ART OF 3D MODELLING & ANIMATION

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ART OF 3D MODELLING & ANIMATION

COURSE OVERVIEW This is a three year long course for secondary students covering on the various aspects of Drawing, 2D animation and 3D animation. At the end of each year, students will have to complete individual and group assignments. In the first year, students will concentrate on developing their drawing skills and creative expressions; learning how to put their imagination down on paper. They will learn the various visualising and drawing techniques, drawing and brainstorming concepts; from pencil sketches to 2D drawings with lighting and 3D rendering concepts. The second year focuses on animation basics and 3D character modeling, students are taught how to use 3D Studio Max for modeling, texturing, and creating models for animation in year 3. The final year focuses on 3D animation, cinematography and video techniques. The students will be designing 3D environments and animate the character(s) they created in their second year. OBJECTIVES: To expose students to the world of video game development and what it takes to be a Character Developer or Animator. To equip students with the knowledge, experiences and technical skills vital for success in vocational endeavours.

YEAR ONE Basic line drawing From sight to paper 2 Line drawing of basic shapes with confidence Sketches of clear, distinct basic shapes Students to understand the fundamentals of drawing DRAWING FUNDAMENTALS Drawing Freely From sight to paper II Working on drawing basics Basic 3D principles Giving depth to paper 4 Introduction to contour drawing Fun synchronizing hand and eye coordination 4 Indoor sketching of basic objects with two point perspective Outdoor sketching exercise to understand concept of single vanishing point and the horizon. Sketches of landscapes and objects with perspective in mind VISUALISING IN 3D Basic 3D principles II Let there be light and colours 5 2 hr Indoor observation and hands-on practice to understand relationship between light and shade, basic colour theory 3hr - Outdoor sketching exercise Sketches of landscapes and objects with shading and colour application Rendering 3D on paper Capturing actual objects 3 3 hr - Outdoor freehand sketching exercise Detailed 3D Sketches of various objects with colour application, contours and shading

YEAR ONE EXPOSITION Field Trip Visiting a design company Working on drawing basics. 4 NA Exposure to professional design environment and products Expression through drawing Developing ideas in style 6 2-hour Hands-on to try converting daily objects (eg. A water bottle, a pencil) into fun characters Exploration of creation of characters from objects Experiments on different drawing styles FUN WITH DRAWING 2 hour - Students to share their research findings on animated objects and different drawing styles eg. Stick-man, Tim Burton s animation, Life drawing, Caricature, Cartoon, Manga, etc 2 hour Students to attempt drawing their favourite animation character 4 hrs - Hands On Tutorial/Project Session Working on cartoon drawing for a drawing competition DRAWING 3D Visualising complex forms Piecing shapes together 4 Game to identify the basic shapes that form complex objects. Drawing exercise to build complex object with simple 3D forms 4 hrs - Hands On consultation/project Session Working on cartoon drawing for a drawing competition Sketches of a complex 3D object with breakdowns of its forms

YEAR ONE Visualising figures Making Monsters 16 2 hrs - Watching a Movie: Monsters Inc Getting Monstrous ideas Sketching of Monsters Putting monsters into common objects Sketching of a few figure poses with breakdowns of its forms MONSTER CAMP (2 Day) Brainstorming Who and what is the character? Brainstorming with sketches Visualising ideas construction monster figure with simple forms Capturing poses of figure Fun with mind maps Story writing Random freehand ideation sketches of ideas and concept Simple story outline for the character to be animated. 2D Pencil/pen character design in selected style 3D colour pencil character design with 3 poses and 4 different views. Course presentation simple design critique and sharing Presentation Presentation group / individual games Students to understand what is meant by design presentation and critique session

YEAR TWO EXPOSITION Scriptwriting and Storyboarding Piece by piece, word for word Introduction to storyboarding o Definitions, Purpose and Methods o Using templates Basic camera techniques o Compositions and framing o Type of shots o Camera movements o Rule of the line Script writing Field Trip Visiting an commercial animation studio 2 Learning about storyboarding and basic camera techniques Take-home activity: Writing a simple script for a short story Students understand camera techniques, preparing them for storyboarding Storyboard for basic 2D animation 4 TBC Exposure to professional animation Introduction to animation concepts Getting the right picture Principles of animation 2 Watching a making of an animated cartoon movie Students to understand animation techniques CARTOON ANIMATION o Key poses, breakdowns and inbetweens o Timing o Anticipation o Movement and cycles Course work Moving monster 2D Animation 8 Working with Adobe Flash 8 A complete simple 2D animation using Adobe Flash 8 3 hrs - Hands On Tutorial/Project Session Working on Flash animation for competition

