UNIT-III ASSEMBLY LANGUAGE PROGRAMMING. The CPU can access data in various ways, which are called addressing modes

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8051 Software Overview: 1. Addressing Modes 2. Instruction Set 3. Programming 8051 Addressing Modes: UNIT-III ASSEMBLY LANGUAGE PROGRAMMING The CPU can access data in various ways, which are called addressing modes 1. Immediate 2. Register 3. Direct 4. Register indirect 5. External Direct Immediate Addressing Mode: The source operand is a constant. The immediate data must be preceded by the pound sign, # Can load information into any registers, including 16-bit DPTR register DPTR can also be accessed as two 8-bit registers, the high byte DPH and low byte DPL Register Addressing Mode:

Use registers to hold the data to be manipulated The source and destination registers must match in size. MOV DPTR,A will give an error The movement of data between Rn registers is not allowed MOV R4,R7 is invalid Direct Addressing Mode: It is most often used the direct addressing mode to access RAM locations 30 7FH. The entire 128 bytes of RAM can be accessed. Contrast this with immediate addressing mode, there is no # sign in the operand. SFR Registers & their Addresses: MOV 0E0H,#55H ;is the same as MOV A,#55H ;which means load 55H into A (A=55H) MOV 0F0H,#25H ;is the same as MOV B,#25H ;which means load 25H into B (B=25H) MOV 0E0H,R2 ;is the same as MOV A,R2 ;which means copy R2 into A MOV 0F0H,R0 ;is the same as MOV B,R0 ;which means copy R0 into B

Stack and Direct Addressing Mode: Register Indirect Addressing Mode: A register is used as a pointer to the data. Only register R0 and R1 are used for this purpose. R2 R7 cannot be used to hold the address of an operand located in RAM. When R0 and R1 hold the addresses of RAM locations, they must be preceded by the @ sign. Register Indirect Addressing Mode:

Register Indirect Addressing Mode: The advantage is that it makes accessing data dynamic rather than static as in direct addressing mode. Looping is not possible in direct addressing mode. Write a program to clear 16 RAM locations starting at RAM address 60H. External Direct: External Memory is accessed. There are only two commands that use External Direct addressing mode: MOVX A, @DPTR MOVX @DPTR, A DPTR must first be loaded with the address of external memory. 8051 Instruction Set: MOV Instruction MOV destination, source ; copy source to destination. MOV A,#55H ;load value 55H into reg. A MOV R0,A ;copy contents of A into R0 ;(now A=R0=55H) MOV R1,A ;copy contents of A into R1 ;(now A=R0=R1=55H) MOV R2,A ;copy contents of A into R2 ;(now A=R0=R1=R2=55H) MOV R3,#95H ;load value 95H into R3 ;(now R3=95H) MOV A,R3 ;copy contents of R3 into A ;now A=R3=95H ADD Instruction ADD A, source ;ADD the source operand to the accumulator MOV A, #25H ;load 25H into A MOV R2,#34H ;load 34H into R2

ADD A,R2 ;add R2 to accumulator ;(A = A + R2) Structure of Assembly Language ORG 0H ;start (origin) at location 0 MOV R5,#25H ;load 25H into R5 MOV R7,#34H ;load 34H into R7 MOV A,#0 ;load 0 into A ADD A,R5 ;add contents of R5 to A ;now A = A + R5 ADD A,R7 ;add contents of R7 to A ;now A = A + R7 ADD A,#12H ;add to A value 12H ;now A = A + 12H HERE: SJMP HERE ;stay in this loop END ;end of asm source file Data Types & Directives ORG 500H DATA1: DB 28 ;DECIMAL (1C in Hex) DATA2: DB 00110101B ;BINARY (35 in Hex) DATA3: DB 39H ;HEX ORG 510H DATA4: DB 2591 ; ASCII NUMBERS ORG 518H DATA6: DB My name is Joe ;ASCII CHARACTERS ADD Instruction and PSW:

Multiplication of Unsigned Numbers: MUL AB ; A B, place 16-bit result in B and A MOV A,#25H ;load 25H to reg. A MOV B,#65H ;load 65H in reg. B MUL AB ;25H * 65H = E99 where B = 0EH and A = 99H Table 6-1:Unsigned Multiplication Summary (MUL AB) Multiplication Operand 1 Operand 2 Result byte byte A B A=low byte, B=high byte Division of Unsigned Numbers: DIV AB ; divide A by B MOV A,#95H ;load 95 into A MOV B,#10H ;load 10 into B DIV AB ;now A = 09 (quotient) and B = 05 (remainder)

Checking an input bit: JNB (jump if no bit) ; JB (jump if bit = 1) Switch Register Banks:

Pushing onto Stack: Popping from Stack:

Looping: Loop inside a Loop (Nested Loop):

8051 Conditional Jump Instructions: Conditional Jump Example: Conditional Jump Example:

Unconditional Jump Instructions: All conditional jumps are short jumps Target address within -128 to +127 of PC LJMP (long jump): 3-byte instruction 2-byte target address: 0000 to FFFFH Original 8051 has only 4KB on-chip ROM SJMP (short jump): 2-byte instruction 1-byte relative address: -128 to +127 Call Instructions: LCALL (long call): 3-byte instruction 2-byte address Target address within 64K-byte range ACALL (absolute call): 2-byte instruction 11-bit address Target address within 2K-byte range