Objects and Classes 1: Encapsulation, Strings and Things CSC 121 Fall 2014 Howard Rosenthal
|
|
- Grant Chandler
- 6 years ago
- Views:
Transcription
1 Objects and Classes 1: Encapsulation, Strings and Things CSC 121 Fall 2014 Howard Rosenthal
2 Lesson Goals Understand objects and classes Understand Encapsulation Learn about additional Java classes The Random class The String class The StringBuilder class The File Class The DecimalFormat class 2
3 What is an Object? An object has characteristics or attributes. An object also has behaviors The attributes are the data associated with an object The behaviors are the methods used to manipulate the objects We ve already seen and made a bit of use of some objects including: arrays strings Object oriented programming is all about manipulating objects to perform tasks this matches the way we really think about things 3
4 Some Examples Objects Shoe A remote control A computer mouse or keyboard Non-objects Blue Fast Rough Interesting Return Digest Many of the non-objects are either attributes or methods of the object 4
5 Some Common Characteristics of Objects An object is made of tangible material (the pen is made of plastic, metal, ink). An object holds together as a single whole (the whole pen, not a fog). An object has properties (the color of the pen, where it is, how thick it writes...). An object can do things and can have things done to it. 5
6 Identifying Objects An object has identity (each object is a distinct individual). An object has state (it has various properties, which might change). An object has behavior (it can do things and can have things done to it). 6
7 A Simple Example Is the tube of tennis balls an object? Yes. It has identity (my tube of balls is different than yours), it has states (opened, unopened), properties (brand name, location), and behavior (although not much). Is each tennis ball an object? Yes. It is OK for objects to be part of other objects. Although each ball has nearly the same state and behavior as the others, each has its own identity. Could the top two balls be considered a single object? Not ordinarily. Each has its own identity independent of the other. If they were joined together with a stick you might consider them as one object. Is the color of the balls an object? No. It is a property of each ball. Is your understanding of tennis balls an object? Probably not, although it is unclear what it is. Perhaps it is a property of the object called "your brain." 7
8 Encapsulation Encapsulation is a computer language feature that packages attributes and behaviors into a single unit. The data and the methods comprise a single entity 8
9 Object Oriented Programming In object-oriented programming, the programmer uses a programming language (such as Java) to describe various objects. When the program is run (after being compiled) the objects are created (out of main storage) and they start "doing things" by running their methods. The methods must execute in the correct order. For an application, the first method to run is the method named main(). There should be only one method named main() in an application. In a small application, main() might do by itself all the computation that needs to be done. In a larger application, main() will create objects and use their methods. 9
10 Classes A class is a template, or blueprint from which objects are created A programmer may define a class using Java, or may use predefined classes that come in class libraries. - We ve already done that!!! A class is merely a plan for a possible object. It does not by itself create any objects. When a programmer wants to create an object the new operator is used with the name of the class. Creating an object is called instantiation. 10
11 An Example The Circle Class Is Instantiated (1) double radius; class Circle double area() { return πr 2 } double circumference() { return 2πr } three Circle objects radius 5.6; double area() double circumference() { radius 19.2; double area() double circumference() { radius 3.4; double area() double circumference() { 11
12 An Example The Circle Class Is Instantiated (2) Circle ovalguy; ovalguy = new Circle(5.6); or Circle ovalguy = new Circle(5.6); Remember- the new does the instantiation Until then all you ve created is a reference variable 12
13 Java Libraries and Packages Packages are large files that contain multiple classes Packages are nothing more than logical groupings of classes You can import a single class or an entire package Importing an entire package does not increase the size of the executable code, which only includes those classes actually used We ve done this already for a few months with the Scanner class: import java.packagename.classname import java.packagename.* import java.util.* 13
14 The Random class(1) The Random class is another class that is imported with the import java.util.* It has a many more methods and is therefore more useful than the Math.random() method (even though that basic Math package did not have to be imported Remember how we achieved the ability to read input from the screen: Scanner keyboard = new Scanner(System.in); Then we had a keyboard reader that could take advantage of all the methods in the class: number = keyboard.nextint(); dnumber = keyboard.nextdouble(); 14
15 The Random class(2) So let create a new object called randy from the class Random Random randy = new Random(); // note that there are no data attributes, also, that randy is a reference variable that now has a value. Then we can use the methods of Random: number = randy.nextint(n); // returns an integer greater than or equal to zero but less than n (where n is an integer) In general the format is: referencetoobject.method 15
