Editing and Finishing in DaVinci Resolve 12

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Editing and Finishing in DaVinci Resolve 12 1. Introduction Resolve vs. Resolve Studio Working in the Project Manager Setting up a Multi User Login Accessing the Database Manager Understanding Database Types Switching Between Databases 2. Choosing Preferences Choosing a Scratch Disk System Preferences Video I/O and GPU Settings Audio Preferences Control Panels 3. The Project Manager Exploring the Project Manager UI Adding Projects to Folders How Projects are Organized Moving Projects via Copy/Paste Changing the Project Manager Appearance Searching for Projects Copying Projects Between Databases 4. Relinking Media Importing a DRP File Selecting Items for Relinking Relinking Project Media Saving the Project Renaming a Project Archiving a Project 5. Setting up a Project Accessing Project Settings The Master Project Settings Choosing a Timeline Resolution

Pixel Aspect Ratio Timeline Frame Rate Video Monitoring Conform Options Working with Mixed Frame Rates Image Processing Working with Interlaced Footage Choosing Video I/O Options Video Bit Depth Performance over Quality EDL & Media Composer Conform Options Image Scaling Output Scaling 6. Project Organization Use Timelines Bin Use Smart Bin for Timelines Creating Sub Bins in the Timelines Bin 7. Keyboard Mapping Keyboard Sets Modifying a Shortcut Saving a Mapping Preset Auto Save Options 8. Importing from Other NLEs Load XML Options 9. Touring the Resolve UI Choosing a Workspace Choosing a Layout Resetting the Layout Resizing UI Panels The UI Toolbar The Media Pool Importing via Drag and Drop The Viewer Audio Meters The Metadata Editor Creating Custom Metadata Sets

10. Exploring the Edit Page The Media Pool The Source Viewer The Timeline Viewer 11. Quick Tour of the Timeline 12. Quick Tour of the Color & Deliver Pages Resolve's 4 Part Workflow 13. Importing Media Opening Project Zero Locating Media in the Media Storage Browser Viewing Folder Hierarchies Previewing Clips in the Viewer Revealing Duration & Timecode Media Import Options Importing Into Media Pool Bins Drag & Drop Importing Adding a Favorite Drag & Drop from the Desktop 14. Cloning Media for Backups Adding a Job Set as Clone Source Option 15. Importing Individual Frames 16. Organizing the Media Pool Creating Bins Adding Clips to a Bin Adding a Sub Bin Using Smart Bins Color Coding Bins Filter by Color Tag Organizing Bin Content Customizing the Metadata Column View Sorting Column Metadata

Media Pool Searching 17. Clip Metadata Viewing Clip Metadata Editing Metadata Approaches to Adding Metadata Using Keywords 18. Editing Clip Attributes Video Attributes Audio Attributes Timecode Attributes Name Attributes 19. Syncing Audio Auto Syncing by Waveform Verifying Audio Sync Manually Syncing Clips Track Remapping 20. Working with RAW Media 21. Working with Log Encoded Media Resolve Color Management Input to Timeline Color Space Conversion Applying a Color Space Bypassing a Chosen Color Space 22. Best Light Grades for Editing Using Remote Grades The Benefits of Using Remote Grades Copying Remote Grades Sharing Remote Grades Between Timelines 23. Improving Performance Optimizing Media for Playback Using Smart Bins to Collate RAW Clips Generating Optimized Media Identifying Optimized Clips

Choosing the Optimized Media Format When to Use a Float Format Choosing a Resolution Switching Between Optimized & Original Media Deleting Optimized Media Reducing Playback Resolution Using Smart Cache 24. Clip Logging and Prep Adding a Display Name Using Metadata for Display Names Copy & Pasting Metadata Variables 25. Marking Clips Marking In and Out Points Adding a Marker Navigating to Markers Creating a Subclip 26. Advanced Media Management Copying Media Moving Media Transcoding Media Media Managing Clips 27. Source & Timeline Viewers Opening the Project Resetting the Workspace Changing the Viewer Mode The Transport Controls JKL Transport Controls Looping Playback Zooming the Viewer Marking In and Out Points Show All Video Frames The Timeline Viewer Switching Timelines Scrubbing the Timeline Transform & Crop

