User Guide. for. JewelCAD Professional Version 2.0

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Transcription:

User Guide Page 1 of 121 User Guide for JewelCAD Professional Version 2.0-1 -

User Guide Page 2 of 121 Table of Content 1. Introduction... 7 1.1. Purpose of this document... 7 2. Launch JewelCAD Professional Version 2.0... 7 3. File... 8 3.1. Open... 8 3.2. OpenJewelCadFile... 8 3.3. Close... 8 3.4. Reset System... 9 3.5. Save... 9 3.6. Save as... 9 3.7. Save Screen Image... 9 3.8. Database... 10 3.9. Import... 10 3.10. Export... 10 3.11. Recent Files... 10 3.12. Exit... 11 4. Edit... 11 4.1. Select... 11 4.2. Undo... 11 4.3. Redo... 12 4.4. Move... 12 4.5. Make Group... 12 4.6. UnGroup... 13 4.7. Hide... 13 4.8. UnHide... 14 4.9. SwapHide... 14 4.10. Delete... 14 4.11. Hide CV... 15 4.12. Show CV... 15 4.13. Hide Curve No.... 15 4.14. Unhide Curve No.... 15 4.15. Set Color... 16 5. View... 17 5.1. Input UI... 17 5.2. ToolBar... 18 5.3. Status bar... 19 5.4. Front View... 19-2 -

User Guide Page 3 of 121 5.5. Back View... 19 5.6. Top View... 19 5.7. Bottom View... 20 5.8. Right View... 20 5.9. Left View... 20 5.10. Isometric View... 21 5.11. Zoom In... 21 5.12. Zoom Out... 21 5.13. Zoom All... 21 5.14. Reset View... 22 5.15. Zoom Window... 22 5.16. Orbit... 22 5.17. Pan... 23 5.18. Display WCS... 23 5.19. Smooth Shading... 23 5.20. Flat Shading... 24 5.21. Profile... 25 5.22. Mesh... 26 5.23. Texture... 27 5.24. Div 4 Screen... 28 5.25. Div 2 Screen... 29 5.26. Full Screen... 29 6. Pick... 29 6.1. Pick CV... 29 6.2. Pick Curve... 29 6.3. Pick Surface... 30 6.4. Pick Body... 30 6.5. Pick Jewel... 30 6.6. Pick All... 30 7. Copy... 30 7.1. Copy + Paste... 30 7.2. Flip90... 31 7.2.1. Up... 31 7.2.2. Down... 32 7.2.3. Left... 32 7.2.4. Right... 33 7.3. Vertical Mirror... 34 7.4. Horizontal Mirror... 34 7.5. Revolve180... 35 7.6. Cycle... 36 7.7. Extend... 36 7.8. Revolve... 37 7.9. Transform... 38 8. Boolean... 41-3 -

User Guide Page 4 of 121 8.1. Union... 41 8.2. Intersect... 42 8.3. Subtract... 42 8.4. SuperSubtract... 43 8.5. Frame Subtract... 43 8.6. UnBoolean... 44 8.7. UnBooleanAll... 45 9. Deform... 45 9.1. Move... 45 9.2. Size... 45 9.3. Flip... 46 9.4. Roll... 47 9.5. Flip90... 48 9.5.1. Up... 48 9.5.2. Down... 49 9.5.3. Left... 49 9.5.4. Right... 50 9.6. Axis... 50 9.6.1. World Axis... 50 9.6.2. Object Axis... 51 9.6.3. Box Axis... 51 9.7. Bend... 52 9.8. Bend (Two Sides)... 53 9.9. Taper... 53 9.10. Taper (Two Sides)... 54 9.11. Scaled Taper... 54 9.12. Scaled Taper (Two Sides)... 55 9.13. Screw... 56 9.14. Screw (Two Sides)... 56 9.15. Twist... 57 9.16. SK-Twist... 58 9.17. Whirl... 59 9.18. Transform... 60 9.19. UV-Map... 60 9.20. ProjMap... 62 10. Curve... 63 10.1. Simple... 63 10.2. Vertical Mirror... 64 10.3. Horizontal Mirror... 65 10.4. Revolve180... 65 10.5. Cycle... 66 10.6. Extend... 67 10.7. Revolve... 68 10.8. Curve Snap... 69-4 -

User Guide Page 5 of 121 10.9. Sketch... 70 10.10. Line... 70 10.11. Polygon... 71 10.12. Circle... 72 10.13. Helix... 73 10.14. Curve on Surface... 74 10.15. Adjust... 74 10.15.1. Adjust Simple... 75 10.15.2. Adjust Horizontal... 75 10.15.3. Adjust Vertical... 77 10.15.4. Adjust Revolve 180... 78 10.15.5. Adjust Cycle... 79 10.15.6. Adjust Extend... 79 10.15.7. Adjust Revolve... 80 10.16. Close... 81 10.17. Open... 81 10.18. Divide... 82 10.19. Join Curve... 82 10.20. Split Curve... 83 10.21. Offset Curve... 83 10.22. Offset Surface Curve... 84 10.23. In Between Curve... 85 10.24. Curve Length... 86 10.25. Convert to Simple Curve... 86 10.26. Curve Boolean... 87 10.26.1. Curve Boolean Union... 87 10.26.2. Curve Boolean Intersect... 87 10.26.3. Curve Boolean Subtract... 88 10.27. Offset ISO Curve... 88 11. Surface... 89 11.1. Extend... 89 11.2. Vertical Revolve... 91 11.3. Horizontal Revolve... 93 11.4. Transform... 94 11.5. Loft... 96 11.6. Pipe... 97 11.7. Rail... 98 11.8. Cylinder... 100 11.9. Cone... 101 11.10. Sphere... 101 11.11. Close... 101 11.12. Open... 102 11.13. Adaptive... 102 11.14. Flip Normal... 103-5 -

User Guide Page 6 of 121 11.15. Insert Local CV... 103 12. Tools... 104 12.1. Options... 104 12.2. Set Custom Style... 106 12.3. Jewel Lib... 108 12.4. Materials... 108 12.5. Load Image... 109 12.6. Auto Arrange Jewel... 110 12.7. Mouse Arrange Jewel... 110 12.8. Put Diamond on Line... 111 12.9. Diamond Settings... 112 12.9.1. Along curve... 112 12.9.2. Between two curves... 113 12.10. Copy to Frame... 114 12.11. Measure... 114 12.11.1. Distance... 114 12.11.2. Area... 115 12.11.3. Estimate Weight... 115 12.11.4. Volume... 115 12.12. Create Cutter... 115 12.13. Count Jewel... 116 12.14. Ring Size... 117 13. Rendering... 118 13.1. KeyShot2... 118 14. Misc... 118 14.1. T-Line... 118 14.2. Create Font... 119 15. Help... 120 15.1. Help Topic... 120 15.2. About JewelCAD Pro... 120-6 -

User Guide Page 7 of 121 1. Introduction 1.1. Purpose of this document This specification explains how the user can use the system effectively. Capability of each provided function is described. 2. Launch JewelCAD Professional Version 2.0 After installing JewelCAD Professional Version 2.0, there will be an icon on the desktop as illustrated in fig. 2.1. JewelCAD Professional Version 2.0 can be launched by double-click this icon. Fig.2.1 snapshot of JewelCAD icon - 7 -

User Guide Page 8 of 121 3. File 3.1. Open Menu access: File -> Open Icon access: Tabtoolbar -> Common -> Function: Opening 3D shape file. File preview is supported at the dialogue. The supported file formats are: J3D: 3D model file from JewelCAD Professional Version 1.1 All files: all the file formats JewelCAD can handle 3.2. OpenJewelCadFile Menu access: File -> OpenJewelCadFile Function: Opening models created by JewelCAD software with *.jcd format. 3.3. Close Menu access: File -> Close Function: Closing the current session. When closing, if the file has not been saved, the function Save File will be invoked automatically. - 8 -

User Guide Page 9 of 121 3.4. Reset System Menu access: File -> Reset System Function: Resetting the working environment to the default setting. 3.5. Save Menu access: File -> Save Icon access: Tabtoolbar -> Common -> Function: Saving the model with jcd format. 3.6. Save as Menu access: File -> Save as Function: saving file with detail preferences. For example, this function can be used to save the current opened file as a new file in another file name. 3.7. Save Screen Image Save the current drawing window as bmp/png/jpg file. - 9 -

User Guide Page 10 of 121 3.8. Database Menu access: File-> Database Function: Provide exiting models like rings, necklaces etc. 3.9. Import Menu access: File -> Import Function: importing files with the following formats: STL files DXF files OBJ files 3.10. Export Menu access: File -> Export Function: exporting files with the following formats: STL txt files: export the selected body s data to a STL format file STL bin files SLC: export slice file of the model to be used in fast manufacturing OBJ files 3.11. Recent Files Menu access: File -> Recent Files - 10 -

User Guide Page 11 of 121 Function: shortcut access to the most recently opened files 3.12. Exit Menu access: File -> Exit Function: suspending current operations and quitting Jewel3D 4. Edit 4.1. Select Menu access: Edit -> Select Icon access 1: Tabtoolbar -> Edit -> Icon access 2: Often Use Tool toolbar -> Function: Select an entity before doing further operation. Access Select Left-Click the entity to be selected Tips: You can select multiple entities by ctrl-click. 4.2. Undo Menu access: Edit -> Undo - 11 -

