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INFORMATION AND COMMUNICATION TECHNOLOGY SCHEME OF WORK FORM 5 4.0 MULTIMEDIA 1 04/01/10 08/01/10 4.1 Multimedia 4.1.1 Definition of Multimedia 4.1.1.1 Define multimedia. 4.1.2 Multimedia in Various Fields 4.1.2.1 Identify the use of multimedia in various fields. 4.1.3 Interactivity of Multimedia 4.1.3.1 Differentiate between the characteristics of linear and nonlinear multimedia. Collect and discuss information about the concept of multimedia. Give examples of various applications of multimedia and discuss their contributions to the society. Discuss the characteristics of linear and nonlinear multimedia. 2 11/01/10 15/01/10 4.1 Multimedia 4.1.4 Medium of Delivery 4.1.4.1 Compare and contrast the mediums of delivery for multimedia applications: webbased CDbased 4.1.5 Multimedia Elements 4.1.5.1 Identify the multimedia elements: text audio video graphics animation Discuss the similarities and differences between mediums of multimedia application delivery. Match multimedia elements with the respective standard file formats. 3 18/01/10 22/01/10 4.2 Hardware and Software 4.2.1 Hardware 4.2.1.1 Identify hardware that can be used to produce multimedia products: scanner video camera camera audio devices video capture devices 4.2.2 Editing Software 4.2.2.1 Identify editing software that can be used to produce multimedia elements: text editor graphics and image editor audio editor video and animation editor Scan pictures using scanner. Capture images and motions using camera and video camera. Capture sound, music, narration or special effects using audio devices. Capture video from video tape,laser disc or camera using video capture devices 4 25/01/10 29/01/10 4.2 Hardware and Software 4.2.3 Authoring Tools 4.2.3.1 Define the various concepts in authoring tools: time frame concept icon concept card concept 4.2.4 Web Editor 4.2.4.1 Describe and give examples of web editors: textbased WYSIWYG Collect information on popular multimedia editing software from printed Produce a portfolio on various concepts used by the specific authoring tools. Collect information on web editors from printed 5 01/02/10 05/02/10 4.3 Multimedia 4.3.1 User Interface Principles 4.3.1.1 State user interface principles. 4.3.1.2 Apply suitable user interface principles in a project. Collect information on user interface principles from the Internet. 6 08/02/10 12/02/10 4.3 Multimedia 4.3.2 Team 4.3.2.1 State the role of each member in a development team (examples: project manager, subject matter expert, instructional designer, graphics artist, audiovideo technician and programmer). 4.3.3 Multimedia Production 4.3.3.1 Describe the phases in multimedia production: analysis design implementation testing evaluation publishing 4.3.3.2 Apply all the phases of multimedia production to produce an interactive educational multimedia project. 4.3.3.2 Apply all the phases of multimedia production to produce an interactive educational multimedia project. Form a development team, consisting of a project manager and assign members with respective responsibilities based on the module. Collect information on multimedia production phases from printed Produce an interactive educational multimedia project based on the module. Collect information on multimedia production phases from printed Produce an interactive educational multimedia project based on the module. Collect information on multimedia production phases from printed Produce an interactive educational multimedia project based on the module. * Student can develop their Multimedia product at school holiday.

