Course overview. Digital Visual Effects, Spring 2005 Yung-Yu Chuang 2005/2/23

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Transcription:

Course overview Digital Visual Effects, Spring 2005 Yung-Yu Chuang 2005/2/23

Logistics Meeting time: 1:20pm-4:20pm, Wednesday Classroom: CSIE Room 110 Instructor: Yung-Yu Chuang (cyy@csie.ntu.edu.tw) Textbook: Readings from books, journals and proceedings. Webpage: (under construction) http://www.csie.ntu.edu.tw/~cyy/vfx Mailing list: vfx@csie.ntu.edu.tw Please send me your email address to subscribe. Please add [VFX] in the title.

Prerequisites It is a plus if you have background knowledge on computer vision, image processing and computer graphics. It is a plus if you have access to digital cameras and camcorders.

Requirements (subject to change) 3 programming assignments (45%) 1 scribe (10%) Class participation (5%) Final project (40%)

This course is not about

It isn t about photography

It isn t about 3D animations

It isn t about watching movies

It isn t about physical effects

It s not about industrial tricks computer vision computer graphics image processing

Why this course?

Digital Visual Effects

Digital Visual Effects

Special effects (physical effects)

Special effects (make-up)

Special effects (miniature)

Special effects (matte painting)

Special effects (sound)

Old visual effects tricks

Stop action The execution of Mary, 1895

Glass shot

Rear projection King Kong, 1933

Digital Visual Effects: An Academic View a.k.a. What you will learn in this course

Academic view Source creation: plates, 3D model, miniature Seamless combination: viewing, lighting, visibility, interaction

Computer-generated world Not covered

Camera Canon 10D

High dynamic imaging/display

Tracking Feature tracking

Matchmove Move matching using scene planes

Matchmove Move matching using scene planes

Matchmove Move matching using scene planes

Image manipulation GraphCut Texture

Image manipulation Poisson blending

Image morphing Image morphing

Inpainting (wire removal) Inpainting

Texture synthesis/replacement Texture replacement

Semi-automatic matting painting Image analogies

Video editing Flow-based video editing

Video matching Matrix MOCO (Motion control camera)

Video matching Video matching

Matting and compositing Titanic

Object selection LazySnapping

Image-based rendering Surface lightfield

3D photography (active) Cyberware whole body scanner

3D photography (active) Photometric stereo

3D photography (passive) left right Stereo depth

Image-based modeling photogrammetric modeling and projective texture-mapping

Image-based modeling photogrammetric modeling and projective texture-mapping

Image-based modeling photogrammetric modeling and projective texture-mapping

Image-based modeling Tour into a picture

Image-based modeling Tour into a picture

View interpolation Bullet time video

View interpolation High-Quality Video View Interpolation

Making face Gollum Spacetime face

Video rewrite Trainable videorealistic speech animation

Production pipeline

Production pipeline Preproduction Production Effects Storyboard Artwork Reference Stills Plates Post-production VFX Editing Music Sound Film

Preproduction Storyboard

Preproduction Artwork

Preproduction Reference & Research

Production Shooting

Post-production

Visual effects production Preproduction Production Effects Storyboard Artwork Reference Stills Plates Post-production Scanning Matchmove and Matchmodel Model Geometry Skeleton Textures Skinning Materials Effects Animation Lighting and Rendering Character Animation Assets Compositing Film Recording Shots

Visual effects post-production

A case study

405: The Movie This movie were created solely by two visual effects artists in the year of 2000. It was a process that took over three months of nights, weekends and any spare moments that they could find. http://www.405themovie.com/

405: The Movie

Making of 405 Step 0: script and shooting plan

Making of 405 Step 1: shooting two days with a Canon Optura DV camera with progressive mode. a 70-minute raw footage initial editing pickup shots

Making of 405 Step 2: building CG world total 62 shots, 42 enhanced with digital VFX. 19 shots are entirely digital creations. plane, two cars, freeway background are digital photo-based 3D environment

Making of 405 Real cars were used for close-up and interior shots A low-resolution mesh scanned by a cyberscanner. Mapped with photographs.

Making of 405 DC-10 plane took a month to model in details for the needs of close-up shots. 59 objects, 142,439 polygons reference modeling material painting

Making of 405 Step 3: traffic clearing clean plate close-up shots inpainting

Making of 405 Step 4: compositing shot with the vehicle standing still in a backyard

Making of 405

Making of 405 Step 5: fine touchup 3D hat compositing and inpainting

Making of 405 Step 6: music and delivery

Possible programming assignments Image stitching Matchmove 3D photography

Final project Research System Film

Final projects from a similar course in Georgia Tech.

In Your Face In Your Face, GaTech DVFX 2002

Stop action Making of In Your Face

Beauty Cream 9001 Beauty Cream 9001, GaTech DVFX 2003

Face tracking Making of Beauty Cream 9001

Das Tattoo Das Tattoo, GaTech DVFX 2003

Feature tracking Making of Das Tattoo

Done in 50 Seconds Done in 50 Seconds, GaTech DVFX 2003

View interpolation Making of Done in 50 Seconds

Hostage Point Hostage Point, GaTech DVFX 2003

Matting Making of Hostage Point

Life in Paints Life in Paints, GaTech DVFX 2003

Tour into pictures Making of Life in Paints

That is for today! Don t forget to send me your email address so that I can add you to the mailing list. Check out the course website. Volunteers for next week s scribe