C-Soft Software Console Administrator s Guide. version and later

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1 C-Soft Software Console Administrator s Guide version and later LIT Rev B April 2007

2 PROPRIETARY NOTICE PHONE NUMBERS The product information and design disclosed herein were originated by and are the property of Telex Communications, Inc. Telex reserves all patent, proprietary design, manufacturing, reproduction, use and sales rights thereto, and to any article disclosed therein, except to the extent rights are expressly granted to others. COPYRIGHT NOTICE Sales: Phone...(800) Fax...(402) Copyright 2007 by Telex Communications, Inc. All rights reserved. Reproduction, in whole or in part, without prior written permission from Telex is prohibited. WARRANTY NOTICE (LIMITED) All Telex manufactured signaling products are guaranteed against malfunction due to defects in materials and workmanship for three (3) years, beginning at the original date of purchase.if such a malfunction occurs, the product will be repaired or replaced (at our option) without charge during the three (3) year period, if delivered to the Telex factory. Warranty does not extend to damage due to improper repairs, finish or appearance items, or malfunction due to abuse or operation under other than the specified conditions, nor does it extend to incidental or consequential damages. Some states do not allow the exclusion or limitation of incidental or consequential damages. Some states do not allow the exclusion or limitation of incidental or consequential damages, so the above limitation may not apply to you. This warranty gives the customer specific legal rights, and there may be other rights which vary from state to state. Customer Service Repair:...(800) Technical Support: Phone...(800) acttechsupport@us.telex.com Web... CLAIMS No liability will be accepted for damages directly or indirectly arising from the use of our materials or from any other causes. Our liability shall be expressly limited to replacement or repair of defective materials. FACTORY SERVICE CENTER Factory Service Center Telex Communications, Inc. Radio Dispatch Products 8601 East Cornhusker Highway Lincoln, Nebraska, 68507

3 Table of Contents DESCRIPTION... 7 Overview...7 COMPUTER SYSTEM REQUIREMENTS...7 C-SOFT APPLICATION SOFTWARE...7 CSoftDesigner Program...7 CSoftRuntime Program...8 INSTALLATION AND SETUP... 9 Install the Software...9 License Dongle Driver Installation...10 Initial Volume Control Settings...11 PLAYBACK VOLUMES...11 RECORDING VOLUMES...11 COMMUNICATIONS SYSTEM DESIGN Network Requirements...13 BANDWIDTH...13 MULTICAST...13 INTERNET GROUP MANAGEMENT PROTOCOL (IGMP) 14 NETWORK PERFORMANCE...14 CSOFTDESIGNER PROGRAM Starting the CSoftDesigner Program...15 CSoftDesigner Window...15 TITLE BAR...16 MENU BAR...16 TOOLBAR...16 CONSOLE WINDOW...18 STATUS BAR...18 Interface Element Manipulation...19 File Menu...22 OPEN...22 SAVE...22 EXIT...23 Edit Menu...24 SETUP PER LINE PARAMETERS...24 Line Number Field...25 Line Type Drop-down Menu...25 Line Name Field...25 RX and TX Multicast Address Fields...25 RX and TX Port Fields...25 Base Radio IP Field...25 TTL (Time To Live) Field...26 Packet Delay Field...26 TxMon Enable Check Box...26 Scannable Check Box...26 Echo Packets Enable Check Box...26 Backup IP Setup Button...27 BACKUP IP PARAMETERS WINDOW...28 RX Multicast Address and Port Fields...28 TX Multicast Address and Port Fields...28 Base Radio IP Field...28 OK Button...28 Cancel Button...28 Freqs Button...28 Per Line Frequency Setup Window 28 Enable Check Box...29 Frequency Name Field...29 Pair Mode Setup Check Boxes...29 RX Block Lines Display Box...30 Close Button...30 Signal Setup Button...30 SIGNALING SETUP PARAMETERS...30 Per Line Console ID field...31 Auto Ack Setup Group Box...31 Auto Ack Type drop down menu...31 Auto Ack Delay field...31 Signaling Delays Group Box...31 Initial Delay field...31 End Delay field...31 Global Group Box...31 Set All Lines check box...31 Single Tone Auto Ack Setup Group Box...31 Frequency field...31 Duration field...32 Level field...32 Signaling Setup Group Box...32 Signaling Type drop-down menu...32 Digit Duration field...32 Interdigit Duration field...32

4 Table of Contents Pause Duration field...32 Preamble Duration field...32 Level field...33 Twist Level field...33 Group Digit field...33 Repeat Digit...33 Call Setup Group Box...33 Auto Ack field...33 Emerg Resolved field...33 PTT BOT field...34 PTT EOT field...34 Call 1 through Call 10 Format field...34 Call 1 through Call 10 Label field...35 AUTOFILL LINE PROPERTIES...36 OK Button...36 Cancel Button...36 SETUP GLOBAL PARAMETERS...37 DTMF Setup Group Box...37 Flywheel Field...37 Level Field...38 Supervisor Group Box...38 Timeout Field...38 HB3 Serial Port Drop-down menu...38 Local Console IP Address Fields...38 IP Address or Name of License Server Field...38 Window Controls Check Boxes...39 IP Interface Spin Box...39 Ring Sound Drop-down Menu...39 Background Color...39 Logo Fields...39 Bitmap Filename Field...39 Position Drop-down Menu...39 Audio Routing and Muting Check Boxes...40 Kill Lines on Crosspatch Check Box...40 Enable Sticky ANI Check Box...40 Enable Residue ANI Check Box...40 Allow Freq Update Anytime Check Box...40 Disable Local iden Tones Check Box...40 Radio Ping Interval Field...40 RX Block Delay Field...41 Tones/DTMF Sidetone Level Field...41 MIC AGC Enabled Check Box Target Level Field...41 Min Active Field Phone Ring Multicast and Port Fields NEO-10 Update Multicast and Port Fields Positional Recording Group Box OK Button Cancel Button SETUP GLOBAL CALL PARAMETERS...42 Window Titles Group Box Active Emergency Field Emergency History Field Per Line Call History Field Call List Field Manual Call List Field Status List Field Call Options Group Box Call-to-Console Color Field Change Color Button Date Format Drop Down Menu Display All Calls Check Box Per Line Call History Window Lines Field Per Line Call History Font Size Field Emergency Call History Window Lines Field Emergency Call History Font Size Field Active Emergency Font Size Field Call List Font Size Field...44 Status List Font Size Field Labels on Buttons Group Box ACK Field Resolved Field Done Field Set Status Field Clear Field Cancel Field...45 Backspace Field Digit A-F Fields Labels on Column Headings and Static Text Group Box Date Field Time Field... 45

5 Table of Contents Channel Field...45 Freq Field...45 Status Field...45 User ID Field...45 Calling ID Field...46 Status ID Field...46 Alias Field...46 ID Type Field...46 OK Button...46 Cancel Button...46 Defaults Button...46 PAGER SETUP...47 Pager Number Field...47 Setup Button...47 Send Sequentially Check box...47 Correct Low Freq Tone Levels (Flatten Levels) Check box...48 OK Button TONE 100 PAGE SETUP WINDOW...48 Page Name Field...48 Page Level Field...48 Initial Delay Field...49 Tone 1 Group and Tone 2 Group Fields...49 Tone 1 Time Field...49 Gap Duration Field...49 Tone 2 Time Field...49 Group Tone Time Field...49 Enable Diagonal Check Box...49 Diag Tone Freq Field...49 Diag Location Check Box...49 OK Button...49 Cancel Button TONE 1000 SETUP WINDOW...51 Page Name Field...51 Page Level Field...51 Initial Delay Field...51 Tone Plan Number Field...51 Tone 1 Time Field...52 Gap Duration Field...52 Tone 2 Time Field...52 Group Tone Time Field...52 Enable Diagonal Check Box...52 Diag Tone Freq Field...52 Diag Location Check Box...52 OK Button...53 Cancel Button...53 DTMF PAGING SETUP WINDOW...54 Page Name Field...54 Page Level Field...54 Initial Delay Field...54 DTMF On Time Field...54 DTMF OFF Time Field...54 DTMF Digits Field...54 OK Button...54 Cancel Button...55 EDIT USER ID LIST...55 Name Field...55 Cancel Button...55 EDIT USER ID LIST...55 Name Field...55 User ID Field...56 Load File Button...56 Save File Button...56 Close Button...56 EDIT GROUP ID LIST...57 Group Field...57 Group ID Field...57 Set Color Check Box...57 Set Color Button...58 Load File Button...58 Save File Button...58 Uncheck All Button...58 Reset Colors...58 Close Button...58 EDIT STATUS MESSAGE ID LIST...58 Status Message Field...59 Status ID Field...59 Set Color Check Box...59 Set Color Button...60 Load File Button...60 Save File Button...60 Uncheck All Button...60

6 Table of Contents Reset Colors...60 Close Button...60 SCREEN DESIGN EDIT COMMANDS...61 Insert Menu UI Element Setup window...62 TYPE TAB...64 UI Element Function Drop-down Menu...64 Line to Associate Function With Drop-down Menu...64 OK Button...64 COLORS TAB...65 Button Up and Button Down Group Boxes...65 Button Drop-down Menu...65 Text Drop-down Menu...65 Button Bitmaps Fields...65 Up Position and Down Position Bitmap Fields..66 Button Up Text Field...66 Button Down Text Field...66 Border Color Drop-down Menu...66 Set Font Button...66 OK Button...66 ADD UI BUTTON...67 ACTIVE EMERGENCY WINDOW...67 ALERT...68 Tone Type Fields...68 Low Frequency Field...69 Low/On Duration Field...69 Hi Frequency Field...69 Hi/Off Duration Field...69 Tone Level Field...69 AUTO-DIAL STRING ENTRY...70 Enter Dial String Field...70 BACKUP LINE...71 Allow User to Switch Primary/Backup Check Box...71 PER LINE CALL HISTORY 72 Call List Window...73 CROSSPATCH...74 CROSSPATCH BLOCK...75 CROSSPATCH CLEAR...75 CROSSPATCH PROGRAMMED...75 Select Lines for Group Field Group Patch Number Drop-down Menu Autostart Crosspatch Check Box CROSSPATCH PTT DTMF DIGIT DTMF Digit Drop-down Menu EMERGENCY ACK...79 EMERGENCY HISTORY WINDOW EMERGENCY RESOLVE ENCRYPTION FREQUENCY CHANGE Select PTT Frequency Drop-down Menu GROUP PROGRAMMED Select Lines for Group Field GROUP SELECT GROUP SELECT LIMITED Max Number of Simultaneous Selected Lines Field INPUT INDICATION Input Source and Polarity Radio Buttons Active High Check Box Annunciation of Input Change Group Box Input Destination Radio Buttons NEO Settings Group Box IP Field Input Drop-down Menu INSTANT RECALL Audio Playback Start Field Audio Source Drop-down Menu...87 INTERCOM INTERCOM-PER LINE Manual Call List Window MARKER TONE Tone Type Radio Buttons Low Frequency Field Low/On Duration Field Hi Frequency Field Hi/Off Duration Field Tone Level Field Keyup Duration Field Time Between Tones Field...91

7 Table of Contents MONITOR...91 MUTE GROUP...92 MUTE MAIN...93 MUTE - PER LINE...93 Mute Time Field...94 Min Mute Level Field...94 PAGE...95 Format Drop-Down Menu...95 Frequency Drop-Down Menu...95 Talk Time Field...95 Page String Field...95 Send on Selected (not steered) Check Box...95 PAGE MANUAL ENTRY...96 Initial Lead in Delay Field...97 Frequency Drop-Down Menu...97 Tone Level Field...97 Tone #/Hz Fields...97 Talk Time Field...97 Send on Selected (not steered) Check Box...97 PAGE SEND...98 PAGE STACK...98 Unlatch Stack Button After Page Check Box...98 PHONE-FLASHHOOK...99 PHONE-HOLD...99 PHONE-ON/OFFHOOK Remote Phone Number Drop-down Menu PTT - MAIN PTT - PER LINE Select PTT Frequency Drop-down Menu PTT - TALK BACK RADIO - ON/OFFHOOK RELAY CONTROL BUTTON Relay Destination Radio Buttons Relay Behavior Radio Buttons HB3 Settings Radio Buttons NEO Settings Field IP Field Relay Drop-down Menu RX ALL SCAN SELECT DTMF Digits for Select Call Field Annunciation of Select Call Group Box Action on Select Call Field SUPERVISOR Enter Pin Number Field TX ALL ADD UI VOL. CONTROL UI Element Function Volume-Master Select Volume-Master Unselect Volume - Per Line Line to Associate Function With Drop-down Menu OK Button VOLUME CONTROL TAB Orientation Field Minimum Volume Field Maximum Gain Drop-down Menu Slider Background Color Drop-down Menu ADD POPUP BUTTON POPUP WINDOW CONTROL POPUP CALL HISTORY Include Muted Calls in List Check Box Include NEO Changes in List Check Box Call Window Lines Field Call Window Font Size Field POPUP WEB PAGE Webpage URL Field Refresh Interval Field Refresh when popup button is pressed Check Box ADD TEXT Horizontal Check Box Enter Text Field OK Button Cancel Button CSOFTRUNTIME PROGRAM Starting the CSoftRuntime Program OPENING FILES CSoftRuntime Window WINDOW SIZES...122

8 Table of Contents CONSOLE SCREEN DESIGN TUTORIAL START THE CSOFTDESIGNER PROGRAM SETUP BASIC IP PARAMETERS CREATE A MASTER PTT, MONITOR, AND INTERCOM BUTTON CREATE A COLUMN OF CONTROLS ADD A POPUP BUTTON SAVING THE DESIGN COPY AND CHANGE A GROUP OF ELEMENTS COMPLETING THE CONSOLE DESIGN TEST THE DESIGN Notes Notes

9 CHAPTER 1 Description Overview The Telex C-Soft Console Software is a Microsoft Windows application that enables a PC with a full-duplex sound card and a network connection to monitor and control two-way radios connected to the network. Utilized in conjunction with an infrastructure of Telex VoIP (Voice Over Internet Protocol) products, the C-Soft application offers a powerful and convenient method for controlling a radio network using standard computer equipment. The software console can support up to 200 lines and is fully compatible with popular touch screen monitors. In addition, the use of standard desk microphones, headsets, and foot-switches are supported through the use of the HB-3 Plus headset adapter panel. Computer System Requirements Operating System: Microsoft Windows 2000 or Microsoft Windows XP required. Sound System: Full duplex windows compatible sound system. Network Connection: 10 Mbps or 100 Mbps, full-duplex TCP/IP connection. Static IP address preferred. Processor Speed: Celeron 500 or greater, especially if controlling a large number of radios. Memory: Minimum of 256Mb recommended. C-Soft Application Software CSoftDesigner Program The CSoftDesigner program provides the ability to create custom dispatch screens with only those elements required by the end user. Console Operators with differing requirements can be given different screen designs. Once the screen layout is created, the CSoftDesigner program generates a file that is read by the CSoftRuntime program. NOTE: The license dongle is not required to operate CSoftDesigner. 7

10 Description CSoftRuntime Program The CSoftRuntime program does the actual IP communications with the other radio elements available on the network. This single screen design file makes it easy for the designer to send updates to users wherever they may be located. A license dongle is required to run the CSoftRuntime program. The dongle does not have to be in place to install the software, but is required to run the CSoftRuntime program. 8

11 CHAPTER 2 Installation and Setup This section includes information on the installation of and the initial system setup requirements for the C-Soft programs: Install the Software License Dongle Driver Installation Initial Volume Control Settings Install the Software To install the CSoftDesigner and CSoftRuntime, do the following: 1. Insert the C-Soft CD into the CD/DVD drive on the computer. 2. Open Windows Explorer. 3. Select the local hard disk drive (typically drive C:\) in the left pane of Windows Explorer. 4. From the File menu, select New>Folder. 5. Rename the new folder to C-Soft. 9

12 Installation and Setup FIGURE 1. Creating a C-Soft directory 6. Copy the CSoftRuntime.exe, CSoftDesigner.exe, C-Soft Administrators Guide (LIT pdf), and C6200F_Default.veg files from the C-Soft directory on the CD. 7. Create desktop shortcuts for the CSoftRuntime.exe and CSoftDesigner.exe files. NOTE: Adobe Reader is required to view the C-Soft user manual. If Adobe Reader is not installed on the computer, a copy of Adobe Reader is included on the installation CD. License Dongle Driver Installation Before running the CSoftRuntime program, a driver must be installed that allows the program to access the license dongle. To install the license dongle driver, do the following: NOTE: Ensure no USB devices are installed in the USB ports on the computer during the driver installation. 1. Close all programs. 2. Insert the C-Soft CD into the CD/DVD drive on the computer. 3. From the Start menu, select Run. The Run window opens. 4. In the Open field, type D:\SPNComboInst1.0.5.exe (substitute the appropriate letter of your CD-ROM drive for D). 5. Follow the installation wizard instructions. 6. After successful completion of the installation, restart the computer. 10

13 Initial Volume Control Settings Initial Volume Control Settings There are two sets of volume control settings on the computer that are crucial to the operation of the C-Soft programs. The first set controls playback volumes and the second set controls the recording volumes. Before operation of the C-Soft programs, these settings need to be checked and adjusted, if necessary. Playback Volumes The settings for playback volume should be similar to those shown in Figure 2. To set the playback volume, do the following: 1. Double-click the speaker icon in the system tray. The Volume Control screen appears. FIGURE 2. Volume Control window 2. Set the Volume Control and Wave Volume to the maximum level. 3. Select the Mute checkbox for the microphone volume. If the mute check box is not selected, the microphone audio will feedback from the speakers. 4. Close the Volume Control screen. Recording Volumes The settings for the recording volume should be similar to those shown in Figure 3 on page 12. To set the recording volumes, do the following: 1. Double-click the speaker icon in the Windows tray. The Volume Control window appears. 2. From the Options menu, select Properties. The Properties window appears. 3. From the Adjust volume for area, select the Recording check box. 4. Select Microphone as the selected input. 11

14 Installation and Setup 5. Click OK. The Recording Control window appears. FIGURE 3. Recording Control window 6. Set the microphone volume control to approximately the second tick. 7. Close the Recording Control window. NOTE: When using an HB-3+ with your system, you must turn OFF the Mic Boost function. On the Recording Control window, click Advanced. The Advanced Controls for Microphone window appears. Verify the Mic Boost check box is disabled. 12

15 CHAPTER 3 Communications System Design Designing a C-Soft software console requires an understanding of the radio network and how the various radios and other communication equipment are connected. The first step in designing a C-Soft dispatch screen is to create a roadmap of the radio, console, and any other communication equipment locations. This roadmap must include the following: Multicast addresses for each channel of TX (transmit) and RX (receive) communication. Port numbers for each channel of TX and RX communication. Base IP addresses assigned to each console or radio on the network and the number of frequencies that each radio operates on. The number of channels each radio may operate on. Network Requirements Bandwidth Each VoIP channel requires 50kBit of bandwidth while active. Full-duplex (audio in each direction) conversation requires 100kBit of bandwidth. Some radio systems transmit go-ahead beeps when it is clear to talk. In order for the console operator to hear the beeps, the system must support full-duplex communication. Full-duplex bandwidth may only be required for the first few seconds of a conversation, due to the brief nature of the go-ahead beeps at the beginning of the transmission. When using a PIB-223, C-6200, or the NI-223 for a telephone connection, a full 100kBit is required since it is a full-time, fullduplex conversation. Multicast In general, Telex systems require multicast to function. The network must be able to create a static multicast address that is accessible at all times. It is very common for networks to enable multicast after an IGMP (Internet Group Management Protocol) join message is sent out, and then prune off branches after a period of time. Due to the intermittent usage patterns of two-way radio, such a system can appear to work flawlessly for a period of time, then no longer work. 13

