SRM UNIVERSITY FACULTY OF ENGINEERING AND TECHNOLOGY DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING COURSE PLAN Course Code: CS456 Course Title: User Interface Design Semester:VIII Course Time:Jan-May 2010 Day Section A,B C,D Hour Timing Hour Timing Monday 2 9.20-10.10 2 9.20-10.10 Tuesday - - - - wednesday 1,3 8.30-9.20 10.20-11 10 1,3 8.30-9.20 10.20-11.10 Thursday - - - - Friday - - - - Location:S.R.M.E.C-Tech Park Faculty Details: Sec Name Office Office Hour Mail id A,B Mr.S. KARTHICK Tech Monday to Friday jprassanna@ktr.srmuniv.ac.in Park C,D Mr.J. PRASSANNA Tech Park Monday to Friday karthiks@ktr.srmuniv.ac.in
Required Text Books: TEXT BOOK 1. Ben Schneider Man, Designing the User Interface, Addison Wesley, 3 rd Edition, 1997. REFERENCE BOOKS 1. Alan Cooper, The Essentials of User Interface Design, IDG books,1995. 2. Jacob Neilson, Usability Engineering, Academic Press, 1993. 3. Alan dix et al, Human-Computer Interaction, Prentice Hall, 1993. Web resources 1. http://www.aw-bc.com/dtui3/toc.html 2. http://www.usabilityfirst.com/websites/index.txl Objectives The Importance of Interactive Software and Interactive devices are studied. The principles and design issues of user interface are studied. The visualization and information search in websites are studied Assessment details Attendance : 4 Marks Cycle Test I : 6 Marks Surprise Test I : 3 Marks Cycle Test II : 6 Marks Surprise Test II : 3 Marks Model Exam : 8 Marks Test Schedule Outcomes S.No. DATE TEST TOPICS DURATION 1 Cycle Test - I Unit I & II 2 periods 2 Cycle Test - II Unit III & IV 2 periods 3 Model Exam All V Units 3 Hrs
Students who have successfully completed this course will have full understanding of the following concepts Course outcome Program outcome To learn, The human-computer interaction The Interactive Devices The principles and guidelines for UID The Design process The Information searching methods The World Wide Web The Usability of web sites The student will able to, Get knowledge of basic theory and current research related to user-centered design, interaction design and human-computer interaction. Understand some of the physiological, perceptual and cognitive bases for good user-interface design. Participate in discussions of situations involving ethical dilemmas related to human-computer interaction. Detailed Session Plan HUMAN FACTORS HUMAN FACTORS OF INTERACTIVE SOFTWARE INTERACTIVE DEVICES Sessi on No. Topics to be covered Time (min) Ref 1 Goals of System-Engineering 2 User Interface Design Goals Teaching Method 3 Motivations for Human Factors 4 Accommodating Human Diversity 5 Three Goals 6 Keyboards and Function Keys Testing Method Test 7 Pointing Devices 8 Speech Recognition, Digitization, and Generation Assignment 9 Image and Video Displays Comparative study MODELS THEORIES PRINCIPLES AND DESIGN GUIDELINES FOR USER INTERFACE DESIGN OBJECT ACTION INTERFACE MODEL PRINCIPLES FOR DESIGN DATA DISPLAY AND ENTRY
GUIDELINES. 10 Introduction 11 High-Level Theories Brain storming 12 CONSISTENCY THROUGH GRAMMARS Surprise Test 13 Object/Action Interface Model 14 Principle 1: Recognize the Diversity 15 Principle 2: Use the Eight Golden Rules of Interface Design Assignment 16 Principle 3: Prevent Errors Comparative study 17 Guidelines for Data Display 18 Guidelines for Data Entry 19 Balance of Automation and Human Control Test DESIGN PROCESS USER INTERFACE DESIGN PROCESS USABILITY TESTING USABILITY REQUIREMENTS AND SPECIFICATION PROCEDURE AND TECHNIQUES. 20 Introduction Organizational Design to Support 21 Usability 22 The Three Pillars of Design 23 Development Methodologies Surprise Test 24 Usability Testing and Laboratories 25 Specification Methods 26 GRAMMARS MENU-SELECTION AND DIALOG-BOX TREES 27 TRANSITION DIAGRAMS STATECHARTS Group discussion 28 USER-ACTION NOTATION (UAN) Brain storming INFORMATION SEARCH INFORMATION SEARCH VISUALIZATION AND THE WWW.
29 Introduction 30 Database Query and Phrase Search in Textual Documents 31 MULTIMEDIA DOCUMENT SEARCHES 32 INFORMATION VISUALIZATION Assignment 33 ADVANCED FILTERING 34 Hypertext and Hypermedia 35 World Wide Web 36 Genres and Goals for Designers Test 37 Object-Action Interface Model for Web Site Design Comparative Study USABILITY USABILITY OF WEB SITES AND CASE STUDY OF E-COMMERCE SITES. 38 What is Usability? 39 Requirements Analysis 40 Conceptual Design 41 Mockups / Prototypes 42 Production 43 Launch and Maintenance 44 Object Action Interface Model for WebSite Design 45 Case Study Library of Congress 46 Case Study Ecommerce Sites. Brain storming Surprise test Assignment Brain Storming BB Black Board