 1 Installing C# Express 2 C# 3.0

More information

Weiss Chapter 1 terminology (parenthesized numbers are page numbers)

Weiss Chapter 1 terminology (parenthesized numbers are page numbers) Weiss Chapter 1 terminology (parenthesized numbers are page numbers) assignment operators In Java, used to alter the value of a variable. These operators include =, +=, -=, *=, and /=. (9) autoincrement

More information

Syllabus & Curriculum for Certificate Course in Java. CALL: , for Queries

Syllabus & Curriculum for Certificate Course in Java. CALL: , for Queries 1 CONTENTS 1. Introduction to Java 2. Holding Data 3. Controllin g the f l o w 4. Object Oriented Programming Concepts 5. Inheritance & Packaging 6. Handling Error/Exceptions 7. Handling Strings 8. Threads

More information

JAVA CONCEPTS Early Objects

JAVA CONCEPTS Early Objects INTERNATIONAL STUDENT VERSION JAVA CONCEPTS Early Objects Seventh Edition CAY HORSTMANN San Jose State University Wiley CONTENTS PREFACE v chapter i INTRODUCTION 1 1.1 Computer Programs 2 1.2 The Anatomy

More information

RAJIV GANDHI COLLEGE OF ENGINEERING AND TECHNOLOGY DEPARTMENT OF INFORMATION TECHNOLOGY OBJECT ORIENTED PROGRAMMING QUESTION BANK UNIT I 2 MARKS

RAJIV GANDHI COLLEGE OF ENGINEERING AND TECHNOLOGY DEPARTMENT OF INFORMATION TECHNOLOGY OBJECT ORIENTED PROGRAMMING QUESTION BANK UNIT I 2 MARKS RAJIV GANDHI COLLEGE OF ENGINEERING AND TECHNOLOGY DEPARTMENT OF INFORMATION TECHNOLOGY OBJECT ORIENTED PROGRAMMING YEAR/SEM:II & III UNIT I 1) Give the evolution diagram of OOPS concept. 2) Give some

More information

1 OBJECT-ORIENTED PROGRAMMING 1

1 OBJECT-ORIENTED PROGRAMMING 1 PREFACE xvii 1 OBJECT-ORIENTED PROGRAMMING 1 1.1 Object-Oriented and Procedural Programming 2 Top-Down Design and Procedural Programming, 3 Problems with Top-Down Design, 3 Classes and Objects, 4 Fields

More information

COPYRIGHTED MATERIAL INDEX. Numbers & Symbols. 16-bit characters, bit characters, 10

COPYRIGHTED MATERIAL INDEX. Numbers & Symbols. 16-bit characters, bit characters, 10 INDEX Numbers & Symbols = operator, 12 /\ (backslash character), 7 * (quotation mark), 7 n (escape character), 6, 7 r (carriage return), 7 t (tab), 7 - - decrement operator, 12 + addition operator, 12

More information

CompuScholar, Inc. Alignment to Nevada "Computer Science" Course Standards

CompuScholar, Inc. Alignment to Nevada Computer Science Course Standards CompuScholar, Inc. Alignment to Nevada "Computer Science" Course Standards Nevada Course Details: Course Name: Computer Science Primary Cluster: Information and Media Technologies Standards Course Code(s):

More information

OBJECT ORIENTED PROGRAMMING USING C++ CSCI Object Oriented Analysis and Design By Manali Torpe

OBJECT ORIENTED PROGRAMMING USING C++ CSCI Object Oriented Analysis and Design By Manali Torpe OBJECT ORIENTED PROGRAMMING USING C++ CSCI 5448- Object Oriented Analysis and Design By Manali Torpe Fundamentals of OOP Class Object Encapsulation Abstraction Inheritance Polymorphism Reusability C++

More information

Course Description. Learn To: : Intro to JAVA SE7 and Programming using JAVA SE7. Course Outline ::

Course Description. Learn To: : Intro to JAVA SE7 and Programming using JAVA SE7. Course Outline :: Module Title Duration : Intro to JAVA SE7 and Programming using JAVA SE7 : 9 days Course Description The Java SE 7 Fundamentals course was designed to enable students with little or no programming experience

