Tap Input as an Embedded Interaction Method for Mobile Devices

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Tap Input as an Embedded Interaction Method for Mobile Devices By Sami Ronkainen, Jonna Häkkilä, Saana Kaleva, Ashley Colley & Jukka Linjama (presentation) Nokia, Finland Presentation in TEI 07, Conference on Tangible and Embedded Interaction Baton Rouge, USA, 15-17. Feb 2007 1 2007 Nokia Tap input TEI 07 presentation / 2007-02-16 JL

Message, vision Sensor technologies will convert mobile devices also into tangible & embedded interaction artifacts 2 2007 Nokia Tap input TEI 07 presentation / 2007-02-16 JL

Content Tangible interaction in mobile context, social and user experience aspects of gesture interaction Minimalist approach: Tap input User studies with utility value aspect in focus, not fun/creative aspect 3 2007 Nokia Tap input TEI 07 presentation / 2007-02-16 JL

Background: Motion gestures as tangible interaction Mobile devices as such can be used for tangible interaction Position, orientation, motion, touch of the whole device Limited but easily accessible, and expressive interaction methods Motion gestures: Previous research focused on position gesture input Large gestures Precise gestures, tilt control Challenges with gesturing How to indicate intention to action (press key while gesturing) Reliability of recognition Attitudes towards gesturing 4 2007 Nokia Tap input TEI 07 presentation / 2007-02-16 JL

Motion gestures: minimalist approach Minimalist approach tap, shake events Fast motion events have benefits: Technology benefit: clear signal & detection with acceleration sensor User benefit: feel of control device inertia as force feedback -> user intention is clear and continuous recognition of it possible -------------- Angela Chang, yesterday: Simplicity sells! 5 2007 Nokia Tap input TEI 07 presentation / 2007-02-16 JL

Tapping recognition + interaction Tapping is a virtual key input, available also while keys locked -- Kinetic tap, knock, shake. tap sides of the cover, X Y Z axis sensed by 3-D acceleration sensor inside the device Interaction involves vibra kick feedback Y Top tap X Side tap Z Front tap 6 2007 Nokia Tap input TEI 07 presentation / 2007-02-16 JL

Tapping recognition: technology Mass production possible Low cost digital 3-D acceleration sensor chip The tap recognition algorithm is tuned to look for a clear, short acceleration peaks Can be recognized with low energy No complex processing DSP needed X Y Z Tap Tap 7 2007 Nokia Tap input TEI 07 presentation / 2007-02-16 JL

User survey: www study Motivation finding overall user perceptions of gesture input in different social contexts set of gestures varying from a small tap on a device, to drawing rather large gestures in air. 6 Use scenarios in video: E. g. #5: Walking, circle gesture to see calendar. The user is walking on the street. She wants to know what is in her calendar. To find out, she picks the phone out of her pocket and draws a large circle in the air. The phone detects this movement and opens the calendar page on its display. 8 2007 Nokia Tap input TEI 07 presentation / 2007-02-16 JL

www study results 1.Cafe, slap to mute ringtone. The user enters a cafe, starts discussing with a friend and the phone rings in her pocket. The user slaps the phone with her hand through the pocket, and the ringtone is silenced. Call is not disconnected, but directed to a voice mail box. 2.Library, 'X' gesture to turn silent profile on. In this scenario, the user enters a library. She wants to turn her phone into a silent profile. In order to do this, she first presses a button to unlock the phone keys and activate motion detection, then draws a large 'X' in the air. The phone detects this gesture and turns the silent mode on. 3. Cycling, shake to initiate call. Movement is detected. 4. Walking, swing to read message. 5. Walking, circle gesture to see calendar. User is riding a bike. He picks the phone out of his pocket and shakes it. The phone then starts making a phone call to a friend. The user has previously selected which number the phone should call when the shaking User is walking in the park. She receives a text message. She picks the phone from her pocket and presses a button to open the key lock and activate motion detection. She then swings the phone to right and back, and the phone displays the received message. User is walking on the street. She wants to know what is in her calendar. To find out, she picks the phone out of her pocket and draws a large circle in the air. The phone detects this movement and opens the calendar page on its display. 100 90 80 70 60 50 40 30 20 10 0 1 2 3 4 5 6 %-negative, social context %-negative,other %-positive 6.Talk on phone, tap to change volume. User is talking on the phone. She taps on the sides of the phone with her fingers. Tapping on one side turns the phone volume up, tapping to the other turns the 9 2007 Nokia Tap input TEI 07 presentation / 2007-02-16 JL

www study findings Social aspects matter Small gestures acceptable Swing phone from side to side seemed to be a borderline case Sometimes difficult to differentiate between attitude towards the controlled feature, and towards the gesture used for the control 30 25 20 15 10 5 0 1 2 3 4 5 6 votes for best feature votes for worst feature Use case #1 in video survey: user silencing her mobile phone by tapping it through pocket 10 2007 Nokia Tap input TEI 07 presentation / 2007-02-16 JL

