Android Apps. with Eclipse. Apress. Onur Cinar

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1 Android Apps with Eclipse Onur Cinar Apress

2 Contents About the Author About the Technical Reviewer Introduction x xi xii Chapter 1: Android Primer 1 Android History 1 Android Versions..2 Android Platform Architecture 6 Hardware Abstraction Layer 8 Zygote 14 Dalvik Virtual Machine 16 File System 18 Security 20 Services 21 Android Deployment and Distribution 24 Summary 25 Chapter 2: Application Architecture 27 Android Components 27 Activities and Intents 28 Services 30 Broadcast Receivers 30 Content Providers 31 Views Widgets Layouts and Menus 31 Resources 33 Datastorage 34 Android Life Cycles 34 Activity Life Cycle 35 Service Life Cycle 38 Packaging 40 Android Manifest 41 Summary 43

3 IChapter 3: Eclipse Primer 45 Eclipse History 45 Eclipse Architecture 46 Installing the Java Development Kit 48 Installing the JDK on Windows 49 Installing the JDK on Mac OS X 53 Installing the JDK on Linux 54 Installing Eclipse 56 Installing Eclipse on Windows 57 Installing Eclipse on Mac OS X 59 Installing Eclipse on Linux 60 Exploring Eclipse 61 Workspace 61 Workbench 62 Perspectives 63 Editors 64 Views 65 Fast Views 66 Menus 67 Toolbars 69 Projects 69 Summary 71 References 71 Chapter 4: Mastering Eclipse 73 Navigation 73 Working Sets Outline View Type Hierarchy View 79 Call Hierarchy View 81 Markers Search 87 Fast Coding 90 Templates 90 Content Assist 99 Code Generators 100 Refactoring 104 Scrapbook 107 Summary Chapter 5: Android Development Tools for Eclipse 111 Preparing Eclipse 111 Installing Android Development Tools 111 Installing the Android SDK 115 Installing Platform APIs 117 Exploring ADT 121 Android Virtual Device Manager 121 Dalvik Debug Monitor Server Traceview

4 Hierarchy Viewer 138 Android Lint 143 Releasing Applications 146 Summary 149 Resources.149 Chapter 6: Project: Movie Player 151 An Overview of the Movie Player 151 Starting the MoviePlayer Project 152 Using ADT Editors 157 Manifest Editor 158 Layout Editor 158 Resource Editor 167 Defining the Classes 169 Movie Class 169 Movie List Adapter Class 175 Activity Class 179 Running the Application 181 Summary 184 Chapter 7: Android Native Development Using Eclipse The Android Native Development Kit 186 When to Use Native Code? 186 What Is Provided by the NDK? 187 Installing the Android NDK 188 Installing the NDK on Microsoft Windows 188 Installing the NDK on Mac OS X 196 Installing the NDK on Linux 197 How the Android NDK Is Structured 198 How a Native Project Is Structured 199 Sequoyah for Eclipse 200 Installing Sequoyah 200 Configuring Sequoyah 202 Adding Native Code Support 203 Building with Native Components 206 Java Tools 207 C Header and Stub File Generator: javah 209 Java Class File Disassembler: javap 210 The Java Native Interface 213 A Simple JNI Example 213 Data Types 216 String Operations 218 Array Operations 218 Accessing Fields -219 Calling Methods 221 Exception Handling 223 Local and Global References 224 Threading 225

5 Troubleshooting 227 Logging from Native Code 227 Debugging Native Code 228 Analyzing the Stack Traces 235 Summary 238 Resources 238 Chapter 8: Project: Extending Movie Player for AVi Movies Handling Dependencies 239 Adding Native Support 241 Integrating AVILib 241 Adding AVILib to the Project 242 Modifying the Android.mk File 242 Implementing the AVI Player 245 The Java Part 245 The Native Part 248 Updating Android.mk 259 Defining the AV) Player Activity 260 Defining the Layout. 260 Defining the Activity 261 Modifying AndroidManif estxml 263 Updating the String Resources 263 Scanning AVI Files into the Media Store 264 Running the Application 265 Starting the Movie Player 266 Viewing the Gallery 267 Checking the Logs 267 Homework 268 Summary 269 Chapter 9: Android Scripting Using Eclipse Scripting Layer for Android 271 Script Interpreters 272 Android RPC Proxy Client 272 Facades 273 Installing SL4A 275 Adding Interpreters 278 Executing Scripts 280 Executing Scripts Locally on a Device 280 Executing Scripts Remotely 283 Adding a User Interface 287 Dialog-Based Uls 287 Web-Based Uls 292 FuW-ScrowW 296 Packaging Scripts As APKs 300 Downloading the Project Template 300 Configuring the Project...302

6 Incorporating the Script File 305 Deploying and Running the Application 306 Summary 306 Chapter 10: Project: Movie Player Using HTML and JavaScript 307 Getting the SL4A Source Code 307 Preparing the Workspace 308 Setting the Java Compiler Compliance Level 309 Installing Mercurial 309 Installing the Mercurial Eclipse Plug-in 311 Checking Out SL4A Source Code 312 Movie Player Script Project 315 Cloning the Template Project 315 Linking to SL4A Framework Code 316 Renaming the Project Package..319 Adding the Movie Fagade 319 Creating the MovieFacade Class 321 Registering the Fagade 326 Exporting the Movie Fagade 327 Adding the Script 327 The HTML Part 328 The JavaScript Part 328 Running the Application 331 Summary 332 Resources 332 Appendix A: Testing Android Applications 333 JUnit Basics 333 Assertions 334 Unit Testing 335 Mock Objects 336 Functional Testing 338 Ul Operations 338 Test Projects 339 Running Tests 342 Measuring Test Code Coverage 344 Setting Up EMMA Access 345 Enabling EMMA for Test Runs 345 Stress Testing 348 ilndex 349

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