dt+ux Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2016 Prof. James A. Landay Stanford University
|
|
- June Johnston
- 5 years ago
- Views:
Transcription
1 DESIGN THINKING FOR USER EXPERIENCE DESIGN + PROTOTYPING + EVALUATION Hall of Fame or Shame? Early Stage Prototyping Computer Science Department October 20, 2016 Paper ipad App By 53 2 Hall of Fame or Shame? Hall of Fame or Shame? Paper ipad App By Hall of Fame! ios 6 Maps By Apple Inc. Good pens feel natural & the app is extremely good for its only real purpose: idea generation / notation once 3 basic gestures are learned, they become a natural part of rapid ideation look & feel is important here as the tools are pleasurable & work as expected Bad gestures are not easily discoverable and require a short initial tutorial Paper ipad App By 53 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 5 Hall of Fame or Shame? dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 6 1
2 Hall of Shame! Hall of Shame! Good beautiful alternative to the competition & generally easier to read turn by turn directions are efficient, clear & functions well in general Bad despite any aesthetics, the data is wrong & sparse, meaning, it does not perform the one task it should do well getting from A to B ios 6 Maps By Apple Inc. dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 7 Google Maps Data vs ios6 Maps Data dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 8 Hall of Shame! Potentially Hall of Fame A clear example of where no matter how good a design may be, without its most important function in this case, correct data, the interface is useless ios 6 Maps By Apple Inc. Apple crowd sourced data The UI for problem reporting is well designed With so many users have potential to fix data rapidly it has gotten much better! dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 9 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 10 Outline Design Process: Exploration Storyboarding Types of prototypes Low-fi prototyping Conducting a low-fi test Discovery Design Exploration Design Refinement Expand Design Space Brainstorming Sketching Storyboarding Prototyping Production dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 11 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 12 2
3 Sketches & Storyboards Where do storyboards come from? film & animation Give you a script of important events leave out the details concentrate on the important interactions dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 13 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 14 Sketches & Storyboards in UX Design dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 15 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 16 Sketches & Storyboards in UX Design Ink Chat Starts to tell a story, but still describes the design dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 17 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 18 3
4 Sketches & Storyboards in UX Design Task: Task Flow #1 What is a Prototype? A prototype is an early sample or model built to test a concept or process or to act as a thing to be replicated or learned from. Wikipedia a working representation of a final artifact dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 19 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 20 Types of Prototypes Prototypes are concrete representations of a design Prototype dimensions representation: form of the prototype off-line (paper) or on-line (software) precision: level of detail (e.g., informal or polished) interactivity: watch-only vs. fully interactive fixed prototype (video clips) fixed-path prototype (each step triggered by specified actions) at extreme could be 1 path or possibly more open (e.g., Denim) open prototype (real, but limited error handling or performance) evolution: expected life cycle of prototype e.g., throw away or iterative Types of Prototypes Prototypes are concrete representations of a design Prototype dimensions representation: form of the prototype off-line (paper) or on-line (software) precision: level of detail (e.g., informal or polished) interactivity: watch-only vs. fully interactive fixed prototype (video clips) fixed-path prototype (each step triggered by specified actions) at extreme could be 1 path or possibly more open (e.g., Denim) open prototype (real, but limited error handling or performance) evolution: expected life cycle of prototype e.g., throw away or iterative PJ McCormick Karem Suer dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 21 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 22 Fidelity in Prototyping Fidelity refers to the level of detail High fidelity? prototypes look like the final product Low fidelity? artists renditions with many details missing Hi-fi Prototypes Warp Perceptions of the tester/reviewer representation communicates finished comments focus on color, fonts, & alignment Time encourage precision specifying details takes more time Creativity lose track of the big picture dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 23 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 24 4
5 Why Use Low-fi Prototypes? Traditional methods take too long sketches prototype evaluate iterate Can instead simulate the prototype sketches evaluate iterate sketches act as prototypes designer plays computer ; others observe & record Kindergarten building skills allows non-programmers to participate The Basic Materials Large, heavy, white paper (A3 or 11x17) 5x8 in./a5/a6 index cards Tape, stick glue, correction tape Pens & markers (many colors & sizes) Post-its Overhead transparencies Scissors X-acto knives, etc. dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 25 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 26 Prototyping for Tiny Fingers by Rettig dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 27 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 28 ESP dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 29 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 30 5
6 ZAPT Cookable dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 31 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 32 Cookable Cookable dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 33 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 34 Cookable Cookable dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 35 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 36 6
