Acknowledgments...xvii. Introduction... Chapter 1: Getting Started Chapter 2: Build a Hi-Lo Guessing Game App!... 19

Size: px
Start display at page:

Download "Acknowledgments...xvii. Introduction... Chapter 1: Getting Started Chapter 2: Build a Hi-Lo Guessing Game App!... 19"

Transcription

1

2

3 Brief Contents Acknowledgments...xvii Introduction... xix Chapter 1: Getting Started... 1 Chapter 2: Build a Hi-Lo Guessing Game App! Chapter 3: Creating a GUI for Our Guessing Game Chapter 4: Creating Your First Android App Chapter 5: Polishing Your App by Adding Menus and Preferences Chapter 6: Deciphering Secret Messages Chapter 7: Creating Advanced GUIs and Sharing Your App Chapter 8: Make Secret Messages a Phone App to Share with Friends! Chapter 9: Paint Colorful Bubbles with Your Mouse! Chapter 10: Adding Animation and Collision Detection with Timers Chapter 11: Making BubbleDraw a Multitouch Android App Appendix: Debugging and Avoiding Common Errors in Java Index

4 Acknowledgments xvii Introduction Why Should I Learn to Code?... xx Why Should I Learn Java?.... xx What s in This Book... xx What Tools Do I Need?... xxi Online Resources... xxi Start Now!... xxii xix 1 Getting Started 1 Java on Windows, macos, and Linux... 1 Installing Java 8 and 9 for Developers... 2 Installing the Eclipse IDE for Java Developers Setting Up Eclipse... 4 Installing the WindowBuilder Editor Customizing Eclipse s Look and Feel... 7 Installing Android Studio for Mobile App Development... 8 Getting to Know Java with JShell... 9 Running JShell Working with Java Expressions in JShell Declaring Java Variables in JShell Printing Output in Java JShell Commands What You Learned Build a Hi-Lo Guessing Game App! 19 Planning the Game Step-by-Step Creating a New Java Project Creating the HiLo Class Generating a Random Number Getting User Input from the Keyboard Making the Program Print Output Loops: Ask, Check, Repeat if Statements: Testing for the Right Conditions Adding a Play Again Loop Testing the Game What You Learned Programming Challenges #1: Expanding Your Range #2: Counting Tries #3: Playing MadLibs... 41

5 3 Creating a GUI for Our Guessing Game 43 Practicing with JShell Creating a GUI in Four Lines of Code Creating an Interactive GUI in 10 Lines of Code! Setting Up the GUI App in Eclipse GUI Design with Eclipse s WindowBuilder Editor Designing the User Interface Setting GUI Properties in the Properties Pane Customizing GUI Components in the Palette Pane Aligning GUI Elements Naming GUI Components for Coding Connecting the GUI to Your Java Code Adding a Method to Check the Player s Guess Getting Text from a JTextField Converting Strings to Numbers Starting a New Game Listening for User Events: Click to Guess! Setting Up the GUI Window Time to Play! Adding a Play Again Feature Improving the UX Allowing Users to Press Enter to Guess Automatically Removing Old Guesses Handling Bad User Input What You Learned Programming Challenges #1: Showing Users How Many Tries They Took #2: Showing and Hiding a Play Again Button #3: Creating a GUI MadLib Creating Your First Android App 75 Starting a New Android Studio App Project Building the GUI Layout in Design View Naming GUI Components in Android Studio Connecting the GUI to Java in Android Studio Adding Methods to Check the Guess and Begin a New Game Handling Events in Android Running the App on the Android Emulator Running the App on a Real Android Device Preparing Your Device Connecting Your Device Running the App on Your Device Improving the UX Centering the User s Guess in the Text Field Adding a Listener for the Enter Key Adding One More Finishing Touch What You Learned xii

6 Programming Challenges #1: Toast -ing to the Number of Tries #2: Adding Visual Appeal #3: Creating a MadLibs Mobile App Polishing Your App by Adding Menus and Preferences 109 Adding an Options Menu in Android Adding Items to the Menu s XML File Displaying the Options Menu Responding to User Selections Creating an Alert Dialog Pop-up for the About Screen Changing the Guessing Range Adding a Variable for the Range Using the range Variable Building the Dialog to Allow the User to Select the Range Storing User Preferences and Game Stats Storing and Retrieving the User s Preferred Range Storing the Number of Games Won What You Learned Programming Challenges #1: You Win Some, You Lose Some #2: Ratio of Wins to Losses Deciphering Secret Messages 125 The Caesar Cipher Setting Up the Secret Messages App Creating the Secret Messages Project in Eclipse Beginning to Code SecretMessages.java Messing with Strings Characters and Values in Java Encoding Just the Letters Closing the Scanner Adding a Custom Key Value Encoding Digits Running Command Line Apps Without Eclipse Finding Your Workspace Folders Opening a Command Line Window What You Learned Programming Challenges #1: Looping the Loop #2: Reversing and Encoding #3: Safely Handling Keys with try and catch xiii

7 7 Creating Advanced GUIs and Sharing Your App 147 Setting Up the Secret Messages GUI App Project Designing the GUI and Naming Components Coding the Secret Messages GUI App Creating the encode() Method Writing the Event Handler for the Encode/Decode Button Handling Bad Input and User Errors Building the main() Method and Running the App Improving the GUI Setting Line Wrap and Word Wrap Handling Bad Input and User Errors: Part Adding a Slider to the Secret Messages GUI Code Cracking with the Slider Bonus: Sharing Your App as a Runnable JAR File What You Learned Programming Challenges #1: Movin On Up! #2: Scrolling Away! #3: Changing the Text to Change the Slider Make Secret Messages a Phone App to Share with Friends! 175 Setting Up the Mobile GUI Designing the Mobile GUI Wiring the GUI to the Java Code Connecting the Encode Button to the encode() Method Testing the App Working with the SeekBar Running the App on the Emulator and on an Android Device Bonus: Customizing the Floating Action Button Receiving Secret Messages from Other Apps What You Learned Programming Challenges #1: Creating a Move Up Button #2: Changing the SeekBar s Progress Paint Colorful Bubbles with Your Mouse! 197 Creating the BubbleDraw Project Files Building the BubbleDraw Frame Creating a Class for Bubbles Defining a Bubble Designing a Bubble s Methods Storing Bubbles in an ArrayList Adding a Constructor to the BubblePanel Class Adding a Method to Draw on the Screen Testing the BubblePanel Class xiv

