WORLD FIRST. In our first ever Flash MX 2004 tutorial, we take a look at the new ease-of-use features that can turn anyone into a Flash guru.

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ART90.flash 14/10/03 3:27 pm Page 24

Tutorial WORLD FIRST In our first ever Flash MX 2004 tutorial, we take a look at the new ease-of-use features that can turn anyone into a Flash guru ILLUSTRATION BY TADO www.tado.co.uk Starting life as an animation package for the Web, Macromedia Flash has evolved over time into a powerful application development tool. This transformation has now been re-emphasised with the release of Flash MX 2004 an upgrade so radical that Macromedia has had to soften the blow by splitting the package into two versions. Flash MX 2004 Professional introduces a whole new way to create Flash movies based on screens. Programmers and application developers will find this a more familiar approach than the package s traditional Timeline model. The Standard edition of Flash MX 2004 doesn t have this particular feature, but it s in no way a light version of the package. It s still a full upgrade, jam-packed with new features most of them aimed at making Flash faster and easier to work with. Templates and components were introduced in the last version of Flash and the new release improves on these, making them easier to build, use and configure. The big time-savers, though, are the Timeline Effects features and the new Behaviours panel. Both automate tasks that were previously the preserve of Flash experts, enabling you to add animation and interaction to your movies in seconds. Follow our step-by-step tour of Flash MX 2004 Std to discover how the new features work and get some ideas for your own work. INFO Tutorial by Karl Hodge Computer Arts_December2003 45

PART 1 TEMPLATES Build movies more quickly with Flash MX 2004 templates LEARNING COMPONENTS The Learning Assets used in the Quiz Template example are bundled in Flash MX 2004 as Common Libraries. You ll find them in Window>Other Panels>Common Libraries>Learning Assets, where they can easily be dragged and dropped into your own movies, and their Component elements edited in the Component Inspector. Other templates have page elements and 4 Components already embedded into them. Click on the Quiz folder in the Start screen and open the second template in the list named Quiz_style_2. The timeline is clearly labelled so you can see which elements are on which layer. Launch Flash MX 2004 for the first time and 1you ll notice something different straight away a new Start screen. You don t need to keep it there; just tick the box marked Don t Show Again if you want Flash to start up in the old-fashioned way. The Start screen gives you access to recent items, templates and Flash lessons. Go to Window>Component Inspector the 7 editable options for the Component appear in the Inspector. Resize the Inspector so that you can edit the parameters available. You ll notice that some layers are locked these 5 contain interaction and actions that shouldn t be edited. Looking through the structure of this template is a master class in Flash movie design every element is categorised in the library for easy access, and every layer is labelled. The Create From Template list gives you a series 2 of categories to choose from. Flash templates were introduced in the previous version of the application but now there are more to choose from. Don t be caught out, though some of them include features that are exclusive to the Professional version of Flash MX 2004. The other Learning Interactions have their own 8 editable parameters that work in the same way. You can access them through the library, by opening the Learning Assets folder and selecting an item alternatively, choose Components in the Movie Explorer. Go to the library and double-click on the Fill In The Blank component. Next, go to Window>Other Panels and choose 6 Movie Explorer. You ll find a movie clip labelled mc, framenav. Nested within this is a Component which enables you to edit options within your quiz. Simply right-click on it (or use Ctrl-click on the Mac) and choose Go To Location. The simplest templates are just documents with 3 the page dimensions already set up. Click on the Advertising folder in the Start screen you ll be shown a list of banner, skyscraper and pop-up ad templates at standard sizes. Launch the Component Inspector using the 9 button on the Properties panel and resize the inspector so that you can enter the parameters. It s here that you create the actual questions for your quiz by following the instructions within the component. Objects can be replaced directly, as long as you retain the established component relationships. 46 Computer Arts_December2003

Tutorial PART 2 TIMELINE EFFECTS Animate anything without direct timeline tinkering RENAMING Flash automatically names animated shapes for you after the Timeline Effect type that you choose. To rename the effect to something more intuitive, you ll have to track it down in the Movie Explorer or library and open the Symbol Properties dialog. Third-party programs like SWiSH made 10 Flash effects and animation easier. Now, Flash MX 2004 includes animation effects that don t require any timeline tweaking all you have to do is select an object and change the parameters in the Timeline Effects dialog. Looking at the Transform dialog, you ll 13 notice that all of Flash s traditional animation capabilities are represented. In this case we ll animate motion, rotation and scale. Select Move To Position from the position dropdown menu and enter 550 pixels in the X co-ordinate box. The Transition option helps you create 16 presentation style fades and wipes. Want to apply one to an entire scene? Place a rectangle shape over the stage on the top layer and apply the required options to create full-screen transitions. We ll go through those instant animation 11 capabilities step by step. Start by drawing a shape on screen, then marquee around it to select the whole thing. Drag the object into the bottom-left corner of the stage. Notice that as you do, guides appear within Flash as you position the object. Type 2 in the Spin box to make the shape 14 rotate twice and set Scale to 200 degrees. Click Update Preview to see how the animation will look before clicking OK. The animation is automatically created as a movie clip and placed in your movie. Exploding text is easy in Flash MX 2004. 17 Use the Text tool to add a phrase or logo to the stage. With the text selected, go to Insert Timeline Effects>Effects and choose Explode. Now set the parameters you want in the dialog and Flash does the rest, breaking apart the text into shapes, distributing letters to individual layers and tweening the animation. Now, with the shape still selected, go to 12 insert Timeline>Timeline Effects>Transform/ Transition and choose Transform. Note that you don t have to convert the shape into a symbol first Flash will do that for you. To edit the clip directly, double-click on it to 15 open in the Symbol Editor. However, it s easier to go to Modify>Timeline Effects>Edit Effect and use the dialog to tweak parameters again. The Expand Effect only works on text. Other 18 effects like Drop Shadow and Blur work on any object. Any Timeline Effect you apply can be removed by selecting the clip on screen and going to Modify>Timeline Effects>Remove Effect. Computer Arts_December2003 47

