Developing the Roadmap - Director Next Survey

Similar documents
Flex 3 Pre-release Tour

Getting Started. Most likely, if you ve purchased a copy of Adobe Flash CS3 Professional, Introducing Adobe Flash CS3 Professional 3

SOLO NETWORK. Adobe Flash Catalyst CS5.5. Create expressive interfaces and interactive content without writing code

Java FX 2.0. Dr. Stefan Schneider Oracle Deutschland Walldorf-Baden

Appendix A ACE exam objectives map

New Media Production week 3

MEDIA RELATED FILE TYPES

1.1 Technical Evaluation Guidelines and Checklist:

<Insert Picture Here> JavaFX 2.0

The Adobe Creative Suite 5 Design Premium package is composed of

JUGAT Adobe Technology Platform for Rich Internet Applications

<Insert Picture Here> JavaFX Overview April 2010

PSD to Mobile UI Tutorial

The goal of this book is to teach you how to use Adobe Integrated

The Environment Key windows often used in Director MX 2004 : Stage, Cast, Score, Properties Inspector, Control panel and message window.

Multimedia and Web Design (MWD) Skill Area 324: Develop Multimedia Application

Interactive Media CTAG Alignments

WHAT IS BFA NEW MEDIA?

What s New. Redefine the extraordinary in web design and development

WEB GRAPHICS ADOBE PHOTOSHOP CS3. Learning Outcomes:

Flash Domain 4: Building Rich Media Elements Using Flash CS5

Flex and Java. James Ward. twitter://jlward4th Adobe Systems Incorporated. All Rights Reserved.

Unit 17. Level 1/2 Unit 17 Multimedia Products Development

Introduction to Game Design

Adobe Bundles. Industry-leading Adobe and Macromedia software in one box

Godot engine Documentation

The Future of Learning is Here

I give you the opportunity to learn from my experience on how to work professionally as a,

Lesson 5: Multimedia on the Web

Exploring Cross-platform Tools For Mobile Development: Lessons Learned. mlearning: Tips and Techniques for Development and Implementation

Adobe Captivate Level 1

Microsoft Expression Studio 4 Editions

WebGL. Announcements. WebGL for Graphics Developers. WebGL for Web Developers. Homework 5 due Monday, 04/16. Final on Tuesday, 05/01

Create and edit audio with ease

What s New in QuarkXPress 2018

Adobe CS4 Productivity Benchmarks. Complete Benchmark Report. Pfeiffer. Consulting

Lesson 5: Multimedia on the Web

COPYRIGHTED MATERIAL. Part I: Getting Started. Chapter 1: Introducing Flex 2.0. Chapter 2: Introducing Flex Builder 2.0. Chapter 3: Flex 2.

Create engaging demonstrations, simulations and evaluations with Adobe Captivate. Creating from a PowerPoint. Importing a presentation

Adobe After Effects CS6 Digital Classroom

Adobe Flash Player 12 Problems Windows 7 S

Adobe Premiere Pro CC 2018

Getting Started with Macromedia Flash p. 1 Introducing the Development Environment p. 1 Tools Panel p. 2 Properties Panel p. 2 Timeline p.

ArcGIS Runtime: Building Cross-Platform Apps. Rex Hansen Mark Baird Michael Tims Morten Nielsen

Adobe Flash is the industry-standard application

CHAPTER 1. Interface Overview 3 CHAPTER 2. Menus 17 CHAPTER 3. Toolbars and Tools 33 CHAPTER 4. Timelines and Screens 61 CHAPTER 5.

Scenarist BD Professional Plus The world standard for Blu-ray Disc authoring

Effortlessly create incredible movies

Adobe Flash Catalyst CS5

Lynda.com Volume Licensing. Please choose one title from this list:

Visual HTML5. Human Information Interaction for Knowledge Extraction, Interaction, Utilization, Decision making HI-I-KEIUD

WebDev. Web Design COMBINES A NUMBER OF DISCIPLINES. Web Development Process DESIGN DEVELOPMENT CONTENT MULTIMEDIA

Mischa Kölliker. JavaLounge Zürich, 23. Juni 2009

How to use the Assets panel

Macromedia Flash MX 2004 For Windows & Macintosh By Katherine Ulrich

Hardware Accelerated Graphics for High Performance JavaFX Mobile Applications

EXCELLENT ACADEMY OF ENGINEERING. Telephone: /

Course Syllabus. Course Title. Who should attend? Course Description. Adobe Animate CC

ArcGIS Runtime: Building Cross-Platform Apps. Mike Branscomb Michael Tims Tyler Schiewe