8 Handling Mouse Events from the User Creating a Reusable Event Listener Handling Clicks and Drags Bonus: Handling MouseWheel Events What You Learned Programming Challenges #1: No Bubble Too Small #2: PixelDraw! Adding Animation and Collision Detection with Timers 221 Copying the BubbleDraw Java Project to Create BubbleDrawGUI Renaming the Main Class and Java File Adding Transparency Adding Animation: Bubbles Rising! Adding a Timer Setting the Timer Preparing the Animation Starting the Timer Forever Blowing Bubbles: Adding Random Speed and Direction Building a GUI for Our Animated Drawing App Setting Up the GUI Panel and Buttons Coding the Clear and Pause/Start Buttons Bouncing off the Walls with Collision Detection A Soft Bounce A Hard Bounce Adding a Slider to Control the Animation Speed Customizing the Slider Implementing the Slider Event Handler What You Learned Programming Challenges #1: No Bubble Left Behind #2: Flexi-Draw! #3: PixelDraw Making BubbleDraw a Multitouch Android App 249 Setting Up the BubbleDraw Project Creating the BubbleView Constructor Adding the Animation Variables Creating the BubbleView() Constructor Preparing the Layout to Use BubbleView Modifying the Bubble Class Drawing in Android with the ondraw() Method Testing BubbleDraw with 100 Bubbles Adding testbubbles() Fixing the OnTouchListener Error Running the BubbleDraw App xv

9 Using Threaded Animation and Multitasking in Java Using Touch to Draw with Your Finger Using Multitouch to Draw with 10 Fingers at a Time! Testing Multitouch Events on an Android Device Changing the App Launcher Icon Creating a Custom App Icon Adding the Custom Icon to Your App Displaying Your New Icon Changing the App Name What You Learned Programming Challenges #1: Combining One-Finger and Multitouch Events, v #2: Combining One-Finger and Multitouch Events, v Appendix Debugging and Avoiding Common Errors in Java 273 Spelling and Case Correcting Typos in Eclipse Correcting Typos in Android Studio Avoiding Other Common Spelling Errors Comparison Trouble Grouping Symbols Quick Fixes in Eclipse Code Completion in Android Studio Summary Index 279 xvi

Symbols. About screen, (addition operator), 12 = (assignment operator), 13 15, 245, 276

Symbols. About screen, (addition operator), 12 = (assignment operator), 13 15, 245, 276 Index Symbols + (addition operator), 12 = (assignment operator), 13 15, 245, 276 { } (braces), 23 + (concatenation operator), 12 13, 27, 30, 130 131 -- (decrement operator), 130. (dot operator), 59, 68

More information

Android" Application Development SAMS. Sams Teach Yourself. Shane Conder. Lauren Darcey. Second Edition

Android Application Development SAMS. Sams Teach Yourself. Shane Conder. Lauren Darcey. Second Edition Lauren Darcey Shane Conder Sams Teach Yourself Android" Application Development Second Edition SAMS 800 East 96th Street, Indianapolis, Indiana, 46240 USA Table of Contents Introduction 1 Who Should Read

More information

Coding Faster: Getting More Productive with Microsoft Visual

Coding Faster: Getting More Productive with Microsoft Visual Microsoft Coding Faster: Getting More Productive with Microsoft Visual Studio Covers Microsoft Visual Studio 2005, 2008, and 2010 Zain Naboulsi Sara Ford Table of Contents Foreword Introduction xxiii xxvii

More information

The Definitive Guide to. NetBeans Platform 7. Heiko Bock. Apress*

The Definitive Guide to. NetBeans Platform 7. Heiko Bock. Apress* The Definitive Guide to NetBeans Platform 7 Heiko Bock Apress* Contents About the Author About the Translator About the Technical Reviewers Acknowledgments Introduction xiv xiv xv xvi xvii * Part 1: Basics

More information

Using Inspiration 7 I. How Inspiration Looks SYMBOL PALETTE

Using Inspiration 7 I. How Inspiration Looks SYMBOL PALETTE Using Inspiration 7 Inspiration is a graphic organizer application for grades 6 through adult providing visual thinking tools used to brainstorm, plan, organize, outline, diagram, and write. I. How Inspiration

More information

brief contents PART 1 INTRODUCING WINDOWS PHONE... 1 PART 2 CORE WINDOWS PHONE... 57

brief contents PART 1 INTRODUCING WINDOWS PHONE... 1 PART 2 CORE WINDOWS PHONE... 57 brief contents PART 1 INTRODUCING WINDOWS PHONE... 1 1 A new phone, a new operating system 3 2 Creating your first Windows Phone application 30 PART 2 CORE WINDOWS PHONE... 57 3 Fast application switching

More information

Acknowledgments. Who Should Read This Book?...xxiv How to Read This Book...xxiv What s in This Book?...xxv Have Fun!...xxvi

Acknowledgments. Who Should Read This Book?...xxiv How to Read This Book...xxiv What s in This Book?...xxv Have Fun!...xxvi Contents IN DeTAIl Acknowledgments xxi Introduction xxiii Who Should Read This Book?....xxiv How to Read This Book....xxiv What s in This Book?...xxv Have Fun!...xxvi Part I: Fundamentals 1 What Is JavaScript?

