CGDD 4113 Final Review. Chapter 7: Maya Shading and Texturing

Similar documents
Art? 2 Computer Graphics 2 The Stages of Production 4 The CG Production Workflow 8 Core Concepts 10 Basic Film Concepts 21 Summary 26

NOTE: This syllabus is subject to change during the semester. Please check this syllabus on a regular basis for any updates

Turn your movie file into the homework folder on the server called Lights, Camera, Action.

audio, 57 auto-orientation, 215 automatic mapping, 243 average vertices, 239 axis, 3-6, 12, 94, 126, 149, 191, 199, 290

Modeling. Anuj Agrawal Dan Bibyk Joe Pompeani Hans Winterhalter

critical theory Computer Science

Chapter 11. Caustics and Global Illumination

B x. Interoperability Chart Version 2011 LEGEND. Perfect compatibility. Data (Converted) compatibility. Emulated (Bake) compatibility.

Photoshop PSD Export. Basic Tab. Click here to expand Table of Contents... Basic Tab Additional Shading Tab Material Tab Motion Tab Geometry Tab

Data passed from a source application is recognized by the destination application, yielding identical results. Data (Converted) compatibility

Beginners Guide Maya. To be used next to Learning Maya 5 Foundation. 15 juni 2005 Clara Coepijn Raoul Franker

CGS 3034 Lecture 2 Ball Bounce

Autodesk Maya 2018 BASICS GUIDE

SM2231 :: 3D Animation I :: Basic. Rigging

Research Method: I plan to research existing literature on the subject and conducting tests in the lab.

Advanced Maya Texturing and Lighting

Maya Lesson 8 Notes - Animated Adjustable Desk Lamp

Announcements: Quiz. Animation, Motion Capture, & Inverse Kinematics. Last Time? Today: How do we Animate? Keyframing. Procedural Animation

MAYA; AN INTRODUCTION TO MAYA; EndOfLine.info;

Animation Basics. Learning Objectives

Mastering Autodesk 3ds Max 2013

LEVEL 1 ANIMATION ACADEMY2010

REU Modeling Course Day 1 pt2 AutoDesk Maya - More Modeling

Diploma in Graphics Design. Examinations for / Semester 1

CG Surfaces: Materials, Shading, and Texturing

Learning Autodesk Maya The Modeling & Animation Handbook. Free Models From Turbo Squid Value US $ Official Autodesk Training Guide

Design Visualization with Autodesk Alias, Part 2

Advanced Maya e Texturing. and Lighting. Second Edition WILEY PUBLISHING, INC.

character design pipeline) callum.html

Me Again! Peter Chapman. if it s important / time-sensitive

ECS 175 COMPUTER GRAPHICS. Ken Joy.! Winter 2014

Modeling Technology Group

Animation, Motion Capture, & Inverse Kinematics. Announcements: Quiz

Advanced Graphics and Animation

Lesson 11. Polygonal Spaceship

Training Centre

Mental Ray for BK5100

Introduction to Maya

Rendering and Radiosity. Introduction to Design Media Lecture 4 John Lee

Knowledge of any 2D paint, drawing, or CAD program

Animator Friendly Rigging Part 2b

There are many kinds of surface shaders, from those that affect basic surface color, to ones that apply bitmap textures and displacement.

Homework 2 Questions? Animation, Motion Capture, & Inverse Kinematics. Velocity Interpolation. Handing Free Surface with MAC

3ds Max certification prep

Learning Autodesk Maya The Special Effects Handbook. Free Model From Turbo Squid Value US $ Official Autodesk Training Guide

Animation Tools THETOPPERSWAY.COM

Chapter 4- Blender Render Engines

Mia Round Corners Node

Mastering Truspace 7

CSE 682: Animation. Winter Jeff Walsh, Stephen Warton, Brandon Rockwell, Dustin Hoffman

1 INTRoduCTIon to BLENDER 1. 3 PREPARATIon 19

booklet_new 11/7/02 2:39 PM Page 1 Learning Maya R

Full Screen Layout. Main Menu Property-specific Options. Object Tools ( t ) Outliner. Object Properties ( n ) Properties Buttons