INTRODUCTION 3 SYSTEM REQUIREMENTS 4 PACKAGE CONTENT 4 CHANGELOG 4 FAST GUIDE 8 PSD2UGUI IN DEPTH 12 PSD LAYERS STRUCTURES 14

CG: Computer Graphics

Page 1 of 4. Sound Editing Course Outline Duration: 5 Days

Silverlight Recipes. A Problem-Solution Approach. Apress* Jit Ghosh and Rob Cameron

Table of Contents. Preface...iii. INTRODUCTION 1. Introduction to M ultimedia and Web Design 1. ILLUSTRATOR CS6 1. Introducing Illustrator CS6 17

Programming HD DVD and Blu-ray Diso The HD Cookbook

System Requirements:-

PrimePay System Requirements

QT QUICK UI Exam Curriculum

Specialized Application Software The McGraw-Hill Companies, Inc. All rights reserved.

Unity Game Development

The PowerVR Insider SDK. PowerVR Developer Technology

MIXED REALITY (AR & VR) WITH UNITY 3D (Microsoft HoloLens)

Css Pdf Editor Software For Windows Xp Full Version

Learning Flash CS4 Professional

Adobe Flash CS5 Revealed Additional ACA Material

DIGITAL ANIMATION AND MULTIMEDIA BS (1 st or 2 nd Semester)

Sample Hands-On-Training Chapter Review Copy Only Contact Information Notice of Rights Notice of Liability Trademarks

ICE Advanced Graphics V4.0 Broadcast-quality Playout in a High-density IT Solution

The largest professional kids coding academy KODING KINGDOM (HK) LIMITED

Chapter Objectives 1 of 2. Chapter 3. The Operating System. Chapter Objectives 2 of 2. The Operating System. The Operating System

ver Wfl Adobe lif Sams Teach Yourself Betsy Bruce Robyn Ness SAMS 800 East 96th Street, Indianapolis, Indiana, USA WlM John Ray ^lg^

Applications and Implementations

Final Cut Studio Workflows

Manual Macromedia Flash 8 For Windows 7 Full Version

Let s Review Lesson 2!

Adobe InDesign CC. 1. Introducing the Workspace. 2. Getting to Know InDesign. 3. Setting Up a Document and Working with Pages

Creative Web Designer Course

Desktop Publishing. MIT Computer Centre 5/1. Shortcut Key of UNDO is A) Ctrl + X B) Ctrl + H C) Ctrl + Y D) Ctrl + Z Correct Answer : D

C R E A T I V E L I C E N S E

Flash player 9 free download

In this lesson, you ll learn how to do the following: Understand runtime environments Understand the output files for different Animate

In this third unit about jobs in the Information Technology field we will speak about software development

Next Generation OpenGL Neil Trevett Khronos President NVIDIA VP Mobile Copyright Khronos Group Page 1

Technology in Action. Alan Evans Kendall Martin Mary Anne Poatsy. Eleventh Edition. Copyright 2015 Pearson Education, Inc.

Games For Apple Mac Os X 10.6 Update 9

Envivio Mindshare Presentation System. for Corporate, Education, Government, and Medical

RAD Studio XE Datasheet

Building scalable 3D applications. Ville Miettinen Hybrid Graphics

ArcGIS for Mobile An Introduction. Bonnie Stayer

LabWare 7. Why LabWare 7?

Transcription:

Developing the Roadmap - Director Next Survey Section 1: How do you use Director? 1. My primary use of Director is (select one only): Desktop Application Development Rich Internet Application (RIA) Development Kiosk Development CD-ROM/DVD-ROM Development E-Learning Rapid Prototyping Shockwave Games (non-3d) 3D Games (Shockwave or Desktop) Multimedia Presentations Digital Signage Education (Teaching Director) Specify area Other - Specify 2. I use Director for any of the following purposes (select all that apply): Desktop Application Development Rich Internet Application (RIA) Development Kiosk Development CD-ROM/DVD-ROM Development E-Learning Rapid Prototyping Shockwave Games (non-3d) 3D Games (Shockwave or Desktop) Multimedia Presentations Digital Signage Education (Teaching Director) Specify area Other - Specify 3. The version of Director that I use most is (select one only): 8.0 or earlier 8.5 9.x (Director MX) 10.x (Director MX 2004) 11 4. What is the approximate mix of online (Shockwave) and offline (Projector) work that you do? (select one that best suits) Shockwave only Mostly Shockwave / Occasional Projector 75% Shockwave / 25% Projector 50% Shockwave / 50% Projector 25% Shockwave / 75% Projector Occasional Shockwave / Mostly Projector Projector only 5. In relation to your Director projects, how programming-centric is your work? I hardly ever write any code Mostly simple interactivity Some complex interactivity Very code dependent My projects are completely code-based

