Introduction to TCP/IP networking

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Transcription:

Introduction to TCP/IP networking

TCP/IP protocol family IP : Internet Protocol UDP : User Datagram Protocol RTP, traceroute TCP : Transmission Control Protocol HTTP, FTP, ssh

What is an internet? A set of interconnected networks The Internet is the most famous example Networks can be completely different Ethernet, ATM, modem, (TCP/)IP is what links them

What is an internet? (cont) Routers (nodes) are devices on multiple networks that pass traffic between them Individual networks pass traffic from one router or endpoint to another TCP/IP hides the details as much as possible

ISO/OSI Network Model (Don t need to know this) Seven network layers Layer 1 : Physical cables Layer 2 : Data Link ethernet Layer 3 : Network IP Layer 4 : Transport TCP/UDP Layer 5 : Session Layer 6 : Presentation Layer 7 : Application You don t need to know the layers just the idea that it is layered

TCP/IP Network Model Different view 4 layers Layer 1 : Link (we did not look at details) Layer 2 : Network Layer 3 : Transport Layer 4 : Application

OSI Model TCP/IP Hierarchy Protocols 7 th Application Layer 6 th Presentation Layer 5 th Session Layer 4 th Transport Layer 3 rd Network Layer 2 nd Link Layer 1 st Physical Layer OSI Application and Layer Protocol Stack Transport Layer Network Layer Link Layer Link Layer Network Layer : includes device driver and network interface card : handles the movement of packets, i.e. Routing Transport Layer : provides a reliable flow of data between two hosts Application Layer : handles the details of the particular application

Figure 2.4 OSI layers TCP/IP Protocol Suite 8

Figure 2.5 An exchange using the OSI model TCP/IP Protocol Suite 9

Figure 2.6 Summary of OSI Layers TCP/IP Protocol Suite 10

Packet Encapsulation The data is sent down the protocol stack Each layer adds to the data by prepending headers 22Bytes 20Bytes 20Bytes 4Bytes 64 to 1500 Bytes

IP Responsible for end to end transmission Sends data in individual packets Maximum size of packet is determined by the networks Fragmented if too large Unreliable Packets might be lost, corrupted, duplicated, delivered out of order

IP addresses 4 bytes e.g. 163.1.125.98 Each device normally gets one (or more) In theory there are about 4 billion available But

Routing How does a device know where to send a packet? All devices need to know what IP addresses are on directly attached networks If the destination is on a local network, send it directly there

Routing (cont) If the destination address isn t local Most non-router devices just send everything to a single local router Routers need to know which network corresponds to each possible IP address

Allocation of addresses Controlled centrally by ICANN Fairly strict rules on further delegation to avoid wastage Have to demonstrate actual need for them Organizations that got in early have bigger allocations than they really need

IP packets Source and destination addresses Protocol number 1 = ICMP, 6 = TCP, 17 = UDP Various options e.g. to control fragmentation Time to live (TTL) Prevent routing loops

IP Datagram 0 4 8 16 19 24 31 Vers Len TOS Total Length Identification Flags Fragment Offset TTL Protocol Header Checksum Source Internet Address Destination Internet Address Options... Data... Field Purpose Vers IP version number Len Length of IP header (4 octet units) TOS Type of Service T. Length Length of entire datagram (octets) Ident. IP datagram ID (for frag/reassembly) Flags Don t/more fragments Frag Off Fragment Offset Padding Field Purpose TTL Time To Live - Max # of hops Protocol Higher level protocol (1=ICMP, 6=TCP, 17=UDP) Checksum Checksum for the IP header Source IA Originator s Internet Address Dest. IA Final Destination Internet Address Options Source route, time stamp, etc. Data... Higher level protocol data We only looked at the IP addresses, TTL and protocol #

Source Application Transport Network Link IP Routing Router Network Link Destination Application Transport Network Link Routing Table Destination IP address IP address of a next-hop router Flags Network interface specification

UDP Thin layer on top of IP Adds packet length + checksum Guard against corrupted packets Also source and destination ports Ports are used to associate a packet with a specific application at each end Still unreliable: Duplication, loss, out-of-orderness possible

UDP datagram 0 16 31 Source Port Destination Port Length Checksum Application data Field Source Port Destination Port Length Checksum Purpose 16-bit port number identifying originating application 16-bit port number identifying destination application Length of UDP datagram (UDP header + data) Checksum of IP pseudo header, UDP header, and data

Typical applications of UDP Where packet loss etc is better handled by the application than the network stack Where the overhead of setting up a connection isn t wanted VOIP NFS Network File System Most games

TCP Reliable, full-duplex, connectionoriented, stream delivery Interface presented to the application doesn t require data in individual packets Data is guaranteed to arrive, and in the correct order without duplications Or the connection will be dropped Imposes significant overheads

Applications of TCP Most things! HTTP, FTP, Saves the application a lot of work, so used unless there s a good reason not to

TCP implementation Connections are established using a three-way handshake Data is divided up into packets by the operating system Packets are numbered, and received packets are acknowledged Connections are explicitly closed (or may abnormally terminate)

TCP Packets Source + destination ports Sequence number (used to order packets) Acknowledgement number (used to verify packets are received)

TCP Segment 0 4 10 16 19 24 31 Source Port Destination Port Sequence Number Acknowledgment Number Len Reserved Flags Window Checksum Urgent Pointer Options... Padding Data... Field Source Port Destination Port Sequence Number Acknowledgment # Len Flags Window Checksum Urgent Pointer Options Purpose Identifies originating application Identifies destination application Sequence number of first octet in the segment Sequence number of the next expected octet (if ACK flag set) Length of TCP header in 4 octet units TCP flags: SYN, FIN, RST, PSH, ACK, URG Number of octets from ACK that sender will accept Checksum of IP pseudo-header + TCP header + data Pointer to end of urgent data Special TCP options such as MSS and Window Scale You just need to know port numbers, seq and ack are added

TCP : Data transfer Client Host Timer Send Packet 1 Start Timer ACK would normally Arrive at this time Packet Lost Packet should arrive ACK should be sent Time Expires Timer Retransmit Packet1 Start Timer Receive Packet 1 Send AXK 1 Receive ACK 1 Cancel Timer

IPv6 128 bit addresses Make it feasible to be very wasteful with address allocations Lots of other new features Built-in autoconfiguration, security options, Not really in production use yet