IOCards USB Axes Manual. Date:15/03/12 Rev.:2.0

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Transcription:

Date:15/03/12 Rev.:2.0

Index: IOCARDS USB AXES MANUAL... 1 INDEX:... 2 INTRODUCTION:... 3 USBAXES:... 3 Outline and components:... 3 Description of connectors:... 3 CONNECTION OF THE PUSHBUTTONS:... 3 HOW TO SETUP THE CARD:... 5 INSTALLATION AND CONFIGURATION:... 6 LINKS OF INTEREST:... 8 2

Introduction: USBAxes is a card that can manage up to 5 analogical 8 bits axes and 24 pushbuttons. UsbAxes: The operating system recognizes and shapes the board as a common Joystick, plus 3 additional axes and 24 pushbuttons, so it is not necessary any additional software to manage the card. To configure the card, it will be treated as a joystick, allowing to assign buttons and axes to any event in the simulator. Outline and components: - C1 = CAPACITOR 220 nf - C2, C3 = CAPACITORS 22pF - C4, C5 = CAPACITOR 0, 1uF - D1 = LEDS DIODE - IC1 = MICROCONTROLLER 16C745 - J1 = USB CONNECTOR - J2 = POWER SUPPLY 2 PINS CONNECTOR - J3 J14 = CONNECTORS 3 PINS - Q1 = QUARTZ CRYSTAL 6Mhz - R1 = RESISTOR 1K5 - R2 = RESISTOR 10K - R3 = RESISTOR 100R - R5 = RESISTOR 470R - SW1 = RESET ( CONNECTOR 2 PINS ) Description of connectors: J1 = USB connector, allows to connect directly to the computer. Once connected, the computer will recognize the card as a game device. J2 = Power connector, not to be connected to any other source. J3 a J7 = Conectores Analogic inputs connectors (see connections scheme). J9 a J14 = Pushbuttons / keys connectors, combined with JP1 connector (see connections scheme). Reset for the card microcontroller (not often used). Connection of the pushbuttons: The set up of short circuits of the different switches will be done in matrix, that means that joining any pin of B group, to one of G group a switch will be obtained, and successively, according to the following table: 3

G1 pin3 JP1 G2 pin4 JP1 G3 pin5 JP1 B1 pin2 J8 B2 pin2 J9 B3 pin2 J10 B4 pin2 J11 B5 pin2 J12 B6 pin2 J13 B7 pin2 J14 B8 pin8 JP1 4 22 19 16 13 10 7 1 5 23 20 17 14 11 8 2 6 24 21 18 15 12 9 3 To better explain the connections, we include an image: 4

How to setup the card: We already know the theory on how to connect the IOCard USBAxes, now we will verify and connect it to see the results. In our exercise we will connect the USBAxes card to an USB port and see if our computer recognizes it. It has been recognized, so we will disconnect the card from the USB port and we will connect 4 potentiometers and two push buttons according to the previous table, to make our trial: 5

Installation and configuration: This card does not need any software, simply try the connection of the potentiometers and push buttons. The potentiometers are connected pin to pin at ports J3, J4, J5 and J6, and push buttons as follows: switch 19 to J10 and to JP1, switch 10 to J13 and to JP1: When all is ready, connect the card to the USB port, if there are no problems the USBAxes card will be recognized and we will go on to verify its operation with potentiometers and switches. 6

As seen in the previous image it has recognized axes x, y, z ( throttle ) and rudder, if we move the potentiometers the red bars will change, and also the cursor in the square window, likewise if we press switch 10, it recognizes it as button 4 of the joystick, if we press switch 19, it is recognized as button 7, The installation phase of the card is already finished and as we see, it does not need configuration in the operating system, but it does in the simulator. To program the functions of the the USBAxes card in the simulator we must start it and open the section in MODULES>FSUIPC>FSUIPC BUTTONS+SWITCHES, the following screen appears. The main features are marked in colors: 7

The part marked with a red circle is the number of the active joystick ( as in our case we only have one, it gets 0. Should it be the third joystick, it will appear as Joy#2 ). The blue circle indicates the button we have pressed, in our case sw10 that in FSUIPC is the Btn#3. The green circle is the key or function that it is executed in the simulator when sw10 is pressed (in the example is key S, the change views button ), we accept and make a try. If all has gone well, we can do the same thing for all 24 switches. This gives end to this manual. We invite you to read the manuals of the other Opencockpits elements and of the SIOC software and thank you for trusting us. Links of interest: Area of support for clients: http:///catalog/info/ 8