4.0 MULTIMEDIA 7 15/02/10 19/02/10 REVISION SAMBUTAN TAHUN BARU CINA 8 22/02/10 26/02/10 UJIAN BULANAN 1 (23/02/2010 25/02/2010) 9 01/03/10 05/03/10 4.4 Current and Future s (4 periods) 4.4.1 Immersive Multimedia 4.4.1.1 Give an example of immersive multimedia in education, business or entertainment. Produce a portfolio about the example of immersive multimedia in education, business or entertainment. 5.0 PROGRAMMING 10 08/03/10 12/03/10 5.1 Basic Programming (10 periods) 5.1.1 Define Program and Programming Language 5.1.1.1 State the definition of program. 5.1.1.2 State the definition of programming language. 5.1.2 Levels and Generations Of Programming Languages 5.1.2.1 Identify the generations of lowlevel programming languages with examples. 5.1.2.2 Identify the generations of highlevel programming languages with examples. Collect information on definition of the program and the programming language from printed materials or the Internet. Draw a hierarchy chart to classify the generations of each level CUTI PERTENGAHAN SEMEST ER 1 (13/03/2010 21/03/2010) 11 22/03/10 26/03/10 5.1 Basic Programming (10 periods) 5.1.3 Programming Language Approaches 5.1.3.1 Define structured approach in programming. 5.1.3.2 Define objectoriented approach in programming. 5.1.3.3 Differentiate between structured approach and objectoriented approach in programming. 5.1.4 Translator 5.1.4.1 Describe the translation method of programming using assembler, interpreter and compiler. Collect information on different programming language approaches from printed Produce a compare and contrast table on structured approach and objectoriented approach in programming. Write an essay on how the assembler, interpreter and compiler work. 12 29/03/10 02/04/10) 5.1 Basic Programming (10 periods) 5.1.5 Basic Elements In Programming 5.1.5.1 Differentiate between constants and variables. 5.1.5.2 Differentiate between the data types: Boolean,integer, double, string and date. 5.1.5.3 Differentiate between mathematical and logical (Boolean) operators. 5.1.5.4 Differentiate between sequence control structure and selection control structure. Draw a chart or table to illustrate the understanding on constants and variables. Draw a chart or table to illustrate the understanding on different data types. Draw a chart or table to illustrate the understanding on the mathematical and logical (Boolean) operators. Find out a simple flow chart for both structures from printed materials or the internet.

5.0 PROGRAMMING 13 05/04/10 09/04/10 UJIAN BULANAN 2 (06/04/2010 08/04/2010) 14 12/04/10 16/04/10 5.2.1 Program Phases 5.2.1.1 Describe the five main phases in program development: problem analysis program design coding testing and debugging documentation Collect information on program development phases from printed 15 19/04/10 23/04/10 5.2.1 Program Phases 5.2.1.1 Describe the five main phases in program development: problem analysis program design coding testing and debugging documentation Collect information on program development phases from printed 16 26/04/10 30/04/10 5.2.2 Develop a program 5.2.2.1 Apply program development phases to solve problems. Develop a simple program using Visual Basic based on the module. 17 03/05/10 07/05/10 5.2.2 Develop a program 5.2.2.1 Apply program development phases to solve problems. Develop a simple program using Visual Basic based on the module. 18 10/05/10 14/05/10 5.3 Current and Future s 5.3.1 Latest Programming Languages 5.3.1.1 Find out the latest programming languages: fifth generation language natural language OpenGL (Graphic Library) Collect information on the latest programming languages from printed 19 17/05/10 21/05/10 PEPERIKSAAN PERTENGAHAN TAHUN (14/05/2010 28/05/2010) 20 24/05/10 28/05/10 PEPERIKSAAN PERTENGAHAN TAHUN (14/05/2010 28/05/2010) 21 31/05/10 04/06/10 REVISION SEMAKAN / ULANGKAJI PERTENGAHAN TAHUN CUTI PERTENGAHAN TAHUN (05/06/2010 20/06/2010)

