Teacher Cheat Sheet - Game Coding Challenges

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Transcription:

Teacher Cheat Sheet - Game Coding Challenges Challenge #1 Movement: Make your sprite move across the screen. When it hits the walls, it must bounce off and keep moving. 1. The When Flag is clicked is your Event control. The Forever loop is found in the Control section. 2. Attach the two commands together. 3. Add move 10 steps 4. Drag the move 10 steps, 5. Scroll down to if on edge, bounce 6. Place the move 10 steps and the if on edge, bounce inside the forever loop. 7. Once you are finished, click the green flag to run the program. 1. Ensure the Sprite you are using has more than one costume. To check this, click on the Sprite, then click on the Costumes tab. Challenge #2 Make your sprite(s) change costumes. 2. Go to Events block and select when flag is clicked. Drag it onto your scripts area. 3. Use the forever loop out of the Control section. 4. Attach the loop to the event block. 5. From the Control section add wait 1 secs 6. From the Looks section add switch costume to. Add 2 of these. 7. Place the first switch costume into the forever loop, followed by wait 1 second. Do this again with the other two blocks. You can adjust the times you wait by clicking on the number inside the wait 1 sec. 8. Click the drop down box within the switch costume to block to switch to different costumes.

1. Go to the Events section and drag the when space key pressed onto the script area. 2. Next go to the Sound section. 3. Add play sound onto the script area (this sound could be something different depending on the sprite). To add sounds click on the Sound tab. Challenge #3 - Sound Build a program where when different buttons are pushed, different sounds are heard. 4. You have three options to add sounds. The first one is the speaker, and it allows you to choose sounds from the library, the second is the microphone which allows you to record sounds, and the third is the folder that allows you to upload sounds from your computer. 5. Once you have chosen the sound you want to add it will then become available when you click on the drop down box on the block play sound 6. To run the program, press the key that you chose and listen for the sound. 1. Start by clicking into the Sprite library. Challenge #4 Write a program where you write and animate your name 2. Click on the troll and this will take you into the Sprite library. When you are in the library you will see letters as one of the options to click on. Choose on the first letter of your name.

3. Once you have chosen the first letter of your name, you will go back to the script area and click on the Looks tab. Under the Looks tab you will find change colour effect by 25. Drag this over to the script area. Once there, go to the Events tab and drag over when sprite is clicked. Attach the two together. 4. Now when you click on the letter, it will change the colour effect by 25. Add the rest of the letters of your name and add similar script to the sprites. 1. First go to the background section of the screen and choose two different backdrops. Challenge #5: Switching Backgrounds Write a program where you can switch backgrounds by pressing a key. 2. Click on the mountain image to access the different backdrops. You have a variety of different backdrops to choose from.

1. Choose two different backdrops and once they are clicked on, you will find that they can be accessed by clicking on the Backdrops tab. 2. You should see evidence of two different backdrops. For example: 3. Click on Scripts, and click on Events and find the tab When Space key is pressed and drag it over to the script area. 4. Go to the Looks section and take the switch backdrop to tab and attach it to the When space is pressed tab. 5. Now click on the switch backdrop to drop down box and change it to next backdrop. Now press space bar and enjoy.

Challenge #6 Write a program where a sprite can talk Challenge #7 Create a program where the sprite is moved by the arrow keys Challenge #8 Create a program that keeps score as you collect points 1. Click on the Events tab and drag the - when flag is clicked - into the scripts area. 2. Move to the Looks tab and drag the say Hello! for 2 secs tab over and attach it to the flag tab. You can change what the Sprite says by clicking on Hello and typing in.. 1. Click on the Events tab and get four different when key is pressed and move them onto the script area. 2. Go to the Motion block and take two change x by and 2 change y by. Move these blocks into the Script area. 3. Attach the change x s and y s to the Event blocks. 4. Click on the dropdown box of the Event block and change to the keys you would like to be used. Normally, the keys up, down, left and right are used. 5. Change the change x and y Motion blocks to positive and negative numbers. You use positive and negative numbers to move left and right, and up and down. Click on the up arrow and make the change y by 10. Click on the down arrow and make the change y by -10. Click on the right arrow and change x by 10. Click on the Left arrow and change x by -10. 6. Once you are done click on the corresponding keys to make your Sprite move. 1. Add another sprite onto the screen. (e.g. Balloon 1) 2. Go to Events block and select w hen flag is clicked. Drag it onto your scripts area. 3. Choose Data and then m ake a variable. Type in Score : and then click OK. 4. New blocks will appear and Score will show on the Stage. 5. Attach set score to 0 to the event block. 6. From the Control section choose forever, then choose if then. 7. From the Movement section choose touching (add other sprite). Drag into blue space between if and then 8. Choose Change score by 1 from Data section. Add it into the forever loop.

9. From the Sound section, choose play sound. Pick meow or have student record own noise - cheering for instance. Challenge #9 Write a program where one object follows the mouse without being controlled by the user Challenge #10 Animate a sprite to change colours, and effects 1. Choose a Sprite. Once you have chosen that Sprite, click on it and click on the Scripts tab. Start the program by clicking on the Events tab and dragging out the when flag is clicked. Next go to the Control tab and drag out the forever loop. 2. Click on the Motion tab and drag the point towards, and move steps into the Script area. 3. Attach the forever loop onto the Events block. Place the points towards, and the move 5 steps inside the forever loop. 4. Click on the drop down box within the point towards tab. Choose mouse-pointer. This means that the Sprite will follow the mouse pointer for an unlimited amount of time. Run the program by pressing the green flag. 1. Begin by choosing a sprite. Once the sprite is Start by clicking on the Control tab. 2. Use When Green Flag clicked. 3. Go to the Looks tab and take out the change effect by 25. Also, take out the set effect to 0. 4. Attach the blocks together and use the dropdown box to change the different effects. You can change the Control to be a key pressed by changing the blocks to when key is pressed.

Challenge #11 Maze Game 1. Click on the Control tab and drag out 3 when green flag clicked and 4 when arrows are clicked. 2. You can use the previous movement methods (as described earlier in the cheat sheet) or, go to Movement and drag out 4 point in the direction, and 4 move steps. 3. Attach the four move in the direction to the Control when arrows are clicked and change them to the different degrees necessary to move. Up = 0 Left = -90 Down = 180 Right = 90 4. Once you have established how the Sprite is going to move, put the Sprite at the start of the maze. Once this is done, check to see what the co-ordinates are (eg. x=-226, y= 80). 5. Go back to Motion and drag out 2 go to x: y:. 6. Attach these to when Green flag clicked and set the coordinates to the beginning of the game. 7. Go back to Control and grab a forever loop, and an If - loop as well. 8. Attach the Forever loop to one of the go to x: y:. 9. Take the If loop and place it inside the forever loop. 10. Go to the Sensing tab and drag out a Touching colour. Drag this into the If loop box. It will slide right into it. In order to set the colour of your border all you have to do is click on the touching colour, then click on your border. This will automatically set your program to that colour. Now that the colour is set, once your sprite touches this colour they will be sent back to the start of the game. 11. You can add sounds, and dialogue by following the instructions set out in the previous lessons.