dt+ux Design Thinking for User Experience Design, Prototyping & Evaluation Autumn 2016 Prof. James A. Landay Stanford University

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1 DESIGN THINKING FOR USER EXPERIENCE DESIGN + PROTOTYPING + EVALUATION Hall of Fame or Shame? Early Stage Prototyping Computer Science Department October 20, 2016 Paper ipad App By 53 2 Hall of Fame or Shame? Hall of Fame or Shame? Paper ipad App By Hall of Fame! ios 6 Maps By Apple Inc. Good pens feel natural & the app is extremely good for its only real purpose: idea generation / notation once 3 basic gestures are learned, they become a natural part of rapid ideation look & feel is important here as the tools are pleasurable & work as expected Bad gestures are not easily discoverable and require a short initial tutorial Paper ipad App By 53 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 5 Hall of Fame or Shame? dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 6 1

2 Hall of Shame! Hall of Shame! Good beautiful alternative to the competition & generally easier to read turn by turn directions are efficient, clear & functions well in general Bad despite any aesthetics, the data is wrong & sparse, meaning, it does not perform the one task it should do well getting from A to B ios 6 Maps By Apple Inc. dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 7 Google Maps Data vs ios6 Maps Data dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 8 Hall of Shame! Potentially Hall of Fame A clear example of where no matter how good a design may be, without its most important function in this case, correct data, the interface is useless ios 6 Maps By Apple Inc. Apple crowd sourced data The UI for problem reporting is well designed With so many users have potential to fix data rapidly it has gotten much better! dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 9 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 10 Outline Design Process: Exploration Storyboarding Types of prototypes Low-fi prototyping Conducting a low-fi test Discovery Design Exploration Design Refinement Expand Design Space Brainstorming Sketching Storyboarding Prototyping Production dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 11 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 12 2

3 Sketches & Storyboards Where do storyboards come from? film & animation Give you a script of important events leave out the details concentrate on the important interactions dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 13 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 14 Sketches & Storyboards in UX Design dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 15 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 16 Sketches & Storyboards in UX Design Ink Chat Starts to tell a story, but still describes the design dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 17 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 18 3

4 Sketches & Storyboards in UX Design Task: Task Flow #1 What is a Prototype? A prototype is an early sample or model built to test a concept or process or to act as a thing to be replicated or learned from. Wikipedia a working representation of a final artifact dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 19 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 20 Types of Prototypes Prototypes are concrete representations of a design Prototype dimensions representation: form of the prototype off-line (paper) or on-line (software) precision: level of detail (e.g., informal or polished) interactivity: watch-only vs. fully interactive fixed prototype (video clips) fixed-path prototype (each step triggered by specified actions) at extreme could be 1 path or possibly more open (e.g., Denim) open prototype (real, but limited error handling or performance) evolution: expected life cycle of prototype e.g., throw away or iterative Types of Prototypes Prototypes are concrete representations of a design Prototype dimensions representation: form of the prototype off-line (paper) or on-line (software) precision: level of detail (e.g., informal or polished) interactivity: watch-only vs. fully interactive fixed prototype (video clips) fixed-path prototype (each step triggered by specified actions) at extreme could be 1 path or possibly more open (e.g., Denim) open prototype (real, but limited error handling or performance) evolution: expected life cycle of prototype e.g., throw away or iterative PJ McCormick Karem Suer dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 21 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 22 Fidelity in Prototyping Fidelity refers to the level of detail High fidelity? prototypes look like the final product Low fidelity? artists renditions with many details missing Hi-fi Prototypes Warp Perceptions of the tester/reviewer representation communicates finished comments focus on color, fonts, & alignment Time encourage precision specifying details takes more time Creativity lose track of the big picture dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 23 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 24 4

