BUILDING WORKFORCE PROGRAMS FOR THE FUTURE- DIGITAL ARTS AND USER DESIGN

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Transcription:

BUILDING WORKFORCE PROGRAMS FOR THE FUTURE- DIGITAL ARTS AND USER DESIGN SUNYWCC CENTER FOR THE DIGITAL ARTS, DR. SHERRY MAYO AND ASSOCIATE PROFESSOR DEBORAH KRIKUN 1

WHAT IS USER EXPERIENCE (UX) DESIGN? User Experience Design focuses on the human experience of an interface. It is particularly concerned with empathy for the end user and understanding how the user feels throughout their interaction with interfaces. 2

FOCUS GROUPS A UX Design will interview and conduct focus groups to discover how people interact, behave, and use products so they can further the process of iterative design. 3

RESEARCH AND BUILD PROTOTYPES UX Designers will conduct user research; construct information architecture, buildout wireframes and prototypes of an interface for the interaction of a design. This is a distinct role from a User Interactive (UI) Designer. 4

HUMAN COLLABORATION Design Thinking coined at the d.school in Stanford University. Design thinking focuses on human collaboration and is an interactive experience. Today, Design Thinking is a fundamental skill in many fields. Essential to both design thinking and UX is the human experience and empathy. 5

PROBLEM SOLVER Design Thinking enables you to be human-centered situational problem-solver who can assemble solutions from complex data sets. Designers work in groups brainstorming to determine the look and feel of an interactive product and, more importantly, the humancentered experience of it. 6

RESEARCH AND BUILD PROTOTYPES They undergo the five stages of the design process: focus on human values, frame opportunities, generate ideas, create prototype and test how effective prototype delivers results. DISCOVER / Empathize INTERPRET / Define IDEATE / Solutions, Brainstorm EXPERIMENT / Build Prototype EVOLVE / Test - Iterative Designs 7

8

RESEARCH AND BUILD PROTOTYPES User experience design and the design process is a social process and leverages distributed knowledge, talent, experience, empathy, and interaction. Design thinking is a non-linear and circular, iterative process that does not have an end point; it continues to evolve as we do. User experience is about happiness and creating good design leads to increased retention and success. 9

DISCOVER Jake a 19-year college student attending his first year at Smythe Community College. He comes from a small 5 square mile city of 23,000 people in a diverse pocket of the Midwest. Jake is starting his first semester at Smythe and is trying to use a new app to navigate student services and select courses. 10

DISCOVER EMPATHIZE INTERPRET IDEATE PROTOTYPE TEST This image cannot currently be displayed. Welcome Jake to Smythe College thank you for choosing us as your school of choice. Please proceed to register for classes. See your shopping cart and your chat bot smart assistant with already preselected courses that you ll need to get started on your core requirements. 11

DISCOVER EMPATHIZE INTERPRET IDEATE PROTOTYPE TEST Here is a typical user experience scenario: Jake views his shopping cart and reviews the core requirements he needs to take. He selects two that he ll tackle this semester and drills down to view their scheduling information. He cannot find where the courses are located but finds sections that fit into his schedule at the right time. He s frustrated in finding the locations and abandons the app and does not complete registration. 12

DISCOVER EMPATHIZE INTERPRET IDEATE PROTOTYPE TEST What can be done to re-engage Jake to complete his registration and get him on the path to completion? A good user experience is essential. It could mean the difference between a student staying in college or not. Some of our students are so fragile about their first tentative steps into higher education, especially our first generation students that any mishap in the intake process could be disastrous and turn them away for good. 13

DISCOVER EMPATHIZE INTERPRET IDEATE PROTOTYPE TEST With the team you apply design thinking methodologies to better understand end users experiences. In the empathize phase you explore Jakes story to effectively design an intuitive mobile application. 14

DISCOVER EMPATHIZE INTERPRET IDEATE PROTOTYPE TEST We re-wrote Jake s experience a couple of times after he hit frustration points within the userinterface. We re-envisioned the user experience tracking his clicks from a sitemap until Jake was successful, to register for college. It takes perseverance to succeed but it shouldn t be unnecessarily cumbersome. So often, we make it harder for our students to access higher education when it actually should be easier. Using custom mobile applications we can better inform and go directly to the task that is needed to be accomplished. 15