16 Communications System Design NOTE: When using Cisco technology, IP PIM dense mode is generally recommended. Generally speaking, sparsedense-mode can also be implemented effectively. We recommend explicitly joining the multicast group with an IP IGMP static-join X.X.X.X command. For more information on Cisco and IGMP visit Internet Group Management Protocol (IGMP) IGMP can be used to control where multicast is allowed to propagate. This should be limited to subnets that utilize the C-Soft program as the dispatch console and only when used on an intermittent basis (when the C-Soft program is used for a period of time and then shut down). When a console on the subnet is expected to be continually operational, multicast must be active for that subnet at all times. Network Performance Networks should perform well under any loading conditions. The default audio delay is 120ms, plus any delay added by the network. While delay alone does not cause issues, variable delay (jitter) does. Jitter in a network cannot exceed the maximum packet buffer of any individual product buffer. Refer to the individual product manuals for these specifications. For example, the IP-223 can handle approximately 600ms of network jitter. NOTE: Losing more than 5% of the total packets transmitted compromises audio quality and system performance. Optimally, packet loss should be less than 1%. 14

17 CHAPTER 4 CSoftDesigner Program The CSoftDesigner program is a console designer application used by system specialists to design and configure custom dispatch screens. Various combinations of buttons, sliders, text, and popup windows can be included in a screen design. These elements are then configured to operate on specific lines. The designer can place elements in any location desired, and can include or omit functions based on the requirements of the system and the console operator. As discussed in the previous chapter, the first step in creating a user interface is defining how it will interact with an IP network. This includes knowing the TX and RX port of each radio, the multicast group(s) used, the number of radios to control, and the frequencies used by each radio. Starting the CSoftDesigner Program To start the CSoftDesigner program, double-click the CSoftDesigner desktop shortcut created during the installation of the program. CSoftDesigner Window When the CSoftDesigner program is started, the console window shown in Figure 4 on page 16 is displayed. This window is the workspace. It contains the commands and tools needed to design and configure a customized software console. The CSoftDesigner workspace includes the following components: Title Bar Menu Bar Toolbar Console Window Status Bar 15

18 CSoftDesigner Program FIGURE 4. CSoftDesigner Workspace Title Bar The Title Bar is located across the top of each window. When a file is opened, the path sequence and file name are displayed on the title bar. Menu Bar The Menu Bar is located directly below the title bar and displays menus that contain commands for accessing the CSoftDesigner functions. For example, the Insert menu contains commands to add buttons, sliders, text, and popup windows. Toolbar The Toolbar is located directly below the menu bar and provides quick, easy access to commonly used tasks. See Table 1 on page 17 for a brief description of each button on the toolbar and the action taken when the button is selected. To move the toolbar, do the following: > Click, hold and drag the move handle on the toolbar or the title bar (blue bar) on a floating toolbar to the new location. The toolbar can be docked on any side of the window. It can also operate as a floating toolbar, inside or outside the workspace. 16

19 CSoftDesigner Window To display the toolbar, do the following: > From the View menu, select Toolbar. The toolbar appears in the spot where it was previously closed. To hide the toolbar, do the following: 1. From the View menu, select Toolbar. The toolbar closes. 2. When the toolbar is floating, click the x button in the upper right corner of the toolbar window The toolbar closes. TABLE 1. CSoftDesigner toolbar Icon Tool Name Description Open Open an existing console design. You can also use File Open. Save Save the current console design. You can also use File Save. Cut Copy Delete the selected item(s). You can also use Edit Cut or the Delete key on the keyboard. NOTE: This does not place the cut item in the clipboard. Copy the selected item(s). You can also use Edit Copy. NOTE: This places the copied item in the clipboard. Paste Insert the item(s) on the clipboard into the console design. You can also use Edit Paste. About Display the software version, company contact information, and various statistics about the console design. You can also use Help About CSoftDesigner. Increase the width of the selected element. Proportionally increase the size of the selected text. Decrease the width of the selected element. Proportionally decrease the size of the selected text. 17

20 CSoftDesigner Program TABLE 1. CSoftDesigner toolbar Icon Tool Name Description Increase the height of the selected element. Proportionally increase the size of the selected text. Decrease the height of the selected element. Proportionally decrease the size of the selected text. Rotate the selected popup window 90 counter-clockwise around the selected popup button. Rotate the selected text 90 counter-clockwise. Move the selected item(s) to the right. Move the selected item(s) to the left. Move the selected item(s) up. Move the selected item(s) down. Console Window The Console Window displays the open console design. The console window contains a grid for easy alignment of elements on the screen. The grid is a screen alignment tool and is not displayed on the dispatch screen. Status Bar The Status Bar is located at the bottom of the workspace window. Positioning the mouse over a tool or menu command displays information about the tool or menu command on the status bar. To display or hide the status bar, do the following: > From the View menu, select Status Bar. 18

21 Interface Element Manipulation Interface Element Manipulation The CSoftDesigner program is heavily dependent on the mouse for interacting with the elements that comprise the console screen design. The mouse is used for selecting and moving objects, to access a form or window, and to perform actions on the displayed element or text. Several standard Windows shortcut keys are supported, and are listed next to the command on the menu. This section describes the unique features of the CSoftDesigner program that are available to assist in the manipulation of the components on the console window. To select a single item, do the following: > Click the desired item. A red target is displayed on the selected element, or in the case of text, there is a bounding outline around the selected text. To select a group items, do the following: 1. Position the mouse pointer at the top and to the side of the objects to be selected. 2. Press and hold the left mouse button while dragging the mouse over the objects to be selected. This draws a box around the items selected. 3. When all items are included within the box, release the mouse button. A red target appears on the selected element(s), and, in the case of text, there is a box around the selected text, as shown in Figure 5. FIGURE 5. Selected items Once an item(s) is selected, the screen design edit commands (see Screen Design Edit Commands on page 61) can be performed on the item(s). NOTE: A group of items cannot be moved using the mouse. Once selected, the positioning tools on the toolbar must be used to move the items as a group. The arrow keys on the keyboard cannot be used to move the items. To move an individual item, do the following: > Select the item to be moved and then drag it to its new location on the screen. 19

22 CSoftDesigner Program To copy and move an individual item at the same time, do the following: > Select the item while holding down the CTRL key and drag the item with the mouse to the new location on the screen. This moves the copied item into the new location with all the parameters of the copied item intact. When a popup button is copied using the CTRL key, the popup window is also copied. Using the CTRL key to copy items allows for large sections of the console screen to be designed, copied, and then modified slightly to quickly design the console screen. To change the line number associated with a group of items, do the following: 1. Select a group of items. 2. Right-click an element within the selected group. A shortcut menu appears. 3. From the shortcut menu, select Group Line Number. The UI Group Properties window appears. 4. From the Line to Associate Function With drop-down menu, select the line to associate with the selected group. 5. Click OK. To change the font used on the elements in the group, do the following: 1. Select a group of items. 2. Right-click an element within the selected group. A shortcut menu appears. 3. From the shortcut menu, select Group Font Change. The Font window appears. 4. Select the Font, Font style, and Size you want to display on the elements. A sample of the chosen style displays in the Sample field at the bottom of the Font window. 5. Click OK. FIGURE 6. UI Group Properties and Font windows The position of the popup window in relation to the popup button can be changed. Follow the procedure below to change the position of the popup window. To change the position of a popup window, do the following: 1. Right-click a UI element popup button. A shortcut menu appears. 2. From the shortcut menu, select Open Popup. A popup window appears. 20

23 Interface Element Manipulation 3. Select the rotate icon from the toolbar. Each click on the tool rotates the window 90 counter-clockwise around the selected popup button. To change to a text string, do the following: 1. Select the text you want to change. A bounding outline appears around the text. 2. Right-click on the text. A Dialog window appears. 3. In the Enter New Text String field, make the changes to the text. 4. Click OK to accept the changes. Otherwise, click Cancel. The text is changed. To change the size of a button, volume control or text string, do the following: 1. Select an item or group of items. FIGURE 7. Enter New Text String window 2. Use the increase or decrease width and height icons to resize the selected element(s). To change the size of a popup window, do the following: 1. Right-click a UI element popup button. A shortcut menu appears. 2. From the shortcut menu, select Open Popup. A popup window appears. 3. With the popup button selected (see Figure 8), use the increase or decrease width and height icons to resize the popup window. 21

24 CSoftDesigner Program FIGURE 8. Popup Button selected while popup window open. Additional details on editing items on the console window are provided in Screen Design Edit commands in Table 1 on page 17. File Menu The File menu contains commands for working with files. Each of the menu items is described below. Open Selecting Open from the File menu displays the Open window. Only files in the Designer file format (*.veg) can be opened by the CSoftDesigner program. Save Selecting Save from the File menu displays the Save As window. The CSoftDesigner program saves all files in the Designer File format (*.veg). When a file is saved, the default name of C6200F_Default is in the File Name field in the Save As window. To use a different file name, type the desired name for the file in the File Name field. When using a file name other than C6200_Default, the file must be associated with the C-Soft program before it can be opened by the CSoftRuntime program. This is explained in detail in CSoftRuntime Program on page

25 File Menu When the file is saved, the CSoftDesigner program performs a validation on the console design. The results of the validation are displayed in the Design Errors window shown in Figure 9. FIGURE 9. Design Errors window If design errors are found, the last line of the list reads: End of Error List If no design errors are found, the last line of the list reads: No Errors Found NOTE: When all the results cannot be displayed within the window, scroll bars are provided on the window to scroll all of the test results. Exit Selecting Exit from the File menu closes the CSoftDesigner program. 23

26 CSoftDesigner Program Edit Menu The Edit menu contains commands for the setup and revision of the parameters for the VoIP network. This menu also contains commands for making changes to the parameters that apply to the individual elements of the console screen design. This section includes details about each of the commands that are on the Edit menu. Setup Per Line Parameters Selecting Setup Per Line Parameters from the Edit menu displays the Per Line Parameters window shown in Figure 10. The Per Line Parameters window is used to configure the line types, addresses, port information, and line frequencies for the VoIP network. This window allows up to 200 separate entries to be configured. Many of the windows associated with the setup of the user interface elements depend on the entries on this setup window. The parameters for all lines that are to be included in the console design must be set up on this window, along with the frequencies associated with that line. If the line is not set up on this window, the line is not available as an option when setting up the user interface elements. The fields on this window are described on the following pages. NOTE: Additions and changes can be made to the Per Line Parameters window at any time. However, if any user interface elements have been placed on the console screen, the changes made to a line must also be changed on the individual elements, if needed. FIGURE 10. Per Line Parameters window 24

27 Edit Menu Line Number Field The Line Number field displays the number of the line. This number is used for identification purposes in the design of the console screen. Line Type Drop-down Menu The Line Type drop-down menu identifies the type of line being configured. Once a selection is made in the line type field, the fields necessary to enter the setup information for that line type are enabled. The selections available are: Disabled-Line is not enabled. Line 1 cannot be disabled. Vega-Compatible with Telex radio control over IP products, such as the C-6200 or the IP-223 Not Used- Phone- Allows the console to access a telephone line from across the network. Line Name Field The Line Name field is used to enter a descriptive name for the line. This name is used for identification purposes in the design of the console screen. Up to 30 characters can be entered into this field. RX and TX Multicast Address Fields The RX and TX Multicast Address fields identify the broadcast address for all audio traffic. This dotted quad number must be between and Devices can have the same or different Multicast Address for TX and RX channels. Telex VoIP enabled equipment can use one multicast address for all lines with the port number defining the TX and RX channels. RX and TX Port Fields The RX and TX Port fields identify the RX and TX port numbers. These numbers must be unique per channel and must be greater than In Figure 10, the RX Port is 1054 and the TX Port is 1254 for Line 1. All consoles that want to monitor receive audio for channel 1 must share the same multicast address, as well as the same RX port number. Any console on the network that wishes to transmit must set its port number to 1254 to cause the radio to keyup. Base Radio IP Field The Base Radio IP field identifies the IP address of the IP-223 used by the C-Soft program to create a socket between two IP addresses. This address is required for the C-Soft program to create an internal ping command. It is also required for fullduplex mode (i.e., telephone mode) and to generate encoded message strings (i.e., 5/6 Tone, MDC 1200 and Fleetsync). We recommend you include a base radio IP address for all lines within your system design. The base radio IP address is periodically pinged to determine if a network connection still exists for a particular radio. If there is no response received from the ping, the backup IP radio addresses are used. A backup button is available for the console design. This button is used to force a switch, or to monitor whether the primary or backup channel is used. Additional details on this feature are provided in Backup Line on page

28 CSoftDesigner Program TTL (Time To Live) Field The TTL field identifies the number of routers the multicast audio packets will go through before being stopped. The network design dictates this value. If audio is not reaching a particular node on the network, increasing this value may correct the problem. Packet Delay Field The Packet Delay field identifies the length of delay before playback, in 20ms packets. Some buffering of these packets must occur before playback to help absorb network delays, jitters, and lost packets. The typical entry for this field is 6, which translates to a delay of 120ms before playback (each packet is 20ms of audio). Larger values may be required for complicated networks, smaller values for simpler networks. The variable range for this field is 4 to 27. TxMon Enable Check Box The TxMon Enable check box indicates whether or not TX traffic being sent from other console operators can be monitored. If selected, the console operator can monitor TX traffic from other console operators. Scannable Check Box The Scannable check box indicates whether or not the console operator is allowed to control the scan list of a particular radio. If selected, the console operator is allowed to control the scan list of a particular radio. The frequency buttons for the line can be used to add or delete radio channels from the scan list. Additional details on this feature are provided in Frequency Change on page 81. Echo Packets Enable Check Box The Echo Packets Enable check box indicates if the system will operate on networks that do not support multicast. If selected, the system is allowed to operate on networks that do not support multicast. The C-Soft program must be running at all times to translate and transfer packets from one IP subnet to another. A typical application has a number of radios spread throughout a network without multicast. In this case, the radio adapters (IP-223s or C-6200s) are programmed to send packets to the IP address of the PC running the C-Soft program with Echo Packets enabled. 26

29 Edit Menu Figure 11 shows an example of an Echo Packet system where three different radios are connected through a WAN. In each of the subnets, a single copy of the C-Soft program is used to communicate to the radio in its subnet. A second console is used to echo the audio traffic to other copies of the C-Soft program. The C-Soft program also echoes all traffic to a multicast address within its subnet so that additional consoles can be added to the system by specifying the multicast address. FIGURE 11. Echo Packet System Diagram Traffic received on the address of the RX packet (typically multicast but under this scenario it is the unicast address of the radio remote) is copied and output to the RX echo packet address. The echo packet RX address would typically be the multicast address. This enables the C-Soft program to function as a gateway for other consoles on the same local network segment. Local consoles transmit and receive the multicast address, and the C-Soft program translates and sends the packets to the radio directly. The TX side works in a similar fashion, except the packets received on either address are echoed to the other address and when the C-Soft program transmits, it sends to both ports simultaneously. NOTE: Echo packets support radio traffic only. Echo packets do not support Phone or NEO-10 functions. Backup IP Setup Button Selecting the Backup IP Setup button opens the Backup IP Address Setup window shown in Figure 12. If the primary radio interface identified for the line fails, the network resources identified in this window provide a backup for the line. 27

30 CSoftDesigner Program Backup IP Parameters Window The Backup IP Parameters window identifies the network resources used if the primary radio interface identified for the line fails (see Figure 12). FIGURE 12. Backup IP Parameters window RX Multicast Address and Port Fields Use the RX Multicast Address and Port fields to configure the receive multicast address and port to use if the primary receive path fails. TX Multicast Address and Port Fields Use the TX Multicast Address and Port fields to configure the transmit multicast address and port to use if the primary transmit path fails. Base Radio IP Field Use the Base Radio IP field to configure the backup IP Address of the base radio, should the primary address fail. OK Button Selecting the OK button saves the entries and closes the window. Cancel Button Selecting the Cancel button clears any entries made and closes the window. Freqs Button Selecting the Freqs button opens the Per Line Frequency Setup window shown in Figure 13 for the selected line. Per Line Frequency Setup Window The Per Line Frequency Setup window is used to enter the parameters for the individual function tones available for the line. 28

31 Edit Menu NOTE: Additions and changes can be made to the Per Line Frequency Setup window at any time. However, if any user interface elements have been placed on the console screen, the changes made to a line must also be changed on the individual elements, if needed. FIGURE 13. Per Line Frequency Setup window Enable Check Box The Enable check box indicates whether or not options for the corresponding frequency numbers are available in the CSoftDesigner program. If selected, the options for the corresponding frequency number are available within the rest of the CSoftDesigner program and to the option within this window. Frequency Name Field The Frequency Name field is used to enter a descriptive name (up to 12 characters) for the frequency. This name is used to identify the frequency for the elements used in the design of the console screen and is made available for selection in a list of variables. Once selected from the list of variables, the changes made to a frequency must be refreshed on the user interface button. Pair Mode Setup Check Boxes The Pair Mode Setup check boxes allows function tones to have control functions that are not used for actual control of the radio. There are four wildcard groups available per line. Function tones 1 and 2 are not allowed in a wildcard group and a function tone may not be selected in more than one group. One function tone from each group can be active at a time, plus either F1 or F2. 29

32 CSoftDesigner Program RX Block Lines Display Box The RX Block Lines display box contains a list of all the lines. Selecting a line in the list mutes that line when the line to which the details in this window apply is switched to transmit. This allows the console operator to transmit on a radio that has overlapping coverage with other radios without getting feedback from the radios that are receiving the transmitted signal. This function also operates when a parallel console is detected transmitting on the line. Highlight the lines to mute during a transmission by clicking the line (s) in the display box. To clear a selection, click the line(s) a second time. Close Button Selecting the Close button saves the entries and closes the window. Signal Setup Button Selecting the Signal Setup button opens the Signaling Setup Parameters window shown in Figure 14. Signaling Setup Parameters Use the Signaling Setup Parameters window to program a unique ANI (automatic numbering indicator) Encode format information at the per-line level in the system. FIGURE 14. Signaling Setup Parameters window 30

33 Edit Menu Per Line Console ID field The Per Line Console ID number is the ID number (up to 8 characters) required to communicate with this console position. NOTE: The console can be given a unique identifier per line. The identifier is used in message and call addressing systems, such as 5/6 Tones. Auto Ack Setup Group Box Auto Ack Type drop down menu The Auto Ack Type drop-down menu allows you to choose the signaling type desired to acknowledge receipt of a call. Field values are: Disabled Single-Tone Signaling (i.e., 5/6 Tone tone formats) - When Signaling is selected, the Auto Ack Call Format field becomes available (see Auto Ack field on page 33). Auto Ack Delay field The Auto Ack Delay field allows you to configure the lead in delay for received messages configured to transmit an acknowledgement back to the calling radio. Field values can range from ms. Signaling Delays Group Box Initial Delay field The Initial Delay field represents the lead-in delay value for console-generated messages transmitted to the field radios. Note, for iden control, the initial delay should be set to 0ms. Field values can range from ms End Delay field The End Delay value represents the delay at the end of transmitted messages to the field. It delimits the tone string. It is recommended to enter a value in this field. Do NOT leave blank. Field values can range from ms. Global Group Box Set All Lines check box When the Set All Lines check box is enabled, the program settings are saved for all lines in the system design. Single Tone Auto Ack Setup Group Box Frequency field The Frequency field represents the frequency generated during a single tone ACK. Field values can range from Hz. 31

