X3D Efficient Binary Encoding (EBE)

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X3D Efficient Binary Encoding (EBE) Background and Overview Web3D 2015 Conference Heraklion Crete, 18 June 2015 1

Long straight trail has led here... Compressed Binary Encoding (CBE) Call for Contributions Workshop Web3D 2013, San Sebastian Spain 19 June 2013 2

prior work Workshop objective 3D graphics compression technology continues to steadily improve. The Web3D Consortium has issued an X3D Compressed Binary Encoding Call for Contributions We are looking for component technologies that can help improve the current X3D Compressed Binary Encoding Standard Geometric or information compression technologies are of particular interest. Our goal is to produce a revision in 2013 3

prior work Workshop agenda Introductions Project summary and progress updates Existing Compression for X3D and VRML97 Polygon Reduction and Geometric Compression Data-Centric Binary Encodings, Network Streaming X3D Implementations and Benchmark Testing Quicklooks at new candidate technologies, both proposed and presented at conference Next steps, group plans, and timeline for continued progress 4

prior work Workshop speakers 1 Web3D Strategies and Liaisons Nicholas Polys and Anita Havele X3D Compressed Binary Encoding (CBE) Don Brutzman MPEG4 Capabilities and Plans Marius Preda Khronos Activities, gltf Transmission Format Neil Trevett 5

prior work Workshop speakers 2 Multi-View X3D Binary Transmission Peter Schickel Fraunhofer Technical Capabilities and Plans Johannes Behr 6

X3D next specification strategies X3D version 3.3: complete X3D version 3.4 plans Original strategy continues to play out well Evolutionary improvements, proven X3D architecture Working groups defining future goals, requirements X3D version 4.0 plans Development efforts are considering potentially major changes, additions to the baseline X3D architecture Adapt, show maximum practical backward compatibility Major technologies under consideration: HTML5/Declarative 3D/X3DOM Augmented Reality Continuum (ARC) 7

prior work Workshop Focus Call for Contributions: X3D Compressed Binary Encoding (CBE) 8

Website link

Compressed binary encoding Two types of compression for.x3db encoding XML-centric ISO Fast Infoset Geometry-centric for coplanar polygons, quantization of points, colors & normals, etc. Java3D (Deering) algorithms are default for geometry compression Alternate geometry compression is allowed... however better baselines are possible Implementations: XIOT, Xj3D, Instant Reality 10

X3D CBE Call for Contributions 1 Prior work is essential, useful and relevant. First-generation X3D Compressed Binary Encoding Request For Proposals (RFP) from August 2003 illustrates this steady evolution. The first-generation process successfully created the current X3D CBE International Standard. This provides a flexible framework for further contributions

X3D CBE Call for Contributions 2 All submitters must meet certain requirements prior to consideration. Primary: Web3D Intellectual Property Rights (IPR) protections for X3D specification. Patented technologies can be considered, but only when eventual use will be royalty free for X3D use (if eventually accepted). Submitters can restrict access to patented submissions during member-only working group review, if desired. 12

CBE Requirements (from 2003) X3D Interoperability Interoperability Multiple, separable data types Processing performance Ease of implementation Retrieval, streaming Authorability Compression Security Bundling Intellectual Property Rights (IPR) 13

Existing Compression Capabilities for X3D Solid foundation exists to continue progress Approved ISO standard Compressed Binary Encoding (CBE) for X3D Based on ISO Fast Infoset (FI) for XML compression, Java3D geometric compression Optional, alternative gzip compression and MIME Type definitions for X3D. XML encoding (.x3dz/.x3d.gz), ClassicVRML encoding (.x3dvz/.x3dv.gz) and Compressed Binary encoding (.x3db.gz) file extensions. 14

Existing Compression Capabilities for VRML97 Optional, alternative gzip compression Original compression technique of applying gzip to.wrl compressed VRML97 files was called.wrz. This emerged as a common practice when gzip was originally used. No formal specification of.wrz or corresponding mime type was produced. Occasionally authors might also gzip.wrl files while retaining the.wrl file extension.

Critical areas of interest Polygon Reduction & Geometric Compression Data-Centric Binary Encodings Network Streaming X3D Implementations & Benchmark Testing Looking Ahead Next Steps 16

X3D Binary Capabilities & Plans X3D Binary Compression Capabilities & Plans updates are maintained online. X3D solutions currently support a wide range of author requirements. Further improvements and standards-based partnerships are possible for achieving broader industry interoperability. We seek next-generation improvements that further advance the technical capabilities of the X3D Graphics International Standard. 17

back to Table of Contents Concepts X3D Compressed Binary Encoding (CBE) 18

X3D compression assets: numerous X3D Compression Call for Contributions X3D Compression Specification quicklook Composition framework matches all X3D encodings Node and field compressors CAD Distillation Filters: repeated refinement as X3D Geometric compression algorithms src Shape Resource Container supports our needs Information/data compression algorithms Efficient XML Interchange (EXI) XML security: encryption, digital signature 19

