Arkansas Career and Technology Education, Business/Marketing Technology, Multimedia Applications I (Grades 10-12) MULTIMEDIA Unit 1: Introduction to Multimedia 1.1 Define multimedia and describe the basic elements of multimedia 1.1.1 Application: Identify the basic elements of multimedia SE: 8-24 1.2 Identify uses of multimedia and its impact on society 1.2.1 Application: Examine different classifications of multimedia titles (education, business, entertainment, etc.) SE: 11, 237, A-1 to A-14, B-1 to B-11, C-1 to C-4, D-1 to D-14 1.3 Describe methods to deliver multimedia and equipment needed 1.3.1 Application: Access three different multimedia sources (i.e. internet, slide show, book on CD, etc.) and identify elements SE: 11, 237, A-1 to A-14, B-1 to B-11, C-1 to C-4, D-1 to D-14 1.3.2 Application: Identify basic equipment needed for presentation (i.e. projectors, smartboards, etc.) 1.4 Describe the hardware components for a multimedia playback system 1.4.1 Application: Identify the hardware components of a playback system (processor, storage, etc.) 1.4.2 Application: Identify the basic characteristics of color displays 1.5 Describe the additional components needed for a multimedia development system 1
1.5.1 Application: Identify the hardware components for a development system 1.5.2 Application: Identify the basic technologies for adding accessories to a system 1.5.3 Application: Identify the basic characteristics of digital cameras 1.5.4 Application: Identify the basic characteristics of optical scanners 1.6 Describe the types of software needed to create multimedia projects 1.6.1 Application: Identify software used for creating/editing the elements of multimedia 1.6.2 Application: Identify types of software needed to create multimedia titles 1.6.3 Application: Identify types of software needed to create web pages SE: 8-24 SE: 8-24 SE: 8-24 1.7 Discuss the laws and regulations that affect multimedia 1.7.1 Application: Identify resources that are copyright protected 1.7.2 Application: Create a chart that outlines fair use as it applies to educational multimedia 1.7.3 Application: Research the internet to locate examples of public domain material 1.7.4 Application: Identify types of information that can be obtained royaltyfree 1.7.5 Application: Describe examples of censorship Unit 2: Text, Graphics, and Digital Photography 2.1 Explain the text elements that affect multimedia 2
2.1.1 Application: Identify serif, sans serif, and decorative typefaces 2.2 Discuss the guidelines for using text and graphics in multimedia SE: 52-63 SE: 52-63, 64-86 2.2.1 Application: Recall the basic guidelines for using text and graphics in multimedia 2.3 Define bitmap and discuss the characteristics of bitmap graphics 2.3.1 Application: Adjust the screen resolution and compare the quality of a graphic image 2.4 Discuss bitmap file formats 2.4.1 Application: Identify the basic bitmap file formats 2.4.2 Application: Compare the file sizes of bitmap graphics by converting an image to the different formats SE: 28-51 SE: 28-51 2.5 Define vector and discuss the characteristics and most common uses of vector graphics 2.5.1 Application: Identify frequently used vector graphics 2.5.2 Application: Compare/contrast a vector graphic and a bitmap graphic SE: 28 SE: 28 2.6 Identify the software available for creating and editing graphic images 2.6.1 Application: Create and edit a bitmap graphic using a painting program 2.6.2 Application: Create and edit a bitmap graphic using an imaging program 3
2.6.3 Application: Create and edit a vector graphic using a drawing program 2.6.4 Application: Edit and save an image in appropriate web-page format 2.6.5 Application: Edit a metafile Thinking Creative Thinking SE: 28-51 SE: 28-62 SE: 28-62 2.7 Identify sources and specific uses of graphic images 2.7.1 Application: Locate web sites for royaltyfree clip art and stock photography and download images 2.7.2 Application: Scan an image 2.7.3 Application: Create a bitmap image using screen capture 2.7.4 Application: Access clip art from a CD 2.7.5 Application: Take pictures with a digital camera 2.7.6 Application: Send a graphic image as an attachment to an email 2.7.7 Application: Create a slide show incorporating graphic images 2.7.8 Application: Create a photo album that can be posted to the web 2.7.9 Application: Create wallpaper using a digital image 2.7.10 Application: Create a screensaver using digital images 2.7.11 Application: Add graphic images to a multimedia title Thinking Creative Thinking SE: 11, 237, A-1 to A-14, B-1 to B-11, C-1 to C-4, D-1 to D-14 4