More information

CHAPTER 1: INTRODUCTION TO THE IDE 3

CHAPTER 1: INTRODUCTION TO THE IDE 3 INTRODUCTION xxvii PART I: IDE CHAPTER 1: INTRODUCTION TO THE IDE 3 Introducing the IDE 3 Different IDE Appearances 4 IDE Configurations 5 Projects and Solutions 6 Starting the IDE 6 Creating a Project

More information

Practical C++ Programming

Practical C++ Programming SECOND EDITION Practical C++ Programming Steve Oualline O'REILLY' Beijing Cambridge Farnham Koln Paris Sebastopol Taipei Tokyo Preface xv Part I. The Basics 1. What Is C++? 3 A Brief History of C++ 3 C++

More information

Big Java Late Objects

Big Java Late Objects Big Java Late Objects Horstmann, Cay S. ISBN-13: 9781118087886 Table of Contents 1. Introduction 1.1 Computer Programs 1.2 The Anatomy of a Computer 1.3 The Java Programming Language 1.4 Becoming Familiar

More information

Murach s Beginning Java with Eclipse

Murach s Beginning Java with Eclipse Murach s Beginning Java with Eclipse Introduction xv Section 1 Get started right Chapter 1 An introduction to Java programming 3 Chapter 2 How to start writing Java code 33 Chapter 3 How to use classes

More information

THINK LIKE CREATIVE PROBLEM SOLVING V. ANTON SPRAUL

THINK LIKE CREATIVE PROBLEM SOLVING V. ANTON SPRAUL THINK LIKE A PROGRAMMERA A N I N T R O D U C T I O N T O CREATIVE PROBLEM SOLVING V. ANTON SPRAUL CODE EAT SLEEP INDEX Numbers and Symbols && operator (logical and), 48 short-circuit evaluation of, 129,

More information

CHAPTER 1: A GENERAL INTRODUCTION TO PROGRAMMING 1

CHAPTER 1: A GENERAL INTRODUCTION TO PROGRAMMING 1 INTRODUCTION xxii CHAPTER 1: A GENERAL INTRODUCTION TO PROGRAMMING 1 The Programming Process 2 Object-Oriented Programming: A Sneak Preview 5 Programming Errors 6 Syntax/Compilation Errors 6 Runtime Errors

More information

ощ 'ршорвшэш! цвн-эориэу ощ 'sajbpossv # PIPG DUJ 'ssjmoossv ^ PIPG pipa w н OX ЛЮН VAV

ощ 'ршорвшэш! цвн-эориэу ощ 'sajbpossv # PIPG DUJ 'ssjmoossv ^ PIPG pipa w н OX ЛЮН VAV ощ 'ршорвшэш! цвн-эориэу ощ 'sajbpossv # PIPG DUJ 'ssjmoossv ^ PIPG pipa w н OX ЛЮН VAV Contents Preface Chapter 1 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19

More information

COPYRIGHTED MATERIAL INDEX. Symbols

COPYRIGHTED MATERIAL INDEX. Symbols INDEX Symbols 16-bit characters, 10 32-bit characters, 10! operator, 11 %= operator, 12 & operator, 12 &= operator, 12 *= operator, 12 += operator, 12

More information

C Programming. Course Outline. C Programming. Code: MBD101. Duration: 10 Hours. Prerequisites:

C Programming. Course Outline. C Programming. Code: MBD101. Duration: 10 Hours. Prerequisites: C Programming Code: MBD101 Duration: 10 Hours Prerequisites: You are a computer science Professional/ graduate student You can execute Linux/UNIX commands You know how to use a text-editing tool You should

More information

Java SE 7 Programming

Java SE 7 Programming Oracle University Contact Us: Local: 1800 103 4775 Intl: +91 80 4108 4709 Java SE 7 Programming Duration: 5 Days What you will learn This is the second of two courses that cover the Java Standard Edition

More information

CS 240 Final Exam Review

CS 240 Final Exam Review CS 240 Final Exam Review Linux I/O redirection Pipelines Standard commands C++ Pointers How to declare How to use Pointer arithmetic new, delete Memory leaks C++ Parameter Passing modes value pointer reference

More information

C++ Coding Standards. 101 Rules, Guidelines, and Best Practices. Herb Sutter Andrei Alexandrescu. Boston. 'Y.'YAddison-Wesley