More information

Mobile App Design Project Doodle App. Description:

Mobile App Design Project Doodle App. Description: Mobile App Design Project Doodle App Description: This App takes user touch input and allows the user to draw colored lines on the screen with touch gestures. There will be a menu to allow the user to

More information

Assignment 1. Application Development

Assignment 1. Application Development Application Development Assignment 1 Content Application Development Day 1 Lecture The lecture provides an introduction to programming, the concept of classes and objects in Java and the Eclipse development

More information

"Charting the Course... Java Programming Language. Course Summary

Charting the Course... Java Programming Language. Course Summary Course Summary Description This course emphasizes becoming productive quickly as a Java application developer. This course quickly covers the Java language syntax and then moves into the object-oriented

More information

Beginning Android Tablet

Beginning Android Tablet Beginning Android Tablet Programming Starting with Android Honeycomb for Tablets Robbie Matthews Apress* Contents About the Author About the Technical Reviewer - Acknowledgments Some Notes on Using the

More information

C ONTENTS PART I FUNDAMENTALS OF PROGRAMMING 1. and Java 3. Chapter 1 Introduction to Computers, Programs,

C ONTENTS PART I FUNDAMENTALS OF PROGRAMMING 1. and Java 3. Chapter 1 Introduction to Computers, Programs, C ONTENTS PART I FUNDAMENTALS OF PROGRAMMING 1 Chapter 1 Introduction to Computers, Programs, and Java 3 1.1 Introduction 4 1.2 What Is acomputer? 4 1.3 Programs 7 1.4 Operating Systems 9 1.5 Number Systems

More information

Subject to Change Drawing Application 1 Introducing Computers, the Internet and C#

Subject to Change Drawing Application 1 Introducing Computers, the Internet and C# CO N T E N T S Subject to Change 08-01-2003 Preface Before You Begin Brief Table of Contents i iv vii 1 Drawing Application 1 Introducing Computers, the Internet and C# 1.1 What Is a Computer? 1 1.2 Computer

More information

Acknowledgments Introduction. Part I: Programming Access Applications 1. Chapter 1: Overview of Programming for Access 3

Acknowledgments Introduction. Part I: Programming Access Applications 1. Chapter 1: Overview of Programming for Access 3 74029ftoc.qxd:WroxPro 9/27/07 1:40 PM Page xiii Acknowledgments Introduction x xxv Part I: Programming Access Applications 1 Chapter 1: Overview of Programming for Access 3 Writing Code for Access 3 The

More information

Table of Contents. Preface... iii COMPUTER BASICS WINDOWS XP

Table of Contents. Preface... iii COMPUTER BASICS WINDOWS XP Table of Contents Preface... iii COMPUTER BASICS Fundamentals of Computer 1 Various Types of Computers 2 Personal Computer 2 Personal Digital Assistant 3 Laptop Computer 3 Tablet PC 3 Main Frame Computer

More information

Chapters and Appendix F are PDF documents posted online at the book s Companion Website (located at

Chapters and Appendix F are PDF documents posted online at the book s Companion Website (located at Contents Chapters 16 27 and Appendix F are PDF documents posted online at the book s Companion Website (located at www.pearsonhighered.com/deitel/). Preface Before You Begin xix xxix 1 Introduction to

More information

MARS AREA SCHOOL DISTRICT Curriculum TECHNOLOGY EDUCATION

MARS AREA SCHOOL DISTRICT Curriculum TECHNOLOGY EDUCATION Course Title: Java Technologies Grades: 10-12 Prepared by: Rob Case Course Unit: What is Java? Learn about the history of Java. Learn about compilation & Syntax. Discuss the principles of Java. Discuss

More information

Introduction...1 Part I: Getting Started...9. Part II: Writing Your Own Java Programs Part IV: Savvy Java Techniques...227

Introduction...1 Part I: Getting Started...9. Part II: Writing Your Own Java Programs Part IV: Savvy Java Techniques...227 Contents at a Glance Introduction...1 Part I: Getting Started...9 Chapter 1: All about Java...11 Chapter 2: Running Canned Java Programs...23 Chapter 3: Using the Basic Building Blocks...45 Part II: Writing

More information

Android App Development

Android App Development Android App Development Course Contents: Android app development Course Benefit: You will learn how to Use Advance Features of Android with LIVE PROJECTS Original Fees: 15000 per student. Corporate Discount

More information

C# Programming: From Problem Analysis to Program Design. Fourth Edition

C# Programming: From Problem Analysis to Program Design. Fourth Edition C# Programming: From Problem Analysis to Program Design Fourth Edition Preface xxi INTRODUCTION TO COMPUTING AND PROGRAMMING 1 History of Computers 2 System and Application Software 4 System Software 4

More information

3 Welcome Application 41 Introduction to Visual Programming

3 Welcome Application 41 Introduction to Visual Programming CO N T E N T S Preface xvii 1 Graphing Application 1 Introducing Computers, the Internet and Visual Basic.NET 1.1 What Is a Computer? 1 1.2 Computer Organization 2 1.3 Machine Languages, Assembly Languages

More information

CONTENTS GETTING STARTED

CONTENTS GETTING STARTED CONTENTS GETTING STARTED----------------------------------------------- 2 General View ---------------------------------------------------------------- 2 Power Supply ----------------------------------------------------------------

More information

Introduction to Mobile Application and Development

Introduction to Mobile Application and Development Introduction to Mobile Application and Development Mobile Phones A mobile phone (also called mobile, cellular telephone, cell phone, or hand phone is an electronic device used to make 1. Calls across a