Unit 3: Sound/Music 3.1 Discuss how sound is used in multimedia and identify common sound file formats 3.1.1 Application: Access multimedia sources that have sound; identify the purpose of the sound and whether or not it enhances or detracts from the application SE: 178-191, C-1 to C-4 3.1.2 Application: Compare the sound and size of waveform files and MIDI files 3.2 Discuss how analog sound is converted to waveform 3.2.1 Application: Recognize how sampling is used to create waveforms 3.2.2 Application: Identify the volume and frequency of a waveform 3.3 Discuss the software/ hardware need for sound playback, creation, and editing 3.3.1 Application: Connect speakers/ headphones to the computer 3.3.2 Application: Adjust volume controls for playback 3.3.3 Application: Identify programs available for playback 3.3.4 Application: Connect microphone and speakers to the computer 3.3.5 Application: Adjust volume controls for recording 3.3.6 Application: Create a waveform file using a sound recorder 3.3.7 Application: Edit a wave file using a wave editor 5
3.3.8 Application: Mix two wave files using a wave editor 3.3.9 Application: Capture various audio file formats to the hard drive 3.3.10 Application: Convert various audio file formats to a waveform and edit the file 3.4 Identify sources and specific uses of sound files 3.4.1 Application: Locate web sites for royalty free sound files and download the clips 3.4.2 Application: Access sound clips from a CD Insert downloaded clips into a multimedia title SE: 179-191, C-1 to C-4 3.4.3 Application: Record a narration for a multimedia title 3.4.4 Application: Add music to a multimedia title SE: 179-191, C-1 to C-4 3.4.5 Application: Identify sound file types appropriate for the web Thinking Creative Thinking SE: 179-191, C-1 to C-4 Unit 4: File Compression and Storage 4.1 Define file compression and discuss its importance in multimedia 4.1.1 Application: Recognize why file compression is necessary when dealing with multimedia applications SE: 179, 190 4.1.2 Application: Recognize the difference between lossless and lossy compression 4.2 Discuss the different options/tools available for file compression 4.2.1 Application: Save a.jpg at varying degrees of compression and compare the quality of the images 6
4.2.2 Application: Compare waveform files saved in varying codecs and frequencies SE: 179, 190 4.2.3 Application: Compress a file(s) using a compression program 4.2.4 Application: Compare the bytes of a zipped file to the unzipped file(s); download a compressed file and uncompress it; compare the sizes of the files 4.2.5 Application: Identify programs that have internal compression capabilities 4.3 List storage media and hardware available for multimedia 4.3.1 Application: Identify storage media available and the storage capacity of each 4.3.2 Application: Discuss the advantages and disadvantages of available storage media 4.3.3 Application: Access data from an optical storage media 4.3.4 Application: Write data to an optical storage media 4.3.5 Application: Edit data on a rewritable optical storage media Unit 5: Animation 5.1 Define and describe the types of objects that can be animated 5.1.1 Application: Examine examples of in multimedia 5.1.2 Application: Identify software used to create SE: 114-169, 237, A-1 to A-14, B-1 to B-11 SE: 114-169, 237, A-1 to A-14, B-1 to B-11 5.2 Describe the characteristics of 7
5.2.1 Application: Identify the characteristics of 2D SE: 114-169, 237, A-1 to A-14, B-1 to B-11 5.2.2 Application: Identify examples of 2D 5.2.3 Application: Identify the two types of 2d 5.2.4 Application: Identify the characteristics of cel and path 5.2.5 Application: View examples of 2D 5.2.6 Application: Identify the characteristics of 3D 5.2.7 Application: Identify examples of 3D 5.3 Discuss specific uses of in multimedia titles 5.3.1 Application: Identify commonly used animated effects 5.3.2 Application: Examine samples of morphing and warping 5.3.3 Application: Apply an animated effect to a graphic object in a multimedia title 5.3.4 Application: Create animated objects (i.e. text, graphics) 5.3.5 Application: Insert an animated object into a multimedia title Unit 6: Introduction to Video 6.1 Define digital video and describe ways that it can enhance multimedia 6.1.1 Application: Identify ways that video can enhance multimedia 8
6.1.2 Application: View examples of video in multimedia titles 6.2 Describe the most commonly used file formats for digital video 6.2.1 Application: Identify the most commonly used file formats for digital video 6.2.2 Application: View specific examples of digital file formats. 6.3 Describe sources for obtaining digital video 6.3.1 Application: Identify sources for obtaining digital video 6.3.2 Application: Locate and view examples of digital video on the internet 6.3.3 Application: Watch video from DVD 6.3.4 Application: Insert a video clip into a multimedia title Reference: http://dwe.arkansas.gov/curriculumframeworks/cgbusinessandmarketing.htm 9