34 CSoftDesigner Program Duration field The Duration field represents the duration of the single tone ACK. Field values can range from ms. Level field The Level field represents the relative level, in db, the single tone ACK sends. Field values can range from -20dB to +12dB. Signaling Setup Group Box Signaling Type drop-down menu Use the Signaling Type drop-down menu to configure the signaling type used when generating a call. Field values are: CCIR1 CCIR2 DTMF DZVEI EEA EURO KENWOOD 5 TONE MODAT NATEL PCCIR PDZVEI PZVEI ZVEI1 ZVEI2 Digit Duration field The Digit Duration field represents the length of time the digit tone plays when it is active. Field values can range from ms. Interdigit Duration field The Interdigit Duration field represents the length of time between the digit tones within a group. Field values can range from ms. Pause Duration field The Pause Duration field represents the length of time allowed between transmitted groups. Field values can range from ms. Preamble Duration field The Preamble Duration field represents the length of time the first tone digit plays. With some radio systems the first tone needs to be longer than subsequent tones. For example, the first tone may be used to activate a dormant (battery saving) state. Field values can range from ms. 32

35 Edit Menu Level field The Level field represents the relative level, in db, the encoded message sends. Field values can range from -20dB to +12dB. Twist Level field The Twist Level field represents the relative level difference, in db, of high and low tones generated when using DTMF tone types. This field is only active when DTMF is the selected tone type. Field values can range from -10dB to +10dB. Group Digit field The Group Digit field represents the group identification defined by the radio system. Typically this digit is not used anywhere else in the system. Field values can be 0-9 or A - D, #. Repeat Digit The Repeat Digit field identifies a repeat digit. Repeat digits are used to signal that a digit has been repeated. The repeat digit replaces the repeated digit. Repeat digits are used to maintain tone transitions at appropriate intervals, which simplifies the decode function. For example, the repeat digit is E and the subscriber ID is The encoder string would actually send a tone string of 23E35. Call Setup Group Box Auto Ack field The Auto Ack field represents the message sent as an auto acknowledgement (i.e., 5/6 tone signaling) setup as the Auto Ack type (see Auto Ack Type drop down menu on page 31). The message is sent after receiving a SelCall (Select Call). This is automatically generated. Up to 32-characters can be entered into this field. Field values can be: For DTMF Format - Allows for 0-9, *, #, A-D, G, I, K, P, R, and S. For 5-Tone Format - Allows for 0-9, A-F, G, I, K, P, R, and S (Use the a A-F digits as more available tones for the 5- tone signal). For a complete description of the values G, I, K, P, R and S, see Table 2. Emerg Resolved field The Emerg Resolved (emergency resolved) field represents the message sent each time an emergency resolve button, for that line, is pressed. This is also used if an emergency is sent to a specific console ID and auto acknowledge is enabled. A message is only sent out if the emergency is active. Up to 32-characters can be entered into this field. 33

36 CSoftDesigner Program Field values can be: For DTMF Format - Allows for 0-9, *, #, A-D, G, I, K, P, R, and S. For 5-Tone Format - Allows for 0-9, A-F, G, I, K, P, R, and S (Use the a A-F digits as more available tones for the 5- tone signal). For a complete description of the values G, I, K, P, R and S, see Table 2. PTT BOT field The PTT BOT (push-to-talk beginning of transmit) field represents the message sent each time the PTT button is pressed on the console at the beginning of transmit. Up to 32-characters can be entered into this field. Field values can be: For DTMF Format - Allows for 0-9, *, #, A-D, G, I, K, P, R, and S. For 5-Tone Format - Allows for 0-9, A-F, G, I, K, P, R, and S (Use the a A-F digits as more available tones for the 5- tone signal). For a complete description of the values G, I, K, P, R and S, see Table 2. PTT EOT field The PTT EOT (push-to-talk end of transmit) field represents the message sent each time the PTT button is pressed on the console at the end of transmit.up to 32-characters can be entered into this field. Field values can be: For DTMF Format - Allows for 0-9, *, #, A-D, G, I, K, P, R, and S. For 5-Tone Format - Allows for 0-9, A-F, G, I, K, P, R, and S (Use the a A-F digits as more available tones for the 5- tone signal). For a complete description of the values G, I, K, P, R and S, see Table 2. Call 1 through Call 10 Format field The Call 1 through Call 10 Format fields represent the message sent when selected by the console operator on the Per Line Call History, Call List Window, or the Manual Call List window. See Figure 15. Up to 32-characters can be entered into this field. Field values can be: For DTMF Format - Allows for 0-9, *, #, A-D, G, I, K, P, R, and S. For 5-Tone Format - Allows for 0-9, A-F, G, I, K, P, R, and S (Use the a A-F digits as more available tones for the 5- tone signal). For a complete description of the values G, I, K, P, R and S, see Table 2. 34

37 Edit Menu Call 1 through Call 10 Label field The Call 1 through Call 10 Label fields represent the label applied to the button on the Per Line Call History, the Manual Call Window, and the Call List Window popup button. See Figure 15. Up to 31-characters can be entered into this field. Field values can be: Any Keyboard entries. FIGURE 15. Per Line Call History TABLE 2. Call Setup Group Format Descriptions VALUE DESCRIPTION I Stands for Console ID. Use the Per Line Console ID field on page 31 to configure the Console ID. This value must match the number of digits in the Console ID. For example, the Console ID is 123, the value entered in the format field would be III. G S P R K Stands for Group. This is used to make a Group Call. The Group ID is configured on the Edit Group ID List on page 57 to configure Group IDs. This value must match the number of digits in the Group ID. For example, the Group ID is 5000A, the value entered in the format field would be GGGGG. Stands for Status. Use the Edit Status Message ID List on page 58 to configure Status IDs Stands for Pause. When you want to format a pause into the string being sent out, use a P. Pause Duration is set up in Signaling Setup. Stands for Radio ID. You must enter the exact number of digits in the radio ID. For example, if you pick User ID 12356, you must enter RRRRR. Takes all the digits in the User ID of the type of call being made. In this format, you can enter a K, which will enter all numbers associated with the User ID column. You can use any combination of these values with the numerical digits to create formats. 35

38 CSoftDesigner Program AutoFill Line Properties Selecting the AutoFill button opens the AutoFill Line Properties window shown in Figure 16. This window is used to eliminate repetitious data entry by automatically populating the corresponding fields on the Per Line Parameters window with the entries shown in the AutoFill Line Properties window. The RX and TX Port entry automatically increments by one for each line that is filled. Enter the starting line number and ending line numbers to automatically fill in the appropriate field. FIGURE 16. AutoFill Line Properties OK Button Selecting the OK button saves the entries and closes the window. Cancel Button Selecting the Cancel button clears any entries made and closes the window. 36

39 Edit Menu Setup Global Parameters Selecting Setup Global Parameters from the Edit menu displays the Global Properties Setup window shown in Figure 17. The fields on this window are described on the following pages. FIGURE 17. Global Properties Setup window DTMF Setup Group Box The DTMF Setup fields affect the operation of DTMF keypad keys if they are included in the console design. Flywheel Field The Flywheel field identifies the amount of time, in ms, allowed to pass between clicks of different DTMF keypad keys before the radio is keyed down by the console. 37

40 CSoftDesigner Program Level Field The Level field identifies, in db, the relative level to be transmitted. The actual level transmitted by the radio varies depending on the system. This field allows the console designer to adjust the relative level up or down after the remainder of the system is aligned and operational. Supervisor Group Box Timeout Field The Timeout field identifies the amount of time, in seconds, that supervised lines are released from supervision when there is no TX or RX activity. A value of zero (0) disables the timer. HB3 Serial Port Drop-down menu The HB3 Serial Port drop-down menu identifies the PC serial port connection for the HB-3 Headset Adapter Panel. The HB- 3 unit allows the connection of standard dispatcher accessories including a desk mic, 2 headsets, and footswitches. This functionality allows the C-Soft program to respond to PTTs from a footswitch without requiring the console operator to move a mouse cursor to the C-Soft application. This functions even if the C-Soft application does not have the focus. Local Console IP Address Fields The Local Console IP Address fields identify up to 10 base IP addresses of the C-6200 and C-Soft consoles that reside in the same room. These addresses are used for the Ethernet crossmute function. The source of the audio is examined by the C-Soft program, and if the source is from a console in this list, the audio is muted. An exception to this muting rule is if the HB-3 is connected and the headset is turned ON. In this case, the received audio is routed to the headset earpiece and is played, ignoring the crossmute condition. To allow each position to have its own crossmute settings without requiring a different design file, the Local Console IP Address fields can be populated from a file. To create this file, enter up to 20 IP addresses (one per line) into a.txt file and then save the file as csoft_crossmutes.txt. Place the file in the same directory as the CSoftRuntime.exe file. The IP addresses are loaded from this file and replace the entries in the Global Properties Setup window. IP Address or Name of License Server Field The IP Address or Name of License Server field identifies the IP address or the name of the license server that the key management driver is installed on. This allows a remote key server to be used for license management. When a single PC is loaded with the key management driver, up to 10 individual keys can be connected to the server PC. Five of each key type is supported by the key management driver software. This means that 5 USB and 5 parallel port keys can be connected to the server. Once the server PC is set up, each individual computer that has the license dongle driver installed on it (see License Dongle Driver Installation on page 10), should have the direct IP address or the network name of the server PC entered in the IP Address or Name of License Server field. The server then allows concurrent use of the C-Soft software up to its key count number. This method has the advantage of making the C-Soft software more portable across a network. If more than 10 concurrent licenses are required, contact Telex Sales Department for license server options (see page ii). Rather than entering the IP address or the name of the license server that the key management driver is installed on, dual mode can be entered in the field as the license server. When dual mode is entered in the field, the console looks for a license dongle on the local machine first. If a license dongle is not found, the console looks for license servers on the network. This option allows multiple license servers to reside on a network, providing greater redundancy and fault tolerance, however, this option can also cause a slightly slower boot-up. 38

41 Edit Menu Window Controls Check Boxes The Window Controls check boxes indicate whether or not the standard windows controls are included on the dispatch console screen. The following selections are available: Open on Activity - Allow Minimize - Allow Maximize - Allow Resize - Allow Move - Allow Close - when selected, automatically opens a popup window if line activity is occurring within the popup window. when selected, allows the console operator to minimize the dispatch screen to a button on the toolbar. when selected, allows the console operator to maximize the dispatch screen. when selected, allows the console operator to resize the dispatch screen. when selected, allows the console operator to move a dispatch screen that has been resized. when selected, allows the console operator to close a dispatch screen. Note, if this selection is not enabled, the only way to shut down the dispatch screen is to use the Windows Task Manager. IP Interface Spin Box The IP Interface spin box is used to select the software console Ethernet interface. The C-Soft program can be configured to utilize any of the first four interfaces. If no traffic is detected on the selected interface, select a different interface, save the file, and restart the console. Ring Sound Drop-down Menu The Ring Sound drop-down menu is used to select the ring sound. Background Color The Background Color displays the background color for the console and popup windows. Use the drop-down menu to open a palette to select the desired color. The default color is black. Logo Fields The Logo fields provide the ability to include a bitmap logo on the dispatch screen. When a logo is added to the design of the dispatch screen, it is not displayed on the screen in the CSoftDesigner program, but the logo is displayed on the CsoftRuntime dispatch screen. Bitmap Filename Field The Bitmap Filename field identifies the file name of the custom bitmap logo to be displayed on the dispatch screen. The file must be a bitmap and it must be located in the same directory as the CSoftRuntime.exe file. The file name entry cannot exceed 19 characters Position Drop-down Menu The Position drop-down menu is used to select the location of the custom bitmap logo on the dispatch screen. 39

42 CSoftDesigner Program Audio Routing and Muting Check Boxes Use the Audio Routing and Muting check boxes to allow control of audio routing. These items should be set based on console operator preferences. FIGURE 18. Audio Routing and Muting fields - Global Properties Setup window Kill Lines on Crosspatch Check Box The Kill Lines on Crosspatch check box indicates whether or not the console operator has the ability to transmit on a line that has been included in a crosspatch by another console operator. If selected, the console operator cannot transmit on a line that has been included in a crosspatch by a parallel console operator. Otherwise, the console operator is allowed to transmit on the lines even if another console operator has included the lines in a crosspatch. Enable Sticky ANI Check Box The Enable Sticky ANI field indicates whether or not the ANI displayed on the select button remains visible until the next call is received. If selected, the ANI is displayed on the element button until the next call is received. Enable Residue ANI Check Box The Enable Residue ANI check box indicates the last valid unit s ANI that called. If another call is received from another unit that does not have an ANI, this element button field is not updated. Allow Freq Update Anytime Check Box The Allow Freq Update Anytime check box indicates whether or not frequency update information is accepted at any point in the RX stream. Selecting this field ensures the frequency update information is only accepted at any point in the RX stream. Otherwise, the frequency update information is only accepted at the beginning of a call, before audio playback begins. Disable Local iden Tones Check Box The Disable Local iden Tones check box indicates the console will not generate go ahead beeps. Beeps are generated by the iden radio attached to the system. If selected, the iden tones are not generated by the console. Radio Ping Interval Field The Radio Ping Interval field identifies the time, in seconds, between Ping attempts on the base radio IP address. The typical amount of time is 300 seconds or five minutes. A value of zero (0) disables the function. 40

43 Edit Menu RX Block Delay Field The RX Block Delay field identifies the amount of time, in ms, the release of the RX blocked line is delayed. The RX blocked lines are selected on the Per Line Frequency Setup window, see Echo packets support radio traffic only. Echo packets do not support Phone or NEO-10 functions. on page 27. This delay allows any IP and system delayed audio to end before releasing the mutes. Tones/DTMF Sidetone Level Field The Tones/DTMF Sidetone Level field identifies the level, in db, of the sidetone output for tone generation. This includes DTMF and single tones such as paging and alert tones. This setting controls the level of the output tones to the speaker. MIC AGC Enabled Check Box The MIC AGC (Automatic Gain Control) Enabled check box indicates whether or not the C-Soft program supports a software based microphone AGC. If selected, this function helps to even out speech level variations caused by the use of different microphones, different speaking distances to the microphone, and different volumes of speech. Target Level Field The Target Level field identifies the audio level, in db, the MIC AGC packets are adjusted to. If the measured audio level is above the target level, the audio is reduced in gain. If the incoming level is below the target, up to 15dB of gain is applied to bring the level up. Min Active Field The Min Active field identifies the audio level, in db, when the AGC software is to stop trying to adjust the audio level. If audio below this level is detected, no attempt is made by the AGC to adjust the audio. This prevents open mics from amplifying background noise onto the transmit channel. Phone Ring Multicast and Port Fields The Phone Ring Multicast and Port fields identify the IP address and port number that the ring signal is broadcast to. The entry in this field should correspond to the values set in a C-6200 console that has the actual phone card interface or an IP-223 with PIBs attached. NEO-10 Update Multicast and Port Fields The NEO-10 Update Multicast and Port fields identify the multicast address and port number of the NEO-10 Network I/O device. The entry in this field should correspond to the entry on the NEO-10 Multicast Setup screen. The NEO-10 Network I/O device sends out a UDP packet anytime one of its inputs or outputs changes states. The C-Soft program monitors this traffic and allows all users of the equipment to see changes in the status of inputs or outputs. Positional Recording Group Box The Positional Recording fields allow the audio from a console position to be sent directly to a recorder. Each speaker and microphone can be independently sent to the Telex Network Recording device. Select the desired audio source to enable it. Enable only the audio sources that need to be recorded. NOTE: The microphone is only recorded during activity, such as PTT or a telephone call. 41

44 CSoftDesigner Program Enter the static IP address of the Telex Network Recorder into the appropriate field. This sets the network recorder to look for packets from this position. Enter a unique port number into the appropriate field. If multiple consoles are in use, this option requires a separate configuration to be created for each console. OK Button Selecting the OK button saves the entries and closes the window. Cancel Button Selecting the Cancel button clears any entries made and closes the window. Setup Global Call Parameters Selecting Setup Global Call Parameters from the Edit menu displays the Global Call Parameters Setup window shown in Figure 19. This window is used to configure the Global Call parameters for the console. The fields on this window are described on the following pages. FIGURE 19. Global Call Parameters window Window Titles Group Box Active Emergency Field The Active Emergency field allows you to name the window that appears when the Active Emergency button is clicked in the CSoftRuntime program. 42 This field can contain up to 31 characters.

45 Edit Menu Emergency History Field The Emergency History field allows you to name the window that appears when the Emergency History button is clicked in the CSoftRuntime program. This field can contain up to 31 characters. Per Line Call History Field The Per Line Call History field allows you to name the window that appears when the Per Line Call History button is clicked in the CSoftRuntime program. This field can contain up to 31 characters. Call List Field The Call List field allows you to name the window that appears when the Call List button is clicked in the CSoftRuntime program. This field can contain up to 31 characters. Manual Call List Field The Manual Call List field allows you to name the window that appears when the Manual Call List button is clicked in the CSoftRuntime program. This field can contain up to 31 characters. Status List Field The Status List field allows you to name the window that appears when the Status List button is clicked in the CSoftRuntime program. This field can contain up to 31 characters. Call Options Group Box Call-to-Console Color Field The Call-to-Console Color field allows you to choose the displayed background color for an incoming call matching the console s ID number. All other calls, if monitored, have a white background. Change Color Button Use the Change Color button to open the color palette. From the color palette you can choose the color you want to display when a specified call is received at the console. Date Format Drop Down Menu Use the Date Format drop down menu to select the date format displayed in the call logs. The format choices are: MM/DD/YYYY and DD/MM/YYYY. 43

46 CSoftDesigner Program Display All Calls Check Box The Display All Calls check box allows you to choose from displaying only calls directed to the console ID to displaying all calls. If selected, all calls are displayed. Otherwise, when the check box is not selected, only calls with the console ID display. Per Line Call History Window Lines Field Use the Per Line Call History Window Lines field to set the number of lines displayed in the Call History window. Once the call history window is full, the oldest call is removed. The field values range from Per Line Call History Font Size Field Use the Per Line Call History Font Size field to specify the text size for the call history log. The field values range from 1 and 72. Emergency Call History Window Lines Field Use the Emergency Call History Window Lines field to set the number of lines displayed in the Emergency Call History window. Once the call history window is full, the oldest call is removed. The field values range from Emergency Call History Font Size Field Use the Emergency Call History Font Size field to specify the text size for the emergency call history window. The field values range from 1 to 72. Active Emergency Font Size Field Use the Active Emergency Font Size field to specify the text size for the active emergency call history window. The field values range from 1 to 72. Call List Font Size Field Use the Call List Font Size field to specify the text size for the Call List window. The field values range from 1 to 72. Status List Font Size Field Use the Status List Font Size field to specify the text size for the Status List window. The field values range from 1 to 72. Labels on Buttons Group Box ACK Field Use the ACK field to create the button label seen in the Active Emergency window. This field can contain up to 31 characters. Resolved Field Use the Resolved field to create the button label seen in the Active Emergency window. This field can contain up to 31 characters. Done Field Use the Done field to create the button label seen in all call windows. This field can contain up to 31 characters. 44

47 Edit Menu Set Status Field Use the Set Status field to create the button label seen in the Per Line Call History, Manual Call List and Call List windows. This field can contain up to 31 characters. Clear Field Use the Clear field to create the button label seen in the Set Status window. This field can contain up to 31 characters. Cancel Field Use the Cancel field to create the button label seen in the Set Status window. This field can contain up to 31 characters. Backspace Field Use the Backspace field to create the button label seen in the Manual Call window. This field can contain up to 31 characters. Digit A-F Fields Use the A-F fields to create the button labels seen in the Manual Call window. This field can contain up to 10 characters, alphabetical and numerical. Labels on Column Headings and Static Text Group Box Date Field Use the Date field to create the column label applied to the Date column in call windows. This field can contain up to 31 characters. Time Field Use the Time field to create the column label applied to the Time column in call windows. This field can contain up to 31 characters. Channel Field Use the Channel field to create the column label applied to the Channel column in call windows. This field can contain up to 31 characters. Freq Field Use the Freq field to create the column label applied to the Frequency column in call windows. This field can contain up to 31 characters. Status Field Use the Status field to create the column label applied to the Status column in call windows. This field can contain up to 31 characters. User ID Field Use the User ID field to create the column label applied to the User ID column in call windows. This field can contain up to 31 characters. 45