16 The Random class(3) Method & Description boolean nextboolean() This method returns the next pseudorandom, uniformly distributed boolean value from this random number generator's sequence. void nextbytes(byte[] bytes) This method generates random bytes and places them into a user-supplied byte array. double nextdouble() This method returns the next pseudorandom, uniformly distributed double value between 0.0 and 1.0 from this random number generator's sequence. float nextfloat() This method returns the next pseudorandom, uniformly distributed float value between 0.0 and 1.0 from this random number generator's sequence. double nextgaussian() This method returns the next pseudorandom, Gaussian ("normally") distributed double value with mean 0.0 and standard deviation 1.0 from this random number generator's sequence. int nextint() This method returns the next pseudorandom, uniformly distributed int value from this random number generator's sequence. int nextint(int n) This method returns a pseudorandom, uniformly distributed int value between 0 (inclusive) and the specified value (exclusive), drawn from this random number generator's sequence. long nextlong() This method returns the next pseudorandom, uniformly distributed long value from this random number generator's sequence. void setseed(long seed) This method sets the seed of this random number generator using a single long seed. 16
17 The Random class(4) An example with dice Random die = new Random(); int dice = (die.nextint(6)+1) + (die.nextint(6)+1); Those two lines would give us the sum of the two dice rolled You could create a coin object and then flip it. 17
18 The java.lang package This package is imported automatically into every application, so you don t need to use an import statement The java.lang package includes many useful classes Math class (discussed previously and not to be confused with the Random class) String class very useful class within java 18
19 The String Class The String class allows you to create string objects a String object is not a data type a String variable is a reference to a string object An example: String mydog = new String( Fido ); Because String objects are so common there is a shortcut used to initialize or assign an reference value to a String object: String mydog = Fido ; Remember this assigns the address of the string literal Fido to the reference mydog 19
20 The String Class (2) There are many methods that are available on a String object int length() returns the String length: mydog.length() returns 4 An empty String has no characters and length 0 char charat(int i) returns the character at position i (remember we start counting from 0): mydog.charat(2) = d String next() returns a reference to the next input string i.e. keyboard.next() skips whitespaces and returns the next string of characters 20
21 String Concatenation Concatenation is the process of joining or linking strings together The operator is + We ve already seen concatenation: System.out.println( A boy who is +age + is a man ); When you concatenate you create a new reference address String s = Sam String t = Thomas String w = s + +t = Sam Thomas w.length = 10 21
22 Strings and Characters - Review A + B = 131 (integer) A + B = AB (String) A + B = AB (String) + A + B = AB (String) A gets cast to string A + B + = 131 (String) = 7 (String) = 34 (String) Key is that without parentheses we are reading left to right 22
23 String Operations String touppercase() converts a string from lower to upper case String s1 = lower String s2 = s1.touppercase(); System.out.println(s1 + +s2); The output is: lower LOWER Note: s1 is not capitalized.; the method returns a new String reference that s2 refers to All java String operations can be found at: There is also a new document called Class String Documentation in the Reference material area 23
24 String Operations substring (1) There are two versions of substring substring( int from ) substring( int from, int to ) Create a new object that contains the characters of the method's string from the index to the end of the string. Create a new object that contains the characters of the method's string from the index to index to-1. 24
25 String Operations substring (2) Line of code: String line = "buttercup" ; String a = line.substring( 0 ); String b = line.substring( 6 ); String c = line.substring( 9 ); String d = line.substring( line.length() ); String e = line.substring( line.length()+1 ); String f = line.substring( -1 ); New String buttercup buttercup (a new String is created, containing all the characters of the original) cup (an empty string is created) (an empty string is created) EXCEPTION EXCEPTION 25
26 String Operations substring (3) Line of code: String line = "buttercup" ; New String "buttercup" String a = line.substring( 0, 6 ); "butter" String b = line.substring( 6, 9 ); String c = line.substring( 0, 1 ); "cup" "b" String d = line.substring( 0, 0 ); "" String e = line.substring( 5, 5 ); "" String f = line.substring( 4, line.length()+1 ); EXCEPTION 26
27 String Operations An example Write a program that encrypts a message using the Caesar Cypher. The program accepts one line of text and a character shift value. Eliminate all non characters (a-z) and print the result as all capitals. See CaesarCipher 27
28 More on Strings and String Methods (1) String encrypt(string msg, int shift) really is accepting a String reference, not the string itself Strings are immutable You can change the value in the reference pointer, but not the string itself String s = Big ; s = s.tolowercase(); s Big big 28
29 More on Strings and String Methods (2) Be careful with == and strings. you are comparing references, not strings themselves use boolean equals(str1) to compare 2 strings strx.equals(str1) In the example: String s = new String( ABC ); String t = new String( ABC ); s ==t is not true s.equals(t) is true 29
30 The Null Value and Strings null is a special value that means "no object." Your program should set a reference variable to null when it is not referring to any object. Programs often set variables to null when they are declared: String a = null; class NullDemo1 { public static void main (String[] arg) { String a = "Random Jottings"; String b = null; String c = ""; if ( a!= null ) System.out.println( a ); if ( b!= null ) System.out.println( b ); if ( c!= null ) System.out.println( c ); } } 30
