Software Visualization Applied S. Ducasse rmod.lille.inria.fr / stephane.ducasse.free.fr
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1 Software Visualization Applied S. Ducasse rmod.lille.inria.fr / stephane.ducasse.free.fr
2
3 Working on more than program visualization... Code analysis Software metrics Quality model Dynamic analysis Refactorings Software remodularisation Cycle and layer identification Tool building Rules Changes characterisation Architecture extraction Mining software repositories Support for Merging Traits: orthogonal inheritance Modules Class extension scoping Program isolation Component model Reflective programming
4 1946
5 How large is your project? lines of code * 2 = seconds / 3600 = 560 hours / 8 = 70 days / 20 = 3 months 5
6 Where are located the classes containing most of the bugs? 6
7 One picture is worth one thousand words Which one? How could it be that simple? 7
8 Program visualization is difficult Limited number of colors: 12 Blur and color emergence Limited screen size Limited context, edges crossing Limited short-term memory (three to nine) Difficult to remember too many symbols/semantics Culture, Colorblind 8
9 Visualization principles in 3 min Preattentive visualization (unconscious < 200ms) Gestalt principles (from 1912) 70% of our sensors are dedicated to vision
10 How many 5?
11 How many 5?
12 Preattentive attributes Color intensity Form: orientation, line length, line width, size, shape, added marks, enclosure Spatial position (2D location) Motion (flicker) Tudor Gîrba 12
13 Color / intensity Tudor Gîrba 13
14 Position
15 Form / Orientation
16 Form / Line length
17 Form / Line width
18 Form / Size
19 Form / Shapes
20 Form / Added marks
21 Form / Enclosure
22 Context
23 Gestalt Principles of Visual Perception Back in 1912, from the Gestalt School of psychology Still stand today Gestalt means patterns How do we perceive pattern, form, and organization? Tudor Gîrba 23
24 Principle of Proximity
25 Principle of Similarity
26 Principle of Similarity
27 Principle of Enclosure
28 Principle of Enclosure
29 Principle of Closure
30 Principle of connectivity
31 Principle of connectivity
32 Our constraints Lot of existing and advanced solutions ICPC is full of them HEB Plenty of works on information visualization Simple but not simplistic Ideally, solutions that an engineer could reproduce in a couple of days 32
33 Understanding large systems Understanding code is difficult! Systems are large Code is abstract Should I really convinced you? Some existing approaches -Metrics: you often get meaningless results once combined -Visualization: often beautiful but with little meaning Polymetric view is an idea of M. Lanza [WCRE,TSE]
34 Polymetric views show up to 5 metrics. Width metric Lanza etal, 03 Height metric Position metrics Color metric
35 System Complexity shows class hierarchies. attributes methods lines
36 Polymetric views condense information To get a feel of the inheritance semantics: adding vs. reusing Classes+Inheritance W: # of Added Methods H: # of Overridden Methods C: # of Method Extended methods LOC # statements # parameters S.Ducasse 36 LSE
37 Understanding Classes: Easier? Public and non public methods No predefined reading order Inheritance Class blueprint is an idea of M. Lanza [OOPSLA]
38 Class Blueprint shows class internals. Ducasse, Lanza, 05 Initialize Interface Internal Accessor Attribute invocation and access direction
39 Class Blueprint shows class internals.
40
41
42
43 How properties spread on a system? Where author X worked? What are the classes under development the last two weeks? Distribution Map [ICSM]
44 We take any two partitions, and Packages Properties
45
46
47
48
49
50
51
52 How to understand changes Torch is the work of V. Uquillas-Gomez
53 How to understand changes Torch is the work of V. Uquillas-Gomez
54 How to understand changes Torch is the work of V. Uquillas-Gomez
55
56 Package Structure
57
58 Removing a feature (I) Removed Pen and PenPointRecorder 56
59 Introducing a feature Introduced PopupChoice / RequestDialog 57
60 Editing comments
61 Lessons learned Program visualization is difficult Squares and little symbols are just squares and little symbols Glancing at code is still efficient
62 Omnipresent code + visualization is excellent
63
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