User Guide Page 12 of 121 Icon access: Tabtoolbar -> Edit -> Function: Return to the earlier status before current operationi Access the Undo button to go back one earlier step 4.3. Redo Menu access: Edit -> Undo Icon access: Tabtoolbar -> Edit -> Function: Reverse operation of Undo Access the Redo button to cancel one Undo operation 4.4. Move Function: Move entity by dragging it Menu access: Deform -> Move Icon access: Tabtoolbar -> Deform -> (1) Select the entity (2) Hold left button down to drag it to the target position (3) Release the left button and finish the operation 4.5. Make Group Menu access: Edit -> Make Group - 12 -

User Guide Page 13 of 121 Icon access: Tabtoolbar -> Edit -> Function: Make several entities into one group. Operations on the group will be implemented to all members accordingly. (1) Access Make Group (2) Select the entity (3) Right-Click to finish the operation. 4.6. UnGroup Menu access: Edit -> Ungroup Icon access: Tabtoolbar -> Edit -> Function: Separate the grouped entities into individuals (1) Access UnGroup (2) Select the group (3) Right-Click to finish the operation 4.7. Hide Menu access: Edit -> Hide Icon access: Tabtoolbar -> Edit -> Function: Hide entity (1) Access Hide (2) Select the entity - 13 -

User Guide Page 14 of 121 4.8. UnHide Menu access: Edit -> UnHide Icon access: Tabtoolbar -> Edit -> Function: Display hidden entity (1) Access UnHide (2) Select the entity 4.9. SwapHide Menu access: Edit -> SwapHide Icon access: Tabtoolbar -> Edit -> Function: Display the hidden entities while hiding the visible entities Access SwapHide 4.10. Delete Menu access: Edit -> Delete Icon access: Tabtoolbar -> Edit -> Function: Delete entity (1) Access Delete (2) Select entity to be deleted - 14 -

User Guide Page 15 of 121 4.11. Hide CV Menu access: Edit -> Hide CV Icon access: Tabtoolbar -> Edit -> Function: Hide all CVs of entity (1) Access Hide CV (2) Select the entity 4.12. Show CV Menu access: Edit -> Show CV Icon access: Tabtoolbar -> Edit -> Function: Show all CVs of an entity (1) Access Show CV (2) Select the entity 4.13. Hide Curve No. N/A Menu access: Edit -> Hide Curve No. Function: hide number (NO.) of curve (1) Access Hide Num (2) Select the curve 4.14. Unhide Curve No. N/A Menu access: Edit -> Unhide Curve No. Function: unhide number (NO.) of curve - 15 -

User Guide Page 16 of 121 (1) Access Unhide Curve No. (2) Select the curve 4.15. Set Color Menu access: Edit -> Set Color Icon access: Tabtoolbar -> Edit -> Function: Set Color for entity (1) Access Set Color. (2) Select the entity and then the entity will be highlighted with red (3) Right-Click. The color panel will pop out. (4) Choose or set desired color and Access OK in the panel. Example: is showed as follows: Fig.4.15.1 Original surface Fig. 4.15.2 Highlighted surface - 16 -

User Guide Page 17 of 121 Fig. 4.15.3 Color setting panel Fig. 4.15.4 Surface with final color 5. View 5.1. Input UI N/A Menu access: View -> Input UI Tag access: right click on tag (as the following figure illustrates) - 17 -

User Guide Page 18 of 121 Fig. 5.1.1 Snapshot of tag access Function: pop-out panel for inputting value and selecting strategy For example, when Extend is accessed in Copy menu, a Input-UI-panel will pop out to accept the distance values in vertical, horizontal and In/Out direction in copy operation as showed in Fig.5.1. Fig.5.1.2 Value-Input-Panel 5.2. ToolBar Menu access: View -> Toolbar Tag access: right click on tag Function: contains some common used tools in icons format for quick access as showed in Fig.5.2. - 18 -

User Guide Page 19 of 121 Fig.5.2.1 snapshot of Tool Bar 5.3. Status bar N/A Menu access: View -> Status bar Function: showing some tip information and the coordinates (x, y, z) of where the mouse locates in the drawing window. It is showed in Fig.5.3 Fig.5.3.1 Status Bar 5.4. Front View Menu access: View -> Front View Icon access: Tabtoolbar -> View -> Function: Viewing from +Z direction. X-axis is horizontal, Y-axis is vertical, Z-axis is perpendicular to the screen and points outwards. 5.5. Back View Menu access: View -> Back View Icon access: Tabtoolbar -> View -> Function: opposite view of front view. 5.6. Top View Menu access: View -> Top View - 19 -

User Guide Page 20 of 121 Icon access: Tabtoolbar -> View -> Function: viewing from X-axis is horizontal, Z-axis is vertical, Y axis is perpendicular to the screen and points outwards 5.7. Bottom View Menu access: View -> Bottom View Icon access: Tabtoolbar -> View -> Function: opposite view of top view 5.8. Right View Menu access: View -> Right View Icon access: Tabtoolbar -> View -> Function: X-axis is perpendicular to the screen and points outwards, Y-axis is vertical, Z-axis is vertical 5.9. Left View Menu access: View -> Left View Icon access: Tabtoolbar -> View -> Function: opposite view of right view - 20 -

User Guide Page 21 of 121 5.10. Isometric View Menu access: View -> Isometric View Icon access: Tabtoolbar -> View -> Function: oblique viewing of the object 5.11. Zoom In Menu access: View -> Zoom In Icon access: Tabtoolbar -> View -> Function: make the view point closer to the model such that the model become bigger 5.12. Zoom Out Menu access: View -> Zoom Out Icon access: Tabtoolbar -> View -> Function: make the view point further away from the model such that the model become smaller 5.13. Zoom All Menu access: View -> Zoom All - 21 -

User Guide Page 22 of 121 Icon access: Tabtoolbar -> View -> Function: provide a full screen view and the model is located in center 5.14. Reset View Menu access: View -> Reset View Icon access: Tabtoolbar -> View -> Function: refresh the display interface with default settings 5.15. Zoom Window Menu access: View -> Zoom Window Icon access: Tabtoolbar -> View -> Function: zoom the selected region to full screen 5.16. Orbit Menu access: View -> Orbit Icon access: Tabtoolbar -> View -> Function: view the object by rotating the eye location - 22 -

User Guide Page 23 of 121 5.17. Pan Menu access: View -> Pan Icon access: Tabtoolbar -> View -> Function: View the object by translating the eye location 5.18. Display WCS Menu access: View -> Display WCS Icon access: Tabtoolbar -> View -> Function: switch between display and hide the world coordinate system 5.19. Smooth Shading Menu access: View -> smooth shading Icon access: Tabtoolbar -> View -> Function: provide smooth shading display of model The smooth shading model of solid object is as follows: - 23 -

User Guide Page 24 of 121 Fig. 5.19.1 Smooth shading of ball The smooth shading model of surface object is as follows: Fig. 5.19.2 Smooth shading of surface 5.20. Flat Shading Menu access: View -> Flat Shading Icon access: Tabtoolbar -> View -> Function: provide flat shading display of model The flat shading model of solid object is as follows: - 24 -

User Guide Page 25 of 121 Fig. 5.20.1 Flat shading of ball The flat shading model of surface object is as follows: Fig. 5.20.2 Flat shading of surface 5.21. Profile Menu access: View -> Profile Icon access: Tabtoolbar -> View -> Function: provide profile display of model The profile model of solid object is as follows: - 25 -

User Guide Page 26 of 121 Fig. 5.21.1 Profile shading of ball The profile model of surface object is as follows: Fig. 5.21.2 Profile shading of surface 5.22. Mesh Menu access: View -> Mesh Icon access: Tabtoolbar -> View -> Function: provide mesh display of model The mesh model of solid object is as follows: - 26 -

User Guide Page 27 of 121 Fig. 5.22.1 Mesh shading of ball The mesh model of surface object is as follows: Fig. 5.22.2 Mesh shading of surface 5.23. Texture Menu access: View -> Texture Icon access: Tabtoolbar -> View -> Function: provide texture display of model The texture model of solid object is as follows: - 27 -

User Guide Page 28 of 121 Fig. 5.23.1 Texture shading of ball The texture model of surface model is as follows: Fig. 5.23.2 Texture shading of surface 5.24. Div 4 Screen Menu access: View -> Div 4 Screen Icon access: Tabtoolbar -> View -> - 28 -

User Guide Page 29 of 121 Function: divide the screen into 4 sub windows to display object in 4 separate views. 5.25. Div 2 Screen Menu access: View -> Div 2 Screen Icon access: Tabtoolbar -> View -> Function: divide the screen into 2 sub windows to display object in 2 separate views. 5.26. Full Screen Menu access: View -> Full Screen Icon access: Tabtoolbar -> View -> Function: display object in full screen 6. Pick 6.1. Pick CV N/A Menu access: Pick -> Pick CV Function: pick CV to edit CV. 6.2. Pick Curve N/A Menu access: Pick -> Pick Curve Function: pick curve to edit curve. - 29 -

User Guide Page 30 of 121 6.3. Pick Surface N/A Menu access: Pick -> Pick Surface Function: pick surface to edit surface. 6.4. Pick Body N/A Menu access: Pick -> Pick Body Function: pick body to edit body. 6.5. Pick Jewel N/A Menu access: Pick -> Pick Jewel Function: pick jewel to edit jewel 6.6. Pick All N/A Menu access: Pick -> Pick All Function: pick all the geometric entities in the window. 7. Copy 7.1. Copy + Paste Menu access: Copy -> Copy + Paste Icon access: Tabtoolbar -> Copy -> Function: Create copy of selected entity (1) Access Copy + Paste (2) Select entity - 30 -