More information

Contents in Detail. Introduction... xxiii How This Book Is Organized... xxiv. Part 1: Getting Started

Contents in Detail. Introduction... xxiii How This Book Is Organized... xxiv. Part 1: Getting Started Contents in Detail Introduction... xxiii How This Book Is Organized... xxiv Part 1: Getting Started Project 1: Turning Your iphone On and Off...3 What You ll Be Using...4 Turning On Your iphone...4 Turning

More information

Required Core Java for Android application development

Required Core Java for Android application development Required Core Java for Android application development Introduction to Java Datatypes primitive data types non-primitive data types Variable declaration Operators Control flow statements Arrays and Enhanced

More information

Introduction. Part I: jquery API 1. Chapter 1: Introduction to jquery 3

Introduction. Part I: jquery API 1. Chapter 1: Introduction to jquery 3 Introduction xix Part I: jquery API 1 Chapter 1: Introduction to jquery 3 What Does jquery Do for Me? 4 Who Develops jquery? 5 Obtaining jquery 5 Installing jquery 5 Programming Conventions 8 XHTML and

More information

SAP' ABAP. Handbook. Kogent Learning Solutions, Inc. Sudbury, Massachusetts JONES AND BARTLETT PUBLISHERS BOSTON TORONTO LONDON SINUAPORI:

SAP' ABAP. Handbook. Kogent Learning Solutions, Inc. Sudbury, Massachusetts JONES AND BARTLETT PUBLISHERS BOSTON TORONTO LONDON SINUAPORI: SAP' ABAP Handbook Kogent Learning Solutions, Inc. JONES AND BARTLETT PUBLISHERS Sudbury, Massachusetts BOSTON TORONTO LONDON SINUAPORI: Table of Contents Introduction xxi About This Book How to Use This

More information

Practical File Answer key Class X (402)

Practical File Answer key Class X (402) Practical File Answer key Class X (402) 1) Create a Word Document and write all the steps to do following instructions. a) (i) Click on Indent Option of Paragraph group of Layout Tab. (ii) Set Left to

More information

Chapter 1. Chapter 2. viii. Understanding the PowerPoint Work Area...1. Getting Started...4. PowerPoint Versions...6. The PowerPoint Work Area...

Chapter 1. Chapter 2. viii. Understanding the PowerPoint Work Area...1. Getting Started...4. PowerPoint Versions...6. The PowerPoint Work Area... Table Chapter 1 Understanding the PowerPoint Work Area...1 Getting Started...4 PowerPoint Versions...6 The PowerPoint Work Area...8 Chapter 2 Working with Text on Slides...17 What Is a Slide Show?...20

More information

Before You Begin 1 Graphing Application 1 Introducing Computers, the Internet and Visual Basic.NET

Before You Begin 1 Graphing Application 1 Introducing Computers, the Internet and Visual Basic.NET CO N T E N T S Preface Before You Begin xviii xxviii 1 Graphing Application 1 Introducing Computers, the Internet and Visual Basic.NET 1.1 What Is a Computer? 1 1.2 Computer Organization 2 1.3 Machine

More information

Murach s Beginning Java with Eclipse

Murach s Beginning Java with Eclipse Murach s Beginning Java with Eclipse Introduction xv Section 1 Get started right Chapter 1 An introduction to Java programming 3 Chapter 2 How to start writing Java code 33 Chapter 3 How to use classes

More information

CHAPTER 1: INTRODUCTION TO THE IDE 3

CHAPTER 1: INTRODUCTION TO THE IDE 3 INTRODUCTION xxvii PART I: IDE CHAPTER 1: INTRODUCTION TO THE IDE 3 Introducing the IDE 3 Different IDE Appearances 4 IDE Configurations 5 Projects and Solutions 6 Starting the IDE 6 Creating a Project

More information

Chapters are PDF documents posted online at the book s Companion Website (located at

Chapters are PDF documents posted online at the book s Companion Website (located at vbhtp6printonlytoc.fm Page ix Wednesday, February 27, 2013 11:59 AM Chapters 16 31 are PDF documents posted online at the book s Companion Website (located at www.pearsonhighered.com/deitel/). Preface

More information

Programming Mobile Applications with Android Lab1

Programming Mobile Applications with Android Lab1 Programming Mobile Applications Lab1 22-26 September, Albacete, Spain Jesus Martínez-Gómez Android Lab I.- Create, compile and execute a hello world application Follow the instructions to prepare your

More information

Silverlight Recipes. A Problem-Solution Approach. Apress* Jit Ghosh and Rob Cameron

Silverlight Recipes. A Problem-Solution Approach. Apress* Jit Ghosh and Rob Cameron . Silverlight Recipes A Problem-Solution Approach i Jit Ghosh and Rob Cameron Apress* Contents at a Glance Contents About the Author About the Technical Reviewer Acknowledgments Introduction iv v xxvi

More information

CONTENTS. PART 1 Structured Programming 1. 1 Getting started 3. 2 Basic programming elements 17

CONTENTS. PART 1 Structured Programming 1. 1 Getting started 3. 2 Basic programming elements 17 List of Programs xxv List of Figures xxix List of Tables xxxiii Preface to second version xxxv PART 1 Structured Programming 1 1 Getting started 3 1.1 Programming 3 1.2 Editing source code 5 Source code

More information

Beginning Microsoft Office 2010

Beginning Microsoft Office 2010 Beginning Microsoft Office 2010 IB I IP TECHNISCHI= ^\ 'NFORMATIONSBIBLIOTHEK UNIVERSITATSBIBLIOTHEK HANNOVER Guy Hart-Davis Apress* TIB/UB Hannover 89 133 299 783 ill! IWIlilltllw i ttis f0k^fsll^»m*r~

More information

Add in a new balloon sprite, and a suitable stage backdrop.