6. What language do you use to program in Director? (select one that best matches) Mostly Verbose Style (the count of foo) Mostly Dot Syntax (foo.count) Mixture of Verbose and Dot Syntax Lingo Mostly Javascript Syntax 7. Do you use commercial Xtras? Which ones? I don't use commercial Xtras at all 3DPI Alphamania Photocaster Arca/Valentina/Other Database Xtra Buddy API DirectFTP Enhancer Xtra Impressario Mpeg Advanced MediaPlayer Xtra OSControl Printomatic SecureNet TreeView vlist 8. What competitors to Director do you use to replace Director development? (select all that apply) None Flash Real Basic.NET Java Unity AIR

Section 2: Director 11 1. Are you currently using Director 11 for production work? Yes, for all of my work Yes, for some of my work No, although I'm evaluating it No, I have evaluated it No, I have not evaluated it 2. If you are NOT using Director 11 currently, why not? (select all that apply) Problems with the text engine Problems with the script editor Problems with 3D Performance issues Earlier versions provide needed feature set Too buggy (please comment) Other (please specify) 3. If you are using Director 11, why? (select all that apply) Unicode Support New 3D Physics system Publishing Enhancements Mac Intel Authoring Mac Intel Shockwave support Bug Fixes (please list)

Section 3: What are your most important features / enhancements / fixes needed for D12? This section rates features at a macro and micro level. It starts with ranking broad features in the order of importance to you. At the micro-level, you will see a breakdown of each feature category and you will be asked to give detailed example(s) of how you would use your highly rated features in real product(s). In the online version, you would give a rank of 1 to represent the most important feature. The highest number rating listing in the question represents the least important. You are not required to rank every feature. Look at questions 2 to 26 for a breakdown of the categories below to get a sense of what each cover. 1. Rank, in order of importance, these general categories of features: 3D Improvements Text Engine Improvements/Fixes ((includes all text features)) Architecture Improvements (includes Director Movie Clip like Flash) Enhanced Media Support (includes Flash and AS3 support, Native UI controls) Audio Enhancements Creative Suite Products Integration and Workflow Authoring Tool Improvements (includes multiple undo) Player Improvements (includes printing, Shockwave plugin) Workflow Improvements Multiuser Improvements OS Support Improved Network Support Language Improvements Rank the sub-features below (indicated by each bullet point) in the order of importance to you. 2. 3D Improvements Ranking Engine update Comprehensive Render Update to current technology levels (Opengl 2.0 or DX9 or above) including: - Pixel and vertex shaders using GLSL/HSLS/CG - Per Node Render state settings (depth buffer, alpha testing, fog) - Improved performance (vertex buffers, batching) - Support for dynamic shadows, transparency sorting, advanced particles Non-Physics support features such as - collision detection and response - support functions like raycasting Physics based improvements 3D Usability / Ease of Use Enhancements such as - World Editor - 3DPI - More 3D Behaviors Improvement to W3D creation - Adobe controlled W3D exporters for major modeling packages - Support for standard 3D formats like Collada / FBX (this feature is also covered in enhanced media support section)

3. Please give real world example(s) that employ the most important of the above 3D features. 4. Text Engine Improvements / Fixes Ranking Unicode text enhancements (such as right to left text support) Higher quality text rendering Improved text kerning Subpixel rendering/placement of text Better font handling Improved rendering speed 5. Please give real world example(s) that employ the most important of the above Text features. 6. Architecture Improvements Ranking Offload sprite rendering to the GPU (such as Core Image/Core Animation) Multicore/Multiprocessor Support Threads Director Movie Clip (similar to Flash) Encryption support 7. Please give real world example(s) that employ the most important of the above Architecture features. 8. Enhanced Media Support Ranking Enhanced capability vector members (e.g. multiple shapes per member) Ability to import AI / EPS as vector shapes Full Flash 9 and 10 support (including AS3) Playback of multiple Flash objects from a single instance of Flash Xtra HTML / CSS text and text with images Native FLV support Native.mp4 support Seamless Integration of PSDs PDF support (Impressario-type functionality) Native UI controls Support for standard 3d formats: (Collada / FBX) 9. Please give real world example(s) that employ the most important of the above Enhanced Media Support features.