User Guide Page 31 of 121 (3) Hold-Left-Button-Down and drag the copy to the expected location (4) Right-Click to finish Example: is showed as follows: Fig.7.1.1 Original curve Fig. 7.1.2 Drag and place the copy 7.2. Flip90 Function: Create a copy of selected entity by flipping it with 90 degree in selected direction in current view (note that it s not necessary in standard view). (1) Choose the operation including Up, Left, Down, Right in the Flip90 menu. (2) Left-Click to select the entity to be flip copied. (3) Right-Click to end operation. 7.2.1. Up Menu access: Copy -> Flip90 -> Up Icon access: Copy -> Flip90 -> Function: flip the selected entity 90 following the right hand rule by pointing thumb along positive horizontal axis. Example: is showed as follows: Fig.7.2.1.1 Before Flip90 Fig. 7.2.1.2 After Flip90 upwards (Front) - 31 -

User Guide Page 32 of 121 Fig. 7.2.1.3 After Flip90 upwards (Oblique) 7.2.2. Down Menu access: Copy -> Flip90 -> Down Icon access: Copy -> Flip90 -> Function: flip the selected entity 90 following the right hand rule by pointing thumb along negative horizontal axis. Example: is showed as follows: Fig.7.2.2.1 Before Flip90 Fig.7.2.2.2 After Flip90 downwards (Front) Fig.7.2.2.3 After Flip90 downwards (Oblique) 7.2.3. Left Menu access: Copy -> Flip90 -> Left Icon access: Copy -> Flip90 -> Function: flip the selected entity 90 following the right hand rule by pointing thumb along negative vertical axis Example: is showed as follows: - 32 -

User Guide Page 33 of 121 Fig.7.2.3.1 Before Flip90 Fig.7.2.3.2 After Flip90 leftwards (Front) Fig.7.2.3.3 After Flip90 leftwards (Oblique) 7.2.4. Right Menu access: Copy -> Flip90 -> Right Icon access: Copy -> Flip90 -> Function: flip the selected entity 90 following the right hand rule by pointing thumb along positive vertical axis Example: is showed as follows: Fig.7.2.4.1 Before Flip90 Fig.7.2.4.2 After Flip90 rightwards (Front) - 33 -

User Guide Page 34 of 121 Fig.7.2.4.3 After Flip90 rightwards (Oblique) 7.3. Vertical Mirror Menu access: Copy -> Vertical Mirror Icon access: Tabtoolbar -> Copy -> Function: Create copy of selected entity mirror across the vertical plane in current view Tips: Note that this tool is only available in standard view. (1) Make sure it is in standard view (front, back, top, bottom, right, left) (2) Access Vertical Mirror (3) Select entity to be mirrored (4) Right-Click to end operation Example: is showed as follows: Fig.7.3.1 Before vertical mirror Fig.7.3.2 After vertical mirroring 7.4. Horizontal Mirror Menu access: Copy -> Horizontal Mirror - 34 -

User Guide Page 35 of 121 Icon access: Tabtoolbar -> Copy -> Function: Create copy of selected entity mirror across the horizontal plane in current view. Tips: note that this tool is only available in standard view. (1) Make sure it is in standard view (front, back, top, bottom, right, left) (2) Access Horizontal Mirror (3) Left-Click to select the entity to be mirrored (4) Right-Click to end operation Example: is showed as follows: Fig.7.4.1 Before horizontal mirror Fig.7.4.2 After horizontal mirroring 7.5. Revolve180 Menu access: Copy -> Revolve180 Icon access: Tabtoolbar -> Copy -> Function: Create one or several copies of selected entity by revolving it 180 about the normal direction of current standard view Tips: note that this tool is only available in standard view. (1) Make sure it is in standard view (front, back, top, bottom, right, left). (2) Access Revolve180. (3) Select entity (4) Right-Click to end operation Example: is showed as follows: - 35 -

User Guide Page 36 of 121 Fig.7.5.1 Original curve Fig.7.5.2 After revolve180 copy 7.6. Cycle Menu access: Copy -> Cycle Icon access: Tabtoolbar -> Copy -> Function: Create 3 copies of selected entity by mirroring it across the vertical axis, horizontal axis and origin in current standard view Tips: note that this tool is only available in standard view. (1) Make sure it is in standard view (front, back, top, bottom, right, left). (2) Access Cycle. (3) Select entity (4) Right-Click to end operation Example: is showed as follows: Fig.7.6.1 Original curve Fig.7.6.2 After Cycle copy 7.7. Extend - 36 -

User Guide Page 37 of 121 Menu access: Copy -> Extend Icon access: Tabtoolbar -> Copy -> Function: Create one or several copies of selected entity in specified orientation (1) Choose preference value in UI. Extend number is the total number of entities (including the original entity) after copied. Horizontal, Vertical, In/Out are the orientation of the copies to be placed. Or user can define direction and separation by dragging the cursor in step 2. (2) Left-Click the entity to be copied. Then drag the cursor to define the direction and separation. (3) Access OK Example: is showed as follows: Fig.7.7.1 Original entity Fig.7.7.2 Choosing preference value in UI Fig.7.7.3 After extend copy 7.8. Revolve Menu access: Copy -> Revolve Icon access: Tabtoolbar -> Copy -> Function: Create one or several copies of selected entity by revolving it a specified degree about the normal direction of current standard view Tips: note that this tool is only available in standard view. - 37 -

User Guide Page 38 of 121 (1) Make sure it is in standard view (front, back, top, bottom, right, left). (2) Access Revolve. (3) Choosing preferences in UI. (4) Select entity (5) Access OK in UI and Right-Click to end operation Example: is showed as follows: Fig.7.8.1 Original curve Fig.7.8.2 Choosing preference in UI Fig.7.8.3 After revolve copy 7.9. Transform Menu access: Copy -> Transform Icon access: Tabtoolbar -> Copy -> Function: Create one or several copy of selected entity by moving in selected orientation, rotating or scaling. Note that the original entity will not exist any more - 38 -

User Guide Page 39 of 121 (1) Input preference value in UI. There are 4 types of operation including Move, Scale, Rotate, Size. Move is to generate copies by translating the original entity in horizontal, vertical or In/Out direction. Scale is to generate copies by changing the scale of original entity in horizontal, vertical or In/Out direction. Rotate is to generate copies by rotating the original entity relating to horizontal (x), vertical (y) or In/Out (z) axis. Size is the general size ratio between copies to original entity. Copy No. is the number of copies (the original entity will not exist anymore). (2) Left-Click the entity to be copied. (3) Access OK. Example: are showed as follows: Fig.7.9.1 Original entity Fig.7.9.2 Example of move Fig.7.9.3 After moving - 39 -

User Guide Page 40 of 121 Fig.7.9.4 Example of Scale Fig.7.9.5 After scaling Fig.7.9.6 Example of Rotate Fig.7.9.7 After rotating - 40 -

User Guide Page 41 of 121 Fig.7.9.8 Example of Size Fig.7.9.9 After sizing 8. Boolean Execute different kinds of Boolean operations on existing bodies to generate new body. 8.1. Union Menu access: Boolean -> Union Icon access: Boolean-> Function: Combine 2 or several intersecting entities into one entity (1) Access Boolean (2) Left-Click to select the entities to be combined one by one. The target entity will turn into red color if the selection is successful. The result after Union is showed as follows: - 41 -

User Guide Page 42 of 121 Fig.8.1.1 Before Union Fig.8.1.2 After Union 8.2. Intersect Menu access: Boolean -> Intersect Icon access: Boolean-> Function: Obtain an entity which is the common part of 2 or several intersecting entities. (1) Access Intersect (2) Left-Click to select the entities to participate intersect Boolean operation. The target entity will turn into red color if the selection is successful The result after Intersect is showed as follows: Fig.8.2.1 Before Intersect. Fig.8.2.2 After Intersect. 8.3. Subtract - 42 -

User Guide Page 43 of 121 Menu access: Boolean -> Subtract Icon access: Boolean-> Function: Obtain an entity by using one entity subtract another or other entities which have common part with the former entity. (1) Choose Intersect in the Boolean menu. (2) Left-Click to select one entity as base. The target entity will turn into red color if the selection is successful. (3) Left-Click another entity to be subtracted. The 2 different results after Subtract are showed as follows: Fig.8.3.1 Before Subtract Fig.8.3.2 After Subtract 8.4. SuperSubtract Menu access: Boolean -> SuperSubtract Icon access: Tabtoolbar -> Boolean -> SuperSubtract Function: make a hole in a body quickly 8.5. Frame Subtract Menu access: Boolean-> Frame Subtract Icon access: Tabtoolbar -> Boolean -> Frame Subtract - 43 -

User Guide Page 44 of 121 Function: make a hole for jewel frame (1) Choose Frame Subtract in the Boolean menu. (2) Left-Click button click to select the frame. (3) Input proper parameter at Cutter s Diameter in UI (Fig.8.5.1). (4) Press Preview button to show cutters according to frames. (Fig.8.5.2). (5) Click Subtract to finish frame subtract (Fig.8.5.3). Fig.8.5.1 Input cutter s diameter in UI Fig.8.5.2 (1) Press Preview in UI Fig.8.5.2 (2) Cutter Preview Fig.8.5.3 (1) Press Subtract in UI Fig.8.5.3 (2) Result 8.6. UnBoolean Menu access: Boolean-> UnBoolean Icon access: Tabtoolbar -> Boolean -> UnBoolean Function: Undo the last Boolean operation of the selected body. - 44 -

User Guide Page 45 of 121 8.7. UnBooleanAll N/A Menu access: Boolean-> UnBooleanAll Icon access: Tabtoolbar -> Boolean -> UnBooleanAll Function: Undo all Boolean operations of the selected body. 9. Deform 9.1. Move Function: Move entity by dragging it Menu access: Deform -> Move Icon access: Tabtoolbar -> Deform -> (1) Select the entity (2) Hold left button down to drag it to the target position (3) Release the left button and finish the operation 9.2. Size Menu access: Deform -> Size Icon access: Tabtoolbar -> Deform -> Function: Change the size of an object (1) Select entity (2) Access Size (3) Click and hold let mouse button down and drag across the screen. (4) Right-Click to finish - 45 -

