Introduction to Game Design Introduction to Game Design is an activity-based syllabus that teaches skills for game design and development using Adobe tools, UNREAL Engine, MAYA 3DS and Blender. Each activity contains a small task within so students are learning and refining their skills as they complete each task. Each activity also contains student guides to use in order to learn the technical skills required to complete each task. Syllabus contents: Unit 1: Designing games 4 Introduction to game design Introduction to project planning, project management, and teamwork (optional) Planning design projects (optional) Unit 2: Working with Flash 10 Getting started with Adobe Flash Professional Editing images and graphics Importing and organizing content in Adobe Flash Professional Creating content by using Adobe Flash Professional Copyright and fair use Unit 3: Creating a game 8 Getting started with animation Working with animation techniques Getting started with ActionScript Unit 4: Testing and publishing 3 Testing and publishing a Flash project Syllabus objectives: Project Management Skills: Designing for multiple devices and outputs Determining game purpose, audience, and Designing a custom experience goal Defining purpose, goal, and users experiences Making screen sketches for interactive Writing a proposal for the game, with Connecting content and style to user needs attention to scenarios and audience Research and Communication Skills: characterization Gathering content and synthesizing ideas Design Skills:
Conducting usability analysis Consideration of screen sizes This work is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported License. For more information about the rights granted under this license, please visit: http://creativecommons.org/licenses/by-nc-sa/3.0/ Understanding copyright issues and Classroom computer setup fairuse guidelines Advocating and practicing legal use of images Technical Skills: Flash Understanding the Flash workspace Customize the layout of the workspace Define the tools and features in the workspace Work with rulers and guides Working with layers Organizing layers and libraries Creating folders and labels Creating and working with symbols Creating and working with instances Creating interactive buttons Creating transparent buttons Importing and compressing audio Importing images Optimizing images Using Trace Bitmap Producing Flash video Creating templates Using drawing tools Working with graphic files Creating and modifying text Working with text and text effects Understanding file types Using animation methods Creating Timeline effects Working with frames and keyframes Creating motion tweens Easing tweens Using animation methods Creating Timeline effects Creating character animations Using sprite sheets Using motion presets Publishing and testing movies Publishing Flash documents Using the Device Simulator Creating accessible Flash content Resizing and re-scaling Flash content Publishing mobile applications Using basic ActionScript Writing ActionScript Using Code Snippets Identifying function, event handlers, and listeners Photoshop Illustrator Understanding vector and bitmap graphics Retouching photos by using selection tools Sharpening photos Adjusting brightness and contrast Adjusting levels and colors Cropping, resizing, and straightening images Combining multiple images Transforming images Editing photographs Creating watermarks Creating vector artwork Using Image Trace to convert photos to vector artwork Comparing vector and bitmapped images 2 2014 Adobe Systems Incorporated
Modifying and transforming graphics We ve included the technical information you will need to get your computer lab or classroom ready to implement this syllabus. Adobe Flash Professional CC Install Flash CC on all workstations. System requirements and installation procedure are included with the software. For updates to system requirements, visit: www.adobe.com/go/flash_systemreqs Adobe Photoshop CC Install Photoshop CC on all workstations. System requirements and installation procedure are included with the software. For updates to system requirements, visit: www.adobe.com/go/photoshop_systemreqs Adobe Illustrator CC Install Illustrator CC on all workstations. System requirements and installation procedure are included with the software. For updates to system requirements, visit: www.adobe.com/go/illustrator_systemreqs Adobe Certified Associate (ACA) exam alignment Over the last few years, Adobe conducted research to identify the foundation skills students need to create effective communication in design. Adobe met with educators and design professionals and surveyed businesses and educational institutions around the world. The research resulted in objectives that cover design, communication, project management, and technical skills. The following set of essential learning objectives are part of the Adobe Certified Associate exams and are integrated throughout this syllabus. Adobe Certified Associate in Interactive Media using Adobe Flash Professional exam objectives 1.1 Identify the purpose, audience, and audience needs for interactive media content. 