7 Who is Zuki? Who is Zuki? dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 37 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 38 Administrivia dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 40 Administrivia Web Team Survey SFMOMA Field Trip, Sunday, Nov Assignment #5 Low-fi Prototype & Pilot Usability Test rough sketches of different design realizations (everyone on team contributes) think different modalities (e.g., visual, speech, watch) or different visual UIs (gestures, taps, etc.) will do most of this in studio pick best 2 realizations & storyboard more pick best realization & add details to storyboard build low-fi prototype of the best & test it w/ 3 target participants POV, HMW, EP Assignment #2 Written Report: avg=90, std. dev.=5 Team Presentation: avg=90, std. dev.=5 Individual Presenter: avg=93, std. dev.=4 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 41 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 42 7
8 T E A M M E E T I N G S Set a deadline don t think too long - build it! Draw a window frame on large paper Put different screen regions on cards anything that moves, changes, appears/disappears Ready response for any user action e.g., have those pull-down menus already made Use photocopier/printer to make many versions dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 43 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 44 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 45 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 46 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 47 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 48 8
9 Preparing for a Test Select your customers understand background of intended users use a questionnaire to get the people you need don t use friends or family I think existing customers are OK (Rettig disagrees) Prepare scenarios that are typical of the product during actual use make prototype support these (small, yet broad) Practice to avoid bugs dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 49 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 50 Conducting a Test Four roles greeter puts users at ease & gets data facilitator only team member who speaks gives instructions & encourages thoughts, opinions computer knows application logic & controls it always simulates the response, w/o explanation observers take notes & recommendations Conducting a Test dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 51 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 52 JAL2 Conducting a Test Four roles greeter puts users at ease & gets data facilitator only team member who speaks gives instructions & encourages thoughts, opinions computer knows application logic & controls it always simulates the response, w/o explanation observers take notes & recommendations Typical session is 1 hour preparation, the test, debriefing Evaluating Results Sort & prioritize observations what was important? lots of problems in the same area? Create a written report on findings gives agenda for meeting on design changes Make changes & iterate dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 53 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 54 9
10 Advantages of Low-fi Prototyping Problems with Low-fi Prototypes Takes only a few hours no expensive equipment needed Can test multiple alternatives fast iterations number of iterations is tied to final quality Almost all interaction can be faked (Wizard of Oz method) Computer inherently buggy Slow compared to real app timings not accurate Hard to implement some functionality pulldowns, feedback, drag, viz Won t look like final product sometimes hard to recognize widgets End-users can t use by themselves not in context of user s work environment dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 55 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 56 Commercial Tools Summary Prototypes are a concrete representation of a design or final product Balsamiq Mockups see tutorial here POP Low-fi testing allows us to quickly iterate get feedback from users & change right away Reflector 2.0 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 57 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 58 Further Reading Prototyping Books Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces, by Carolyn Snyder, Morgan Kaufmann, 2003 Articles Prototyping for Tiny Fingers by Marc Rettig, in Communications of the ACM, 1994 Using Paper Prototypes to Manage Risk by Carolyn Snyder, The Perils of Prototyping by Alan Cooper, Next Time Lecture Watch, Critique & Vote on Concept Videos Mid-term course evaluation No Reading Project sketches of 3-5 design realizations in studio Pick the top two & storyboard those Pick the top 1 & build/test low-fi prototypes using 3 key tasks for next week s studio presentation Recruit representative participants now! dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 59 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 60 10
Lecture 6. Design (3) CENG 412-Human Factors in Engineering May
Lecture 6. Design (3) CENG 412-Human Factors in Engineering May 28 2009 1 Outline Prototyping techniques: - Paper prototype - Computer prototype - Wizard of Oz Reading: Wickens pp. 50-57 Marc Rettig: Prototyping
More informationPrototyping. Readings: Dix et al: Chapter 5.8 Marc Rettig: Prototyping for tiny fingers, Communications of the ACM, April 1994.
Prototyping Readings: Dix et al: Chapter 5.8 Marc Rettig: Prototyping for tiny fingers, Communications of the ACM, April 1994. 1 What is prototyping? producing cheaper, less accurate renditions of your
More informationdt+ux Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2015 Prof. James A. Landay, Stanford University
DESIGN THINKING FOR USER EXPERIENCE DESIGN + PROTOTYPING + EVALUATION Hall of Fame or Shame? Concept Videos Podcasts App Apple Inc. Prof. James A. Landay Computer Science Department Stanford University
More informationAssignments. Assignment 2 is due TODAY, 11:59pm! Submit one per pair on Blackboard.
HCI and Design Assignments Assignment 2 is due TODAY, 11:59pm! Submit one per pair on Blackboard. Today Paper prototyping An essential tool in your design toolbox! How do we design things that actually
More informationSeng310 Lecture 8. Prototyping
Seng310 Lecture 8. Prototyping Course announcements Deadlines Individual assignment (extended) deadline: today (June 7) 8:00 am by email User testing summary for paper prototype testing- Thursday June
More informationLecture 8: Rapid Prototyping. CS 338: Graphical User Interfaces. Dario Salvucci, Drexel University.