31 The nextline() Method (1) nextline() returns the remaining information on the current line, and returns the information that was skipped System.out.print( Enter message on one line: ); String message = keyboard.nextline(); System.out.print( Enter an integer in the range 0-25 ); int shift = keyboard.nextint(); If the inputs are Cato 8 then message points to Cato and shift gets the value 8. 31
32 The nextline() Method (2) However, if you reverse the process: System.out.print( Enter an integer in the range 0-25 ); int shift = keyboard.nextint(); System.out.print( Enter message on one line: ); String message = keyboard.nextline(); The Results are different: In the second case once you read the 8 the Scanner still hasn t moved to the next line The nextline() then see nothing prior to the line return and returns an empty string 32
33 The StringBuilder Class (1) StringBuilder is a different class than String, even though they do many of the same things With the StringBuilder Class you do not create a new object with each alteration of the strings The StringBuilder class may improve performance for concatenation and modification The String class is preferable and more efficient for read-only strings While there are some similar methods, remember that the type of object determines which method will be executed and that some overloaded method may execute differently A complete list of StringBuilder Methods can be found at: Also uploaded into references 33
34 The StringBuilder Class (2) To create a StringBuilder object: StringBuilder sb = newstringbuilder(); //initial capacity is 16 characters StringBuilder sb = newstringbuilder(50); //initial capacity is 50 characters StringBuilder sb = newstringbuilder( Hello ); //initializes sb to Hello The capacity of a StringBuilder object expands automatically 34
35 The StringBuilder Class (3) How the equals method works for StringBuilder vs. String String s = new String( Monkey Business ); String t = new String( Monkey Business ); System.out.println(s.equals(t)); In the case above true is printed out StringBuilder s = new StringBuilder( Monkey Business ); StringBuilder t = new StringBuilder( Monkey Business ); System.out.println(s.equals(t)); In the case above false is printed out 35
36 The Mysterious String [] args String [] args is simply an array of strings It allows you to send inputs to the main method via the command line See the TestMain application 36
37 Files A File is a collection of data saved under a single name Files can be structured or free text Java creates File objects Once a File is instantiated you can read or write from the file This is very convenient when testing programs, since you can use the same data over and over again 37
38 Input and Output There are many data sources and destinations that can be used 38
39 Processing Streams A processing stream operates on the data supplied by another stream. Often a processing stream acts as a buffer for the data coming from another stream. Character streams are intended exclusively for character data. Byte streams are intended for general purpose input and output. A buffer is a block of main memory used as a work area. For example, disks usually deliver data in blocks of 512 bytes, no matter how few bytes a program has asked for. Usually the blocks of data are buffered and delivered from the buffer to the program in the amount the program asked for. 39
40 Using Files in java Programs (1) You must include the following statement before the class statement import java.io.* You must also include the statement throws IOException after the parentheses of any method that uses File class methods: public static void main (String [] args) throws IOException You must also create a file in the program using the new parameter File inputfile = new File( filename ); If the filename isn t in the same directory as the class file you must use the full path name Finally create a Scanner for the new input file Scanner input = new Scanner(inputFile); Once this is done you can use the same input functions as you have used previously See TestFile1 program 40
41 Using Files in java Programs (2) Using an output file involves almost the same process File outputfile = new File(filename); PrintWriter output = new PrintWriter(outputFile); Now you can use output to write to the file i.e. output.println((message +intvar + is whatever ); See EncryptFile program to demonstrate all these principles 41
42 The DecimalFormat Class (1) Allows you to easily format decimal number by pattern pattern looks like: 0.### The # tells you how many places to display Need to create a separate formatter for each pattern Use import java.text.* to use the DecimalFormat class 42
43 The DecimalFormat Class (2) DecimalFormat myformat = new DecimalFormat( 0o.### ); double x = ; double y =.9876 System.out.println(myformat.format(x) + + myformat.format (y)); myformat.applypattern( ##.## ); // changes the pattern System.out.println(myformat.format (x) + + myformat.format (y)); output: Note: Decimal Format always rounds (up or down) 43
44 The DecimalFormat Class (3) value of double format pattern output string ###.###" " " ###.#" "123.5" ###" "123" ###" " " " " " " "0.00" "89.01" "0." "89." " " " " "000.0" "-123.5" "0.00" "-89.01" "0." "-89." -1.1 " " " " 0.0" "- 89.0" 44
45 Programming Exercises Class (1) Exercise 2. Uppercase Conversion Write a program that accepts a String and displays another String composed of the characters of the first String but with all lowercase letters capitalized. Any non-alphabetical letters, such as punctuation, should be left unchanged. For example, the string When Homer blew up the nuclear plant, he yelled #!#!#!& DOH &&####!!!! should become WHEN HOMER BLEW UP THE NUCLEAR PLANT, HE YELLED #!#!#!& DOH &&####!!!! 45
