OpenGL Introduction Computer Graphics and Visualization

Size: px
Start display at page:

Download "OpenGL Introduction Computer Graphics and Visualization"

Transcription

1 Fall OpenGL OpenGL System Interaction Portable Consistent visual display regardless of hardware, OS and windowing system Callable from Ada, C, C++, Fortran, Python, Perl and Java Runs on all major OS and windowing system. Well documented OpenGL is completely window system independent. But we need the window system for things like: Opening and closing windows Interaction Handling events We can work directly with the window system (X-windows, Win 32,...) or use a higher level toolkit (GLUT, Motif,...). 3 4 OpenGL Utility Toolkit OpenGL Libraries GLUT has been ported to all platforms that support OpenGL. Provides basic window system interaction Open/Close Window Mouse/Keyboard callbacks Idle callback for animation Pop-Up Menus Application GTK+ GLUI GLUT GLU WGL GLX AGL GL 5 6

2 OpenGL Functions OpenGL State Primitives Points Line Segments Triangles Quadrilions Polygons Attributes Transformations Viewing Modeling Control (GLUT) OpenGL functions are of two types Primitive generating Can cause output if primitive is visible How vertices are processed and appearance of primitive are controlled by the state State changing Transformation functions Attribute functions Input (GLUT) Query 7 8 No Overloading or Generics OpenGL function name dimensions There are multiple functions for a given logical function glvertex3f(x,y,z) glvertex3f glvertex2i glvertex3dv belongs to GL library glvertex3fv(p) x,y,z are floats p is a pointer to an array 9 10 A Simple Program Generate a square on a solid background OpenGL Examples 11 12

3 simple.c Event Loop 13 #include <GL/glut.h> void display(){ glclear(gl_color_buffer_bit); glbegin(gl_polygon); glvertex2f(-0.5, -0.5); glvertex2f(-0.5, 0.5); glvertex2f(0.5, 0.5); glvertex2f(0.5, -0.5); glend(); glflush(); } int main(int argc, char** argv){ glutcreatewindow("simple"); glutdisplayfunc(display); glutmainloop(); } 14 Note that the program defines a display callback function named display Every glut program must have a display callback The display callback is executed whenever OpenGL decides the display must be refreshed, for example when the window is opened The main function ends with the program entering an event loop Primitives Primitives in OpenGL Complex objects are defined using simpler primitvies Points Line segments Polygons (filled) A non filled polygon is a set of lines. An object is defined by vertices. Vertices are grouped into primitives using glbegin(<type>)...glend(), where <type> defines the primitive type. OpenGl differs between filled and non-filled types Line segment types Polygon types 17 GL_LINE Successive pairs of verteces are interpreted as endpoints in individual lines GL_LINE_STRIP and GL_LINE_LOOP Verteces are connected 18 To draw a filled polygon with displayed edges, the polygon needs to be rendered twice. glpolygonmode can be used to control if only the edges should be drawn or the polygon to be filled. Notice that a polygon with > 3 vertices may not be flat.

4 2D World and scrreen coordinates View port An object (or primitive) has its coordinate in world coordinates. A viewport and camera defines a viewing volume that defines which primitives should be draw or not, and which lines to clip. In 2D this volume is a rectangle in 2D coordinates Orthographics projection Screen Coordinates A 2D viewing volum can be seen as an orthographic projection in 3D onto a 2D viewplane. In an orthographic projection, all projectors are parallel (and often orthogonal to the viewplane). A defined viewing rectangle in 2D must then be converted into screen coordinates. Either each pixel is one unit in world coorinates or we scale the viewing rectangle Aspect ratio OpenGL and defining a 2D view port 23 If not the ration between the height and width of the viewing rectangle match the windows size we get mismatch in aspect ratio. 24 glitinitwindowsize(800, 600); glmatrixmode(gl_projection); glloadidentity(); gluortho2d(-400,400,-300,300); glmatrixmode(gl_modelview); glloadidentity(); glviewport(400, 300, 400, 300); glbegin(gl_line) glvertex2i(-100, -100);glVertex2i;(100,100) glend();

5 Classical Imperative Programming Event Driven Programming Previous programming paradigms have emphasized the process for solving a problem. Once the program was complete we would: provide input run the program display the answer(s) Things always happened in the same sequence. The program always terminated when the process was complete Event Driven programming Event Driven programming Event-driven programs do not have a set sequence of instructions to execute. They also do not have a predetermined finish. The most common example of event-driven programming is found in graphical user interfaces (s): Windows, OSX, ios, X11 Other applications include embedded systems, control systems, sensor systems like home security, etc. In event driven architecture a programm idles awaiting events. Different events are stored in a queue. For each loop a new event is processed. If no new events in the queue, the program idles. Event driven programmes often threaded Imperative vs. Event Driven Event Driven APIs More or less integrated in languages but with a similar concept. High integration Java (AWT, Swing), Javascript Visual Basic Integrated with extensions C/C++ (GTK+, QT, etc.) Matlab An event producer produces an event, that when processed calls a callback function at an event handler