48 CSoftDesigner Program Calling ID Field Use the Calling ID field to create the column label applied to the Calling ID column in call windows. This field can contain up to 31 characters. Status ID Field Use the Status ID field to create the column label applied to the Status ID column in call windows. This field can contain up to 31 characters. Alias Field Use the Alias field to create the column label applied to the Alias column in call windows. This field can contain up to 31 characters. ID Type Field Use the ID Type field to create the column label applied to the ID Type column in call windows. This field can contain up to 31 characters. OK Button Selecting the OK button saves the entries and closes the window. Cancel Button Selecting the Cancel button clears any entries that were made and closes the window. Defaults Button Selecting the Default button resets all parameters to their default values. 46

49 Edit Menu Pager Setup Selecting Setup Pagers from the Edit menu displays the Pager Setup window shown in Figure 20. The fields on this window are described below. FIGURE 20. Pager Setup window Pager Number Field The Pager Number field displays the number of the pager. Up to 10 simultaneous paging encoder types can be configured. To the right of the pager number is a drop-down menu to select the type of pager. Once a selection is made, the setup button for that pager number is enabled. The selections available are: 2 Tone 100 (Quickcall II 100) 2 Tone 1000 (Quickcall II 1000) DTMF In addition to the pager selections provided on this window, a user interface element page manual entry is provided, as described in Page Manual Entry on page 96. Setup Button Selecting the Setup button for the pager number opens the appropriate window to enter the parameters for the selected encoder. The windows are described on the following pages. Send Sequentially Check box The Send Sequentially check box indicates whether or not the paging codes are sent sequentially. If this field is selected, paging tones are sent sequentially. If this field is not selected, paging tones steered to different lines are sent simultaneously. 47

50 CSoftDesigner Program Correct Low Freq Tone Levels (Flatten Levels) Check box The Correct Low Freq Tone Levels (Flatten Levels) check box indicates whether or not tones across 300 to 3kHz spectrum are flattened. Depending on the load being driven, it is possible that additional roll-off of the lower frequency tone (sub 1kHz) levels will occur. If selected, tones are flattened across the 300 to 3kHz spectrum to allow for a better level adjustment. OK Button Selecting the OK button saves the entries and closes the window. 2 Tone 100 Page Setup Window Selecting the Setup button on the Pager Setup window for a 2 Tone 100 Pager displays the 2 Tone 100 Page Setup window shown in Figure 21. The fields on this window are described below. A two-digit code is required to generate a paging sequence for this format. FIGURE Tone 100 Page Setup window Page Name Field The Page Name field is used to enter a descriptive name to associate with the setup for this encoder. The name, once assigned, is displayed in the Pager Setup window next to the Pager Number field, and is included for selection in a list of variables for the user interface element page function. The page name entry cannot exceed 10 characters. Page Level Field The Page Level field identifies the output, in db, of the relative paging tone. 48

51 Edit Menu Initial Delay Field The Initial Delay field identifies the amount of time, in ms, that is allowed from PTT until the first tone is played. Tone 1 Group and Tone 2 Group Fields The Tone 1 and Tone 2 Group fields identify which two frequencies are played in succession. To determine the entry for each field select the desired Tone Group from Table 3 on page 50 and then enter the Telex Group No. from the top row of the table that corresponds to the selected Tone Group. Tone 1 Time Field The Tone 1 Time field identifies the amount of time, in ms, of the tone 1. The tone and gap durations for standard paging plans are shown in Table 4 on page 50. Gap Duration Field The Gap Duration field identifies the amount of time, in ms, of the gap duration. The tone and gap durations for standard paging plans are shown in Table 5 on page 53. Tone 2 Time Field The Tone 2 Time field identifies the amount of time, in ms, of the tone duration for tone 2. The tone and gap durations for standard paging plans are shown in Table 5 on page 53. Group Tone Time Field The Group Tone Time field identifies the amount of time, in ms, of the tone duration for the group tone. The tone and gap durations for standard paging plans are shown in Table 4 on page 50. Enable Diagonal Check Box The Enable Diagonal check box indicates whether the diagonal tone overrides the group tone used. If selected, then the tone specified in the Diag Tone Freq field is used in place of either the first or second tone depending on the selection made in the Diag Location field. If this field is not selected, the group tone is played for the diagonal tone duration period. Diag Tone Freq Field The Diag Tone Freq field identifies the frequency, in Hz, of the diagonal tone when the Enable Diagonal check box is selected. Diag Location Check Box The Diag Location check box indicates whether or not the diagonal tone is used in place of the first or second tone. If selected, the diagonal tone overrides either the first or second group tone. Otherwise, group tone is used. OK Button Selecting the OK button saves the entries and closes the window. Cancel Button Selecting the Cancel button clears any entries made and closes the window. 49

52 CSoftDesigner Program TABLE 3. Telex Tone Group Number Telex Group No Tone Groups Mot 1 Mot 2 Mot 3 Mot 4 Mot 5 Mot 6 Mot A Mot B Mot Z GE A GE B GE C Mot 10 Mot11 Custom Diagonal None None None TABLE 4. Tone and gap durations for standard paging plans Tone 1 (ms) Gap (ms) Tone 2 (ms) Group Call (ms) Type GE std, Mot std. Tone and Voice Mot. Tone Only NEC-B NEC-A NEC-C NEC-M NEC-L NEC-D 50

53 Edit Menu 2 Tone 1000 Setup window Selecting the Setup button on the Pager Setup window for a 2 Tone 1000 pager displays the 2 Tone 1000 Setup window shown in Figure 22. The fields on this window are described below. This type of pager is similar to the 2 Tone 100 group paging mode, except it requires a three-digit code to generate a paging sequence. This is described in detail in the Tone Plan Number field shown below. FIGURE Tone 1000 Setup window Page Name Field The Page Name field is used to enter a descriptive name to associate with the setup for this encoder. The name, once assigned, is displayed on the Pager Setup window next to the Pager Number field, and is included for selection in a list of variables for the user interface element page function. The page name entry cannot exceed 10 characters. Page Level Field The Page Level field identifies the output, in db, of the relative paging tone. Initial Delay Field The Initial Delay field identifies the amount of time, in ms, that is allowed from PTT until the first tone is played. Tone Plan Number Field The Tone Plan Number field identifies the encoder setup for the pager group. To determine the entry for this field, select the desired Pager Capcode from Table 5 on page 53 and then enter the Telex Codeplan # from the top row of the table that corresponds to the selected Pager Capcode. For example, the Tone Plan Number field entry would be 12 to reach pager N349. This means that for N349, the first tone sent would be for 1 second, followed by for 3 seconds. Described below is the breakdown of each digit in the pager number N349 and a description of the encoder parameters that are identified by the digit: 51

54 CSoftDesigner Program DIGIT IDENTIFIES DESCRIPTION N Pager 1. Locate the Mot N group pagers in Table 5 on page Enter the Telex Codeplan # from the top row in the Tone Plan Number (12). This digit also identifies the entries for the Tone 1 Time, Gap Duration, Tone 2 Time and Group Tone Time fields, (see Table 4 on page 50). 3 Pager Capcode 1. Locate the Pager Capcode (3xx) in Table D. 4 9 Tone 1 Frequency Tone 2 Frequency 1. Using the first number identified above (3), locate the Telex Group No. 3 in Table 3 on page 50, and then Tone Group Using the second number identified above (3), locate the Telex Group No. 3 in Table 3 on page 50, and then Tone Group 9. Where the Telex Codeplan # (12) and the Pager Capcode (3xx) intersect in Table 5 on page 53 identifies the Telex Group No. (3+3). This identifies the frequencies for Tone 1 and Tone 2. Where these two items intersect in the table identifies the frequency of tone 1 (313.0). Where these two items intersect in the table identifies the frequency of tone 2 (1063.2). Tone 1 Time Field The Tone 1 Time field identifies the amount of time, in ms, of the duration for tone 1. The tone and gap durations for standard paging plans are shown in Table 4 on page 50. Gap Duration Field The Gap Duration field identifies the amount of time, in ms, of the gap duration. The tone and gap durations for standard paging plans are shown in Table 4 on page 50. Tone 2 Time Field The Tone 2 Time field identifies the amount of time, in ms, of the duration for tone 2. The tone and gap durations for standard paging plans are shown in Table 4 on page 50. Group Tone Time Field The Group Tone Time field identifies the amount of time, in ms, of the tone duration for the group tone. The tone and gap durations for standard paging plans are shown in Table 4 on page 50. Enable Diagonal Check Box The Enable Diagonal Check Box indicates whether the diagonal tone is used for a group. If this field is selected, then the frequency specified in the Diag Tone Freq field is used in place of either the first or second tone depending on the selection made in the Diag Location check box. If not selected, the second tone is played for the diagonal tone duration period. Diag Tone Freq Field The Diag Tone Freq field identifies the frequency, in Hz, of the diagonal tone when the Enable Diagonal check box is selected. Diag Location Check Box The Diag Location check box indicates whether or not the diagonal tone is used in place of the first or second tone. If selected, the diagonal tone overrides either the first or second group tone. Otherwise, group tone is used 52

55 Edit Menu OK Button Selecting the OK button saves the entries and closes the window. Cancel Button Selecting the Cancel button clears any entries made and closes the window. TABLE 5. 2 Tone 1000 plan numbers Pager Capcodes Mot A Mot C Mot D Mot E Mot F Mot G Mot H Mot J Mot K Mot L Mot M Mot N Telex Codeplan # xx 2+4 N/A N/A N/A N/A N/A N/A N/A N/A N/A xx xx xx xx xx xx xx xx xx Pager Capcodes Mot P Mot Q Mot R Mot S Mot T Mot U Mot V Mot W Mot Y Mot MT GE X GE Y GE Z Telex Codeplan # xx N/A xx xx xx xx N/A N/A 5xx N/A N/A 6xx N/A N/A 7xx N/A N/A 8xx N/A N/A 9xx N/A N/A N/A 53

56 CSoftDesigner Program DTMF Paging Setup Window Selecting the Setup button on the Pager Setup window for a DTMF pager displays the DTMF Paging Setup window shown in Figure 23. The fields on this window are described below. FIGURE 23. DTMF Paging Setup window Page Name Field The Page Name field is used to enter a descriptive name to associate with the setup for this encoder. The name, once assigned, is displayed on the Pager Setup window next to the Pager Number field, and is included for selection in a list of variables for the user interface element page function. The page name entry cannot exceed 10 characters. Page Level Field The Page Level field identifies the output, in db, of the relative paging tone. Initial Delay Field The Initial Delay field identifies the amount of time, in ms, allowed from PTT (Push-To-Talk) until the first tone is played. DTMF On Time Field The DTMF On Time field identifies the amount of time, in ms, the DTMF digit is played. DTMF OFF Time Field The DTMF OFF Time field identifies the amount of time, in ms, in between the time each DTMF digit is played. DTMF Digits Field The DTMF Digits field identifies the number of digits in a standard page. The number of digits specified are expected by all pages using this option. OK Button Selecting the OK button saves the entries and closes the window. 54

57 Edit Menu Cancel Button Selecting the Cancel button clears any entries made and closes the window. Edit User ID List Selecting Edit User ID List from the Edit menu displays the User ID List window shown in Figure 24. The User ID List is used in conjunction with the ANI features of certain radios. The fields on this window are described below. NOTE: The User ID List window is sorted using the User ID field column. The user IDs are sorted from the largest value to the smallest value (see Figure 24). FIGURE User User ID ID List List window CAUTION: If you intentionally leave a slot blank between IDs, CSoft automatically sorts the User IDs on close to fill in all the blank slots. Name Field The Name Field is used to enter a descriptive name to associate with the User ID. This name is displayed on the Select button of the line where the ANI is received and in the User ID column of the Per Line Call History Window, Call List Window, and the Manual Call List Window. If no name is associated with a User ID, the User ID is displayed. NOTE: This is the name displayed on the select button when the Enable Sticky ANI field is selected on the Global Properties Setup window, see page

58 CSoftDesigner Program User ID Field The User ID field identifies the number transmitted by the radio as its identifier. The command buttons Load File and Save File, located at the bottom of the User ID List window, provide the means to automatically populate the fields on this window. The file must be in a comma-delimited format, with one name and one user ID per line. Once created, a central list can be maintained in a spreadsheet or other file format and then imported into multiple console designs. Shown below is an example of the file for the entries shown in Figure 24. Example: Radio 23,23 radio 2,2 radio 1,1 Load File Button Selecting the Load File button displays an Open window to open the file containing the entries for the fields on the window. Save File Button Selecting the Save File button displays a Save As window to save the entries on the window to a comma-delimited file format. Close Button Selecting the Close button saves the entries and closes the window. 56

59 Edit Menu Edit Group ID List Selecting Edit Group ID List from the Edit menu displays the Group ID List window show in Figure 25. The Group ID List window is used to configure both the decode and encode group ID s for group ANIs. Up to 5000 Group IDs are supported. The fields on this window are described on the following pages. NOTE: The Group ID List window is sorted using the Group ID field column. The group IDs are sorted from the largest value to the smallest value (see Figure 25). FIGURE 25. Group ID List window CAUTION: If you intentionally leave a slot blank between IDs, CSoft automatically sorts the Group IDs on close to fill in all the blank slots. Group Field Use the Group field to enter a descriptive name to associate with the Group ID. This name is displayed on the Select button of the line where the ANI is received and in the User ID column of the Per Line Call History Window, Call List Window, and the Manual Call List Window. If no name is associated with a User ID, the User ID is displayed. Group ID Field Use the Group ID field to enter the number transmitted by the radio to identify a particular resource group. Set Color Check Box Select the Set Color check box to activate the Set Color button. 57

60 CSoftDesigner Program Set Color Button Click Set Color to open the color palette. Select the color you want to display as the background color for the Group ID. FIGURE 26. Color Palette Load File Button Select the Load File button to display an Open window. Open the file containing the entries for the fields on the window. NOTE: A comma-delimited file with the following structure: one status name, one group ID, followed by ffffff (the hex number equivalent to white) can be loaded into the console. Once created, a central list can be maintained in a spreadsheet or other file format. It can then be imported into multiple console instances. Shown below is an example of the file for the entries shown in Figure 25. Group 42,42,ffffff Group 2,2,ffffff Group 1,1,ffffff Save File Button Select the Save File button to display a Save As window. Save the entries on the window to a comma-delimited file format. Uncheck All Button Click Uncheck All to clear all the Set Color check boxes. Reset Colors Click Reset Colors to set all Group ID background colors to white. Close Button Click Close to save the entries or modifications made and close the window. Edit Status Message ID List Selecting Edit Status Message ID List from the Edit menu displays the Status Message List window shown in Figure 27. The Status Message List window is used to configure Status Messages and Status IDs that can be sent to the console. Up to 5000 status messages can be created. The fields on this window are described on the following pages. 58

61 Edit Menu NOTE: The Status Message ID List window is sorted using the Status ID field column. The status IDs are sorted from the largest value to the smallest value (see Figure 27). FIGURE 27. Status Message List window CAUTION: If you intentionally leave a slot blank between IDs, CSoft automatically sorts the Status IDs on close to fill in all the blank slots. Status Message Field Use the Status Message field to enter a descriptive message to associate with the Status ID. This message appears on the Per Line Call History and Status Window. You can enter up to 32 characters. Status ID Field Use the Status ID field to identify the message transmitted by the radio. For example, using Figure 27, if status 12 were sent to the console, the console would display Going to Lunch. Set Color Check Box Select the Set Color check box to activate the Set Color button. 59

62 CSoftDesigner Program Set Color Button Click Set Color to open the color palette. Select the color you want to display as the background color for the Status ID. FIGURE 28. Color Palette Load File Button Select the Load File button to display an Open window. Open the file containing the entries for the fields on the window. NOTE: A comma-delimited file with the following structure: one group name, one status ID, followed by ffffff (the hex equivalent of white) can be loaded into the console. Once created, a central list can be maintained in a spreadsheet or other file format. It can then be imported into multiple console instances. Shown below is an example of the file for the entries shown in Figure 27. Emergency,911,ffffff On Break,13,ffffff Going to Lunch,12,ffffff Save File Button Select the Save File button to display a Save As window. Save the entries on the window to a comma-delimited file format. Uncheck All Button Click Uncheck All to clear all the Set Color check boxes. Reset Colors Click Reset Colors to set all Status ID background colors to white. Close Button Click Close to save the entries or modifications made and close the window. 60

63 Edit Menu Screen Design Edit Commands The screen design edit commands include several standard Windows commands. The shortcut key for the command is listed next to the command on the menu. Most of the Edit menu commands can be accessed by the toolbar buttons described in the Table 1 on page 17. A shortcut menu with a list of commands that are relevant to the selected item can also be displayed by right-clicking a user interface element. This section provides a brief description of each command. Additional details for these commands are provided in Interface Element Manipulation on page 19 and in Console Screen Design Tutorial on page 125. Command Cut Copy Paste Increase Width Decrease Width Increase Height Decrease Height Rotate Window Move Right Move Left Move Up Move Down Open Popup Properties Description Selecting Cut from the Edit menu deletes the selected item. NOTE: The Cut command does not place the selected item(s) into the clipboard. Also, the Delete key on the keyboard can be used to delete design elements from the screen. Selecting Copy from the Edit menu copies the selected item(s) to the clipboard. Selecting Paste from the Edit menu inserts the item(s) in the clipboard onto the console window. The clipboard is specific to the CSoftDesigner program and cannot be used to exchange data with other applications. Any item(s) in the clipboard can be pasted multiple times. Each succeeding paste appears as a cascading item off the original item pasted to allow for easy selection and placement of the object(s). Selecting Increase Width from the Edit menu increases the width of the selected element. When text is selected, the size of the selected text is proportionally increased. Selecting Decrease Width from the Edit menu decreases the width of the selected element. When text is selected, the size of the selected text is proportionally decreased. Selecting Increase Height from the Edit menu increases the height of the selected element. When text is selected, the size of the selected text is proportionally increased. Selecting Decrease Height from the Edit menu decreases the height of the selected element. When text is selected, the size of the selected text is proportionally decreased. Selecting Rotate Window form the Edit menu rotates the popup window counter-clockwise around the selected popup button. Selecting Move Right from the Edit menu moves the selected item(s) to the right. Selecting Move Left from the Edit menu moves the selected item(s) to the left. Selecting Move Up from the Edit menu moves the selected item(s) up. Selecting Move Down from the Edit menu moves the selected item(s) down. Selecting Open Popup from the Edit menu opens the popup window for the selected popup button. Selecting Properties from the Edit menu opens the UI Element Setup window for the selected item, or, in the case of text, a window to enter a new text string. 61

64 CSoftDesigner Program Insert Menu The Insert menu contains commands to add controls and descriptive text to the console screen. This section includes information about each of the commands on the Insert menu, and the details on how to assign properties to the controls. The following commands are included in the Insert menu: Add UI Button Add UI Vol. Control Add Popup Button Add Text Each command selected from the Insert menu places the selected item in the upper left hand corner of the console window or in the popup window, if the popup button is selected. To assign properties to a button or volume control, right-click the item and select properties from the shortcut menu that appears. The details to assign the parameters for the selected item are described on the following pages. For details on positioning the items on the console screen, refer to Interface Element Manipulation on page 19 and Console Screen Design Tutorial on page 125. Figure 29 shows an example of the console window screen when Add UI Button is selected from the Insert menu when the button is right-clicked. FIGURE 29. Selected UI Button and Shortcut menu UI Element Setup window Whenever properties are selected for a button or volume control, a UI Element Setup window is displayed to assign the parameters for the selected item. The UI Element Button and Popup Control windows are displayed with the tabs Type and Colors, and the UI Element Volume Control window is displayed with the tabs Type and Vol. Control. Depending upon the functionality selected in the UI Element Function field, additional tabs are made available to further define the functionality of the selection, as shown in Figure 30. This section describes the fields on the common tabs that are available on the UI Element Setup window. The tabs that are particular to an individual element or volume control are explained later in the sections that describe the individual commands on the Insert menu. 62