Add in a new balloon sprite, and a suitable stage backdrop. Balloons Introduction You are going to make a balloon-popping game! Step 1: Animating a balloon Activity Checklist Start a new Scratch project, and delete the cat sprite so that your project is empty.

More information

Lesson 1: Hello ios! 1

Lesson 1: Hello ios! 1 Contents Introduction xxv Lesson 1: Hello ios! 1 ios Developer Essentials 1 A Suitable Mac 1 A Device for Testing 2 Device Differences 2 An ios Developer Account 4 The Official ios SDK 6 The Typical App

More information

Mechanism Design using Creo Parametric 3.0

Mechanism Design using Creo Parametric 3.0 Mechanism Design using Creo Parametric 3.0 Overview Course Code Course Length TRN-4521-T 1 Day In this course, you will learn about creating mechanism connections, configuring the mechanism model, creating

More information

Fruit Snake SECTION 1

Fruit Snake SECTION 1 Fruit Snake SECTION 1 For the first full Construct 2 game you're going to create a snake game. In this game, you'll have a snake that will "eat" fruit, and grow longer with each object or piece of fruit

More information

INTRODUCTION TO ANDROID

INTRODUCTION TO ANDROID INTRODUCTION TO ANDROID 1 Niv Voskoboynik Ben-Gurion University Electrical and Computer Engineering Advanced computer lab 2015 2 Contents Introduction Prior learning Download and install Thread Android

More information

Syllabus- Java + Android. Java Fundamentals

Syllabus- Java + Android. Java Fundamentals Introducing the Java Technology Syllabus- Java + Android Java Fundamentals Key features of the technology and the advantages of using Java Using an Integrated Development Environment (IDE) Introducing

More information

Crossley Fields - Computing Vocabulary

Crossley Fields - Computing Vocabulary Crossley Fields - Computing Vocabulary Glossary of terms taken from Kirklees Guidance, CAS/NAACE Computing in the National Curriculum & MIT Scratch Reference Guide. A Algorithm an unambiguous procedure

More information

Low fidelity: omits details High fidelity: more like finished product. Breadth: % of features covered. Depth: degree of functionality

Low fidelity: omits details High fidelity: more like finished product. Breadth: % of features covered. Depth: degree of functionality Fall 2005 6.831 UI Design and Implementation 1 Fall 2005 6.831 UI Design and Implementation 2 Paper prototypes Computer prototypes Wizard of Oz prototypes Get feedback earlier, cheaper Experiment with

More information

Bouncing and Actor Class Directions Part 2: Drawing Graphics, Adding Touch Event Data, and Adding Accelerometer

Bouncing and Actor Class Directions Part 2: Drawing Graphics, Adding Touch Event Data, and Adding Accelerometer Bouncing and Actor Class Directions Part 2: Drawing Graphics, Adding Touch Event Data, and Adding Accelerometer Description: Now that we have an App base where we can create Actors that move, bounce, and

More information

Oracle Cloud. Using Oracle Social Network Release E

Oracle Cloud. Using Oracle Social Network Release E Oracle Cloud Using Oracle Social Network Release 11.1.11.0 E61996-01 November 2015 Oracle Cloud Using Oracle Social Network, Release 11.1.11.0 E61996-01 Copyright 2012, 2015 Oracle and/or its affiliates.

More information

PART I: INTRODUCTION TO WINDOWS 8 APPLICATION DEVELOPMENT CHAPTER 1: A BRIEF HISTORY OF WINDOWS APPLICATION DEVELOPMENT 3

PART I: INTRODUCTION TO WINDOWS 8 APPLICATION DEVELOPMENT CHAPTER 1: A BRIEF HISTORY OF WINDOWS APPLICATION DEVELOPMENT 3 INTRODUCTION xix PART I: INTRODUCTION TO WINDOWS 8 APPLICATION DEVELOPMENT CHAPTER 1: A BRIEF HISTORY OF WINDOWS APPLICATION DEVELOPMENT 3 The Life of Windows 3 From Windows 3.1 to 32-bit 4 Windows XP

More information

Eclipse Setup. Opening Eclipse. Setting Up Eclipse for CS15

Eclipse Setup. Opening Eclipse. Setting Up Eclipse for CS15 Opening Eclipse Eclipse Setup Type eclipse.photon & into your terminal. (Don t open eclipse through a GUI - it may open a different version.) You will be asked where you want your workspace directory by

More information

Contents in Detail. Who Is This Book For?... xix What s in This Book?... xx. part I: Warming Up 1

Contents in Detail. Who Is This Book For?... xix What s in This Book?... xx. part I: Warming Up 1 Acknowledgments xvii Introduction Who Is This Book For?... xix What s in This Book?... xx Part I: Warming Up.... xx Part II: Simulating Life... xx Part III: Fun with Images... xx Part IV: Enter 3D... xx

More information

ATC Android Application Development

ATC Android Application Development ATC Android Application Development 1. Android Framework and Android Studio b. Android Platform Architecture i. Linux Kernel ii. Hardware Abstraction Layer(HAL) iii. Android runtime iv. Native C/C++ Libraries

More information

Table of Contents COPYRIGHTED MATERIAL. Introduction Book I: Excel Basics Chapter 1: The Excel 2013 User Experience...