User Guide Page 46 of 121 Tips: step 1 and step 2 can be swapped Example: is showed in Fig.9.2. Fig.9.2.1 Original entity Fig.9.2.2 After changed size 9.3. Flip Menu access: Deform -> Flip Icon access: Tabtoolbar -> Deform -> Function: Replace the selected entity by rotating it around horizontal or vertical axis in current view. (1) Select entity (2) Access Flip (3) Hold left button down on another place (not on the entity) and drag along horizontal or vertical axis. The entity will flip towards the direction you dragging to. (4) Right-Click to finish Tips: step 1 and step 2 can be swapped Examples are showed as follows: Fig.9.3.1 Before Flipping Fig.9.3.2 Progress of flipping by vertical axis in front view - 46 -

User Guide Page 47 of 121 Fig.9.3.3 Before Flipping Fig.9.3.4 Progress of flipping by horizontal axis in current view 9.4. Roll Menu access: Deform -> Roll Icon access: Tabtoolbar -> Deform -> Function: Replace the selected entity by rotating it around in/out axis in current view. (1) Select entity (2) Access Roll (3) Hold left button down on another place (not on the entity) and drag. The entity will roll towards the direction you dragging to. (4) Right-Click to finish Tips: step 1 and step 2 can be swapped Example: is showed as follows: Fig.9.4.1Before rolling Fig.9.4.2 Progress in rolling by current in/out axis - 47 -

User Guide Page 48 of 121 9.5. Flip90 Menu access: Deform -> Flip90 Icon access: Tabtoolbar -> Deform -> Function: Flip entity with 90 degree in selected direction in standard view. (1) Choose the operation including Up, Left, Down, Right in the Flip90 menu. (2) Left-Click to select the entity to be flip copied. (3) Right-Click to end operation. 9.5.1. Up Menu access: Deform -> Flip90 -> Up Icon access: Deform-> Function: flip the selected entity 90 following the right hand rule by pointing thumb along positive horizontal axis Example: is showed as follows: Fig.9.5.1.1 Before Flip90 Fig.9.5.1.2After Flip90 upwards (Front View) Fig.9.5.1.3 After Flip90 upwards (Top View) - 48 -

User Guide Page 49 of 121 9.5.2. Down Menu access: Deform -> Flip90 -> Down Icon access: Deform-> Function: flip the selected entity 90 following the right hand rule by pointing thumb along negative horizontal axis. Example: is showed as follows: Fig.9.5.2.1 Before Flip90 Fig.9.5.2.2 After Flip90 downwards (Front View) Fig.9.5.2.3 After Flip90 downwards (Top View) 9.5.3. Left Menu access: Deform -> Flip90 -> Left Icon access: Deform-> Function: flip the selected entity 90 following the right hand rule by pointing thumb along negative vertical axis. Example: is showed as follows: Fig.9.5.3.1 Before Flip90 Fig.9.5.3.2 After Flip90 leftwards (Front View) - 49 -

User Guide Page 50 of 121 Fig.9.5.3.3 After Flip90 leftwards (Right View) 9.5.4. Right Menu access: Deform -> Flip90 -> Right Icon access: Deform-> Function: flip the selected entity 90 following the right hand rule by pointing thumb along positive vertical axis. Example: is showed as follows: Fig.9.5.4.1 Before Flip90 Fig.9.5.4.2 After Flip90 rightwards (Front View) Fig.9.5.4.3 After Flip90 rightwards (Left View) 9.6. Axis 9.6.1. World Axis N/A - 50 -

User Guide Page 51 of 121 Menu access: Deform -> Axis -> World Axis Icon access: N/A Function: Select the World coordinate system for deformation and linear transformation of the selected body. Fig. 9.6.1.1 World Axis of system 9.6.2. Object Axis N/A Menu access: Deform -> Axis -> Object Axis Icon access: N/A Function: Select the Object based coordinate system for deformation and transformation of the selected body. Fig. 9.6.2.1 Object Axis compare to world axis 9.6.3. Box Axis N/A Menu access: Deform -> Axis -> Box Axis Icon access: N/A - 51 -

User Guide Page 52 of 121 Function: Select the bounding box coordinate system for deformation and linear transformation of the selected object. Fig. 9.6.3.1 Box Axis compare to world axis 9.7. Bend Menu access: Deform -> Bend Icon access: Tabtoolbar -> Deform -> Function: Bend the selected entity around the World Origin in standard view. (1) Select entity (2) Access Bend (3) Click and hold let mouse button down and drag along a vertical direction (4) Right-Click to finish Tips: step 1 and step 2 can be swapped Example: is showed as follows: Fig.9.7.1 Before Bending Fig.9.7.2 After Bending - 52 -

User Guide Page 53 of 121 9.8. Bend (Two Sides) Menu access: Deform -> Bend (Two Sides) Icon access: Tabtoolbar -> Deform -> Function: Bend the selected entity in one direction and shrink in the other direction at the same time in standard view. (5) Select entity (6) Access Bend (Two Sides) (7) Click and hold let mouse button down and drag along a direction (8) Right-Click to finish Tips: step 1 and step 2 can be swapped Example: is showed as follows: Fig.9.8.1 Before bending Fig.9.8.2 After bending (Two Sides) 9.9. Taper Menu access: Deform -> Taper Icon access: Tabtoolbar -> Deform -> Function: Tapers an object, pivoting on the centerline. One end will deform along the dragging direction. (9) Select entity (10) Access Taper (11) Click and hold let mouse button down and drag across the screen (12) Right-Click to finish Tips: step 1 and step 2 can be swapped - 53 -

User Guide Page 54 of 121 Example: is showed as follow: Fig.9.9.1 Before Tapering Fig.9.9.2 After Tapering 9.10. Taper (Two Sides) Menu access: Deform -> Taper (Two Sides) Icon access: Tabtoolbar -> Deform -> Function: Tapers an object in two directions, pivoting on the centerline. One end will deform in two perpendicular directions. (13) Select entity (14) Access Taper (Two Sides) (15) Click and hold let mouse button down and drag across the screen (16) Right-Click to finish Tips: step 1 and step 2 can be swapped Example: is showed as follows: Fig.9.10.1 Before Tapering (Two Sides) Fig.9.10.2 After Tapering (Two Sides) 9.11. Scaled Taper Menu access: Deform -> Scaled Taper - 54 -

User Guide Page 55 of 121 Icon access: Tabtoolbar -> Deform -> Function: Tapers an object and resizes to keep proportions. An obvious difference comparing to Taper in section 8.7 is the 2 end planes are fixed while for Scaled Taper, the 2 end planes will move to keep the proportion of the object. (17) Select entity (18) Access Scaled Taper (19) Click and hold let mouse button down and drag across the screen (20) Right-Click to finish Tips: step 1 and step 2 can be swapped Example: is showed as follows: Fig.9.11.1 Before Scaled Tapering Fig.9.11.2 After Scaled Tapering. 9.12. Scaled Taper (Two Sides) Menu access: Deform -> Scaled Taper (Two Sides) Icon access: Tabtoolbar -> Deform -> Function: Tapers an object and resizes proportionately in two directions. The relationship with Scaled Taper is similar to the relationship between Taper and Taper (Two Sides). (21) Select entity (22) Access Scaled Taper (Two Sides) (23) Click and hold let mouse button down and drag across the screen (24) Right-Click to finish Tips: step 1 and step 2 can be swapped Example: is showed in Fig.9.12. - 55 -

User Guide Page 56 of 121 Fig. 9.12.1 Before scaled taper (two sides) Fig. 9.12.2 After scaled taper (two sides) 9.13. Screw Menu access: Deform -> Screw Icon access: Tabtoolbar -> Deform -> Function: Skews an object parallel to and pivoting on an axis. (25) Select entity (26) Access Screw (27) Click and hold let mouse button down and drag across the screen (28) Right-Click to finish Tips: step 1 and step 2 can be swapped Example: is showed as follows: Fig.9.13.1 Before Screwing Fig.9.13.2 After Screwing 9.14. Screw (Two Sides) - 56 -

User Guide Page 57 of 121 Menu access: Deform -> Screw (Two Sides) Icon access: Tabtoolbar -> Deform -> Function: Skews an object parallel to and pivoting on an axis, in 2 directions. The relationship with Screw is similar to the relationship between Taper and Taper (Two Sides). (29) Select entity (30) Access Screw (Two Sides) (31) Click and hold let mouse button down and drag across the screen (32) Right-Click to finish Tips: step 1 and step 2 can be swapped Example: is showed as follows: Fig.9.14.1 Before Screwing Fig.9.14.2 After Screwing 9.15. Twist Menu access: Deform -> Twist Icon access: Tabtoolbar -> Deform -> Function: Tapers and object and resizes proportionately in two directions (33) Select entity (34) Access Twist (35) Click and hold let mouse button down and drag across the axis to twist around. (36) Right-Click to finish Tips: step 1 and step 2 can be swapped - 57 -

User Guide Page 58 of 121 Example: is showed as follows: Fig.9.15.1 Before Twisting Fig.9.15.2 After Twisting 9.16. SK-Twist Menu access: Deform -> SK-Twist Icon access: Tabtoolbar -> Deform -> Function: Combine Skew and Twist. Objects appear twisted from one side, but remain the same from the other side (37) Select entity (38) Access SK-Twist (39) Click and hold let mouse button down and drag across the axis to twist around. (40) Right-Click to finish Tips: step 1 and step 2 can be swapped Example: is showed as follows: - 58 -