65 Insert Menu FIGURE 30. Alert Function UI Element Setup window tabs 63

66 CSoftDesigner Program Type Tab The Type tab on the UI Element Setup window shown in Figure 31 is the default tab displayed when Add UI Button, Add UI Vol. Control or Add Popup Button is selected from the Insert Menu. This window is used to specify the function of the element, and if applicable, which line the element is associated with. FIGURE 31. Type Tab - UI Element Setup window The Type tab on the UI Element Setup window displays the type of UI Element the window applies to: Button, Volume Control, or Popup Control. UI Element Function Drop-down Menu The UI Element Function drop-down menu is used to select the desired functionality for the button or volume control. The functions available for selection for each button and volume control are explained later in the sections that describe the individual commands that can be selected on the Insert Menu. Line to Associate Function With Drop-down Menu The Line to Associate Function With drop-down menu is used to select the line to associate the button or volume control with. This field is only enabled when the selected entry in the UI Element Function field requires a line association. OK Button Selecting the OK button saves the entries and closes the window. 64

67 Insert Menu Colors Tab The Colors tab on the UI Element Setup window is available when Add UI Button or Add Popup Button is selected from the Insert Menu. This window also provides a visual display of the button in the UP position with the selected attributes, as shown in Figure 32. FIGURE 32. Colors Tab - UI Element Setup window Button Up and Button Down Group Boxes The Button Up and Button Down group boxes identify the color of the button and the color of the text on the button. Button Drop-down Menu The Button drop-down menu displays the color of the button when it is available for selection (Button Up) or when it is selected (Button Down). Default button colors are defined for each UI element function. The button colors can be changed by selecting the drop-down menu to open a palette to select the desired color. Text Drop-down Menu The Text drop-down menu displays the color of the text on the button when it is available for selection (Button Up) or when it is selected (Button Down). Default text colors are defined for each UI element function. The text colors can be changed by selecting the drop-down menu to open a palette to select the desired color. Multiple lines of text can be displayed on the button by pressing CTRL+Enter to move to the next line. Button Bitmaps Fields The Button Bitmap fields provide the ability to add a graphic status indicator to the button. 65

68 CSoftDesigner Program Up Position and Down Position Bitmap Fields The Up Position and Down Position Bitmap fields identify the bitmap to use on the button. Use the browse button located next to the field to select the bitmap. The file must be a bitmap and it must be located in the same directory as the CSoftRuntime.exe file. To use the same bitmap on the Up and Down button position, select the bitmap using the browse button located next to the Down Position Bitmap field. To use a different bitmap for the Up and Down button position, select the bitmap for each field using the browse button located next to the bitmap field. To clear an entry from the Up and Down button position bitmap fields, click on the DEL button located next to the bitmap field. Button Up Text Field The Button Up Text field identifies the text on the button when the button is available for selection (button up). Button Down Text Field The Button Down Text field identifies the text on the button when the button is selected (button down). Border Color Drop-down Menu The Border Color drop-down menu displays the color of the border around the button. Default button colors are defined for each UI element function. The button colors can be changed by selecting the drop-down menu to open a palette to select the desired color. The button border is half of the grid size on the console window. This allows buttons with the same color border to be grouped together, or to help create a visual separation between groups of buttons. Set Font Button The Set Font button displays a Font window that is used to select the text attributes for the button text. OK Button Selecting the OK button saves the entries and closes the window. 66

69 Insert Menu Add UI Button As described earlier, selecting the command Add UI Button from the Insert Menu places a button in the upper left hand corner of the console window. This section provides information on the functionality of the buttons that can be selected using the drop-down menu for the UI Element Function field on the UI Element Setup window Type tab. The information needed to define the parameters for each of the buttons is also provided in this section. FIGURE 33. Button UI Element Setup window. For details on positioning the button on the console screen, refer to Interface Element Manipulation on page 19 and Console Screen Design Tutorial on page 125. To access the UI Element Setup window for a button, do the following: 1. From the Insert menu, select Add UI Button. A UI Button appears on the C-Soft console window. 2. Right-click the UI Element button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. Active Emergency Window The Active Emergency Window button, when clicked in the CSoftRuntime program, opens the Active Emergency window. The Active Emergency window displays a list of current active emergencies. NOTE: Resolve can be done without acknowledging an emergency. When an emergency (call is red) is in the Active Emergency Window, one of two actions can be taken: 1. ACKnowledge the emergency - by acknowledging the emergency, the call turns orange and the tones stop. You can acknowledge multiple emergency calls at once. 2. Resolve the emergency - by resolving the emergency, the call turns green. You can only resolve one emergency at a time. 67

70 CSoftDesigner Program To add an Active Emergency button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Active Emergency Window. 5. Click OK. The color of the button changes and Active Emergency appears on the button. Alert The Alert function allows the console operator to send a tone to all selected lines. If PTT is not active when an Alert button is pressed, the PTT button is automatically activated to key the remote radios before the tones are generated. When the Alert function is selected, the Alert Setup tab appears (see Figure 34). FIGURE 34. Alert Setup tab Tone Type Fields The Tone Type fields identify the type of tone to play upon alert. Once a selection is made, the fields necessary to enter the setup information for that tone type are enabled on the tab. The tone types available are: Tone - a single steady tone Pulsed Tone - a pulsed tone Hi-Lo - a Hi-Lo warble 68

71 Insert Menu Low Frequency Field The Low Frequency field identifies the frequency, in Hz, of the low tones sent when the button is pressed. Low/On Duration Field The Low/On Duration field identifies the duration, in ms, at which the frequency is played. Hi Frequency Field The Hi Frequency field identifies the frequency, in Hz, of the high tones sent when the button is pressed. Hi/Off Duration Field The Hi/Off Duration field identifies the duration, in ms, at which the frequency is stopped. Tone Level Field The Tone Level field identifies the relative change, in db, allowable in the level of the tone generated. To add an Alert button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Alert. The Alert Setup tab appears. 5. Click the Alert Setup tab. The Alert Setup window appears. 6. From the Tone Type group box, select the type of tone for the alert. 7. Enter the Frequency (in Hz), Duration (in ms), and the Tone Level (in db). 8. Click OK. The button changes color and Alert appears on the button. 69

72 CSoftDesigner Program Auto-Dial String Entry When Autodial is selected from the UI Element Function drop-down menu list, the Auto-Dial String Entry tab appears (see Figure 35).The Autodial function allows the console operator to quickly dial a predefined number. FIGURE 35. Auto-Dial String Entry tab Enter Dial String Field In the Enter Dial String field to enter the number for the button. To add an Autodial button, do the following: NOTE: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Autodial. The Auto-Dial String Entry tab appears. 5. Click the Auto-Dial String Entry tab. The Auto-Dial String Entry window appears. 6. In the Enter Dial String field, enter the autodial number for the button. Commas entered in this field add a 2 second delay. 7. Click OK. The color of the button changes and Dial appears on the button. 70

73 Insert Menu Backup Line The Backup Line function forces the line to route packets to and from either the primary or secondary radio interface. When the ping routine fails to receive a reply from the Base Radio IP, it automatically switches to the Backup IP settings specified on the Per Line Parameters window. The button changes state to show the current condition. If there is a failure on both the primary and secondary radio interfaces LINK FAIL is displayed on the Select button. NOTE: When the Backup Line function is selected, a line must be selected from the Line to Associate Function With drop-down menu. When the Backup Line function is selected, the Backup Control Line Setup tab appears (see Figure 36). FIGURE 36. Backup Control Line Setup tab Allow User to Switch Primary/Backup Check Box The Allow User to Switch Primary/Backup check box indicates whether or not the console operator is allowed to manually switch between the primary and secondary radios. If selected, the console operator is allowed to manually switch between the primary and secondary radios. Otherwise, the button functions as an indicator only, and the console operator cannot control the radio in use. The C-Soft program needs to be restarted to reset from the backup radio to the primary radio. To add a Backup Line button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Backup Line. The Backup Control Line Setup tab appears. 5. From the Line to Associate Function With drop-down menu, select the line to setup the backup control. 71

74 CSoftDesigner Program 6. Click the Backup Control Line Setup tab. The Backup Control Line Setup window opens. 7. Select the Allow User To Switch Primary/Backup check box, if desired. 8. Click OK. The button changes color and Primary appears on the button. Per Line Call History The Per Line Call History function creates a button in the CSoftRuntime application. When the Per Line Call History button is clicked, the Per Line Call History window for the selected line opens. From this window, the user can view incoming calls, make outgoing calls and status messages based upon programming setup. NOTE: When the Per Line Call History function is selected, a line must be selected from the Line to Associate Function With drop-down menu. FIGURE 37. Per Line Call History window in CSoftRuntime. To add a per line call history button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Per Line Call History. 72

75 Insert Menu 5. From the Line to Associate Function With drop-down menu, select the line to display call history. 6. Click OK. The color of the button changes and InCall History appears on the button. Call List Window The Call List Window function creates a button in the CSoftRuntime application. When the Call List button is clicked, the Call List window for the selected line opens. From this window, you can view incoming calls, make outgoing calls and send status messages based upon programming setup. FIGURE 38. Call List Window in CSoftRuntime. To add a call list button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Call List. 5. Click OK. The color of the button changes and Call List appears on the button. 73

76 CSoftDesigner Program Crosspatch The Crosspatch function allows the console operator to connect two or more radios/phone lines, enabling different lines to talk to each other. Press the Crosspatch button and then press the Select button adds that line to the crosspatch. To indicate they are a part of a crosspatch group, the Select buttons change color. RX traffic on one line of a crosspatch is transmitted to all other lines in the crosspatch. Lines are removed by press the Select button a second time, or a crosspatch can be dropped by including a Crosspatch Clear button, described below on the console screen. When the Crosspatch function is selected, the Patch Group Tab appears (see Figure 40). FIGURE 39. Patch Group tab To add a Crosspatch button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Crosspatch. The Patch Group tab appears (see Figure 39). 5. Click the Patch Group tab. The Patch Group window opens. 6. From the Select Patch Group drop-down menu, select the number of the crosspatch group. Possible field values are Click OK. The color of the button changes and Patch appears on the button. 74

77 Insert Menu Crosspatch Block The Crosspatch Block function allows a particular crosspatch line to be blocked from transmitting. For example, if the line is stuck in receive mode due to noise, that line can be blocked, releasing its control of the crosspatch. After the line completes a transmit cycle, then it is eligible to once again transmit/receive as part of the patch. To add a Patch Block button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Crosspatch Block. The Patch Group tab appears (see Figure 39). 5. Click the Patch Group tab. The Patch Group window opens. 6. From the Select Patch Group drop-down menu, select the number of the crosspatch group. 7. Click OK. The color of the button changes and a Patch Block button appears in the console window. Crosspatch Clear The Crosspatch Clear function allows the console operator to drop the patch for the crosspatch group. When the Crosspatch Clear function is selected, the Patch Group tab appears (see Figure 39). To add a Patch Clear button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Crosspatch Clear. The Patch Group tab appears (see Figure 39). 5. Click the Patch Group tab. The Patch Group window opens. 6. From the Select Patch Group drop-down menu, select the number of the crosspatch group. 7. Click OK. The color of the button changes and Patch Clear appears on the button. Crosspatch Programmed The Crosspatch Programmed function allows the console operator to create a crosspatch on a predefined group of lines. NOTE: Telex recommends you assign a unique color to this button because this color is applied to all lines in the crosspatch. 75

78 CSoftDesigner Program When the Crosspatch Programmed function is selected the Line Group tab appears (see Figure 40). FIGURE 40. Line Group tab (Crosspatch Programmed Function) Select Lines for Group Field The Select Lines for Group field contains a list of all the lines configured on Setup Per Line Parameters on page 24. Selecting a line from this list assigns the line to the group. Group Patch Number Drop-down Menu The Group Patch Number drop-down menu is used to assign a unique crosspatch group number to the selected line. Autostart Crosspatch Check Box The Autostart Crosspatch check box indicates whether or not the crosspatch is automatically created when the C-Soft program is started. If this field is selected, the crosspatch selected in the Group Patch Number field is automatically created when the C-Soft program is started. To add a Crosspatch Programmed button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, Crosspatch Programmed. 5. Click the Line Group tab. The Line Group window opens. 6. On the Line Group page, select the line(s) from the Select Lines for Group field. 76

79 Insert Menu 7. From the Group Patch Number drop-down menu, select the group patch number (available group patch numbers are 1-10). 8. From the Options field, select the Autostart Crosspatch check box to automatically start the crosspatch, if desired. 9. Click OK. The color of the button changes and Preset Patch appears on the button. NOTE: To remove a line from the Programmed Crosspatch, click the highlighted line to remove. Crosspatch PTT The Crosspatch PTT function allows the console operator to transmit audio to all lines included in the crosspatch. When the Crosspatch PTT function is selected, the Patch Group tab appears (see Figure 39 on page 74). To add a Patch PTT button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Crosspatch PTT. The Patch Group tab appears (see Figure 39). 5. Click the Patch Group tab. The Patch Group window opens. 6. From the Select Patch Group drop-down menu, select the number of the crosspatch group. 7. Click OK. The color of the button changes and Patch Clear appears on the button. 77

80 CSoftDesigner Program DTMF Digit The DTMF Digit function adds one digit of a DTMF keypad. This button can be added to the console to form a DTMF keypad. All 16 pairs are supported. When the DTMF Digit function is selected, the DTMF Digit tab appears (see Figure 41). FIGURE 41. DTMF Digit tab DTMF Digit Drop-down Menu The DTMF Digit drop-down menu provides a list of numbers and letters for the DTMF keypad. Field values range from 0-9 and A-F. To assign a digit to a button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select DTMF Digit. The DTMF Digit tab appears (see Figure 41). 5. Click the DTMF Digit tab. The DTMF Digit window opens. 6. From the DTMF Digit drop-down menu, select the number you want to appear on the button (0-9, A-F). 7. Click OK. The color of the button changes and the selected number (or letter) appears on the button. NOTE: Each digit must be assigned to its own button (see Figure 42). Notice, when creating a telephone keypad, the corresponding letters for the keypad are automatically inserted. 78

81 Insert Menu FIGURE 42. DTMF Digit Example When a DTMF digit button is clicked, the digit is sent to all selected lines during a PTT operation, or it will generate it s own PTT if clicked outside of a PTT operations. NOTE: The easiest way to create a 12 or 16 digit DTMF keypad is to create a single digit, and then copy the digit with the CTRL key and mouse. After all digits have been created, select each key and edit the properties to set the key to the correct digit and text. Emergency Ack The Emergency Ack function stops the Hi-Lo tone from playing on the selected speaker. To add a Emergency Ack button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Emergency Ack. 5. Click OK. The color of the button changes and Emergency Ack appears on the button. 79

82 CSoftDesigner Program Emergency History Window The Emergency History Window function creates a button in the CSoftRuntime application. When the Emergency History window button is clicked in CSoftRuntime, the Emergency History window opens. From this window, you can view all emergencies, resolved emergencies, and acknowledged emergencies. To add a Emergency History Window button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Emergency History Window. 5. Click OK. The color of the button changes and Emergency History appears on the button. Emergency Resolve The Emergency Resolve Window function creates a button in the CSoftRuntime application. When an emergency signal is received, the C-Soft program sends an emergency Hi-Lo tone to the selected speaker to notify the console operator. In addition, the Select button for the line that received the emergency call starts to blink red. NOTE: When the Emergency Resolve function is selected, a line must be selected from the Line to Associate Function With drop-down menu. To add a Emergency Resolve button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Emergency Resolve. 5. From the Line to Associate Function With drop-down menu, select the desired line to associate with this function. 6. Click OK. The color of the button changes and Emergency Resolve appears on the button. Encryption The Encryption function allows the console operator to selectively turn ON and OFF encryption sent to an IP-223. NOTE: When the Encryption function is selected, a line must be selected from the Line to Associate Function With drop-down menu. To configure encryption on a line, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 80

83 Insert Menu 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Encryption. 5. From the Line to Associate Function With drop-down menu, select the desired line to associate this function. 6. Click OK. The color of the button changes and Clear appears on the button. Frequency Change The Frequency Change function sends a burst of packets onto the Ethernet requesting the remote radio change to the new frequency of the selected line. Additionally, all other consoles on the network change to display the new frequency of the radio on that particular line. NOTE: When the Frequency Change function is selected, a line must be selected from the Line to Associate Function with drop-down menu. When the Frequency Change function is selected, the Freq. Set tab appears (see Figure 43). FIGURE 43. Freq. Set tab Given that frequencies can be changed, it is common to place frequency selection buttons into a popup window. The console operator opens the popup window to change frequencies and closes the window when they are done. However, with the popup window closed, it becomes impossible to see exactly what frequency is currently selected or that line. By placing the variable $FREQx$( x represents the line, for example, $FREQ1$) into the Button Up Text and Button Down Text field on the Colors tab, the frequency for that line is automatically updated on the button when it changes. Additional information on popup buttons is provided in Console Screen Design Tutorial on page 125. When Scannable is selected for the line on the Per Line Parameters window, right-click the button to display a shortcut menu that provides the console operator the ability to add or remove this channel from the scan list. NOTE: This feature currently supports the Kenwood TK-x150, TK-x180, TK-x80 radio when used with an IP

84 CSoftDesigner Program When a frequency is in the scan list, a scan icon appears on the frequency change button. Parallel consoles are also alerted to update their display if a frequency is added or removed from the scan list. Select PTT Frequency Drop-down Menu The Select PTT Frequency drop-down menu is used to select the frequency for the line. This field contains all the frequencies configured on Freqs Button on page 28. To add or change a Frequency button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Frequency Change. The Freq Set tab appears. 5. From the Line to Associate Function With drop-down menu, select the desired line to associate with this function. 6. Click the Freq Set tab. The Freq Set window opens. 7. From the Select PTT Frequency drop-down menu, select the desired frequency for the line selected. 8. Click OK. The color of the button changes and FreqX (X representing the line of the frequency) appears on the button. Also the frequency is changed for the line. NOTE: Additions and changes can be made to the Per Line Frequency Setup window at any time. However, if any user interface elements have been placed on the console screen, the changes made to a line must also be changed on the individual elements, if needed. 82

85 Insert Menu Group Programmed The Group Programmed function allows the console operator to broadcast to a predefined group. When the Group Programmed function is selected, the Line Group tab appears. (see Figure 44). FIGURE 44. Line Group tab (Group Programmed Function) Select Lines for Group Field The Select Lines for Group field contains a list of all the lines configured on Setup Per Line Parameters on page 24. Selecting a line from this list assigns the line to the group. Pressing the Group Programmed button in the CSoftRuntime program places the lines defined on the Line Group tab into a select condition. To add a group programmed button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Group Programmed. The Line Group tab appears (see Figure 44). 5. Click the Line Group tab. The Line Group window opens. 6. From the Select Lines for Group field, select the line(s) for the group. 7. Click OK. The color of the button changes and Preset Group appears on the button. NOTE: To remove a line from the Group Programmed, click the highlighted line. 83

86 CSoftDesigner Program Group Select The Group Select function allows the console operator to select multiple lines that have not been predefined into a group or crosspatch. Pressing the Group Select button and then pressing the desired lines adds the lines to the group. Pressing the Group Select button a second time clears a group. To add a Group Select button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Group Select. 5. Click OK. The color of the button changes and Group Select appears on the button. Group Select Limited The Group Select Limited function is similar to the Group Select function, except the number of lines the console operator can select is limited. When the Group Select Limited function is selected, the Group Select Limited tab appears (see Figure 45). FIGURE 45. Group Select Limited tab Max Number of Simultaneous Selected Lines Field The Max Number of Simultaneous Selected Lines field identifies the number of lines a console operator can select for a group. The field values can range from 0 to

