Photo Detail Modelling the 3D Industrial Building Open Blender and click anywhere to remove the Splash Screen. Click on the File Menu and select "Save as". Save the Blender file as Industrial_Building01.blend in your Industrial Building project folder. In the Properties Viewport header click on the Object Data icon (triangle of three edges and vertices) and click Double Sided to inactivate it (remove the check mark). This will reduce the number of polys in the model. In the Properties Viewport header click on the Scene Settings icon then select Imperial measurements. With the mouse cursor in the 3D Editor Viewport press the NKEY to display the Numeric Properties panel. You may need to scroll the panel to bring Location and Dimensions into view, which are at the top of the list. Click on Dimensions X" and type "100" then press the ENTER. Note: Remember to press the ENTER after making an entry by typing Page 1 of 9.
to confirm the action. Now click on Dimensions Y" and type "60" then press the ENTER. Finally, click on Dimensions Z" and type "26" then press the ENTER. The original cube was has now been elongated but is still buried half way below the grid (ground level). To raise the wall to ground level, click on Location Z" and type "13" then press the ENTER. Press CTRL + AKEY and select Location to set the object center to 0,0,0. Press CTRL + AKEY again and select Scale to set the current scale equivalent to 0 in each plane. Page 2 of 9.
Supplementary: View Neal Hirsig's video tutorial: 3.01 Vertices Edges and Faces http://vimeo.com/44840535 Press the CMD + SHIFT + SKEY for Save as and save the file as Industrial_Building02.blend in your Industrial Building project folder. We now need to adjust the slope to the roof line. Press TAB to switch to Edit Mode, Press the AKEY to deselect the model, and select Line Selection Mode. Press CTRL +NUMPAD-1 to select Back View. In the Numeric Properties panel under Mesh Display check the box for Edge Length. Now select the left edge (RMB) of the back view and in the Tool Shelf panel click on Subdivide. You will see that the left edge has been divided, the lower orange segment being 13 feet long and the upper white segment being 13 feet long. Page 3 of 9.
Supplementary: View Neal Hirsig's video tutorial: 3.06 Subdivide http://vimeo.com/44840702 Switch to Vertex Selection Mode. Press the AKEY to deselect everything then select (RMB) the vertex in the middle of the left edge. Press the GKEY to grab the vertex followed by the ZKEY to restrict movement to the Z-axis and move the vertex up until the lower segment is 24 feet long and the upper segment is 2 feet long. You can hold down the SHIFT key to get fine control. Press ENTER or click to the LMB to confirm the action. Page 4 of 9.
Repeat the process with the right edge of the back face. Select the right edge (RMB) of the back view and in the Tool Shelf panel click on Subdivide. Switch to Vertex Selection Mode, press the AKEY to deselect everything then select (RMB) the vertex in the middle of the right edge. Press the GKEY to grab the vertex followed by the ZKEY to restrict movement to the Z-axis and move the vertex up until the lower segment is 24 feet long and the upper segment is 2 feet long. Press ENTER or click to the LMB to confirm the action. Now select the right and left vertices that you moved and press the FKEY to form a new edge. Page 5 of 9.
Change view to the right side by pressing NUMPAD-3, select the upper left front vertex and the middle back vertex and press the FKEY to join. Change the view to the left side by pressing CTRL + NUMPAD-3, select the upper right front vertex and the middle back vertex and press the FKEY to join. To remove the unwanted edges, switch to Edge Selection Mode and select the five edges to be removed. Page 6 of 9.
Press the XKEY to delete and select Edges. Deleting these edges will result in the loss of the faces associated with them. Page 7 of 9.
No problem. We can simply replace them with new faces. Select the upper and lower edges of the missing faces, RMB for the first one and SHIFT + RMB for the second one, press the FKEY. Having filled in all of the missing faces we have our finished model with a 26 foot hieght at the front and a 24 foot height at the back. We are now ready to add our texture. Page 8 of 9.
Press SHIFT + CMD + SKEY for "Save as" and save the Blender file as Industrial_Building03.blend in your Industrial Building project folder. Page 9 of 9.