1.2 Identify interactive media content that is relevant to the purpose of the media in which it will be used (websites, mobile devices, and so on). 1.3 Understand options for producing accessible interactive media content. 1.4 Demonstrate knowledge of standard copyright rules (related terms, obtaining permission, and citing copyrighted material). 1.5 Understand project management tasks and responsibilities. 1.6 Communicate with others (such as peers and clients) about design and content plans.. Identifying interactive media design elements 2.1 Identify best practices for designing interactive media content for desktop and mobile browsers, applications, games and HD video. 2.2 Demonstrate knowledge of design elements and principles. 2.3 Identify general techniques to create interactive media elements that are accessible and readable. 2.4 Use a storyboard to design interactive media elements. 2.5 Organize an interactive media design document.. 3 2014 Adobe Systems Incorporated
Understanding the Adobe Flash interface 3.1 Identify elements of the Flash interface. 3.2 Use the Property inspector. 3.3 Use the Timeline. 3.4 Adjust document properties. 3.5 Use Flash guides and rulers. 3.6 Use the Motion Editor. 3.7 Understand Flash file types. 3.8 Identify best practices for managing the file size of a published Flash or HTML document. Building Interactive Media Elements by Using Flash Professional 4.1 Make interactive media content development decisions based on your analysis and interpretation of design specifications. 4.2 Use tools on the Tools panel to select, create, and manipulate graphics and text. 4.3 Import and modify graphics. 4.4 Create text. 4.5 Adjust text properties. 4.6 Create objects and convert them to symbols, including graphics, movie clips, and buttons. 4.7 Understand symbols and the library. 4.8 Edit symbols and instances. 4.9 Create masks. 4.10 Create animations (changes in shape, position, size, color, and transparency). 4.11 Add simple controls through ActionScript 3.0. 4.12 Import and use sound. 4.13 Add and export video. 4.14 Publish and export Flash documents. 4.15 Make a Flash document accessible. Evaluating Interactive Media Elements by Using Flash Professional 5.1 Conduct basic technical tests. 5.2 Identify techniques for basic usability tests. Adobe Certified Associate in Visual Communication using Adobe Photoshop exam objectives 1.2 Demonstrate knowledge of standard copyright rules for artwork, graphics and graphic use. 4 2014 Adobe Systems Incorporated
Identifying design elements used when preparing images 2.1 Demonstrate knowledge of image resolution, image size, and image file format for web, video, and print. 2.2 Demonstrate knowledge of design principles, elements, and image composition. 2.5 Demonstrate knowledge of image generating devices, their resulting image types, and how to access resulting images in Photoshop. 2.6 Understanding key terminology of digital images. Understanding Adobe Photoshop 3.1 Identify elements of the Photoshop user interface and demonstrate knowledge of their functions. 3.2 Demonstrate knowledge of layers and masks. 3.3 Demonstrate knowledge of importing, exporting, organizing, and saving. Manipulating images by using Adobe Photoshop 4.1 Demonstrate knowledge of working with selections. 4.3 Transform images. 4.4 Adjust or correct the tonal range, color, or distortions of an image. 4.5 Demonstrate knowledge of retouching and blending images. Publishing digital images by using Adobe Photoshop 5.1 Demonstrate knowledge of preparing images for web, print, and video. Adobe Certified Associate in Graphic Design & Illustration using Adobe Illustrator exam objectives 1.2 Demonstrate knowledge of standard copyright rules for artwork, graphics and graphic use. Identifying design elements used when preparing graphics 2.5 Understand key terminology of graphics Understanding Adobe Illustrator 3.4 Demonstrate an understanding of vector drawing concepts. Create graphics using Adobe Illustrator 4.4 Demonstrate knowledge of how to use scanned or photographic images. 4.6 Demonstrate knowledge of how to modify and transform objects. 5 2014 Adobe Systems Incorporated