87 Insert Menu To add a group select limited button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Group Select Limited. The Group Select Limited tab appears (see Figure 45). 5. Click the Group Select Limited tab. The Group Select Limited window opens. 6. From the Select Lines for Group field, enter the maximum number of line(s) (0-200) for the group. 7. Click OK. The color of the button changes and Group Limited appears on the button. Input Indication The Input Indication function allows the console operator to monitor an HB-3 or NEO-10 input, as well as configure the parameters particular to an input source. When the Input Indication function is selected, the Input Indication Setup tab appears (see Figure 46). FIGURE 46. Input Indication Setup tab Input Source and Polarity Radio Buttons The Input Source and Polarity radio buttons identify the input source to be monitored. Once a selection is made, the field necessary to enter the setup information for that input source are enabled. Select the appropriate source: HB3 or NEO. 85

88 CSoftDesigner Program Active High Check Box The Active High check box indicates whether or not the input is set to active high. If selected, the status/button will change when the input goes to positive (high) state. Annunciation of Input Change Group Box The Annunciation of Input Change fields indicate if a beep is played when there is a change in input. Select one of the following: No Audio - Beep for - When selected, no beep sound is played when there is a change in input. When selected, a beep sound is played for the specified number of seconds when there is a change in input. When the Beep for radio button is selected, the secs field becomes active. You can configure the amount of time, in seconds. Input Destination Radio Buttons The Input Destination radio buttons identify the HB3 input destination. Select the appropriate HB3 destination radio button: None, Input 1, or Input 2. NEO Settings Group Box The NEO Settings field identifies the IP address and the input, if any, for the NEO-10. IP Field The IP field identifies the IP Address of the NEO-10. Input Drop-down Menu The Input drop-down menu identifies the input port for relays. The menu selections are None and Ports 1 through 10. To configure and add a HB3 or NEO Input Indications button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Input Indication. The Input Indication Setup tab appears. 5. Click the Input Indication Setup tab. The Input Indication Setup window opens. 6. From the Input Source and Polarity group box, select HB3 or NEO. If HB3 is selected, the Input Destinations group box becomes active; if NEO is selected, the NEO Settings group box becomes active. 7. Select the Active High check box for active high inputs. 8. From the Annunciation of Input Change group box, select No Audio or Beep. If Beep is selected, enter the amount of seconds the beep is heard. 86

89 Insert Menu If HB3 is selected, 9. From the Input Destination area, select None, Input1, or Input2. If NEO is selected 10. In the IP field, enter the IP address of the NEO Use the Input drop-down menu select the desired input. Instant Recall The Instant Recall function allows the console operator to play back a predetermined amount of audio. The C-Soft program function constantly maintains a record of the last 180 seconds (or 3 minutes) of both parallel transmit and receive audio. The recorder only records the audio when the call is active, allowing for a long conversation to be replayed without the loss of audio. Multiple Instant Recall buttons can be placed on the console screen with each button set to playback a certain period of audio. When the Instant Recall function is selected on the Type tab of the UI Element Setup window, the Duration tab appears (see Figure 47). Use the Duration tab to configure the parameters particular to audio playback. FIGURE 47. Duration tab Audio Playback Start Field The Audio Playback Start field identifies the amount of time, in seconds, from the end of the call to record. The field value ranges from 0 to 180 seconds. Audio Source Drop-down Menu The Audio Source drop-down menu determines the source from which the audio is recorded, Select or Unselect. NOTE: A Selected line is the line that is selected or user chosen.where an unselected line is not chosen by the user. 87

90 CSoftDesigner Program To configure and add an Instant Recall button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Instant Recall. The Duration tab appears. 5. Click the Duration tab. The Duration window opens. 6. In the Audio Playback Start field, enter the number of seconds old (up to 180 seconds) you want to play back audio. 7. From the Audio Source drop-down menu, select the audio source to play back. 8. Click OK. The duration and audio source are configured. The color of the button changes and IRR Select 10 appears on the button. Intercom The Intercom function allows communication between consoles without keying remote radios. The Intercom button works just like the PTT- Main button, except that additional information is included in the transmission that prevents the generation of PTT and radio keying. To add an Intercom button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Intercom. 5. Click OK. The color of the button changes and Intercom appears on the button. Intercom-Per Line The Intercom-Per Line function allows console operators to communicate with each other without keying any radio connected to the line. This button is similar to the Intercom button except that it only works on the line that is selected in the Line to Associate Function With field on the Type tab, and it does not transmit on the selected line. NOTE: When the Intercom-Per Line function is selected, a line must be selected from the Line to Associate Function With drop-down menu. To add an Intercom - Per Line button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 88

91 Insert Menu 4. From the UI Element drop-down menu, select Intercom - Per Line. The Line to Associate Function With drop-down menu becomes active. 5. From the Line to Associate Function With drop-down menu, select the line to associate the Intercom-Per Line function. 6. Click OK. The color of the button changes and Intercom appears on the button. Manual Call List Window The Manual Call List Window function creates a button called Manual Call List in the CSoftRuntime application. When the Manual Call List button is clicked, the manual call list for the selected line opens. From this window, you can manually make outbound messages on the selected line based on programming setup in Signaling Setup Parameters on page 30. FIGURE 48. Manual Call List window in CSoftRuntime application. To add a Manual Call List button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Manual Call List. 5. Click OK. The color of the button changes and Manual Call List appears on the button. 89

92 CSoftDesigner Program Marker Tone The Marker Tone function controls a periodic automatic keyup of a radio channel, along with an associated tone burst transmission for a particular line. NOTE: When the Marker Tone function is selected, a line must be selected from the Line to Associate Function With drop-down menu on the Type Tab. When the Marker Tone function is selected, the Marker Tone Setup tab appears (see Figure 49). FIGURE 49. Marker Tone Setup tab Tone Type Radio Buttons The Tone Type radio buttons identify the type of tone to play. Once a selection is made, the fields necessary to enter the setup information for that tone type are enabled on the tab. The tone types available are: Tone - a single steady tone Pulsed Tone - a pulsed tone Hi-Lo - a Hi-Lo warble Low Frequency Field The Low Frequency field identifies the frequency, in Hz, of the low tone sent when the button is pressed. Low/On Duration Field The Low/On Duration field identifies the duration, in ms, the low frequency is played. 90

93 Insert Menu NOTE: If Tone is chosen, this field is ignored because the tone is continuous. If Pulsed Tone is chosen, this field indicates the length of each tone ON period. If Hi-Lo is chosen, this field indicates how long the low tone is played. Hi Frequency Field The Hi Frequency field identifies the frequency, in Hz, of the hi tone sent when the button is pressed. NOTE: If Tone is chosen, this field is ignored because the tone is continuous. If Pulsed Tone is chosen, this field indicates the length of each tone OFF period. If Hi-Lo is chosen, this field indicates how long the high tone is played. Hi/Off Duration Field The Hi/Off Duration field identifies the duration, in ms, the hi frequency is turned off. Tone Level Field The Tone Level field identifies the relative change, in db, allowed in the level of the tone generated. Keyup Duration Field The Keyup Duration field identifies the duration, in ms, the tone is played. Time Between Tones Field The Time Between Tones field identifies the duration, in seconds, between keyups. To add a Marker Tone button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Marker Tone. The Line to Associate Function With drop-down menu becomes active and the Marker Tone Setup tab appears. 5. From the Line to Associate Function With drop-down menu, select the line to associate the Marker Tone. 6. Click the Marker Tone Setup tab. The Marker Tone Setup window opens. 7. From the Tone Type group box, select the type of tone for the alert. 8. Enter the Frequency (in Hz), Duration (in ms), and the Tone Level (in db). 9. In the Keyup Duration, enter the amount of time (in ms) the tone is played. 10. In the Time Between Tones field, enter the amount of time (in seconds) between keyups. 11. Click OK. The button changes color and Marker Tone appears on the button. Monitor The Monitor function allows the console operator to send a packet burst, similar to a frequency change, to a remote radio, instructing the radio to open squelch or ignore CTCSS tones. To add a monitor button, do the following: 91

94 CSoftDesigner Program 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Monitor. 5. Click OK. The button changes color and MON appears on the button. Mute Group The Mute Group function allows the console operator to mute the audio on a predefined group of lines. When the Mute Group function is selected, the Line Group tab appears (see Figure 50). FIGURE 50. Line Group tab (mute group function) To add a Mute Group button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Mute Group. The Line Group tab appears. 5. Click the Line Group tab. The Line Group window appears. 6. From the Select Line for Group field, select the line(s) you want to add to the group. 7. Click OK. The selected lines are assigned to the group. The button color changes and Mute Group appears on the button. 92

95 Insert Menu NOTE: To remove a line from the Group Programmed, click the highlighted line. Mute Main The Main Mute function allows the console operator to mute all lines not currently selected. NOTE: Selected lines can also be muted when the Allow Muting Selected Lines option is selected on the Global Parameters page. See Setup Global Parameters on page 37. To add a Mute Main button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Mute Main. 5. Click OK. The button changes color and Mute appears on the button. Mute - Per Line The Mute - Per Line function allows the console operator to mute a particular line. It is a latched button that is active when pressed and inactive when released. NOTE: When the Mute - Per Line function is selected, a line must be selected from the Line to Associate Function With drop-down menu on the Type Tab. When the Mute - Per Line function is selected, the Per Line Mute Button Setup tab appears (see Figure 51). FIGURE 51. Per Line Mute Button Setup tab 93

96 CSoftDesigner Program Mute Time Field The Mute Time field identifies the duration, in seconds, audio is muted before the audio is automatically restored. A value of zero (0) disables this feature. Min Mute Level Field The Min Mute Level field identifies the level, in db, the unselected audio level is reduced at the speaker. Enter a value from -20 to -1dB to reduce the level on the muted line accordingly without completely muting the line. This ensures the console operator is unable to completely turn OFF audio being monitored. A value of zero (0) completely mutes the line. NOTE: Selected lines can also be muted when the Allow Muting Selected Lines option is selected on the Global Parameters page. See Setup Global Parameters on page 37. To add a Mute - Per Line button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Mute - Per Line. The Line to Associate Function With drop-down menu becomes active. The Per Line Mute Button Setup tab appears. 5. From the Line to Associate Function With drop-down menu, select the line you want to associate with the Mute - Per Line function. 6. Click the Per Line Mute Button Setup tab. The Per Line Mute Button Setup window appears. 7. In the Mute Time field, enter the amount of time (in seconds, 0-180) the line is mute before audio is automatically restored. 8. In the Min Mute Level field, enter the level (in db, ). 9. Click OK. The button changes color and Mute appears on the button. 94

97 Insert Menu Page The Page function allows the console operator to send a single page to a specific line on a specific frequency. When the Page function is selected, the Page Setup tab appears (see Figure 52). FIGURE 52. Page Setup tab Format Drop-Down Menu The Format drop-down menu identifies the pager. This field contains all the pagers defined for the line in the Pager Setup on page 47. Use the drop-down menu to select the desired pager. Frequency Drop-Down Menu The Frequency drop-down menu identifies the frequency for the page. This field contains all of the frequencies defined for Freqs Button on page 28. Talk Time Field The Talk Time field identifies the amount of time, in ms, allowed for the console operator to add a voice message to a page after the page has been sent. This field value ranges from ms. Page String Field The Page String field identifies the page string specific to the pager selected in the format field. Send on Selected (not steered) Check Box If the Send on Selected (not steered) check box is selected, indicates whether or not the page is sent to the selected line or the line the button is associated with. 95

98 CSoftDesigner Program To add a Page button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Page. The Line to Associate Function With drop-down menu becomes active. The Page Setup tab appears. 5. From the Line to Associate Function With drop-down menu, select the line you want to associate with the Page function. 6. Click the Page Setup tab. The Page Setup window appears. 7. In the Format drop-down menu, select the type of pager being used. 8. From the Frequency drop-down menu, select the type of frequency for the pager. 9. In the Talk Time field, enter the amount of time, in ms, allowed for the console operator to add a voice message to the page. 10. In the Page String field, enter the page string or code specific to the pager. 11. Select the Send on Selected (not steered) check box, if desired. 12. Click OK. The button changes color and Page appears on the button. Page Manual Entry The Page Manual Entry function allows the incorporation of up to five (5) single tones in sequence for a specific line. When the Page Manual Entry function is selected, the Manual Page Setup tab appears (see Figure 53). FIGURE 53. Manual Page Setup tab 96

99 Insert Menu Initial Lead in Delay Field The Initial Lead in Delay field identifies the amount of time, in ms, to use for the lead-in delay. This field value ranges from ms. Frequency Drop-Down Menu The Frequency drop-down menu identifies the frequency to send the page on. This field contains all of the frequencies defined for the line in Freqs Button on page 28. Tone Level Field The Tone Level field identifies the audio level, in db, of the tone. Tone #/Hz Fields The Tone #/Hz fields identify the frequency, in Hz, and the duration, in ms, for each tone. Talk Time Field The Talk Time field identifies the maximum amount of time, in ms, allowed for talk time. Send on Selected (not steered) Check Box If the Send on Selected (not steered) check box is selected, indicates whether or not the page is sent to the selected line or the line the button is associated with To add a Manual Page button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Page - Manual Entry. The Line to Associate Function With drop-down menu becomes active. The Manual Page Setup tab appears. 5. From the Line to Associate Function With drop-down menu, select the line you want to associate with the Manual Page function. 6. Click the Manual Page Setup tab. The Manual Page Setup window appears. 7. In the Initial Lead in Delay field, enter the lead in delay, in ms, for the pager. 8. From the Frequency drop-down menu, select the type of frequency for the pager. 9. In the Tone 1 through Tone 5 fields, enter the level (in Hz) and amount of time (in ms) for each tone. 10. In the Talk Time field, enter the amount of time, in ms, allowed for the console operator to add a voice message to the page. 11. Select the Send on Selected (not steered) check box, if desired. 12. Click OK. The button changes color and Page appears on the button. 97

100 CSoftDesigner Program Page Send The Page Send function allows a console operator to send a group of pages selected using the Page Stack button. The console operator is notified when the last stacked page is sent, so a voice message can be sent to page recipients. To add a Page Send button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Page Send. 5. Click OK. The button changes color and Page Send appears on the button. Page Stack The Page Stack function allows the console operator to select a number of pages to be sent in succession. After pressing the Page Stack button, the console operator can select multiple Page buttons. Normally, a page is sent the moment the Page button is pressed, but when the Page button is pressed after the Page Stack button, all pages that are selected are stacked instead. The page group is sent once the Page Send button is pressed. When the Page Stack function is selected, an Options tab appears (see Figure 54). FIGURE 54. Options tab Unlatch Stack Button After Page Check Box Use the Unlatch stack button after page check box to enable/disable the Unlatch stack button after page. When selected, the Page Stack button automatically unlatches after the pages are sent. 98

101 Insert Menu To add a Page Stack button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Page Stack. The Option tab appears. 5. Click the Options tab. The Options Page window appears. 6. Select the Unlatch Stack Button After Page check box to automatically unlatch after the pages are sent, if desired. 7. Click OK. The button changes color and Stack Pages appears on the button. Phone-Flashhook The Phone-Flashhook function allows the console operator to perform a flashhook operation on the phone line. This button is generally included as part of a DTMF keypad. To add a Flash button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Phone - Flashhook. 5. Click OK. The button changes color and Flash appears on the button. Phone-Hold The Phone-Hold function allows the console operator to place a particular line on hold. While a line is in hold status, no TX audio is sent to the line and RX audio is sent to the unselect speaker. NOTE: When the Phone - Hold function is selected, a line must be selected from the Line to Associate Function With drop-down menu on the Type Tab. To add a Hold button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Phone - Hold. The Line to Associate Function With drop-down menu becomes active. 5. From the Line to Associate Function With drop-down menu, select the line to associate the Hold function. 6. Click OK. The button changes color and Hold appears on the button. 99

102 CSoftDesigner Program Phone-On/Offhook The Phone-On/Offhook function is available to add to the console design for a line set up as a phone line. From the Line to Associate Function With drop-down menu to select a line. NOTE: When the Phone - On/Offhook function is selected, a line must be selected from the Line to Associate Function With drop-down menu on the Type Tab. A phone, like a radio circuit, can be utilized as a network device. A C-6200 console with a phone card offers phone lines for use by anyone on the network. A phone line can be used for direct phone communications by a console operator, or to add a crosspatch to telephone capability for radio users. When the console operator presses the Phone-On/Offhook button, the line goes offhook and a dial tone is audible. All radio traffic is moved to the unselect speaker. Full-duplex audio is present from the microphone while the line is offhook and not on hold. Placing the line on hold mutes the transmit audio and places the receive audio on the unselect speaker. When a hard-wired phone card receives an incoming call, a ring signal is sent out. The C-Soft program generates a ringing sound and places a RING icon on the on/offhook button. To answer the call, the line is taken offhook. the first console to answer the call takes control of the line and all others are denied. When the Phone On/Offhook function is selected, the Remote Phone Line Select tab appears (see Figure 55). NOTE: A Mute - Per Line button can also be associated with a phone line to mute both the mic and speaker of the line. FIGURE 55. Remote Phone Line Select tab Remote Phone Number Drop-down Menu The Remote Phone Number drop-down menu identifies the line to force the use of a particular phone line on the console. To use any line, select Pool. C-Soft only creates a ring if the selected line is ringing. 100

103 Insert Menu To add a Phone ON/OFFhook button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Phone - On/Offhook. The Line to Associate Function With drop-down menu becomes active and the Remote Phone Select tab appears. 5. From the Line to Associate Function With drop-down menu, select the line to associate the On/Offhook function. 6. Click the Remote Phone Select tab. The Remote Phone Select window opens. 7. From the Remote Phone Number drop-down menu, select the physical line of the device that has a PSTN line attached. C6200 choices can be 1-18 with IP-223 lines 1 and Click OK. The button changes color and Phone OnHook appears on the button. PTT - Main The PTT - Main function allows the console operator to transmit audio to all selected channels. This button is generally included on all console designs. When the console operator presses the PTT - Main button, audio is sent to all selected channels. To add a PTT- Main button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select PTT - Main. 5. Click OK. The button changes color and PTT appears on the button. 101

104 CSoftDesigner Program PTT - Per Line The PTT - Per Line function, or instant PTT function, allows the console operator to immediately keyup a specific line on the current frequency. NOTE: When the PTT - Per Line function is selected, a line must be selected from the Line to Associate Function With drop-down menu on the Type Tab. When the PTT - Per Line function is selected, the Per Line PTT Setup tab appears (see Figure 56). FIGURE 56. Per Line PTT Setup tab Select PTT Frequency Drop-down Menu The Select PTT Frequency drop-down menu identifies the desired frequency to use per selected line. To add a PTT-Per Line button, do the following: 1. From the UI Element drop-down menu, select PTT - Per Line. The Line to Associate Function With drop-down menu becomes active. 2. From the Line to Associate Function With drop-down menu, select the desired line to associate with PTT Per Line. 3. Click the Per Line PTT Setup tab. The Per Line PTT Setup tab appears. 4. From the Select PTT Frequency drop-down menu, select the frequency. 5. Click OK. The color of the button changes and Freq X (where X is the frequency) appears on the button. PTT - Talk Back The PTT - Talk Back function allows the console operator to transmit back to the last line from which audio was received. 102

