Hot Topics in Visualization. Ronald Peikert SciVis Hot Topics 12-1

Similar documents
Hot Topics in Visualization

Texture Advection. Ronald Peikert SciVis Texture Advection 6-1

ITS 102: Visualize This! Lecture 7: Illustrative Visualization. Introduction

Raycasting. Ronald Peikert SciVis Raycasting 3-1

An Eulerian Approach for Computing the Finite Time Lyapunov Exponent (FTLE)

Non-Photo Realistic Rendering. Jian Huang

Introduction. Illustrative rendering is also often called non-photorealistic rendering (NPR)

Data Visualization (CIS/DSC 468)

CIS 467/602-01: Data Visualization

Scientific Visualization

Non-Photorealistic Rendering

Scalar Visualization

Scalar Data. Visualization Torsten Möller. Weiskopf/Machiraju/Möller

Nonphotorealism. Christian Miller CS Fall 2011

Fast Visualization of Object Contours by Non-Photorealistic Volume Rendering

Scalar Data. CMPT 467/767 Visualization Torsten Möller. Weiskopf/Machiraju/Möller

12/3/2007. Non-Photorealistic Rendering (NPR) What is NPR exactly? What is NPR exactly? What is NPR exactly? What is NPR exactly?

Scalar Visualization

Illumination Models & Shading

Data Visualization (DSC 530/CIS )

11/1/13. Visualization. Scientific Visualization. Types of Data. Height Field. Contour Curves. Meshes

Visualization. CSCI 420 Computer Graphics Lecture 26

Data Visualization (DSC 530/CIS )

Volume Illumination, Contouring

Introduction to Visualization and Computer Graphics

8. Tensor Field Visualization

Interactive Volume Illustration and Feature Halos

Contouring and Isosurfaces. Ronald Peikert SciVis Contouring 2-1

Volume Visualization

Visualization Computer Graphics I Lecture 20

Volume Illumination & Vector Field Visualisation

Height Fields and Contours Scalar Fields Volume Rendering Vector Fields [Angel Ch. 12] April 23, 2002 Frank Pfenning Carnegie Mellon University

Ray tracing. Computer Graphics COMP 770 (236) Spring Instructor: Brandon Lloyd 3/19/07 1

9. Illumination and Shading

Volume visualization. Volume visualization. Volume visualization methods. Sources of volume visualization. Sources of volume visualization

Feature Lines on Surfaces

Previously... contour or image rendering in 2D

CMSC427 Advanced shading getting global illumination by local methods. Credit: slides Prof. Zwicker

CEng 477 Introduction to Computer Graphics Fall 2007

Lecture 6: Edge Detection

Volume Visualization. Part 1 (out of 3) Volume Data. Where do the data come from? 3D Data Space How are volume data organized?

Rasterization Overview

So far, we have considered only local models of illumination; they only account for incident light coming directly from the light sources.

Edge and local feature detection - 2. Importance of edge detection in computer vision

CSC 2521 Final Project Report. Hanieh Bastani

Medical Visualization - Illustrative Visualization 2 (Summary) J.-Prof. Dr. Kai Lawonn

Computergrafik. Matthias Zwicker. Herbst 2010

Chapter 7 - Light, Materials, Appearance

Volume Illumination. Visualisation Lecture 11. Taku Komura. Institute for Perception, Action & Behaviour School of Informatics

Non Photorealistic Techniques with Focus and Context Volume Rendering

CS5620 Intro to Computer Graphics

DirectX10 Effects. Sarah Tariq

Computer Graphics. Shading. Based on slides by Dianna Xu, Bryn Mawr College

Interpolation using scanline algorithm

Mach band effect. The Mach band effect increases the visual unpleasant representation of curved surface using flat shading.