C++ Coding Standards. 101 Rules, Guidelines, and Best Practices. Herb Sutter Andrei Alexandrescu. Boston. 'Y.'YAddison-Wesley C++ Coding Standards 101 Rules, Guidelines, and Best Practices Herb Sutter Andrei Alexandrescu 'Y.'YAddison-Wesley Boston Contents Prefaee xi Organizational and Poliey Issues 1 o. Don't sweat the small

More information

Index. object lifetimes, and ownership, use after change by an alias errors, use after drop errors, BTreeMap, 309

Index. object lifetimes, and ownership, use after change by an alias errors, use after drop errors, BTreeMap, 309 A Arithmetic operation floating-point arithmetic, 11 12 integer numbers, 9 11 Arrays, 97 copying, 59 60 creation, 48 elements, 48 empty arrays and vectors, 57 58 executable program, 49 expressions, 48

More information

Core Java - SCJP. Q2Technologies, Rajajinagar. Course content

Core Java - SCJP. Q2Technologies, Rajajinagar. Course content Core Java - SCJP Course content NOTE: For exam objectives refer to the SCJP 1.6 objectives. 1. Declarations and Access Control Java Refresher Identifiers & JavaBeans Legal Identifiers. Sun's Java Code

More information

C++11 Introduction to the New Standard. Alejandro Cabrera February 1, 2012 Florida State University Department of Computer Science

C++11 Introduction to the New Standard. Alejandro Cabrera February 1, 2012 Florida State University Department of Computer Science C++11 Introduction to the New Standard Alejandro Cabrera February 1, 2012 Florida State University Department of Computer Science Overview A Brief History of C++ Features Improving: Overall Use Meta-programming

More information

WA1278 Introduction to Java Using Eclipse

WA1278 Introduction to Java Using Eclipse Lincoln Land Community College Capital City Training Center 130 West Mason Springfield, IL 62702 217-782-7436 www.llcc.edu/cctc WA1278 Introduction to Java Using Eclipse This course introduces the Java

More information

Borland 105, 278, 361, 1135 Bounded array Branch instruction 7 break statement 170 BTree 873 Building a project 117 Built in data types 126

Borland 105, 278, 361, 1135 Bounded array Branch instruction 7 break statement 170 BTree 873 Building a project 117 Built in data types 126 INDEX = (assignment operator) 130, 816 = 0 (as function definition) 827 == (equality test operator) 146! (logical NOT operator) 159!= (inequality test operator) 146 #define 140, 158 #include 100, 112,

More information

Java SE 7 Programming

Java SE 7 Programming Oracle University Contact Us: +40 21 3678820 Java SE 7 Programming Duration: 5 Days What you will learn This Java Programming training covers the core Application Programming Interfaces (API) you'll use

More information

Outline. Java Models for variables Types and type checking, type safety Interpretation vs. compilation. Reasoning about code. CSCI 2600 Spring

Outline. Java Models for variables Types and type checking, type safety Interpretation vs. compilation. Reasoning about code. CSCI 2600 Spring Java Outline Java Models for variables Types and type checking, type safety Interpretation vs. compilation Reasoning about code CSCI 2600 Spring 2017 2 Java Java is a successor to a number of languages,

More information

About Codefrux While the current trends around the world are based on the internet, mobile and its applications, we try to make the most out of it. As for us, we are a well established IT professionals

More information

Deitel Series Page How To Program Series

Deitel Series Page How To Program Series Deitel Series Page How To Program Series Android How to Program C How to Program, 7/E C++ How to Program, 9/E C++ How to Program, Late Objects Version, 7/E Java How to Program, 9/E Java How to Program,

More information

foreword to the first edition preface xxi acknowledgments xxiii about this book xxv about the cover illustration

foreword to the first edition preface xxi acknowledgments xxiii about this book xxv about the cover illustration contents foreword to the first edition preface xxi acknowledgments xxiii about this book xxv about the cover illustration xix xxxii PART 1 GETTING STARTED WITH ORM...1 1 2 Understanding object/relational

More information

Objects Managing a Resource

Objects Managing a Resource Objects Managing a Resource 1 What is a Resource Respects Release/Acquire protocol files (open/close) memory allocation (allocate/free) locks (acquire/release). 2 What is a Resource Objects when constructed,

More information

Standard. Number of Correlations

Standard. Number of Correlations Computer Science 2016 This assessment contains 80 items, but only 80 are used at one time. Programming and Software Development Number of Correlations Standard Type Standard 2 Duty 1) CONTENT STANDARD

More information

Chapters and Appendices F J are PDF documents posted online at the book s Companion Website, which is accessible from.