Keyframing an IK Skeleton Maya 2012

Real-Time Universal Capture Facial Animation with GPU Skin Rendering

Render methods, Compositing, Post-process and NPR in NX Render

Think about film & lighting

9. Illumination and Shading

This beta version is limited to export static model without animation. It also will omit every 10th polygon from the

TUTORIAL 7: Global Illumination & Ambient Occlusion

Computer Graphics (CS 543) Lecture 10: Normal Maps, Parametrization, Tone Mapping

SAMPLING AND NOISE. Increasing the number of samples per pixel gives an anti-aliased image which better represents the actual scene.

Lighting & 3D Graphics. Images from 3D Creative Magazine

Consider a partially transparent object that is illuminated with two lights, one visible from each side of the object. Start with a ray from the eye

Chapter 5- Materials & Textures

CGS 3220 Lecture 4 Shaders, Textures, and Light

Computer Game. Artist and Animator. Plan of the Course. in collaborazione con

Modeling the Virtual World

Skin Texturing and Shading in Maya Part 2

John Hsu Nate Koenig ROSCon 2012

Raycast Rendering Maya 2013

Last Time? Inverse Kinematics. Today. Keyframing. Physically-Based Animation. Procedural Animation

Announcements. Written Assignment 2 out (due March 8) Computer Graphics

,

Last Time? Animation, Motion Capture, & Inverse Kinematics. Today. Keyframing. Physically-Based Animation. Procedural Animation

Content Loader Introduction

Computer Animation I. Kerlow sections 2.4, 10.1, 6.3, 6.6 and chapter 7. Optional BG reading: Kerlow chapter 1.

Adobe After Effects level 1 beginner course outline (3-day)

Dynamics in Maya. Gary Monheit Alias Wavefront PHYSICALLY BASED MODELING SH1 SIGGRAPH 97 COURSE NOTES

The Special Effects Handbook

BIBIN FX.COM RENDERING BOTTLES IN MAYA MOSTAFA TALEBI BIBINFX.COM MOSTAFATALEBI.WEEBLY.COM

ART 268 3D Computer Graphics Texture Mapping and Rendering. Texture Mapping

Lesson 01 Polygon Basics 17. Lesson 02 Modeling a Body 27. Lesson 03 Modeling a Head 63. Lesson 04 Polygon Texturing 87. Lesson 05 NURBS Basics 117

4) Finish the spline here. To complete the spline, double click the last point or select the spline tool again.

The Animation Process. Lighting: Illusions of Illumination

SEOUL NATIONAL UNIVERSITY

About this document. Introduction. Where does Life Forms fit? Prev Menu Next Back p. 2

How-To Guide SAP 3D Visual Enterprise Author 8.0 Document Version: How To Work with Textures

COM337 COMPUTER GRAPHICS Other Topics

Last Time? Animation, Motion Capture, & Inverse Kinematics. Today. Keyframing. Physically-Based Animation. Procedural Animation

3D Production Pipeline

To Do. Advanced Computer Graphics. The Story So Far. Course Outline. Rendering (Creating, shading images from geometry, lighting, materials)

Introducing Autodesk Maya Chapter 2: Jumping in Headfirst, with Both Feet!

MAKING OF BY BRUNO HAMZAGIC SOFTWARE USED: MAYA AND ZBRUSH

Maya tutorial. 1 Camera calibration

3D Modeling Course Outline

Texture Mapping. Images from 3D Creative Magazine

Computer Graphics 1. Chapter 7 (June 17th, 2010, 2-4pm): Shading and rendering. LMU München Medieninformatik Andreas Butz Computergraphik 1 SS2010

: CASE STUDY: USING MAYA AND MENTAL RAY FOR PHOTOREALISTIC INTERIOR LIGHTING

CS 498 VR. Lecture 19-4/9/18. go.illinois.edu/vrlect19

Transcription:

CGDD 4113 Final Review Chapter 7: Maya Shading and Texturing

Maya topics covered in this chapter include the following: Shader Types Shader Attributes Texturing the Axe Life, Love, Textures and Surfaces UVs, oh, UVs! 2