Lecture 8: Rapid Prototyping CS 338: Graphical User Interfaces. Dario Salvucci, Drexel University. 1 GUI Prototyping What is prototyping? rapid initial development, sketching & testing many designs to
More informationPage 1. Ideas to windows. Lecture 7: Prototyping & Evaluation. Levels of prototyping. Progressive refinement
Ideas to windows Lecture 7: Prototyping & Evaluation How do we go from ideas to windows? Prototyping... rapid initial development, sketching & testing many designs to determine the best (few?) to continue
More informationPrototyping for usability engineering
analysis of stakeholders, field studies ANALYZE Problem scenarios claims about current practice Prototyping for usability engineering metaphors, information technology, HCI theory, guidelines DESIGN Activity
More informationLow fidelity: omits details High fidelity: more like finished product. Breadth: % of features covered. Depth: degree of functionality
Fall 2005 6.831 UI Design and Implementation 1 Fall 2005 6.831 UI Design and Implementation 2 Paper prototypes Computer prototypes Wizard of Oz prototypes Get feedback earlier, cheaper Experiment with
More informationHeuristic Evaluation! Hall of Fame or Shame?! Hall of Fame or Shame?! Hall of Fame or Shame?! Hall of Fame!!
CS 147: HCI+D UI Design, Prototyping, and Evaluation, Autumn 2014 HCI+D: USER INTERFACE DESIGN + PROTOTYPING + EVALUATION Hall of Fame or Shame? Heuristic Evaluation Computer Science Department Autumn
More informationHeuristic Evaluation. Hall of Fame or Shame? Hall of Fame or Shame? Hall of Fame! Heuristic Evaluation
1 USER INTERFACE DESIGN + PROTOTYPING + EVALUATION Hall of Fame or Shame? Heuristic Evaluation Prof. James A. Landay University of Washington Pocket By Read It Later 11/1/2012 2 Hall of Fame or Shame?
More informationIdeate. Empathize. Prototype. Define. Test. CS:2520 Human-Computer Interaction. Fall 2016.
Empathize Ideate Define Prototype Test Designing Prototypes From Preece, Rogers & Sharp s Interaction Design Process Conceptual design What product will do How it will behave Physical design Actual visual
More informationUSER INTERFACE DESIGN + PROTOTYPING + EVALUATION. Heuristic Evaluation. Prof. James A. Landay University of Washington CSE 440
USER INTERFACE DESIGN + PROTOTYPING + EVALUATION Heuristic Evaluation Prof. James A. Landay University of Washington CSE 440 February 19, 2013 Hall of Fame or Shame? Pocket By Read It Later Jan. 14-18,
More informationHomework Set 2. A brief discussion
Homework Set 2 A brief discussion Homework Set 2 A brief discussion (#%" (#$" ("!#'"!#&"!#%"!#$"!"!" )" (!" ()" $!" $)" *!" *)" %!" Problem 4 Hick s Law or Fitt s Law? MT = a + b ID ID = log 2 ( A W +
More informationDesign Prototyping & An Exercise in Design Creativity. Joe Mertz M. Bernardine Dias Fall 2007
Design Prototyping & An Exercise in Design Creativity Joe Mertz M. Bernardine Dias Fall 2007 Prototyping can be used: In good iterative design practices To refine designs with formative evaluations In
More informationSketching and Prototyping
Sketching and Prototyping SWE 632 Spring 2018 Thomas LaToza Administrivia HW 3 due in 1 week In-class midterm exam in two weeks 2 Expectations for midterm exam Multiple choice questions, free response,
More informationPrototyping. SWE 432, Fall Web Application Development
Prototyping SWE 432, Fall 2018 Web Application Development Conceptual design Goal: match users mental model Tool: Metaphor - analogies from existing system Offers expectations about what system does &
More informationMIT GSL week 4 Wednesday. User Interfaces II
MIT GSL 2018 week 4 Wednesday User Interfaces II User Centered Design Prototyping! Producing cheaper, less accurate renditions of your target interface! Essential in spiral design process, useful in later
More informationDesign Sketching. Misused Metaphors. Interface Hall of Shame! Outline. Design Sketching
1 Design Sketching * slides marked Buxton are courtesy of, from his talk Why I Love the ipod, iphone, Wii and Google, remix uk, 18-19 Sept. 2008, Brighton Prof. James A. Landay University of Washington
More informationPrototyping. Oct 3, 2016
Prototyping Oct 3, 2016 Announcements A1 marks available A2 due Wednesday Questions? What is a prototype? In interaction design a prototype can be (among other things): a series of screen sketches a storyboard,
More informationPaper Prototyping. Paper Prototyping. Jim Ross. Senior UX Architect, Flickr: CannedTuna
Paper Prototyping Paper Prototyping Jim Ross Senior UX Architect, Infragistics jross@infragistics.com @anotheruxguy Flickr: CannedTuna Paper Prototyping Jim Ross Senior UX Architect, Infragistics jross@infragistics.com
More informationCS 160: Evaluation. Professor John Canny Spring /15/2006 1
CS 160: Evaluation Professor John Canny Spring 2006 2/15/2006 1 Outline User testing process Severity and Cost ratings Discount usability methods Heuristic evaluation HE vs. user testing 2/15/2006 2 Outline
More informationCS/ISE 5714 Spring 2013
CS/ISE 5714 Spring 2013 Chapter 11. Prototyping Chapter 10. UX Goals, Metrics, Targets Introduction A way to evaluate design before it s too late and too expensive Copyright MKP. All rights reserved. 2
More informationdt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation!
