Multimedia Design Principles. Darnell Chance August 2005

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Transcription:

Multimedia Design Principles Darnell Chance August 2005

Home Page Things To Consider Organization Story Board Organization The 3 C s Alignment Proximity Tips/ Techs White Space Contrast Rule of Thumb Typography Size Caps Bold color Color theory Objects Balance Form/Content Examples

Your Audience Age Level Grade level Reading Level Ethnicity The Equipment for Creating Displaying Transporting

What will the cost be? What is your skill level? -Are you Super Teachie? - Or a beginner? How much time will you have?

Organization Make detailed outline before you turn the computer on! Order the information Chronologically By development According to topics From general to specific From problem to solution Refine each section and subsection according to a consistent pattern.

Story Board The purpose of the story board is to allow you to collect your ideas, order the material, and make revision before investing a great deal of time and effort in the mechanics of creating the project. It is an essential step in the process.

Story Board Story Board Begin with an outline. Lay-out the macro order of the information -sections, headings, etc. Put the pages in sequence. (Index cards are very useful here.) Sketch each page/slide/screen indicating text, graphics, colors, and/or sounds. Note any transitions and animations. Make off-page notes where helpful Review and Revise (ad nausem) It is much easier to make changes in sketches than after several pages have been created in the application!

Organization Create a story board -be cryptic but complete

Design Clean Consistent Contrast The appearance of information (text or graphics) effects the way we perceive it. It impacts the content. (My comments on design are based on the book The Non-Designers Web Book by Robin Williams and John Tollett published by Peach pit Press.)

Design Clean Consistent Contrast Keep it uncluttered. Too much information in a space is confusing. The hierarchy should be easily seen More important material should be at the top and/or the left.

Design Clean Consistent Contrast The mind orders information based, in part, on the perceptual environment. Constantly changing environments require constant mental adjustment. This can interfere with the content. TIP: To see the consistency of the entire presentation, view it in the Slide Sorter View

Design Clean Consistent Contrast Variety within a consistent environment draws attention. It emphasizes Gives weight. Creates interest in specific items

Basic Design Principles Don t mix alignments. Left Right Center = balance Left & Right = movement. Center Justified

Alignment Vertical Basic Design Principles Top Middle We read from the top down. Therefore the top is the most important position. Bottom

Basic Design Principles Alignment- Horizontal- Text Base line the line that text and graphics sit on Graphic Design

Proximity Too Close= Clutter and Confusing Too Far= Weak and Confusing

Proximity Proximity ties the various components together

Basic Design Principles Proximity White space is the unused areas of a page or screen. Graphic designers realized long ago that it is important for clarity and appeal. Don t crowed your materials. Leave plenty of open space. Crowded Comfortable

Basic Design Principles Contrast Guides the eye on ear. Denotes important material Creates focal points. It can be accomplished with text, color, shape proximity, size, location, or with any combination.

Rules of Thumb Most multimedia presentations can be improved by eliminating some elements or moving them to another screen

Rules of thumb Typography (fonts) Serif fonts A serif is a terminating mark at the end of a letter stroke. Sans-Serif fonts Fonts without terminating marks. Typography Typography Studies in perception indicate that when blocks of text are used, serif fonts work best for the printed page and sans-serif are best for computer monitors and projection.

Rule of Thumb Typography Use only 2 (3 at the very most) fonts in any document. Let size and style (bold, italic, underline) create contrast. This is my great presentation. It took me a long time to create this, and I want everyone to read every work and appreciate my hard work, creativity, and profoundness. It is filled with wonderful knowledge that you, my students, need to know. It will make you better persons, and besides, it will be on the test.

Rule of Thumb Typography Avoid the use of all caps. We read as much by the shape of the words as by the collection of letters. All capitalized texts have no variety in shape. Therefore, they are more difficult to read.

Rule of Thumb Typography Avoid all bold. Constant emphasis is no emphasis. Connect the style to the meaning of the text This is my great presentation. It took me a long time to create this, and I want everyone to read every word and appreciate my hard work, creativity, and profoundness. It is filled with wonderful knowledge that you, my students, need to know. This is my great presentation. It took me a long time to create this, and I want everyone to read every word and appreciate my hard work, creativity, and profoundness. It is filled with wonderful knowledge that you, my students, need to know

Rule of Thumb Color Color helps make the foreground/background distinction. Light color indicates background while bold colors indicate fore ground. Avoid strong backgrounds. They put the background in your face and de-emphasize texts and graphics which need to be in the foreground.

Rule of Thumb Color Limit your pallet to 3 or 4 colors. Like fonts, too many colors will be distracting. Some colors have inherent meaning. Blue = comfort, clear, blue sky Green = growth, lush, green forest Red = danger, fire & red light Blue is for baby boys. Pink is for baby girls

Rule of Thumb Color Some colors work better together than others. More importantly, some background colors should not be used with certain font colors! Please take note!!

Rule of Thumb Objects Too many graphics can be confusing. They are inherently more attractive than text Movement is even stronger Balance objects on the page. Objects require much more computer memory than text

Form and Content Balance The balance between form and content is an age old issue in art and in communication. For Teachers Content is the material to be learned. Form is the way in which that material is presented

Form and Content Form should enable the content but not detract from it! Form can engage learners but it must not distract them from the content. Content must have some form, but there needs to be a balance that allows the form to focus attention on the content

https://www.youtube.com/watch?v=uul6wpgtjzq (double click to start Other Tips Presentations: The Good, the Bad and the Ugly http://www.shkaminski.com/classes/handouts/po werpoint.htm (especially the link "Graphic design tips ) Articles by Cliff Atkinson http://www.sociablemedia.com/articles_norman.h tm Precision layout... http://www.presentations.com/presentations/crea tion/article_ display.isp?vnu_conten-id=1871209 PowerPoint for Teachers http://www.powerpoint4teachers.com/designtips. html

https://www.youtube.com/watch?v=xxr8lh9rifg - Step by step lecture on building an effective powerpoint (double click to start video) Good Examples Classical Guitar[very good] http://www.loyola.edu/educatio n/powerfulpowerpoint/exam plesfromrealpeople.html

Bad Examples http://www.spa3.k12.sc.us/archpaige/sld001.htm exemplary.ppt http://www.education.ucsb.edu/ucsbpt3/afield/teacher_projects/geomet ry hunt/pp_examples.htm beginning.ppt http://www.education.ucsb.edu/ucsbpt3/afield/teacher_projects/geomet ry_hunt/pp_examples.htm

https://www.youtube.com/watch?v=dbnkjp2qxd4 -Informative slide show about presentation and an example of multimedia use in a slideshow (double click to start video) Good & Bad Examples PowerPoint Examples from Real People http://www.loyola.edu/education/p owerfulpowerpoint/examplesfro mrealpeople.html (cf. Medieval Music, Space Show, Multiple Intelligences) Also - http://www.spa3.k12.sc.us/archpa ige/sld001.htm

FINALLY!!! It s not about you! Your students do not need to know what your favorite color is, or your favorite sport, animal, or flower. Nor is it important what you think is pretty, cute, or cool. It is about the content! What your students need is a learning experience that is clean, clear and consistent. Design for your audience not for yourself!