User Guide Page 59 of 121 Fig.9.16.1 Before SK-twist Fig.9.16.2 After SK-twist 9.17. Whirl Menu access: Deform -> Whirl Icon access: Deform-> Function: Rotate object around the world origin. The further the point is away from the world origin, the severely it is rotated. (1) Select entity (2) Access Whirl (3) Click and hold let mouse button down and drag across the screen. (4) Right-Click to finish Tips: step 1 and step 2 can be swapped Example: is showed as follows: Fig.9.17.1 Before whirling Fig.9.17.2 After whirling - 59 -

User Guide Page 60 of 121 9.18. Transform Menu access: Deform -> Transform Icon access: Tabtoolbar -> Deform -> Function: Deform entity by moving in selected orientation, rotating or scaling. Note that the original entity will not exist. It s almost the same as Copy -> Transform in section 6.10 (1) Input preference value in UI. There are 4 types of operation including Move, Scale, Rotate, Size. Move is to generate copies by translating the original entity in horizontal, vertical or In/Out direction. Scale is to generate copies by changing the scale of original entity in horizontal, vertical or In/Out direction. Rotate is to generate copies by rotating the original entity relating to horizontal (x), vertical (y) or In/Out (z) axis. Size is the general size ratio between copies to original entity. Copy No. is the number of copies (the original entity will not exist anymore). (2) Left-Click the entity to be deformed. (3) Access OK. 9.19. UV-Map Menu access: Deform -> UV-Map Icon access: Deform-> Function: Maps objects onto a curve or surface, it will stretch or bend objects to fit (1) Choose preferences in UI. (2) Access OK. (3) Left-Click the target curve which will be mapped to. (4) Left-Click the entity or grouped entities to be mapped. (5) Right-Click to finish Example: is showed as follows: - 60 -

User Guide Page 61 of 121 Fig.9.19.1 Before UV-Map (Front View) Fig.9.19.2 Before UV-Map (Oblique View) Fig.9.19.3 Choose preferences in UI Fig.9.19.4 After UV-Map (Front View) Fig.9.19.5 After UV-Map (Oblique View) - 61 -

User Guide Page 62 of 121 9.20. ProjMap Menu access: Deform -> ProjMap Icon access: Deform-> Function: Maps objects onto a curve or surface, it will stretch or bend objects to fit (1) Choose preferences in UI. (2) Access OK. (3) Left-Click the target curve which will be mapped to. (4) Left-Click the entity or grouped entities to be mapped. (5) Right-Click to finish Example: is showed as follows: Fig.9.20.1 Before ProjMap (Front View) Fig.9.20.2 Before ProjMap (Oblique View) - 62 -

User Guide Page 63 of 121 Fig.9.20.3 Choose preferences in UI Fig.9.20.4 After ProjMap (Front View) Fig.9.20.5 After ProjMap (Oblique View) 10. Curve 10.1. Simple Menu access: Curve -> Simple Icon access: Tabtoolbar -> Curve -> - 63 -

User Guide Page 64 of 121 Function: Draw a curve point-by-point. It suits for randomly, non-symmetrical curves. (1) Left-Click in the drawing window to input control vertices (CV) of your curve one by one. (2) Right-Click to end current drawing. After this step, Left-Click will create a new curve and will set the new curve s first CV Example: procedure is showed as follows Fig.10.1.1 Examples of drawing procedure using simple curve Other (1) In step one in main operation, dragging CV can implement modification. (2) In step one in main operation, Ctrl-Left-Click can add overlapping CV (show numbering). (3) In step one in main operation, Shift-Left-Click on a CV can delete it. (4) Alt-Left-Click on other curve can turn to edit other curve. (5) Access Exit or Space to quit the current operation. 10.2. Vertical Mirror Menu access: Curve -> Vertical Mirror Icon access: Tabtoolbar -> Curve -> (1) Left-Click to add CVs one by one. The corresponding symmetric CV will be added automatically. (2) Right-Click to end current drawing Example: procedure is showed in Fig. 10.2.1 Fig.10.2.1 Examples of drawing procedure using Vertical Mirror Other (1) In step one in main operation, dragging CV can implement modification. (2) In step one in main operation, Ctrl-Left-Click can add overlapping CV - 64 -

User Guide Page 65 of 121 (show numbering). (3) In step one in main operation, Shift-Left-Click on a CV can delete it. (4) Alt-Left-Click on other curve can turn to edit other curve. (5) Access Exit or Space to quit the current operation. 10.3. Horizontal Mirror Menu access: Curve -> Horizontal Mirror Icon access: Tabtoolbar -> Curve -> Function: Draw a curve symmetrical to the horizontal axis. (1) Left-Click to add CVs one by one. The corresponding symmetric CV will be added automatically. (2) Right-Click to end current drawing Example: procedure is showed in Fig. 10.3.1 Fig.10.3.1 Examples of drawing procedure using Horizontal Mirror Other (1) In step one in main operation, dragging CV can implement modification. (2) In step one in main operation, Ctrl-Left-Click can add overlapping CV (show numbering). (3) In step one in main operation, Shift-Left-Click on a CV can delete it. (4) Alt-Left-Click on other curve can turn to edit other curve. (5) Access Exit or Space to quit the current operation. 10.4. Revolve180 Menu access: Curve -> Revolve180 Icon access: Tabtoolbar -> Curve -> - 65 -

User Guide Page 66 of 121 Function: Draw a curve symmetrical to the world coordinate origin. (1) Left-Click to add CVs one by one. The corresponding symmetric CV will be added automatically. (2) Right-Click to end current drawing Example: procedure is showed in Fig. 10.4.1 Fig.10.4.1 Examples of drawing procedure using Revolve 180 Other (1) In step one in main operation, dragging CV can implement modification. (2) In step one in main operation, Ctrl-Left-Click can add overlapping CV (show numbering). (3) In step one in main operation, Shift-Left-Click on a CV can delete it. (4) Alt-Left-Click on other curve can turn to edit other curve. (5) Access Exit or Space to quit the current operation. 10.5. Cycle Menu access: Curve -> Cycle Icon access: Tabtoolbar -> Curve -> Function: Draw a curve symmetrical to horizontal axis, vertical axis and world coordinate origin in standard view. (1) Left-Click to add CVs one by one. The corresponding symmetric CV will be added automatically. (2) Right-Click to end current drawing Example: procedure is showed in Fig. 10.5.1-66 -

User Guide Page 67 of 121 Fig.10.5.1 Examples of drawing procedure using Cycle Other (1) In step one in main operation, dragging CV can implement modification. (2) In step one in main operation, Ctrl-Left-Click can add overlapping CV (show numbering). (3) In step one in main operation, Shift-Left-Click on a CV can delete it. (4) Alt-Left-Click on other curve can turn to edit other curve. (5) Access Exit or Space to quit the current operation. 10.6. Extend Menu access: Curve -> Extend Icon access: Tabtoolbar -> Curve -> Function: Draw a curve which is repeated a chosen number of times, at a chosen distance. The curve is in S shape in 2D plane in general case. (1) Choose preference in UI and Access OK. (2) Left-Click to add CVs one by one. The corresponding symmetric CV will be added automatically. (3) Right-Click to end current drawing Example: procedure is showed in Fig. 10.6-67 -

User Guide Page 68 of 121 Fig. 10.6.1 Choose preferences in UI Fig.10.6.2 Examples of drawing procedure using Cycle 10.7. Revolve Menu access: Curve -> Revolve Icon access: Curve-> Function: Draw a curve by adding a certain numbers CVs each time with a certain angles to each other. (1) Choose preference in UI and Access OK. (2) Left-Click to add CVs one by one. The corresponding symmetric CV will be added automatically. (3) Right-Click to end current drawing Example: procedure is showed in Fig. 10.7. - 68 -

User Guide Page 69 of 121 Fig.10.7.1 Choose preferences in UI Fig.10.7.2 Examples of drawing procedure using Revolve 10.8. Curve Snap N/A Menu access: Curve-> Curve Snap Icon access: N/A Function: While drawing a new curve, adjust the control point onto the existing curve nearby it. (1) Activate this function by click Curve Snap button in the curve menu. (2) Draw a new curve (3) Adjust its control points (i.e., cv) onto the existing curve nearby Example: is showed in Fig.10.8: Fig. 10.8.1 Draw a new curve and adjust its control point onto an existing curve - 69 -

User Guide Page 70 of 121 10.9. Sketch Menu access: Curve -> Sketch Icon access: Tabtoolbar -> Curve -> Function: Draw a by freeform curve by sketching. (1) Hold the left button down and drag to draw. (2) Release the left button to end drawing Example: is showed in Fig.10.9. Fig. 10.9.1 Example result of sketch tool 10.10. Line Menu access: Curve -> Line - 70 -

User Guide Page 71 of 121 Icon access: Tabtoolbar -> Curve -> Function: Draw a straight line in a certain length with a certain angle to the horizontal axis. (1) Choose a certain angle in the UI to the horizontal axis. (2) Access OK in UI to finish Example: is showed in Fig.10.10. Fig.10.10.1 Choose preferences in UI Fig.10.10.2 Result curve 10.11. Polygon Menu access: Curve -> Polygon Icon access: Tabtoolbar -> Curve -> Function: Draw a parametric polygon. (1) Choose preferences in UI. (2) Access OK to draw. The polygon s center will be located at the origin of the coordinate on screen Example: is showed in Fig.10.11: - 71 -