CS 147: dt+ux Design Thinking for User Experience Design, Prototyping & Evaluation Prof. James A. Landay dt + UX DESIGN THINKING FOR USER EXPERIENCE DESIGN + PROTOTYPING + EVALUATION Hall of Fame or Shame?
More informationSpecifying and Prototyping
Contents Specifying and Prototyping M. EVREN KIYMAÇ 2008639030 What is Specifying? Gathering Specifications Specifying Approach & Waterfall Model What is Prototyping? Uses of Prototypes Prototyping Process
More informationCS 160: Evaluation. Outline. Outline. Iterative Design. Preparing for a User Test. User Test
CS 160: Evaluation Professor John Canny Spring 2006 2/15/2006 1 2/15/2006 2 Iterative Design Prototype low-fi paper, DENIM Design task analysis contextual inquiry scenarios sketching 2/15/2006 3 Evaluate
More informationDesign Exploration! CS HCID: User Interface Design, Prototyping, Evaluation, Autumn 2014 Prof. James A. Landay Stanford University
HCI+D: USER INTERFACE DESIGN + PROTOTYPING + EVALUATION Hall of Fame or Shame? Design Exploration Computer Science Department THINQ Smart Fridge By LG October 2, 2014 * slides marked Buxton are courtesy
More informationIPM 15/16 T2.1 Prototyping
IPM 15/16 T2.1 Prototyping Miguel Tavares Coimbra Acknowledgements: Most of this course is based on the excellent course offered by Prof. Kellogg Booth at the British Columbia University, Vancouver, Canada.
More informationCS -213 Human Computer Interaction Spring Prototyping. Imran Ihsan. Assistant Professor (CS) Air University, Islamabad
CS -213 Human Computer Interaction Spring 2015 07 Prototyping Imran Ihsan Assistant Professor (CS) Air University, Islamabad www.imranihsan.com www.opuseven.com opuseven iimranihsan imranihsan iimranihsan
More informationSkillSwap. A community of learners and teachers
Team: Jacob Yu Villa, Dana Murphy, Tuan Tran SkillSwap A community of learners and teachers Problem During our needfinding process, we found that many people felt discouraged about learning due to the
More informationCMSC434. Introduction to Human-Computer Interaction. Week 07 Lecture 12 Mar 8, 2016 Prototyping III. Jon
CMSC434 Introduction to Human-Computer Interaction Week 07 Lecture 12 Mar 8, 2016 Prototyping III Jon Froehlich @jonfroehlich Human Computer Interaction Laboratory COMPUTER SCIENCE UNIVERSITY OF MARYLAND
More informationDesigning. Simon Wilson Interaction designer, DWP Digital
Designing. Simon Wilson Interaction designer, DWP Digital What is design? Design is how it looks. Design is how it looks. Design is how something will work / should work. Designing is working out how something
More informationCS/ISE 5714 Usability Engineering. Topics. Introduction to Rapid Prototyping. Rapid Prototyping in User Interaction Development & Evaluation
CS/ISE 5714 Usability Engineering Rapid Prototyping in User Interaction Development & Evaluation Copyright 2008 H. Rex Hartson, Deborah Hix, and Pardha S. Pyla Topics Relation to usability engineering
More informationDesign, prototyping and construction
Overview Design, prototyping and construction Prototyping and construction Conceptual design Physical design Generating prototypes Tool support What is a prototype? Why prototype? A prototype is a small-scale
More informationAdministrative Stuff. Examples of project processbooks and link to a project prototype on the website Next Week: Evaluation methods, cultural probes
Administrative Stuff Examples of project processbooks and link to a project prototype on the website Next Week: Evaluation methods, cultural probes Prototyping Irene Rae Computer Sciences CS-570 Introduction
More informationCS147: dt+ux Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2016 Prof. James A. Landay Stanford University
dt+ux: DESIGN THINKING FOR USER EXPERIENCE DESIGN + PROTOTYPING + EVALUATION Heuristic Evaluation Grades CS 147 Course Midterm Review Design Thinking for User Experience Design, Prototyping & Evaluation
More information10/1/2015. dt+ux Design Thinking for User Experience Design, Prototyping & Evaluation, Autumn 2015 Prof. James A. Landay Stanford University
dt+ux: DESIGN THINKING FOR USER EXPERIENCE DESIGN + PROTOTYPING + EVALUATION This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. To view a copy
More informationUser Testing & Automated Evaluation. Product Hall of Shame! User Testing & Automated Evaluation. Visual Design Review. Outline. Visual design review
landay 1 USER INTERFACE DESIGN + PROTOTYPING + EVALUATION Product Hall of Fame or Shame? User Testing & Automated Evaluation Prof. James A. Landay University of Washington Apple One Button Mouse Autumn
More informationHCI+D: USER INTERFACE DESIGN + PROTOTYPING + EVALUATION! Interface Hall of Fame or Shame?!