Table of Contents COPYRIGHTED MATERIAL. Introduction Book I: Excel Basics Chapter 1: The Excel 2013 User Experience... Table of Contents Introduction... 1 About This Book...1 Foolish Assumptions...2 How This Book Is Organized...3 Book I: Excel Basics...3 Book II: Worksheet Design...3 Book III: Formulas and Functions...4

More information

Gloucester County Library System. Microsoft 2010 PowerPoint

Gloucester County Library System. Microsoft 2010 PowerPoint Gloucester County Library System Microsoft 2010 PowerPoint PowerPoint 2010 is a presentation software that allows you to create dynamic slide presentations that may include animation, narration, images,

More information

Mumbai Android Bootcamp -Course Content

Mumbai Android Bootcamp -Course Content Mumbai Android Bootcamp -Course Content Dear Learners, The Mumbai Android Bootcamp course is floated with an aim to empower aspiring minds to be fluent in computer programming and use that to take a leap

More information

CONTENTS IN DETAIL. Foreword by Nathan Seidle... xvi

CONTENTS IN DETAIL. Foreword by Nathan Seidle... xvi CONTENTS IN DETAIL Foreword by Nathan Seidle... xvi Introduction... xx Why Start Making with Processing?... xx Who This Book Is For... xx A Note to Teachers... xxi What s in This Book... xxi the Processing

More information

Section 1. System Technologies and Implications. Modules. Introduction to computers. File management. ICT in perspective. Extended software concepts

Section 1. System Technologies and Implications. Modules. Introduction to computers. File management. ICT in perspective. Extended software concepts Section 1 System Technologies and Implications Modules 1.1 Introduction to computers 1.2 Software 1.3 Hardware 1.4 File management 1.5 ICT in perspective 1.6 Extended software concepts 1.7 Extended hardware

More information

Jim Jackson II Ian Gilman

Jim Jackson II Ian Gilman Single page web apps, JavaScript, and semantic markup Jim Jackson II Ian Gilman FOREWORD BY Scott Hanselman MANNING contents 1 HTML5 foreword xv preface xvii acknowledgments xx about this book xxii about

More information

Python Scripting for Computational Science

Python Scripting for Computational Science Hans Petter Langtangen Python Scripting for Computational Science Third Edition With 62 Figures 43 Springer Table of Contents 1 Introduction... 1 1.1 Scripting versus Traditional Programming... 1 1.1.1

More information

Pro Android 2. Sayed Y. Hashimi Satya Komatineni Dave Mac Lean. Apress

Pro Android 2. Sayed Y. Hashimi Satya Komatineni Dave Mac Lean. Apress Pro Android 2 Sayed Y. Hashimi Satya Komatineni Dave Mac Lean Apress Contents Contents at a Glance Contents About the Authors About the Technical Reviewer Acknowledgments Foreword iv v xiii xiv xv xvi

More information

Unit Microsoft Word. Microsoft Word is the word processor included in Office. Word is one of the most popular word processors.

Unit Microsoft Word. Microsoft Word is the word processor included in Office. Word is one of the most popular word processors. Unit 4 1. Microsoft Word. Microsoft Word is the word processor included in Office. Word is one of the most popular word processors. Unformatted text documents have the extension TXT. Word documents have

More information

Contents at a Glance

Contents at a Glance Contents at a Glance Introduction... 1 Part I: First Steps with Your Laptop... 5 Chapter 1: Discovering the Laptop Advantage...7 Chapter 2: Buying a Laptop...19 Chapter 3: Setting Up Your Laptop...37 Chapter

More information

Please read this manual carefully before you use the unit and save it for future reference.

Please read this manual carefully before you use the unit and save it for future reference. ANDROID STEREO RECEIVER Please read this manual carefully before you use the unit and save it for future reference. Installation Precaution: 1. This unit is designed for using a 12V negative ground system

More information

With Dreamweaver CS4, Adobe has radically

With Dreamweaver CS4, Adobe has radically Introduction to the Dreamweaver Interface With Dreamweaver CS4, Adobe has radically reengineered the Dreamweaver interface to provide a more unified experience across all of the Creative Suite applications.

More information

Part I. Integrated Development Environment. Chapter 2: The Solution Explorer, Toolbox, and Properties. Chapter 3: Options and Customizations

Part I. Integrated Development Environment. Chapter 2: The Solution Explorer, Toolbox, and Properties. Chapter 3: Options and Customizations Part I Integrated Development Environment Chapter 1: A Quick Tour Chapter 2: The Solution Explorer, Toolbox, and Properties Chapter 3: Options and Customizations Chapter 4: Workspace Control Chapter 5:

More information

Erratum Windows 10 for Seniors for the Beginning Computer User

Erratum Windows 10 for Seniors for the Beginning Computer User 1 Erratum Windows 10 for Seniors for the Beginning Computer User In April 2017, an update has been released for Windows 10 In this additional file we will tell you about the main features Some of the windows

More information

Android Programming Lecture 2 9/7/2011

Android Programming Lecture 2 9/7/2011 Android Programming Lecture 2 9/7/2011 Creating a first app 1. Create a new Android project (a collection of source code and resources for the app) from the Eclipse file menu 2. Choose a project name (can

More information

Android. Lesson 1. Introduction. Android Developer Fundamentals. Android Developer Fundamentals. to Android 1

Android. Lesson 1. Introduction. Android Developer Fundamentals. Android Developer Fundamentals. to Android 1 Android Lesson 1 1 1 1.0 to Android 2 Contents Android is an ecosystem Android platform architecture Android Versions Challenges of Android app development App fundamentals 3 Android Ecosystem 4 What is

More information

U N I V E R S I T Y O F K E N T U C K Y. efacts 2-click Interactive Building Information Map ~ Help Guide ~ Revised January 20, 2016

U N I V E R S I T Y O F K E N T U C K Y. efacts 2-click Interactive Building Information Map ~ Help Guide ~ Revised January 20, 2016 U N I V E R S I T Y O F K E N T U C K Y efacts 2-click Interactive Building Information Map ~ Help Guide ~ Revised January 20, 2016 Contents BUILDING SEARCH... 3 A. FIND A CAMPUS LOCATION... 3 GRAPHICAL