User Guide Page 72 of 121 Fig.10.11.1 Choose preferences in UI Fig.10.11.2 Result polygon 10.12. Circle Menu access: Curve -> Circle Icon access: Tabtoolbar -> Curve -> Function: Draw a parametric circle. (1) Choose radius or diameter in the pull-down menu. And then input the value of radius/diameter in mm in the right box. (2) Choose NO.(number) of CV's. (3) Select the type to be mirrored (vertical or horizontal). (4) Access OK to draw. The circle s center will be located at the origin of the coordinate on screen Example: is showed in Fig.10.12: - 72 -

User Guide Page 73 of 121 Fig.10.12.1 Choose preferences in UI Fig.10.12.2 Result curve 10.13. Helix Menu access: Curve -> Helix Icon access: Tabtoolbar -> Curve -> Function: Draw a parametric polygon. (1) Choose preferences in UI. (2) Access OK to draw. The curve will start at the origin of the coordinate on screen Example: is showed in Fig.10.13. Fig.10.13.1 Choose preferences in UI Fig.10.13.2 Result curve - 73 -

User Guide Page 74 of 121 10.14. Curve on Surface Menu access: Curve -> Curve on Surface Icon access: Tabtoolbar -> Curve -> Function: draw curve on selected surface. (1) Select Curve on surface in the Curve menu. (2) Left-Click the surface and input preference value in UI (see Fig.10.14.1). (3) Left button click on the entity to draw curve. (4) Right-Click to finish (Fig.10.14.2). Fig.10.14.1 UI Fig.10.14.2 curve on surface 10.15. Adjust Function: Make adjustment to modify existing curve in different ways. Example: curve is used as original curve before adjustment in the following sub-functions. It is showed in Fig.10.15. Fig.10.15.1 Original curve - 74 -

User Guide Page 75 of 121 10.15.1. Adjust Simple N/A Menu access: Curve -> Adjust -> Adjust Simple Function: Make adjustment on single CV once a time to modify existing curve. It suits for randomly modification. (1) Left-Click on the curve to be adjusted. (2) Do different kinds of modification including: Left click to add CV.If the postion you click is too close to both ends of the curve (CV will be added as the first or the end CV depending on which end the position you clicked it nears to.); Left -Click on a CV and drag it to other location to change the shape of the curve; Add overlapping CV by Ctrl-Left click.; Delete control point by Shift+left click. (3) Right click to end current adjustment. (4) Alt-Left-Click switch to other curve to edit (optional) Example: is showed as follows: Fig.10.15.1.1 Add CV nearing the starting CV Fig.10.15.1.2 Add CV nearing the ending CV Fig.10.15.1.3 Add CV in the middle Fig.10.15.1.4 Dragging CV to other location Fig.10.15.1.5 Delete CV Fig.10.15.1.6 Add overlapping CV 10.15.2. Adjust Horizontal N/A Menu access: Curve -> Adjust -> Adjust Horizontal Function: Make adjustment on a pair of horizontal symmetrical CVs once a time to modify existing curve. It suits for horizontal symmetrical modification on - 75 -

User Guide Page 76 of 121 horizontal symmetrical curve. But for non-symmetrical curve, it will be firstly automatically changed to vertical symmetrical in this operation. (1) Left-Click on the curve to be adjusted. (2) Do different kinds of modification (note that all following processes are same with those in adjust simple except that the effects are implemented on the pair of symmetrical CVs) including: Left click to add CV. If the position you click is too close to both ends of the curve (CV will be added as the first or the end CV depending on which end the position you clicked it nears to.); Left click on a CV and drag it to other location to change the shape of the curve; Add overlapping CV by Ctrl-Left-Click; Delete control point by Shift-Left-Click. (3) Right-Click to end current adjustment. (4) Alt-Left-Click switch to other curve to edit (optional step) Example: is showed as follows: Fig.10.15.2.1 Change to vertical symmetrical when the original curve is not symmetrical Fig.10.15.2.2 Add CVs nearing the ending CV Fig.10.15.2.3 Add CVs in the middle - 76 -

User Guide Page 77 of 121 Fig.10.15.2.4 Dragging CVs Fig.10.15.2.5 Delete CVs Fig.10.15.2.6 Add overlapping CVs 10.15.3. Adjust Vertical N/A Menu access: Curve -> Adjust -> Adjust Vertical Function: Make adjustment on a pair of vertical symmetrical CVs once a time to modify existing curve. It suits for vertical symmetrical modification on vertical symmetrical curve. But for non-symmetrical curve, it will be firstly automatically changed to vertical symmetrical in this operation. (1) Left-Click on the curve to be adjusted. (2) Do different kinds of modification (note that all following processes are same with those in adjust simple except that the effects are implemented on the pair of symmetrical CVs) including: Left click to add CV. If the position you click is too close to both ends of the curve (CV will be added as the first or the end CV depending on which end the position you clicked it nears to.); Left click on a CV and drag it to other location to change the shape of the curve; Add overlapping CV by Ctrl-Left-Click; Delete control point by Shift-Left-Click. (3) Right-Click to end current adjustment. (4) Alt-Left-Click switch to other curve to edit (optional step) Example: is showed as follows: Fig.10.15.3.1 Change to vertical symmetrical when the original curve is not symmetrical - 77 -

User Guide Page 78 of 121 Fig.10.15.3.2 Add CVs nearing the ending CV Fig.10.15.3.3 Add CVs in the middle Fig.10.15.3.4 Dragging CVs to other location Fig.10.15.3.5 Delete CVs Fig.10.15.3.6 Add overlapping CVs 10.15.4. Adjust Revolve 180 N/A Menu access: Curve -> Adjust -> Adjust Revolve 180 Function: Adjust a curve to be symmetrical to the world origin. If the original curve has odd number of CVs, an additional CV will be added to make it symmetrical. (1) Left-Click on the curve to be adjusted. (2) Do different kinds of modification (note that all following processes are same with those in adjust simple except that the effects are implemented on the pair of symmetrical CVs) including: Left click to add CV. If the position you click is too close to both ends of the curve (CV will be added as the first or the end CV depending on which end the position you clicked it nears to.); Left click on a CV and drag it to other location to change the shape of the curve; Add overlapping CV by Ctrl-Left-Click; Delete control point by Shift-Left-Click. (3) Right-Click to end current adjustment. (4) Alt-Left-Click switch to other curve to edit (optional step) Example: is showed as follows: - 78 -

User Guide Page 79 of 121 Fig.10.15.4.1 Original curve Fig.10.15.4.2 (a) (b) Example adjusting process 10.15.5. Adjust Cycle N/A Menu access: Curve -> Adjust -> Adjust Cycle Function: Adjust a curve to be symmetrical to the vertical axis and horizontal axis. If the original curve has odd number of CVs, an additional CV will be added to make it symmetrical. (1) Left-Click on the curve to be adjusted. (2) Do different kinds of modification (note that all following processes are same with those in adjust simple except that the effects are implemented on the pair of symmetrical CVs) including: Left click to add CV. If the position you click is too close to both ends of the curve (CV will be added as the first or the end CV depending on which end the position you clicked it nears to.); Left click on a CV and drag it to other location to change the shape of the curve; Add overlapping CV by Ctrl-Left-Click; Delete control point by Shift-Left-Click. (3) Right-Click to end current adjustment. (4) Alt-Left-Click switch to other curve to edit (optional step) Example: is showed as follows: Fig.10.15.5.1 Original curve Fig.10.15.5.2 (a) (b) Example adjusting process 10.15.6. Adjust Extend N/A Menu access: Curve -> Adjust -> Adjust Extend Function: adjust selected curve to be extended. - 79 -

User Guide Page 80 of 121 Fig. 10.15.6.1 Extend curve before adjusting Fig. 10.15.6.2 Extend curve after adjusting 10.15.7. Adjust Revolve N/A Menu access: Curve -> Adjust -> Adjust Revolve Function: adjust selected curve to be revolved. Fig. 10.15.7.1 Full revolve curve before adjusting Fig. 10.15.7.2 3-120 Revolve curve adjust to 6-60 Revolve curve - 80 -

User Guide Page 81 of 121 10.16. Close Menu access: Curve -> Close Icon access: Tabtoolbar -> Curve -> Function: Adjust an existing open curve to be closed. (1) Select Close in Curve menu. (2) Left-Click the curve to be closed Example: is showed in Fig.10.16. Fig.10.16.1 Before closed Fig.10.16.2 After closed 10.17. Open Menu access: Curve -> Open Icon access: Tabtoolbar -> Curve -> Function: Adjust an existing open curve to be opened. (1) Select Open in Curve menu (2) Left-Click the curve to be opened Example: is showed in Fig.10.17. - 81 -

User Guide Page 82 of 121 Fig.10.17.1 Before opened Fig.10.17.2 After opened 10.18. Divide Menu access: Curve -> Divide Icon access: Tabtoolbar -> Curve -> Function: divide selected curve into parts while the shape of original curve kept unchanged. 10.19. Join Curve Menu access: Curve -> Join Icon access: Tabtoolbar -> Curve -> Function: Join 2 individual curves together to form a single curve. (1) Select Join Curve in Curve menu (2) Left-Click the curves to be joined one by one. (3) Right-Click to finish Example: is showed in Fig.10.19. - 82 -

User Guide Page 83 of 121 Fig.10.19.1 2 curves before join Fig.10.19.2 After join 10.20. Split Curve Menu access: Curve -> Split Curve Icon access: Tabtoolbar -> Curve -> Function: split selected curve into separated curves at selected CVs. Fig. 10.20 Split a curve to two curves by clicking one of CVs 10.21. Offset Curve Menu access: Curve -> Offset Curve - 83 -