105 Insert Menu To add a PTT Talkback button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select PTT - Talk Back. 5. Click OK. The button changes color and PTT Talkback appears on the button. Radio - On/Offhook The Radio On/Offhook function allows the console operator to control a radio using a standard PSTN (public switched telephone network) phone line. Radio - On/Offhook is similar to Phone-On/Offhook on page 100, except radio-on/offhook has a keep alive tone generated to keep the phone line from dropping. A keep alive tone goes between the radio and console so the system knows to stay active until after the connection is broken. To add a Radio On/OffHook button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Radio - On/Offhook. The Line to Associate Function With drop-down menu becomes active and the Remote Phone Select tab appears. 5. From the Line to Associate Function With drop-down menu, select the line to associate the On/Offhook function. 6. Click the Remote Phone Select tab. The Remote Phone Select window opens. 7. From the Remote Phone Number drop-down menu, select the line to force the use of a particular phone line on the console. 8. Click OK. The button changes color and Radio OnHook appears on the button Relay Control Button The Relay Control Button function allows the console operator to control the relays on an attached HB-3 or network connected NEO-10. When the Relay Control Button function is selected, the Relay Control Setup tab appears (see Figure 57). 103

106 CSoftDesigner Program FIGURE 57. Relay Control Setup tab Relay Destination Radio Buttons The Relay Destination radio buttons identify the relay to be controlled. Once a selection is made, the fields necessary to enter the setup information for the relay are enabled. Select the relay destination: HB3 or NEO. Relay Behavior Radio Buttons The Relay Behavior radio buttons identify the mode for the relay control. Select the desired mode radio button for the relay control: Latch Relay On/Off, Momentary Relay, or Timed Relay. HB3 Settings Radio Buttons The HB3 Settings radio buttons identify the HB3 relay to control. Select the desired relay radio button to control: None, Relay 1, or Relay 2. NEO Settings Field The NEO Settings field identifies the IP address and the relay, if any, for the NEO-10. IP Field The IP field identifies the IP address of the NEO-10. Relay Drop-down Menu The Relay drop-down menu identifies the desired relay. 104

107 Insert Menu To configure and add a HB3 or NEO Relay Control button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Relay Control Button. The Relay Control Setup tab appears. 5. Click the Relay Control Setup tab. The Relay Control Setup window opens. 6. From the Relay Destination group box, select HB3 or NEO. If HB3 is selected, the HB3 Settings group box becomes active; if NEO is selected, the NEO Settings group box becomes active. 7. From the Relay Behavior group box, select the desired mode radio button for the relay control - Latch Relay On/Off, Momentary Relay, or Timed Relay. If HB3 is selected: 8. From the HB3 Settings group box, select None, Relay1 or Relay2. If NEO is selected 9. In the IP field, enter the IP address of the NEO From the Relay drop-down menu, select the desired relay. 11. Click OK. The button changes color and Relay Off appears on the button. RX All The RX All function allows the console operator to remove mute on selected lines if Allow Muting Selected Lines is selected. When the console operator presses the RX All button it does not change the select status of any line. To add an RX All button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select RX All. 5. Click OK. The button color changes and RX All appears on the button. Scan The Scan function allows the console operator to scan a selected line. To add a Scan button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 105

108 CSoftDesigner Program 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Scan. The Line to Associate Function With drop-down menu becomes active. 5. From the Line to Associate Function With drop-down menu, select the line to associate with Scan. 6. Click OK. The button color changes and Scan Off appears on the button. Select The Select function allows the console operator to toggle transmission channels when a master or accessory PTT button is selected. DTMF and Alert tones are also transmitted to all selected lines. Select buttons also indicate the type of activity on a line, such as: audio receive, audio transmit, crossmute, intercom, and supervisor status. NOTE: The use of customized icons is supported. By default, small circular LEDs are used for TX, RX, Intercom, and Crossmute icons. The icon must be a 24-bit color bitmap (.bmp) file and use the following naming conventions: txled.bmp, rxled.bmp, icled.bmp, and xtxled.bmp. The bitmap file must be located in the same directory as the CSoftRuntime.exe file. For a transparent button, use RGB color 192, 192, 192. When the Select function is selected, the Select Button Setup tab appears (see Figure 58). NOTE: When the Select function is selected, a line must be selected from the Line to Associate Function With drop-down menu on the Type Tab. FIGURE 58. Select Button Setup tab DTMF Digits for Select Call Field The DTMF Digits for Select Call field identify the digits required to activate the select call feature. The C-6200 and the IP- 223 have built in DTMF decoders. The decode information is embedded into the IP packet stream and when decoded, it is used to notify the console operator of an outside call. 106

109 Insert Menu Annunciation of Select Call Group Box The Annunciation of Select Call group box indicates the type of notification when a select call is received. The Blink Select Button check box can be selected in addition to one of the audio selections. Select the desired notification: Blink Select - when selected, the select button blinks when a select call is received. No Beep - when selected, no beep sound is played when a select call is received. Beep For - when selected, a beep sound is played for the specified the number of seconds. Beep Until PTT - when selected, a beep sound is played until PTT when a select call is received. Action on Select Call Field The Action on Select Call field indicates if an active Mute button can be opened during a select call. Select the desired action: No Action - when selected, no action occurs. Open Mute - when selected, specify the duration, in seconds, the mute button should be opened. To add a Select button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Select. The Line to Associate Function With drop-down menu becomes active and the Select Button Setup tab appears. 5. From the Line to Associate Function With drop-down menu, select the line to associate with Select. 6. Click the Select Button Setup tab. The Select Button Setup window opens. 7. In the DTMF Digits for Select Call field, enter the digits required to activate the select call feature. 8. From the Annunciation of Select Call group box, select the type of notification to be used. 9. From the Action on Select Call group box, select the mute action during a select call. 10. Click OK. The button changes color and Select appears on the button. Supervisor The Supervisor function allows a single dispatch location to seize control of a line or group of lines. After pressing the Supervisor button in CSoftRuntime, the console operator enters the four-digit code and upon completion of the code entry, a supervisor packet burst is sent out to all selected lines. ONce a console receives a packet burst those lines are removed from local control. The console operator of those lines is no longer able to hear receive traffic or create transmit traffic. 107

110 CSoftDesigner Program To terminate the supervisor function automatically after a period of inactivity, enter the designated time on the Global Properties Setup window (see Setup Global Parameters on page 37). When the Supervisor function is selected, the Set PIN tab appears (see Figure 59). FIGURE 59. Set PIN tab Enter Pin Number Field The Enter Pin Number field identifies a four-digit PIN number the console operator must enter to enable the supervisor function To add a Supervisor button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select Select. The Set PIN tab appears. 5. Click the Set PIN tab. The Set PIN window appears. 6. In the Enter PIN Number field, enter a unique, 4-digit PIN number. 7. Click OK. The button changes color and Supervisor appears on the button. 108

111 Insert Menu TX All The TX All function allows the console operator to place all lines into a selected mode. A subsequent PTT is then transmitted on all lines. To add a TX All button, do the following: 1. From the Insert menu, select Add UI Button. A None button appears on the console window appears. 2. Right-click the button. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 4. From the UI Element drop-down menu, select TX All. 5. Click OK. The button color changes and TX All appears on the button. Add UI Vol. Control As described earlier, selecting the Add UI Vol. Control from the Insert Menu places a volume control slide in the upper left hand corner of the console window. This section provides information on the functionality of the different volume controls that can be select from the UI Function drop-down menu. FIGURE 60. Volume Control UI Element Setup window To access the UI Vol. Control Slider window for a button, do the following: 1. From the Insert menu, select Add UI Vol. Control. A UI Vol.Control slider appears on the C-Soft console window. 109

112 CSoftDesigner Program 2. Right-click the UI Vol. Control slider. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. UI Element Function The UI Element Function drop-down menu is used to select the desired functionality for the button or volume control. The functions available for selection for each button and volume control are explained later in the sections that describe the individual commands that can be selected on the Insert Menu. Volume-Master Select The Volume-Master Select function provides a single volume control that manipulates the volume of all selected audio. Volume-Master Unselect The Volume-Master Unselect function allows the console operator to change the unselect volume for all lines. Volume - Per Line The Volume - Per Line function allows the console operator to control the relative level of the selected line with respect to other lines. Line to Associate Function With Drop-down Menu The Line to Associate Function With drop-down menu is used to select the line to associate the button or volume control with. This field is only enabled when the selected entry in the UI Element Function field requires a line association. OK Button Selecting the OK button saves the entries and closes the window. NOTE: If the associated line is muted, the volume control for the line is disabled. 110

113 Insert Menu Volume Control Tab The Vol. Control tab shown in Figure 61 is used to configure the volume control parameters. FIGURE 61. Vol.Control tab - UI Element Setup window Orientation Field The Orientation radio buttons identify the orientation of the volume control. Select the desired orientation for the control: Horizontal or Vertical. Minimum Volume Field The Minimum Volume field identifies the minimum volume level for the control. Enter a value from -20dB to -1dB. A value of zero (0) mutes the audio. Maximum Gain Drop-down Menu The Maximum Gain drop-down menu identifies the gain in db. Use the drop-down menu to select the desired gain. A value of zero(0) allows the console operator to listen to the audio at the maximum level of the incoming audio. Slider Background Color Drop-down Menu The Slider Background Color drop-down menu displays the color of the volume control slide. Use the drop-down palette to select the desired color. To add a volume control, do the following: 1. From the Insert Menu, select Add UI Vol. Control. The Volume Control slider appears on the console window. 2. Right-click the Vol. Control slider. A shortcut menu appears. 3. From the shortcut menu, select Properties. The UI Element Setup window appears. 111

114 CSoftDesigner Program 4. From the UI Element Function drop down menu, select a volume function. 5. Click the Vol. Control tab. The Vol Control tab appears. 6. In the Orientation field, select the desired orientation radio button of the volume control slider, either horizontal or vertical. 7. In the Minimum Volume field, enter a minimum volume (a value between -20 and -1, and 0). 8. From the Maximum Gain drop-down menu, select the maximum gain (0dB, 3dB 6dB, and 12dB). 9. From the Slider Background Color drop-down menu, select the background color for the slider control. 10. Click OK. FIGURE 62. Slider Background Color Palette For details on positioning the volume control on the console screen, see Console Screen Design Tutorial on page

115 Insert Menu Add Popup Button As described earlier, selecting Add Popup Button from the Insert menu places a Popup Button in the upper left hand corner of the console window or in a Popup Window, if the popup button is selected. This section provides information on the functionality of the popup buttons, that can be selected using the UI Element Function drop-down menu. FIGURE 63. Popup Control UI Element Setup window To add a Popup button to the CSoft Console window, do the following: 1. From the Insert menu, select Add Popup Button. A Popup Button appears on the C-Soft console window. To open a popup window in CSoftDesigner, do the following: 1. Right-click the UI Element popup button. A shortcut menu appears. 2. From the Shortcut menu, select Open Popup. A popup window appears as shown in Figure 64. FIGURE 64. Popup Window 113

116 CSoftDesigner Program To close a popup window, do the following > Click Done on the popup window. The Popup window closes. To insert items into the popup window, do the following: 1. Open a popup window as described above. 2. From the Insert Menu, select the desired element. 3. Repeat step 2 as necessary. NOTE: The popup button must be selected in order to insert items into a popup window. To edit items in the popup window, do the following: 1. Open a popup window as described above: 2. Select the item(s) in the popup window. Red targets appear on the items. 3. Perform the desired action on the selected item(s). NOTE: The parameters for the item(s) can be changed, and the item(s) can be cut, copied, or moved in the same way as an item(s) is when it is placed directly on the console window. Popup Window Control The Popup Window Control function is used to add a popup window to a button. The popup window is one of the most versatile user interface options. Popup windows can be used to group together similar line functions, pages, alerts, or any combination of button and slider controls. Popup buttons can even be included within a popup window allowing for nested controls. Popup Call History The Popup Call History function provides the console operator with a historical view of all the activity on the connected radio channels. When the Popup Call History button is pressed, a call history list that contains up to 500 lines of text, including the date, time, and channel information for all incoming radio calls, appears in a window. If user ANI information is available, it is also displayed in the list. When all of the calls cannot be displayed in the window, scroll bars are provided on the window so the console operator can review all the calls. In addition to displaying a call history, a call window can be used to play back audio from recent calls. The IRR function was previously discussed, but an alternate way to play back a call is to double-click the date stamped entry in the call history window. If the audio was played to either the select or unselect speaker, it is stored and accessible. While the call history audio is playing, the recorder continues to record other call that come in, but they are not played because a previous call is being played. Three minutes of audio is the amount of audio that is stored. Silence between calls is not stored. The date and audio is not exportable. 114

117 Insert Menu When the Popup Call History function is selected, the Call List Options tab appears (see Figure 65). FIGURE 65. Call List Options tab Include Muted Calls in List Check Box The Include Muted Calls in List check box indicates whether or not muted calls are included in the call history list. If selected, muted calls are included in the call history list. Include NEO Changes in List Check Box The Include NEO Changes in List check box indicates whether or not NEO-10 event changes are included in the call history list. If selected, NEO-10 event changes are included in the call history list. Call Window Lines Field The Call Window Lines field identifies the number of lines of text saved in the call history list. Up to 500 lines of text can be saved. Call Window Font Size Field The Call Window Font Size field identifies the font size of the text in the call history list. The default is 8 point. Popup Web Page The Popup Web Page function provides the ability to embed a web page in the popup window. When the Popup Web Page button is pressed, the specified web page is displayed in the popup window. NOTE: A maximum of three web pages are allowed on any console design. 115

118 CSoftDesigner Program When the Popup Web Page function is selected, the Popup Webpage Setup tab appears (see Figure 66). FIGURE 66. Popup Webpage Setup tab Webpage URL Field The Webpage URL field identifies the URL of the web page to display in the popup window. Refresh Interval Field The Refresh Interval field identifies the amount of time that passes, in seconds, before the web page displayed in the popup window is automatically refreshed. For example, if a radar weather map is displayed on the console operator s screen, an entry of 300 in this field automatically refreshes the radar image every five (5) minutes. A value of zero (0) indicates the web page will only refresh on the startup of the C-Soft application. Refresh when popup button is pressed Check Box The Refresh when popup button is pressed check box indicates whether or not the web page display is refreshed when the Popup Web Page button is pressed. If selected, whenever the Popup Web Page button is pressed, the web page display is refreshed. To access the UI Element Setup window for a Popup button, do the following: 1. Right-click the Popup Button. A shortcut menu appears. 2. From the shortcut menu, select Properties. The UI Element Setup window appears. For details on positioning the popup button on the console screen, refer to Interface Element Manipulation on page 19 and Console Screen Design Tutorial on page 125. Add Text Selecting the command Add Text from the Insert menu displays the Font window shown in Figure X. This window is used to add descriptive text to the console screen or to a popup window. This section provides information on the Font window. 116

119 Insert Menu For details on positioning the text or to edit the text once it is defined on the console screen, refer to Interface Element Manipulation on page 19 and Console Screen Design Tutorial on page 125. FIGURE 67. Font Window The Font window includes standard options for Font, Font Style, Size, and Color. Changes to these options are displayed in the Sample box. NOTE: Generally, it is a good idea to select generic fonts like Arial and Times Roman for console layouts. Otherwise the designer must ensure the chosen fonts exist on the computer the design is to be used on. Horizontal Check Box The Horizontal check box indicates whether or not the text is displayed on the console screen in a horizontal orientation. If this field is not selected, the text is displayed vertically. Enter Text Field The Enter Text field identifies the text to place on the console screen. The text string can be up to 50 characters in length. OK Button Selecting the OK button saves the entries and closes the window. Cancel Button Selecting the Cancel button clears any entries made and closes the window. 117

120 CSoftDesigner Program 118

121 CHAPTER 5 CSoftRuntime Program Once the design is created, the CSoftDesigner program generates a file that is read by the CSoftRuntime program. The CSoftRuntime software does the actual IP communications with the other radio elements available on the network. Starting the CSoftRuntime Program To start the CSoftRuntime program, double-click the CSoftRuntime desktop shortcut created during the installation of the program. Opening Files The CSoftRuntime program opens file C6200_Default.veg upon startup, provided the file is located in the same directory as the CSoftRuntime.exe file. If the files are not located in the same directory, no screen design is opened so the console does not function. Files other than the default file can be opened in one of two ways: By configuring a desktop shortcut to load a specific file upon startup. By associating CSoftRuntime.exe with a.veg file so the file can be double-clicked to open the CSoftRuntime program. A license dongle must be installed in the USB port or Parallel port of the computer to run the full version of the CSoftRuntime program. When a license dongle is not installed, the console design can be tested in Demo mode. When the CSoftRuntime program is started, the Key Read Error window in Figure 68 appears. Click the Demo button to open the file. FIGURE 68. Key Read Error Window 119

122 CSoftRuntime Program To associate the CSoftRuntime program with.veg files, do the following: 1. Open the directory where the.veg file is located. 2. Double-click the desired.veg file. A Windows error message appears. FIGURE 69. File Association windows 3. In the Windows window, select the Select the program from a list radio button. 4. Click OK. An Open With window opens. 5. In the Open With window, select the Always use the selected program to open this kind of file check box. 6. Click Browse. An Open With window opens. 120

123 Starting the CSoftRuntime Program FIGURE 70. File Association windows 7. From the Look In drop-down menu, navigate to the CSoftRuntime.exe program. 8. In the list of files, select the CSoftRuntime.exe file. CSoft Runtime.exe is displayed in the Filename field. 9. Click Open. The Open With window closes and the original Open With window with the CSoftRuntime, Console Application highlighted in the Programs list (see Figure 70). 10. Click OK. The CSoftRuntime program opens. 121

124 CSoftRuntime Program CSoftRuntime Window When the CSoftRuntime program is started, the program window displays the console design. A six line console design, along with several other user interface elements is shown in Figure 71. FIGURE 71. CSoftRuntime window There is also a status bar in the program window located directly below the title bar. The status bar is divided into five panes that provide different status information. From left to right, these panes display: text messages, the IR playback position, the PTT status, the VU meter, and the current time, as set on the computer clock. Window Sizes By default, the CSoftRuntime program window fills the entire monitor screen. However, this may not be acceptable for a single monitor system, when only a small monitor is available, or if the console operator views the software on a multimonitor computer. In these cases, the size of the console screen can be changed to match the size of the console operator s monitor screen. When the CSoftRuntime program starts it looks for the file cposi.txt. This file is created each time the CSoftRuntime program is closed. The cposi.txt file records the size and position of the CSoftRuntime program window. In addition to storing the position information, the cposi.txt file also stores the console state at shutdown. This includes information such as the selected 122

125 CSoftRuntime Window channels, mute states, volumes, channel frequencies, and the entries in the call log (without the IRR audio). Since the cposi.txt file does not exist the first time the CSoftRuntime program is started, the CSoftRuntime window fills the entire screen. NOTE: If one console design is closed and a different console design is started, it is likely the line states will not match. To change the size of the console screen, do the following: 1. When designing the console screen, make sure the following Windows controls on the Global Properties Setup window (see page 37) in the CSoftDesigner program are selected. Allow Minimize Allow Maximize Allow Resize Allow Close NOTE: If this is an existing design, verify these controls are enabled for the design. If they are not, select the Windows controls listed above, and then proceed to the next step. 2. Save the designer file (.veg) in the same directory as the CSoftRuntime.exe file. 3. Open the.veg file you just saved. 4. Resize and position the console screen, as desired. The elements on screen do not rescale to fit the screen size and some may be hidden from view when the screen is resized. This step is only to create the size and position of the window. The next time the console screen is opened, all of the elements on the console screen are automatically scaled to fit the console screen by the CSoftRuntime program. 5. Close the CSoftRuntime program once the console screen is to the desired size and position. The cposi.txt file is created by the program is when it is closed 6. Open the.veg file. The window opens using the last location and size with the buttons, sliders, VU Meter, and clock in the correct locations. 7. If the console window screen needs further adjustment, repeat the above steps until the console screen is the desired size. 123

