[Starting ] Viewports Command Line Prompts, Options Status Bar Toolbars [Understanding Views] Zoom, Pan, and Rotate the View Mouse Wheel Zoom Right Mouse Button Pan, Rotate, and Zoom Pan- shift/right click, 3D Orbit-right click Undo View Change [Viewports] Viewport Title Menu Viewport Display Modes Mouse Navigation Viewport Projection [Modeling Aids] Units Cursor Crosshairs, Marker, and Tracking Line Grid Snap Ortho Mode Distance Constraint Angle Constraint Layers Groups Blocks Command Help [Coordinate Systems] Cartesian Coordinates World Coordinates Construction Planes Relative Coordinates [Object Snaps] Persistent Object Snaps [ s Transform Tools] Move Copy Array [Print] PDF 1
is a NURBS modeling program developed primarily to create complex geometry. Over the past few years it has become the main design tool and used extensively in architectural firms as a design and fabrication tool. Over the next weeks we will explore basic to advanced modeling techniques within. Similar to AutoCAD, is also based on the coordinate system. X,Y,Z-coordinates When prompted for a point, you can click the mouse in a viewport to define the point coordinates or you can or type the coordinates in several ways: You can type x and y coordinates or x, y and z coordinates to place points. With w prefix you can type world coordinates, with r prefix relative coordinates, and with wr prefix world relative coordinates. STEP 1: FILE/ NEW/ select the Small Objects-Feet.3dm Template 1 2 3 4 STEP 2: TOP VIEW, Command Line; POLYLINE enter/ 0,0 enter/ -2,5 enter/ r2,5 enter/ enter STEP 3: Create three additional polylines. Use both the coordinate system and freeform method. STEP 4: PERSPECTIVE VIEW, Main Menu; View/ Set CPlane/ Z Axis select 0,0 for origin point and -10,0 for Z direction. The construction plane will now be rotated Third Point r2,5 Second Point -2,5 First Point 0,0 2
STEP 5: PERSPECTIVE VIEW, Command Line; Rotate/ select lines, enter/ 0,0 enter (for rotation center)/-90 enter(for rotation angle). STEP 6: PERSPECTIVE VIEW, Main Menu; View/ Set CPlane/ World Top/ Command Line; Line/ 0,0 enter/ 0,40 enter STEP 7: PERSPECTIVE VIEW, Command Line; Divide/ select new line/ 3 enter (this will divide the line into 3 segments) 5 6 7 3
STEP 8: PERSPECTIVE VIEW, Command Line; Move/ select each of the individual lines and move them to a position along the newly divided line. Make sure to use the Osnap, Endpoints and Point. STEP 9: PERSPECTIVE VIEW, select vertical line/ Status Bar; click Record History Command Line; Loft/ for Style select Straight sections, select Do not simplify, click OK 8 History enabled commands Array ArrayPolar Copy Divide EdgeSrf ExtrudeCrv ExtrudeCrvAlongCrv ExtrudeCrvTapered ExtrudeCrvToPoint ExtrudeSrf ExtrudeSrfAlongCrv ExtrudeSrfTapered ExtrudeSrfToPoint Flow Intersect Loft Mirror (Copy option) NetworkSrf Orient (Copy option) Project RailRevolve (Copy option) Revolve (Copy option) Rotate (Copy option) Rotate3D (Copy option) Scale (Copy option) Scale1D (Copy option) Scale2D (Copy option) ScaleNU (Copy option) Shear (Copy option) Symmetry 9 4
STEP 10: PERSPECTIVE VIEW, Command Line; Line/ 0,0 enter/ 1,0 enter (this will represent the thickness of the wall). Status Bar; click Record History Main Menu; Solid/ Extrude Surface/ Along Curve/ select all surface, enter/ select new 1 foot line for curve, Cap=Yes, enter. STEP 11: PERSPECTIVE VIEW, Select a line used to create the Loft Main Menu; Edit/ Control Points/ Control Points On (F10 shortcut) Select a control point on the line and move, the loft shape and extruded surfaces should update with the form. 10 11 5
STEP 12: RIGHT VIEW, Command Line; Rectangle/ 0,0 enter/ 5,1 enter/ Status Bar; click Record History Command Line; Array/ Select new Rectangle, enter/ Number in X direction 5 Number in Y direction 3 Number in Z direction 1 X spacing: 8 Y spacing : 4 Press Enter to accept 12 STEP 13: Right VIEW, Select original Rectanglet Main Menu; Edit/ Control Points/ Control Points On (F10 shortcut) Select a control point on the rectangle and move, all shapes will adjust to the move. 13 6
STEP 14: PERSPECTIVE VIEW, Delete the extruded surfaces we made in step 10/ RIGHT VIEW Command Line; Trim/ select arrayed Rectangles enter/ select the inner surface at the Rectangles to Trim/ Trim all openings STEP 15: PERSPECTIVE VIEW, Status Bar; click Record History Main Menu; Solid/ Extrude Surface/ Along Curve/ select all trimmed surface, enter/ select the 1 foot line for curve, Cap=Yes, enter. Command Line; Properties/ uncheck Show surface isocurves 14 15 7
STEP 16: Setting up a Camera Make both top viewports, TOP VIEWS, Main Menu; View/ Set Camera/ Place Camera and Target/ click camera location then click central access of vision Command Line; ViewportProperties/ change Projection to Perspective/ Lens length to 35mm Main Menu; View/ Set Camera/ Show Camera TOP VIEW(right), adjust camera Main Menu; View/ Set View/ Named Views, click Save, name view and close 16 8
Homework Assignment 05: Screen Wall Create a custom screen wall based on your current Bird Blind design or selected project using the tools reviewed during the class. Required Drawings: (3) Perspective views Plot these drawings to a 11x17 sheet. Include: Case Study Arch 226 Class 06 Your Name Before next class upload the finished JPEGS to your web page with the in class assignment Print and bring a 11x17 prints with you to class. 9