Chapters and Appendices F J are PDF documents posted online at the book s Companion Website, which is accessible from. Contents Chapters 23 26 and Appendices F J are PDF documents posted online at the book s Companion Website, which is accessible from http://www.pearsonhighered.com/deitel See the inside front cover for

More information

Software Development & Education Center. Java Platform, Standard Edition 7 (JSE 7)

Software Development & Education Center. Java Platform, Standard Edition 7 (JSE 7) Software Development & Education Center Java Platform, Standard Edition 7 (JSE 7) Detailed Curriculum Getting Started What Is the Java Technology? Primary Goals of the Java Technology The Java Virtual

More information

Java Programming Training for Experienced Programmers (5 Days)

Java Programming Training for Experienced Programmers (5 Days) www.peaklearningllc.com Java Programming Training for Experienced Programmers (5 Days) This Java training course is intended for students with experience in a procedural or objectoriented language. It

More information

OBJECT ORIENTED DATA STRUCTURE & ALGORITHMS

OBJECT ORIENTED DATA STRUCTURE & ALGORITHMS OBJECT ORIENTED DATA STRUCTURE & ALGORITHMS C++ PROGRAMMING LANGUAGE CONTENT C++ Language Contents: Introduction to C++ Language Difference and Similarities between C and C++ Role Of Compilers and Assemblers

More information

2 ADT Programming User-defined abstract data types

2 ADT Programming User-defined abstract data types Preview 2 ADT Programming User-defined abstract data types user-defined data types in C++: classes constructors and destructors const accessor functions, and inline functions special initialization construct

More information

Object Oriented Programming with c++ Question Bank

Object Oriented Programming with c++ Question Bank Object Oriented Programming with c++ Question Bank UNIT-1: Introduction to C++ 1. Describe the following characteristics of OOP. i Encapsulation ii Polymorphism, iii Inheritance 2. Discuss function prototyping,

More information

Java SE 8 Programming

Java SE 8 Programming Oracle University Contact Us: Local: 1800 103 4775 Intl: +91 80 67863102 Java SE 8 Programming Duration: 5 Days What you will learn This Java SE 8 Programming training covers the core language features

More information

An Object Oriented Programming with C

An Object Oriented Programming with C An Object Oriented Programming with C By Tanmay Kasbe Dr. Ravi Singh Pippal IDEA PUBLISHING WWW.ideapublishing.in i Publishing-in-support-of, IDEA PUBLISHING Block- 9b, Transit Flats, Hudco Place Extension

More information

"Charting the Course... Agile Database Design Techniques Course Summary

Charting the Course... Agile Database Design Techniques Course Summary Course Summary Description This course provides students with the skills necessary to design databases using Agile design techniques. It is based on the Scott Ambler book Agile Database Techniques: Effective

More information

KLiC C++ Programming. (KLiC Certificate in C++ Programming)

KLiC C++ Programming. (KLiC Certificate in C++ Programming) KLiC C++ Programming (KLiC Certificate in C++ Programming) Turbo C Skills: Pre-requisite Knowledge and Skills, Inspire with C Programming, Checklist for Installation, The Programming Languages, The main

More information

September 10,

September 10, September 10, 2013 1 Bjarne Stroustrup, AT&T Bell Labs, early 80s cfront original C++ to C translator Difficult to debug Potentially inefficient Many native compilers exist today C++ is mostly upward compatible

More information

STRUCTURING OF PROGRAM

STRUCTURING OF PROGRAM Unit III MULTIPLE CHOICE QUESTIONS 1. Which of the following is the functionality of Data Abstraction? (a) Reduce Complexity (c) Parallelism Unit III 3.1 (b) Binds together code and data (d) None of the

More information

ADMINISTRATIVE MANAGEMENT COLLEGE

ADMINISTRATIVE MANAGEMENT COLLEGE First Semester ADMINISTRATIVE MANAGEMENT COLLEGE BACHELOR OF COMPUTER APPLICATION COURSE OUTCOME (CO) Problem solving techniques Using C CO 1: Understand the basic concepts of programming, software and

More information