YEAR TWO Nature of 3D Breaking down our vision Understanding how our mind registers 3D images Coordinate systems 3 Drawing simple orthographic projections Students to understand how 3D is registered in reality and how it can be replicated using coordinates in space. 3D BASICS Orthographic projection Students to understand the relationship between 2D drawing and 3D form 3D Basics with 3D Studio Max Getting started 4 Lab session with hands-on using the 3D Studio Max controls Students to be able to use 3D Studio Max confidently. 3 hrs - Hands On Tutorial/Project Session Working on Flash animation for competition Modelling Basics Making sense to modeling 6 Lab session to create basic 3D objects and decorating them with colours, textures and lighting Create a very simple 3D object using 3D Studio Max. EXPOSITION Modeling the character Base up Principles of character modeling Working on the project Modeling the character Putting in the details 6 Lab Course work: Working on the 3D character through manipulating basic forms and joining them into one complex form 2 Lab Coursework: clothing your character with skin details. Basic character model. Exported skin template for use in Adobe Photoshop.

YEAR TWO Paint brushing with Adobe Photoshop Getting started 4 Lab session: Fun with Adobe Photoshop virtual canvas Completed skin design for the 3D character. SKINNING Course work Skinning the character 8 Lab coursework (continue): more details added to the character Completed character with skin. 3D model storyboard. PRESENTATION Course presentation simple design critique and sharing 3 Project Presentation Sharing for refinement of 3D storyboards Students to learn to present their work confidently and learn to accept criticism of their work for improvements. Note: Year 2 character creation: from Simple Monster to AI Robots. Students make their own choice whether to create monster robots or manga type of robots, as long as they are having fun and are passionate about their own creation.

YEAR THREE Designing the Set Location, Props and Atmospheres 2 Students to watch extracts on film/animation-making Student to understand about concept art for animation, movies, and learn to create a setting for their animation story. EXPOSITION Light and surface Illumination 4 types of lights (Point, Spot, Distant, Areas) Ambient lights Using shadow maps Lighting concepts (Single, Two, Three points) Understanding how light affects materials and textures Colour bleeding 4 Students to play with photography setting and impromptu stage setting and understand the effects of types of lights casting onto objects Students to sketch out their plan for light and staging of their 3D animation space Animation stage plans with proper character staging and ambient lightings. *Students are to use their project hours to translate the plan into their 3D Studio Max stage rendering at later stage Working on the project ANIMATION Basic character animation Giving life to a character 6 Lab session: learning how to create lip and limp movements of their character through biped manipulation Students understand how to biped their character and continue the rigging process. Course work Rigging the character 6 Lab session (continue) Complete character rigging process. Working on the project

YEAR THREE ANIMATION Working with the timeline Making objects move 5 hrs - Hands On Tutorial/Project Session 3 Lab session: learning about timeline and keyframes Students understand how animation is done in 3D Studio Max. Course work Character animation 14 Lab consultation/project session Complete character animation. Working with cameras Looking through the lens Using cameras 2 Lab session: Adding Camera movements and effects Students understand the uses of the camera. EXPOSITION Camera movements Understanding depth of field effects Creating depth of field Animating a camera along a path Working with multiple camera Complete character animation with camera effects and movements. Camera definition in video post Project rendering

YEAR THREE DISCUSSION Discussion Talking about work Presentation Group Critique 2 Work preview and round table discussion Critique for improvements and understanding. ViIDEO ENHANCEMENTS Video editing with Adobe Premiere Pro Getting started 6 Lab session: Video editing Students understand the concept of video editing and learnt the necessary tools for editing. Finalise animation project with titles, music, voice over and effects. Working on the project Screening Sit back and relax 4 Screening of Students work Students viewing final projects.