CS 147: HCI+D UI Design, Prototyping, and Evaluation, Autumn 2014 HCI+D: USER INTERFACE DESIGN + PROTOTYPING + EVALUATION Interface Hall of Fame or Shame? Conceptual Models & Interface Metaphors Computer
More informationUsability. CSE 331 Spring Slides originally from Robert Miller
Usability CSE 331 Spring 2010 Slides originally from Robert Miller 1 User Interface Hall of Shame Source: Interface Hall of Shame 2 User Interface Hall of Shame Source: Interface Hall of Shame 3 Redesigning
More informationHuman-Computer Interaction Design
Human-Computer Interaction Design COGS120/CSE170 - Intro. HCI Instructor: Philip Guo Week 2 - Prototyping (2016-10-04) some slides adapted from Scott Klemmer s Intro. HCI course Grading policy: aim for
More informationPrototyping & Building a System
1 Prototyping & Building a System How Prototyping helps (especially when done with User-Centered Design) Prototyping http://dilbert.com/strip/2009-07-22 2 Designing Your System Decide which users and tasks
More informationLecture Notes CPSC 491 (Fall 2018) Topics. Peer evals. UI Sketches. Homework. Quiz 4 next Tues. HW5 out. S. Bowers 1 of 11
Topics Peer evals UI Sketches Homework Quiz 4 next Tues HW5 out S. Bowers 1 of 11 Context Diagrams Context Diagrams describe the system boundaries what is inside ( in scope ) vs outside ( out of scope
More informationSOFTWARE REQUIREMENTS ENGINEERING LECTURE # 7 TEAM SKILL 2: UNDERSTANDING USER AND STAKEHOLDER NEEDS REQUIREMENT ELICITATION TECHNIQUES-IV
1 SOFTWARE REQUIREMENTS ENGINEERING LECTURE # 7 TEAM SKILL 2: UNDERSTANDING USER AND STAKEHOLDER NEEDS REQUIREMENT ELICITATION TECHNIQUES-IV 12 th June, 2013 Instructor Information 2 Course Instructor:
More informationInteraction Design Basics, Ch. 5 HCI Course, Fall 2008
chapter 5 interaction design basics 1/68 chapter 5 interaction design basics Interaciton design: A sub-discipline of design which examines the role of embedded behaviors and intelligence in physical and
More informationLECTURE 11 USABILITY -PROTOTYPING
October 13th 2014 LECTURE 11 USABILITY -PROTOTYPING 1 Recapitulation Lecture #10 Tool box for HCI Task Analysis Cognitive techniques GOMS/CCT ERMIA CWA Dialogue Analysis-Design Color/Text Analysis-Design
More informationUser Centered Design And Prototyping
User Centered Design And Prototyping Why User Centered Design is important Approaches to User Centered Design Rapid prototype techniques The Design Of Well Crafted Tools The All Too Common Approach In
More informationWhat is a prototype?
analysis of stakeholders, field studies ANALYZE Problem scenarios claims about current practice metaphors, information technology, HCI theory, guidelines DESIGN Activity scenarios Information scenarios
More informationUser-Centered Design Process
KAIST Fall 2018 CS408E/F: Computer Science Project User-Centered Design Process 2018.08.27 Juho Kim CS408 Project-oriented course in which students design, develop, test, validate, and present a software
More informationCOSC 341 Human Computer Interaction. Dr. Bowen Hui University of British Columbia Okanagan
COSC 341 Human Computer Interaction Dr. Bowen Hui University of British Columbia Okanagan 1 Recall: Learning About Your User Common ways to elicit user feedback: Interviews Focus groups Expert reviews
More informationHuman-Computer Interaction IS4300
Human-Computer Interaction IS4300 1 Quiz 3 1 I5 due next class Your mission in this exercise is to implement a very simple Java painting applet. The applet must support the following functions: Draw curves,
More informationstanford hci group / cs376 Design Tools Ron B. Yeh 26 October 2004 Research Topics in Human-Computer Interaction
stanford hci group / cs376 Design Tools Ron B. Yeh 26 October 2004 Research Topics in Human-Computer Interaction http://cs376.stanford.edu Reading Research Papers Selective Attention =) Or alternatively,
More informationProblem and Solution Overview: An elegant task management solution, that saves busy people time.
