Examples of Tasks from Course 1, Unit 4

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Examples of Tasks from Course 1, Unit 4 What Solutions are Available? Lesson 1: page 258, Modeling Task 1; page 260, Modeling Task 4; page 261, Organizing Task 1; page 271, Modeling Task 2; page 272, Modeling Task 3; page 274, Organizing Task 4; page 275, Extending Task 3 Lesson 2: page 286, Modeling Task 1; page 289, Organizing Task 1; page 292, Extending Task 1 Lesson 3: page 303, Modeling Task 4; page 305, Organizing Task 4; page 314, Modeling Task 2 These tasks are selected with the intent of presenting key ideas and skills. Not every answer is complete, so that teachers can still assign these questions and expect students to finish the tasks. If you are working with your student on homework, please use these solutions with the intention of increasing your child s understanding and independence. As you read these selected homework tasks and solutions, you will notice that some very sophisticated communication skills are expected. Students develop these over time. This is the standard for which to strive. See Research on Communication. The Discrete Mathematics page or the Scope and Sequence might help you follow the conceptual development of the ideas you see in these examples. Main Mathematical Goals for Unit 4 Upon completion of this unit, students should be able to: understand basic concepts of graph theory solve problems related to many different types of networks, including communication, computer, transportation, and distribution networks model by graphs such applications as efficient routes, cost effective schedules, shortest paths, and resolution of conflict 2004 Core-Plus Mathematics Project. All rights reserved. 1

Selected Homework Tasks and Expected Solutions (These solutions are for problems in the book with 2003 copyright. If a student is using a book with an earlier copyright, you may notice that the problems don t match exactly, although the intent of the problems should be the same.) Some background may be necessary as the mathematics in this unit was not a topic included in high school mathematics curricula 20 years ago. This unit is about vertex-edge graphs. A graph is a collection of vertices, joined in various ways by edges. In class, students first used vertex-edge graphs to help solve a locker-painting problem. The edges represent the rows of lockers and the vertices represent the points where you would stop painting one row of lockers and start painting another. The goal was to try to make an Euler circuit that would start and end at the same place and allow every locker to be painted without passing by a line of lockers twice. In terms of the vertex-edge graph, this means passing along each edge without retracing an edge. The number of times a vertex can be visited is unlimited. Not every graph has an Euler circuit. Students experimented with graphs that had Euler circuits in Lesson 1 Investigation 2, and found that there was a way to recognize which graphs had an Euler circuit, and also developed systematic ways (algorithms) to determine a circuit. Lesson 1, page 258, Modeling Task 1 a. Graphs iii and iv have Euler circuits. The test is that each vertex in these graphs has an even degree, that is, has an even number of edges terminating at the vertex in question. In graph i, each vertex has odd degree, so this has no Euler circuit. Likewise in graph ii. b. To find an Euler circuit, students can start anywhere. In practice, students find groups of vertices that form a circuit, within the entire graph, and then link these circuits together. A possible circuit for graph iii is A-B-C-D-E-F-G-H-K-L-M-N-B-C-E-F-H-K-M-N-A. There are other circuits. c. The solution in Part a identifies how you can determine whether or not a graph will have an Euler circuit 2004 Core-Plus Mathematics Project. All rights reserved. 2

Lesson 1, page 260, Modeling Task 4 a. The important thing is to be sure that students can identify what a vertex means and what an edge means. The lengths of the edges and the position of the vertices are irrelevant, and edges can be straight or curved and crossing or not crossing. Thus, graphs may look very different from the sketch at the right but still be correct. An edge represents a row of lockers. A vertex represents a point where you stop painting one row of lockers and start painting another row. You might also think of a vertex as representing a point where you change direction as you are painting the rows of lockers, or a point that represents the end of one row of lockers and the beginning of another. b. Vertices C and D have odd degree. So no circuit is possible. Lesson 1, page 261, Organizing Task 1 a. Sum of the Degrees Number of Vertices Graph of All Vertices of Odd Degree i 30 0 ii 18 2 iii 18 6 iv 28 6 b. The sum of the degrees and the number of odd vertices are both even numbers. c. Every edge has to start and end, so every edge adds two to the sum of the degrees of all vertices. (So the sum of all degrees is double the number of edges.) d. Suppose a graph has an odd number of vertices of odd degree. Then, to compute the sum of the degrees of all vertices you would add an odd number of odd numbers, which yields an odd number as the sum. But from Part c we know that this sum must be even. Thus, there can t be a graph with an odd number of vertices of odd degree. That is, every graph must have an even number of vertices with odd degree. The kind of reasoning used in this explanation is called proof by contradiction. Students don t have to know the terminology, but they should be building up their repertoire of ways to prove. 2004 Core-Plus Mathematics Project. All rights reserved. 3