Volume Illumination and Segmentation

Vector Visualization. CSC 7443: Scientific Information Visualization

CS 130 Final. Fall 2015

Chapter IV Fragment Processing and Output Merging. 3D Graphics for Game Programming

Computer Vision Systems. Viewing Systems Projections Illuminations Rendering Culling and Clipping Implementations

Rendering. Converting a 3D scene to a 2D image. Camera. Light. Rendering. View Plane

CMSC 491A/691A Artistic Rendering. Announcements

Lecture overview. Visualisatie BMT. Transparency. Transparency. Transparency. Transparency. Transparency Volume rendering Assignment

Introduction Rasterization Z-buffering Shading. Graphics 2012/2013, 4th quarter. Lecture 09: graphics pipeline (rasterization and shading)

Non-Photorealistic Rendering (NPR) Christian Richardt, Rainbow Group

Visualization Computer Graphics I Lecture 20

Data Visualization (CIS/DSC 468)

3D Polygon Rendering. Many applications use rendering of 3D polygons with direct illumination

Overview. A real-time shadow approach for an Augmented Reality application using shadow volumes. Augmented Reality.

Isosurface Rendering. CSC 7443: Scientific Information Visualization

Computer Graphics I Lecture 11

Volume Rendering - Introduction. Markus Hadwiger Visual Computing Center King Abdullah University of Science and Technology

Visualization. Images are used to aid in understanding of data. Height Fields and Contours Scalar Fields Volume Rendering Vector Fields [chapter 26]

DirectX10 Effects and Performance. Bryan Dudash

Texture Mapping. Michael Kazhdan ( /467) HB Ch. 14.8,14.9 FvDFH Ch. 16.3, , 16.6

Volume Rendering. Computer Animation and Visualisation Lecture 9. Taku Komura. Institute for Perception, Action & Behaviour School of Informatics

Shadows in the graphics pipeline

CSE528 Computer Graphics: Theory, Algorithms, and Applications

Level of Details in Computer Rendering

Computer Graphics. Shadows

Scalar Algorithms: Contouring

For each question, indicate whether the statement is true or false by circling T or F, respectively.

Feature descriptors and matching

COMP 175 COMPUTER GRAPHICS. Lecture 11: Recursive Ray Tracer. COMP 175: Computer Graphics April 9, Erik Anderson 11 Recursive Ray Tracer

First Steps in Hardware Two-Level Volume Rendering

Local Illumination. CMPT 361 Introduction to Computer Graphics Torsten Möller. Machiraju/Zhang/Möller

Pipeline Operations. CS 4620 Lecture 10

Computer Graphics Ray Casting. Matthias Teschner

CHAPTER 1 Graphics Systems and Models 3

Deferred Rendering Due: Wednesday November 15 at 10pm

CS354 Computer Graphics Ray Tracing. Qixing Huang Januray 24th 2017

Ray-Tracing. Misha Kazhdan

Shading. Introduction to Computer Graphics Torsten Möller. Machiraju/Zhang/Möller/Fuhrmann

Blue colour text questions Black colour text sample answers Red colour text further explanation or references for the sample answers

3/1/2010. Acceleration Techniques V1.2. Goals. Overview. Based on slides from Celine Loscos (v1.0)

Exaggerated Shading for Depicting Shape and Detail. Szymon Rusinkiewicz Michael Burns Doug DeCarlo

Scientific Visualization Example exam questions with commented answers

Edge detection. Goal: Identify sudden. an image. Ideal: artist s line drawing. object-level knowledge)

Animated Non-Photorealistic Rendering in Multiple Styles

BCC Sphere Transition

Transcription:

Hot Topics in Visualization Ronald Peikert SciVis 2007 - Hot Topics 12-1

Hot Topic 1: Illustrative visualization Illustrative visualization: computer supported interactive and expressive visualizations through abstractions as in traditional illustrations. i Image credit: S. Bruckner Ronald Peikert SciVis 2007 - Hot Topics 12-2

Illustrative visualization Illustrative visualization uses several non-photorealistic rendering (NPR) techniques: smart visibility silhouettes hatching tone shading focus+context techniques context-preserving volume rendering Ronald Peikert SciVis 2007 - Hot Topics 12-3

Smart visibility Abstraction techniques: cut-aways (a) ghosted views (b) section views (c) exploded views (d) Image credit: K. Hulsey Illustration Inc. Ronald Peikert SciVis 2007 - Hot Topics 12-4

Smart visibility Browsing deformations: Peeler Leafer Image credit: McGuffin et al. Ronald Peikert SciVis 2007 - Hot Topics 12-5