46 Programming Exercises Class (2) Exercise 8. Counting Words Write a method that accepts a string and returns the number of words in the string. For example, the string This sentence has too many words in it. has 8 words. 46
47 Programming Exercises Lab (1) Exercise 3. Random Strings Write a program that print 25 random strings of length 4 such that each string is composed of uppercase alphabetical characters. 47
48 Programming Exercises Lab (2) Exercise 12. College Transcript A text file stores the courses you have taken along with the corresponding grade (A,B,C, D, F) that you received in each course. The file might look like: Intro to Sociology Physics Experimental Psych o o o A B C Write a program that uses such a file to calculate a GPA. Print the GPA with two decimal places. 48
Objects and Classes 1: Encapsula3on, Strings and Things CSC 121 Fall 2015 Howard Rosenthal
Objects and Classes 1: Encapsula3on, Strings and Things CSC 121 Fall 2015 Howard Rosenthal Lesson Goals Understand objects and classes Understand Encapsulation Learn about additional Java classes The Random
More informationObjects Classes Strings Review CSC 123 Fall 2018 Howard Rosenthal
Objects Classes Strings Review CSC 123 Fall 2018 Howard Rosenthal Lesson Goals Review objects and classes Review Encapsulation Review the Random class Review the String class Review arrays of String objects
More informationObjects and Classes 1: Encapsula3on, Strings and Things CSC 121 Fall 2016 Howard Rosenthal
Objects and Classes 1: Encapsula3on, Strings and Things CSC 121 Fall 2016 Howard Rosenthal Lesson Goals Understand objects and classes Understand Encapsulation Learn about additional Java classes The Random
More informationFile Input and Output Review CSC 123 Fall 2018 Howard Rosenthal
File Input and Output Review CSC 123 Fall 218 Howard Rosenthal Lesson Goals The File Class creating a File object Review FileWriter for appending to files Creating a Scanner object to read from a File
More informationCOMP 202. Built in Libraries and objects. CONTENTS: Introduction to objects Introduction to some basic Java libraries string
COMP 202 Built in Libraries and objects CONTENTS: Introduction to objects Introduction to some basic Java libraries string COMP 202 Objects and Built in Libraries 1 Classes and Objects An object is an
More informationUsing Java Classes Fall 2018 Margaret Reid-Miller
Using Java Classes 15-121 Fall 2018 Margaret Reid-Miller Today Strings I/O (using Scanner) Loops, Conditionals, Scope Math Class (random) Fall 2018 15-121 (Reid-Miller) 2 The Math Class The Math class
More informationA variable is a name for a location in memory A variable must be declared
Variables A variable is a name for a location in memory A variable must be declared, specifying the variable's name and the type of information that will be held in it data type variable name int total;
More informationFinal Exam. CSC 121 Fall Lecturer: Howard Rosenthal. Dec. 13, 2017
Your Name: Final Exam. CSC 121 Fall 2017 Lecturer: Howard Rosenthal Dec. 13, 2017 The following questions (or parts of questions) in numbers 1-17 are all worth 2 points each. The programs have indicated
More informationA+ Computer Science -
import java.util.scanner; or just import java.util.*; reference variable Scanner keyboard = new Scanner(System.in); object instantiation Scanner frequently used methods Name nextint() nextdouble() nextfloat()
More informationFinal Exam. CSC 121 Fall Lecturer: Howard Rosenthal. Dec. 13, 2017
Your Name: Final Exam. CSC 121 Fall 2017 Lecturer: Howard Rosenthal Dec. 13, 2017 The following questions (or parts of questions) in numbers 1-17 are all worth 2 points each. The programs have indicated
More informationAP Computer Science A
AP Computer Science A 1st Quarter Notes Table of Contents - section links Click on the date or topic below to jump to that section Date : 9/8/2017 Aim : Java Basics Objects and Classes Data types: Primitive
More informationBasic Computation. Chapter 2
Basic Computation Chapter 2 Outline Variables and Expressions The Class String Keyboard and Screen I/O Documentation and Style Variables Variables store data such as numbers and letters. Think of them
More informationA+ Computer Science -
Visit us at www.apluscompsci.com Full Curriculum Solutions M/C Review Question Banks Live Programming Problems Tons of great content! www.facebook.com/apluscomputerscience import java.util.scanner; Try
More informationExpressions and Data Types CSC 121 Spring 2015 Howard Rosenthal
Expressions and Data Types CSC 121 Spring 2015 Howard Rosenthal Lesson Goals Understand the basic constructs of a Java Program Understand how to use basic identifiers Understand simple Java data types
More informationInput. Scanner keyboard = new Scanner(System.in); String name;
Reading Resource Input Read chapter 4 (Variables and Constants) in the textbook A Guide to Programming in Java, pages 77 to 82. Key Concepts A stream is a data channel to or from the operating system.
More informationboolean, char, class, const, double, else, final, float, for, if, import, int, long, new, public, return, static, throws, void, while
CSCI 150 Fall 2007 Java Syntax The following notes are meant to be a quick cheat sheet for Java. It is not meant to be a means on its own to learn Java or this course. For that you should look at your
More informationFull file at
Java Programming: From Problem Analysis to Program Design, 3 rd Edition 2-1 Chapter 2 Basic Elements of Java At a Glance Instructor s Manual Table of Contents Overview Objectives s Quick Quizzes Class
More informationExpressions and Data Types CSC 121 Fall 2015 Howard Rosenthal
Expressions and Data Types CSC 121 Fall 2015 Howard Rosenthal Lesson Goals Understand the basic constructs of a Java Program Understand how to use basic identifiers Understand simple Java data types and
More informationClasses and Objects Part 1