6 GTK+ and Glade Glade is a RAD (Rapid Application Development) tool to develope user interfaces for the GTK+ toolkit. The user interfaces are saved as XML Using the libglade library these can be loaded dynamically. Can be used in many languages including C, C++, Java, Perl, Python, C#, Pike, Ruby, Haskell, Objective Caml and Scheme. GladeXML *xml = glade_xml_new( "project1gui.glade", NULL, NULL); GLUT and the Given Given HOWTO is initialized by calling guiinit and initguiwindow Callback functions from the exists in project1gui.c GTK also uses a main loop, but GLUT main loop can call an idle callback function. GTK main loop content can be called separately. Call guimainiteration from the GLUT idle callback. Compile and link project1gui.c Use the callback functions to implement the features of your program. can also display simple text in its status bar (see project1gui.h) Qt #include <QApplication> #include <QFont> #include <QPushButton> int main(int argc, char *argv[]) { QApplication app(argc, argv); QPushButton quit("quit"); quit.resize(75, 30); QObject::connect(&quit, SIGNAL(clicked()), &app, SLOT(quit())); 35 } quit.show(); return app.exec();

Early History of APIs. PHIGS and X. SGI and GL. Programming with OpenGL Part 1: Background. Objectives

Early History of APIs. PHIGS and X. SGI and GL. Programming with OpenGL Part 1: Background. Objectives Programming with OpenGL Part 1: Background Early History of APIs Objectives Development of the OpenGL API OpenGL Architecture - OpenGL as a state machine Functions - Types -Formats Simple program IFIPS

More information

Programming with OpenGL Part 1: Background

Programming with OpenGL Part 1: Background Programming with OpenGL Part 1: Background Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico 1 Objectives Development of the OpenGL API

More information

Drawing Primitives. OpenGL basics

Drawing Primitives. OpenGL basics CSC 706 Computer Graphics / Dr. N. Gueorguieva 1 OpenGL Libraries Drawing Primitives OpenGL basics OpenGL core library OpenGL32 on Windows GL on most unix/linux systems (libgl.a) OpenGL Utility Library

More information

Programming using OpenGL: A first Introduction

Programming using OpenGL: A first Introduction Programming using OpenGL: A first Introduction CMPT 361 Introduction to Computer Graphics Torsten Möller Machiraju/Zhang/Möller 1 Today Overview GL, GLU, GLUT, and GLUI First example OpenGL functions and

More information

Lectures OpenGL Introduction

Lectures OpenGL Introduction Lectures OpenGL Introduction By Tom Duff Pixar Animation Studios Emeryville, California and George Ledin Jr Sonoma State University Rohnert Park, California 2004, Tom Duff and George Ledin Jr 1 What is

More information

Graphics Programming

Graphics Programming Graphics Programming 3 rd Week, 2011 OpenGL API (1) API (application programming interface) Interface between an application program and a graphics system Application Program OpenGL API Graphics Library

More information

Computer Graphics. Bing-Yu Chen National Taiwan University

Computer Graphics. Bing-Yu Chen National Taiwan University Computer Graphics Bing-Yu Chen National Taiwan University Introduction to OpenGL General OpenGL Introduction An Example OpenGL Program Drawing with OpenGL Transformations Animation and Depth Buffering

More information

GL_COLOR_BUFFER_BIT, GL_PROJECTION, GL_MODELVIEW

GL_COLOR_BUFFER_BIT, GL_PROJECTION, GL_MODELVIEW OpenGL Syntax Functions have prefix gl and initial capital letters for each word glclearcolor(), glenable(), glpushmatrix() glu for GLU functions glulookat(), gluperspective() constants begin with GL_,

More information

Introduction to OpenGL Week 1

Introduction to OpenGL Week 1 CS 432/680 INTERACTIVE COMPUTER GRAPHICS Introduction to OpenGL Week 1 David Breen Department of Computer Science Drexel University Based on material from Ed Angel, University of New Mexico Objectives

More information

Objectives. Image Formation Revisited. Physical Approaches. The Programmer s Interface. Practical Approach. Introduction to OpenGL Week 1

Objectives. Image Formation Revisited. Physical Approaches. The Programmer s Interface. Practical Approach. Introduction to OpenGL Week 1 CS 432/680 INTERACTIVE COMPUTER GRAPHICS Introduction to OpenGL Week 1 David Breen Department of Computer Science Drexel University Objectives Learn the basic design of a graphics system Introduce graphics

More information

Programming with OpenGL Part 2: Complete Programs Computer Graphics I, Fall

Programming with OpenGL Part 2: Complete Programs Computer Graphics I, Fall Programming with OpenGL Part 2: Complete Programs 91.427 Computer Graphics I, Fall 2008 1 1 Objectives Refine first program Alter default values Introduce standard program structure Simple viewing 2-D

More information

Teacher Assistant : Tamir Grossinger Reception hours: by - Building 37 / office -102 Assignments: 4 programing using

Teacher Assistant : Tamir Grossinger   Reception hours: by  - Building 37 / office -102 Assignments: 4 programing using Teacher Assistant : Tamir Grossinger email: tamirgr@gmail.com Reception hours: by email - Building 37 / office -102 Assignments: 4 programing using C++ 1 theoretical You can find everything you need in

More information

Lecture 2 CISC440/640 Spring Department of Computer and Information Science

Lecture 2 CISC440/640 Spring Department of Computer and Information Science Lecture 2 CISC440/640 Spring 2015 Department of Computer and Information Science Today s Topic The secrets of Glut-tony 2 So let s do some graphics! For the next week or so this is your world: -1 1-1 1