An elegant task management solution, that saves busy people time. Team: Anne Aoki: Storyboarding, design, user studies, writing Alex Anderson: User studies, design Matt Willden: Ideation, writing, user
More informationRecapitulation Lecture #10 LECTURE 11 USABILITY - PROTOTYPING. Waterfall with iteration. Example: Cognitive Task Analysis
Recapitulation Lecture #10 October 13th 2014 LECTURE 11 USABILITY - PROTOTYPING Tool box for HCI Task Analysis Cognitive techniques GOMS/CCT ERMIA CWA Dialogue Analysis-Design Color/Text Analysis-Design
More informationPrototyping. Unit 5. Zeno Menestrina, MSc Prof. Antonella De Angeli, PhD
Prototyping Unit 5 Zeno Menestrina, MSc zeno.menestrina@unitn.it Prof. Antonella De Angeli, PhD antonella.deangeli@unitn.it Assessment Pervasive game to support social life in/from the campus 2 Assessment
More informationUSER INTERFACE DESIGN + PROTOTYPING + EVALUATION Interface Hall of Fame or Shame?
USER INTERFACE DESIGN + PROTOTYPING + EVALUATION Interface Hall of Fame or Shame? Conceptual Models & Interface Metaphors Tabbed dialog for setting options in MS Web Studio more tabs than space to display
More informationUSER EXPERIENCE DESIGN GA.CO/UXD
General Assembly Course Curriculum USER EXPERIENCE DESIGN User Experience Design Table of Contents 3 Overview 4 Students 5 Curriculum Projects & Units 11 Frequently Asked Questions 12 Contact Information
More informationDesign, Ideation, and Prototyping
Design, Ideation, and Prototyping Why User Centered Design is important How Prototyping helps User Centered Design System Centered Design System Centered Design What can be built easily on this platform?
More informationCS3205 HCI IN SOFTWARE DEVELOPMENT PROTOTYPING STRATEGIES. Tom Horton. * Material from: Floryan (UVa) Klemmer (UCSD, was at Stanford)
CS3205 HCI IN SOFTWARE DEVELOPMENT PROTOTYPING STRATEGIES Tom Horton * Material from: Floryan (UVa) Klemmer (UCSD, was at Stanford) WHAT WILL WE BE TALKING ABOUT? Specific Prototyping Strategies! Low-Fidelity
More informationCIS4930 / CIS6930: USER EXPERIENCE DESIGN INSTRUCTOR: DR. LISA ANTHONY
Fall 2015 CIS4930 / CIS6930: USER EXPERIENCE DESIGN INSTRUCTOR: DR. LISA ANTHONY CIS4930/6930 User Experience Design, Fall 2015 -- Dr. Lisa Anthony -- lanthony@cise.ufl.edu 11/05/2015 1 Week 11b HIGH-FIDELITY
More informationGoals PROTOTYPING) Cris%an(Bogdan( (
PROTOTYPING) Cris%an(Bogdan( cris%@kth.se( ( Goals illustrate(how(we(can((help(designers)( generate(and(share(new(ideas,(get(feedback( from(users(or(customers( choose(among(design(alterna%ves,(and( ar%culate(reasons(for(design(choices.(
More informationCS147: dt+ux Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2017 Prof. James A. Landay Stanford University
dt+ux: DESIGN THINKING FOR USER EXPERIENCE DESIGN + PROTOTYPING + EVALUATION Heuristic Evaluation Grades CS 147 Course Midterm Review Design Thinking for User Experience Design, Prototyping & Evaluation
More informationUser Centered Design Process. Prototyping II. What is a prototype? Prototyping phases Oct 11, 2017
User Centered Design Process Prototyping II Oct 11, 2017 Produce something tangible Identify challenges Uncover subtleties 2 What is a prototype? A prototype is defined less by form, and more by its function:
More informationInteractive (High-fi) Prototype (Group)
Interactive (High-fi) Prototype (Group) Midway Milestone due at the start of your studio (Thursday/Friday Dec 1-2) Final Prototype due at the start of your studio (Thursday/Friday Dec 8-9) Writeup due
More informationPRO WAYS TO LAUNCH A PRODUCT
MASTER SVG FILTER EFFECTS Make your websites shine across browsers RAPID PAPER PROTOTYPING Test out interactive BUILD A SLICK RESPONSIVE SITE Get started with the Gumby CSS framework CREATE APPS WITH NODE.JS
More informationcs414 principles of user interface design, implementation and evaluation
cs414 principles of user interface design, implementation and evaluation Karrie Karahalios, Eric Gilbert 30 March 2007 Reaction Time and Motor Skills Predictive Models Hick s Law KLM Fitts Law Descriptive
More informationUX, UI, Product Design
UX, UI, Product Design for mobile app development Empathize https://www.nngroup.com/articles/design-thinking/ Research Methods Qualitative: Interviews Observation Quantitative: Survey User Interviews Contextual
More informationUsability Testing! Hall of Fame! Usability Testing!
