Designing for humans
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- Job Haynes
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1 Designing for humans
2 HI! I m Nele
3 HI! I m Nele Mobile interaction Mobi Lab Creative Nope Creative nele.tullus@lab.mobi
4 UX design is the art and science of generating positive emotions through product interactions - Tomer Sharon / Senior UX Google
5 You can t design an experience
6 You can t design an experience What about Disneyland, or any kind of game
7 We re all designing experiences
8 We re all designing experiences That christmas present you carefully picked?
9 Good design solves problems.
10
11
12
13 The elements of UxD
14 Strategy - users needs, business goals
15 Scope - brief, requirements, specifications Strategy - users needs, business goals
16 Structure - info architecture, choreography Scope - brief, requirements, specifications Strategy - users needs, business goals
17 Skeleton - flow, navigation, information design Structure - info architecture, choreography Scope - brief, requirements, specifications Strategy - users needs, business goals
18 Surface - visual / sensory design Skeleton - flow, navigation, information design Structure - info architecture, choreography Scope - brief, requirements, specifications Strategy - users needs, business goals
19 Strategy What do the users want? What do the users need? What kind of problem is this particular product solving? What does it do for the people who use it? How does this product help to grow the business?
20 Business needs UX Users needs
21 Scope Teacher Student Manager Log in Log in Log in MVP Check my Check my Add /remove schedule schedule teachers Give grades to See my Add /remove students grades students Add homework Check out for students homework
22 Story mapping can help with What to build first, MVP, version 2 etc Encourage iterative development Prioritising and grooming backlog Visualise the project progress
23 Structure How is everything organised? yes yes no no yes yes
24 Skeleton How will it work?
25 Wireframing Wireframing is about rapid ideation. To do this right you need to explore multiple directions and opportunities
26 Some old school rules: Do not use colors Do not use images Use one font, for emphasis use weights Use real content and data Important actions should take as few steps as possible
27
28
29 Surface How does it look like? Consistency through the product
30 So, user experience is
31 So, user experience is A combined result of all our efforts and processes
32 Your product is like a book
33 Your product is like a book The hero must overcome challenges in order to reach the tower and slay the evil dragon
34 Along the way the hero needs to gain the right knowledge and experience for the final showdown.
35 Define your hero s story
36 Define your hero s story This will frame your mind and help you to think in small chapters like your users who are learning to use the product
37 Questions? Thoughts?
38 Good
39 Ideal design process
40 Ideal design process User research User stories, flows Sketching, prototyping Focus group testing Design mockups
41 Ideal design process User research User stories, flows Sketching, prototyping Focus group testing Design mockups
42 Ideal design process No budget User research User research User stories, flows User stories, flows Sketching, prototyping Sketching, prototyping Focus group testing Focus group testing Design mockups Design mockups
43 So, what now? It s not the end, really
44 Benchmark your competition
45 Benchmark your competition Analyse their products or services, try to learn from their mistakes
46 Guerilla usability testing
47 Guerilla usability testing Show your sketches to your coworkers, friends or family
48 Use patterns
49 Use patterns Use patterns that already have proven to work
50 Don t be afraid to ask others
51 Don t be afraid to ask others Any kind of feedback is extremely valuable
52 Questions? Thoughts?
53
54 Materials Don't Make Me Think by Steve Krug Designing the Obvious by Robert Hoekman, Jr. Sketching User Experiences by Bill Buxton. Beautiful Users - By Ellen Lupton
55 Nielsen Norman Group - Sketching User Experiences - Sidebar - sidebar.io PatternTap - zurb.com/patterntap Good UI -
56 Questions? Thoughts?
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