Silhouette algorithms The silhouette of a surface consists of those points where view vector V and surface normal N are orthogonal. Silhouettes can be either outlines or internal silhouettes. In contrast to other important feature lines such as curvature ridges/valleys and texture boundaries, silhouettes are view- dependent. Ronald Peikert SciVis 2007 - Hot Topics 12-6

Silhouette algorithms Object space algorithms exist for: polygonal surfaces. Principle: for each polygon set front-facing flag to all edges if N V 0 set back-facing flag to all edges if for each edge draw if both flags are set (assumes triangles or planar quads) implicit surfaces NURBS surfaces N V < 0 Ronald Peikert SciVis 2007 - Hot Topics 12-7

Silhouette algorithms Image space algorithms: for polygonal surfaces render polygons with depth buffer enabled look for discontinuities in depth buffer: compute depth difference between two adjacent pixels, or the Laplacian on a 3x3 stencil if larger than threshold, draw a silhouette pixel for volume data (Ebert and Rheingans). idea: "silhouette points" are where the gradient is orthogonal to the view vector use opacity transfer function depending on s V Ronald Peikert SciVis 2007 - Hot Topics 12-8

Silhouette algorithms Example: case study (Bigler) different thresholds without silhouettes with silhouettes Ronald Peikert SciVis 2007 - Hot Topics 12-9

Silhouette algorithms Example: Silhouettes in volumes (DVR without lighting!) Focus on ankle joints Skin is transparent in non-silhouette regions to avoid visual obstruction ti Bones are darkened d along silhouettes to emphasize structure Image credit: N. Svakhine and D. Ebert Ronald Peikert SciVis 2007 - Hot Topics 12-10

Hatching Surface rendering with hatching techniques: shading and shadows (Winkenbach/Salesin) i smooth surfaces (Hertzmann/Zorin) Image credit: G. Winkenbach Image credit: A. Hertzmann Ronald Peikert SciVis 2007 - Hot Topics 12-11

Hatching Volume illustration with hatching (Nagy): compute an isosurface compute curvature fields (1 st and 2 nd principal curvature directions on the isosurface), fast algorithm by Monga et al. compute hatching as streamlines of both curvature fields, using streamline placement techniques Image credit: Z. Nagy Ronald Peikert SciVis 2007 - Hot Topics 12-12

Hatching render streamlines as illuminated lines overlay with volume rendering Image credit: Z. Nagy Ronald Peikert SciVis 2007 - Hot Topics 12-13

Tone shading Tone shading or "toon shading" (cartoons) uses tones instead of luminance for shading. Examples: Warm to cool hue shift Gray model, tone shaded Depth cue: warm colors advance while cool colors recede. Image credit: A. Gooch Ronald Peikert SciVis 2007 - Hot Topics 12-14

Tone shading Phong shading Tone shaded volume rendering vs. tone shading Image credit: A. Gooch Ronald Peikert SciVis 2007 - Hot Topics 12-15

Context-preserving volume rendering Ghosted view: surface transparency depends on the grazing angle (angle between view ray and surface). More transparent for large, more opaque for small grazing angle. Example: Image credit: K. Hulsey Illustration Inc. Context-preserving volume rendering (Bruckner): Use of ghosted views in volume rendering: Ronald Peikert SciVis 2007 - Hot Topics 12-16

Context-preserving volume rendering Overview of context-preserving volume rendering model: gradient magnitude, normalized ( ) ( ( x) ) ( x) [ ] αi = α s s κ tσ 1 x x xeye 1 α [ 0..1 i ] 0..1 ( ) 1 κ s s ( x) [ 0..1 ] shading intensity σ ( x) eye distance, normalized previously accumulated opacity αi 1 x x eye [ 0..1] Image credit: S. Bruckner Ronald Peikert SciVis 2007 - Hot Topics 12-17

Context-preserving volume rendering κσ( x) ( ( x) ) ( x) [ ] αi = α s s 1 x x 1 α [ 0..1] ( ) t eye i 1 High shading intensity (of local Phong lighting model with light source at eye point) means: large grazing angle. It results in higher transparency. 0..1 κs Parameters κ t corresponds roughly to the depth of a clipping plane κ s controls the sharpness of the transition between visible and clipped Ronald Peikert SciVis 2007 - Hot Topics 12-18