COMP-202 Classes and Objects Part 1 Lecture Outline Object Identity, State, Behaviour Class Libraries Import Statement, Packages Object Interface and Implementation Object Life Cycle Creation, Destruction
More informationCSCI 2010 Principles of Computer Science. Data and Expressions 08/09/2013 CSCI
CSCI 2010 Principles of Computer Science Data and Expressions 08/09/2013 CSCI 2010 1 Data Types, Variables and Expressions in Java We look at the primitive data types, strings and expressions that are
More informationWe now start exploring some key elements of the Java programming language and ways of performing I/O
We now start exploring some key elements of the Java programming language and ways of performing I/O This week we focus on: Introduction to objects The String class String concatenation Creating objects
More informationLesson 02 Data Types and Statements. MIT 11053, Fundamentals of Programming By: S. Sabraz Nawaz Senior Lecturer in MIT Department of MIT FMC, SEUSL
Lesson 02 Data Types and Statements MIT 11053, Fundamentals of Programming By: S. Sabraz Nawaz Senior Lecturer in MIT Department of MIT FMC, SEUSL Topics Covered Statements Variables Data Types Arithmetic
More informationProject 1. Java Data types and input/output 1/17/2014. Primitive data types (2) Primitive data types in Java
Java Data types and input/output Sharma Chakravarthy Information Technology Laboratory (IT Lab) Computer Science and Engineering Department The University of Texas at Arlington, Arlington, TX 76019 Email:
More informationBasic Computation. Chapter 2
Walter Savitch Frank M. Carrano Basic Computation Chapter 2 Outline Variables and Expressions The Class String Keyboard and Screen I/O Documentation and Style Variables Variables store data such as numbers
More informationFinal Exam. CSC 121 Fall 2015 TTH. Lecturer: Howard Rosenthal. Dec. 15, 2015
Final Exam. CSC 121 Fall 2015 TTH Lecturer: Howard Rosenthal Dec. 15, 2015 Your Name: Key The following questions (or parts of questions) in numbers 1-17 are all worth 2 points each. The programs have
More informationSelec%on and Decision Structures in Java: If Statements and Switch Statements CSC 121 Fall 2016 Howard Rosenthal
Selec%on and Decision Structures in Java: If Statements and Switch Statements CSC 121 Fall 2016 Howard Rosenthal Lesson Goals Understand Control Structures Understand how to control the flow of a program
More informationSection 2: Introduction to Java. Historical note
The only way to learn a new programming language is by writing programs in it. - B. Kernighan & D. Ritchie Section 2: Introduction to Java Objectives: Data Types Characters and Strings Operators and Precedence
More informationProgramming with Java
Programming with Java Data Types & Input Statement Lecture 04 First stage Software Engineering Dep. Saman M. Omer 2017-2018 Objectives q By the end of this lecture you should be able to : ü Know rules
More informationLecture 6. Assignments. Java Scanner. User Input 1/29/18. Reading: 2.12, 2.13, 3.1, 3.2, 3.3, 3.4
Assignments Reading: 2.12, 2.13, 3.1, 3.2, 3.3, 3.4 Lecture 6 Complete for Lab 4, Project 1 Note: Slides 12 19 are summary slides for Chapter 2. They overview much of what we covered but are not complete.
More informationComputational Expression
Computational Expression Scanner, Increment/Decrement, Conversion Janyl Jumadinova 17 September, 2018 Janyl Jumadinova Computational Expression 17 September, 2018 1 / 11 Review: Scanner The Scanner class
More informationLecture 6. Assignments. Summary - Variables. Summary Program Parts 1/29/18. Reading: 3.1, 3.2, 3.3, 3.4
Assignments Lecture 6 Complete for Project 1 Reading: 3.1, 3.2, 3.3, 3.4 Summary Program Parts Summary - Variables Class Header (class name matches the file name prefix) Class Body Because this is a program,
More informationComputational Expression
Computational Expression Variables, Primitive Data Types, Expressions Janyl Jumadinova 28-30 January, 2019 Janyl Jumadinova Computational Expression 28-30 January, 2019 1 / 17 Variables Variable is a name
More informationFundamentals of Programming Data Types & Methods
Fundamentals of Programming Data Types & Methods By Budditha Hettige Overview Summary (Previous Lesson) Java Data types Default values Variables Input data from keyboard Display results Methods Operators
More informationVariables and Assignments CSC 121 Spring 2017 Howard Rosenthal
Variables and Assignments CSC 121 Spring 2017 Howard Rosenthal Lesson Goals Understand variables Understand how to declare and use variables in Java Programs Learn how to formulate assignment statements
More informationReading Input from Text File
Islamic University of Gaza Faculty of Engineering Computer Engineering Department Computer Programming Lab (ECOM 2114) Lab 5 Reading Input from Text File Eng. Mohammed Alokshiya November 2, 2014 The simplest
More informationProgram Fundamentals
Program Fundamentals /* HelloWorld.java * The classic Hello, world! program */ class HelloWorld { public static void main (String[ ] args) { System.out.println( Hello, world! ); } } /* HelloWorld.java
More informationData and Expressions. Outline. Data and Expressions 12/18/2010. Let's explore some other fundamental programming concepts. Chapter 2 focuses on:
Data and Expressions Data and Expressions Let's explore some other fundamental programming concepts Chapter 2 focuses on: Character Strings Primitive Data The Declaration And Use Of Variables Expressions
More informationComputer Science 145 Midterm 1 Fall 2016
Computer Science 145 Midterm 1 Fall 2016 Doodle here. This is a closed-book, no-calculator, no-electronic-devices, individual-effort exam. You may reference one page of handwritten notes. All answers should
More informationLecture Set 2: Starting Java
Lecture Set 2: Starting Java 1. Java Concepts 2. Java Programming Basics 3. User output 4. Variables and types 5. Expressions 6. User input 7. Uninitialized Variables 0 This Course: Intro to Procedural
More informationc) And last but not least, there are javadoc comments. See Weiss.