6.0 INFORMATION SYSTEM 22 21/06/10 25/06/10 6.1 of Information Systems 6.1.1 Definition 6.1.1.1 Give the meaning of data, information and information systems. 6.1.2 Usage of Information Systems In Various Fields 6.1.2.1 State the usage of Information Systems in education, business and management. 6.1.3 Information System Components 6.1.3.1 List the Information System components: data hardware software people procedure 6.1.3.2 Define each of the Information System components. 6.1.3.3 Describe the interrelation between information system components using a diagram. Draw a mind map on data, information and information systems. Collect information on usage of Information Systems in education, business and management from printed Draw a mind map on the five main IS components based on a given scenario. Discuss how data, hardware, software, people and procedure are interrelated in information system environments. Draw a diagram showing the interrelation between information system components. 23 28/06/10 02/07/10 6.1 of Information Systems 6.1.4 Types of Information Systems 6.1.4.1 List five types of Information Systems: MIS TPS DSS EIS ES / AI 6.1.4.2 State the usage of each type of information system. 6.1.5 Hierarchy of Data 6.1.5.1 Define bit, byte, field, record, and file. 6.1.5.2 State the hierarchy of data: Bit Byte (Character) Field Record File Database ndividual/group Task Collect information on the five types of IS from printed materials or the Internet. List and provide examples of the types of information systems. Collect information on bit, byte, field, record, file and database from printed materials or the Internet. Draw a diagram to illustrate the hierarchy of data. 24 05/07/10 09/07/10 6.2 Software (8 periods) 6.2.1 Definition 6.2.1.1 Define database and Database Management Systems (DBMS). 6.2.1.2 List the benefits of using database. 6.2.2 Features 6.2.2.1 State the relationship between attribute (field),row (record) and relation (file). 6.2.2.2 Define the primary key and foreign key. 6.2.2.3 State the importance of the primary key. 6.2.2.4 Differentiate between the primary key and foreign key. 6.2.2.5 State the importance of relationship between the primary key and foreign key. Produce a comparison table on database and DBMS. Brainstorm and record the findings in a report. Show the relationship between attribute, row and relation on a chart or table. Collect information on primary key and foreign key from printed Draw a simple diagram to show the relationship. 25 12/07/10 16/07/10 6.2 Software (8 periods) 6.2.3 Database Objects 6.2.3.1 Define the following database objects/ tools: Table, form, query, report. 6.2.3.2 Identify table, query, form and report as database objects/ tools. Collect information on four database objects/ tools from printed Identify the four database objects/tools in Microsoft Access. 26 19/07/10 23/07/10 6.2 Software (8 periods) 6.2.4 Data Manipulation 6.2.4.1 List the basic operations of data manipulation: Update Insert Delete Retrieve Sort Filter Search 6.2.4.2 State the usage of basic operations in data manipulation. Collect information on the basic operations of data manipulation from printed materials or the Internet. Collect information on the usage of basic operations in data manipulation from printed 27 26/07/10 30/07/10 UJIAN BULANAN 3 (27/07/2010 29/07/2010)

6.0 INFORMATION SYSTEM 28 02/08/10 06/08/10 6.3.1 Phases of Systems 6.3.1.1 Describe the phases of systems development: Analysis Design Implementation Testing Documentation Maintenance Collect information on the phases of systems development from printed 29 09/08/10 13/08/10 6.3.2 Develop A Database Project 6.3.2.1 Identify a project. 6.3.2.2 Identify the project requirements. 6.3.2.3 Classify project requirements into two tables. 6.3.2.4 Design database tables. 6.3.2.5 Create a database. 6.3.2.6 Create two tables that include the primary key in each table. 6.3.2.7 Build a relationship between two tables. Create a database that has tables, relationships, forms, queries and reports based on the module. 30 16/08/10 20/08/10 6.3.2 Develop A Database Project 6.3.2.8 Enter data into the table. 6.3.2.9 Create a form that relates to the table content. 6.3.2.10 Create a query to retrieve required information with one or more conditions. Create a database that has tables, relationships, forms, queries and reports based on the module. 31 23/08/10 27/08/10 6.3.2 Develop A Database Project 6.3.2.11 Generate a report. 6.3.2.12 Gather all the documents from the above phases into a folio. Create a database that has tables, relationships, forms, queries and reports based on the module. 32 30/08/10 03/09/10 6.4 Current and Future s (4 periods) 6.4.1 Webbased Application 6.4.1.1 Find out current developments in computer information systems. Produce a portfolio about current developments in computer information systems. CUTI PERTENGAHAN SEMEST ER 2 (04/09/2010 12/09/2010) 33 13/09/10 17/09/10 REVISION SAMBUTAN HARI RAYA PUASA 34 20/09/10 24/09/10 PEPERIKSAAN PERCUBAAN SPM 2010 (14/09/2010 27/09/2010) 35 27/09/10 01/10/10 PEPERIKSAAN PERCUBAAN SPM 2010 (14/09/2010 27/09/2010) 36 04/10/10 08/10/10 REVISION SEMAKAN / ULANGKAJI PERCUBAAN SPM 2010

37 11/10/10 15/10/10 REVISION LATIHTUBI / ULANGKAJI NEGERINEGERI 38 18/10/10 22/10/10 REVISION LATIHTUBI / ULANGKAJI NEGERINEGERI 39 25/10/10 29/10/10 REVISION LATIHTUBI / ULANGKAJI SPM 2007 40 01/11/10 05/11/10 41 08/11/10 12/11/10 REVISION LATIHTUBI / ULANGKAJI SPM 2008 REVISION LATIHTUBI / ULANGKAJI SPM 2009 42 15/11/10 19/11/10 PEPERIKSAAN SPM 2010 CUTI AKHIR TAHUN (20/11/2010 02/01/2011)