User studies Tap input as feature The aim of both studies was to investigate the perceived usability of tap input among the participants, as well as to gain input to the development of tap recognition algorithms by measuring the number of false detections and on the other hand observing how the users performed their taps. Test device Elen as platform Interaction cover: sensor + vibra, sound and LED feedback Earlier interaction demo experiences ELEN demonstrator with sensor interaction cover. Bouncing ball game (Linjama & Kaaresoja 2004) 11 2007 Nokia Tap input TEI 07 presentation / 2007-02-16 JL

User study 1 Elen prototype, 15 participants Input gestures Single tap + double tap Device held in hand pocket Tasks performed in the first test Task description Phone rings, mute it (double tap)(device in hands) Phone rings, mute it. (double tap) (device in pocket) Alarm clock, snooze it. (double tap) (device on table) Preview received message in idle (double tap) (device on table) Scroll through images in gallery (single tap) (device held in hand) Preview message in gallery (double tap) (device held in hand) Browser, calendar alarm activates, snooze it (double tap) (device held in hand) Lock keys in idle (double tap) (device held in hand) Music player pause/play (double tap), next/prev (method: single tap) (device held in hand) Music player pause/play (double tap), next/prev (method: single tap) (device in pocket) User places phone in pocket and completes sorting task around the office (false double taps are counted) 12 2007 Nokia Tap input TEI 07 presentation / 2007-02-16 JL

User study 2 Elen device & Nokia 5500 prototype 10 persons Only double taps Device held in Hand or belt clip Device Nokia 5500 prototype ELEN demonstrator Task Music player pause/play (double tap) Music player next/prev (double tap to sides) Check received text message in the Gallery view (double tap) Music player pause/play (double tap) (Phone attached to its belt) Music player next/prev song (double tap to sides) (Phone attached to its belt) Music player pause/play (double tap) Preview message in Gallery view (double tap) Tasks performed in the second test 13 2007 Nokia Tap input TEI 07 presentation / 2007-02-16 JL

User study results Force at which different users tapped the devices varied a lot Very strong accelerations were problematic, as the device tends to hit also something else (e.g. the user's palm, depending on how it is held) than just the fingers. -> need for immediate feedback (vibration pulse) The cases where the device was carried inside the pocket of a loose jacket proved difficult, as could be expected. However, learning how to tap during the test was quick The functionalities with most favorable user opinions controlling the music player previewing the text message. 14 2007 Nokia Tap input TEI 07 presentation / 2007-02-16 JL

User study findings & design directions Simplicity: Mixing single and double taps in an application caused problems also due to the users not remembering which kind does what. This is logical, as there are few natural metaphors related to tapping. Move Touch Press Tapping as an interaction was mixed with touch screen taps Feel of control Vibration feedback is needed Tap 15 2007 Nokia Tap input TEI 07 presentation / 2007-02-16 JL

Movement gesture input benefits/opportunities Benefit: Device and application control possible on-the-move with keys locked Challenges for continuous motion gestures unintended activation, social restrictions no large motions accepted Solution: Simple, event gestures Tap intuitive for user, simple to detect for device Turn, Shake perhaps good alternatives to tap Simplicity Key success factor: proper, immediate, meaningful feedback! Feel of control 16 2007 Nokia Tap input TEI 07 presentation / 2007-02-16 JL

Conclusions Sensor technologies will convert mobile devices also into tangible & embedded interaction artifacts A summary of work related to creating and selecting new motion gesture interactions for mobile devices a WWW-based video survey of the social acceptance of different gesture input methods. a simple interaction concept of tapping a mobile device with the hand was selected for further design. an interaction test platform ELEN for actual user test was created. The results show that tap input can be a useful interaction method to control a device also when it's worn on the user 17 2007 Nokia Tap input TEI 07 presentation / 2007-02-16 JL

Tom Rodden, keynote yesterday: 18 2007 Nokia Tap input TEI 07 presentation / 2007-02-16 JL

Thank you! Demos available Bouncing ball game Elen interaction test system Nokia 5500 Sport phone 19 2007 Nokia Tap input TEI 07 presentation / 2007-02-16 JL