GAME100 Lab 5. Before beginning the lab, please download and install Cisco Packet Trace

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GAME100 Lab 5 Name: Part 1: Learn to Use Packet Tracer Objectives Develop an understanding of the basic functions of Packet Tracer. Create/model a simple Ethernet network using two hosts and a switch. Observe traffic behavior on the network. Observe data flow of ARP broadcasts and pings. Hint: To ensure that the instructions always remain visible during an activity, click the "Top" check box in the lower left-hand corner of this instruction window. Before beginning the lab, please download and install Cisco Packet Trace http://www.cs.rpi.edu/~kotfid/packettracer/windows%20download/packettracer63_setup.exe Step 1: Create a logical network diagram with two PCs and a switch WHEN OPENING THE PACKET TRACER, CLICK GUEST LOGIN AT THE BOTTOM RIGHT AND WAIT 15 SECONDS. The bottom left-hand corner of the Packet Tracer screen displays eight icons that represent device categories or groups, such as Routers, Switches, or End Devices. Moving the cursor over the device categories will show the name of the category in the box. To select a device, first select the device category. Once the device category is selected, the options within that category appear in the box next to the category listings. Select the device option that is required. a. Select End Devices from the options in the bottom left-hand corner. Drag and drop two generic PCs onto the design area. b. Select Switches from the options in the bottom left-hand corner. Add a switch to the prototype network by dragging and dropping a generic switch onto the design area. c. Select Connections from the bottom left-hand corner. Choose a Copper Straightthrough cable type. Click the first host, PC0, and assign the cable to the FastEthernet connector. Click the switch, Switch, and select a connection port, Port 0, to connect to PC0. d. Repeat Step c for the second PC, PC1, to connect the PC to Port 1 on the switch. *There should be green dots at both ends of each cable connection. If not, check the cable type selected. 1

Step 2: Configure host names and IP addresses on the PCs a. Click PC0. A PC0 window will appear. b. From the PC0 window, select the Config tab. Change the PC Display Name to PC-A. (An error message window will appear warning that changing the device name may affect scoring of the activity. Ignore this error message.) Select the FastEthernet tab on the left and add the IP address of 192.168.1.1 and subnet mask of 255.255.255.0. Close the PC-A configuration window by selecting the x in the upper right-hand corner. c. Click PC1. d. Select the Config tab. Change the PC Display Name to PC-B. Select the FastEthernet tab on the left and add the IP address of 192.168.1.2 and subnet mask of 255.255.255.0. Close the PC-B configuration window. Step 3: Observe the flow of data from PC-A to PC-B by creating network traffic a. Switch to Simulation mode by selecting the tab that is partially hidden behind the Realtime tab in the bottom right-hand corner. The tab has the icon of a stopwatch on it. b. Click the Edit Filters button in the Event List Filters area. Clicking the Edit Filters button will create a pop-up window. In the pop-up window, click the Show All/None box to deselect every filter. Select just the ARP and ICMP filters from IPv4. c. Select a Simple PDU by clicking the closed envelope on the right vertical toolbar. Move your cursor to the display area of your screen. Click PC-A to establish the source. Move your cursor to PC-B and click to establish the destination. **Notice that two envelopes are now positioned beside PC-A. One envelope is ICMP, while the other is ARP. The Event List in the Simulation Panel will identify exactly which envelope represents ICMP and which represents ARP. d. Select Auto Capture / Play from the Play Controls area of the Simulation Panel. Below the Auto Capture / Play button is a horizontal bar, with a vertical button that controls the speed of the simulation. Dragging the button to the right will speed up the simulation, while dragging it to the left will slow down the simulation. e. The animation will run until the message window No More Events appears. All requested events have been completed. Select OK to close the message box. f. Choose the Reset Simulation button in the Simulation Panel. Notice that the ARP envelope is no longer present. This has reset the simulation but has not cleared any configuration changes or dynamic table entries, such as ARP 2

table entries. The ARP request is not necessary to complete the ping command because PC-A already has the MAC address in the ARP table. g. Choose the Capture / Forward button. The ICMP envelope will move from the source to the switch and stop. The Capture / Forward button allows you to run the simulation one step at a time. Continue selecting the Capture / Forward button until you complete the event. h. Choose the Power Cycle Devices button on the bottom left, above the device icons. i. An error message will appear asking you to confirm reset. Choose Yes. Now both the ICMP and ARP envelopes are present again. The Reset Network button will clear any configuration changes not saved and will clear all dynamic table entries, such as the ARP and MAC table entries. Step 4: View ARP Tables on each PC a. Choose the Auto Capture / Play button to repopulate the ARP table on the PCs. Click OK when the No More Events message appears. b. Select the magnifying glass on the right vertical tool bar. c. Click PC-A. The ARP table for PC-A will appear. Notice that PC-A does have an ARP entry for PC-B. View the ARP table for PC-B. Close all ARP table windows. d. Click Select Tool on the right vertical tool bar. (This is the first icon present in the toolbar.) e. Click PC-A and select the Desktop tab. f. Select the Command Prompt and type the command arp -a and press enter to view the ARP table from the desktop view. Close the PC-A configuration window. g. Examine the ARP table for PC-B. h. Show the arp table for PC-A and PC-B for checkoff Show the results to your instructor for check off. 3

Part 2: Observing Packets Across the Network Objectives Use ping and tracert to verify connectivity from source to destination. This activity will begin showing 100% completion. This is because the activity is designed to demonstrate the behaviour of ping and tracert. Background A network administrator wants to verify the path a packet takes to get to a destination web server. Step 1: Verify connectivity from the source host to the destination host a. Download the following.pka file (Cisco Packet Tracer Project) http://uno.slctech.org/~jpichie/game100/labs/lab13.pka b. Click file -> open and load the lab13.pka project. This is a simple network example with 2 hosts and a network cloud with multiple routers c. Open the source host command prompt window and ping the destination: Select PC0. Select the Desktop tab > Command Prompt. d. Type ping 192.168.3.2 and press enter. *A Reply verifies connectivity from the host to the destination device. It does not indicate the path that was taken to reach it. **The first few pings may time out while devices load. If all pings time out, repeat the command. Step 2: Determine the path taken to the destination using tracert a. From within the same Command Prompt window for PC0, type tracert 192.168.3.2 and press enter. *The tracert should display four hops, the fourth hop is the actual destination. This not only verifies connectivity between the devices, but also provides the exact path the packets traveled to reach it. b. Close the PC0 configuration window. Step 3: View the packet path in simulation mode a. Open the simulation window by clicking the Simulation tab. It is located behind the Realtime time tab in the lower right-hand corner. 4

b. Click the Show All/None box to deselect every filter. Select just the ARP and ICMP filters from IPv4. c. Click the Add Simple PDU button. This is the closed envelope located on the right-hand side of the screen. Once this is selected, click PC0 and PC1. This will create a ping packet from source to destination d. Click the Edit Filters button to open the filter list. Ensure that only ICMP in IPv4 is checked. e. In the work area window, click the network cloud to expand it and view router devices connected within the cloud. The source and destination devices are off screen. The focus is on the Routers within the network cloud only and packets forwarded between these devices. f. Use the Auto Capture / Play button in the Simulation Panel window and observe the path the packet travels to reach the destination. *Notice within the Event List, there are three routers used between source and destination. This is the same path indicated in the earlier PC command prompt window using the tracert command. Show the Event List to your instructor and have it checked off. 5