More information

Python Scripting for Computational Science

Python Scripting for Computational Science Hans Petter Langtangen Python Scripting for Computational Science Third Edition With 62 Figures Sprin ger Table of Contents 1 Introduction 1 1.1 Scripting versus Traditional Programming 1 1.1.1 Why Scripting

More information

Contents Introduction 1

Contents Introduction 1 SELF-STUDY iii Introduction 1 Course Purpose... 1 Course Goals...1 Exercises... 2 Scenario-Based Learning... 3 Multimedia Overview... 3 Assessment... 3 Hardware and Software Requirements... 4 Chapter 1

More information

REVCONNECT. 1. Software Introduction Installation Description Usage Introduction User Guide... 6

REVCONNECT. 1. Software Introduction Installation Description Usage Introduction User Guide... 6 REVCONNECT 1. Software Introduction... 1 2. Installation Description... 1 3. Usage Introduction... 6 3.1 User Guide... 6 3.2 Mobile App Operation... 8 3.2.1 Starting and Logging In to the Mobile App...

More information

CHAPTER 1: INTRODUCING C# 3

CHAPTER 1: INTRODUCING C# 3 INTRODUCTION xix PART I: THE OOP LANGUAGE CHAPTER 1: INTRODUCING C# 3 What Is the.net Framework? 4 What s in the.net Framework? 4 Writing Applications Using the.net Framework 5 What Is C#? 8 Applications

More information

LiquidApps User s Guide

LiquidApps User s Guide LiquidApps User s Guide Version 7.2 Harmonia Holdings Group, LLC LiquidApps, Inc. 2020 Kraft Drive Suite 1000 Blacksburg VA 24060 Legal Notices Disclaimer All information in this document is accurate at

More information

Interface Builders and Interface Description Languages

Interface Builders and Interface Description Languages Interface Builders and Interface Description Languages Interface Builders (IB) and Interface Description Languages (IDL) enable Drag and Drop construction of GUI's are part of man;y Visual Studio(2013)

More information

Foreword... xxvii Preface... xxix Acknowledgments... xxxi Introduction... xxxiii Quick Start: Building a Document from Start to Finish...

Foreword... xxvii Preface... xxix Acknowledgments... xxxi Introduction... xxxiii Quick Start: Building a Document from Start to Finish... Foreword............................................... xxvii Preface................................................. xxix Acknowledgments........................................ xxxi Introduction............................................

More information

CS378 -Mobile Computing. What's Next?

CS378 -Mobile Computing. What's Next? CS378 -Mobile Computing What's Next? Fragments Added in Android 3.0, a release aimed at tablets A fragment is a portion of the UI in an Activity multiple fragments can be combined into multi-paned UI fragments

More information

Index. ntroduction...

Index. ntroduction... Index Chapter I Introduction ntroduction......1 1.1 Features...1 1.2 Operating Environment... 1 Chapter II Install and Uninstall... 2 2. 1 Installation... 2 2. 2 Uninstallation... 3 Chapter III Instruction

More information

Konark - Writing a KONARK Sample Application

Konark - Writing a KONARK Sample Application icta.ufl.edu http://www.icta.ufl.edu/konarkapp.htm Konark - Writing a KONARK Sample Application We are now going to go through some steps to make a sample application. Hopefully I can shed some insight

More information

Lab 3. Accessing GSM Functions on an Android Smartphone

Lab 3. Accessing GSM Functions on an Android Smartphone Lab 3 Accessing GSM Functions on an Android Smartphone 1 Lab Overview 1.1 Goals The objective of this practical exercise is to create an application for a smartphone with the Android mobile operating system,

More information

GUI Components: Part 1

GUI Components: Part 1 1 2 11 GUI Components: Part 1 Do you think I can listen all day to such stuff? Lewis Carroll Even a minor event in the life of a child is an event of that child s world and thus a world event. Gaston Bachelard

More information

Developing Both Responsive and Position-based mlearning and elearning Easily. mlearning: Tips and Techniques for Development and Implementation

Developing Both Responsive and Position-based mlearning and elearning Easily. mlearning: Tips and Techniques for Development and Implementation mlearning: Tips and Techniques for Development and Implementation November 14 & 15, 2013 Supplemental Materials 302 Developing Both Responsive and Position-based mlearning and elearning Easily Paul Schneider,

More information

Introduction to Creo Elements/Direct 19.0 Modeling

Introduction to Creo Elements/Direct 19.0 Modeling Introduction to Creo Elements/Direct 19.0 Modeling Overview Course Code Course Length TRN-4531-T 3 Day In this course, you will learn the basics about 3-D design using Creo Elements/Direct Modeling. You

More information

Android Essentials with Java

Android Essentials with Java Android Essentials with Java Before You Program o Exercise in algorithm generation Getting Started o Using IntelliJ CE Using Variables and Values o Store data in typed variables Static Methods o Write

More information

Recipes4Success. Character Analysis. Pixie 3

Recipes4Success. Character Analysis. Pixie 3 Recipes4Success In this Recipe, you will learn the basics of as you analyze a character from a book you have read. You will create two pages and export them as a video. 2011. All Rights Reserved. This

More information

Assignment #4 Minesweeper

Assignment #4 Minesweeper Assignment #4 Minesweeper Date assigned: Friday, January 9, 2015 Date due: Java Minesweeper, Tuesday, January 13, 2015 Android Minesweeper, Friday, January 17, 2015 Points: 100 Java Minesweeper The game