28. The Timeline How Audio is Organized The Toolbar Timeline View Options Zooming the Timeline 29. Working with Tracks Destination Controls Disabling Tracks Editing Track Labels Locking Tracks Auto Select Controls Audio Track Controls The Master Track Rearranging Tracks 30.The Effects Library 31. The Edit Index 32. The Inspector 33. The Audio Meters 34. The Clip and Track Mixer 35. Preparing Clips for Editing Hover Scrubbing Clips Working in List View Viewing Clip Filmstrips Marking Clips in the Filmstrip Flagging a Clip 36. Creating a Timeline Create Timeline Using Selected Clips Creating an Empty Timeline Creating a Fast Stringout Timeline Creating Timelines from Bins

Dynamic Project Switching 37. Drag & Drop Editing Clip Dragging Options Using the Overwrite Clip Button Drag & Drop Overwrite Edits Video Only Overwrite Edits Resizing the Video Track Creating New Tracks via Dragging Overriding Clip Linking Adding Tracks via the Track Header 38. Playhead Jumping Jumping the Playhead to Edit Points Using Auto Select to Control Playhead Jumping 39. Editing with More Precision Overwrite Edits Checking Destination Targets Previewing the Edit Changing Pre Roll & Post Roll Match on Action Edit 3 Point Edits Insert Edits Overwriting to Track V2 Track Destination Shortcuts Moving a Clip to Another Track 40. Matching Action 41. Making a Dialogue Edit 42. Replace Edits Using the Timeline Viewer Overlays

43. Ripple Overwrite Edits 44. Backtimed Edits 45. Shuffle Edits 46. Other Editing Options Roll Edits Nudging Clips Making Clip Selections Blade Edits Through Edits Lift & Ripple Delete Edits Keyboard Editing How Auto Select Governs an Edit 47. Refining the Dialogue Creating a Split Edit in the Source Viewer Creating a Split Edit in the Timeline Shortcuts for Choosing a Trim Type Closing a Gap Performing a Video Split Edit 48. Maintaining Sync Disabling Clip Link Out of Sync Warning Resyncing Clips Creating Linked Relationships Linking Multiple Clips 49. Fit to Fill Edits Applying Optical Flow 50. Working with Markers Adding a Timeline Marker Navigating to Markers Adding a Clip Marker Ripple Timeline Markers

Viewing Markers in the Edit Index 51. Clip Grouping Methods The Take Selector Compound Clips Editing the Contents of a Compound Clip Decomposing a Compound Clip Nesting Timelines 52. Multicam Editing Creating a Multicam Clip Choosing Multicam Clip Properties Choosing a Syncing Method Creating a Timeline from a Multicam Clip Viewing the Contents of a Multicam Clip Setting up for a Multicam Switch or Cut Controlling what Elements are Switched or Cut Choosing an Audio Angle for Monitoring Cutting Angles in the Source Viewer Trimming an Edit Point Manually Switching Angles 53. Reorganizing a Multicam Clip Changing Angle Priority Renaming Angles 54. Using the Trim Tool How Trimming Works in Resolve Rule that Governs Ripple Edits How Auto Select Toggles Affect Trimming Auto Select Shortcuts Trim Tool Main Functions Dual Sided Ripple Trims Identifying Available Media (Handles) Slip Edits Slide Edits Roll Edits

55. Trimming in the Source Viewer 56. Keyboard Trimming More Ripple Editing Rules 57. Trimming with Timecode 58. Dynamic Trimming Dynamic Trimming Method 1 Dynamic Trimming Method 2 Multiple Selection Dynamic Trims 59. Trimming to the Playhead Trim Start/Trim End Extend Edits 60. Multi Selection Trimming Asymmetric Trimming Real World Examples 61. Working with Transitions Locating Transitions Adding a Transition Adding Video and Audio Cross Dissolves Targeting Video or Audio for Transitions Adding Transitions with the Keyboard Adding Transitions to Multiple Edits Setting a Standard Transition 62. Modifying Transitions Changing Alignment Swapping Transitions Changing Transition Properties Changing the Transition Style Changing the Easing Creating a Custom Transition with Curves Shaping the Curve