More information

API Background. Prof. George Wolberg Dept. of Computer Science City College of New York

API Background. Prof. George Wolberg Dept. of Computer Science City College of New York API Background Prof. George Wolberg Dept. of Computer Science City College of New York Objectives Graphics API history OpenGL API OpenGL function format Immediate Mode vs Retained Mode Examples The Programmer

More information

Programming with OpenGL Part 1: Background

Programming with OpenGL Part 1: Background Programming with OpenGL Part 1: Background Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico 1 Objectives Development of the OpenGL API

More information

Announcements OpenGL. Computer Graphics. Autumn 2009 CS4815

Announcements OpenGL. Computer Graphics. Autumn 2009 CS4815 Computer Graphics Autumn 2009 Outline 1 Labs 2 Labs Outline 1 Labs 2 Labs Labs Week02 lab Marking 8 10 labs in total each lab worth 2 3% of overall grade marked on attendance and completion of lab completed

More information

Lecture 3. Understanding of OPenGL programming

Lecture 3. Understanding of OPenGL programming Lecture 3 Understanding of OPenGL programming What is OpenGL GL: stands for Graphic Library Software interface for rendering purposes for 2D or 3D geometric data objects. Various Pieces gl: The basic libraries.

More information

3D computer graphics: geometric modeling of objects in the computer and rendering them

3D computer graphics: geometric modeling of objects in the computer and rendering them SE313: Computer Graphics and Visual Programming Computer Graphics Notes Gazihan Alankus, Spring 2012 Computer Graphics 3D computer graphics: geometric modeling of objects in the computer and rendering

More information

Basic Graphics Programming

Basic Graphics Programming 15-462 Computer Graphics I Lecture 2 Basic Graphics Programming Graphics Pipeline OpenGL API Primitives: Lines, Polygons Attributes: Color Example January 17, 2002 [Angel Ch. 2] Frank Pfenning Carnegie

More information

Announcements OpenGL. Computer Graphics. Spring CS4815

Announcements OpenGL. Computer Graphics. Spring CS4815 Computer Graphics Spring 2017-2018 Outline 1 2 Tutes and Labs Tute02, vector review (see matrix) Week02 lab Lab Marking 10 labs in total each lab worth 3% of overall grade marked on attendance and completion

More information

Graphics Programming. August 31, Programming of the Sierpinski gasket. Programming with OpenGL and C/C++

Graphics Programming. August 31, Programming of the Sierpinski gasket. Programming with OpenGL and C/C++ Computer Graphics Graphics Programming August 31, 2005 Contents Our Goal in This Chapter Programming of the Sierpinski gasket How To? Programming with OpenGL and C/C++ OpenGL API (Application Programmer

More information

Assignment 1. Simple Graphics program using OpenGL

Assignment 1. Simple Graphics program using OpenGL Assignment 1 Simple Graphics program using OpenGL In this assignment we will use basic OpenGL functions to draw some basic graphical figures. Example: Consider following program to draw a point on screen.

More information

Precept 2 Aleksey Boyko February 18, 2011

Precept 2 Aleksey Boyko February 18, 2011 Precept 2 Aleksey Boyko February 18, 2011 Getting started Initialization Drawing Transformations Cameras Animation Input Keyboard Mouse Joystick? Textures Lights Programmable pipeline elements (shaders)

More information

Introduction to Computer Graphics with OpenGL/GLUT

Introduction to Computer Graphics with OpenGL/GLUT Introduction to Computer Graphics with OpenGL/GLUT What is OpenGL? A software interface to graphics hardware Graphics rendering API (Low Level) High-quality color images composed of geometric and image

More information

Computer Graphics (Basic OpenGL)

Computer Graphics (Basic OpenGL) Computer Graphics (Basic OpenGL) Thilo Kielmann Fall 2008 Vrije Universiteit, Amsterdam kielmann@cs.vu.nl http://www.cs.vu.nl/ graphics/ Computer Graphics (Basic OpenGL, Input and Interaction), ((57))

More information

RECITATION - 1. Ceng477 Fall

RECITATION - 1. Ceng477 Fall RECITATION - 1 Ceng477 Fall 2007-2008 2/ 53 Agenda General rules for the course General info on the libraries GLUT OpenGL GLUI Details about GLUT Functions Probably we will not cover this part 3/ 53 General

More information

To Do. Computer Graphics (Fall 2008) Course Outline. Course Outline. Methodology for Lecture. Demo: Surreal (HW 3)

To Do. Computer Graphics (Fall 2008) Course Outline. Course Outline. Methodology for Lecture. Demo: Surreal (HW 3) Computer Graphics (Fall 2008) COMS 4160, Lecture 9: OpenGL 1 http://www.cs.columbia.edu/~cs4160 To Do Start thinking (now) about HW 3. Milestones are due soon. Course Course 3D Graphics Pipeline 3D Graphics

More information

CIS 441/541: Introduction to Computer Graphics Lecture 14: OpenGL Basics

CIS 441/541: Introduction to Computer Graphics Lecture 14: OpenGL Basics CIS 441/541: Introduction to Computer Graphics Lecture 14: OpenGL Basics Oct. 26th, 2016 Hank Childs, University of Oregon Announcements OH Hank: Weds 1-2, Thursday 11-12 Dan: Weds 4-530, Thursday 930-11