Lesson 1, page 271, Modeling Task 2 a. The vertices represent the entrance, exit, and where one row ends and another begins. The edges represent the rows of displayed art. b. The question is asking for an Euler circuit. There are several possible circuits. One is A-B- D-C-D-F-E-F-H-G-E-C-A. c. In Lesson 1 Investigation 3, students find that an Euler path that begins and ends at different places is only possible if the beginning and ending vertices are the only two vertices of odd degree. A path such as this is needed for this problem. However, no such path is possible since vertices A and H (the vertices by the doors) have even degree. d. One solution is to add an edge (or more than one edge) to make vertices A and H the only odd vertices. There are different ways to do this. If we add an edge joining A to C, this makes A odd, but also C odd. To rectify this we also add an edge from C to E, an edge from E to G, and an edge from G to H. This makes A and H odd, but keeps all other vertices even. In context, this means that we could add displays of art on the West wall and along the South wall. e. It is an Euler path because A and H are the only odd vertices. So, they are the starting and ending locations. 2004 Core-Plus Mathematics Project. All rights reserved. 4

Lesson 1, page 272, Modeling Task 3 a. The paths on the map will work as edges, so the graph could look exactly like the map, except the detail is not necessary. But the graph edges do not have to be in exactly the same places, nor the same lengths as the paths. All that is necessary for the graph model is that the edges meet at vertices just as the paths intersect at points. b. Using the first letter of each rest area name for the vertex name, you get the following matrix: A B C D E F A B C D E F 0 1 0 0 0 1 1 0 2 0 0 1 0 2 0 1 0 0 0 0 1 0 3 0 0 0 0 3 0 1 1 1 0 0 1 0 c. No. When you sum the rows of the matrix, notice that both C and F are odd vertices. The park trails have an Euler path from C to F. However, no Euler circuit exists, so hikers can not get back to the parking lot without repeating or omitting a trail. d. There are several ways to do this. One of these is to build a trail between Fish Lake and Cottonwood Pond. The length or difficulty of the trail might have to be considered if expense is an issue. There are other ways to make every vertex even. e. Eulerizing a graph means to duplicate existing edges so that the resulting revised graph has an Euler circuit (all vertices have even degree). There is not an existing edge from Fish Lake to Cottonwood pond, so adding this edge does not Eulerize the graph. Adding edges from Fish Lake to Birch Grove and from Birch Grove to Cottonwood Pond would Eulerize the graphs, since existing edges are duplicated and the resulting graph does have an Euler circuit. f. The explanation in Part e provides one possibility. 2004 Core-Plus Mathematics Project. All rights reserved. 5

Lesson 1, page 274, Organizing Task 4 There are 8 odd vertices in the graph. A new edge can change at most two of these odd vertices into even vertices. So the minimum number of edges that could theoretically be added to Eulerize the graph is 4. In general, it might take more than 4 new edges since it might not be possible to join each pair of odd vertices with a single edge. However, in this case it is possible to do that, as students should show. Thus, this graph can be Eulerized by adding 4 edges and there is no way to do it with less than 4 edges. Lesson 1, page 275, Extending Task 3 a. 3 b. The row sum is 2; an edge that goes from A to A and another that goes from A to B. But the vertex has degree 3. So the connection that was found in Lesson 1 Investigation 4 does not hold. Apparently we need a new rule if loops are included in the graph. c. Students should be able to reason out a lot of information from the matrices, and use it to draw the graphs. i. There must be two vertices A and B. There are two edges from A to A (two loops) and 3 edges from A to B. There are 3 edges from B to A (which makes sense) and 0 edges from B to B (no loops). With this in mind, the graph is not hard to draw. ii. Students should be able to draw this graph using reasoning similar to that provided in i above. iii. There is an inconsistency in the matrix. The matrix indicates that there is 1 edge from C to B but 2 edges from B to C. This can not happen. d. The lack of symmetry in matrix iii above gives students a clue as to what the necessary conditions are for an adjacency matrix to correspond to a graph. 2004 Core-Plus Mathematics Project. All rights reserved. 6