Context-preserving volume rendering context-preserving VR vs. Image credit: S. Bruckner medical illustration Image credit: Nucleus Medical Art, Inc. Image credit: S. Bruckner Ronald Peikert SciVis 2007 - Hot Topics 12-19

Hot Topic 2: Lagrangian Coherent Structures Motivation: Vector field topology does not well describe the topology of a "strongly" time-dependent vector field. Separatrices are defined in terms of streamlines, not pathlines, i.e. by integrating the instantaneous vector field. Critical points of saddle type are not the places where flow separation happens. Example: "Double gyre" [S. Shadden] ( ) ( ) ( ) ( ) u x, y, t = πasin πf x, t cos πy ( ) ( ) ( ) ( ) v x, y, t = π Acos πf x, t sin πy ( ) 2 (, ) = ε sin ( ω ) + 1 2 ε sin ( ω ) f x t t x t x df ( x, t ) dx Ronald Peikert SciVis 2007 - Hot Topics 12-20

Lagrangian Coherent Structures The vector field (with parameters A = 0.1, ω = 2π /10, ε = 0.25) Lagrangian coherent structures (the red pixels approximate a material line). topological saddle point Ronald Peikert SciVis 2007 - Hot Topics 12-21

Lagrangian Coherent Structures An LCS in nature. How to find the separating line (or surface)? Idea: Integrate backward and detect large amount of separation. Ronald Peikert SciVis 2007 - Hot Topics 12-22

The finite-time Lyapunov exponent The FTLE describes the amount of separation (stretching) after a finite advection time T. Principle: x + δ x at time t 0 ( x δ ) t0 + T Φ t + 0 Δ Φ t t 0 0 + T ( x) at time t 0 +T Definition: 1 FTLE ( x, t0, T) = lim max ln T Δ δ 0 direction of δ δ ( ) 1 ln t0 + T T ( x) λ 0 2 2 max ( ) t A ( A A) = Φ = T Ronald Peikert SciVis 2007 - Hot Topics 12-23

LCS as FTLE ridges Definition (G. Haller): LCS are (height) ridges of the FTLE field. Example: Ocean currents in Monterey Bay. FTLE (Video: S. Shadden) Ronald Peikert SciVis 2007 - Hot Topics 12-24

LCS as FTLE ridges LCS are material lines (or material surfaces). Example: The LCS separates recirulating flow from flow which h leaves the bay. (Video: S. Shadden) Ronald Peikert SciVis 2007 - Hot Topics 12-25

LCS as FTLE ridges Example: Flow over an airfoil with active flow control. (Videos: S. Shadden) Ronald Peikert SciVis 2007 - Hot Topics 12-26

Ridge computation Efficient computation of height ridges (of a scalar field s(x) in n- space): compute derived fields g = s, H= g for ridges of dimension 1 use Parallel Vectors method: find places where g and Hg are parallel vectors test if 2 nd directional derivative is negative in directions g for ridges of co-dimension 1 (i.e. of dimension n-1) use Marching Ridges method (Furst et al. 2001): compute eigenvalues of H: λ 1... λ n ε n : eigenvector for λ n (ε n ridge) solve for ε n g = 0 (single scalar equation!) ε n g = 0, λ n < 0 ε n Ronald Peikert SciVis 2007 - Hot Topics 12-27

Ridge computation Problem: ε n is not a vector field (ambiguous directions). Marching Ridges does the following per cell: orient ε n at nodes of cell by PCA evaluate ε n g at nodes interpolate zero crossings on edges use zero crossings with λ n < 0 generate triangles for Marching Cubes case ±ε n (x 01 ) ±ε n (x 11 ) ε n g = 0, λ n < 0 ε n g = 0, λ n 0 ±ε n (x 00 ) ±ε n (x 10 ) Ronald Peikert SciVis 2007 - Hot Topics 12-28

LCS as separation surfaces in 3D Example: 3D simulation data (Rayleigh-Bénard convection), LCS for positive and negative time. (Image: F. Lekien) Ronald Peikert SciVis 2007 - Hot Topics 12-29

LCS as separation surfaces in 3D (Video: F. Sadlo) Ronald Peikert SciVis 2007 - Hot Topics 12-30

LCS as separation surfaces in 3D (Video: F. Sadlo) Ronald Peikert SciVis 2007 - Hot Topics 12-31