More information

Computer Graphics, Chapt 08

Computer Graphics, Chapt 08 Computer Graphics, Chapt 08 Creating an Image Components, parts of a scene to be displayed Trees, terrain Furniture, walls Store fronts and street scenes Atoms and molecules Stars and galaxies Describe

More information

Computer Graphics. Making Pictures. Computer Graphics CSC470 1

Computer Graphics. Making Pictures. Computer Graphics CSC470 1 Computer Graphics Making Pictures Computer Graphics CSC470 1 Getting Started Making Pictures Graphics display: Entire screen (a); windows system (b); [both have usual screen coordinates, with y-axis y

More information

Programming of Graphics

Programming of Graphics Peter Mileff PhD Programming of Graphics Introduction to OpenGL University of Miskolc Department of Information Technology OpenGL libraries GL (Graphics Library): Library of 2D, 3D drawing primitives and

More information

Duc Nguyen CSE 420 Computer Graphics 10/10/2018 Homework 1

Duc Nguyen CSE 420 Computer Graphics 10/10/2018 Homework 1 Duc Nguyen CSE 420 Computer Graphics 10/10/2018 Homework 1 1. The endpoints of a given line are (0, 0) and (18, 6). Compute the first 4 values of y manually using Bresenham's Line Algorithm as x steps

More information

COMPUTER GRAPHICS LAB # 3

COMPUTER GRAPHICS LAB # 3 COMPUTER GRAPHICS LAB # 3 Chapter 2: COMPUTER GRAPHICS by F.S HILLs. Initial steps in drawing figures (polygon, rectangle etc) Objective: Basic understanding of simple code in OpenGL and initial steps

More information

CS 4204 Computer Graphics

CS 4204 Computer Graphics CS 4204 Computer Graphics OpenGL Basics Yong Cao Virginia Tech References: 2001 Siggraph, An Interactive Introduction to OpenGL Programming, Dave Shreiner,Ed Angel, Vicki Shreiner Official Presentation

More information

1.2 Basic Graphics Programming

1.2 Basic Graphics Programming Fall 2018 CSCI 420: Computer Graphics 1.2 Basic Graphics Programming Hao Li http://cs420.hao-li.com 1 Last time Last Time Story Computer Graphics Image Last Time 3D Printing 3D Capture Animation Modeling

More information

Lecture 4 of 41. Lab 1a: OpenGL Basics

Lecture 4 of 41. Lab 1a: OpenGL Basics Lab 1a: OpenGL Basics William H. Hsu Department of Computing and Information Sciences, KSU KSOL course pages: http://snipurl.com/1y5gc Course web site: http://www.kddresearch.org/courses/cis636 Instructor

More information

Introduction to OpenGL. CSCI 4229/5229 Computer Graphics Fall 2012

Introduction to OpenGL. CSCI 4229/5229 Computer Graphics Fall 2012 Introduction to OpenGL CSCI 4229/5229 Computer Graphics Fall 2012 OpenGL by Example Learn OpenGL by reading nehe.gamedev.net Excellent free tutorial Code available for many platforms and languages OpenGL:

More information

Computer Graphics Course 2005

Computer Graphics Course 2005 Computer Graphics Course 2005 Introduction to GLUT, GLU and OpenGL Administrative Stuff Teaching Assistant: Rony Goldenthal Reception Hour: Wed. 18:00 19:00 Room 31 (Ross 1) Questions: E-mail: cg@cs Newsgroups:

More information

Computer Graphics. OpenGL

Computer Graphics. OpenGL Computer Graphics OpenGL What is OpenGL? OpenGL (Open Graphics Library) is a library for computer graphics It consists of several procedures and functions that allow a programmer to specify the objects

More information

Ulf Assarsson Department of Computer Engineering Chalmers University of Technology

Ulf Assarsson Department of Computer Engineering Chalmers University of Technology Ulf Assarsson Department of Computer Engineering Chalmers University of Technology 1. I am located in room 4115 in EDIT-huset 2. Email: 3. Phone: 031-772 1775 (office) 4. Course assistant: Tomas Akenine-Mőller

More information

Announcement. Homework 1 has been posted in dropbox and course website. Due: 1:15 pm, Monday, September 12

Announcement. Homework 1 has been posted in dropbox and course website. Due: 1:15 pm, Monday, September 12 Announcement Homework 1 has been posted in dropbox and course website Due: 1:15 pm, Monday, September 12 Today s Agenda Primitives Programming with OpenGL OpenGL Primitives Polylines GL_POINTS GL_LINES

More information

This library uses only GL functions but contains code for creating common objects and simplifying viewing.

