Pushing Quality: From Clunky Authoring to Reusable, Rich-media Engines. Ray Jimenez, VignettesTraining.com

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202 Pushing Quality: From Clunky Authoring to Reusable, Rich-media Engines Ray Jimenez, VignettesTraining.com

Pushing Quality: From Clunky Authoring to Reusable, Rich-media Engines (Short Version Visit 3minuteworlds.com for full version) Ray E. Jimenez, PhD Chief Learning Architect Vignettes for Training, Inc. Download free reusable games, codes, examples Register http://my3mg.com/reusables/resources.php 1 Page 1

Objectives The session will cover the following: Ways to identify what parts of your programs can use high quality, rich, visual and interactive exercises. Ways to incorporate games, cases, scenarios, mazes, sports, etc. Step-by-step process of building Reusable Flash Engines. Non-programmer, non-technical and idiot-proof of ways of editing a Reusable. References and sources of Reusables. Download free reusable games, codes, examples Register http://my3mg.com/reusables/resources.php 2 Page 2

Reducing costs in authoring, rapid development, advance aesthetics and interactions for non-technical persons Download free reusable games, codes, examples Register http://my3mg.com/reusables/resources.php 3 Page 3

Reusables: Authoring and construction of elearning lessons that utilizes Flash engines and XML codes and external assets/elements for easy editing by non-technical persons. Reusables Programming Templates 4 Page 4

Different types of Flash Reusability Functions and Capabilities 1. Basic Design 2. Quiz Engine 3. Narrated Slideshow 4. Scenario based 5. Authoring engine Copyright and proprietary. See last page of PowerPoint to get free demos. 5 Page 5

Justifications/Conditions for Reusables Project and business needs 1. Reduction in costs 2. Reproducing high volume 3. Speed in development 4. Ease and low cost maintenance 5. Less dependencies on programmers (so they do more creative work) 6. Consistency 7. Control of aesthetics 8. Lower learning curve 9. Advance usage of Flash 10.Directing contributions of Flash developers 6 Page 6

1. Basic Design Example and Demo 1. Branding 3. Audio 2. Links 4. Text instructions 5. Test questions 6. Animation 8. Scoring, pass/fail, no. of questions 7. Skins 9. Display Shell 10. Navigation 7 Page 7

1. Basic Design Example and Demo (Display, shell, container) (External) Download free reusable games, codes, examples Register http://my3mg.com/reusables/resources.php data.txt = control all text, Quiz, pass/fail, timing, no. of questions, etc. 8 Page 8

Reusable Elements in Flash 1. Branding 3. Audio 2. Links 4. Text instructions 5. Test questions 6. Animation 8. Scoring, pass/fail, no. of questions 7. Skins 9. Display Shell 10. Navigation Others 9 Page 9

Basic Steps of Constructing Reusables 1. Build the elements: graphics, text, video, flash, etc. 2. Create visual design and dimensions 3. Decide engine design: engine and external files 4. Code Flash engine 5. Code XML 6. Test 7. Publish Download free reusable games, codes, examples Register http://my3mg.com/reusables/resources.php 10 Page 10

1. Build the elements: graphics, text, video, flash, etc. 2. Create visual design and dimensions (Display, shell, container) (External) Download free reusable games, codes, examples Register http://my3mg.com/reusables/resources.php data.txt = control all text, Quiz, pass/fail, timing, no. of questions, etc. 11 Page 11

Illustration download files Download free reusable games, codes, examples Register http://my3mg.com/reusables/resources.php 12 Page 12

Illustration download files Download free reusable games, codes, examples Register http://my3mg.com/reusables/resources.php 13 Page 13

Web services, subscriptions 14 Page 14

Web services, subscriptions 15 Page 15

Workshop Online References (to be provided) Examples and demos Reusables Free downloads Freed software Audio editing Authoring Graphic (sources) Video capture Download free reusable games, codes, examples http://www.my3mg.com/reusables/training.php 16 Page 16

Join For scenario and storytelling ready images visit: http://www.elearningart.com Story-based elearning Design 3Minute & Chunk elearning For references, questions and answers, download examples, interactions and Networking..com Download free reusable games, codes, examples http://www.my3mg.com/reusables/training.php 17 Page 17

Ray E. Jimenez, PhD Chief Learning Architect Vignettes for Training, Inc. rayvft@gmail.com Learning Strategy & Implementation Social Learning Implementation Performance Learning Systems Rapid Content Development Scenario Based Learning (SBLS) Available Free Download www.trainingpayback.com 18 Page 18