ODF for Blender in an elearning Context

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Transcription:

ODF for Blender in an elearning Context Blender Conference 2008 Amsterdam, 25 th October 2008 Oliver Schneider Hochschule Darmstadt, Germany Zentrum für Advanced Learning, Medien und Simulation O.Schneider@fbi.h-da.de

Overview Learning project Atlantis University How to incorporate Blender ODP importer

Me in a nutshell Studied TV-engineering Former media-engineer Research in Digital Storytelling VR, AR, MR-projects Education Lecturer and Trainer

Idea 3 pillars 1 face to the customer Atlantis University Portal face-to-face learning elearning project based learning

Computer Science Pedagogic Design Engineering Economic Sciences IT-Law Multi Disciplinary

Germany Great Britain Poland Ireland USA Hungary International

Learn Your Own Way Content is adapted to individual learner-types Normally 2 strong Analyst Creator 2 weak Perceptor Communicator Organiser Constructor

Non-Linear Learning Learning-path is influenced by Learner preferences Time Available content Learner performance Different pedagogical models are possible

Non-Linear XBL Analyst Creator Perceptor Communicator Organiser Constructor

Learning by Contribution Contribution by tutors and learners Could be part of assessment Direct-manipulative changes (at the right place) Immediate visibility of changes We call it: Collaborative Content Manipulation (CoCoMa)

Collaborative Content Manipulation Module Lecturer: create/ administrate Revision Communication Collaboration Learner: supplement/ update

CoCoMa Screenshot

Learning with Blender Of course: Learning 3D and games Open source Everybody may learn at any place on any platform Still not well known UI discourages many beginners There's no support It's unreliable

Simulations Learning with Blender Simple simulations Physics Python VR, AR, MR mlearning

Learning with Blender

Learning with Blender

Learning with Blender

Learning with Blender

Learning with Blender

Learning with Blender

Learning with Blender Content Story Engine Blender Game Engine Output (AV) User Input, GPS, Gyroscope Glue logic

elearning context Learning with Blender Any kind of interactivity Content prepared with an external editor SCORM Learning Design ODP

ODP Import Overview Presentation with Blender Good start for modelling and animation Slides may be enriched with interaction Idea originated because of the learning platform Still hoping for browser-plug in

ODP Import Current status Pre alpha Can import Text Some formatting Images Uses Python's XML libraries Some parts are dependent on Mac OS X

ODP Import

ODP Import

ODP Import

ODP Import ODF files zip compressed Bunch of XML files Most important content.xml styles.xml Pictures folder

ODP Import

ODP Import

ODP Import Code: Classes XML Presentation Draw Text, pictures, drawings Blender code Includes SVG Style

ODP Import Code: Future Presentation Conversation to game engine Animations Transitions Improve import

ODP Import Roadmap 1.0 import (nearly) all static information Simple presentation 2.0 Animations Presentation

ODP Import Roadmap 3.0 Real importer no XML platform independent 4.0: Editor

ODP Import Next steps Reorganising the code Publish Own website Official Blender project

ODP Import Difficulties Blender's handling of text styles Mixing of styles not possible Full justification missing in BPython Bug reports Blender is very slow on MacBook Air (maybe problem with Intel GMA X3100 Chipset?)

ODP Import Wishes Web plug in Or media plug in Quicktime Linux? Game engine's CPU usage Real time media files like video Easier text formatting within Blender Text in game engine

ODP Import Help wanted Font handling Layout Interoperability (e.g. Linux) How to reference other Python files?

Thank you! Any questions? O.Schneider@fbi.h-da.de