This library uses only GL functions but contains code for creating common objects and simplifying viewing. PES Institute of Technology, Bangalore South Campus (Formerly PES School of Engineering) (Hosur Road, 1KM before Electronic City, Bangalore-560 100) INTERNAL TEST (SCHEME AND SOLUTION) 1 Subject Name:

More information

Graphics Programming. 1. The Sierpinski Gasket. Chapter 2. Introduction:

Graphics Programming. 1. The Sierpinski Gasket. Chapter 2. Introduction: Graphics Programming Chapter 2 Introduction: - Our approach is programming oriented. - Therefore, we are going to introduce you to a simple but informative problem: the Sierpinski Gasket - The functionality

More information

CS559: Computer Graphics. Lecture 12: OpenGL Li Zhang Spring 2008

CS559: Computer Graphics. Lecture 12: OpenGL Li Zhang Spring 2008 CS559: Computer Graphics Lecture 12: OpenGL Li Zhang Spring 2008 Reading Redbook Ch 1 & 2 So far: 3D Geometry Pipeline Model Space (Object Space) Rotation Translation Resizing World Space M Rotation Translation

More information

Basic Graphics Programming

Basic Graphics Programming CSCI 480 Computer Graphics Lecture 2 Basic Graphics Programming January 11, 2012 Jernej Barbic University of Southern California http://www-bcf.usc.edu/~jbarbic/cs480-s12/ Graphics Pipeline OpenGL API

More information

CSC Graphics Programming. Budditha Hettige Department of Statistics and Computer Science

CSC Graphics Programming. Budditha Hettige Department of Statistics and Computer Science CSC 307 1.0 Graphics Programming Department of Statistics and Computer Science Graphics Programming 2 Common Uses for Computer Graphics Applications for real-time 3D graphics range from interactive games

More information

Computer Graphics (CS 4731) OpenGL/GLUT(Part 1)

Computer Graphics (CS 4731) OpenGL/GLUT(Part 1) Computer Graphics (CS 4731) Lecture 2: Introduction to OpenGL/GLUT(Part 1) Prof Emmanuel Agu Computer Science Dept. Worcester Polytechnic Institute (WPI) Recall: OpenGL GLBasics OpenGL s function Rendering

More information

Today s Agenda. Basic design of a graphics system. Introduction to OpenGL

Today s Agenda. Basic design of a graphics system. Introduction to OpenGL Today s Agenda Basic design of a graphics system Introduction to OpenGL Image Compositing Compositing one image over another is most common choice can think of each image drawn on a transparent plastic

More information

Computer Graphics 1 Computer Graphics 1

Computer Graphics 1 Computer Graphics 1 Projects: an example Developed by Nate Robbins Shapes Tutorial What is OpenGL? Graphics rendering API high-quality color images composed of geometric and image primitives window system independent operating

More information

CS380: Computer Graphics Basic OpenGL Structure. Sung-Eui Yoon ( 윤성의 ) Course URL:

CS380: Computer Graphics Basic OpenGL Structure. Sung-Eui Yoon ( 윤성의 ) Course URL: CS380: Computer Graphics Basic OpenGL Structure Sung-Eui Yoon ( 윤성의 ) Course URL: http://sglab.kaist.ac.kr/~sungeui/cg Class Objectives Understand the basic OpenGL program structure and how OpenGL supports

More information

Abel J. P. Gomes LAB. 1. INTRODUCTION TO OpenGL

Abel J. P. Gomes LAB. 1. INTRODUCTION TO OpenGL Visual Computing and Multimedia Abel J. P. Gomes 1. Getting Started 2. Installing Graphics Libraries: OpenGL and GLUT 3. Setting up an IDE to run graphics programs in OpenGL/GLUT 4. A First OpenGL/GLUT

More information

Using OpenGL with CUDA

Using OpenGL with CUDA Using OpenGL with CUDA Installing OpenGL and GLUT; compiling with nvcc Basics of OpenGL and GLUT in C Interoperability between OpenGL and CUDA OpenGL = Open Graphic Library creation of 3D graphic primitives

More information

11/1/13. Basic Graphics Programming. Teaching Assistant. What is OpenGL. Course Producer. Where is OpenGL used. Graphics library (API)

11/1/13. Basic Graphics Programming. Teaching Assistant. What is OpenGL. Course Producer. Where is OpenGL used. Graphics library (API) CSCI 420 Computer Graphics Lecture 2 Basic Graphics Programming Teaching Assistant Yijing Li Office hours TBA Jernej Barbic University of Southern California Graphics Pipeline OpenGL API Primitives: Lines,

More information

Introduction to OpenGL

Introduction to OpenGL CS100433 Introduction to OpenGL Junqiao Zhao 赵君峤 Department of Computer Science and Technology College of Electronics and Information Engineering Tongji University Before OpenGL Let s think what is need

More information

Programming with OpenGL Part 3: Three Dimensions

Programming with OpenGL Part 3: Three Dimensions Programming with OpenGL Part 3: Three Dimensions Ed Angel Professor of Computer Science, Electrical and Computer Engineering, and Media Arts University of New Mexico Objectives Develop a more sophisticated

More information

C++ is Fun Part 13 at Turbine/Warner Bros.! Russell Hanson

C++ is Fun Part 13 at Turbine/Warner Bros.! Russell Hanson C++ is Fun Part 13 at Turbine/Warner Bros.! Russell Hanson Syllabus 1) First program and introduction to data types and control structures with applications for games learning how to use the programming

More information

CMSC 425: Lecture 4 More about OpenGL and GLUT Tuesday, Feb 5, 2013

CMSC 425: Lecture 4 More about OpenGL and GLUT Tuesday, Feb 5, 2013 CMSC 425: Lecture 4 More about OpenGL and GLUT Tuesday, Feb 5, 2013 Reading: See any standard reference on OpenGL or GLUT. Basic Drawing: In the previous lecture, we showed how to create a window in GLUT,

