WP4 EVALUATING USABILITY ASSESSMENT METHODS FOR WEB BASED CULTURAL HERITAGE APPLICATIONS
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1 WP4 EVALUATING USABILITY ASSESSMENT METHODS FOR WEB BASED CULTURAL HERITAGE APPLICATIONS Davide Bolchini (2), Nicoletta Di Blas (1), Franca Garzotto (1), Paolo Paolini (1), Elisa Rubegni(2) HOC-LAB Politecnico di Milano, IT TEC-LAB USI, University of Lugano, CH Outline Premise Goals CH-MiLE+ Empirical study: Experiment 1: quick inspection Experiment 2: usability project Results and Discussion 2 1
2 Premise A proliferation of general Usability Evaluation Methods (UEMs) Different philosophies - conception of quality, usability and their interrelationships -, thus approaches and techniques Very few empirical studies on the quality of UEMs Limited support to domain specific UEMs 3 CH-MiLE+ : Milano-Lugano Evaluation for Cultural Heritage CH-MiLE+ is a usability inspection method Evolution of two previous usability methods: SUE (Systematic Usability Evaluation) MiLE Borrow general concepts from mainstream usability inspection approaches Partially developed withing EPOCH WP4 Promotion of systematic, structured approach to the analysis, yet aimed at being particularly suitable to novice evaluators Key feature: provision of a domain specific usability heuristics and indicators, workflow of activities, inspection tasks A very large based of use (in educational and cultural institution settings) 4 2
3 Goals of our work Evaluating CH-MiLE+ in a systematic and reliable way Support arguments with empirical data 5 The Quality Space for Method Evaluation Quality attributes concerning the output of the evaluation Effectiveness Number of usability problems discovered Realiability (consistency of results across different inspectors) Thoroughness (found problems vs existing problems) Validity (correcting predicting user s behaviour, no or minimized false positives ) Productivity Scope Quality attributes concerning the acceptability and adoption Learnability Applicability and Compatibility in current practice Verticalization on domains Reusability Cost-effectiveness 6 3
4 Our focus for CH-MiLE+ Evaluation Focus on few key attributes that we could measure in a realistic CH setting and to support in effective adoption: Performance Efficiency Cost-effectiveness Learnability 7 CH-MiLE+ Activities Framework APPLICATION DEPENDENT USABILITY APPLICATION APPLICATION INDEPENDENT USABILITY EXPERT Library of Scenarios SCENARIOS NAVIGATION CONTENT TECHNOLOGY SEMIOTICS COGNITIVES (as a tool, GRAPHICS not mandatory) TECHNICAL INSPECTION Scenarios UEIs User Experience Indicators (UEIs) 90% Framework Technical Heuristics Library of Heuristics USER TESTING Library of UEIs Validate / Invalidate 10% Specific USER EXPERIENCE INSPECTION EXPERT 8 4
5 CH-MiLE+ technical heuristics (Example) (82) Technical Heuristics, coupled by a set of operational guidelines that suggest the inspection tasks to undertake in order to measure the various heuristics. Organized by design dimensions Navigation: (36) heuristics addressing the website s navigational structure Content: (8) heuristics addressing the information provided by the application Technology/Performance: (7) heuristics addressing technology-driven features of the application Interface Design: (31) heuristics that address the semiotics of the interface, the graphical layout, and the cognitive aspects (i.e., what the user understands about the application and its content or functionality) 9 Operationalized Attributes to measure -1 Performance: Performance indicates the degree at which a method supports the detection of all existing usability problems for an application. It is operationalized as the average rate of the number of different problems found by an inspector (Pi) in given inspection conditions (e.g. time at disposal) against the total number of existing problems (Ptot) Performance = avrg (Pi)/Ptot 10 5
6 Operationalized Attributes to measure -2 Efficiency: Efficiency indicates the degree at which a method supports a fast detection of usability problems. It is operationalized as the rate of the number of different problems identified by an inspector in relation to the time spent, and then calculating the mean among a set of inspectors: Pi Efficiency = avrg( ) t i Pi is the number of problems detected by the i-th inspector in a time period ti. 11 Operationalized Attributes to measure -3 Cost-effectiveness: Cost-effectiveness denotes the effort - measured in terms of person-hours - needed by an evaluator to: carry out a complete evaluation of a significantly complex web application produce an evaluation documentation that meets professional standards, i.e., a report that can be proficiently used by a (re)design team to address the usability problems. 12 6