More information

COPYRIGHTED MATERIAL. Contents. Chapter 1: Creating Structured Documents 1

COPYRIGHTED MATERIAL. Contents. Chapter 1: Creating Structured Documents 1 59313ftoc.qxd:WroxPro 3/22/08 2:31 PM Page xi Introduction xxiii Chapter 1: Creating Structured Documents 1 A Web of Structured Documents 1 Introducing XHTML 2 Core Elements and Attributes 9 The

More information

Copyright 1998 CH-UH Schools Revised 10/31/98 Authored by: Bob Torrelli Jim Harmon Hannah Reid. Technology Specialists, CH-UH Schools

Copyright 1998 CH-UH Schools Revised 10/31/98 Authored by: Bob Torrelli Jim Harmon Hannah Reid. Technology Specialists, CH-UH Schools Copyright 1998 CH-UH Schools Revised 10/31/98 Authored by: Bob Torrelli Jim Harmon Hannah Reid Technology Specialists, CH-UH Schools Resizing and moving the taskbar 1 Taskbar properties 2 Clear documents,

More information

Androidfp_printOnly.book Page vii Tuesday, October 4, :15 AM. Contents. Before You Begin

Androidfp_printOnly.book Page vii Tuesday, October 4, :15 AM. Contents. Before You Begin Androidfp_printOnly.book Page vii Tuesday, October 4, 2011 9:15 AM Preface Before You Begin xiv xxii 1 Introduction to Android 1 1.1 Introduction 2 1.2 Android Overview 4 1.3 Android 2.2 (Froyo) 7 1.4

More information

Introduction to Graphical Interface Programming in Java. Introduction to AWT and Swing

Introduction to Graphical Interface Programming in Java. Introduction to AWT and Swing Introduction to Graphical Interface Programming in Java Introduction to AWT and Swing GUI versus Graphics Programming Graphical User Interface (GUI) Graphics Programming Purpose is to display info and

More information

Welcome to Starting Out with Programming Logic and Design, Third Edition.

Welcome to Starting Out with Programming Logic and Design, Third Edition. Welcome to Starting Out with Programming Logic and Design, Third Edition. This book uses a language-independent approach to teach programming concepts and problem-solving skills, without assuming any previous

More information

Introduction to Windchill PDMLink 10.2 for the Implementation Team

Introduction to Windchill PDMLink 10.2 for the Implementation Team Introduction to Windchill PDMLink 10.2 for the Implementation Team Overview Course Code Course Length TRN-4262-T 2 Days In this course, you will learn how to complete basic Windchill PDMLink functions.

More information

Computing Curriculum

Computing Curriculum Reception Using mouse and simple programs on computers Paint, Games, 2Simple. Year 1 Beebots Inputting a series of instructions (basic algorithms) Planning a route before inputting Practise giving clear

More information

Severe Weather Safety PSA

Severe Weather Safety PSA Contents Add Text 2 Format Text 3 Add Stickers 4 Resize Stickers 8 Change the Color of the Canvas 9 Name the Project 12 Add a Page 12 Practice Adding and Formatting Text 13 Use the Paint Brush Tool 14

More information

Contents Chapter 1 Introduction to Programming and the Java Language

Contents Chapter 1 Introduction to Programming and the Java Language Chapter 1 Introduction to Programming and the Java Language 1.1 Basic Computer Concepts 5 1.1.1 Hardware 5 1.1.2 Operating Systems 8 1.1.3 Application Software 9 1.1.4 Computer Networks and the Internet

More information

CSCI 161: Introduction to Programming I Lab 1a: Programming Environment: Linux and Eclipse

CSCI 161: Introduction to Programming I Lab 1a: Programming Environment: Linux and Eclipse CSCI 161: Introduction to Programming I Lab 1a: Programming Environment: Linux and Eclipse Goals - to become acquainted with the Linux/Gnome environment Overview For this lab, you will login to a workstation

More information

Create Web Charts. With jqplot. Apress. Fabio Nelli

Create Web Charts. With jqplot. Apress. Fabio Nelli Create Web Charts With jqplot Fabio Nelli Apress Contents J About the Author About the Technical Reviewer Acknowledgments Introduction xv xvii xix xxi Chapter 1: Charting Technology Overview 1 Elements

More information

CMPSCI 187 / Spring 2015 Hangman

CMPSCI 187 / Spring 2015 Hangman CMPSCI 187 / Spring 2015 Hangman Due on February 12, 2015, 8:30 a.m. Marc Liberatore and John Ridgway Morrill I N375 Section 01 @ 10:00 Section 02 @ 08:30 1 CMPSCI 187 / Spring 2015 Hangman Contents Overview

More information

1.1 Considering for Choosing Layout in SmartArt Graphics

1.1 Considering for Choosing Layout in SmartArt Graphics 1. SmartArt A SmartArt graphic is a visual representation of your information that you can quickly and easily create, choosing from among many different layouts, to effectively communicate your message

More information

Hello World! Computer Programming for Kids and Other Beginners. Chapter 1. by Warren Sande and Carter Sande. Copyright 2009 Manning Publications

Hello World! Computer Programming for Kids and Other Beginners. Chapter 1. by Warren Sande and Carter Sande. Copyright 2009 Manning Publications Hello World! Computer Programming for Kids and Other Beginners by Warren Sande and Carter Sande Chapter 1 Copyright 2009 Manning Publications brief contents Preface xiii Acknowledgments xix About this

More information

Introduction. Part I: Silverlight Fundamentals for ASP.NET Developers 1

Introduction. Part I: Silverlight Fundamentals for ASP.NET Developers 1 Introduction xxi Part I: Silverlight Fundamentals for ASP.NET Developers 1 Chapter 1: Silverlight in a Nutshell 3 Uphill Struggle 3 Rich Client or Web Reach? 4 Silverlight Steps In 4 The Impact of Silverlight

More information