More information

ERKELEY DAVIS IRVINE LOS ANGELES RIVERSIDE SAN DIEGO SAN FRANCISCO EECS 104. Fundamentals of Computer Graphics. OpenGL

ERKELEY DAVIS IRVINE LOS ANGELES RIVERSIDE SAN DIEGO SAN FRANCISCO EECS 104. Fundamentals of Computer Graphics. OpenGL ERKELEY DAVIS IRVINE LOS ANGELES RIVERSIDE SAN DIEGO SAN FRANCISCO SANTA BARBARA SANTA CRUZ EECS 104 Fundamentals of Computer Graphics OpenGL Slides courtesy of Dave Shreine, Ed Angel and Vicki Shreiner

More information

CSE4030 Introduction to Computer Graphics

CSE4030 Introduction to Computer Graphics CSE4030 Introduction to Computer Graphics Dongguk University Jeong-Mo Hong Week 2 The first step on a journey to the virtual world An introduction to computer graphics and interactive techniques How to

More information

Drawing and Coordinate Systems

Drawing and Coordinate Systems Drawing and Coordinate Systems Coordinate Systems Screen Coordinate system World Coordinate system World window Viewport Window to viewport mapping Screen Coordinate System Glut OpenGL (0,0) Screen Coordinate

More information

Comp 410/510 Computer Graphics Spring Programming with OpenGL Part 2: First Program

Comp 410/510 Computer Graphics Spring Programming with OpenGL Part 2: First Program Comp 410/510 Computer Graphics Spring 2017 Programming with OpenGL Part 2: First Program Objectives Refine the first program Introduce a standard program structure - Initialization Program Structure Most

More information

Exercise 1 Introduction to OpenGL

Exercise 1 Introduction to OpenGL Exercise 1 Introduction to OpenGL What we are going to do OpenGL Glut Small Example using OpenGl and Glut Alexandra Junghans 2 What is OpenGL? OpenGL Two Parts most widely used and supported graphics API

More information

OpenGL Tutorial. Ceng 477 Introduction to Computer Graphics

OpenGL Tutorial. Ceng 477 Introduction to Computer Graphics OpenGL Tutorial Ceng 477 Introduction to Computer Graphics Adapted from: http://www.cs.princeton.edu/courses/archive/spr06/cos426/assn3/opengl_tutorial.ppt OpenGL IS an API OpenGL IS nothing more than

More information

OpenGL/GLUT Intro. Week 1, Fri Jan 12

OpenGL/GLUT Intro. Week 1, Fri Jan 12 University of British Columbia CPSC 314 Computer Graphics Jan-Apr 2007 Tamara Munzner OpenGL/GLUT Intro Week 1, Fri Jan 12 http://www.ugrad.cs.ubc.ca/~cs314/vjan2007 News Labs start next week Reminder:

More information

Draw the basic Geometry Objects. Hanyang University

Draw the basic Geometry Objects. Hanyang University Draw the basic Geometry Objects Hanyang University VERTEX ATTRIBUTE AND GEOMETRIC PRIMITIVES Vertex Vertex A point in 3D space, or a corner of geometric primitives such as triangles, polygons. Vertex attributes

More information

COMP 371/4 Computer Graphics Week 1

COMP 371/4 Computer Graphics Week 1 COMP 371/4 Computer Graphics Week 1 Course Overview Introduction to Computer Graphics: Definition, History, Graphics Pipeline, and Starting Your First OpenGL Program Ack: Slides from Prof. Fevens, Concordia

More information

OpenGL. Toolkits.

OpenGL. Toolkits. http://www.opengl.org OpenGL Open Graphics Library Graphics API Delivered with UNIX, Win9x/2000/Me/Nt/Xp, Mac OS Direct3D (DirectX) is only Windows Utilizes the window system and event handling of the

More information

CS 4731 Lecture 3: Introduction to OpenGL and GLUT: Part II. Emmanuel Agu

CS 4731 Lecture 3: Introduction to OpenGL and GLUT: Part II. Emmanuel Agu CS 4731 Lecture 3: Introduction to OpenGL and GLUT: Part II Emmanuel Agu Recall: OpenGL Skeleton void main(int argc, char** argv){ // First initialize toolkit, set display mode and create window glutinit(&argc,

More information

GLUT. What is OpenGL? Introduction to OpenGL and GLUT

GLUT. What is OpenGL? Introduction to OpenGL and GLUT What is OpenGL? Introduction to OpenGL and An application programming interface (API) A (low-level) Graphics rendering API Generate high-quality h color images composed of geometric and image primitives

More information

Bob s Concise Introduction to Doxygen

Bob s Concise Introduction to Doxygen Bob s Concise Introduction to Doxygen by Robert S Laramee Visual and Interactive Computing Group Department of Computer Science Swansea University Swansea, Wales, UK 1 Comment Standard February 14, 2011

More information

CS559: Computer Graphics. Lecture 12: OpenGL Transformation Li Zhang Spring 2008

CS559: Computer Graphics. Lecture 12: OpenGL Transformation Li Zhang Spring 2008 CS559: Computer Graphics Lecture 2: OpenGL Transformation Li Zhang Spring 28 Today Transformation in OpenGL Reading Chapter 3 Last time Primitive Details glpolygonmode(glenum face, GLenum mode); face:

More information

Drawing and Coordinate Systems

Drawing and Coordinate Systems Drawing and Coordinate Systems Coordinate Systems World Coordinate system World window Screen Coordinate system Viewport Window to viewport mapping Screen Coordinate System Glut OpenGL (0,0) 0) Screen

More information

1/12/11. Basic Graphics Programming. What is OpenGL. OpenGL is cross-platform. How does OpenGL work. How does OpenGL work (continued) The result

1/12/11. Basic Graphics Programming. What is OpenGL. OpenGL is cross-platform. How does OpenGL work. How does OpenGL work (continued) The result CSCI 480 Computer raphics Lecture 2 asic raphics Programming What is OpenL A low- level graphics API for 2D and 3D interac

More information

Cameras (and eye) Ideal Pinhole. Real Pinhole. Real + lens. Depth of field

Cameras (and eye) Ideal Pinhole. Real Pinhole. Real + lens. Depth of field Cameras (and eye) Ideal Pinhole Real Pinhole Real + lens Depth of field 1 Z-buffer How do we draw objects? Polygon Based Fast Raytracing Ray/Object intersections Slow Copyright Pixar 2 Raytracing for each

More information

CS 4204 Computer Graphics

CS 4204 Computer Graphics CS 4204 Computer Graphics GLUT (Continue) More Interactions Yong Cao Virginia Tech References: Interactive Computer Graphics, Fourth Edition, Ed Angle Orthographical Projection Synthetic camera model View

More information

Introduction to OpenGL: Part 2

Introduction to OpenGL: Part 2 Introduction to OpenGL: Part 2 Introduction to OpenGL: Part 2 A more complex example recursive refinement Introduction to OpenGL: Part 2 A more complex example recursive refinement Can OpenGL draw continuous

More information

VR-programming tools (procedural) More VRML later in this course! (declarative)

VR-programming tools (procedural) More VRML later in this course! (declarative) Realtime 3D Computer Graphics & Virtual Reality OpenGL Introduction VR-programming Input and display devices are the main hardware interface to users Immersion embeds users through the generation of live-like

More information

Computer Graphics Introduction to OpenGL

Computer Graphics Introduction to OpenGL Computer Graphics 2015 3. Introduction to OpenGL Hongxin Zhang State Key Lab of CAD&CG, Zhejiang University 2015-09-28 2. 2D Graphics Algorithms (cont.) Rasterization Computer Graphics @ ZJU Hongxin Zhang,

More information

Overview of Graphics Systems Hearn & Baker Chapter 2. Some slides are taken from Robert Thomsons notes.

Overview of Graphics Systems Hearn & Baker Chapter 2. Some slides are taken from Robert Thomsons notes. Overview of Graphics Systems Hearn & Baker Chapter 2 Some slides are taken from Robert Thomsons notes. OVERVIEW Video Display Devices Raster Scan Systems Graphics Workstations and Viewing Systems Input

More information

Input and Interaction. 1. Interaction. Chapter 3. Introduction: - We now turn to the development of interactive graphics programs.

Input and Interaction. 1. Interaction. Chapter 3. Introduction: - We now turn to the development of interactive graphics programs. Input and Interaction Chapter 3 Introduction: - We now turn to the development of interactive graphics programs. - Our discussion has three main parts First, we consider the variety of devices available

More information

Computer graphic -- Programming with OpenGL I

Computer graphic -- Programming with OpenGL I Computer graphic -- Programming with OpenGL I A simple example using OpenGL Download the example code "basic shapes", and compile and run it Take a look at it, and hit ESC when you're done. It shows the

More information

Computer graphics MN1

Computer graphics MN1 Computer graphics MN1 http://www.opengl.org Todays lecture What is OpenGL? How do I use it? Rendering pipeline Points, vertices, lines,, polygons Matrices and transformations Lighting and shading Code

More information

CS Computer Graphics: Intro to OpenGL

CS Computer Graphics: Intro to OpenGL CS 543 - Computer Graphics: Intro to OpenGL by Robert W. Lindeman gogo@wpi.edu (with help from Emmanuel Agu ;-) OpenGL Basics Last time: What is Computer Graphics? What is a graphics library What to expect

More information

CS Computer Graphics: Intro to OpenGL

CS Computer Graphics: Intro to OpenGL CS 543 - Computer Graphics: Intro to OpenGL by Robert W. Lindeman gogo@wpi.edu (with help from Emmanuel Agu ;-) OpenGL Basics Last time: What is Computer Graphics? What is a graphics library What to expect

More information

Project Sketchpad. Ivan Sutherland (MIT 1963) established the basic interactive paradigm that characterizes interactive computer graphics:

Project Sketchpad. Ivan Sutherland (MIT 1963) established the basic interactive paradigm that characterizes interactive computer graphics: Project Sketchpad Ivan Sutherland (MIT 1963) established the basic interactive paradigm that characterizes interactive computer graphics: User sees an object on the display User points to (picks) the object

More information

6. Make use of glviewport() to display two sine curves on the same screen, one on the

6. Make use of glviewport() to display two sine curves on the same screen, one on the Duc Nguyen CSE-420: Computer Graphics 10/17/18 1. Modify lines.cpp to display lines in the following patterns: a. a long dash and a dot, (.. ) b. two close dots followed by a distant dot (...... ) 2. Modify