10. Creative Suite Products Integration and Workflow with Photoshop Illustrator Flash Flex Soundbooth Premiere After Effects 11. Please give real world example(s) that employ the most important of the above Creative Suite Products Integration and Workflow. 12. Audio Enhancements Ranking 3D sound More audio channels Better sound control (e.g. pitch, speed, reverse) Non Lingo sound control settings (e.g. volume) Special effects Sound capture Surround Sound 13. Please give real world example(s) that employ the most important of the above Audio features. 14. Authoring Tool Improvements Ranking Paint editor improvement Vector Shape editor improvement Grouping of sprites in the Score Nested Scores (Similar to Flash nested scenes) Script window updates (e.g. something similar to intellitext, which has autocomplete, with contextual pop-ups showing an object's handlers/properties, or a function's parameters, as you type, collapsible scripts) Improved debugger Multiple undos Multiple simultaneous open files UI improvements Better multimedia asset management (Similar to, or integration with, Adobe Bridge) Documentation improvements External IDE (Flex-like) 15. Please give real world example(s) that employ the most important of the above Authoring features.

16. Player Improvements Ranking Printing capabilities Speed improvements Full screen support / resizing A universal player (similar to AIR) Just In Time (JIT) Compiler Machine-Code Compiler Support for Drag and Drop events AppleScript support in projectors Size reduction in Shockwave installer 17. Please give real world example(s) that employ the most important of the above Player features. 18. Workflow Improvements Ranking Version Control (e.g. integration with CVS/Subversion) Improved support for external scripts Projector creation improvements 19. Please give real world example(s) that employ the most important of the above Workflow Improvements. 20. Multiuser Improvements Ranking Shockwave Multiuser Server updates Native support for the Flash Media Server Improved Peer to Peer functionality 21. Please give real world example(s) that employ the most important of the above Multiuser features. 22. Improved Network Support Ranking getnettext/postnettext Improvements/Bug Fixes Native HTTPS support Native FTP/SFTP support Native Ping/Traceroute capabilities 23. Please give real world example(s) that employ the most important of the above Network features.

24. Language Improvements Ranking Expand and update Lingo capabilities (e.g. fill in 'missing' lingo dot syntax commands, such as "delete <chunkexpression> from...", "put yyy after zzz") Add support for OpenGL bindings in Imaging Lingo syntax Full ActionScript 3 support in Flash assets ActionScript 3 as a language option in addition to Lingo and Javascript Syntax Processing as an additional language option See http://www.processing.org/ Open Java as an additional language option See http://www.sun.com/software/opensource/java/ Support for the JSON lightweight data-interchange format (similar to XML support) See http://www.json.org/ 25. Please give real world example(s) that employ the most important of the above Language Improvements. 26. OS Support Ranking Linux version Full Leopard support Shockwave for iphone Other Mobile devices X-Box / PlayStation 27. Please give real world example(s) that employ the most important of the above OS Support. 28. If you could make just one improvement, or add just one feature, to Director, what would that be?

Section 4: About you 1. How long have you been using Director? Less than 1 year 1 5 years 5 10 years 10 15 years Over 15 years 2. What was the first version of Director that you used? 3. What is your primary development platform for Director projects? MacOS X (PPC) MacOS X (Intel) Windows XP Windows Vista Other 4. What is the size of your development team? Not applicable Single developer Small development team Large development team 5. What is the size of your organisation? Single developer Very small organisation (<10 people) Small organisation (<50 people) Medium organisation (< 250 people) Large organisation (> 250 people) 6. How many Director developers work on a single project? I don't do development with Director Single developer Small number (2-5 people) Medium (6 10 people) Large (> 10 people) 7. How many non-director Developers work on a single project? (such as art directors, graphic designers, animators, project managers, etc.) I don't do development with Director No other developers Small number (1-5 people) Medium (6 10 people) Large (> 10 people) 8. How often do you share code among multiple developers? I don't write/use code Never Occasionally Frequently Always 9. What are the main types of products your business / educational institution create with Director?

10. What types of products do you create with non-director tools? Desktop Application Development Rich Internet Application (RIA) Development Kiosk Development CD-ROM/DVD-ROM Development DVD Video E-Learning Rapid Prototyping Web Games (non-3d) 3D Games (Web or Desktop) Multimedia presentations Digital Signage Web Sites Other - Specify 11. How long does a typical project take to implement? I don't do development with Director Less than a month 1-3 months 3-6 months More than 6 months 12. Additional Comments (General thoughts on Director and/or this survey) Thanks for the time in doing this survey. If you're interested in being emailed when the results are ready or to receive additional survey/director information, please give your email address. All emails will be treated confidentially and will not be supplied to any third party.