Lesson 2, page 286, Modeling Task 1 In this task, students use the method of graph coloring to solve the problem. Coloring a vertex does not literally mean that color has to be applied. It just means that there must be some code to keep track of the number of colors needed. Students could make one vertex a triangle and another a circle to indicate that they are in conflict. Or they can write 1 beside a vertex and 2 beside another. The point is that two vertices which are joined by an edge are in conflict and have to be coded differently. Since color plays a real part in this problem students often lose track of what coloring a vertex means. a. rr = red roses, gr = gold roses, wr = white roses, yt = yellow tulips, pt = purple tulips, rt = red tulips, ym = yellow marigolds, om = orange marigolds b. Vertices should represent the 8 flower types. An edge will connect vertices if either the variety is the same (for example, both roses) or the color is the same (for example, both red). These are the conflicts to be avoided. The colors will represent the different flower beds needed. The goal is to make as few flower beds as possible. c. Here is the start of a graph that will work. You can see that the roses have to be placed in three different beds, coded here as Bed 1, Bed 2, and Bed 3. The red tulips can not be placed with the red roses, so this conflict is indicated by an edge, and the red tulips could be placed in either Bed 3 or Bed 2. They have been added to Bed 2 in this graph model. As each new vertex is added students must decide where the conflicts are and then color the vertex accordingly. d. Three beds are needed. The first thing a student must do when trying to use a graph model is to decide what the vertices will represent and what the edges will mean. In conflict problems like this one, an edge means that the two vertices connected by the edge are in conflict in some way. In this problem, some types of flowers can t be planted together (they are in conflict). 2004 Core-Plus Mathematics Project. All rights reserved. 7

e. There are lots of solutions. The combinations given in this answer should go with the graph and the coloring that the student provided in Part c. f. The conflict was having the same color or the same variety in a single bed. Lesson 2, page 289, Organizing Task 1 a. Shanda s graph correctly shows vertices which are in conflict joined. The actual placement of the vertices and the lengths of the edges are not important. b. You can untangle Shanda s graph by making some edges curved, for example to join V to W you could go around the outside of the graph. Or you can move vertex V as shown at the right. c. Graphs i and ii are planar. Graph iii can not be untangled so is not planar. Lesson 2, page 292, Extending Task 1 a. For the graph on the left, first list the vertices according to degree: D, A, B, E, C, F. You then would start by coloring D, because it has highest degree. Give it a color, say red. Every other vertex is in conflict with D so none of them can be red. Go to the next highest degree, say A, and give it color green. Now B and E can not be green, but C and F can be green, so color them. Continue on to B (or E). B can t be red or green so color it blue. E is not in conflict with B so it can be blue also. Using the Welsh and Powell algorithm, three colors will be used to color the graph on the right. b. No. If students explore other ways to color the graph on the right, they will find that it can be colored using only two colors. c. Students should be able to use the algorithm to color these two graphs. Three colors will be used for the radio station graph and four colors will be used for the club-scheduling graph. d. Students should provide explanations and reasoning that indicates they understand both of the algorithms. Learning to write and follow algorithms is an important mathematical skill that students practice in this task. 2004 Core-Plus Mathematics Project. All rights reserved. 8

Lesson 3, page 303, Modeling Task 4 a. Tasks D, I, and G can all be worked on at the same time, since none is a prerequisite for another. Likewise D and P, or D and B. b. Vertices represent tasks and have times as noted. Edges represent which tasks are immediate prerequisites for others. The S and F vertices are dummy vertices, representing the start and finish. In Lesson 3 Investigation 1, students learned that the first step in creating a digraph is to decide which activities are prerequisites to others. This prepares the way for ordering the way that the vertices will be connected. See student book pages 295 297. c. The earliest finish time is in fact the longest path from S to F. If it is the longest path then there is time for all parallel tasks to be completed. So the EFT is 10 hours. d. The critical path is the longest path from S to F. In this graph, it is S-L-G-P-B-F. e. Responses will vary. Lesson 3, page 305, Organizing Task 4 a. It is possible for a digraph to have more than one critical path. The EFT is 17. There are two paths from S to F that have length 17. S-T-DC-D-P-F and S-T-B-D-P-F. Critical tasks are all tasks on the critical paths. So the critical tasks are T, DC, D, B, P. (Another way to think of this is that L is not critical because it can be achieved while T is ongoing.) b. Students should be able to use the same reasoning as in Part a to complete this task. 2004 Core-Plus Mathematics Project. All rights reserved. 9

Lesson 3, page 314, Modeling Task 2 The first step is to make a digraph to see how the tasks relate to each other. Then look for paths through the digraph, adding to find the longest path. In this case, the critical path is A-B-C-F-H, with a length of 16 days. Since this does not meet the deadline the critical path must be altered. The company might consider ways to shorten times on this path, perhaps by adding more workers. 2004 Core-Plus Mathematics Project. All rights reserved. 10