More information

CS 543 Lecture 1 (Part II): Intro to OpenGL and GLUT (Part I) Emmanuel Agu

CS 543 Lecture 1 (Part II): Intro to OpenGL and GLUT (Part I) Emmanuel Agu CS 543 Lecture 1 (Part II): Intro to OpenGL and GLUT (Part I) Emmanuel Agu OpenGL Basics OpenGL s function Rendering Rendering? Convert geometric/mathematical object descriptions into images OpenGL can

More information

COS340A Assignment 1 I Pillemer Student# March 25 th 2007 p1/15

COS340A Assignment 1 I Pillemer Student# March 25 th 2007 p1/15 COS340A Assignment 1 I Pillemer Student# 3257 495 9 March 25 th 2007 p1/15 Assignment 1 I Pillemer Student#: 3257 495 9 COS340A Date submitted: March 25, 2007 Question 1... p2 3 Question 2... p4 Question

More information

Information Coding / Computer Graphics, ISY, LiTH. OpenGL! ! where it fits!! what it contains!! how you work with it 11(40)

Information Coding / Computer Graphics, ISY, LiTH. OpenGL! ! where it fits!! what it contains!! how you work with it 11(40) 11(40) Information Coding / Computer Graphics, ISY, LiTH OpenGL where it fits what it contains how you work with it 11(40) OpenGL The cross-platform graphics library Open = Open specification Runs everywhere

More information

Hierarchical Modeling: Tree of Transformations, Display Lists and Functions, Matrix and Attribute Stacks,

Hierarchical Modeling: Tree of Transformations, Display Lists and Functions, Matrix and Attribute Stacks, Hierarchical Modeling: Tree of Transformations, Display Lists and Functions, Matrix and Attribute Stacks, Hierarchical Modeling Hofstra University 1 Modeling complex objects/motion Decompose object hierarchically

More information

An Overview GLUT GLSL GLEW

An Overview GLUT GLSL GLEW OpenGL, GLUT, GLEW, GLSL An Overview GLUT GLEW GLSL Objectives Give you an overview of the software that you will be using this semester OpenGL, GLUT, GLEW, GLSL What are they? How do you use them? What

More information

LECTURE 02 OPENGL API

LECTURE 02 OPENGL API COMPUTER GRAPHICS LECTURE 02 OPENGL API Still from Pixar s Inside Out, 2015 IMRAN IHSAN ASSISTANT PROFESSOR WWW.IMRANIHSAN.COM EARLY HISTORY OF APIS IFIPS (1973) formed two committees to come up with a

More information

// double buffering and RGB glutinitdisplaymode(glut_double GLUT_RGBA); // your own initializations

// double buffering and RGB glutinitdisplaymode(glut_double GLUT_RGBA); // your own initializations #include int main(int argc, char** argv) { glutinit(&argc, argv); Typical OpenGL/GLUT Main Program // GLUT, GLU, and OpenGL defs // program arguments // initialize glut and gl // double buffering

More information

2. OpenGL -I. 2.1 What is OpenGL? Things OpenGL can do: -23-

2. OpenGL -I. 2.1 What is OpenGL? Things OpenGL can do: -23- 2.1 What is OpenGL? -23-2. OpenGL -I - Device-independent, application program interface (API) to graphics hardware - 3D-oriented - Event-driven Things OpenGL can do: - wireframe models - depth-cuing effect

More information

Interaction Computer Graphics I Lecture 3

Interaction Computer Graphics I Lecture 3 15-462 Computer Graphics I Lecture 3 Interaction Client/Server Model Callbacks Double Buffering Hidden Surface Removal Simple Transformations January 21, 2003 [Angel Ch. 3] Frank Pfenning Carnegie Mellon

More information

CSC 8470 Computer Graphics. What is Computer Graphics?

CSC 8470 Computer Graphics. What is Computer Graphics? CSC 8470 Computer Graphics What is Computer Graphics? For us, it is primarily the study of how pictures can be generated using a computer. But it also includes: software tools used to make pictures hardware

More information

Rendering. Part 1 An introduction to OpenGL

Rendering. Part 1 An introduction to OpenGL Rendering Part 1 An introduction to OpenGL Olivier Gourmel VORTEX Team IRIT University of Toulouse gourmel@irit.fr Image synthesis The Graphics Processing Unit (GPU): A highly parallel architecture specialized

More information

Books, OpenGL, GLUT, GLUI, CUDA, OpenCL, OpenCV, PointClouds, and G3D

Books, OpenGL, GLUT, GLUI, CUDA, OpenCL, OpenCV, PointClouds, and G3D Books, OpenGL, GLUT, GLUI, CUDA, OpenCL, OpenCV, PointClouds, and G3D CS334 Spring 2012 Daniel G. Aliaga Department of Computer Science Purdue University Computer Graphics Pipeline Geometric Primitives

More information

Graphics and Visualization

Graphics and Visualization International University Bremen Spring Semester 2006 Recap Display Devices First Lab Course OpenGL OpenGL is the premier environment for developing portable, interactive 2D and 3D graphics applications.

More information

Computer Graphics and Visualization. Graphics Systems and Models

Computer Graphics and Visualization. Graphics Systems and Models UNIT -1 Graphics Systems and Models 1.1 Applications of computer graphics: Display Of Information Design Simulation & Animation User Interfaces 1.2 Graphics systems A Graphics system has 5 main elements:

More information