7 Operationalized Attributes to measure -4 Learnability: Learnability denotes the ease of learning a method. We operazionalize it by means of the following factors: the effort, in terms of person-hours, needed by a novice to become reasonably expert and to be able to carry on an inspection activity with a reasonable level of performance the novice s perceived difficulty of learning, i.e., of moving from knowing nothing to feeling reasonably comfortable with the method and ready to undertake an evaluation the novice s perceived difficulty of applying application, i.e., of using the method in a real case. 13 Empirical study: general conditions The overall study involved 42 participants Students from HCI course, Politecnico di Milano (Milano and Como campus) novice inspectors Preconditions: No previous exposure to usability Basic background in web development Etherogeneous profile in terms of age and technical background Preparatory conditions: 5 hours classroom training on usability and MiLE+ Assignment of learning material to study (MILE+ overview, technical heuristics library, 2 real-life case studies, excerpts from an online course on usability and MILE+) 14 7
8 Exp.1: quick inspection Inspectors 16 graduate students (Como) Purpose measure efficiency and performance Learnability hypothesis: study effort to become proficient <= 2 days Assigned Inspection Goals: Inspect a museum website (Cleveland Museum of Modern Art) with CH- MiLE+ technical inspection Setting: Concurrent individual inspection 3 hour time Limited inspection scope (2 main sections, around 300 page instances) One week after MiLE+ classes Output produced: inspection notes including, for each usability problem, name, design dimension, description (max 3 lines), page URL 15 Key Results: from zero to hero Experiment 1 Avg number of problems discovered: 14.8 Hourly efficiency: avg 4.9 problems per hour Existing usability problems (team of experts): 41 Performance: 36% After 6 hours of training and a maximum of 15 hours of study, a novice can become able to detect more than one third of the existing usability problems. 16 8
9 Exp.2: usability project Inspectors 26 graduate students (Milano) Purpose measure perceived difficulty in learning and using MiLE+ and effort needed to produce a professional evaluation report Assigned Inspection Goals: Inspect the full museum website (Cleveland Museum of Modern Art) Setting: Asynchronous, team inspection Two months period One week after MiLE+ classes Output produced: Complete usability evaluation report 17 Key Results: Learning Effort % students 80% 70% 60% 50% 40% 30% 75% 20% 10% 8% 10% 7% 0% <10 hours hours hours >18 hours Time invested in the study of MiLE+ before and during the project 18 9
10 Key Results: Learning Difficulty % students 80% 70% 60% 50% 40% 30% 20% 10% 0% 73% 74% 61% 37% 25% 22% 1% 3% 0 1% 1% 2% Very simple Simple Difficult Very difficult Overall difficulty Technical Inspection User Experience Inspection Perceived difficulty in learning the various MiLE+ tasks 19 Key Results: Difficulty in Using % students 90% 80% 70% 60% 50% 40% 30% 20% 10% 0% 79% 57% 47% 45% 44% 41% 19% 21% 24% 14% 9% % Very simple Simple Difficult Very difficult Overall difficulty Scenario definition Technical Inspection User Experience Inspection Perceived difficulty in using the various MiLE+ tasks 20 10
11 Key Results: Individual Effort % students 60% 54% 50% 40% 32% 30% 20% 12% 10% 0% 2% Person/hours Estimated effort for the entire evaluation process 21 Key Results: Individual Effort per Task % students 100% 80% 60% 40% 20% % Technical Inspection Scenario definition User Experience Inspection % 8% % 69% 1% 4% 51% % 31% 23% 41% % 0% 34% % 0% 42% Infra-team agreement Documentati on Estimated effort for the entire evaluation process BY task 22 11
12 Conclusions Promote usability evaluation methods for adoption in CH settings Fostering learnability and cost effectiveness We have empirically substantiated the adoption suitability of CH-MILE+, with encouraging results Performant, efficient, cost-effective, easy to learn and use Ongoing diffusion of the method among CH institutions: Courses for professionals O 23 12
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