PART 3 BEHAVIOURS Button scripting is now faster in Flash with behaviours A major new addition to Flash MX 2004 is the 19 Behaviours panel. Behaviours are analogous to Dreamweaver behaviours or actions in Photoshop. They enable you to build ActionScript-based interaction into your movies without having to edit any script manually. Go to the Actions panel at the bottom of the 21 screen. You can see the position of current selection with the movie hierarchy within the palette. Select Frame 1 in the timeline. Click the Add A New Item To The Script icon. Navigate to Global Functions>Timeline Control and choose Stop. Choose Goto And Stop At Frame Or Label. 24 In the dialog that appears, enter the frame number 2 to instruct the button to go to frame 2 and stop playing. Notice that you can target specific clips, scenes and objects if necessary. Test the movie by hitting Ctrl (or Command on the Mac) and Return. Behaviours can be added to frames or 20 objects. The list of available behaviours alters contextually to reflect the options you can apply. Create a new movie, select the second frame in the timeline and hit F6 to add a new keyframe. On the first frame, add the text Frame 1 in large type. In the second frame, add the text Frame 2. Return to the main stage and select Frame 22 1 in the timeline. Go to Window>Other Panels>Common Libraries>Button. In the library, open the Circle Buttons folder. Drag and drop an instance of circle button next to the stage. Buttons can also be more easily programmed 25 to load URLs. Select a button and click the Add Behaviour button in the Behaviours panel. Choose Web and select Go to Web Page. Next, type in a complete URL and select a target window from the dropdown. PART 4 ADDING EXTERNAL ELEMENTS Create streamline movies that load external elements ACTIONS SHORTCUTS Now there are shortcuts for many of the mostused ActionScript commands. Many of them are intuitive, because they re a combination of the ESC key and the first two letters of the ActionScript command. Common examples are ESC and st for stop(), ESC and gp for Goto and play, and ESC and gu for geturl. MULTIPLE CHOICE Multiple behaviours can be added to frames or buttons, building up scripted responses to timeline events or user interactions. As in previous versions, scripts can be exported from the ActionScript editor for use in other movies. With the button selected, go to the Behaviours 23 panel and click the Add Behaviour icon. Navigate through the menu to Movieclip behaviours. There s a large list of possible behaviours that can be associated with a button. Behaviours have reduced one of the most 26 complex aspects of Flash down to a few clicks. Though the package has had the capability to load external media from Flash movie clips to MP3s for a couple of versions, Flash MX 2004 now adds all the necessary code automatically. 48 Computer Arts_December 2003

Tutorial VIDEO PLAYER The Video behaviours that are accessible through the Behaviours panel actually control movie clip behaviour, so they can be applied to any animation that has been encapsulated as a movie clip and placed within the main stage. The dialog for Video behaviours lets you select any clip within the movie hierarchy. Although the behaviour can be attached to frames, they function best when applied to buttons. Building an MP3 player in Flash used to be 27 something of a torturous process. Now, all you need is a stub movie containing an interface for the player and some MP3s already uploaded to your Web space. Start by simply drawing two shapes, suitable for use as buttons. Give the file entered an instance name 30 and click OK. Select the second button shape and go to the Behaviours panel. Click the Add Behaviours icon and choose Stop All Sounds from the Sound menu. Select the first of those shapes, go to 28 the Behaviours panel and click the Add Behaviours icon. Choose Sound and select Load Streaming MP3 file. Because the item you have selected is a shape, not a symbol, you will be prompted to convert it. Click OK. Now test the movie. Clicking on the first 31 button you created will play the MP3 file; clicking on the second will stop playback. To make the script for the first button more efficient, you could add a Stop All Sounds behaviour to it before the Load Streaming MP3 File behaviour. FINAL STEP M ovie clips can be replaced just as easily, enabling you to build up movies that include multiple external clips. This enables you to make your Flash movies in a more modular way, loading in sections and discarding them much as your browser loads individual Web pages. In the dialog that appears, enter the full URL 29 to an MP3 file stored in your Web space. If the MP3 file will be stored in the same folder as your Flash movie, you can enter a relative path but using an absolute URL will enable you to test the file. Computer Arts_December2003 49