CSCI 151 Spring 2010 Java Bootcamp The following notes are meant to be a quick refresher on Java. It is not meant to be a means on its own to learn Java. For that you would need a lot more detail (for
More informationSelec%on and Decision Structures in Java: If Statements and Switch Statements CSC 121 Spring 2016 Howard Rosenthal
Selec%on and Decision Structures in Java: If Statements and Switch Statements CSC 121 Spring 2016 Howard Rosenthal Lesson Goals Understand Control Structures Understand how to control the flow of a program
More informationHello World. n Variables store information. n You can think of them like boxes. n They hold values. n The value of a variable is its current contents
Variables in a programming language Basic Computation (Savitch, Chapter 2) TOPICS Variables and Data Types Expressions and Operators Integers and Real Numbers Characters and Strings Input and Output Variables
More informationLecture Set 2: Starting Java
Lecture Set 2: Starting Java 1. Java Concepts 2. Java Programming Basics 3. User output 4. Variables and types 5. Expressions 6. User input 7. Uninitialized Variables 0 This Course: Intro to Procedural
More informationLab5. Wooseok Kim
Lab5 Wooseok Kim wkim3@albany.edu www.cs.albany.edu/~wooseok/201 Question Answer Points 1 A or B 8 2 A 8 3 D 8 4 20 5 for class 10 for main 5 points for output 5 D or E 8 6 B 8 7 1 15 8 D 8 9 C 8 10 B
More informationImportant Java terminology
1 Important Java terminology The information we manage in a Java program is either represented as primitive data or as objects. Primitive data פרימיטיביים) (נתונים include common, fundamental values as
More informationSTUDENT LESSON A10 The String Class
STUDENT LESSON A10 The String Class Java Curriculum for AP Computer Science, Student Lesson A10 1 STUDENT LESSON A10 The String Class INTRODUCTION: Strings are needed in many programming tasks. Much of
More informationElementary Programming
Elementary Programming EECS1022: Programming for Mobile Computing Winter 2018 CHEN-WEI WANG Learning Outcomes Learn ingredients of elementary programming: data types [numbers, characters, strings] literal
More informationLesson 02 Data Types and Statements. MIT 12043, Fundamentals of Programming By: S. Sabraz Nawaz Senior Lecturer in MIT Department of MIT FMC, SEUSL
Lesson 02 Data Types and Statements MIT 12043, Fundamentals of Programming By: S. Sabraz Nawaz Senior Lecturer in MIT Department of MIT FMC, SEUSL Topics Covered Statements Variables Constants Data Types
More informationCSE 1223: Introduction to Computer Programming in Java Chapter 7 File I/O
CSE 1223: Introduction to Computer Programming in Java Chapter 7 File I/O 1 Sending Output to a (Text) File import java.util.scanner; import java.io.*; public class TextFileOutputDemo1 public static void
More informationIntroduction to Java Applications
2 Introduction to Java Applications OBJECTIVES In this chapter you will learn: To write simple Java applications. To use input and output statements. Java s primitive types. Basic memory concepts. To use
More informationText User Interfaces. Keyboard IO plus
Text User Interfaces Keyboard IO plus User Interface and Model Model: objects that solve problem at hand. User interface: interacts with user getting input from user giving output to user reporting on
More informationLab5. Wooseok Kim
Lab5 Wooseok Kim wkim3@albany.edu www.cs.albany.edu/~wooseok/201 Question Answer Points 1 A 8 2 A 8 3 E 8 4 D 8 5 20 5 for class 10 for main 5 points for output 6 A 8 7 B 8 8 0 15 9 D 8 10 B 8 Question
More informationExpressions and Data Types CSC 121 Spring 2017 Howard Rosenthal
Expressions and Data Types CSC 121 Spring 2017 Howard Rosenthal Lesson Goals Understand the basic constructs of a Java Program Understand how to use basic identifiers Understand simple Java data types
More informationChapter 2 Part 2 Edited by JJ Shepherd, James O Reilly
Basic Computation Chapter 2 Part 2 Edited by JJ Shepherd, James O Reilly Parentheses and Precedence Parentheses can communicate the order in which arithmetic operations are performed examples: (cost +
More informationTOPIC 2 INTRODUCTION TO JAVA AND DR JAVA
1 TOPIC 2 INTRODUCTION TO JAVA AND DR JAVA Notes adapted from Introduction to Computing and Programming with Java: A Multimedia Approach by M. Guzdial and B. Ericson, and instructor materials prepared
More informationLecture Notes. System.out.println( Circle radius: + radius + area: + area); radius radius area area value
Lecture Notes 1. Comments a. /* */ b. // 2. Program Structures a. public class ComputeArea { public static void main(string[ ] args) { // input radius // compute area algorithm // output area Actions to
More informationComputer Science 300 Sample Exam Today s Date 100 points (XX% of final grade) Instructor Name(s) (Family) Last Name: (Given) First Name:
Computer Science 300 Sample Exam Today s Date 100 points (XX% of final grade) Instructor Name(s) (Family) Last Name: (Given) First Name: CS Login Name: NetID (email): @wisc.edu Circle your Lecture: Lec001
More informationTester vs. Controller. Elementary Programming. Learning Outcomes. Compile Time vs. Run Time
Tester vs. Controller Elementary Programming EECS1022: Programming for Mobile Computing Winter 2018 CHEN-WEI WANG For effective illustrations, code examples will mostly be written in the form of a tester
More informationMethods CSC 121 Fall 2016 Howard Rosenthal
Methods CSC 121 Fall 2016 Howard Rosenthal Lesson Goals Understand what a method is in Java Understand Java s Math Class and how to use it Learn the syntax of method construction Learn both void methods
More informationChapter. Let's explore some other fundamental programming concepts
Data and Expressions 2 Chapter 5 TH EDITION Lewis & Loftus java Software Solutions Foundations of Program Design 2007 Pearson Addison-Wesley. All rights reserved Data and Expressions Let's explore some
More informationSt. Edmund Preparatory High School Brooklyn, NY
AP Computer Science Mr. A. Pinnavaia Summer Assignment St. Edmund Preparatory High School Name: I know it has been about 7 months since you last thought about programming. It s ok. I wouldn t want to think
More informationEntry Point of Execution: the main Method. Elementary Programming. Learning Outcomes. Development Process
Entry Point of Execution: the main Method Elementary Programming EECS1021: Object Oriented Programming: from Sensors to Actuators Winter 2019 CHEN-WEI WANG For now, all your programming exercises will
More informationCSE 1223: Introduction to Computer Programming in Java Chapter 2 Java Fundamentals
CSE 1223: Introduction to Computer Programming in Java Chapter 2 Java Fundamentals 1 Recall From Last Time: Java Program import java.util.scanner; public class EggBasketEnhanced { public static void main(string[]
More informationConstants. Why Use Constants? main Method Arguments. CS256 Computer Science I Kevin Sahr, PhD. Lecture 25: Miscellaneous
CS256 Computer Science I Kevin Sahr, PhD Lecture 25: Miscellaneous 1 main Method Arguments recall the method header of the main method note the argument list public static void main (String [] args) we
More informationWelcome to the Using Objects lab!
