Popeye Morph Inbetweening & Clean-up in TV Paint 2017

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Popeye Morph Inbetweening & Clean-up in TV Paint 2017

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Part II: Clean-Up, Inbetween and Final Export A. Set up in new Layer 1. Create a New Animation Layer in the Layers Panel TV Paint. Click on the layer name Anim01 and rename as Clean-up. 2. Set the Frame Rate to 12 fps and the Mark Out 15. 3. Open the Light Table by Clicking on the Light Bulb Icon in the toolbar at the top-left and make sure only the center three numbers are highlighted in green. The sliders should also rise to an evenly towards the center. Like this...

4. Finally, to protect the layer with your Breakdown drawings click on the button directly beneath the padlock icon in the Layer panel. You will see a small padlock appear. B. Inking (or Clean-up) 1. Select the Stroke tool from the Main Panel and the Pen tool from the Tool Panel. Make sure Pen is a suitable size and change the color wheel to black. 2. With the first drawing selected in the Clean-up layer. **Hot Keys: Click 0 to toggle the Drawing panel large. Use Alt/Left to pan our image and Alt/Rgt to zoom. And don t forget to use the Control/Alt keys to rotate your image and Shift/Home to reset. 3. Toggle the drawing panel large and zoom into your Whimpy head like so...

4. Start drawing a clean black line over the red from the layer beneath000. Rotate the drawing screen as needed to keep our lines smooth and confident. 5. Repeat for all five drawings. C. Final Inbetweens Now that all of the Keys and Breakdowns are inked we can begin the final inbetweening process. If you get stuck on the following details go back to Part I sections C, D & E to review how to set up and use the Light Table Onionskinning and Off the Pegs features for inbetweening. 1. Go to the first drawing and drag the lower-right handle to extend the drawing over two frames. Then click on the Skull & Crossbones to create an empty drawing. Turn on the onion skin so you can see ghosted drawings on either side of the empty drawing.

2. Next choose the 2B Pencil (blue) and the head shape nose and ear. Don t forget to allow for the curve of the arc between the two drawings. Like so... You can always use the Transform tool to make adjustments to the placement of your sketch. 3. Next, in the Light Table and click the circle at the bottom of the Previous Drawing column to activate the Off the Pegs tool. Pan the ghosted image over the sketch target and adjust the rotation slightly using the arrows next to the Angle box.

Popeye Morph Inbetweening & Clean-up in TV Paint 2017 Repeat with the ghost of the Next until both drawings line up closely over the sketch. 4. Now select the Black Pen from the Last Used Tool drop down. 5. Begin by drawing the obvious features. Start with the nose, ears and general shape of the head. If the drawings are too confusing to interpret hide one of the ghosted drawings by unhighlighting its number in the Light Table. If things are too close or complex to inbetween (like the hair), do a direct tracing from one of the drawings (no one will ever know).

When the Inbetween is complete use the Erase Blue Tool from the Sketch panel to delete the blue lines...... leaving a nice clean final Inbetween. 6. Repeat for the next three Inbetweens which should leave with 9 drawing altogether.

D. Extend Drawing Exposure to 2 s 1. First, set the Playback to 24 FPS. Notice the numbers are no longer red because the playback fps now matches the project fps setting. Hit play. Even though this is the files native framerate the animation is twice as fast as it should be because your final frames are playing in 1 s. 2. Next, multi-select all of your drawings by clicking just under the first drawing and dragging to the left until all the drawings are highlighted in green. 2. At the top of your screen go to Image>Exposure> Add Exposure. You should see all of your drawing exposures go from 1 frame to 2. 3. Now hit play and your drawings should playback at normal speed. You are animating in 2 s! E. Set Ping-Pong for Final Pendulum Loop 1. First, make sure your final clean-up layer is in Ping-Pong mode. If not, click on the icon after the last frame and change from Hold to Ping-Pong. 2. Set the Mark out playback range to 15.

Since we have 16 frames of animation from Whimpy to Popeye and the pingpong will repeat 16 back, 32 frames will give us a perfect loop. 4. Click on the Play button (or hit spacebar) to see your pendulum animate at 24 fps in 2 s. E. Export a Final Movie 1. Go to File/Export and select the Project Display tab if not already selected. Make sure MOV (FF mpeg) and Animation are selected (in that order). Click on the gear icon and change from Lossless to Compression. 2. Now change the Frame Rate to 24 fps. Check Background and deselect all other boxes except Pixel Aspect Ratio. 3. Before Exporting our movie let s make sure we like what we re seeing in the Export Preview window. You should be able to drag the cursor at the bottom of the window and see a full cycle of your pendulum.

In the frame range, you should see Mark in at 0 and Mark out at 32 to reflect your playback settings from the previous step. If Mark out is not at 32 click on the circular arrow button to reset Mark out to your playback setting. 4. If everything is satisfactory, browse to POPEYE> MOVIES folder you created previously, type the name of your new movie and click Save. 5. Click on the Export button to create your movie. 6. Finally open your Movie in Quicktime 7 to preview. Hit Command L to make the movie loop. Save your movie to the class Dropbox folder as simpsonb_popeyemorph_finalline.mov