HCI+D: USER INTERFACE DESIGN + PROTOTYPING + EVALUATION Hall of Fame or Shame? Usability Testing Computer Science Department Apple One Button Mouse Autumn 2014 November 4, 2014 Hall of Shame Hall of Fame
More informationWanderlust Kye Kim - Visual Designer, Developer KiJung Park - UX Designer, Developer Julia Truitt - Developer, Designer
CS 147 Assignment 8 Local Community Studio Wanderlust Kye Kim - Visual Designer, Developer KiJung Park - UX Designer, Developer Julia Truitt - Developer, Designer Value Proposition: Explore More, Worry
More informationFrom Paper Prototyping to Sketching with Hardware
LFE Medieninformatik Eduard Held From Paper Prototyping to Sketching with Hardware Medieninformatik Hauptseminar Eduard Held 22.02.2010 / 23.02.2010 Folie 1 From Paper Prototyping to Sketching with Hardware
More informationneeds, wants, and limitations
In broad terms Process in which the needs, wants, and limitations of end users of a product are given extensive attention at each stage of the design process. ISO principles which says that the design
More informationCS3205 HCI IN SOFTWARE DEVELOPMENT INTRODUCTION TO PROTOTYPING. Tom Horton. * Material from: Floryan (UVa) Klemmer (UCSD, was at Stanford)
CS3205 HCI IN SOFTWARE DEVELOPMENT INTRODUCTION TO PROTOTYPING Tom Horton * Material from: Floryan (UVa) Klemmer (UCSD, was at Stanford) READINGS ID Book. Chapter 11 in published book, Design, Prototyping,
More informationDesign, prototyping and construction
Chapter 11 Design, prototyping and construction 1 Overview Prototyping and construction Conceptual design Physical design Generating prototypes Support for design 2 Prototyping and construction What is
More informationFlow. Streamlining your creative process so you can pursue your passions. Hi-Fidelity Prototype Report
Flow Streamlining your creative process so you can pursue your passions. Problem and Solution Overview: Hi-Fidelity Prototype Report Genie Hyatt: Team Leader and Documentation Trijeet Mukhopadhyay: Designer
More informationWelcome to CS6452! Keith Edwards
Welcome to CS6452! Keith Edwards keith@cc.gatech.edu Introductions! Name What program Why this class? Some Preliminaries Nuts and Bolts This is the second required class in the HCC Ph.D. program Designed
More informationSWEN 444 Human Centered Requirements and Design Project Breakdown
SWEN 444 Human Centered Requirements and Design Project Breakdown Team Status Reports: (starting in Week 2) Your team will report weekly project status to your instructor, and as you wish, capture other
More informationAgile Software Development Agile UX Work. Kati Kuusinen TUT / Pervasive / IHTE
Agile Software Development Agile UX Work Kati Kuusinen Researcher @ TUT / Pervasive / IHTE kati.kuusinen@tut.fi Contents 1. Introduction / Motivation 2. Agile software development 3. User experience work
More informationKinX. Bringing families together. Brandon Development Jackie Design Tony User Testing / Documentation Shahab Manager
KinX Bringing families together Brandon Development Jackie Design Tony User Testing / Documentation Shahab Manager PROBLEM & SOLUTION OVERVIEW The family as a social group lacks a platform for sharing,
More informationHuman-Computer Interaction. CA357 Lecture 7 More on Prototyping
Human-Computer Interaction CA357 Lecture 7 More on Prototyping Overview By the end of the session, you should be aware of: Design Importance of prototyping Low fidelity vs High fidelity prototyping Why
More informationAnnouncements. Usability. Based on material by Michael Ernst, University of Washington. Outline. User Interface Hall of Shame
Announcements Usability Based on material by Michael Ernst, University of Washington Optional cumulative quiz will be given online in Submitty on May 2. Replaces your lowest Quiz 1 10. More details on
More informationCS 315 Intro to Human Computer Interac4on (HCI)
1 CS 315 Intro to Human Computer Interac4on (HCI) 2 HCI So what is it? 3 4 Hall of Fame or Shame? Page setup in IE5 (example courtesy of James Landay) 5 Hall of Shame! Page setup in IE5 Page preview nice,
More informationUSER-CENTERED DESIGN KRANACK / DESIGN 4
USER-CENTERED DESIGN WHAT IS USER-CENTERED DESIGN? User-centered design (UCD) is an approach to design that grounds the process in information about the people who will use the product. UCD processes focus
More informationUsable Privacy and Security Introduction to HCI Methods January 19, 2006 Jason Hong Notes By: Kami Vaniea
Usable Privacy and Security Introduction to HCI Methods January 19, 2006 Jason Hong Notes By: Kami Vaniea Due Today: List of preferred lectures to present Due Next Week: IRB training completion certificate
More informationBusiness Analysis for Practitioners - Requirements Elicitation and Analysis (Domain 3)
Business Analysis for Practitioners - Requirements Elicitation and Analysis (Domain 3) COURSE STRUCTURE Introduction to Business Analysis Module 1 Needs Assessment Module 2 Business Analysis Planning Module
More informationEVALUATION OF PROTOTYPES USABILITY TESTING
EVALUATION OF PROTOTYPES USABILITY TESTING CPSC 544 FUNDAMENTALS IN DESIGNING INTERACTIVE COMPUTATIONAL TECHNOLOGY FOR PEOPLE (HUMAN COMPUTER INTERACTION) WEEK 9 CLASS 17 Joanna McGrenere and Leila Aflatoony
More informationVirtual Platform Checklist for Adobe Connect 9
Virtual Platform Checklist for Adobe Connect 9 Adobe Connect is a powerful online meeting tool used to create engaging virtual training. To create an effective learning experience, become familiar with
More informationSoftware Quality. Martin Glinz. Thomas Fritz. Lecture 7 UI Design, Usability & Testing. Many thanks to Meghan Allen and Daniel Greenblatt.