User Guide Page 84 of 121 Icon access: Tabtoolbar -> Curve -> Function: Create curves by offsetting existing curve. (1) Choose preference in UI. (2) Left-Click the curves to be offset. (3) Access OK. (4) Right-Click to finish Example: is showed in Fig.10.21 Fig.10.21.1 Choose preference in UI Fig.10.21.2 Original curve Fig.10.21.3 After offset 10.22. Offset Surface Curve N/A Menu access: Curve -> Offset Surface Curve Icon access: Tabtoolbar -> Curve -> N/A Function: Offset the curve on surface. (1) Left-Click to select on surface curve. (2) Input preference value in UI: Offset Distance, Offset Pattern (how many offset curves you want to generate) Offset Direction (you want to generate the offset curve to which direction). (3) Access OK. - 84 -

User Guide Page 85 of 121 (4) Right-Click to finish Example: is showed in Fig.10.22 Fig. 10.22 Offset surface curve 10.23. In Between Curve Menu access: Curve -> In Between Curve Icon access: Tabtoolbar -> Curve -> Function: draw a line which has equal distances to two selected curves. Fig. 10.23.1 Before In Between Curve Fig. 10.23.2 After In Between Curve - 85 -

User Guide Page 86 of 121 10.24. Curve Length N/A Menu access: Curve-> Curve Length Icon access: N/A Function: measure the length of selected curve 10.25. Convert to Simple Curve Menu access: Curve -> Convert to Simple Curve Icon access: Function: convert isocurve to simple curve Fig. 10.25.1 Iso Curve on surface Fig. 10.25.2 Pick up Iso Curve to convert - 86 -

User Guide Page 87 of 121 Fig. 10.25.3 Simple curve after convert from Iso Curve 10.26. Curve Boolean Function: Boolean operation on two closed curves on the same plane. 10.26.1. Curve Boolean Union Menu access: Curve-> Curve Boolean-> Union Icon access: N/A Function: Combine 2 intersecting curves into one curve (1) Choose Union in the Curve Boolean in Curve menu. (2) Left-Click to 2 curves to finish union operation. Fig. 10.26.1.1 Before Boolean Fig. 10.26.1.2 After Boolean 10.26.2. Curve Boolean Intersect Menu access: Curve-> Curve Boolean-> Intersect Icon access: N/A Function: Obtain a curve which is the common part of 2 intersecting curves. (1) Choose Intersect in the Curve Boolean in Curve menu. (2) Left-Click to 2 curves to finish intersect operation. - 87 -

User Guide Page 88 of 121 Fig. 10.26.2.1 Before Boolean Fig. 10.26.2.2 After Boolean 10.26.3. Curve Boolean Subtract Menu access: Curve-> Curve Boolean-> Subtract Icon access: N/A Function: Obtain a curve by using one curve subtract another curve which have common part with the first one. (1)Choose Subtract in the Curve Boolean in Curve menu. (2)Left-Click to 2 curves to finish subtract operation. Fig. 10.26.3.1 Before Boolean Fig. 10.26.3.2 After Boolean 10.27. Offset ISO Curve Menu access: Curve -> Offset Iso Curve - 88 -

User Guide Page 89 of 121 Icon access: Tabtoolbar -> Edit -> Function: create two isocurves (1)Access Offset Iso Curve (2)Select surface (3)Input the offset distance either along U direction or V direction in UI (4)Left click on the surface to create Fig. 10.27.1 Choose Preference in UI Fig. 10.27.2 Surface before creating Iso Curve Fig. 10.27.3 The process of creating Iso Curve Fig. 10.27.4 After creating Iso Curve 11. Surface 11.1. Extend Menu access: Surface -> Extend - 89 -

User Guide Page 90 of 121 Icon access: Tabtoolbar -> Surface -> Function: Create surface/body by extending a curve. (1) Choose preference value in UI. (2) Left-Click on a curve to be extended. (3) Access OK button in UI to finish Examples: are showed as follows: Fig. 11.1.1 Choose preference in UI Fig.11.1.3 After extending Fig.11.1.2 Original curve Fig. 11.1.4 Choose preference in UI - 90 -

User Guide Page 91 of 121 Fig.11.1.5 Original curve Fig.11.1.6 After extending 11.2. Vertical Revolve Menu access: Surface -> Vertical Revolve Icon access: Tabtoolbar -> Surface -> Function: By revolving a curve corresponding to vertical direction axis to create surface/body. (1) Choose preference value in UI. (2) Select a curve to be revolved. (3) Access OK in UI to finish the operation Examples are showed as follows: Fig.11.2.1 Choose preference in UI - 91 -

User Guide Page 92 of 121 Fig.11.2.2Original curve Fig.11.2.3 After revolving Fig.11.2.4After revolving (oblique) Fig.11.2.5 Choose preference in UI Fig.11.2.6 Original curve Fig.11.2.7 After revolving Fig.11.2.8After revolving (oblique) - 92 -

User Guide Page 93 of 121 11.3. Horizontal Revolve Menu access: Surface -> Horizontal Revolve Icon access: Tabtoolbar -> Surface -> Function: By revolving a curve corresponding to a Horizontal direction axis to create surface/body. (4) Choose preference value in UI. (5) Select a curve to be revolved. (6) Access OK in UI to finish the operation Examples are showed as follows: Fig.11.3.1 Choose preference in UI Fig.11.3.2Original curve Fig.11.3.3 After revolving Fig.11.3.4After revolving (oblique) - 93 -

User Guide Page 94 of 121 Fig.11.3.5 Choose preference in UI Fig.11.3.6 Original curve Fig.11.3.7 After revolving Fig.11.3.8After revolving (oblique) 11.4. Transform Menu access: Surface -> Transform Icon access: Tabtoolbar -> Surface -> Function: Create surface/body by transforming a curve. (1) Input preference value in UI. There are 4 types of operation including Move, Scale, Rotate, Size. Move is to generate copies by translating the original entity in horizontal, vertical or In/Out direction. Scale is to generate copies by changing the scale of original entity in horizontal, vertical or In/Out direction. Rotate is to generate copies by rotating the original entity relating to horizontal (x), vertical (y) or In/Out (z) axis. Size is the general size ratio between copies to original entity. Copy No. is the number of copies (the original entity will not exist anymore). - 94 -

User Guide Page 95 of 121 (2) Select the option of surface or body generation. (3) Left-Click the curve to be operated (4) Access OK Examples are showed as follows: Fig.11.4.1 Example of move Fig.11.4.2 Before/ After moving Fig.11.4.3 Example of Scale: Fig.11.4.4 Before/ After scaling - 95 -

User Guide Page 96 of 121 Fig. 11.4.5 Example of Rotate Fig. 11.4.6 Before/ After Rotate Fig. 11.4.7 Example of Size Fig.11.4.8 Before/ After sizing 11.5. Loft - 96 -

User Guide Page 97 of 121 Menu access: Surface -> Loft Icon access: Tabtoolbar -> Surface -> Function: Based on some curves with same number of CVs to generate surface/body. (1) Choose preference value in UI. (2) Left-Click to select the curves to be loft one by one. Note that you must have some curves with same numbers of CVs to serve as cross section for the loft operation. (3) Right-Click to finish the operation Two examples are showed as follows: Fig.11.5.1 Choose Preference in UI Fig.11.5.2 Original curves Fig.11.5.3 After lofting Fig.11.5.4 Choose Preference in UI Fig.11.5.5 Original curves Fig.11.5.6 After lofting 11.6. Pipe Menu access: Surface -> Pipe Icon access: Tabtoolbar -> Surface -> Function: Use a closed curve as cross section to sweep along another curve which serves as trajectory to create surface/body. (1) Choose preference value in UI. - 97 -

User Guide Page 98 of 121 (2) Left-Click to select the curve serves as cross section. (3) Left-Click to select the curve as the trajectory for piping. (4) Right-Click to finish the operation Two examples are showed as follows: Fig.11.6.1 Choose Preference in UI Fig.11.6.2 Original curves Fig.11.6.3 After piping Fig.11.6.4 Choose Preference in UI Fig.11.6.5 Original curves Fig.11.6.6 After piping 11.7. Rail Menu access: Surface -> Rail - 98 -

User Guide Page 99 of 121 Icon access: Tabtoolbar -> Surface -> Function: Use a closed curve as cross section to sweep between several rails (one rail case is use horizontal/vertical axis as a default axis) to create surface/body. (1) Choose preference value in UI. And Access OK. (2) Select the rail/rails sequentially. For 3 rails, the sequence to select rails is the outer rail, inner rail, and then the slanting rail). (3) Select a curve as the outline of the cross section. (4) Click right button to finish the operation Example: of 3 rails is showed as follows: Fig.11.7.1 Choose preferences in UI - 99 -

User Guide Page 100 of 121 Fig.11.7.2 Cross section and 3 rails Fig.11.7.1 After railing 11.8. Cylinder Menu access: Surface -> Cylinder Icon access: Tabtoolbar -> Surface -> Function: Create cylinder body (1) Choose preference value in UI. (2) Access OK in UI to finish. The object s body center will locates at world origin Example: is showed as follows: Fig.11.8.1 Choose preferences in UI Fig.11.8.2 Result in shade - 100 -

User Guide Page 101 of 121 11.9. Cone Menu access: Surface -> Cone Icon access: Tabtoolbar -> Surface -> Function: Create cone body (1) Choose preference value in UI. (2) Access OK in UI to finish. The object s body center will locates at world origin Example: is showed as follows: Fig.11.9.1 Choose preferences in UI Fig.11.9.2 Result in shade 11.10. Sphere Menu access: Surface -> Sphere Icon access: Surface-> Function: Create sphere body (1) Choose preference value in UI. (2) Access OK in UI to finish. The object s body center will locates at world origin. 11.11. Close - 101 -