Welcome to the Using Objects lab! Learning Outcomes By the end of this lab: 1. Be able to define chapter 3 terms. 2. Describe reference variables and compare with primitive data type variables. 3. Draw
More informationSection 2.2 Your First Program in Java: Printing a Line of Text
Chapter 2 Introduction to Java Applications Section 2.2 Your First Program in Java: Printing a Line of Text 2.2 Q1: End-of-line comments that should be ignored by the compiler are denoted using a. Two
More informationing execution. That way, new results can be computed each time the Class The Scanner
ing execution. That way, new results can be computed each time the run, depending on the data that is entered. The Scanner Class The Scanner class, which is part of the standard Java class provides convenient
More informationCheck out how to use the random number generator (introduced in section 4.11 of the text) to get a number between 1 and 6 to create the simulation.
Chapter 4 Lab Loops and Files Lab Objectives Be able to convert an algorithm using control structures into Java Be able to write a while loop Be able to write an do-while loop Be able to write a for loop
More informationObject Oriented Programming. Java-Lecture 1
Object Oriented Programming Java-Lecture 1 Standard output System.out is known as the standard output object Methods to display text onto the standard output System.out.print prints text onto the screen
More informationFull file at
Java Programming, Fifth Edition 2-1 Chapter 2 Using Data within a Program At a Glance Instructor s Manual Table of Contents Overview Objectives Teaching Tips Quick Quizzes Class Discussion Topics Additional
More informationChapter 2 ELEMENTARY PROGRAMMING
Chapter 2 ELEMENTARY PROGRAMMING Lecture notes for computer programming 1 Faculty of Engineering and Information Technology Prepared by: Iyad Albayouk ١ Objectives To write Java programs to perform simple
More informationMethods CSC 121 Spring 2017 Howard Rosenthal
Methods CSC 121 Spring 2017 Howard Rosenthal Lesson Goals Understand what a method is in Java Understand Java s Math Class and how to use it Learn the syntax of method construction Learn both void methods
More informationCS 231 Data Structures and Algorithms, Fall 2016
CS 231 Data Structures and Algorithms, Fall 2016 Dr. Bruce A. Maxwell Department of Computer Science Colby College Course Description Focuses on the common structures used to store data and the standard
More informationEntry Point of Execution: the main Method. Elementary Programming. Compile Time vs. Run Time. Learning Outcomes
Entry Point of Execution: the main Method Elementary Programming EECS2030: Advanced Object Oriented Programming Fall 2017 CHEN-WEI WANG For now, all your programming exercises will be defined within the
More information4. Java language basics: Function. Minhaeng Lee
4. Java language basics: Function Minhaeng Lee Review : loop Program print from 20 to 10 (reverse order) While/for Program print from 1, 3, 5, 7.. 21 (two interval) Make a condition that make true only
More informationReview Chapters 1 to 4. Instructor: Scott Kristjanson CMPT 125/125 SFU Burnaby, Fall 2013
Review Chapters 1 to 4 Instructor: Scott Kristjanson CMPT 125/125 SFU Burnaby, Fall 2013 Introduction to Java Chapters 1 and 2 The Java Language Section 1.1 Data & Expressions Sections 2.1 2.5 Instructor:
More informationBASIC INPUT/OUTPUT. Fundamentals of Computer Science
BASIC INPUT/OUTPUT Fundamentals of Computer Science Outline: Basic Input/Output Screen Output Keyboard Input Simple Screen Output System.out.println("The count is " + count); Outputs the sting literal
More informationJava How to Program, 10/e. Copyright by Pearson Education, Inc. All Rights Reserved.