DISCOVER EMPATHIZE INTERPRET IDEATE PROTOTYPE TEST Jake sees a location indicator next to the scheduling information and clicks on it. He types in his zip code and sees an extension center suggested to him. 16

DISCOVER EMPATHIZE INTERPRET IDEATE PROTOTYPE TEST Fortunately, the course fits into his schedule and is offered at his desired location. He chooses that selection. 17

DISCOVER EMPATHIZE INTERPRET IDEATE PROTOTYPE TEST But what about his work schedule? 18

DISCOVER EMPATHIZE INTERPRET IDEATE PROTOTYPE TEST A user experience needs to anticipate the unknown and what the user needs even when the user doesn t know what they need. This is when design thinking is really needed: to emphasize, ideate, problem-solve, prototype and test. 19

DISCOVER EMPATHIZE INTERPRET IDEATE PROTOTYPE TEST Jake is now registered for two core classes but needs to take 2-3 more courses if he wants to be a full-time student. However, he does not know what to take. He does not know what to major in or what kind of Associate s degree to get. He is stuck and quits the app. 20

DISCOVER EMPATHIZE INTERPRET IDEATE PROTOTYPE TEST Jake looks at a button that says next after he selected his two core courses. He clicks on it and it provides him with choices: select more courses, return to home menu, and ask an advisor. He chooses ask an advisor. On the ask an advisor option a chatbot pops up and says, Hi, Jake How can I assist you? Jake says, I don t know what major I should choose? The chat bot confers with Jake s admission records and transcript information and returns. The data shows you have an interest in Art and Business. What are you interested in, Jake? 21

DISCOVER EMPATHIZE INTERPRET IDEATE PROTOTYPE TEST Students can now expect to get personalized text messages from their college. Instead of a mass email listing the deadlines for payment, a student might receive a text that says: Dear Jake, you re about to be dropped from your fall classes. Click this link to fix that. I am interested in working in fashion. There is a Fashion Merchandise major here at Smythe. I think about that but I m not ready to commit. I will make that change and email you the requirements of the degree track. I ll email you the link to the program information, Jake. Perhaps you would like to be designated a Liberal Arts major for the time being. That sounds fine. OK. I ll make that change and I ll email you the requirements of the degree track so you can continue to select courses that fit those requirements. Thanks. Jake. 22

DISCOVER EMPATHIZE INTERPRET IDEATE PROTOTYPE TEST Jake picks up his email from his phone as a reference and then returns to the app to continue his registration and fills his cart with three more courses. His registration is now complete. He continues on to the payment screen to apply his awards and support. 23

THE FUTURE OF EDUCATION But in recent years, technological advances have given administrators a chance to offer help when and where students need it, whether it s reminding them about due dates, nudging them to complete homework or guiding them toward resources that will help them stay enrolled. I think all colleges need this kind of help, but community colleges see a significant number of first-time students, people who may not have family understanding of the kinds of things that are necessary, said Bret Ingerman, vice president for information technology at Tallahassee Community College in Florida. 24

This presentation is an example of User Experience (UX) and Design Thinking In Action. You can read course descriptions in the newsletter handouts that we distributed or go to our website www. sunywcc.edu / peekskill For more information about our programs, please contact me Dr. Sherry Mayo at Sherry.Mayo @ sunywcc.edu Thank you for participating 25

At SUNY Westchester Community College, Center for the Digital Arts in Peekskill, we have a User Experience Design certificate program in 48 hours and an advanced certificate in 72 hours. We have offered the 48 hour program since 2016 and have had 336 people go through the program and 27 earn certificates. The program includes: Presenters: Dr. Sherry Mayo, Director, Center for the Digital Arts, Peekskill NY Design Thinking, Intro to Information Architecture, User Experience/User Interaction, Web Programming, Mobile Applications Development, Website Optimization, AdWords and Analytics, Multiplatform Marketing, Mindful Entrepreneurship. Deborah Krikun, Associate Professor, Digital Media deborah.krikun@sunywcc.edu The 72 hour advanced certificate requires a handson prototyping course that produces a realized professional portfolio piece under the guidance of a professional UX Designers. 26