126 CSoftRuntime Program 124

127 CHAPTER 6 Console Screen Design Tutorial This section describes how to create and test a console design using the C-Soft application software. To create a console design, you should be familiar with the information contained in the CSoftDesigner Program and CSoftRuntime Program sections of this guide. These instructions are written assuming the license dongle software has been installed on the system and the key is installed in the USB port or Parallel port of the computer. NOTE: NOTE: NOTE: All buttons and sliders used in this tutorial use the default colors and text defined for the individual UI Element function except where noted. To change the color, text, or font on the button, select the color tab and make the desired changes. It is a good idea to periodically save the console design while working on the design. In this tutorial, the design is saved under the name C6200F_Default.veg, which is the default file the CSoftRuntime program opens at startup. A copy of the tutorial final design is included on the C-Soft application CD in a file named Tutorial1.veg. Start the CSoftDesigner Program Double-click the CSoftDesigner desktop shortcut created during the installation of the program. Setup Basic IP Parameters The tutorial console is designed to accommodate a six-radio system. Each radio has four active frequencies. 1. From the Edit menu, select Setup Per Line Parameters. The Per Line Parameters window appears. 2. On the Per Line Parameters window, click the Autofill button located at the bottom of the window. The AutoFill Line Properties window appears. 125

128 Console Screen Design Tutorial 3. Use the entries shown in Figure 72 to complete the Autofill window. FIGURE 72. C-Soft Tutorial - AutoFill Line Properties window 4. Click OK. The AutoFill Line Properties window closes and six lines of the Per Line Parameters window automatically populate 5. On the Per Line Parameters window, click the Freqs button. The Per Line Frequency Setup window appears. 6. Select the Enable check boxes for Freq Number 1 through 4. The Frequency Name fields are enabled for frequencies 1 through 4. NOTE: Each radio in the console design has four active frequencies. 126

129 7. In the Frequency Name field, enter a descriptive name for Frequency Number 1 through 4 (see Figure 73). FIGURE 73. C-Soft Tutorial - Per Line Frequency Setup window 8. Click Close. The information you entered is saved. 9. Repeat steps 5 through 8 to enter the frequencies for each line on the Per Line Parameters window. 127

130 Console Screen Design Tutorial 10. Verify your Per Line Parameters window looks like Figure 74. FIGURE 74. C-Soft Tutorial - Per Line Parameters window 11. Click Close. The data entered is saved. NOTE: We recommend the base IP addresses of the radios are entered. Base IP address Create a Master PTT, Monitor, and Intercom Button 1. From the Insert Menu, select Add UI Button. A blank button appears on the console window. 2. Using your mouse, select, and then drag the button to the bottom center of the console window. 3. Use the sizing tool (insert thumbnail icon) to increase the width of the button to approximately three times the original size of the button. 4. Right-click the button. A shortcut menu appears. 5. From the shortcut menu, select Properties. The UI Element Setup window appears. 6. From the UI Element Function drop-down menu, select PTT-Main. 7. Click OK. The UI Element Setup window closes. The color of the button changes and PTT appears on the button. 8. From the Insert menu, select Add UI Button. A blank button appears on the console window. 9. Using your mouse, select, and then drag the button so it is positioned to the side of the PTT button. 10. Repeat steps 7 and 8, except position the button on the other side of the PTT button. 128

131 11. Right-click the blank button to the left of the PTT button. A shortcut menu appears. 12. From the shortcut menu, select Properties. The UI Element Setup window appears. 13. From the UI Element Function drop-down menu, select Monitor. 14. Click OK. The UI Element Setup window closes. The color of the button changes and MON appears on the button. 15. Right-click the blank button to the right of the PTT button. A shortcut menu appears. 16. From the shortcut menu, select Properties. The UI Element Setup window appears. 17. From the UI Element Function drop-down button, select Intercom. 18. Click OK. The UI Element Setup window closes. The color of the button changes and Intercom appears on the button. After completion of the above steps, the screen should look like Figure 75. FIGURE 75. C-Soft Tutorial - Master PTT, Monitor, and Intercom buttons 129

132 Console Screen Design Tutorial Create a Column of Controls To create a column of controls, do the following: 1. From the Insert menu, select Add UI Button. A blank button appears in the console window. 2. Using your mouse, select, and then drag the button so it is positioned above and to the left of the MON button. 3. Right-click the button. A shortcut menu appears. 4. From the shortcut menu, select Properties. This opens the UI Element Setup window. 5. From the UI Element Function drop-down menu, select PTT - Per Line. The Per Line PTT Setup tab appears. 6. Click OK. The UI Element Setup window closes. The color of the button changes and InPTT appears on the button. 7. From the Insert menu, select Add UI Vol. Control. A slider element appears in the console window. 8. Using your mouse, select, and then drag the slider so it is positioned directly above the InPTT button. 9. Right-click the slider. A shortcut menu appears. 10. From the shortcut menu, select Properties from the shortcut menu. The UI Element Setup window appears. 11. From the UI Element Function drop-down menu, select Volume - Per Line. The Vol. Control tab appears. 12. In the Line to Associate With drop-down menu, leave Line 1 selected. 13. Click the Vol. Control tab. The Vol. Control tab opens (see Figure 76). FIGURE 76. C-Soft Tutorial - Changing the Slider Background Color 130

133 14. Click the Slider Background Color drop-down menu. The color palette appears. 15. Select the color from the palette to match the color of the InPTT button border. 16. Click OK. The UI Element Setup window closes and the slider color changes. 17. Use the sizing tool, increase the width of the slider to the same width as the InPTT button. 18. From the Insert menu, select the Add UI Button. A button appears on the console screen. 19. Using your mouse, select, and then drag the button so it is positioned directly above the volume control slider. 20. Right-click the new button. A shortcut menu appears. 21. From the shortcut menu, select Properties from the shortcut menu. The UI Element Setup window appears. 22. From the UI Element Function drop-down menu, select Mute - Per Line. 23. In the Line to Associate Function With drop-down menu, leave Line 1 selected. 24. Click OK. The UI Element Setup window closes. The color of the button changes and Mute appears on the button. 25. Repeat steps 18 through 24 to add another button, except position the new button directly above the Mute button. Set the button function to Select. The color of the button changes and Select appears on the button. 131

134 Console Screen Design Tutorial After completion of the above steps, the screen should look like Figure 77. FIGURE 77. C-Soft Tutorial - Create a Column of Controls Add A Popup Button This procedure describes the steps to set up a popup window to access the four active frequencies in the console design for Line 1. To add a popup button, do the following: 1. From the Insert menu, select Add Popup Button. A popup button appears on the console window. 2. Using your mouse, select, and then drag the button so it is positioned directly above the Select button. 3. Using the Decrease Width and Height Tool, decrease the size of the button to match the same size as the other buttons. 4. Use the Positioning Tool, move the Popup button so it is positioned directly above the Select button. 5. Right-click the Popup button. A shortcut menu appears. 6. From the shortcut menu, select Properties from the shortcut menu. The UI Element Setup window appears. 132

135 NOTE: NOTE: 7. Click the Colors tab. The Colors tab open. 8. In the Button Up Text field, enter $FREQ1$. 9. In the Button Down Text field, enter $FREQ1$. 10. Click OK. The UI Element Setup window closes. The color of the button changes and $FREQ1$ appears on the button. 11. Right-click the $FREQ1$ button. A shortcut menu appears, 12. From the shortcut menu, select Open Popup. A Popup Window appears. 13. Select the $FREQ1$ button. A red target appears on the button. 14. From the Insert menu, select Add UI Button. The button is placed inside the popup window. The popup button must be selected and the popup window must be open in order to insert a button into a popup window. 15. Select the button in the popup window. 16. Use the position tool, move the button into the upper left hand corner of the popup window. 17. Right-click the popup window button. A shortcut menu appears. 18. From the shortcut menu, select Properties. The UI Element Setup window opens. 19. From the UI Element Function drop-down menu, select Frequency Change. The Freq Set tab appears. 20. From the Line to Associate Function With drop-down menu, leave Line 1 selected. 21. Click OK. The UI Element Setup window closes. The color of the button changes and FREQ1 appears on the button. 22. Repeat steps 11through 21 to add three more buttons to the popup window. Position the buttons as shown in Figure 78. An alternate method to add the buttons is to copy the button three times. To do this, hold the CTRL key and use the mouse to click the Freq 1 button. Drag the copy of the button into position. Release the CTRL key when the button is in position. This method copies the button and all the parameters defined for the button. 23. Right-click the button in the popup window located below the original Freq 1 button. A shortcut menu appears. 24. From the shortcut menu, select Properties. The UI Element Setup window appears. 25. From the UI Element Function drop-down menu, select Frequency Change. The Freq Set tab appears. 26. In the Line to Associate Function With drop-down menu, leave Line 1 selected. 27. Click the Freq Set tab. The Freq Set tab opens. 28. From the Select PTT Frequency drop-down menu, select 2-Freq 2 (see Figure 77). NOTE: These frequencies were defined for the line on the Per Line Frequency Setup window described in Setup Basic IP Parameters on page

136 Console Screen Design Tutorial 29. Click OK. The UI Element Setup window closes. The color of the button changes and FREQ2 appears on the button. 30. Repeat steps 23 through 29 to set the frequencies for the remaining buttons in the popup window to Freq 3 and Freq Select the $FREQ1$ button with the Popup Window still visible. A red target appears on the button. 32. Use the sizing tools, adjust the size of the popup window to minimize the space it occupies on the console window. 33. Click Done. The popup window closes. After completion of the above steps, the window should now look like Figure 78 (shown with popup window open). FIGURE 78. C-Soft Tutorial - Add a Popup Button 134

137 Saving the Design Now that part of the dispatch screen has been created, it would be a good idea to save the design. To save the design, do the following: 1. From the File menu, select Save. The Save As window appears. 2. From the Save in drop-down menu, select the directory where the CSoftRuntime.exe file is stored. 3. In the File Name field, enter C6200F_Default. 4. Click Save. The File is saved and the Save As window is closed. NOTE: The CSoftDesigner program performs a validation on the console design. A Design Errors window displays the results of the test, as shown in Figure 79. Check the results of the test and if necessary, correct any errors that were found. When all errors have been corrected, repeat the above steps. FIGURE 79. C-Soft Tutorial - Design Errors window NOTE: If all of the results cannot be displayed within the window, a scroll bar is provided on the window to scroll all of the test results. 5. Click Close. The Design Errors window closes. 135

138 Console Screen Design Tutorial Copy and Change a Group of Elements These steps describe the procedure to copy a group of elements and then change the parameters for the group of elements. When this procedure is completed, the console design will contain a column of controls for each line defined on the Per Line Parameters screen in Setup Basic IP Parameters on page 125. To copy and change group elements, do the following: 1. Place the mouse pointer to the top and to the side of the column of controls and press the left mouse button and draw a box around the column. A target is displayed on each element selected. 2. From the Edit menu, select Copy. The targets are removed from the selected elements. 3. From the Edit menu, select Paste. A copy of the items are placed on the screen cascading off the original column as shown in Figure 80. A target is displayed on the copied elements. 4. Use the positioning tools to move the column up and to the right of the original column. Position the column so it is aligned with the original column. NOTE: A group of items cannot be moved using the mouse. Once selected, the positioning tools on the toolbar must be used to move the items as a group. The arrow keys on the keyboard cannot be used to move the items. FIGURE 80. C-Soft Tutorial - Copy and Paste multiple items. 5. With the column still selected, right-click an element. A shortcut menu appears. 136

139 6. From the shortcut menu, select Group Line Number. The UI Group Properties screen appears. FIGURE 81. C-Soft Tutorial - UI Group Properties window. 7. From the Line to Associate Function With drop-down menu, select Line Click OK. The UI Group Properties window closes. All of the selected elements are now associated with Line 2. To change the variable for the second column of elements, do the following: 1. Click the console screen outside the columns. This ensures no items are selected. 2. Right-click $FREQ1$ button in the second column. A shortcut menu appears. 3. From the shortcut menu, select Properties. This opens the UI Element Setup window. 4. Click the Colors tab. The Color tab opens. 5. In the Button Up Text field, change the variable $FREQ1$ to $FREQ2$. 6. In the Button Down Text field, change the variable $FREQ1$ to $FREQ2$. 7. Click OK. This changes the text on the button to $FREQ2$. 8. Right-click $FREQ2$. A shortcut menu appears. 9. From the shortcut menu, select Open Popup. A popup window appears. 10. Place the mouse pointer to the top left of the button in the popup window, press the left mouse button and draw a box around the elements to select them. A red target is appears on each button. 11. With the buttons still selected, right-click one of the buttons. A shortcut menu appears. 12. From the shortcut menu, select Group Line Number. The UI Group Properties window appears. 13. From the Line to Associate Function With drop-down menu, select Line Click OK. The UI Group Properties window closes. All frequencies for the buttons in the popup window are changes to the frequencies assigned to Line

140 Console Screen Design Tutorial To change the border/background colors to differentiate the radio channels, do the following: 1. Right-click the $FREQ2$ button. A shortcut menu appears. 2. From the shortcut menu, select Properties. The UI Element Setup window appears. 3. Click the Colors tab. The Color tab opens. 4. Select the Border Color drop-down menu. The Border Color palette appears. 5. From the palette, select the color green. 6. Click OK. The UI Element Setup window closes. The border color on the on the $FREQ2$ button is green. 7. Repeat steps 1 through 6 on each of the remaining buttons to change the border color for the individual buttons. 8. Right-click the volume control slider. A shortcut menu appears. 9. From the shortcut menu, select Properties. The UI Element Properties window appears. 10. Click the Vol. Control tab. The Vol. Control tab opens. 11. Click the Slider Background Color drop-down menu. The color palette opens. 12. From the color palette, select the color green on the palette to match the border color of the buttons. 13. Click OK. The UI Element Setup window closes. The color of the slider changes to green. To create four more columns, 14. Repeat the 3 preceding tasks (copy and change group elements, change the variable for the column elements, and change the border/background color) to create four more columns, placing the columns in numerical order (see Figure 82), as follows: Use the first column to create column 3 and column 5 and associate the controls in the columns with line 3 and line 5 respectively. Use the second column to create column 4 and column 6 and associate the controls in the columns with line 4 and line 6 respectively. 15. Save the design following Saving the Design on page

141 After completion of the above steps, the screen should look like Figure 82. FIGURE 82. C-Soft Tutorial - Copy and Change a Group of Elements Completing the Console Design This step describes the procedure to add several other common controls and a DTMF keypad to the console design. 1. In a grouping to the left of the columns of line controls, add four (4) UI Buttons for the functions: Mute Main TX All RX All Group Select 2. Add two (2) Alert buttons to the design and position directly under the group of four button just created. Set the first Alert button to a Pulsed Tone type (found on the Alert Setup tab on the UI Element Setup window) and enter the appropriate frequencies and durations. On the colors tab, change the Button Up Text and Button Down Text fields to Alert 1. Set the second Alert button to a Hi-Low tone type (found on the Alert Setup tab on the UI Element Setup window) and enter the appropriate frequencies and durations. On the Colors tab, change the Button Up Text and the Button Down Text fields to Alert

142 Console Screen Design Tutorial 3. Add a 12-key DTMF keypad to the right of the columns of the line controls. To do this: From the Insert Menu, select Add UI Button. A blank button appears in the console window. Use the mouse to select and then drag the button to position it on the right side of the line control column aligned just below the Mute button. Right-click the button. A shortcut menu appears. From the shortcut menu, select Properties. The UI Element Setup window appears. From the UI Element Function drop-down list, select DTMF Digit. The DTMF Digit tab appears. Click the DTMF Digit tab. The DTMF Digit tab opens. Using the DTMF Digit drop-down menu, select 1. Click OK. The UI Element Setup window closes. The button color changes and the number 1 appears on the button. Click the button that was just created, and while holding down the CTRL key, drag a copy of the button into position below the original button. Repeat the previous step to copy the button and position the buttons to create a 12-key DTMF keypad. Right-click the one of the copied buttons. A shortcut menu appears. From the shortcut menu, select Properties. The UI Element Setup window appears. Click the DTMF Digit tab. The DTMF Digit tab opens. From the DTMF Digit drop-down menu, select the appropriate entry for the button to create a 12-key DTMF keypad. Click OK. The UI Element Setup window closes. Repeat the above three (3) steps until all buttons in the keypad are assigned the correct DTMF digit to create a 12-key DTMF keypad. 4. Add a Master Volume Control with a label to the bottom left side of the screen. From the Insert menu, select Add UI Vol Control. A Vol.Control slider appears on the console window. Use the mouse to select and then drag the volume control slider to position it below the Alert 2 button. Right-click the Vol. Slider. A shortcut menu appears. From the shortcut menu, select Properties from the shortcut menu. The UI Element Setup window appears. From the UI Element function drop-down menu, verify Volume-Master Select is selected. Click the Vol. Control tab. The Vol Control tab appears. Select the Horizontal checkbox. Click OK. The UI Element Setup window closes. Use the positioning tool to move the slide to the bottom of the screen. 140

143 Use the sizing tool to increase the length of the slider so the right side of the slider is aligned with the left side of the MON button. From the Insert menu, select Add Text. The Font window appears. FIGURE 83. C-Soft Tutorial - Font window Using the entries shown in Figure 83, complete the Font window. Click OK. The Font window closes and places the text Master Select Volume on the console window. Use the mouse to select and then drag the text to position it above the volume control slider just created. 5. Add a Volume Master Unselect Volume Control to bottom right side of the screen. Place the mouse pointer to the top left of the Master Select Volume text and slider, press the left mouse button and draw a box around the items to select them. The text has a box around it and a target is displayed on the slider. From the Edit menu, select Copy. The box and target are removed from the selected elements. From the Edit menu, select Paste. A copy of the items copied is placed on the screen cascading off the original items. The text has a box around it and a target is displayed on the slider. Use the positioning tool to move the items up on the screen so they align with the original text and slider, and then use the positioning tool to move the slider to the right side of the screen so the left side of the slider is aligned with the right side of the Intercom button. NOTE: A group of items cannot be moved using the mouse. Once selected, the positioning tools on the toolbar must be used to move the items as a group. The arrow keys on the keyboard cannot be used to move the items. Click the console outside the selected items. This deselects the items and ensures no other items are selected. Select the text above the volume control that was just copied. A bounding outline surrounds the text. 141

144 Console Screen Design Tutorial Right-click the selected text. This opens the window shown in Figure 84. FIGURE 84. C-Soft Tutorial - Enter New Text String window Change the text in the Enter New Text String field to Master Unselect Volume. Click OK. The Dialog window closes and changes the text to Master Unselect Volume above the slider. Right-click the slider that was just copied. A shortcut menu appears. From the shortcut menu, select Properties from the shortcut menu. The UI Element Setup window appears. From the UI Element Function drop down menu, select Volume-Master Unselect. Click OK. The UI Element Setup window closes. The button has a new text string. 6. Save the design following Saving the Design on page

145 After completion of the above steps, the screen should look like Figure 85. FIGURE 85. C-Soft Tutorial - Completing the Console Design Test the Design After completion of the console design, it is ready to test. To start the CSoftRuntime program, do the following: > Double-click the CSoftRuntime desktop shortcut created during the installation of the program. NOTE: If the design does not appear in the window, close the CSoftRuntime program, and make sure the file created in the tutorial is in the same directory as the CSoftRuntime.exe file. 143

146 Console Screen Design Tutorial NOTE: Your screen should look like Figure 86. FIGURE 86. C-Soft Tutorial - Test the Design NOTE: When using the CSoftRuntime program to test the design, keep the following points in mind. 1. The top of the program window displays a status bar that is located directly below the title bar. The status bar is divided into five panes that provide different status information. From left to right, these panes display: text messages, the IRR playback position, the PTT status, the VU Meter, and the current time as set on the computer clock. 2. The Select button is used for a number of status functions: When transmit packets are present from another console on the network, a small red LED with a T is placed on the Select button to indicate transmit activity is active on the line. This prevents the console operator from transmitting on the line. When receive activity is present, a small red LED with an R is placed on the Select button. When XT is displayed on the Select button, it indicates transmit activity is present on the line, but it is crossmuted. 144

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