Java How to Program, 10/e Education, Inc. All Rights Reserved. Each class you create becomes a new type that can be used to declare variables and create objects. You can declare new classes as needed;
More informationCOMP 110 Programming Exercise: Simulation of the Game of Craps
COMP 110 Programming Exercise: Simulation of the Game of Craps Craps is a game of chance played by rolling two dice for a series of rolls and placing bets on the outcomes. The background on probability,
More informationChapter 2 Elementary Programming
Chapter 2 Elementary Programming Part I 1 Motivations In the preceding chapter, you learned how to create, compile, and run a Java program. Starting from this chapter, you will learn how to solve practical
More informationChapter 2 Using Data. Instructor s Manual Table of Contents. At a Glance. Overview. Objectives. Teaching Tips. Quick Quizzes. Class Discussion Topics
Java Programming, Sixth Edition 2-1 Chapter 2 Using Data At a Glance Instructor s Manual Table of Contents Overview Objectives Teaching Tips Quick Quizzes Class Discussion Topics Additional Projects Additional
More informationMidterm Exam 2 Thursday, November 15th, points (15% of final grade) Instructors: Jim Williams and Marc Renault
Computer Sciences 200 Midterm Exam 2 Thursday, November 15th, 2018 100 points (15% of final grade) Instructors: Jim Williams and Marc Renault (Family) Last Name: (Given) First Name: CS Login Name: NetID
More informationChapter 2: Data and Expressions
Chapter 2: Data and Expressions CS 121 Department of Computer Science College of Engineering Boise State University January 15, 2015 Chapter 2: Data and Expressions CS 121 1 / 1 Chapter 2 Part 1: Data
More informationLesson 3: Accepting User Input and Using Different Methods for Output
Lesson 3: Accepting User Input and Using Different Methods for Output Introduction So far, you have had an overview of the basics in Java. This document will discuss how to put some power in your program
More informationAP Programming - Chapter 6 Lecture
page 1 of 21 The while Statement, Types of Loops, Looping Subtasks, Nested Loops I. The while Statement Note: Loop - a control structure that causes a sequence of statement(s) to be executed repeatedly.
More informationIntroduction to Java Unit 1. Using BlueJ to Write Programs
Introduction to Java Unit 1. Using BlueJ to Write Programs 1. Open up BlueJ. Click on the Project menu and select New Project. You should see the window on the right. Navigate to wherever you plan to save
More informationSimple Java Input/Output
Simple Java Input/Output Prologue They say you can hold seven plus or minus two pieces of information in your mind. I can t remember how to open files in Java. I ve written chapters on it. I ve done it
More informationCS 101 Fall 2006 Midterm 1 Name: ID:
You only need to write your name and e-mail ID on the first page. This exam is CLOSED text book, closed-notes, closed-calculator, closed-neighbor, etc. Questions are worth different amounts, so be sure
More informationCOMP 250: Java Programming I. Carlos G. Oliver, Jérôme Waldispühl January 17-18, 2018 Slides adapted from M. Blanchette
COMP 250: Java Programming I Carlos G. Oliver, Jérôme Waldispühl January 17-18, 2018 Slides adapted from M. Blanchette Variables and types [Downey Ch 2] Variable: temporary storage location in memory.
More informationRobots. Byron Weber Becker. chapter 6
Using Variables Robots Learning to Program with Java Byron Weber Becker chapter 6 Announcements (Oct 5) Chapter 6 You don t have to spend much time on graphics in Ch6 Just grasp the concept Reminder: Reading
More informationMore on variables and methods
More on variables and methods Robots Learning to Program with Java Byron Weber Becker chapter 7 Announcements (Oct 12) Reading for Monday Ch 7.4-7.5 Program#5 out Character Data String is a java class
More informationMore Things We Can Do With It! Overview. Circle Calculations. πr 2. π = More operators and expression types More statements
More Things We Can Do With It! More operators and expression types More s 11 October 2007 Ariel Shamir 1 Overview Variables and declaration More operators and expressions String type and getting input
More informationJAVA Programming Fundamentals
Chapter 4 JAVA Programming Fundamentals By: Deepak Bhinde PGT Comp.Sc. JAVA character set Character set is a set of valid characters that a language can recognize. It may be any letter, digit or any symbol
More informationSTRINGS AND STRINGBUILDERS. Spring 2019
STRINGS AND STRINGBUILDERS Spring 2019 STRING BASICS In Java, a string is an object. Three important pre-built classes used in string processing: the String class used to create and store immutable strings
More informationVariables and Assignments CSC 121 Fall 2015 Howard Rosenthal
Variables and Assignments CSC 121 Fall 2015 Howard Rosenthal Lesson Goals Understand variables Understand how to declare and use variables in Java Programs Learn how to formulate assignment statements
More informationChapter 2. Elementary Programming
Chapter 2 Elementary Programming 1 Objectives To write Java programs to perform simple calculations To obtain input from the console using the Scanner class To use identifiers to name variables, constants,
More informationInterpreted vs Compiled. Java Compile. Classes, Objects, and Methods. Hello World 10/6/2016. Python Interpreted. Java Compiled
Interpreted vs Compiled Python 1 Java Interpreted Easy to run and test Quicker prototyping Program runs slower Compiled Execution time faster Virtual Machine compiled code portable Java Compile > javac
More informationFirst Java Program - Output to the Screen
First Java Program - Output to the Screen These notes are written assuming that the reader has never programmed in Java, but has programmed in another language in the past. In any language, one of the
More informationFormatting Output & Enumerated Types & Wrapper Classes
Formatting Output & Enumerated Types & Wrapper Classes Quick review of last lecture September 8, 2006 ComS 207: Programming I (in Java) Iowa State University, FALL 2006 Instructor: Alexander Stoytchev
More informationCHAPTER 7 OBJECTS AND CLASSES
CHAPTER 7 OBJECTS AND CLASSES OBJECTIVES After completing Objects and Classes, you will be able to: Explain the use of classes in Java for representing structured data. Distinguish between objects and
More information