User Guide Page 102 of 121 Menu access: Surface -> Close Icon access: Tabtoolbar -> Surface -> Function: make an open surface closed 11.12. Open Menu access: Surface -> Open Icon access: Tabtoolbar -> Surface -> Function: make a closed surface open 11.13. Adaptive Menu access: Surface -> Adaptive Icon access: Tabtoolbar -> Surface -> Function: Change the density of mesh. (1) Select the entity (2) Choose one adaptive Type, then input Tolerance value (or just move the slide below) in UI, which could change the density of mesh. Fig.11.13.1 Before Adaptive - 102 -

User Guide Page 103 of 121 Fig. 11.13.2 After Adaptive 11.14. Flip Normal Menu access: Surface -> Flip Normal Icon access: Tabtoolbar -> Surface -> Function: flip the surface normal to opposite direction. 11.15. Insert Local CV Menu access: Surface -> Insert Local CV Icon access: Surface-> Function: local CV along either U direction or V direction, or both directions. - 103 -

User Guide Page 104 of 121 12. Tools 12.1. Options 12.1.1. General Menu access: Tools -> Options-> General Function: set unit, language, background grid, system colors, pick precision and surface tolerance, as following figure shows: Fig. 12.1.1 the General snapshot of options setting 12.1.2. Hot Keys N/A Menu access: Tools-> Operation-> Hotkeys Function: set hotkeys for functions of menu, such as file, view etc. - 104 -

User Guide Page 105 of 121 Fig. 12.1.2 Hot Keys snapshot of options setting 12.1.3. Custom Fixbar N/A Menu access: Tools-> Operation-> Custom Fixbar Function: Custom Toolbar in Fixbar. Fig. 12.1.3 Custom snapshot of options setting - 105 -

User Guide Page 106 of 121 12.1.4. Directory N/A Menu access: Tools-> Operation-> Directon Function: Set directory path to Database and materials. Fig. 12.1.4 Directory snapshot of options setting 12.2. Set Custom Style Menu access: Tools -> Set Custom Style Function: Set custom style of the working environment. (1) Choose preference value in UI. (2) Access OK in UI to finish Example: is showed as follows: - 106 -

User Guide Page 107 of 121 Fig.12.2.1 Choose style Fig.12.2.2 Choose style sheet Fig.12.2.3 Choose common colors - 107 -

User Guide Page 108 of 121 12.3. Jewel Lib Menu access: Tools -> Jewel Lib Function: select jewel from database and set parameters of jewel such as diameter, the interface is as follows: Fig.12.3.1 Jewel Lib selection interface 12.4. Materials Menu access: Tools -> Materials Function: set texture for entity by selecting from library, the interface is as follows: - 108 -

User Guide Page 109 of 121 Fig.12.4.1 Materials selection interface 12.5. Load Image Menu access: Tools -> Load Image Function: load image to be as background. Note that currently only.bmp format image is supported. User could also resize the image or keep the size. Fig. 12.5.1 Snapshot of load image Fig. 12.5.2 UI of Load image - 109 -

User Guide Page 110 of 121 12.6. Auto Arrange Jewel Menu access: Tools -> Auto Arrange Jewel Icon access: Tabtoolbar -> Edit -> Function: automatically arrange jewels onto surface or body (1) Access Auto Arrange Jewel (2) Select the surface or body to arrange (3) Input the distance of U direction U-Distance (4) Input the distance of V direction V-Distance (5) Input the diameter of diamond (6) Input the margin value (7) Click OK to arrange The value input panel for Auto Arrange Jewel is showed in the following figure Fig. 12.6.1 Snapshot for Auto Arrange Jewel panel Tips: (1) The jewel s default type is round (2) You can select diamond by push Select Diamond button 12.7. Mouse Arrange Jewel - 110 -

User Guide Page 111 of 121 Menu access: Tools -> Mouse Arrange Jewel Icon access: Tabtoolbar -> Edit -> Function: manually arrange jewels onto surface or body (8) Access Mouse Arrange Jewel (9) Select the surface or body to arrange (10) Input value in UI (11) Click OK to arrange The value input panel for Mouse Arrange Jewel is showed in the following figure Fig. 12.7.1 Snapshot for Mouse Arrange Jewel panel Tips: (3) The jewel s default type is round (4) You can select diamond by push Select Diamond button 12.8. Put Diamond on Line - 111 -

User Guide Page 112 of 121 Menu access: Tools -> Put Diamond on Line Icon access: Tabtoolbar -> Tools -> Function: put diamonds on surface curves by specified spacing 12.9. Diamond Settings 12.9.1. Along curve N/A Menu access: Tools -> Diamond settings -> Along curve Function: Set diamonds along an on-surface guiding curve by given parameters. (1) Select Along curve in Tools -> Diamond settings menu. (2) Left-Click to select a close on-surface guiding curve. (3) Set parameters of diamond settings.(i.e. diamond size) (4) Press Apply in UI to preview the arrangement (Fig.12.9.1.1). (5) Press Adjust to reduce the space between the beginning and end diamond (Fig.12.9.1.2). (6) Press Finish in UI to set diamonds. Fig. 12.9.1.1(1) Press Apply in Input UI Fig. 12.9.1.1(2) On-surface curve before Apply - 112 -

User Guide Page 113 of 121 Fig. 12.9.1.2(1) Press Adjust in Input UI Fig. 12.9.1.2(2) Diamond along curve before Adjust Fig. 12.9.1.2(3) Diamond along curve after Adjust 12.9.2. Between two curves N/A Menu access: Tools -> Diamond settings -> Between two curves Function: Set diamonds between two on-surface guiding curves by given parameters. (1) Select Between two curves in Tools -> Diamond settings menu. (2) Left-Click to select two on-surface guiding curves. (3) Set parameters of diamond settings(i.e. Spacing) (4) Press Apply in UI to preview the arrangement. (5) Press Finish in UI to set diamonds. - 113 -

User Guide Page 114 of 121 Fig. 12.9.2.1 The Diamond settings -> Between two curves UI Fig. 12.9.2.2 The sample of Diamond settings between two curves. 12.10. Copy to Frame Menu access: Tools -> Copy to Frame Function: Copy the diamond to the selected frames on the surface. (1) Select Copy to Frame in Tools menu. (2) Left-Click or drag a box to select the source entities (i.e., diamond) (3) Press Select the Frames in UI, then select frames 12.11. Measure 12.11.1. Distance - 114 -

User Guide Page 115 of 121 Menu access: Tools-> Measure-> Distance Function: calculate the distance between two arbitrary points. Tips: First time measure the distance between origin and click position, otherwise measure the distance between previous position and current click position 12.11.2. Area Menu access: Surface -> Measure -> Area Function: calculate area for selected surface. 12.11.3. Estimate Weight Menu access: Surface -> Measure -> Estimate Weight Function: calculate weight of object after choosing material. 12.11.4. Volume Menu access: Surface -> Measure -> Volume Function: calculate volume of solid object. 12.12. Create Cutter N/A Menu access: Tools -> Create Cutter Function: Create Cutters for diamond frames. (1) Select diamond frames needs to generate cutters on them. (2) Click Generate/Edit in UI (3) Input proper values to set up cutters (see Fig.12.12.1). (4) Click OK. (5) Click Perform Cutter to do Boolean operation between cutter and object where cutters on. (6) Right-click to finish (see Fig.12.12.2). - 115 -

User Guide Page 116 of 121 Fig.12.12.1 UI Fig.12.12.2 Create Cutters 12.13. Count Jewel N/A Menu access: Tools -> Count Jewel Function: Account and statistics selected diamonds information such as type, shape, size and acccount. (1) Select diamond needs to account. (2) Find information in UI (see Fig.12.13.1). (3) Right-click to finish. - 116 -

User Guide Page 117 of 121 Fig. 12.13.1 count jewel 12.14. Ring Size Menu access: Tools-> Ring Size Function: create a new circle in different standards (1) Click Ring Size in Tools menu (2) Input preference value in UI (3) Press OK to finish - 117 -

User Guide Page 118 of 121 Fig. 12.14.1 The snapshot of Ring Size UI panel 13. Rendering 13.1. KeyShot2 N/A Menu access: Rendering -> KeyShot2 Function: Rendering a model by KeyShot2. (1) Select the whole model. (2) Left-click the Rendering in main menu. (3) Select Materials button a lower left of KeyShot, choose proper and drag it onto the model. 14. Misc 14.1. T-Line Menu access: Misc -> T-Line Function: Draw reference horizontal/vertical line in standard view. (1) Choose T-Line in Misc menu. - 118 -

User Guide Page 119 of 121 (2) Hold left mouse button down in drawing window and drag in horizontal/vertical direction. (3) Release left mouse button to finish. Fig.14.1.1 Dragging in horizontal direction Fig.14.1.2 Dragging in vertical direction 14.2. Create Font Menu access: Misc -> Create Font Icon access: Misc-> Function: Create text in different type and size font. (1) Choose Create Font in Misc menu. (2) Input text and choose create type such as curve or solid in UI (3) Press Set Font to select text font, then set its size, click ok to finish. - 119 -

User Guide Page 120 of 121 Fig.14.2.1 Create Font UI Fig. 14.2.2 Snapshot of Font Created 15. Help 15.1. Help Topic N/A Menu access: Help -> Help Topic Function: open a User Guide for users to refer. 15.2. About JewelCAD Pro Menu access: Help -> About JewelCAD Pro Icon access: Tabtoolbar -> Common -> Function: give basic declaration of trademark and copyright of this software, at - 120 -