5 Why Use Low-fi Prototypes? Traditional methods take too long sketches prototype evaluate iterate Can instead simulate the prototype sketches evaluate iterate sketches act as prototypes designer plays computer ; others observe & record Kindergarten building skills allows non-programmers to participate The Basic Materials Large, heavy, white paper (A3 or 11x17) 5x8 in./a5/a6 index cards Tape, stick glue, correction tape Pens & markers (many colors & sizes) Post-its Overhead transparencies Scissors X-acto knives, etc. dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 25 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 26 Prototyping for Tiny Fingers by Rettig dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 27 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 28 ESP dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 29 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 30 5

6 ZAPT Cookable dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 31 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 32 Cookable Cookable dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 33 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 34 Cookable Cookable dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 35 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 36 6

7 Who is Zuki? Who is Zuki? dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 37 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 38 Administrivia dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 40 Administrivia Web Team Survey SFMOMA Field Trip, Sunday, Nov Assignment #5 Low-fi Prototype & Pilot Usability Test rough sketches of different design realizations (everyone on team contributes) think different modalities (e.g., visual, speech, watch) or different visual UIs (gestures, taps, etc.) will do most of this in studio pick best 2 realizations & storyboard more pick best realization & add details to storyboard build low-fi prototype of the best & test it w/ 3 target participants POV, HMW, EP Assignment #2 Written Report: avg=90, std. dev.=5 Team Presentation: avg=90, std. dev.=5 Individual Presenter: avg=93, std. dev.=4 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 41 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 42 7

8 T E A M M E E T I N G S Set a deadline don t think too long - build it! Draw a window frame on large paper Put different screen regions on cards anything that moves, changes, appears/disappears Ready response for any user action e.g., have those pull-down menus already made Use photocopier/printer to make many versions dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 43 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 44 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 45 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 46 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 47 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 48 8

9 Preparing for a Test Select your customers understand background of intended users use a questionnaire to get the people you need don t use friends or family I think existing customers are OK (Rettig disagrees) Prepare scenarios that are typical of the product during actual use make prototype support these (small, yet broad) Practice to avoid bugs dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 49 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 50 Conducting a Test Four roles greeter puts users at ease & gets data facilitator only team member who speaks gives instructions & encourages thoughts, opinions computer knows application logic & controls it always simulates the response, w/o explanation observers take notes & recommendations Conducting a Test dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 51 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 52 JAL2 Conducting a Test Four roles greeter puts users at ease & gets data facilitator only team member who speaks gives instructions & encourages thoughts, opinions computer knows application logic & controls it always simulates the response, w/o explanation observers take notes & recommendations Typical session is 1 hour preparation, the test, debriefing Evaluating Results Sort & prioritize observations what was important? lots of problems in the same area? Create a written report on findings gives agenda for meeting on design changes Make changes & iterate dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 53 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 54 9

10 Advantages of Low-fi Prototyping Problems with Low-fi Prototypes Takes only a few hours no expensive equipment needed Can test multiple alternatives fast iterations number of iterations is tied to final quality Almost all interaction can be faked (Wizard of Oz method) Computer inherently buggy Slow compared to real app timings not accurate Hard to implement some functionality pulldowns, feedback, drag, viz Won t look like final product sometimes hard to recognize widgets End-users can t use by themselves not in context of user s work environment dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 55 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 56 Commercial Tools Summary Prototypes are a concrete representation of a design or final product Balsamiq Mockups see tutorial here POP Low-fi testing allows us to quickly iterate get feedback from users & change right away Reflector 2.0 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 57 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 58 Further Reading Prototyping Books Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces, by Carolyn Snyder, Morgan Kaufmann, 2003 Articles Prototyping for Tiny Fingers by Marc Rettig, in Communications of the ACM, 1994 Using Paper Prototypes to Manage Risk by Carolyn Snyder, The Perils of Prototyping by Alan Cooper, Next Time Lecture Watch, Critique & Vote on Concept Videos Mid-term course evaluation No Reading Project sketches of 3-5 design realizations in studio Pick the top two & storyboard those Pick the top 1 & build/test low-fi prototypes using 3 key tasks for next week s studio presentation Recruit representative participants now! dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 59 dt+ux: Design Thinking for User Experience Design, Prototyping & Evaluation 60 10

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