Institut für Informatik Software Quality Lecture 7 UI Design, Usability & Testing Thomas Fritz Martin Glinz Many thanks to Meghan Allen and Daniel Greenblatt. Overview Introduction to UI design User-centered
More informationLECTURE 11 USABILITY - PROTOTYPING
1 October 11 th 2018 LECTURE 11 USABILITY - PROTOTYPING 2 HCI & InfoVis 2018, Lecture 11 1 Recapitulation Lecture #10 Toolbox for HCI & IV Dialogue Analysis Dialogue Notations STN Petri Nets Flow Charts
More informationWhat is a prototype?
Prototyping Unit 4 Learning outcomes Understand the uses of different types of prototypes for different kinds/stages of design and be able to choose appropriately Know the basic techniques for low-fidelity
More informationWIREFRAMING 101. Essential Question: Can We Possibly Build an App? Learning Targets: Lesson Overview
WIREFRAMING 101 Essential Question: Can We Possibly Build an App? Learning Targets: Students will: Use wireframing to create a design for an app for mobile devices. Collaborate to make decisions about
More informationcs465 principles of user interface design, implementation and evaluation
cs465 principles of user interface design, implementation and evaluation Karrie G. Karahalios 24. September 2008 1. Heuristic Evaluation 2. Cognitive Walkthrough 3. Discuss Homework 3 4. Discuss Projects
More informationScenarios, Storyboards, Wireframes, Critique. Jon Kolko Professor, Austin Center for Design
Scenarios, Storyboards, Wireframes, Critique Jon Kolko Professor, Austin Center for Design Scenarios Creating a written story that explains how a person will use a product, service, or system to achieve
More information13/9/10 PROTOTYPING. Cris3an Bogdan
PROTOTYPING Cris3an Bogdan cris3@kth.se 1 What is a prototype? Concrete representation of an interactive system/service, or relevant part of it Tangible artifact Relevance depends on what is being explored
More informationWhat is a prototype?
Prototyping Unit 4 Learning outcomes Understand the uses of different types of prototypes for different kinds/stages of design and be able to choose appropriately Know the basic techniques for low-fidelity
More informationDesigning for humans
Designing for humans HI! I m Nele HI! I m Nele Mobile interaction designer @ Mobi Lab Creative partner @ Nope Creative nele.tullus@lab.mobi UX design is the art and science of generating positive emotions
More informationRapid Prototyping. Sketches, storyboards, mock-ups and scenarios
Rapid Prototyping Sketches, storyboards, mock-ups and scenarios Agenda Dimensions and terminology Non-computer methods Computer methods 2 Your Project Group 3 An Essential Concept of UCD Requirements for
More informationBuilding great apps for mobile devices: tips and tricks
Building great apps for mobile devices: tips and tricks Presenters David Cardella Will Crick @willcrick Nick Black Steve Nelson @SMNelsonDesign Agenda Intro Our favorite apps... App design patterns for
More informationCS 147 Let s Do This! Assignment 6 Report
CS 147 Let s Do This! Assignment 6 Report 1. Team Name: Value Proposition Let s Do This: Achieve your goals with friends. 2. Team members names and roles Eric - Developer, manager. Video filming, editing,
More informationSWEN 444 Human Centered Requirements and Design Project Breakdown
SWEN 444 Human Centered Requirements and Design Project Breakdown Team Status Reports: (starting in Week 2) Your team will report bi-weekly project status to your instructor, and as you wish, capture other
More informationinteraction design Thanks to JoEllen Kames
1 interaction design Thanks to JoEllen Kames Motorola Mobility Consumer experience Design for presenting earlier versions of these slides in our on-campus version of this course before we start a word
More information