63. Filter & Smart Cache Enabling Smart Cache Searching for Effects 64. Using the Smooth Cut Transitions 65. Working with Audio Compatible Audio Files Rolling the Audio Adding a Cross Fade Changing the Cross Fade Type Unlinking the Audio Adding Fades Disabling Audio Track Copy/Paste Rules 66. Using Markers for Audio Work Editing Music 67. Working with Audio Channels Adding an Audio Track Mono vs Stereo Track Assignments Displaying Individual Audio Channels Changing the Track Type Editing Independent Channels Changing Audio Clip Attributes Remapping Audio Channels 68. Setting Audio Levels Using Audio Overlays Copy and Paste Audio Attributes Using Audio Keyframes 69. Audio Mixing Audio Output Remapping Assigning Track Type Mute and Solo Pan Control

Volume Reset The Master Channel Revealing Audio Track Overlays Benefit of Using Track Overlays Recording Automation Touch, Latch & Write Automation Set to Touch After Write Making Adjustments to Automation Keyframes Clip Automation 70. Audio Filters Applying a Filter to a Clip Removing Audio Filters Revealing the Filter Interface Applying a Filter to a Track Working with the Master Track 71. Exporting for Audio Workstations Exporting to ProTools 72. Working with Effects Adding a Fade Effect Adding a Letterbox Effect Modifying the Effect in the Color Page 73. Transform Controls Rotate, Anchor Point, Pitch & Yaw Resetting the Transform Keyframing an Effect Opening the Keyframe Editor Changing the Interpolation Flip and Flop Transforming in the Timeline Viewer Resetting Transform Parameters 74. Compositing Controls Choosing a Composite Mode Changing Opacity

75. Adding Titles Using Place on Top Editing the Title Adding a Background Copy & Paste a Title Animating Titles Smoothing the Animation Easing the Motion Pasting Title Attributes 76. Speed Effects Changing Clip Timing 2 Methods Change Clip Speed Retiming a Clip Dragging to Change Speed How Audio is Handled Variable Speed Effects Adding a Speed Point Applying Optical Flow Changing the Speed of Segments Speed Presets Speed Ramp 77. Color Page Effects Overview of the Color Page Stabilizing a Shot Tracking an Object for Blurring Adding a Node Creating a Shape (Window) Creating a Custom Shape 78. Combining Takes Using Shapes 79. Keying The Qualifier Palette Using the 3D Keyer Enabling Highlight Control Viewing a High Contrast Matte Removing Noise

Inverting the Matte Removing Spill Creating a Compound Clip 80. Exploring the Color Page Viewing Timecode The Gallery Creating a Still for Shot Comparison Exploring Wipe Options Saving Grades in the Gallery The Node Editor How Nodes Work The Timeline The Mini Timeline Adjustment Palettes The Color Wheels The Curves Editor The Keyframe Editor The Video Scopes The Toolbar Adding Window Burn 81. Remote vs. Local Grades Creating a Grade Version Switching Between Versions Remote and Local Versions Copy Remote Grades to Local 82. Automatic Color Adjustments Using Automatic Adjustment Previewing the Grade Resetting a Grade Using Split Screen Automatic Shot Matching 83. Manual Color Adjustments Gain Controls Gamma Controls Lift Controls Contrast Controls

Finding a Representative Clip to Grade Reducing Gain to Retrieve Detail Reducing the Shadows Using the Offset Control Making Contrast Adjustments First Resetting the Color Wheels Lift, Gamma, Gain Sliders Curves Control Creating an S Curve Targeted Curve Adjustments Benefits of Using Curves vs. Color Wheels Hue vs. Sat Curve 84. Copying & Matching Grades Saving a Still Matching Grades One Still per Scene Creating a Split for Shot Comparison Analyzing the Images in the Scopes 85. Making Secondary Adjustments Using a Qualifier Finessing the Qualifier Types of Qualifiers Isolating a Face Tracking a Window 86. Using 3rd Party Plugins Correcting Barrel Distortion Using the Sizing Palette 87. Removing Unwanted Camera Movement 88. Broadcast Safe Controls 89. Preparing a Project for Output Changing the Starting Timecode Starting Your Program at 1:00:00:00 Adding Pre Program Elements

90. Delivering Your Movie Render Settings Rendering a Single Clip Render Timeline as Options Choosing a Video Format to Render Choosing a Resolution Audio Export Options Choosing File Options Rendering Image Sequences Setting Additional Outputs Add to Render Queue Adding More Jobs to the Render Queue Updating a Job Starting a Render Power User Tip Wrap Up