X3D specifications honeycomb diagram X3D Specification is equivalently defined for all file encodings and programming APIs 20

X3D CBE Compressed Binary Encoding Matched functional capability of X3D encodings XML.x3d, ClassicVRML.x3dv, CBE.x3db Combines two types of compression Geometric compression: polygon reduction, flattening/merging, representation techniques using Java3D compression (Deering algorithms) Information-theoretic compression using XML-based ISO standard Fast Infoset (FI) Web3D Consortium, ISO approval late 2010 Now aligning three independent implementations Considering W3C Efficient XML Interchange (EXI) as likely future addition to Fast Infoset

X3D CBE compression algorithm

X3D CBE decompression algorithm 23

.x3db CBE Implementations XIOT : X3D Input/Output Tool library http://forge.collaviz.org/community/xiot Open source C++ Collaviz Remote Collaborative Visualizer project Xj3D toolkit http://www.xj3d.org, http://xj3d.org/tutorials/filters.html Open source Java Other X3D browsers sometimes experiment Improved online test suite needed 24

Efficient XML Interchange (EXI) W3C XML Binary Characterization Established common needs among hard use cases W3C EXI Recommendation: approved http://www.w3.org/xml/exi Technical approach: aligns well with X3D XML Better compaction + decompression speedup Type aware, schema-informed or not Adaptive tokenization, compression tables Can stabilize on a document type or further refine based on statistical analysis of corpus

"Efficiency" means both size + speed EXI has demonstrated compaction that always meets or beats the most commonly used compression techniques (zip and gzip). Additionally, because EXI decompression goes straight into memory rather than string characters, which then require significant additional parsing, decoding EXI is many times faster than other techniques. This approach also reduces memory requirements and power consumption on small devices. Because X3D is highly structured and highly numeric, EXI provides major advantages. Alternative bit-centric compression schemes cannot take full advantage of those characteristics.

EXI Compactness Compared to Gzipped XML

Broad design coverage of test cases

Prioritized coverage of critical properties

Bruce Hill thesis, March 2015 Hill, Bruce, Evaluation of Efficient XML Interchange (EXI) for Large Datasets and as an Alternative to Binary JSON Encodings Conclusions Master s Thesis, Naval Postgraduate School, Monterey California, March 2015. Links: catalog, slideset (.pdf), thesis. EXI configurations properties are significant XML Schema is significant: previously a tool for data validation, now a tool for compression EXI is generally more compact than JSONbased binary encodings EXI performs well on large files

XML, JSON encodings compared

EXI implementations http://www.w3.org/xml/exi/#implementations Exificient, Siemens AG, open source Efficient XML, AgileDelta, commercial EXIP, Luleå University, open source OpenEXI, Fujitsu-NPS, open source Canon recently posted initial exi-js Javascript implementation on GitHub: https://github.com/youennf/exi-js Video 32

Web Security standards are compatible X3D s XML and Compressed Binary encodings allow use of W3C s Security recommendations demonstrated in NPS thesis, XML Encryption X3D Basic examples, X3D-Edit XML Digital Signature (for authentication) XML Public key infrastructure Security based on Web standards lets authors and companies protect their 3D model assets Rather than security through obscurity X3D-Edit support uses Apache libraries 33

X3D compressed binary algorithm and XML Security X3D compressed binary uses Canonical X3D form Strict formatting rules so that files with identical format can be shown to match Canonical form enables use of XML Security XML Encryption XML Digital Signature (for author authentication) 34

Adding it all up... 35

X3D EBE compression algorithm Efficient EXI Efficient XML Interchange EBE,.x3de geometry conversion tools? src Shape Resource Container Efficient Binary Encoding 18 June 2015

X3D EBE decompression algorithm Efficient EBE,.x3de EXI Efficient Binary Encoding Efficient XML Interchange src Shape Resource Container 18 June 2015 37

Anything still missing? Specialty compressors Volumetric data Predictive smoothers for interpolators might be useful for long-form animation streams (e.g. Humanoid Animation H-Anim) src Specification Questions Separate specification document to aid in re-use? Modifications to gltf specification? Second implementation? 38

Discussion is productive Please contact us or respond publicly if additional technologies need consideration X3D futures planning is Topic of 1st Wednesday monthly X3Dteleconference Web3D Consortium member-decided activity Always open to community inputs All feedback is welcome Sooner or later, all results get public review before Web3D approval and ISO review Thanks for considering the possibilities! 39

back to Table of Contents References 40

References X3D Graphics Specification http://www.web3d.org/x3d/specifications Also available as help pages within X3D-Edit 41

Contact Don Brutzman brutzman@nps.edu http://faculty.nps.edu/brutzman Code USW/Br, Naval Postgraduate School Monterey California 93943-5000 USA 1.831.656.2149 voice 42

Creative Commons open-source license http://creativecommons.org/licenses/by-nc-sa/3.0 43