Shader Types Shader Types are loosely defined by how they reflect light and highlights (specular) Lambert Phong Phong E Blinn Anisotropic Layered Shader Ramp Shader 3

Shader Attributes Color Transparency Translucence Ambient Color Incandescence Bump Map Diffuse Glow Specular Color Reflectivity Reflected Color 4

Life, Love, Textures and Surfaces Texturing the Red Wagon Creating shader networks and file textures Understanding the relationship between meshes and how their textures lay across them is important Use ramps to position colors and textures 5

The magic of UVs UVs define the coordinate space along a surface or mesh UVs must be laid out well for textures to be applied properly Projection nodes can place textures on objects with poor UVs The UV Editor allows you to manipulate and export UVs to be painted or aligned in Photoshop 6

Introducing Autodesk Maya 2015 Chapter 8: Introduction to Animation

Maya topics covered in this chapter include the following: Keyframe animation Animating a ball Throwing an Axe Path Animation Object Replacement Setup for Animation Animating a Catapult 8

Keyframing Bouncing a ball is the best introduction to animation concepts It s usually best to begin with overall animation and timing keyframes, then finesse Creating a hierarchy to help isolate animation Editing Animation Graph Editor Reading and Adjusting Animation Curves 9

Animating Along a Path Creating Text in Maya Objects can travel along a pre-defined path (a curve) Objects may also deform along their animation path 10

Introducing Autodesk Maya 2015 Chapter 9: More Animation!

Maya topics covered in this chapter include the following: Skeletons Binding to Geometry IK Constraints Set Driven Keys Rigging But wait, there s more! 12

Skeletons and Kinematics Skeletons are a way to visualize pivots in a hierarchy FK and IK Walk Cycle Mechanics Pose Time Refine Check 13

Binding to Geometry Drawing the Skeleton into place Moving joints for proper placement in the model Smooth Bind Interactive Bind Editing Binds for better animation results 14

IK, ok? IK is a way to solve the motion of a skeletal rig IK Handles are positioned and animated which in turn pose and animate the skeleton IK Handles can keep your feet on the ground! IK Walk cycle is a little bit less traumatic than FK Character animation gets easier with tons of practice and attention! 15

Constraints Constraints keep objects in a specific relation to each other and are very useful for rigging and setup Point Orient Scale Aim Geometry and Normal Parent 16

Set Driven Keys SDKs maintain controls of object attributes through another object s actions You can create complex movements of several parts of an object by assigning an SDK to run multiple joints or parts or even shader settings like color. What, did he say color? 17

Rigging Automating animation is a huge time saver Time spent in rigging is time saved in animation Complex systems can be animated based on the animation of a single object We create relationships between the mechanics of the locomotive so that the rotation of a single wheel drives everything else 18

Simple Character Rig Controllers are animated, not the IK handles or joints! Relationships and constraints are setup to connect the controllers to the appropriate parts of the rig. Node Editor can be handy to set exact relationships. Setting up a heel control. 19

Introducing Autodesk Maya 2015 Chapter 10: Maya Lighting

Maya topics covered in this chapter include the following: Basic Lighting Concepts Maya Lights Light Linking The advancement of smoothie technology in the past decade Shadows mental ray Lighting mental ray Physical Sun and Sky Special Lighting Effects 21

Lighting Concepts You have to learn how to see all over again Proper Exposure Three-Point Lighting Basics Key Light Fill Light Rim Light Practical Lights 22

Maya Lights Light Attributes Intensity Emit Specular/Diffus e Decay Rate Types of Lights Ambient Directional Point Spot Area Volume 23

Light Linking Linking Lights allow you to light some objects in the scene but not others Gives you greater control in your scene 24

Only the Shadow Knows Creating Shadows Depth Map serve most purposes and are relatively fast to render Raytraced Shadows are more accurate but more costly to render Soft shadows may be had using mental ray or raytracing 25

Light Effects Volumetric effects such as fog add atmosphere to your lights Lens Flare can heighten realism Shader Glow mimic glowing objects, but are Shader based and not light based 26